-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.lua
More file actions
174 lines (154 loc) · 4.73 KB
/
main.lua
File metadata and controls
174 lines (154 loc) · 4.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
io.stdout:setvbuf('no')
require("nodes")
require("paths")
require("angles")
require("couleurs")
function love.load()
love.window.setTitle("[space] Restart blue ball path - [r] Restart all paths - [p] Pause dot letter G path")
Ecran = {}
Ecran.largeur = love.graphics.getWidth()
Ecran.hauteur = love.graphics.getHeight()
Ecran.midX = Ecran.largeur / 2
Ecran.midY = Ecran.hauteur / 2
img1 = love.graphics.newImage("assets/duck.png")
pathImg1 = paths.add(150, 150, 5)
paths.setMode(pathImg1, "goAndBack")
paths.addSegment(pathImg1, Ecran.midX, 200)
paths.addSegment(pathImg1, Ecran.largeur - 150, 150)
paths.addSegment(pathImg1, Ecran.largeur - 200, Ecran.midY)
paths.addSegment(pathImg1, Ecran.largeur - 150, Ecran.hauteur - 150)
paths.addSegment(pathImg1, Ecran.midX, Ecran.hauteur - 200)
paths.addSegment(pathImg1, 150, Ecran.hauteur - 150)
paths.addSegment(pathImg1, 200, Ecran.midY)
paths.addSegment(pathImg1, 150, 150)
img2 = love.graphics.newImage("assets/ball.png")
pathImg2 = paths.add(250, 250, 5)
paths.setMode(pathImg2, "oneTime")
paths.addSegment(pathImg2, Ecran.largeur - 250, 250)
paths.addSegment(pathImg2, 250, Ecran.hauteur - 250)
paths.addSegment(pathImg2, Ecran.largeur - 250, Ecran.hauteur - 250)
img3 = love.graphics.newImage("assets/tile.png")
pathImg3 = paths.add(32, Ecran.midY, 5)
paths.addSegment(pathImg3, Ecran.hauteur - 32, Ecran.midY)
paths.addSegment(pathImg3, 32, Ecran.midY)
nodeImg3 = nodes.add(32, Ecran.midY, 32, 32)
local mapImg3X = 2
local mapImg3Y = 2
local mapImg3 =
{
{1,1,1},
{1,1,1},
{1,1,1}
}
for l=1,#mapImg3 do
for c=1,#mapImg3[l] do
if mapImg3[l][c] == 1 then
nodes.nodeAddPosition(nodeImg3, c-mapImg3X, l-mapImg3Y)
end
end
end
img4 = love.graphics.newImage("assets/ship.png")
pathImg4 = paths.add(Ecran.midX, 20, 5)
paths.addSegment(pathImg4, Ecran.midX, Ecran.hauteur - 20)
paths.addSegment(pathImg4, Ecran.midX, 20)
nodeImg4 = nodes.add(Ecran.midX, 20, 20, 20)
local mapImg4X = 4
local mapImg4Y = 3
local mapImg4 =
{
{1,1,1,1,1,1,1},
{1,0,0,0,0,0,1},
{1,0,1,0,1,0,1},
{1,0,0,0,0,0,1},
{1,1,1,1,1,1,1}
}
for l=1,#mapImg4 do
for c=1,#mapImg4[l] do
if mapImg4[l][c] == 1 then
nodes.nodeAddPosition(nodeImg4, c-mapImg4X, l-mapImg4Y)
end
end
end
pathLettreG = paths.add(50, 50, 2)
paths.addSegment(pathLettreG, Ecran.largeur - 50, 50)
paths.addSegment(pathLettreG, Ecran.largeur - 50, Ecran.hauteur - 50)
paths.addSegment(pathLettreG, 50, Ecran.hauteur - 50)
paths.addSegment(pathLettreG, 50, 50)
lettreG = nodes.add(20, 20, 16, 16)
local mapGX = 3
local mapGY = 3
local mapG =
{ -- 3
{1,1,1,1,1},
{1,0,0,0,0},
{1,0,0,1,1}, -- 3
{1,0,0,0,1},
{1,1,1,1,1}
}
for l=1,5 do
for c=1,5 do
if mapG[l][c] == 1 then
nodes.nodeAddPosition(lettreG, c-mapGX, l-mapGY)
end
end
end
end
function love.update(dt)
for i=1,#nodes.liste do
local node = nodes.liste[i]
node.angle = node.angle + Angle45 * dt
if node.angle > Angle360 then
node.angle = 0
end
end
paths.updateTimer(pathLettreG, dt)
paths.updateTimer(pathImg1, dt)
paths.updateTimer(pathImg2, dt)
paths.updateTimer(pathImg3, dt)
paths.updateTimer(pathImg4, dt)
lettreG.x, lettreG.y = paths.getPosition(pathLettreG)
nodeImg3.x, nodeImg3.y = paths.getPosition(pathImg3)
nodeImg4.x, nodeImg4.y = paths.getPosition(pathImg4)
nodes.update()
end
function love.draw()
local X,Y,A = paths.getPosition(pathImg1)
for i=1,nodeImg4.count do
local pX,pY = nodes.GetPosition(nodeImg4,i)
love.graphics.draw(img4, pX, pY, Angle180 - math.atan2(X - pX, Y - pY), 1, 1, 12, 9)
end
for i=1,nodeImg3.count do
local pX,pY = nodes.GetPosition(nodeImg3,i)
love.graphics.draw(img3, pX, pY, Angle90 - nodeImg3.angle, 0.5, 0.5, 32, 32)
end
love.graphics.setColor(colors.blue)
for i=1,lettreG.count do
local pX,pY = nodes.GetPosition(lettreG,i)
love.graphics.circle("fill", pX, pY, 5)
end
love.graphics.setColor(colors.white)
if pathImg1.timerPositif then
love.graphics.draw(img1, X, Y, Angle90 - A, 1, 1, 32, 30)
else
love.graphics.draw(img1, X, Y, Angle90 - A, -1, 1, 32, 30)
end
X,Y,A = paths.getPosition(pathImg2)
love.graphics.draw(img2, X, Y, 0, 1, 1, 32, 32)
end
function love.keypressed(key, scancode)
if key == "space" or key == " " then
paths.restart(pathImg2)
end
if key == "r" then
paths.restart(pathLettreG)
paths.restart(pathImg1)
paths.restart(pathImg2)
end
if key == "p" then
if pathLettreG.run then
paths.stop(pathLettreG)
else
paths.start(pathLettreG)
end
end
end