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survival-games.xml
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survival-games.xml
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<!-- Include version 1.1.0 -->
<map proto="1.4.2" game="Survival Games">
<gamemode>sg</gamemode>
<objective>Be the last player standing</objective>
<time>15m</time>
<blitz>
<lives>1</lives>
<broadcastLives>false</broadcastLives>
</blitz>
<players min="8" max="24" max-overfill="24"/>
<respawn freeze="30s"/>
<broadcasts>
<alert after="5m" every="5m">All chests have been refilled!</alert>
</broadcasts>
<kits>
<kit id="spawn-effects">
<effect duration="30" amplifier="2">absorption</effect>
</kit>
</kits>
<regions>
<apply block="allow-break"/>
</regions>
<lootables>
<loot id="stuff">
<maybe filter="pre-5">
<any count="2..3">
<item material="stone sword"/>
<item material="wood sword"/>
<item material="leather helmet"/>
<item material="leather boots"/>
<item material="leather chestplate"/>
<item material="chainmail helmet"/>
<item material="chainmail boots"/>
</any>
</maybe>
<any count="0..3">
<item material="iron sword"/>
<item material="bow"/>
<item material="iron helmet"/>
<item material="iron chestplate"/>
<item material="iron leggings"/>
<item material="iron boots"/>
<any>
<item material="arrow" amount="4"/>
<item material="arrow" amount="6"/>
<item material="arrow" amount="10"/>
<item material="arrow" amount="16"/>
</any>
<any>
<option weight="2">
<item material="iron ingot" amount="1"/>
</option>
<option weight="2">
<item material="iron ingot" amount="2"/>
</option>
<option weight="1">
<item material="iron ingot" amount="4"/>
</option>
</any>
<any>
<option weight="3">
<item material="exp bottle" amount="2"/>
<item material="ink sack" damage="4"/>
</option>
<option weight="2">
<item material="exp bottle" amount="4"/>
<item material="ink sack" damage="4" amount="2"/>
</option>
<option weight="1">
<item material="exp bottle" amount="8"/>
<item material="ink sack" damage="4" amount="2"/>
</option>
</any>
<any>
<option weight="5">
<item material="diamond" amount="1"/>
</option>
<option weight="2">
<item material="diamond" amount="2"/>
</option>
</any>
<any>
<item material="stick" amount="1"/>
<item material="stick" amount="2"/>
</any>
<item material="gold sword"/>
<item material="golden apple"/>
<item material="stone sword"/>
</any>
<any count="0..1">
<item material="cooked fish" amount="2" damage="1"/>
<item material="bread" amount="2"/>
<item material="cooked fish" amount="1" damage="1"/>
<item material="cooked fish" amount="3" damage="1"/>
</any>
<maybe filter="post-5">
<any count="2..3">
<item material="iron sword"/>
<item material="bow"/>
<item material="iron helmet"/>
<item material="iron chestplate"/>
<item material="iron leggings"/>
<item material="iron boots"/>
<item material="diamond"/>
<item material="stick" count="3"/>
<item material="golden apple"/>
<item material="golden apple" count="2"/>
</any>
</maybe>
</loot>
<fill loot="stuff" filter="chests" refill-trigger="chest-refill" refill-clear="false"/>
</lootables>
<timelock>on</timelock>
<keep-potion-bottles/>
<itemremove>
<item>sapling</item>
<item>seeds</item>
</itemremove>
<filters>
<countdown duration="30s" message="Chests will refill in {0}">
<all>
<time>4m30s</time>
<match-running/>
</all>
</countdown>
<countdown duration="30s" message="Chests will refill in {0}">
<all>
<time>9m30s</time>
<match-running/>
</all>
</countdown>
<any id="chest-refill">
<all>
<time>5m</time>
<not>
<time>5m1s</time>
</not>
</all>
<all>
<time>10m</time>
<not>
<time>10m1s</time>
</not>
</all>
</any>
<not id="pre-5">
<time id="post-5">5m</time>
</not>
<any id="allow-break">
<material>leaves</material>
<material>vine</material>
<material>long grass</material>
<material>double plant</material>
</any>
<material id="chests">chest</material>
</filters>
</map>