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app_mapping.txt
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bitter.jnibridge.JNIBridge -> bitter.jnibridge.JNIBridge:
void <init>() -> <init>
java.lang.Object invoke(long,java.lang.Class,java.lang.reflect.Method,java.lang.Object[]) -> invoke
void delete(long) -> delete
java.lang.Object newInterfaceProxy(long,java.lang.Class[]) -> newInterfaceProxy
void disableInterfaceProxy(java.lang.Object) -> disableInterfaceProxy
bitter.jnibridge.JNIBridge$a -> bitter.jnibridge.JNIBridge$a:
java.lang.Object a -> a
long b -> b
java.lang.reflect.Constructor c -> c
void <init>(long) -> <init>
java.lang.Object a(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> a
java.lang.Object invoke(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> invoke
void finalize() -> finalize
void a() -> a
com.google.androidgamesdk.ChoreographerCallback -> com.google.androidgamesdk.ChoreographerCallback:
java.lang.String LOG_TAG -> LOG_TAG
long mCookie -> mCookie
com.google.androidgamesdk.ChoreographerCallback$a mLooper -> mLooper
void <init>(long) -> <init>
void postFrameCallback() -> postFrameCallback
void postFrameCallbackDelayed(long) -> postFrameCallbackDelayed
void terminate() -> terminate
void doFrame(long) -> doFrame
void nOnChoreographer(long,long) -> nOnChoreographer
com.google.androidgamesdk.ChoreographerCallback$1 -> com.google.androidgamesdk.ChoreographerCallback$1:
com.google.androidgamesdk.ChoreographerCallback a -> a
void <init>(com.google.androidgamesdk.ChoreographerCallback) -> <init>
void run() -> run
com.google.androidgamesdk.ChoreographerCallback$a -> com.google.androidgamesdk.ChoreographerCallback$a:
android.os.Handler a -> a
com.google.androidgamesdk.ChoreographerCallback b -> b
void <init>(com.google.androidgamesdk.ChoreographerCallback) -> <init>
void run() -> run
void <init>(com.google.androidgamesdk.ChoreographerCallback,byte) -> <init>
com.google.androidgamesdk.SwappyDisplayManager -> com.google.androidgamesdk.SwappyDisplayManager:
java.lang.String LOG_TAG -> LOG_TAG
boolean DEBUG -> DEBUG
long ONE_MS_IN_NS -> ONE_MS_IN_NS
long ONE_S_IN_NS -> ONE_S_IN_NS
long mCookie -> mCookie
android.app.Activity mActivity -> mActivity
android.view.WindowManager mWindowManager -> mWindowManager
android.view.Display$Mode mCurrentMode -> mCurrentMode
com.google.androidgamesdk.SwappyDisplayManager$a mLooper -> mLooper
boolean modeMatchesCurrentResolution(android.view.Display$Mode) -> modeMatchesCurrentResolution
void <init>(long,android.app.Activity) -> <init>
void updateSupportedRefreshRates(android.view.Display) -> updateSupportedRefreshRates
void setPreferredRefreshRate(int) -> setPreferredRefreshRate
void terminate() -> terminate
void onDisplayAdded(int) -> onDisplayAdded
void onDisplayRemoved(int) -> onDisplayRemoved
void onDisplayChanged(int) -> onDisplayChanged
boolean callNativeCallback() -> callNativeCallback
void nSetSupportedRefreshRates(long,long[],int[]) -> nSetSupportedRefreshRates
void nOnRefreshRateChanged(long,long,long,long) -> nOnRefreshRateChanged
android.app.Activity access$100(com.google.androidgamesdk.SwappyDisplayManager) -> access$100
com.google.androidgamesdk.SwappyDisplayManager$1 -> com.google.androidgamesdk.SwappyDisplayManager$1:
int a -> a
com.google.androidgamesdk.SwappyDisplayManager b -> b
void <init>(com.google.androidgamesdk.SwappyDisplayManager,int) -> <init>
void run() -> run
com.google.androidgamesdk.SwappyDisplayManager$a -> com.google.androidgamesdk.SwappyDisplayManager$a:
android.os.Handler a -> a
java.util.concurrent.locks.Lock c -> c
java.util.concurrent.locks.Condition d -> d
com.google.androidgamesdk.SwappyDisplayManager b -> b
void <init>(com.google.androidgamesdk.SwappyDisplayManager) -> <init>
void start() -> start
void run() -> run
void <init>(com.google.androidgamesdk.SwappyDisplayManager,byte) -> <init>
com.unity3d.player.AudioVolumeHandler -> com.unity3d.player.AudioVolumeHandler:
com.unity3d.player.a a -> a
void onAudioVolumeChanged(int) -> onAudioVolumeChanged
void <init>(android.content.Context) -> <init>
void a() -> a
com.unity3d.player.BuildConfig -> com.unity3d.player.BuildConfig:
boolean DEBUG -> DEBUG
java.lang.String LIBRARY_PACKAGE_NAME -> LIBRARY_PACKAGE_NAME
java.lang.String APPLICATION_ID -> APPLICATION_ID
java.lang.String BUILD_TYPE -> BUILD_TYPE
java.lang.String FLAVOR -> FLAVOR
int VERSION_CODE -> VERSION_CODE
java.lang.String VERSION_NAME -> VERSION_NAME
void <init>() -> <init>
com.unity3d.player.Camera2Wrapper -> com.unity3d.player.Camera2Wrapper:
android.content.Context a -> a
com.unity3d.player.b b -> b
int c -> c
void <init>(android.content.Context) -> <init>
void a() -> a
void initCamera2Jni() -> initCamera2Jni
void deinitCamera2Jni() -> deinitCamera2Jni
void nativeFrameReady(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> nativeFrameReady
void nativeSurfaceTextureReady(java.lang.Object) -> nativeSurfaceTextureReady
int getCamera2Count() -> getCamera2Count
int getCamera2SensorOrientation(int) -> getCamera2SensorOrientation
boolean isCamera2FrontFacing(int) -> isCamera2FrontFacing
int getCamera2FocalLengthEquivalent(int) -> getCamera2FocalLengthEquivalent
int[] getCamera2Resolutions(int) -> getCamera2Resolutions
boolean initializeCamera2(int,int,int,int,int) -> initializeCamera2
boolean isCamera2AutoFocusPointSupported(int) -> isCamera2AutoFocusPointSupported
boolean setAutoFocusPoint(float,float) -> setAutoFocusPoint
android.graphics.Rect getFrameSizeCamera2() -> getFrameSizeCamera2
void closeCamera2() -> closeCamera2
void startCamera2() -> startCamera2
void pauseCamera2() -> pauseCamera2
void stopCamera2() -> stopCamera2
int a(float) -> a
java.lang.Object getCameraFocusArea(float,float) -> getCameraFocusArea
void a(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> a
void a(java.lang.Object) -> a
com.unity3d.player.GoogleARCoreApi -> com.unity3d.player.GoogleARCoreApi:
void <init>() -> <init>
void initializeARCore(android.app.Activity) -> initializeARCore
void pauseARCore() -> pauseARCore
void resumeARCore() -> resumeARCore
com.unity3d.player.HFPStatus -> com.unity3d.player.HFPStatus:
android.content.Context a -> a
android.content.BroadcastReceiver b -> b
android.content.Intent c -> c
boolean d -> d
android.media.AudioManager e -> e
int f -> f
void initHFPStatusJni() -> initHFPStatusJni
void deinitHFPStatusJni() -> deinitHFPStatusJni
void <init>(android.content.Context) -> <init>
void a() -> a
void requestHFPStat() -> requestHFPStat
boolean getHFPStat() -> getHFPStat
boolean a(com.unity3d.player.HFPStatus) -> a
android.media.AudioManager b(com.unity3d.player.HFPStatus) -> b
boolean a(com.unity3d.player.HFPStatus,boolean) -> a
int a(com.unity3d.player.HFPStatus,int) -> a
int c(com.unity3d.player.HFPStatus) -> c
com.unity3d.player.HFPStatus$1 -> com.unity3d.player.HFPStatus$1:
com.unity3d.player.HFPStatus a -> a
void <init>(com.unity3d.player.HFPStatus) -> <init>
void onReceive(android.content.Context,android.content.Intent) -> onReceive
com.unity3d.player.HFPStatus$a -> com.unity3d.player.HFPStatus$a:
int a -> a
int b -> b
int c -> c
int[] d -> d
void <clinit>() -> <clinit>
com.unity3d.player.IPermissionRequestCallbacks -> com.unity3d.player.IPermissionRequestCallbacks:
void onPermissionGranted(java.lang.String) -> onPermissionGranted
void onPermissionDenied(java.lang.String) -> onPermissionDenied
void onPermissionDeniedAndDontAskAgain(java.lang.String) -> onPermissionDeniedAndDontAskAgain
com.unity3d.player.IUnityPlayerLifecycleEvents -> com.unity3d.player.IUnityPlayerLifecycleEvents:
void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded
void onUnityPlayerQuitted() -> onUnityPlayerQuitted
com.unity3d.player.NativeLoader -> com.unity3d.player.NativeLoader:
boolean load(java.lang.String) -> load
boolean unload() -> unload
com.unity3d.player.NetworkConnectivity -> com.unity3d.player.NetworkConnectivity:
int a -> a
int b -> b
int c -> c
int d -> d
android.net.ConnectivityManager e -> e
android.net.ConnectivityManager$NetworkCallback f -> f
int a() -> a
void <init>(android.content.Context) -> <init>
void b() -> b
int a(com.unity3d.player.NetworkConnectivity,int) -> a
com.unity3d.player.NetworkConnectivity$1 -> com.unity3d.player.NetworkConnectivity$1:
com.unity3d.player.NetworkConnectivity a -> a
void <init>(com.unity3d.player.NetworkConnectivity) -> <init>
void onAvailable(android.net.Network) -> onAvailable
void onCapabilitiesChanged(android.net.Network,android.net.NetworkCapabilities) -> onCapabilitiesChanged
void onUnavailable() -> onUnavailable
void onLost(android.net.Network) -> onLost
com.unity3d.player.PlatformSupport -> com.unity3d.player.PlatformSupport:
boolean LOLLIPOP_SUPPORT -> LOLLIPOP_SUPPORT
boolean MARSHMALLOW_SUPPORT -> MARSHMALLOW_SUPPORT
boolean NOUGAT_SUPPORT -> NOUGAT_SUPPORT
void <init>() -> <init>
void <clinit>() -> <clinit>
com.unity3d.player.R -> com.unity3d.player.R:
void <init>() -> <init>
com.unity3d.player.R$style -> com.unity3d.player.R$style:
int BaseUnityTheme -> BaseUnityTheme
int UnityThemeSelector -> UnityThemeSelector
int UnityThemeSelector_Translucent -> UnityThemeSelector_Translucent
void <init>() -> <init>
com.unity3d.player.ReflectionHelper -> com.unity3d.player.ReflectionHelper:
boolean LOG -> LOG
boolean LOGV -> LOGV
com.unity3d.player.ReflectionHelper$a[] a -> a
long b -> b
void <init>() -> <init>
boolean a(com.unity3d.player.ReflectionHelper$a) -> a
void a(com.unity3d.player.ReflectionHelper$a,java.lang.reflect.Member) -> a
java.lang.reflect.Constructor getConstructorID(java.lang.Class,java.lang.String) -> getConstructorID
java.lang.reflect.Method getMethodID(java.lang.Class,java.lang.String,java.lang.String,boolean) -> getMethodID
java.lang.reflect.Field getFieldID(java.lang.Class,java.lang.String,java.lang.String,boolean) -> getFieldID
java.lang.String getFieldSignature(java.lang.reflect.Field) -> getFieldSignature
float a(java.lang.Class,java.lang.Class) -> a
float a(java.lang.Class,java.lang.Class[],java.lang.Class[]) -> a
java.lang.Class[] a(java.lang.String) -> a
java.lang.Class a(java.lang.String,int[]) -> a
java.lang.Object nativeProxyInvoke(long,java.lang.String,java.lang.Object[]) -> nativeProxyInvoke
void nativeProxyFinalize(long) -> nativeProxyFinalize
void nativeProxyLogJNIInvokeException(long) -> nativeProxyLogJNIInvokeException
void endUnityLaunch() -> endUnityLaunch
java.lang.Object newProxyInstance(long,java.lang.Class) -> newProxyInstance
void setNativeExceptionOnProxy(java.lang.Object,long,boolean) -> setNativeExceptionOnProxy
java.lang.Object newProxyInstance(long,java.lang.Class[]) -> newProxyInstance
long a() -> a
void a(long) -> a
java.lang.Object a(long,java.lang.String,java.lang.Object[]) -> a
void b(long) -> b
void <clinit>() -> <clinit>
com.unity3d.player.ReflectionHelper$1 -> com.unity3d.player.ReflectionHelper$1:
long c -> c
long d -> d
boolean e -> e
long a -> a
java.lang.Class[] b -> b
void <init>(long,java.lang.Class[]) -> <init>
java.lang.Object a(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> a
java.lang.Object invoke(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> invoke
void a(long,boolean) -> a
void finalize() -> finalize
com.unity3d.player.ReflectionHelper$a -> com.unity3d.player.ReflectionHelper$a:
java.lang.Class b -> b
java.lang.String c -> c
java.lang.String d -> d
int e -> e
java.lang.reflect.Member a -> a
void <init>(java.lang.Class,java.lang.String,java.lang.String) -> <init>
int hashCode() -> hashCode
boolean equals(java.lang.Object) -> equals
com.unity3d.player.ReflectionHelper$b -> com.unity3d.player.ReflectionHelper$b:
