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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.
Hello everyone!
Is it possible to create a mechanic that would generate neutral units in different branches? As it is in heroes of might and magic every week, so in disciples they would generate every 11th turn, for example. That's what's missing from this game + in a way it would make it easier for mapmaker to create maps.
If it were possible, the gameplay would definitely come out on the + (especially on multi) ;)
The text was updated successfully, but these errors were encountered:
Do you mean 'week of X', for example 'week of imps' when neutral stacks of imps created on the map along with additional growth in the towns?
This can be achieved to some extent using the existing event system
More of the same system as "heroes of might and magic", where each regular unit would be reborn every week in different composition. And yes I know it can be done with events, I meant something like automatic mechanics in the game. With these goblins also an interesting concept for such a week ;)
More of the same system as "heroes of might and magic"
I suppose this question pointed more to new ScenarioEdtior by Velgiforc (it would make similar things in easy way and then transform 'simple-form event' to game-engine event (or even few events).
I see a good suggestion is to be able to create units in a true-random location (free from map objects) without specifying locations on a map.
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Hello everyone!
Is it possible to create a mechanic that would generate neutral units in different branches? As it is in heroes of might and magic every week, so in disciples they would generate every 11th turn, for example. That's what's missing from this game + in a way it would make it easier for mapmaker to create maps.
If it were possible, the gameplay would definitely come out on the + (especially on multi) ;)
The text was updated successfully, but these errors were encountered: