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main.py
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main.py
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import random
from typing import List
import species.dodo as dodo
from cls.server import Server, generate_random_server
from lib.intervals import *
from utils import *
def main():
# creature
species = dodo.create_species()
server = generate_random_server()
server_IwM: List[float] = server.PerLevelStatsMultiplier_DinoWild
server_TaM: List[float] = server.PerLevelStatsMultiplier_DinoTamed_Add
server_TmM: List[float] = server.PerLevelStatsMultiplier_DinoTamed_Affinity
server_IdM: List[float] = server.PerLevelStatsMultiplier_DinoTamed
server_bissm: float = server.BabyImprintingStatScaleMultiplier
for stat_index in range(0, 12):
if server_IwM[stat_index] == 0.0:
server_IwM[stat_index] = 1.0
if server_TaM[stat_index] == 0.0:
server_TaM[stat_index] = 1.0
if server_TmM[stat_index] == 0.0:
server_TmM[stat_index] = 1.0
if server_IdM[stat_index] == 0.0:
server_IdM[stat_index] = 1.0
if __name__ == "__main__":
main()