void a(long,boolean) -> a
com.unity3d.player.UnityPermissions -> com.unity3d.player.UnityPermissions:
java.lang.String SKIP_DIALOG_METADATA_NAME -> SKIP_DIALOG_METADATA_NAME
void <init>() -> <init>
boolean checkInfoForMetadata(android.content.pm.PackageItemInfo) -> checkInfoForMetadata
boolean skipPermissionsDialog(android.app.Activity) -> skipPermissionsDialog
boolean hasUserAuthorizedPermission(android.app.Activity,java.lang.String) -> hasUserAuthorizedPermission
void requestUserPermissions(android.app.Activity,java.lang.String[],com.unity3d.player.IPermissionRequestCallbacks) -> requestUserPermissions
com.unity3d.player.UnityPlayer -> com.unity3d.player.UnityPlayer:
android.app.Activity currentActivity -> currentActivity
int mInitialScreenOrientation -> mInitialScreenOrientation
boolean mMainDisplayOverride -> mMainDisplayOverride
boolean mIsFullscreen -> mIsFullscreen
com.unity3d.player.j mState -> mState
java.util.concurrent.ConcurrentLinkedQueue m_Events -> m_Events
android.content.BroadcastReceiver mKillingIsMyBusiness -> mKillingIsMyBusiness
android.view.OrientationEventListener mOrientationListener -> mOrientationListener
int mNaturalOrientation -> mNaturalOrientation
int ANR_TIMEOUT_SECONDS -> ANR_TIMEOUT_SECONDS
int RUN_STATE_CHANGED_MSG_CODE -> RUN_STATE_CHANGED_MSG_CODE
com.unity3d.player.UnityPlayer$e m_MainThread -> m_MainThread
boolean m_AddPhoneCallListener -> m_AddPhoneCallListener
com.unity3d.player.UnityPlayer$c m_PhoneCallListener -> m_PhoneCallListener
android.telephony.TelephonyManager m_TelephonyManager -> m_TelephonyManager
android.content.ClipboardManager m_ClipboardManager -> m_ClipboardManager
com.unity3d.player.h m_SplashScreen -> m_SplashScreen
com.unity3d.player.f m_PersistentUnitySurface -> m_PersistentUnitySurface
com.unity3d.player.GoogleARCoreApi m_ARCoreApi -> m_ARCoreApi
com.unity3d.player.UnityPlayer$a m_FakeListener -> m_FakeListener
com.unity3d.player.Camera2Wrapper m_Camera2Wrapper -> m_Camera2Wrapper
com.unity3d.player.HFPStatus m_HFPStatus -> m_HFPStatus
com.unity3d.player.AudioVolumeHandler m_AudioVolumeHandler -> m_AudioVolumeHandler
android.net.Uri m_launchUri -> m_launchUri
com.unity3d.player.NetworkConnectivity m_NetworkConnectivity -> m_NetworkConnectivity
com.unity3d.player.IUnityPlayerLifecycleEvents m_UnityPlayerLifecycleEvents -> m_UnityPlayerLifecycleEvents
android.content.Context mContext -> mContext
android.view.SurfaceView mGlView -> mGlView
boolean mQuitting -> mQuitting
boolean mProcessKillRequested -> mProcessKillRequested
com.unity3d.player.l mVideoPlayerProxy -> mVideoPlayerProxy
com.unity3d.player.g mSoftInputDialog -> mSoftInputDialog
java.lang.String SPLASH_ENABLE_METADATA_NAME -> SPLASH_ENABLE_METADATA_NAME
java.lang.String SPLASH_MODE_METADATA_NAME -> SPLASH_MODE_METADATA_NAME
java.lang.String ARCORE_ENABLE_METADATA_NAME -> ARCORE_ENABLE_METADATA_NAME
void <init>(android.content.Context) -> <init>
void <init>(android.content.Context,com.unity3d.player.IUnityPlayerLifecycleEvents) -> <init>
int getNaturalOrientation(int) -> getNaturalOrientation
void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded
void onUnityPlayerQuitted() -> onUnityPlayerQuitted
void toggleGyroscopeSensor(boolean) -> toggleGyroscopeSensor
java.lang.String GetGlViewContentDescription(android.content.Context) -> GetGlViewContentDescription
void DisableStaticSplashScreen() -> DisableStaticSplashScreen
void EarlyEnableFullScreenIfVrLaunched(android.app.Activity) -> EarlyEnableFullScreenIfVrLaunched
boolean IsWindowTranslucent() -> IsWindowTranslucent
android.view.SurfaceView CreateGlView() -> CreateGlView
void sendSurfaceChangedEvent() -> sendSurfaceChangedEvent
void updateGLDisplay(int,android.view.Surface) -> updateGLDisplay
boolean updateDisplayInternal(int,android.view.Surface) -> updateDisplayInternal
boolean displayChanged(int,android.view.Surface) -> displayChanged
void UnitySendMessage(java.lang.String,java.lang.String,java.lang.String) -> UnitySendMessage
void nativeUnitySendMessage(java.lang.String,java.lang.String,byte[]) -> nativeUnitySendMessage
void finish() -> finish
void runOnAnonymousThread(java.lang.Runnable) -> runOnAnonymousThread
void runOnUiThread(java.lang.Runnable) -> runOnUiThread
void postOnUiThread(java.lang.Runnable) -> postOnUiThread
void init(int,boolean) -> init
android.view.View getView() -> getView
android.os.Bundle getSettings() -> getSettings
void quit() -> quit
void newIntent(android.content.Intent) -> newIntent
void destroy() -> destroy
void kill() -> kill
void pause() -> pause
void pauseUnity() -> pauseUnity
void resume() -> resume
void lowMemory() -> lowMemory
void shutdown() -> shutdown
void unload() -> unload
void checkResumePlayer() -> checkResumePlayer
boolean skipPermissionsDialog() -> skipPermissionsDialog
void requestUserAuthorization(java.lang.String) -> requestUserAuthorization
int getNetworkConnectivity() -> getNetworkConnectivity
void configurationChanged(android.content.res.Configuration) -> configurationChanged
void windowFocusChanged(boolean) -> windowFocusChanged
boolean loadLibrary(java.lang.String) -> loadLibrary
void addPhoneCallListener() -> addPhoneCallListener
void initJni(android.content.Context) -> initJni
boolean nativeRender() -> nativeRender
void nativeSetInputArea(int,int,int,int) -> nativeSetInputArea
void nativeSetKeyboardIsVisible(boolean) -> nativeSetKeyboardIsVisible
void nativeSetInputString(java.lang.String) -> nativeSetInputString
void nativeSetInputSelection(int,int) -> nativeSetInputSelection
void nativeSoftInputCanceled() -> nativeSoftInputCanceled
void nativeSoftInputLostFocus() -> nativeSoftInputLostFocus
void nativeReportKeyboardConfigChanged() -> nativeReportKeyboardConfigChanged
boolean nativePause() -> nativePause
void nativeResume() -> nativeResume
