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mian.cpp
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/** @file mian.cpp
* @note Hikvision Digital Technology Co., Ltd. All Right Reserved.
* @brief
*
* @author lipengfei
* @date 2018/05/10
* @note 历史记录:
* @note V1.0.0
* @warning
*/
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <time.h>
#include "OSSocket.h"
#include "JsonParse.h"
#include "CmdParse.h"
#include "UAVAI.h"
#include "Point3.h"
const int MAX_SOCKET_BUFFER = (1024 * 1024 * 4); /// 发送接受数据最大4M
using std::cout;
using std::endl;
/** @fn int RecvJuderData(OS_SOCKET hSocket, char *pBuffer)
* @brief 接受数据
* @param -I - OS_SOCKET hSocket
* @param -I - char * pBuffer
* @return int
*/
int RecvJuderData(OS_SOCKET hSocket, char *pBuffer)
{
int nRecvLen = 0;
int nLen = 0;
while (1)
{
// 接受头部长度
nLen = OSRecv(hSocket, pBuffer + nRecvLen, MAX_SOCKET_BUFFER);
if (nLen <= 0)
{
printf("recv error\n");
return nLen;
}
nRecvLen += nLen;
if (nRecvLen >= SOCKET_HEAD_LEN)
{
break;
}
}
int nJsonLen = 0;
char szLen[10] = { 0 };
memcpy(szLen, pBuffer, SOCKET_HEAD_LEN);
nJsonLen = atoi(szLen);
while (nRecvLen < (SOCKET_HEAD_LEN + nJsonLen))
{
// 说明数据还没接受完
nLen = OSRecv(hSocket, pBuffer + nRecvLen, MAX_SOCKET_BUFFER);
if (nLen <= 0)
{
printf("recv error\n");
return nLen;
}
nRecvLen += nLen;
}
return 0;
}
/** @fn int SendJuderData(OS_SOCKET hSocket, char *pBuffer, int nLen)
* @brief 发送数据
* @param -I - OS_SOCKET hSocket
* @param -I - char * pBuffer
* @param -I - int nLen
* @return int
*/
int SendJuderData(OS_SOCKET hSocket, char *pBuffer, int nLen)
{
int nSendLen = 0;
int nLenTmp = 0;
while (nSendLen < nLen)
{
nLenTmp = OSSend(hSocket, pBuffer + nSendLen, nLen - nSendLen);
if (nLenTmp < 0)
{
return -1;
}
nSendLen += nLenTmp;
}
return 0;
}
/** @fn void AlgorithmCalculationFun()
* @brief 学生的算法计算, 参数什么的都自己写,
* @return void
*/
void AlgorithmCalculationFun(UAVAI *pstAI)
{
pstAI->getNextAction();
}
int main(int argc, char *argv[])
{
UAVAI *pstAI = new UAVAI;
#ifdef OS_WINDOWS
// windows下,需要进行初始化操作
WSADATA wsa;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
printf("WSAStartup failed\n");
return false;
}
#endif
char szIp[64] = { 0 };
int nPort = 0;
char szToken[128] = { 0 };
int nRet = 0;
OS_SOCKET hSocket;
char *pRecvBuffer = NULL;
char *pSendBuffer = NULL;
int nLen = 0;
// 本地调试去掉这个
if (argc != 4)
{
printf("error arg num\n");
return -1;
}
// 解析参数
strcpy(szIp, argv[1]);
nPort = atoi(argv[2]);
strcpy(szToken, argv[3]);
//strcpy(szIp, "39.106.111.130");
//nPort = 4010;
//strcpy(szToken, "36d0a20b-7fab-4a93-b7e4-3247533b903a");
printf("server ip %s, prot %d, token %s\n", szIp, nPort, szToken);
// test
// 开始连接服务器
nRet = OSCreateSocket(szIp, (unsigned int)nPort, &hSocket);
if (nRet != 0)
{
printf("connect server error\n");
return nRet;
}
// 分配接受发送内存
pRecvBuffer = (char*)malloc(MAX_SOCKET_BUFFER);
if (pRecvBuffer == NULL)
{
return -1;
}
pSendBuffer = (char*)malloc(MAX_SOCKET_BUFFER);
if (pSendBuffer == NULL)
{
free(pRecvBuffer);
return -1;
}
memset(pRecvBuffer, 0, MAX_SOCKET_BUFFER);
// 接受数据 连接成功后,Judger会返回一条消息:
nRet = RecvJuderData(hSocket, pRecvBuffer);
if (nRet != 0)
{
return nRet;
}
cout << pRecvBuffer << endl;
// json 解析
// 获取头部
CONNECT_NOTICE stNotice;
nRet = ParserConnect(pRecvBuffer + SOCKET_HEAD_LEN, &stNotice);
if (nRet != 0)
{
return nRet;
}
// 生成表明身份的json
TOKEN_INFO stToken;
strcpy(stToken.szToken, szToken); // 如果是调试阶段,请输入你调试的token,在我的对战中获取,
// 实际比赛,不要传入调试的,按照demo写的,有服务器调用传入。
strcpy(stToken.szAction, "sendtoken");
memset(pSendBuffer, 0, MAX_SOCKET_BUFFER);
