From e029b73e8a2229c54667727c94261ea5eb07d607 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Maximilian=20Schm=C3=B6cker?= Date: Mon, 25 Sep 2023 18:28:01 +0200 Subject: [PATCH] fix: always initalize SynchronizationManager --- JotunnLib/Main.cs | 1 + JotunnLib/Managers/SynchronizationManager.cs | 5 ----- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/JotunnLib/Main.cs b/JotunnLib/Main.cs index a199c46e2..4314d1a13 100644 --- a/JotunnLib/Main.cs +++ b/JotunnLib/Main.cs @@ -49,6 +49,7 @@ private void Awake() Jotunn.Logger.Init(); ModCompatibility.Init(); + ((IManager)SynchronizationManager.Instance).Init(); // Flip the "modded" switch of Valheim Game.isModded = true; diff --git a/JotunnLib/Managers/SynchronizationManager.cs b/JotunnLib/Managers/SynchronizationManager.cs index 3cee3dc22..20ea32829 100644 --- a/JotunnLib/Managers/SynchronizationManager.cs +++ b/JotunnLib/Managers/SynchronizationManager.cs @@ -51,11 +51,6 @@ public class SynchronizationManager : IManager /// private SynchronizationManager() { } - static SynchronizationManager() - { - ((IManager)Instance).Init(); - } - /// /// Clientside indicator if the current player has admin status on /// the current world, always true on local games