void nativeLowMemory() -> nativeLowMemory
void nativeApplicationUnload() -> nativeApplicationUnload
void nativeFocusChanged(boolean) -> nativeFocusChanged
void nativeRecreateGfxState(int,android.view.Surface) -> nativeRecreateGfxState
void nativeSendSurfaceChangedEvent() -> nativeSendSurfaceChangedEvent
boolean nativeDone() -> nativeDone
void nativeSoftInputClosed() -> nativeSoftInputClosed
boolean nativeInjectEvent(android.view.InputEvent) -> nativeInjectEvent
boolean nativeIsAutorotationOn() -> nativeIsAutorotationOn
void nativeMuteMasterAudio(boolean) -> nativeMuteMasterAudio
void nativeRestartActivityIndicator() -> nativeRestartActivityIndicator
void nativeSetLaunchURL(java.lang.String) -> nativeSetLaunchURL
void nativeOrientationChanged(int,int) -> nativeOrientationChanged
java.lang.String logLoadLibMainError(java.lang.String,java.lang.String) -> logLoadLibMainError
java.lang.String loadNative(java.lang.String) -> loadNative
void unloadNative() -> unloadNative
java.lang.String getUnityNativeLibraryPath(android.content.Context) -> getUnityNativeLibraryPath
void showSoftInput(java.lang.String,int,boolean,boolean,boolean,boolean,java.lang.String,int,boolean) -> showSoftInput
void hideSoftInput() -> hideSoftInput
void setSoftInputStr(java.lang.String) -> setSoftInputStr
void setCharacterLimit(int) -> setCharacterLimit
void setHideInputField(boolean) -> setHideInputField
void setSelection(int,int) -> setSelection
java.lang.String getKeyboardLayout() -> getKeyboardLayout
void reportSoftInputStr(java.lang.String,int,boolean) -> reportSoftInputStr
void reportSoftInputSelection(int,int) -> reportSoftInputSelection
void reportSoftInputArea(android.graphics.Rect) -> reportSoftInputArea
void reportSoftInputIsVisible(boolean) -> reportSoftInputIsVisible
void setClipboardText(java.lang.String) -> setClipboardText
java.lang.String getClipboardText() -> getClipboardText
java.lang.String getLaunchURL() -> getLaunchURL
boolean initializeGoogleAr() -> initializeGoogleAr
boolean showVideoPlayer(java.lang.String,int,int,int,boolean,int,int) -> showVideoPlayer
void pauseJavaAndCallUnloadCallback() -> pauseJavaAndCallUnloadCallback
android.content.pm.ApplicationInfo getApplicationInfo() -> getApplicationInfo
boolean getSplashEnabled() -> getSplashEnabled
boolean getARCoreEnabled() -> getARCoreEnabled
int getSplashMode() -> getSplashMode
void executeGLThreadJobs() -> executeGLThreadJobs
void disableLogger() -> disableLogger
void queueGLThreadEvent(java.lang.Runnable) -> queueGLThreadEvent
void queueGLThreadEvent(com.unity3d.player.UnityPlayer$f) -> queueGLThreadEvent
boolean isFinishing() -> isFinishing
void hideStatusBar() -> hideStatusBar
boolean injectEvent(android.view.InputEvent) -> injectEvent
boolean onKeyUp(int,android.view.KeyEvent) -> onKeyUp
boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown
boolean onKeyMultiple(int,int,android.view.KeyEvent) -> onKeyMultiple
boolean onKeyLongPress(int,android.view.KeyEvent) -> onKeyLongPress
boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent
boolean onGenericMotionEvent(android.view.MotionEvent) -> onGenericMotionEvent
void swapViews(android.view.View,android.view.View) -> swapViews
boolean addViewToPlayer(android.view.View,boolean) -> addViewToPlayer
void removeViewFromPlayer(android.view.View) -> removeViewFromPlayer
void reportError(java.lang.String,java.lang.String) -> reportError
java.lang.String getNetworkProxySettings(java.lang.String) -> getNetworkProxySettings
boolean startOrientationListener(int) -> startOrientationListener
boolean stopOrientationListener() -> stopOrientationListener
void access$000(com.unity3d.player.UnityPlayer,boolean) -> access$000
boolean access$100(com.unity3d.player.UnityPlayer) -> access$100
void access$200(com.unity3d.player.UnityPlayer) -> access$200
boolean access$300(com.unity3d.player.UnityPlayer) -> access$300
void access$400(com.unity3d.player.UnityPlayer) -> access$400
void access$500(com.unity3d.player.UnityPlayer,java.lang.String) -> access$500
void access$600(com.unity3d.player.UnityPlayer,int,int) -> access$600
void access$800(com.unity3d.player.UnityPlayer,boolean) -> access$800
com.unity3d.player.h access$1000(com.unity3d.player.UnityPlayer) -> access$1000
com.unity3d.player.h access$1002(com.unity3d.player.UnityPlayer,com.unity3d.player.h) -> access$1002
void access$1100(com.unity3d.player.UnityPlayer,int,android.view.Surface) -> access$1100
com.unity3d.player.f access$1200(com.unity3d.player.UnityPlayer) -> access$1200
void access$1300(com.unity3d.player.UnityPlayer) -> access$1300
android.view.SurfaceView access$1400(com.unity3d.player.UnityPlayer) -> access$1400
void access$1500(com.unity3d.player.UnityPlayer) -> access$1500
void access$1600(com.unity3d.player.UnityPlayer,int,android.view.Surface) -> access$1600
boolean access$1700(com.unity3d.player.UnityPlayer) -> access$1700
void access$1800(com.unity3d.player.UnityPlayer) -> access$1800
boolean access$1900(com.unity3d.player.UnityPlayer) -> access$1900
boolean access$2002(com.unity3d.player.UnityPlayer,boolean) -> access$2002
void access$2100(com.unity3d.player.UnityPlayer) -> access$2100
void access$2200(com.unity3d.player.UnityPlayer) -> access$2200
android.content.Context access$2300(com.unity3d.player.UnityPlayer) -> access$2300
void access$2400(com.unity3d.player.UnityPlayer) -> access$2400
void access$2500(com.unity3d.player.UnityPlayer) -> access$2500
void access$2700(com.unity3d.player.UnityPlayer) -> access$2700
void access$2800(com.unity3d.player.UnityPlayer,java.lang.String) -> access$2800
void access$2900(com.unity3d.player.UnityPlayer) -> access$2900
void access$3000(com.unity3d.player.UnityPlayer,int,int) -> access$3000
void access$3100(com.unity3d.player.UnityPlayer,int,int,int,int) -> access$3100
