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.github/dependabot.yml

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# To get started with Dependabot version updates, you'll need to specify which package ecosystems to update and where the package manifests are located.
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# Please see the documentation for all configuration options:
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# https://docs.github.com/code-security/dependabot/dependabot-version-updates/configuration-options-for-the-dependabot.yml-file
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version: 2
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updates:
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- package-ecosystem: "" # See documentation for possible values
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directory: "/" # Location of package manifests
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schedule:
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interval: "weekly"

CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project (mostly) adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.1.0] ALPHA - 2024-12-??
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## [0.1.0] ALPHA - 2025-02-??
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### Added
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README.md

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<sub>(aka Friday Night Funkin': Vs. Freya)</sub>
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![logo](https://media.discordapp.net/attachments/1263192822282981422/1263595615678627860/Untitled705_20240718163734.png?ex=6706e99f&is=6705981f&hm=72c026ab5d6d26cfd4394a90829f44f1368c89122e9e9449f6b4ca92e3eb3373&=&quality=lossless)
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![logo](https://github.com/VsFreyaDevs/VsFreyaModNew/blob/main/docs/promoBanner.png?raw=true)
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![fat](https://img.shields.io/github/repo-size/VsFreyaDevs/VsFreyaModNew) ![open issues](https://badgen.net/github/open-issues/VsFreyaDevs/VsFreyaModNew)
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[![Build Windows (x64)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-windows.yml/badge.svg)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-windows.yml) [![Build Windows (x86)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-win32.yml/badge.svg)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-gamewin32.yml) [![Build Linux](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-linux.yml/badge.svg)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-linux.yml) [![Build Android](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-android.yml/badge.svg)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-android.yml) [![Build iOS](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-ios.yml/badge.svg)](https://github.com/VsFreyaDevs/VsFreyaModNew/actions/workflows/build-game-ios.yml)
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-------------------------------------------------------------
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![git commits since latest release (by date)](https://img.shields.io/github/commits-since/VsFreyaDevs/VsFreyaModNew/latest) ![fat](https://img.shields.io/github/repo-size/VsFreyaDevs/VsFreyaModNew) ![lLines of code](https://img.shields.io/tokei/lines/github/VsFreyaDevs/VsFreyaModNew) [![open issues](https://img.shields.io/github/issues/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/issues) [![stars](https://img.shields.io/github/stars/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/stargazers) [![open prs](https://img.shields.io/github/issues-pr/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/pulls)
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-------------------------------------------------------------
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## Table of Contents
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[**`• About Vs. Freya`**](#about-vs-freya)[**`••• Credits`**](#vs-freya-credits)[**`• About Kitsune Engine`**](#about-kitsune-engine)[**`• Compiling`**](/docs/COMPILING.md)[**`••• Trobuleshooting`**](/docs/troubleshooting.md)[**`• Contributing to Vs. Freya`**](/docs/CONTRIBUTING.md)[**`• To-Do`**](/TODO.md)[**`••• Roadmap`**](#roadmap)[**`• Minimum Specs`**](#minimum-requirements)[**`••• Supported Platforms`**](#supported-platforms)[**`••• Changelog`**](/CHANGELOG.md)[**`••• License`**](/LICENSE.md)
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-------------------------------------------------------------
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### About Vs. Freya
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A kitsune version of BF was walking in the kit world when he stumbles upon [FreyaFennec_foxes](https://www.youtube.com/@Freyafennec_foxes1.0) and her crew. Turns out this version of BF is actually a Freya hater and simps for [Mika_kit](https://www.youtube.com/@Mika_Kit162). He rap battles them under one condition: if he wins, he kills her.
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## Kitsune Engine
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### Vs. Freya Credits
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#### Directors
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* [charlesisfeline](https://www.youtube.com/@charlescatyt) - Lead Director, Artist, Animator, Programmer, Musician, and Main Charter
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* [FreyaFennec_foxes a.k.a fries](https://www.tiktok.com/@sandythebestclown) - Co-Director, Concept Artist, uhhhh creator of the titular fox, Freya herself!!!!!!
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* [TheAnimateMan](https://www.youtube.com/channel/UCwsHVR5zkvnW4U4-Uoh118w) - Co-Director, Artist, Animator, and Musician
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#### Art / Animation
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* Rem-ix - Idea Guy or smth, Concept Art
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* KaciPuppi - Sprites for Mika (All-Stars cover)
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* [Sp1](https://x.com/Sp1_64) - Artist
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#### Charting
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* [Neo a.k.a Vencerist](https://www.youtube.com/@VencerVents) - Charter and Musician
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#### Programmers
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* [Moxie](https://github.com/moxie-coder) - Additional Programming
