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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Pipettieren_und_auswerten"
run/main_scene="res://Scene/Main/Main.tscn"
config/icon="res://icon.png"
[autoload]
Materials="*res://Globalscripts/Materials.gd"
global="*res://Script/global.gd"
Berechnungen="*res://Script/Berechnungen.gd"
[display]
window/size/width=1360
window/size/height=768
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/shrink="1"
[input]
rotate=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
ctrl=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
shift=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
[rendering]
environment/default_environment="res://default_env.tres"