void access$3200(com.unity3d.player.UnityPlayer,boolean) -> access$3200
com.unity3d.player.l access$3302(com.unity3d.player.UnityPlayer,com.unity3d.player.l) -> access$3302
boolean access$3400(com.unity3d.player.UnityPlayer) -> access$3400
int access$3500(com.unity3d.player.UnityPlayer) -> access$3500
com.unity3d.player.IUnityPlayerLifecycleEvents access$3600(com.unity3d.player.UnityPlayer) -> access$3600
int access$3700(com.unity3d.player.UnityPlayer) -> access$3700
void <clinit>() -> <clinit>
com.unity3d.player.UnityPlayer$1 -> com.unity3d.player.UnityPlayer$1:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void onClick(android.content.DialogInterface,int) -> onClick
com.unity3d.player.UnityPlayer$10 -> com.unity3d.player.UnityPlayer$10:
boolean a -> a
java.lang.String b -> b
int c -> c
com.unity3d.player.UnityPlayer d -> d
void <init>(com.unity3d.player.UnityPlayer,boolean,java.lang.String,int) -> <init>
void a() -> a
com.unity3d.player.UnityPlayer$11 -> com.unity3d.player.UnityPlayer$11:
int a -> a
int b -> b
com.unity3d.player.UnityPlayer c -> c
void <init>(com.unity3d.player.UnityPlayer,int,int) -> <init>
void a() -> a
com.unity3d.player.UnityPlayer$12 -> com.unity3d.player.UnityPlayer$12:
android.graphics.Rect a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,android.graphics.Rect) -> <init>
void a() -> a
com.unity3d.player.UnityPlayer$13 -> com.unity3d.player.UnityPlayer$13:
boolean a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,boolean) -> <init>
void a() -> a
com.unity3d.player.UnityPlayer$14 -> com.unity3d.player.UnityPlayer$14:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void a() -> a
com.unity3d.player.UnityPlayer$15 -> com.unity3d.player.UnityPlayer$15:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$16 -> com.unity3d.player.UnityPlayer$16:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$17 -> com.unity3d.player.UnityPlayer$17:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer,android.content.Context,int) -> <init>
void onOrientationChanged(int) -> onOrientationChanged
com.unity3d.player.UnityPlayer$18 -> com.unity3d.player.UnityPlayer$18:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$19 -> com.unity3d.player.UnityPlayer$19:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void surfaceCreated(android.view.SurfaceHolder) -> surfaceCreated
void surfaceChanged(android.view.SurfaceHolder,int,int,int) -> surfaceChanged
void surfaceDestroyed(android.view.SurfaceHolder) -> surfaceDestroyed
com.unity3d.player.UnityPlayer$2 -> com.unity3d.player.UnityPlayer$2:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$20 -> com.unity3d.player.UnityPlayer$20:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$21 -> com.unity3d.player.UnityPlayer$21:
int a -> a
android.view.Surface b -> b
java.util.concurrent.Semaphore c -> c
com.unity3d.player.UnityPlayer d -> d
void <init>(com.unity3d.player.UnityPlayer,int,android.view.Surface,java.util.concurrent.Semaphore) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$22 -> com.unity3d.player.UnityPlayer$22:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$23 -> com.unity3d.player.UnityPlayer$23:
java.util.concurrent.Semaphore a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,java.util.concurrent.Semaphore) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$24 -> com.unity3d.player.UnityPlayer$24:
java.util.concurrent.Semaphore a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,java.util.concurrent.Semaphore) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$3 -> com.unity3d.player.UnityPlayer$3:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$3$1 -> com.unity3d.player.UnityPlayer$3$1:
com.unity3d.player.UnityPlayer$3 a -> a
void <init>(com.unity3d.player.UnityPlayer$3) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$4 -> com.unity3d.player.UnityPlayer$4:
com.unity3d.player.UnityPlayer a -> a
java.lang.String b -> b
int c -> c
boolean d -> d
boolean e -> e
boolean f -> f
boolean g -> g
java.lang.String h -> h
int i -> i
boolean j -> j
com.unity3d.player.UnityPlayer k -> k
void <init>(com.unity3d.player.UnityPlayer,com.unity3d.player.UnityPlayer,java.lang.String,int,boolean,boolean,boolean,boolean,java.lang.String,int,boolean) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$4$1 -> com.unity3d.player.UnityPlayer$4$1:
com.unity3d.player.UnityPlayer$4 a -> a
void <init>(com.unity3d.player.UnityPlayer$4) -> <init>
void onCancel(android.content.DialogInterface) -> onCancel
com.unity3d.player.UnityPlayer$5 -> com.unity3d.player.UnityPlayer$5:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$6 -> com.unity3d.player.UnityPlayer$6:
java.lang.String a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,java.lang.String) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$7 -> com.unity3d.player.UnityPlayer$7:
int a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,int) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$8 -> com.unity3d.player.UnityPlayer$8:
boolean a -> a
com.unity3d.player.UnityPlayer b -> b
void <init>(com.unity3d.player.UnityPlayer,boolean) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$9 -> com.unity3d.player.UnityPlayer$9:
int a -> a
int b -> b
com.unity3d.player.UnityPlayer c -> c
void <init>(com.unity3d.player.UnityPlayer,int,int) -> <init>
void run() -> run
com.unity3d.player.UnityPlayer$a -> com.unity3d.player.UnityPlayer$a:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void onAccuracyChanged(android.hardware.Sensor,int) -> onAccuracyChanged
void onSensorChanged(android.hardware.SensorEvent) -> onSensorChanged
com.unity3d.player.UnityPlayer$b -> com.unity3d.player.UnityPlayer$b:
int a -> a
int b -> b
int c -> c
int[] d -> d
void <clinit>() -> <clinit>
com.unity3d.player.UnityPlayer$c -> com.unity3d.player.UnityPlayer$c:
com.unity3d.player.UnityPlayer a -> a
