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Found what I think is a bug - anyone else getting similar? To recreate - Create a negative modifier that always affects Frenzy. Apply your character. Make a frenzy roll, the negative modifer appears applied but isn’t. If modifier is unticked, the raw dice roll then has a positive modifier of absolute value of the modifier. E.g modifier is -2, raw dice pool is 6. When modifier is ticked, dice pool equated as 6, when not ticket, dice pool equates to 8. Interestingly, if the modifier is set up as positive, it’s also not applied but if Ticked and unticked repeatedly, the raw dice roll first reduces the modifier, but then if ticked it increases by 1 less than modifier so repeated ticking/unticking eventually gets the dice roll to fluctuate between 0 and (modifier-1). Only an issue with frenzy rolls I think, same modifier applied to a skill roll works as expected.
From lgamble01 on Discord
The text was updated successfully, but these errors were encountered:
Found what I think is a bug - anyone else getting similar? To recreate - Create a negative modifier that always affects Frenzy. Apply your character. Make a frenzy roll, the negative modifer appears applied but isn’t. If modifier is unticked, the raw dice roll then has a positive modifier of absolute value of the modifier. E.g modifier is -2, raw dice pool is 6. When modifier is ticked, dice pool equated as 6, when not ticket, dice pool equates to 8. Interestingly, if the modifier is set up as positive, it’s also not applied but if Ticked and unticked repeatedly, the raw dice roll first reduces the modifier, but then if ticked it increases by 1 less than modifier so repeated ticking/unticking eventually gets the dice roll to fluctuate between 0 and (modifier-1). Only an issue with frenzy rolls I think, same modifier applied to a skill roll works as expected.
From lgamble01 on Discord
The text was updated successfully, but these errors were encountered: