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Changelog.txt
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Changelog.txt
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v1.2.0
- Added support for the new Campaign Mod Packaging.
- Fixed the Resistance telling the player to deal with the Hellraisers, even if the Hellraisers are already dead/allied.
- Fixed the Royalist "Spy LZ" not properly calling transports.
v1.1.0
Update with a lot of script tidying-up to match the current libcampaign standards introduced in 4.4.0, this should not have a noticeable impact on actual gameplay.
NOTE: Saves from previous versions will probably not work, as some variable names have been changed.
Also includes some other changes:
- Prevented AI trucks from potentially forgetting to build modules.
- Prevented AI Bunker Buster VTOLs from being assigned to VTOL towers.
- Added new color options for the "color me" chat command ("bright blue", "neon green", "ultraviolet", "infrared", and "brown").
- Added more oil drums in the starting area.
- Widened the main Hellraiser chokepoint.
- Widened the pathway near the south-east Coalition base.
v1.0.6
- Prevented truck "wandering" behavior from potentially freezing the game via an infinite loop.
v1.0.5
- Replaced the objectively terrible Hyper Velocity Cannon and Tank Killer Emplacements with cooler bunker versions.
- Un-banished the Lancer Bunker from the void.
- Widened a bunch of chokepoints and high-traffic areas.
- Assault Cannon and Hyper Velocity Cannon weights have been swapped.
- Royalists now prefer the Hyper Velocity Cannon for hover units.
- Royalists now prefer the Assault Cannon for tracked units.
- Added an extra pathway to the Royalist main base.
- The Resistance now properly cover up any evidence of having Sarissas when allied.
- Tweaked the Command Turret's visual effects.
- Added a warning transmission about crossing the Hellraiser bridge too early.
- Fixed some typos in various transmissions.
- Made the Super Auto-Cannon Cyborg's weapon actually look like the Assault Cannon, instead of the Hyper Velocity Cannon.
- Made cyborg weapons in the research menu display the actual cyborg weapon.
- Allying with a faction will grant (a brief) vision of all their units and structures.
v1.0.4
- Fixed some Royalist VTOL CB towers being incorrectly rebuilt as VTOL Strike towers when destroyed.
- Fixed transports flying back and forth forever when an LZ is destroyed while a transport is en route.
- Coalition transport reinforcements stop after the Royalists' outer base is destroyed, to reduce traffic in the final area.
- Coalition transport reinforcements no longer bring mobile repair units when allied.
v1.0.3
- Fixed errors in camDisableTruck() and camEnableTruck().
- Properly remove a duplicate artifact for Composite Alloys Mk3 if the Hellraisers are allied.
- Increased the minimum brightness for the day/night cycle (this will make objects easier to see at night).
v1.0.2
- Fixed errors involving undefined droid id's and propulsions due to structures being added to unit groups stemming from camUpgradeOnMapStructures().
- Various script tidying and cleanups (missing semicolons, etc.).
v1.0.1
- Widened the tighter areas of the canyon in the central mountain areas.
- Also added a new route connecting the trench with the east coast area.