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void onCallStateChanged(int,java.lang.String) -> onCallStateChanged
void <init>(com.unity3d.player.UnityPlayer,byte) -> <init>
com.unity3d.player.UnityPlayer$d -> com.unity3d.player.UnityPlayer$d:
com.unity3d.player.UnityPlayer$d a -> a
com.unity3d.player.UnityPlayer$d b -> b
com.unity3d.player.UnityPlayer$d c -> c
com.unity3d.player.UnityPlayer$d d -> d
com.unity3d.player.UnityPlayer$d e -> e
com.unity3d.player.UnityPlayer$d f -> f
com.unity3d.player.UnityPlayer$d g -> g
com.unity3d.player.UnityPlayer$d h -> h
com.unity3d.player.UnityPlayer$d i -> i
com.unity3d.player.UnityPlayer$d j -> j
com.unity3d.player.UnityPlayer$d[] k -> k
void <init>(java.lang.String,int) -> <init>
void <clinit>() -> <clinit>
com.unity3d.player.UnityPlayer$e -> com.unity3d.player.UnityPlayer$e:
android.os.Handler a -> a
boolean b -> b
boolean c -> c
int d -> d
int e -> e
int f -> f
int g -> g
int h -> h
com.unity3d.player.UnityPlayer i -> i
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
void a() -> a
void b() -> b
void a(java.lang.Runnable) -> a
void c() -> c
void d() -> d
void b(java.lang.Runnable) -> b
void c(java.lang.Runnable) -> c
void d(java.lang.Runnable) -> d
void e() -> e
void a(com.unity3d.player.UnityPlayer$d) -> a
void a(int,int) -> a
void <init>(com.unity3d.player.UnityPlayer,byte) -> <init>
com.unity3d.player.UnityPlayer$e$1 -> com.unity3d.player.UnityPlayer$e$1:
com.unity3d.player.UnityPlayer$e a -> a
void <init>(com.unity3d.player.UnityPlayer$e) -> <init>
void a() -> a
boolean handleMessage(android.os.Message) -> handleMessage
com.unity3d.player.UnityPlayer$f -> com.unity3d.player.UnityPlayer$f:
com.unity3d.player.UnityPlayer e -> e
void <init>(com.unity3d.player.UnityPlayer) -> <init>
void run() -> run
void a() -> a
void <init>(com.unity3d.player.UnityPlayer,byte) -> <init>
com.unity3d.player.UnityPlayerActivity -> com.unity3d.player.UnityPlayerActivity:
com.unity3d.player.UnityPlayer mUnityPlayer -> mUnityPlayer
void <init>() -> <init>
java.lang.String updateUnityCommandLineArguments(java.lang.String) -> updateUnityCommandLineArguments
void onCreate(android.os.Bundle) -> onCreate
void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded
void onUnityPlayerQuitted() -> onUnityPlayerQuitted
void onNewIntent(android.content.Intent) -> onNewIntent
void onDestroy() -> onDestroy
void onPause() -> onPause
void onResume() -> onResume
void onLowMemory() -> onLowMemory
void onTrimMemory(int) -> onTrimMemory
void onConfigurationChanged(android.content.res.Configuration) -> onConfigurationChanged
void onWindowFocusChanged(boolean) -> onWindowFocusChanged
boolean dispatchKeyEvent(android.view.KeyEvent) -> dispatchKeyEvent
boolean onKeyUp(int,android.view.KeyEvent) -> onKeyUp
boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown
boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent
boolean onGenericMotionEvent(android.view.MotionEvent) -> onGenericMotionEvent
com.unity3d.player.a -> com.unity3d.player.a:
android.content.Context a -> a
android.media.AudioManager b -> b
com.unity3d.player.a$a c -> c
void <init>(android.content.Context) -> <init>
void a(com.unity3d.player.a$b) -> a
void a() -> a
com.unity3d.player.a$a -> com.unity3d.player.a$a:
com.unity3d.player.a$b b -> b
android.media.AudioManager c -> c
int d -> d
int e -> e
com.unity3d.player.a a -> a
void <init>(com.unity3d.player.a,android.os.Handler,android.media.AudioManager,int,com.unity3d.player.a$b) -> <init>
void onChange(boolean,android.net.Uri) -> onChange
boolean deliverSelfNotifications() -> deliverSelfNotifications
com.unity3d.player.a$b -> com.unity3d.player.a$b:
void onAudioVolumeChanged(int) -> onAudioVolumeChanged
com.unity3d.player.b -> com.unity3d.player.b:
com.unity3d.player.c a -> a
android.hardware.camera2.CameraManager b -> b
java.lang.String[] c -> c
android.hardware.camera2.CameraDevice d -> d
java.util.concurrent.Semaphore e -> e
android.os.HandlerThread f -> f
android.os.Handler g -> g
android.graphics.Rect h -> h
android.graphics.Rect i -> i
int j -> j
int k -> k
float l -> l
float m -> m
int n -> n
int o -> o
boolean p -> p
android.util.Range q -> q
android.media.ImageReader r -> r
android.media.Image s -> s
android.hardware.camera2.CaptureRequest$Builder t -> t
android.hardware.camera2.CameraCaptureSession u -> u
java.lang.Object v -> v
int w -> w
android.graphics.SurfaceTexture x -> x
android.view.Surface y -> y
int z -> z
android.hardware.camera2.CameraCaptureSession$CaptureCallback A -> A
android.hardware.camera2.CameraDevice$StateCallback B -> B
android.media.ImageReader$OnImageAvailableListener C -> C
android.graphics.SurfaceTexture$OnFrameAvailableListener D -> D
void <init>(com.unity3d.player.c) -> <init>
android.hardware.camera2.CameraManager b(android.content.Context) -> b
java.lang.String[] c(android.content.Context) -> c
int a(android.content.Context) -> a
int a(android.content.Context,int) -> a
boolean b(android.content.Context,int) -> b
boolean c(android.content.Context,int) -> c
int d(android.content.Context,int) -> d
android.util.Size[] a(android.hardware.camera2.CameraCharacteristics) -> a
int[] e(android.content.Context,int) -> e
void g() -> g
void h() -> h
boolean a(android.content.Context,int,int,int,int,int) -> a
void b(android.hardware.camera2.CameraCharacteristics) -> b
boolean a(float,float) -> a
android.graphics.Rect a() -> a
void b() -> b
void i() -> i
void a(java.lang.Object) -> a
void j() -> j
void k() -> k
void c() -> c
void d() -> d
void e() -> e
void a(android.hardware.camera2.CameraDevice) -> a
android.graphics.Rect a(android.util.Size[],double,double) -> a
int a(android.util.Range[],int) -> a
void a(com.unity3d.player.b,java.lang.Object) -> a
android.hardware.camera2.CameraDevice a(com.unity3d.player.b) -> a
