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Moves muted to shared (space-wizards#25374)
* moves muted to shared * fixes usings * Update MutedComponent.cs funny webedit * Update MutedComponent.cs oops using statement webedit
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Content.Server/Abilities/Mime/MimePowersSystem.cs

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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Abilities.Mime
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{

Content.Server/Mobs/CritMobActionsSystem.cs

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using Content.Shared.Mobs.Systems;
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using Robust.Server.Console;
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using Robust.Shared.Player;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Mobs;
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Content.Server/Mobs/DeathgaspSystem.cs

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using Content.Server.Chat.Systems;
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using Content.Server.Speech.Muting;
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using Content.Shared.Mobs;
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using Content.Shared.Speech.Muting;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Mobs;

Content.Server/Puppet/VentriloquistPuppetSystem.cs

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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Puppet
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{

Content.Server/Speech/Muting/MutedComponent.cs

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Content.Server/Speech/Muting/MutingSystem.cs

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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Puppet;
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using Content.Shared.Speech;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Speech.Muting
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{
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using Robust.Shared.GameStates;
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namespace Content.Shared.Speech.Muting
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{
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MutedComponent : Component
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{
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}
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}

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