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docs: changelog
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MSchmoecker committed Sep 22, 2023
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# Changelog

## Version 2.12.8
## Version 2.13.0
* Improved startup time by only initialising accessed managers. This reduces the load time without dependent mods by about 90% (on my machine under 100ms instead of 800ms), making Jötunn almost unnoticeable. When all managers are accessed, the overall startup time is the same as before. Also, if a Valheim update breaks some parts, only loaded managers are affected
* Added `AssetUtils.LoadTextFromResources` overload without assembly parameter
* Added CustomCreature constructor with AssetBundle parameter
* Added `ZoneManager.CreateLocationContainer` with AssetBundle parameter
* Added `CustomVegetation.IsValid` interface
* Added `RequirementConfig.IsValid` interface
* Added recipe RequireOnlyOneIngredient and QualityResultAmountMultiplier
* Fixed GetOrAddComponent to use TryGetComponent (thx redseiko)
* Improved error messages of entities loaded directly from AssetBundles: CustomClutter, CustomCreature, CustomItem, CustomPiece, CustomPieceTable, CustomPrefab, CustomVegetation
* Improved PrefabManager.GetPrefab to search for items in ObjectDB if available
* Improved startup time slightly
* Improved startup time of SkillManager

## Version 2.12.7
* Fixed input block did not prevent the map from opening
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