diff --git a/JotunnLib/Main.cs b/JotunnLib/Main.cs index a199c46e2..4314d1a13 100644 --- a/JotunnLib/Main.cs +++ b/JotunnLib/Main.cs @@ -49,6 +49,7 @@ private void Awake() Jotunn.Logger.Init(); ModCompatibility.Init(); + ((IManager)SynchronizationManager.Instance).Init(); // Flip the "modded" switch of Valheim Game.isModded = true; diff --git a/JotunnLib/Managers/SynchronizationManager.cs b/JotunnLib/Managers/SynchronizationManager.cs index 3cee3dc22..20ea32829 100644 --- a/JotunnLib/Managers/SynchronizationManager.cs +++ b/JotunnLib/Managers/SynchronizationManager.cs @@ -51,11 +51,6 @@ public class SynchronizationManager : IManager /// private SynchronizationManager() { } - static SynchronizationManager() - { - ((IManager)Instance).Init(); - } - /// /// Clientside indicator if the current player has admin status on /// the current world, always true on local games