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config.lua
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61 lines (56 loc) · 2.17 KB
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Config = {}
Config.Dispatch = "ps-dispatch" -- available options | ps-dispatch | QBCore | anything else and it wont send a dispatch message
Config.ItemRequired = "advancedlockpick" -- the item ID that you want the player to have in order to enter
Config.Shoulduseitem = true -- weather or not to remove the item from their inventory after use
Config.Robsuccesscooldown = 10 -- minutes
Config.Robfailedcooldown = 10 -- minutes
Config.Locations = {
{
name = "Wild Oats Drive",
canrob = true, -- do not change this
location = vector3(-174.07, 502.62, 137.42),
inside = vector3(-173.72, 495.69, 137.57),
exit = vector3(-174.34, 497.89, 137.67),
outside = vector3(-177.07, 503.4, 137.03),
loot = {
vector3(-166.92, 495.6, 137.65),
vector3(-165.97, 482.16, 137.27),
vector3(-167.31, 487.45, 133.84),
vector3(-174.65, 492.51 ,130.04),
}
},
{ -- if you want to add your own robbery copy this table entry ( from the start of this line till the en of line 38 ) paste and edit
name = "Tinsel Towers", -- Name identifier
canrob = true, -- do not change this
location = vector3(-614.64, 46.96, 43.70), -- Target location
inside = vector3(-596.34, 59.45, 108.03), -- Where the player gets placed on entry
exit = vector3(-596.38, 56.47, 108.03), -- Where the exit prompt is when inside the robbery
outside = vector3(-615.12, 42.58, 43.59), -- where the player is placed on exit
loot = {
vector3(-605.21, 55.93, 108.04), -- loot location
vector3(-610.6, 52.52, 106.62), -- loot location
vector3(-617.01, 56.08, 101.83), -- loot location
vector3(-609.27, 58.22, 101.82), -- loot location
}
},
}
Config.Items = {
normalItems = {
"cryptostick",
"vodka",
"iphone",
"samsungphone"
},
rareItems = {
"tablet",
"laptop",
"rolex",
"goldchain",
"diamond_ring",
"10kgoldchain"
},
veryRareItems = {
"drill",
"moneybag"
}
}