|
// TODO: Make this more efficient, or use the new roblox bones/IKControl system. |
}
}
// TODO: Make this more efficient, or use the new roblox bones/IKControl system.
MoveLegs(stepCycle: number, dt: number) {
for (const [_, Leg] of pairs(this.Legs)) {
const strideCF = this.DefaultStrideCF;