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* [Our contributors on GitHub](https://github.com/VsFreyaDevs/VsFreyaModNew/graphs/contributors)
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#### Musicians
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* [Isaiah Mods Official](https://www.youtube.com/channel/UCeILJmD-UdDIqI86eadDCZQ) - Musician and Artist
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#### Special Thanks
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* [mushroomchoir](https://mushroomchoir.newgrounds.com/) - Concept Art for GF_kit
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## About Kitsune Engine
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Kitsune Engine is a fork of [Friday Night Funkin' (v0.5.x+)](https://github.com/FunkinCrew/Funkin) made to fix some problems the base game had while keeping the casual aspect of said game.
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Kitsune Engine is an *engine* that's basically like those old engines from 2021-2022, only refactoring some of FNF's code and serving as an option for people who want more settings and customizability while keeping up with the latest base FNF updates.
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-------------------------------------------------------------
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> [!NOTE]
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> ***Kitsune Engine has not been finished just yet!*** While yes, you*can* port your V-Slice/Base Game mods over, you may however have to just make some changes to make your mod compatible to KSE.
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-------------------------------------------------------------
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* [Download builds for Windows, Mac, Linux, iOS, and Android here!](https://github.com/VsFreyaDevs/VsFreyaModNew/actions)
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### Supported Platforms
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### Roadmap
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* [ ] Move away from GitHub to git.gay
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* [ ] Complete the mod!!!
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* [ ] Fix minor annoyances/bugs
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### Minimum Requirements
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TODO: add recommended spec stuff
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idk what cpu or gpu would have the game run *perfectly* so pls tell me if you do
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* **Windows** (32-bit & 64-bit!)
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* **MacOS** (x86_64 and arm64 only)
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* **Linux**
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* ~~**HTML5**~~
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* **Android** (arm64, armv7a, x86, and x86_64 only)
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* **iOS** (arm64 and simulator only)
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* ~~**Hashlink(?)**~~
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> [!tip]
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> Any game's performance may decrease with higher resolutions if your PC's kinda shitty.
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> Disable fullscreen and resize the game if encountering performance issues.
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NEKO AND FLASH ISNT SUPPORTED BITCHASS
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These should be the lowest minimum spec requirements to run the game:
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* **Processor** - Intel Celeron (SSE to SSE4 with MMX) or Higher
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* **Memory** - 2 GB of RAM (cuz uhhh memory leaks), idk about vram/gpu tho
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* **Storage** - ~1 GB of Available Disk Space
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#### Supported Platforms
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* **Windows (7 and up)** (32-bit & 64-bit)
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* **MacOS (UNTESTED)** (x86_64 and arm64 only)
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* **Linux (UNTESTED)**
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* ~~**HTML5 (UNTESTED)**~~ (TODO: re-add html5 support)
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* **Android (UNTESTED)** (arm64, armv7a, x86, and x86_64 only)
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* **iOS (UNTESTED)** (arm64 and simulator only)
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* ~~**Hashlink (UNTESTED)**~~
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> [!NOTE]
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> NEKO AND FLASH ISNT SUPPORTED BITCHASS
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# Friday Night Funkin'
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Friday Night Funkin' is a rhythm game. Built using HaxeFlixel for Ludum Dare 47.
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Friday Night Funkin' is a rhythm game. Built using HaxeFlixel, originally for Ludum Dare 47: "Stuck In a Loop".
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This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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-------------------------------------------------------------
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* [base game source code in case lol!!!](https://github.com/ninjamuffin99/Funkin)**
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* [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
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* [Demo download builds for Windows, Mac, and Linux from Itch.io!](https://ninja-muffin24.itch.io/funkin)
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## Getting Started
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**PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME!!!**
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> [!NOTE]
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> **PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME!!!**
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-------------------------------------------------------------
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To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game](/docs/COMPILING.md) guide.
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TODO.md

