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foodmodel.hpp
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#ifndef FOODMODEL_HPP
#define FOODMODEL_HPP
#include <vector>
#include "food.hpp"
class FoodModel
{
public:
FoodModel(const stf::Vec2d& mapSize, const size_t activeFoodCount = food_model_settings::DEF_ACTIVE_FOOD_COUNT);
~FoodModel();
inline const std::vector<Food *>& food() const { return m_food; }
inline size_t possibleFoodCount() const { return m_possibleFoodCount; }
const std::vector<Food *> getPossibleFood() const;
Food* nearestFood(const stf::Vec2d& pos) const;
void pasteFoodFromDeadSnake(const std::vector<stf::Vec2d>& snakeBody);
void onUpdate();
void remove(const Food *food);
void reset();
private:
std::vector<Food *> m_food;
stf::Vec2d m_mapSize;
size_t m_possibleFoodCount = 0;
template<class t> void pasteFood(const t food)
{
for(size_t i = 0; i < m_food.size() && m_possibleFoodCount < food_model_settings::DEF_ACTIVE_FOOD_COUNT; ++i) {
if(m_food[i] == nullptr) {
m_food[i] = new t(food);
++m_possibleFoodCount;
}
}
}
};
#endif // FOODMODEL_HPP