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config.toml
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config.toml
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[Network]
# The address of the server, including the port. The server will be listening on this address. If another
# server is already running on this port, please select a different port.
Address = ":19132"
[Server]
# The name as it shows up in the server list. Minecraft colour codes may be used in this name to format the
# name of the server.
Name = "Dragonfly Server"
# The message shown to players when the server is shutting down. The message may be left empty to direct
# players to the server list directly.
ShutdownMessage = "Server closed."
# AuthEnabled controls whether or not players must be connected to Xbox Live in order to join the server.
AuthEnabled = true
# JoinMessage is the message that appears when a player joins the server. Leave this empty to disable it.
# %v is the placeholder for the username of the player. Set this to "" to disable.
JoinMessage = "%v has joined the game"
# QuitMessage is the message that appears when a player leaves the server. Leave this empty to disable it.
# %v is the placeholder for the username of the player. Set this to "" to disable.
QuitMessage = "%v has left the game"
[World]
# The folder that the world files (will) reside in, relative to the working directory. If not currently
# present, the folder will be made.
Folder = "world"
# Whether or not the worlds' data will be saved and loaded. If true, the server will use the
# default LevelDB data provider and if false, an empty provider will be used. To use your
# own provider, turn this value to false, as you will still be able to pass your own provider.
SaveData = true
[Players]
# The maximum amount of players accepted into the server. If set to 0, there is no player limit. The max
# player count will increase as more players join.
MaxCount = 0
# The maximum chunk radius that players may set in their settings. If they try to set it above this number,
# it will be capped and set to the max.
MaximumChunkRadius = 32
# Whether or not a player's data will be saved and loaded. If true, the server will use the
# default LevelDB data provider and if false, an empty provider will be used. To use your
# own provider, turn this value to false, as you will still be able to pass your own provider.
SaveData = true
# Folder controls where the player data will be stored by the default LevelDB
# player provider if it is enabled.
Folder = "players"
[Resources]
# AutoBuildPack is if the server should automatically generate a resource pack for custom features.
AutoBuildPack = true
# Folder configures the directory used by the server to load resource packs.
Folder = "resources"
# Required configures whether or not the server will require players to have a resource pack to join.
Required = true