nRet = CreateTokenInfo(&stToken, pSendBuffer, &nLen);
if (nRet != 0)
{
return nRet;
}
// 选手向裁判服务器表明身份(Player -> Judger)
nRet = SendJuderData(hSocket, pSendBuffer, nLen);
if (nRet != 0)
{
return nRet;
}
cout << pSendBuffer << endl;
//身份验证结果(Judger -> Player)
memset(pRecvBuffer, 0, MAX_SOCKET_BUFFER);
nRet = RecvJuderData(hSocket, pRecvBuffer);
if (nRet != 0)
{
return nRet;
}
// 解析验证结果的json
TOKEN_RESULT stResult;
nRet = ParserTokenResult(pRecvBuffer + SOCKET_HEAD_LEN, &stResult);
if (nRet != 0)
{
return 0;
}
cout << pRecvBuffer << endl;
// 是否验证成功
if (stResult.nResult != 0)
{
printf("token check error\n");
return -1;
}
// 选手向裁判服务器表明自己已准备就绪(Player -> Judger)
READY_PARAM stReady;
strcpy(stReady.szToken, szToken);
strcpy(stReady.szAction, "ready");
memset(pSendBuffer, 0, MAX_SOCKET_BUFFER);
nRet = CreateReadyParam(&stReady, pSendBuffer, &nLen);
if (nRet != 0)
{
return nRet;
}
nRet = SendJuderData(hSocket, pSendBuffer, nLen);
if (nRet != 0)
{
return nRet;
}
cout << pSendBuffer << endl;
//对战开始通知(Judger -> Player)
memset(pRecvBuffer, 0, MAX_SOCKET_BUFFER);
nRet = RecvJuderData(hSocket, pRecvBuffer);
if (nRet != 0)
{
return nRet;
}
cout << pRecvBuffer << endl;
// 解析数据
//Mapinfo 结构体可能很大,不太适合放在栈中,可以定义为全局或者内存分配
MAP_INFO *pstMapInfo;
MATCH_STATUS *pstMatchStatus;
FLY_PLANE *pstFlyPlane;
pstMapInfo = (MAP_INFO *)malloc(sizeof(MAP_INFO));
if (pstMapInfo == NULL)
{
return -1;
}
pstMatchStatus = (MATCH_STATUS *)malloc(sizeof(MATCH_STATUS));
if (pstMapInfo == NULL)
{
return -1;
}
pstFlyPlane = (FLY_PLANE *)malloc(sizeof(FLY_PLANE));
if (pstFlyPlane == NULL)
{
return -1;
}
memset(pstMapInfo, 0, sizeof(MAP_INFO));
memset(pstMatchStatus, 0, sizeof(MATCH_STATUS));
memset(pstFlyPlane, 0, sizeof(FLY_PLANE));
nRet = ParserMapInfo(pRecvBuffer + SOCKET_HEAD_LEN, pstMapInfo);
if (nRet != 0)
{
return nRet;
}
// 第一次把无人机的初始赋值给flayplane
pstFlyPlane->nPurchaseNum = 0;
pstFlyPlane->nUavNum = pstMapInfo->nUavNum;
pstMatchStatus->nUavWeNum = pstMapInfo->nUavNum;
for (int i = 0; i < pstMapInfo->nUavNum; i++)
{
pstMatchStatus->astWeUav[i] = pstMapInfo->astUav[i];
pstFlyPlane->astUav[i] = pstMapInfo->astUav[i];
}
pstAI->initPtr(pstMapInfo, pstMatchStatus, pstFlyPlane);
pstAI->initMap();
pstAI->setInitUavTarget();
clock_t clockBegin, clockEnd;
clock_t timeCount = 0;
// 根据服务器指令,不停的接受发送数据
while (1)
{
cout << "Current step: " << pstMatchStatus->nTime << endl;
// 进行当前时刻的数据计算, 填充飞行计划结构体,注意:0时刻不能进行移动,即第一次进入该循环时
if (pstMatchStatus->nTime != 0)
{
clockBegin = clock();
AlgorithmCalculationFun(pstAI);
clockEnd = clock();
cout << "Cost Time: " << clockEnd - clockBegin << endl;
timeCount += clockEnd - clockBegin;
}
//发送飞行计划结构体
memset(pSendBuffer, 0, MAX_SOCKET_BUFFER);
nRet = CreateFlayPlane(pstFlyPlane, szToken, pSendBuffer, &nLen);
if (nRet != 0)
{
return nRet;
}
nRet = SendJuderData(hSocket, pSendBuffer, nLen);
if (nRet != 0)
{
return nRet;
}
//printf("%s\n", pSendBuffer);
// 接受当前比赛状态
memset(pRecvBuffer, 0, MAX_SOCKET_BUFFER);
nRet = RecvJuderData(hSocket, pRecvBuffer);
if (nRet != 0)
{
return nRet;
}
// 解析
nRet = ParserMatchStatus(pRecvBuffer + SOCKET_HEAD_LEN, pstMatchStatus);
if (nRet != 0)
{
return nRet;
}
if (pstMatchStatus->nMacthStatus == 1)
{
// 比赛结束
printf("game over, we value %d, enemy value %d\n", pstMatchStatus->nWeValue, pstMatchStatus->nEnemyValue);
cout << "Total time: " << timeCount << endl;
return 0;
}
}
delete pstAI;
// 关闭socket
OSCloseSocket(hSocket);
// 资源回收
free(pRecvBuffer);
free(pSendBuffer);
free(pstMapInfo);
free(pstMatchStatus);
free(pstFlyPlane);
return 0;
}