SimpleNetObject is just an example object and should be removed from the SimObject based classes, as it creates issues in the SafeNativeMethods.cs file. This is probably because SimpleNetObject has it's class definition inside the .cpp file and not the .h file. It doesn't have any relevance to the actual game logic so it should just not be generated at all.
I can't change this, as it is a StaticCodeGenerator issue.
Partially solves #20.