Welcome to WalletConnectUnity Discussions! #22
Replies: 3 comments 11 replies
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Hello, my name is Josh, and I am excited about this library for use with Unity. I found it while looking for a way to integrate WalletConnect in a project using the Algorand blockchain. I've been able to create transactions in Unity using this Dotnet-Algorand-SDK, but I want to learn how to utilize WalletConnectUnity to further secure the transactions without requiring the user to enter their private key. There is a lot of code to look through and work with, so I'm sure I'll have questions along the way. Thank you for your work on this project! |
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Hi there! I'm Al, and I may (or potentially not, depending on flakiness - no offence meant) be using WalletConnectUnity in an upcoming game. The concept of WCU is great, but the implementation is still obviously very much work in progress. What would help me to help you would be if the library code was really well commented. Unfortunately, it's not. This makes it incredibly difficult to troubleshoot when you're up against random behaviour - and also kinda futile because your comments get lost on update. I would also suggest adding a local websocket server to communicate with wallets safely on the same device - pushing that communication online, encrypted or not, is just such a massive un-safe inefficiency - it should really just all be kept on-device. Looking forward to working on this with ya! |
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Hello! Thanks so much! - Garrett |
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👋 Welcome to WalletConnectUnity!
Since we are all Unity developers and we all using this library to either create awesome games or experiences, I thought it'd be a good idea to have a shared place to ask questions, share content and discuss things about WalletConnect in games and WalletConnectUnity in general. We’re using Discussions as a place to connect with other members of the WalletConnectUnity community. We hope that you:
build together 💪.
To get started, comment below with an introduction of yourself and tell us about what you are using this library for.
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