java.lang.Object b(com.unity3d.player.b) -> b
android.hardware.camera2.CameraCaptureSession a(com.unity3d.player.b,android.hardware.camera2.CameraCaptureSession) -> a
android.hardware.camera2.CaptureRequest$Builder a(com.unity3d.player.b,android.hardware.camera2.CaptureRequest$Builder) -> a
android.view.Surface c(com.unity3d.player.b) -> c
android.hardware.camera2.CaptureRequest$Builder d(com.unity3d.player.b) -> d
android.media.ImageReader e(com.unity3d.player.b) -> e
android.util.Range f(com.unity3d.player.b) -> f
void g(com.unity3d.player.b) -> g
android.hardware.camera2.CameraDevice a(com.unity3d.player.b,android.hardware.camera2.CameraDevice) -> a
java.util.concurrent.Semaphore f() -> f
void b(com.unity3d.player.b,android.hardware.camera2.CameraDevice) -> b
com.unity3d.player.c h(com.unity3d.player.b) -> h
android.media.Image i(com.unity3d.player.b) -> i
android.media.Image a(com.unity3d.player.b,android.media.Image) -> a
void <clinit>() -> <clinit>
com.unity3d.player.b$1 -> com.unity3d.player.b$1:
com.unity3d.player.b a -> a
void <init>(com.unity3d.player.b) -> <init>
void onCaptureCompleted(android.hardware.camera2.CameraCaptureSession,android.hardware.camera2.CaptureRequest,android.hardware.camera2.TotalCaptureResult) -> onCaptureCompleted
void onCaptureFailed(android.hardware.camera2.CameraCaptureSession,android.hardware.camera2.CaptureRequest,android.hardware.camera2.CaptureFailure) -> onCaptureFailed
void onCaptureSequenceCompleted(android.hardware.camera2.CameraCaptureSession,int,long) -> onCaptureSequenceCompleted
void onCaptureSequenceAborted(android.hardware.camera2.CameraCaptureSession,int) -> onCaptureSequenceAborted
com.unity3d.player.b$2 -> com.unity3d.player.b$2:
com.unity3d.player.b a -> a
void <init>(com.unity3d.player.b) -> <init>
void onConfigured(android.hardware.camera2.CameraCaptureSession) -> onConfigured
void onConfigureFailed(android.hardware.camera2.CameraCaptureSession) -> onConfigureFailed
com.unity3d.player.b$3 -> com.unity3d.player.b$3:
com.unity3d.player.b a -> a
void <init>(com.unity3d.player.b) -> <init>
void onOpened(android.hardware.camera2.CameraDevice) -> onOpened
void onClosed(android.hardware.camera2.CameraDevice) -> onClosed
void onDisconnected(android.hardware.camera2.CameraDevice) -> onDisconnected
void onError(android.hardware.camera2.CameraDevice,int) -> onError
com.unity3d.player.b$4 -> com.unity3d.player.b$4:
com.unity3d.player.b a -> a
void <init>(com.unity3d.player.b) -> <init>
void onImageAvailable(android.media.ImageReader) -> onImageAvailable
com.unity3d.player.b$5 -> com.unity3d.player.b$5:
com.unity3d.player.b a -> a
void <init>(com.unity3d.player.b) -> <init>
void onFrameAvailable(android.graphics.SurfaceTexture) -> onFrameAvailable
com.unity3d.player.b$a -> com.unity3d.player.b$a:
int a -> a
int b -> b
int c -> c
int[] d -> d
void <clinit>() -> <clinit>
com.unity3d.player.c -> com.unity3d.player.c:
void a(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> a
void a(java.lang.Object) -> a
com.unity3d.player.d -> com.unity3d.player.d:
boolean a -> a
void Log(int,java.lang.String) -> Log
void <clinit>() -> <clinit>
com.unity3d.player.e -> com.unity3d.player.e:
com.unity3d.player.IPermissionRequestCallbacks a -> a
android.app.Activity b -> b
android.os.Looper c -> c
void <init>() -> <init>
void <init>(android.app.Activity,com.unity3d.player.IPermissionRequestCallbacks) -> <init>
void onCreate(android.os.Bundle) -> onCreate
void onRequestPermissionsResult(int,java.lang.String[],int[]) -> onRequestPermissionsResult
com.unity3d.player.e$a -> com.unity3d.player.e$a:
com.unity3d.player.IPermissionRequestCallbacks b -> b
java.lang.String c -> c
int d -> d
boolean e -> e
com.unity3d.player.e a -> a
void <init>(com.unity3d.player.e,com.unity3d.player.IPermissionRequestCallbacks,java.lang.String,int,boolean) -> <init>
void run() -> run
com.unity3d.player.f -> com.unity3d.player.f:
java.lang.ref.WeakReference a -> a
android.app.Activity b -> b
android.view.View c -> c
void <init>(android.content.Context) -> <init>
void a() -> a
void a(android.view.SurfaceView) -> a
void a(android.view.ViewGroup) -> a
void b(android.view.ViewGroup) -> b
void onActivityResumed(android.app.Activity) -> onActivityResumed
void onActivityCreated(android.app.Activity,android.os.Bundle) -> onActivityCreated
void onActivityDestroyed(android.app.Activity) -> onActivityDestroyed
void onActivityPaused(android.app.Activity) -> onActivityPaused
void onActivitySaveInstanceState(android.app.Activity,android.os.Bundle) -> onActivitySaveInstanceState
void onActivityStarted(android.app.Activity) -> onActivityStarted
void onActivityStopped(android.app.Activity) -> onActivityStopped
com.unity3d.player.f$a -> com.unity3d.player.f$a:
android.graphics.Bitmap a -> a
com.unity3d.player.f b -> b
void <init>(com.unity3d.player.f,android.content.Context) -> <init>
void onPixelCopyFinished(int) -> onPixelCopyFinished
void a(android.view.SurfaceView) -> a
com.unity3d.player.g -> com.unity3d.player.g:
android.content.Context a -> a
com.unity3d.player.UnityPlayer b -> b
int c -> c
int d -> d
int e -> e
void <init>(android.content.Context,com.unity3d.player.UnityPlayer,java.lang.String,int,boolean,boolean,boolean,java.lang.String,int,boolean) -> <init>
void a(boolean) -> a
void a(android.widget.EditText,java.lang.String,int,boolean,boolean,boolean,java.lang.String,int) -> a
void afterTextChanged(android.text.Editable) -> afterTextChanged
void beforeTextChanged(java.lang.CharSequence,int,int,int) -> beforeTextChanged
void onTextChanged(java.lang.CharSequence,int,int,int) -> onTextChanged
int a(int,boolean,boolean,boolean) -> a
void a(java.lang.String,boolean) -> a
void onClick(android.view.View) -> onClick
void onBackPressed() -> onBackPressed
