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Global.cs
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Global.cs
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global using System;
global using System.Collections;
global using System.Collections.Generic;
global using System.Configuration;
global using System.Diagnostics;
global using System.IO;
global using System.Linq;
global using System.Reflection;
global using System.Net;
global using System.Numerics;
global using System.Threading;
global using System.Xml;
global using System.Xml.Linq;
global using Newtonsoft;
global using Newtonsoft.Json;
global using Newtonsoft.Json.Converters;
global using Newtonsoft.Json.Linq;
global using Newtonsoft.Json.Serialization;
global using Newtonsoft.Json.Utilities;
global using BepInEx;
global using BepInEx.Configuration;
global using BepInEx.Logging;
global using BepInEx.Harmony;
global using HarmonyLib;
global using HarmonyLib.Tools;
global using LethalLib;
global using LethalLib.Extras;
global using LethalLib.Modules;
global using EnhancedMonsters;
global using EnhancedMonsters.Patches;
global using EnhancedMonsters.Utils;
global using Unity;
global using Unity.Netcode;
global using Unity.Networking;
global using Unity.Networking.Transport;
global using Unity.Networking.Transport.Utilities;
global using UnityEngine;
global using UnityEngine.Networking;
global using UnityEngine.Networking.PlayerConnection;
global using Zeekerss;
global using Zeekerss.Core;
global using Zeekerss.Core.Singletons;