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WG_DataStore.cs
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WG_DataStore.cs
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using Game;
using Game.Audio;
using Game.Prefabs;
using Game.Simulation;
using System.Collections.Generic;
using Unity.Entities;
using UnityEngine;
using UnityEngine.Scripting;
namespace WG_CS2_RealisticPopulation
{
public class DataStore
{
public static float officeBooster = 2.5f;
public static int maxOfficeBooster = 6;
public static Dictionary<float, float> averageBaseGameHeight = new Dictionary<float, float>(){
{1f, 2f},
};
// TODO - Change to multiplier?
public static Dictionary<string, int> householdCache = new Dictionary<string, int>();
// Required when we move to writing out
public static Dictionary<string, int> defaultHousehold = new Dictionary<string, int>()
{
{ "EU_ResidentialHighSignature01", 600 },
{ "EU_ResidentialHighSignature02", 600 },
{ "EU_ResidentialHighSignature03", 300 },
{ "NA_ResidentialHighSignature01", 400 },
{ "NA_ResidentialHighSignature02", 700 },
{ "NA_ResidentialHighSignature03", 600 },
};
}
}