android.view.View createSoftInputView() -> createSoftInputView
java.lang.String b() -> b
void a(java.lang.String) -> a
void a(int) -> a
void a(int,int) -> a
java.lang.String a() -> a
com.unity3d.player.UnityPlayer a(com.unity3d.player.g) -> a
java.lang.String b(com.unity3d.player.g) -> b
void a(com.unity3d.player.g,java.lang.String,boolean) -> a
android.content.Context c(com.unity3d.player.g) -> c
void <clinit>() -> <clinit>
com.unity3d.player.g$1 -> com.unity3d.player.g$1:
android.view.View a -> a
com.unity3d.player.g b -> b
void <init>(com.unity3d.player.g,android.view.View) -> <init>
void onGlobalLayout() -> onGlobalLayout
com.unity3d.player.g$2 -> com.unity3d.player.g$2:
com.unity3d.player.g a -> a
void <init>(com.unity3d.player.g) -> <init>
void onFocusChange(android.view.View,boolean) -> onFocusChange
com.unity3d.player.g$3 -> com.unity3d.player.g$3:
com.unity3d.player.g a -> a
void <init>(com.unity3d.player.g,android.content.Context) -> <init>
boolean onKeyPreIme(int,android.view.KeyEvent) -> onKeyPreIme
void onWindowFocusChanged(boolean) -> onWindowFocusChanged
void onSelectionChanged(int,int) -> onSelectionChanged
com.unity3d.player.g$4 -> com.unity3d.player.g$4:
com.unity3d.player.g a -> a
void <init>(com.unity3d.player.g) -> <init>
boolean onEditorAction(android.widget.TextView,int,android.view.KeyEvent) -> onEditorAction
com.unity3d.player.h -> com.unity3d.player.h:
int a -> a
int b -> b
android.graphics.Bitmap c -> c
android.graphics.Bitmap d -> d
void <init>(android.content.Context,int) -> <init>
void onLayout(boolean,int,int,int,int) -> onLayout
void onDetachedFromWindow() -> onDetachedFromWindow
com.unity3d.player.h$1 -> com.unity3d.player.h$1:
int[] a -> a
void <clinit>() -> <clinit>
com.unity3d.player.h$a -> com.unity3d.player.h$a:
int a -> a
int b -> b
int c -> c
int[] d -> d
int[] a() -> a
void <clinit>() -> <clinit>
com.unity3d.player.i -> com.unity3d.player.i:
java.lang.Thread$UncaughtExceptionHandler a -> a
void <init>() -> <init>
boolean a() -> a
void uncaughtException(java.lang.Thread,java.lang.Throwable) -> uncaughtException
com.unity3d.player.j -> com.unity3d.player.j:
boolean a -> a
boolean b -> b
boolean c -> c
boolean d -> d
boolean e -> e
void <init>() -> <init>
void a() -> a
void b() -> b
boolean c() -> c
void a(boolean) -> a
void b(boolean) -> b
boolean d() -> d
void c(boolean) -> c
boolean e() -> e
void d(boolean) -> d
boolean f() -> f
boolean g() -> g
java.lang.String toString() -> toString
void <clinit>() -> <clinit>
com.unity3d.player.k -> com.unity3d.player.k:
boolean a -> a
android.content.Context b -> b
android.view.SurfaceView c -> c
android.view.SurfaceHolder d -> d
java.lang.String e -> e
int f -> f
int g -> g
boolean h -> h
long i -> i
long j -> j
android.widget.FrameLayout k -> k
android.view.Display l -> l
int m -> m
int n -> n
int o -> o
int p -> p
android.media.MediaPlayer q -> q
android.widget.MediaController r -> r
boolean s -> s
boolean t -> t
int u -> u
boolean v -> v
boolean w -> w
com.unity3d.player.k$a x -> x
com.unity3d.player.k$b y -> y
int z -> z
void b(java.lang.String) -> b
void <init>(android.content.Context,java.lang.String,int,int,int,boolean,long,long,com.unity3d.player.k$a) -> <init>
boolean a() -> a
void a(int) -> a
void destroyPlayer() -> destroyPlayer
void c() -> c
void CancelOnPrepare() -> CancelOnPrepare
boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown
boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent
void onBufferingUpdate(android.media.MediaPlayer,int) -> onBufferingUpdate
void onCompletion(android.media.MediaPlayer) -> onCompletion
void onVideoSizeChanged(android.media.MediaPlayer,int,int) -> onVideoSizeChanged
void onPrepared(android.media.MediaPlayer) -> onPrepared
void surfaceChanged(android.view.SurfaceHolder,int,int,int) -> surfaceChanged
void surfaceDestroyed(android.view.SurfaceHolder) -> surfaceDestroyed
void surfaceCreated(android.view.SurfaceHolder) -> surfaceCreated
void doCleanUp() -> doCleanUp
void d() -> d
void updateVideoLayout() -> updateVideoLayout
boolean canPause() -> canPause
boolean canSeekBackward() -> canSeekBackward
boolean canSeekForward() -> canSeekForward
int getBufferPercentage() -> getBufferPercentage
int getCurrentPosition() -> getCurrentPosition
int getDuration() -> getDuration
boolean isPlaying() -> isPlaying
void pause() -> pause
void seekTo(int) -> seekTo
void start() -> start
int getAudioSessionId() -> getAudioSessionId
boolean b() -> b
void a(java.lang.String) -> a
void <clinit>() -> <clinit>
com.unity3d.player.k$a -> com.unity3d.player.k$a:
void a(int) -> a
com.unity3d.player.k$b -> com.unity3d.player.k$b:
com.unity3d.player.k b -> b
boolean c -> c
com.unity3d.player.k a -> a
void <init>(com.unity3d.player.k,com.unity3d.player.k) -> <init>
void run() -> run
void a() -> a
com.unity3d.player.l -> com.unity3d.player.l:
com.unity3d.player.UnityPlayer a -> a
android.content.Context b -> b
com.unity3d.player.l$a c -> c
java.util.concurrent.Semaphore d -> d
java.util.concurrent.locks.Lock e -> e
com.unity3d.player.k f -> f
int g -> g
boolean h -> h
boolean i -> i
void <init>(com.unity3d.player.UnityPlayer) -> <init>
boolean a(android.content.Context,java.lang.String,int,int,int,boolean,long,long,com.unity3d.player.l$a) -> a
void d() -> d
void a() -> a
void b() -> b
void c() -> c
void runOnUiThread(java.lang.Runnable) -> runOnUiThread
com.unity3d.player.k a(com.unity3d.player.l) -> a
int a(com.unity3d.player.l,int) -> a
java.util.concurrent.Semaphore b(com.unity3d.player.l) -> b
com.unity3d.player.k a(com.unity3d.player.l,com.unity3d.player.k) -> a
android.content.Context c(com.unity3d.player.l) -> c
java.util.concurrent.locks.Lock d(com.unity3d.player.l) -> d
boolean e(com.unity3d.player.l) -> e
void f(com.unity3d.player.l) -> f
com.unity3d.player.UnityPlayer g(com.unity3d.player.l) -> g