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CS2_RealisticPopulation.csproj
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CS2_RealisticPopulation.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>net472</TargetFramework>
<Configurations>Debug;Release</Configurations>
<!--The folder where Game.dll is located. Set it only if the game is not installed in the default location, otherwise keep it empty-->
<CustomManagedPath></CustomManagedPath>
<!--Path to the text file where PDX account data is stored which is required to publish the mod-->
<!--Keep it outside of project in order to not commit it or share accidentally-->
<!--The file should contain 2 lines:-->
<!--Your.PDX@Account.login-->
<!--Your-PDX-Account-Pa$$word-->
<PDXAccountDataPath>$(USERPROFILE)\Desktop\pdx_account.txt</PDXAccountDataPath>
<!--The file where mod information which is required for publishing mod on PDX mods are stored-->
<PublishConfigurationPath>Properties\PublishConfiguration.xml</PublishConfigurationPath>
</PropertyGroup>
<!--Imports must be after PropertyGroup block-->
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.props" />
<Import Project="$([System.Environment]::GetEnvironmentVariable('CSII_TOOLPATH', 'EnvironmentVariableTarget.User'))\Mod.targets" />
<ItemGroup>
<Reference Include="Colossal.Mathematics">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Cities Skylines II\Cities2_Data\Managed\Colossal.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Game">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Core">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Logging">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.IO.AssetDatabase">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.UI.Binding">
<Private>false</Private>
</Reference>
<Reference Include="Colossal.Localization">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Burst">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Collections">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Entities">
<Private>false</Private>
</Reference>
<Reference Include="Unity.Mathematics">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="$(ModPropsFile)" Link="Properties\Mod.props" />
<None Include="$(ModTargetsFile)" Link="Properties\Mod.targets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.2.2">
<PrivateAssets>all</PrivateAssets>
<ExcludeAssets></ExcludeAssets>
</PackageReference>
</ItemGroup>
</Project>