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# TODO
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## ADDITIONS AND WHATEVER
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## VS FREYA
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- [ ] Freya
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- [ ] Sprites
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- [ ] Songs
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- [x] `freyin`
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- [ ] `alightly`
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- [ ] `uzil`
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- [x] Dialogue
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- [x] `freyin`
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- [x] `uzil`
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- [ ] Post-`uzil`
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- [x] Freeplay Icon
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- [ ] Milky
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- [ ] Sprites
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- [x] Normal
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- [x] Annoyed
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- [x] Pissed
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- [ ] SHADOWW MILKY!!!!!!!!
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- [ ] Songs
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- [x] `lactose`
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- [x] `crystal`
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- [x] `intolerant`
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- [ ] `shadows` (still needs a better name)
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- [ ] Cutscenes
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- [x] `lactose`
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- [x] `intolerant`
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- [ ] `shadows`
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- [ ] Post-`shadows`
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- [x] Freeplay Icon
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- [ ] Killer Animate
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- [ ] Sprites
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- [x] Normal
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- [x] Annoyed
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- [ ] Pissed
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- [ ] Songs
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- [x] `cubical`
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- [ ] `be-square`
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- [ ] `twisted-knife`
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- [ ] Finish chart
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- [x] Freeplay Icon
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## KITSUNE ENGINE
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### ADDITIONS AND WHATEVER
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some stuff i finna add eventually/soon lol!
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- [ ] [Let animated health icons bop like legacy ones do](https://github.com/FunkinCrew/Funkin/issues/3725)
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- [ ] [Change the traffic light in Blazin's BG to be stuck on a red light](https://github.com/FunkinCrew/Funkin/issues/3743)
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## FIX KNOWN BUGS
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### FIX KNOWN BUGS
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yeah vslice has more bugs than the fucking floor so im accounting whatever issues pop up on the base funkin repo lol
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art/fun fax.txt

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- Milky is a demon(?), cuz yes (evident by his "Shadow" form)
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- we added baby edd/freya and inverted edd cuz idk we thought it'd be funny lol
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- BF_kit is a fucking piece of shit lmao, everyone hates him (except Mika and Pallu, they TOLERATE him)
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- K. Animate's full name is "Killer Adobe Animate Creative Cloud"
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- K. Animate's full name is "Killer Adobe Animate Creative Cloud".
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- Milky's last name is "Lactose".
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- Milky likes candy. (lol)
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- The backstory is: apparently GF got angry after BF dumped her, so GF turned him into a kit and teleported him into the white void. The same white void that is, the Kit universe.
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- BF_kit is 13 y/o.
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- Shadow Milky's immune to bullets. (Except from Milky's own Uzi.)
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- The backstory is: apparently GF got angry after BF dumped her, so GF turned him into a kit and teleported him into the white void. The same white void that is, the Kitsune multiverse.
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- BF_kit is 14 y/o.
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- Pico_kit is, unlike BF_kit, a Mika hater and the only reason they’re battling in the Pico mixes is just for the sillies (only major difference is milky and kanimate don’t get mad near the end)

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assets/preload/data/characters/README.md

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# README
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FREYA USES MOMMY MEAREST SPRITES AS PLACEHOLDER FOR NOW, WHEN WE FINISH THE ACTUAL FREYA SPRITES U NO LONGER HAVE TO QUESTION IT!!!!!!!
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Notes to self:
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- After the idle/sing animation finishes, the game immediately transitions to (and loops, if enabled in the JSON) the `-hold` animation.
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- In `dad.json` and `parents-christmas.json`, this is used to keep their eyes flickering during long notes.

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