From 987b31e5462d80908d5f1796ba8869d56c23d11a Mon Sep 17 00:00:00 2001 From: Wolferos Date: Thu, 11 Jul 2024 18:57:26 +0200 Subject: [PATCH] Open Beta 0.23.2 RC --- mod/TheGreatWar.mod | 4 ++-- mod/thegreatwar/common/defines/00_defines.lua | 15 +++++++++------ mod/thegreatwar/descriptor.mod | 4 ++-- mod/thegreatwar/gfx/interface/logo_game.dds | Bin 458880 -> 458880 bytes .../localisation/ww1_nf_ottoman_l_english.yml | 4 ++-- 5 files changed, 15 insertions(+), 12 deletions(-) diff --git a/mod/TheGreatWar.mod b/mod/TheGreatWar.mod index e033382e0..23966089e 100755 --- a/mod/TheGreatWar.mod +++ b/mod/TheGreatWar.mod @@ -14,6 +14,6 @@ tags={ "Technologies" } picture="tgw_picture.png" -version="0.23.1" -supported_version="1.14.5" +version="0.23.2" +supported_version="1.14.7" remote_file_id="699709023" \ No newline at end of file diff --git a/mod/thegreatwar/common/defines/00_defines.lua b/mod/thegreatwar/common/defines/00_defines.lua index e83a16994..44ecb331a 100644 --- a/mod/thegreatwar/common/defines/00_defines.lua +++ b/mod/thegreatwar/common/defines/00_defines.lua @@ -13,6 +13,7 @@ NGame = { TRADE_ROUTE_RECALCULATE_FREQUENCY_DAYS = 30, -- Max recalculation time for all trade routes (0 means we do not recalucate prediodically trade routes) COMBAT_LOG_MAX_MONTHS = 12, MESSAGE_TIMEOUT_DAYS = 60, -- Useful if running the handsoff game. The popup messages that doesn't require the player respond will automatically hide after some timeout. + INFO_MESSAGE_TIMEOUT_DAYS = 3, -- Same but for unimportant messages. AIR_LOG_TIMEOUT_HOURS = 24, -- Data storring data EVENT_TIMEOUT_DEFAULT = 13, -- Default days before an event times out if not scripted MISSION_REMOVE_FROM_INTERFACE_DEFAULT = 13, -- Default days before a mission is removed from the interface after having failed or completed @@ -635,6 +636,7 @@ NProduction = { SHIP_REFIT_DAMAGE_TO_PROGRESS_FACTOR = 0.5, -- When a ship is being damaged (for example port strike) while refitting, the damage is transferred to the production line progress instead. This variable is used to balance it. MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_VALUE = 1, -- The minimum number of factories we have to put on consumer goods, by value. MINIMUM_NUMBER_OF_FACTORIES_TAKEN_BY_CONSUMER_GOODS_PERCENT = 0.1, -- The minimum number of factories we have to put on consumer goods, in percent. + INITIAL_ALLOWED_FACTORY_RATIO_FOR_REPAIRS = 1.0, -- max % of factories allowed on autorepairs }, NMarket = { @@ -1236,7 +1238,8 @@ NAir = { ACCIDENT_CHANCE_BASE = 0.1, -- Base chance % (0 - 100) for accident to happen. Reduced with higher reliability stat. ACCIDENT_CHANCE_CARRIER_MULT = 1.5, -- The total accident chance is scaled up when it happens on the carrier ship. - ACCIDENT_CHANCE_BALANCE_MULT = 1, -- Multiplier for balancing how often the air accident really happens. The higher mult, the more often. + ACCIDENT_CHANCE_BALANCE_MULT = 0.10, -- Multiplier for balancing how often the air accident really happens. The higher mult, the more often. + ACCIDENT_CHANCE_RELIABILITY_MULT = 2.0, -- Multiplier to accident chance per point of missing reliability. ACCIDENT_EFFECT_MULT = 0.007, -- Multiplier for balancing the effect of accidents ACE_DEATH_CHANCE_BASE = 0.005, -- Base chance % for ace pilot die when an airplane is shot down in the Ace wing. ACE_DEATH_BY_OTHER_ACE_CHANCE = 1.0, -- chance to an ace dying by another ace if it was hit by ace in combat @@ -1303,7 +1306,7 @@ NAir = { AIR_WING_XP_RECON_MISSION_COMPLETED_GAIN = 0.05, --recon mission AIR_WING_COUNTRY_XP_FROM_TRAINING_FACTOR = 0.003, --Factor on country Air XP gained from wing training - AIR_WING_XP_TRAINING_MISSION_ACCIDENT_FACTOR = 1.2, --Training exercises cause more accidents + AIR_WING_XP_TRAINING_MISSION_ACCIDENT_FACTOR = 0.2, --Training exercises cause more accidents AIR_WING_XP_LOSS_REDUCTION_OVER_FRIENDLY_TERRITORY_FACTOR = 0.3, --Reduction on XP loss over friendly territory DISRUPTION_FACTOR = 4.0, -- multiplier on disruption damage to scale its effects on planes @@ -1414,10 +1417,10 @@ NAir = { NNavy = { -- Peace Conference - WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.001, -- war score gained for every manpower killed when sinking a ship - WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.004, -- war score gained for every IC of the sunk ship - WAR_SCORE_GAIN_FOR_SUNK_CONVOY = 0.05, -- war score gained for every sunk convoy - WAR_SCORE_DECAY_FOR_BUILT_CONVOY = 0.03, -- war score deducted when convoy-raided enemy produces one new convoy + WAR_SCORE_GAIN_FOR_SUNK_SHIP_MANPOWER_FACTOR = 0.004, -- war score gained for every manpower killed when sinking a ship + WAR_SCORE_GAIN_FOR_SUNK_SHIP_PRODUCTION_COST_FACTOR = 0.020, -- war score gained for every IC of the sunk ship + WAR_SCORE_GAIN_FOR_SUNK_CONVOY = 0.08, -- war score gained for every sunk convoy + WAR_SCORE_DECAY_FOR_BUILT_CONVOY = 0.01, -- war score deducted when convoy-raided enemy produces one new convoy PEACE_ACTION_TRANSFER_NAVY_EXPERIENCE_RETAINED = 0.25, -- % of experience to retain after being transferred in a peace conference -- Convoy Priorities START diff --git a/mod/thegreatwar/descriptor.mod b/mod/thegreatwar/descriptor.mod index 8a487acba..4db913602 100644 --- a/mod/thegreatwar/descriptor.mod +++ b/mod/thegreatwar/descriptor.mod @@ -12,6 +12,6 @@ tags={ "Technologies" } picture="tgw_picture.png" -version="0.23.1" -supported_version="1.14.5" +version="0.23.2" +supported_version="1.14.7" remote_file_id="699709023" \ No newline at end of file diff --git a/mod/thegreatwar/gfx/interface/logo_game.dds b/mod/thegreatwar/gfx/interface/logo_game.dds index 4a900c8670c3926626f51a2c878365fccd8ce602..9eb621eb8bf1b6a52ddf086b1ae0f074636dfad5 100644 GIT binary patch delta 227 zcmZo@lxYB>7RDB)7UnH1>-$9w7#J9~0r7hveh$Q&fLL$)k$#rvY^?S`_Q&ZHHnNB_ zx^6!)jpaVubmzG&s@u=ZWw{MxE&(x@fSId7%+)Nf*(N%0Opo5g!n^&diYKj z!R=>u0(sMe4*;1b4uF{c$AQcv$3aZ*b3o>Sb3mr3FwnvaK>Qzw{{nFe5HoB)a24p7 m>CSgRcH9A5_n1X<`-R6W*MXuyX8VO#EI`b<{lY7@4Wa-9I97)M delta 418 zcmZo@lxYB>7RDB)7UnH1>-$CR85kJ;BjNKvHpBKK{VdPfWI;@<@?bS5rm@^-Qw1?W zKmdrHfp`NDgUkb)1Ej%V`