diff --git a/src/SUMMARY.md b/src/SUMMARY.md index c3630ed..a8529b5 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -11,8 +11,10 @@ - [Age of Empires II: Definitive Edition](./game-support/age-of-empires-2-definitive-edition.md) - [Among Us](./game-support/among-us.md) + - [Animal Well](./game-support/animal-well.md) - [ARMORED CORE VI FIRES OF RUBICON](./game-support/armored-core-6-fires-of-rubicon.md) - [Assassin's Creed: Director's Cut Edition](./game-support/assassins-creed-directors-cut-edition.md) + - [Ballionaire](./game-support/ballionaire.md) - [Battle Brothers](./game-support/battle-brothers.md) - [BeamNG.drive](./game-support/beamng-drive.md) - [Betrayer](./game-support/betrayer.md) diff --git a/src/game-support/animal-well.md b/src/game-support/animal-well.md new file mode 100644 index 0000000..f2b398b --- /dev/null +++ b/src/game-support/animal-well.md @@ -0,0 +1,6 @@ +# Animal Well + + +{{#template ../templates/rating.md status=Platinum installs=Yes opens=Yes}} + +{{#template ../templates/steam.md id=813230}} diff --git a/src/game-support/ballionaire.md b/src/game-support/ballionaire.md new file mode 100644 index 0000000..75b097b --- /dev/null +++ b/src/game-support/ballionaire.md @@ -0,0 +1,25 @@ +# Ballionaire + + +{{#template ../templates/rating.md status=Garbage installs=Yes opens=No}} + +> [!WARNING] +> Game almost seems like it's going to open, but will hang forever due to an internal error. Cannot load a CompressedTexture2D. +> ``` +> USER ERROR: No loader found for resource: (expected type: CompressedTexture2D) +> at: ResourceLoader::_load (core\io\resource_loader.cpp:282) +> USER ERROR: Failed loading resource: res://mutators/textures/eye_of_abundance.png. Make sure resources have been imported by opening the project in the editor at least once. +> at: ResourceLoader::_load (core\io\resource_loader.cpp:275) +> USER ERROR: System.Exception: MISSING RESOURCE +> at Rez.Textures.Mutators.Preload() +> at Rez.Preload() +> at Core.Shell._Ready() +> at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Core.Shell.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) +> at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret) +> at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0) +> ``` + +{{#template ../templates/steam.md id=2667120}} diff --git a/src/game-support/r2modman.md b/src/game-support/r2modman.md index 5c941a4..95fd58d 100644 --- a/src/game-support/r2modman.md +++ b/src/game-support/r2modman.md @@ -11,7 +11,7 @@ - Download the standalone executable from [here](https://github.com/ebkr/r2modmanPlus/releases/latest) into your bottle's C-Drive - Ensure you're downloading the one named `r2modman-x.x.xx.exe` where `x.x.xx` is the current version of the mod manager. - Pin the program and `Right Click > Config`. -- Add `--disable-gpu --no-sandbox` into arguments. +- Add `--disable-gpu --no-sandbox --in-process-gpu` into arguments. - Add environment variable with key `WINEDLLOVERRIDES` and value `libglesv2=d`. > [!WARNING]