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Config.cs
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using System.ComponentModel;
using Terraria.ModLoader.Config;
namespace LightingEssentials;
[BackgroundColor(0, 0, 0, 100)]
public class Config : ModConfig
{
public override ConfigScope Mode => ConfigScope.ServerSide;
[DefaultValue(0.2f)]
[BackgroundColor(0, 0, 0, 100)]
public float PlayerMeleeLight;
[DefaultValue(true)]
[BackgroundColor(0, 0, 0, 100)]
public bool EntityRedHitLight;
[DefaultValue(0.12f)]
[BackgroundColor(0, 0, 0, 100)]
public float PlayerLight;
[DefaultValue(true)]
[BackgroundColor(0, 0, 0, 100)]
public bool LightOres;
[DefaultValue(true)]
[BackgroundColor(0, 0, 0, 100)]
public bool LightEnvironment;
[DefaultValue(0f)]
[BackgroundColor(0, 0, 0, 100)]
public float WalkingOnPlantsLightsThemUpRed;
[DefaultValue(0.1f)]
[BackgroundColor(0, 0, 0, 100)]
public float WalkingOnPlantsLightsThemUpGreen;
[DefaultValue(0f)]
[BackgroundColor(0, 0, 0, 100)]
public float WalkingOnPlantsLightsThemUpBlue;
[DefaultValue(0.5f)]
[BackgroundColor(0, 0, 0, 100)]
public float LifeFruitRed;
[DefaultValue(0.5f)]
[BackgroundColor(0, 0, 0, 100)]
public float LifeFruitGreen;
[DefaultValue(0f)]
[BackgroundColor(0, 0, 0, 100)]
public float LifeFruitBlue;
[DefaultValue(0.5f)]
[BackgroundColor(75, 0, 0, 100)]
public float LifeCrystal;
[DefaultValue(0.5f)]
[BackgroundColor(0, 0, 0, 100)]
public float Cactus;
[DefaultValue(0.5f)]
[BackgroundColor(0, 0, 0, 100)]
public float Pots;
[DefaultValue(0.1f)]
[BackgroundColor(0, 0, 0, 100)]
public float PlantsRed;
[DefaultValue(0.4f)]
[BackgroundColor(0, 0, 0, 100)]
public float PlantsGreen;
[DefaultValue(0.1f)]
[BackgroundColor(0, 0, 0, 100)]
public float PlantsBlue;
[DefaultValue(0.1f)]
[BackgroundColor(0, 0, 0, 100)]
public float Containers;
[DefaultValue(0.2f)]
[BackgroundColor(0, 75, 0, 100)]
public float JungleBiome;
[DefaultValue(0.03f)]
[BackgroundColor(0, 0, 75, 100)]
public float SnowBiome;
[DefaultValue(0.2f)]
[BackgroundColor(0, 0, 0, 100)]
public float DesertBiome;
[DefaultValue(0.5f)]
[BackgroundColor(75, 0, 75, 100)]
public float CorruptionBiome;
[DefaultValue(0.5f)]
[BackgroundColor(75, 0, 0, 100)]
public float CrimsonBiome;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 0, 100)]
public float RedMoss;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 0, 100)]
public float PurpleMoss;
[DefaultValue(0.01f)]
[BackgroundColor(0, 0, 0, 100)]
public float LongMoss;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 0, 100)]
public float LavaMoss;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 0, 100)]
public float GreenMoss;
[DefaultValue(0.01f)]
[BackgroundColor(0, 0, 0, 100)]
public float BrownMoss;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 0, 100)]
public float BlueMoss;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float LunarOre;
[DefaultValue(0.9f)]
[BackgroundColor(0, 0, 0, 100)]
public float Titanium;
[DefaultValue(0.9f)]
[BackgroundColor(0, 0, 0, 100)]
public float Adamantite;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Orichalcum;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Mythril;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Palladium;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Cobalt;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Hellstone;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Chlorophyte;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Meteorite;
[DefaultValue(0.02f)]
[BackgroundColor(0, 0, 75, 100)]
public float CommonOres;
[DefaultValue(0.9f)]
[BackgroundColor(0, 0, 0, 100)]
public float Amethyst;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Topaz;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Emerald;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float AmberGemspark;
[DefaultValue(0.5f)]
[BackgroundColor(0, 0, 0, 100)]
public float Diamond;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Ruby;
[DefaultValue(1.0f)]
[BackgroundColor(0, 0, 0, 100)]
public float Sapphire;
[DefaultValue(0.1f)]
[BackgroundColor(0, 75, 0, 100)]
public float Grass;
[DefaultValue(false)]
[BackgroundColor(0, 0, 0, 100)]
public bool Experimental;
public override void OnLoaded()
{
LightingEssentials.Config = this;
}
public override void OnChanged()
{
LightTiles.LightOres(LightOres);
}
}