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Segmentation fault at level change. #54
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You basically hit F6 everytime before you enter the elevator? I did this for a couple of test chambers in a row without issues and I have a similar system. http://pastebin.com/VynD0zmx Something else might trigger this. |
I don't hit F6 everytime, I did it only for demonstration. I mean, that crash occurs only on second stage load. |
Same problem with updated NVidia driver was observed (334.16):
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i have same error and same logs! |
I have found simple workaround for my case: change setting of shaders quality in advanced video options to low (I decided to try play with this option because of library name "_shader_apidx9.so" ). |
I have the game completely maxed out on "Very High" shader level etc. and no crashes. Strange. |
Originally posted this on issue #4, but my backtrace looks like yours: |
I played through the entire game with shaders on Low, with zero crashes. Started a new game with shaders set to Very High, and the game crashed on the second level load (right after "cube and button"). Lowered settings to High, and I have been able to load several levels in a row. I still can't get very far with settings on High, due to issue #51 |
Scratch that, I got a crash on High settings after GLaDOS dropped me into the incinerator. I have two crash IDs now. I don't think the game was generating crash dumps before. Sun Mar 9 19:34:48 2014 GMT: file ''/tmp/dumps/crash_20140309152153_1.dmp'', upload yes: ''CrashID=bp-43397100-e870-4039-9cd8-96b5c2140309'' |
It's not shaders - I have everything set to ultra-low (shaders included) and I still get crashes |
Crashed for me, i'm running Debian sid with NVidia 339.41 GNU gdb (GDB) 7.6.2 (Debian 7.6.2-1) SDL failed to create GL compatibility profile (whichProfile=0! Using breakpad crash handler CSoundEmitterSystemBase::BaseInit: Manifest 'scripts/game_sounds_manifest.txt' with bogus file type 'new_sound_scripts_must_go_below_here', expecting 'declare_file' or 'precache_file' Convar r_flashlightscissor has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins) [New Thread 0xf302fb40 (LWP 1130)] swap interval = -1 swap limit = 1[New Thread 0xed448b40 (LWP 1131)] Convar building_cubemaps has conflicting FCVAR_CHEAT flags (child: has FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins) Game.dll loaded for "Half-Life 2" [New Thread 0xe946cb40 (LWP 1135)] Program received signal SIGSEGV, Segmentation fault. |
We can assume this is related to the NVidia driver (libnvidia-glcore.so.) |
The issue seems to have been solved with Nvidia 331.67-1 on Debian testing/unstable. |
Problem appears to have gone away for me too, Gentoo Linux with NVidia drivers 337.12. Incidentally, the -1 at the end of that version tbx1024 posted suggests Debian (somehow) tinkered with it, maybe it's unrelated, but if your distro's latest drivers (even on any unstable channels) don't seem to be doing the trick, try grabbing the package directly from NVidia's website. |
Hello, is anyone still experiencing this issue on an up to date system? |
Closing as outdated. |
Portal 2 Beta crashed with segmentation fault error on each second stage load.
For example:
Now I can restart game from save, complete next game level, but on the next loading screen game will crash again.
My system information:
Steam and GDB output:
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