From 64f08a68b63da4e1bb693f53137e48b3c5173b5d Mon Sep 17 00:00:00 2001 From: Peptide90 Date: Tue, 28 Jan 2025 15:59:50 +0000 Subject: [PATCH] more changes --- Content.Client/Clothing/ClientClothingSystem.cs | 1 - RobustToolbox | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Content.Client/Clothing/ClientClothingSystem.cs b/Content.Client/Clothing/ClientClothingSystem.cs index 5966c4ee01..12ea7f1d25 100644 --- a/Content.Client/Clothing/ClientClothingSystem.cs +++ b/Content.Client/Clothing/ClientClothingSystem.cs @@ -300,7 +300,6 @@ private void RenderEquipment(EntityUid equipee, EntityUid equipment, string slot // temporary, until layer draw depths get added. Basically: a layer with the key "slot" is being used as a // bookmark to determine where in the list of layers we should insert the clothing layers. bool slotLayerExists = sprite.LayerMapTryGet(slot, out var index); - var displacementData = inventory.Displacements.GetValueOrDefault(slot); // add the new layers foreach (var (key, layerData) in ev.Layers) diff --git a/RobustToolbox b/RobustToolbox index e47ba0faea..ee906af16e 160000 --- a/RobustToolbox +++ b/RobustToolbox @@ -1 +1 @@ -Subproject commit e47ba0faea6b1143f4810547b3d617a110bdb6a5 +Subproject commit ee906af16e136c7e09930d88872ab9bba3137c8e