diff --git a/README.md b/README.md index fcd78373f..7f1d8c8aa 100644 --- a/README.md +++ b/README.md @@ -9,18 +9,21 @@ **Current Version:** 0.5 -**Compatible with:** Hearts of Iron IV 1.4.2 "Oak"(with or without Paid DLC) +**Compatible with:** Hearts of Iron IV 1.5 "Cornflakes"(with or without Paid DLC) **Supported Languages:** -- English Language -- Chinese Language (本MOD提供汉化版本,[汉化补丁链接](http://steamcommunity.com/sharedfiles/filedetails/?id=803029506)) -- Turkish Language ([Türkçe Yama](http://paradoxfan.com/forum/index.php?topic=51341.0)) -- Russian Language (Already in the Mod thanks to the [Community of Strategium.ru](https://www.strategium.ru)) -- French Language (Integrated in the Mod, not finished, experimental stage) -- German Language (Integrated in the Mod, not finished, experimental stage) -- Japanese Language ([+JP: The Great War](http://steamcommunity.com/sharedfiles/filedetails/?id=854550667&searchtext=%2BJP%3A+The+Great+War)) -- Spanish Language (Integrated in the Mod, not finished, experimental stage) -- Portugês do Brazil (Integrated in the Mod, not finished, experimental stage) +- English +- French (Integrated in the Mod) +- Russian (Already in the Mod thanks to the [Community of Strategium.ru](https://www.strategium.ru)) +- Japanese ([+JP: The Great War](http://steamcommunity.com/sharedfiles/filedetails/?id=854550667&searchtext=%2BJP%3A+The+Great+War)) +- Polish ([The Great War: Polskie Tłumaczenie](http://steamcommunity.com/sharedfiles/filedetails/?id=1132448900)) +- Turkish ([Türkçe Yama](http://paradoxfan.com/forum/index.php?topic=51341.0)) +- Chinese ([Current Status](http://steamcommunity.com/workshop/filedetails/discussion/699709023/1698293068432235972)) +- German (Integrated in the Mod, experimental stage) +- Korean ([The Great War - Korean Translation](http://steamcommunity.com/sharedfiles/filedetails/?id=959210411)) +- Portugês do Brazil (Integrated in the Mod, experimental stage) +- Spanish (Integrated in the Mod, experimental stage) + /!\ Warning /!\ Old Saves may not work with newer versions of the Mod @@ -91,6 +94,9 @@ THE FOLLOWING PEOPLE ALSO CONTRIBUTED ON THE PROJECT - Shkiv - BaCe21 - Felixiinho + - NicolasGrosjean + - GABRIELN13 ---------- -[Flickering Flags Fix](http://steamcommunity.com/sharedfiles/filedetails/?id=850835220) made by Chairman Meow \ No newline at end of file +[Flickering Flags Fix](http://steamcommunity.com/sharedfiles/filedetails/?id=850835220) made by Chairman Meow +[Austro-Hungarians Voices](http://steamcommunity.com/sharedfiles/filedetails/?id=946923873) made by Geodomus \ No newline at end of file diff --git a/mod/TheGreatWar.mod b/mod/TheGreatWar.mod index 85e5951b2..0680e1fa9 100755 --- a/mod/TheGreatWar.mod +++ b/mod/TheGreatWar.mod @@ -8,4 +8,4 @@ tags={ } picture="tgw_picture.png" remote_file_id="699709023" -supported_version="1.4.2" +supported_version="1.5" diff --git a/mod/thegreatwar/common/ai_strategy/ITA.txt b/mod/thegreatwar/common/ai_strategy/ITA.txt new file mode 100644 index 000000000..555fd27f1 --- /dev/null +++ b/mod/thegreatwar/common/ai_strategy/ITA.txt @@ -0,0 +1,20 @@ +italoturkish_war = { + enable = { + original_tag = ITA + ITA = { + has_country_flag = italian_libya_war + NOT = { + has_country_flag = ITA_Lib_War_End + } + } + } + abort = { + has_country_flag = ITA_Lib_War_End + } + + ai_strategy = { + type = area_priority + id = africa + value = 200 + } +} \ No newline at end of file diff --git a/mod/thegreatwar/common/buildings/00_buildings.txt b/mod/thegreatwar/common/buildings/00_buildings.txt index d2c11d660..c49777804 100755 --- a/mod/thegreatwar/common/buildings/00_buildings.txt +++ b/mod/thegreatwar/common/buildings/00_buildings.txt @@ -19,7 +19,7 @@ buildings = { base_cost_conversion = 2400 military_production = 1 icon_frame = 2 - max_level = 40 + max_level = 20 shares_slots = yes value = 8 } @@ -30,7 +30,7 @@ buildings = { base_cost_conversion = 6000 general_production = 1 icon_frame = 1 - max_level = 40 + max_level = 20 shares_slots = yes value = 5 } @@ -40,7 +40,7 @@ buildings = { base_cost = 1250 icon_frame = 5 air_base = yes - max_level = 20 + max_level = 10 value = 1 } @@ -53,7 +53,7 @@ buildings = { only_costal = yes is_port = yes icon_frame = 6 - max_level = 20 + max_level = 10 value = 1 } diff --git a/mod/thegreatwar/common/decisions/CHI_decisions.txt b/mod/thegreatwar/common/decisions/CHI_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/CHI_warlord_decisions.txt b/mod/thegreatwar/common/decisions/CHI_warlord_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/ENG.txt b/mod/thegreatwar/common/decisions/ENG.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/FRA.txt b/mod/thegreatwar/common/decisions/FRA.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/GER.txt b/mod/thegreatwar/common/decisions/GER.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/JAP.txt b/mod/thegreatwar/common/decisions/JAP.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/MAN_decisions.txt b/mod/thegreatwar/common/decisions/MAN_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/PRC.txt b/mod/thegreatwar/common/decisions/PRC.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SAF.txt b/mod/thegreatwar/common/decisions/SAF.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SOV.txt b/mod/thegreatwar/common/decisions/SOV.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SS.txt b/mod/thegreatwar/common/decisions/SS.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/USA.txt b/mod/thegreatwar/common/decisions/USA.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/WTT_border_conflicts.txt b/mod/thegreatwar/common/decisions/WTT_border_conflicts.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/WTT_politcal_power_struggle_decisions.txt b/mod/thegreatwar/common/decisions/WTT_politcal_power_struggle_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/anti_japan_infiltration.txt b/mod/thegreatwar/common/decisions/anti_japan_infiltration.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/CHI_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/CHI_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/FRA_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/FRA_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/GER_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/GER_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/JAP_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/JAP_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/MAN_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/MAN_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/PRC_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/PRC_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/SOV_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/SOV_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/SS_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/SS_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/USA_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/USA_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/political_decisions.txt b/mod/thegreatwar/common/decisions/political_decisions.txt new file mode 100755 index 000000000..30e449b8f --- /dev/null +++ b/mod/thegreatwar/common/decisions/political_decisions.txt @@ -0,0 +1,174 @@ +political_actions = { + give_refuge_ger = { + + icon = generic_research + + allowed = { + OR = { + original_tag = ENG + original_tag = USA + original_tag = FRA + original_tag = CAN + } + NOT = { has_government = fascism } + NOT = { has_government = communism } + } + cost = 100 + fire_only_once = yes + + days_remove = -1 + + available = { + GER = { NOT = { has_government = ROOT } } + } + + modifier = { + research_time_factor = -0.03 + stability_factor = -0.05 + } + + remove = { + OR = { + GER = { has_government = ROOT } + AND = { + country_exists = WGR + WGR = { has_government = ROOT } + } + AND = { + country_exists = DDR + DDR = { has_government = ROOT } + } + } + } + + ai_will_do = { + factor = 1 + } + } + give_refuge_ita = { + + icon = generic_research + + allowed = { + OR = { + original_tag = ENG + original_tag = USA + original_tag = FRA + original_tag = CAN + } + NOT = { has_government = fascism } + NOT = { has_government = communism } + } + cost = 100 + fire_only_once = yes + days_remove = -1 + + available = { + ITA = { NOT = { has_government = ROOT } } + } + + modifier = { + research_time_factor = -0.03 + stability_factor = -0.05 + } + + remove = { + ITA = { has_government = ROOT } + } + ai_will_do = { + factor = 1 + } + } + + institute_press_censorship_fascist_state = { + + icon = generic_political_discourse + + visible = { + has_government = fascism + } + + modifier = { + communism_drift = -0.01 + fascism_drift = 0.03 + democratic_drift = -0.01 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_democratic_state = { + + icon = generic_political_discourse + + visible = { + has_government = democratic + } + + modifier = { + communism_drift = -0.01 + fascism_drift = -0.01 + democratic_drift = 0.03 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_communist_state = { + + icon = generic_political_discourse + + visible = { + has_government = communism + } + + modifier = { + communism_drift = 0.03 + fascism_drift = -0.01 + democratic_drift = -0.01 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_neutrality_state = { + + icon = generic_political_discourse + + visible = { + has_government = neutrality + } + + modifier = { + communism_drift = -0.01 + fascism_drift = -0.01 + democratic_drift = -0.01 + neutrality_drift = 0.03 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } +} \ No newline at end of file diff --git a/mod/thegreatwar/common/defines/00_defines.lua b/mod/thegreatwar/common/defines/00_defines.lua index c7980fe69..cbdbcb093 100755 --- a/mod/thegreatwar/common/defines/00_defines.lua +++ b/mod/thegreatwar/common/defines/00_defines.lua @@ -11,6 +11,10 @@ NGame = { COMBAT_LOG_MAX_MONTHS = 12, MESSAGE_TIMEOUT_DAYS = 60, -- Useful if running the handsoff game. The popup messages that doesn't require the player respond will automatically hide after some timeout. AIR_LOG_TIMEOUT_HOURS = 24, -- Data storring data + EVENT_TIMEOUT_DEFAULT = 13, -- Default days before an event times out if not scripted + MISSION_REMOVE_FROM_INTERFACE_DEFAULT = 13, -- Default days before a mission is removed from the interface after having failed or completed + DECISION_ALERT_TIMEOUT_DAYS = 30, -- Days left when player will be alerted about timing out events or decisions + NAVAL_COMBAT_CONVOY_SIZE = 0.20, -- Size of a convoy in a naval battle. Used to determine the size of the fleet when intercepting convoy. }, NDiplomacy = { @@ -25,6 +29,11 @@ NDiplomacy = { MAX_OPINION_VALUE = 100, -- Max opinion value cap. MIN_OPINION_VALUE = -100, -- Min opinion value cap. BASE_TRUCE_PERIOD = 30, -- Base truce period in days. + TRUCE_PERIOD_AFTER_KICKING_FROM_FACTION = 30, -- Truce period after kicking someone from faction in days. + NUM_DAYS_TO_ENABLE_KICKING_NEW_MEMBERS_OF_FACTION = 90, -- Number of days before being able to kick a new member of faction + NUM_DAYS_TO_ENABLE_REINVITE_KICKED_NATIONS = 90, -- Number of days before being able to re invite a kicked nation to your faction + BASE_NEGATIVE_OPINION_AFTER_BEING_KICKED = 20, -- Negative opinion that will be received after kicking a nation + DECAY_RATE_OF_NEGATIVE_OPINION_AFTER_BEING_KICKED = 1, -- Weekly decay rate of the negative opinion TRUCE_BREAK_COST_PP = 200, -- Base cost in PP of breaking a truce by joining a war or accepting a call to war ( you cannot declare war yourself until the truce if up ), this is then multiplied by the time left on the truce ( so once half the truce is up it only cost 50% of this ) BASE_PEACE_ANNEX_FACTOR = 100, -- Base factor for annexation in %. BASE_PEACE_PUPPET_FACTOR = 100, -- Base factor for puppet in %. @@ -35,6 +44,9 @@ NDiplomacy = { BASE_IMPROVE_RELATION_COST = 10, -- Political power cost to initiate relation improvement BASE_IMPROVE_RELATION_SAME_IDEOLOGY_GROUP_MAINTAIN_COST = 0.2, -- Political power cost each update when boosting relations with nation of same ideology BASE_IMPROVE_RELATION_DIFFERENT_IDEOLOGY_GROUP_MAINTAIN_COST = 0.4, -- Political power cost each update when boosting relations with nation of different ideology + BASE_SEND_ATTACHE_COST = 100, -- Political power cost to send attache + BASE_SEND_ATTACHE_CP_COST = 50.0, -- Command Power sent attache usage cost + BASE_SEND_ATTACHE_MAINTAIN_COST = 0, -- Political power cost each update when sending the attache to another country BASE_GENERATE_WARGOAL_DAILY_PP = 0.2, -- Daily pp cost for generation of wargoals WARGOAL_VERSUS_MAJOR_AT_WAR_REDUCTION = -0.75, -- reduction of pp cost for wargoal vs major at war. WARGOAL_WORLD_TENSION_REDUCTION = -0.5, -- Reduction of pp cost for wargoal at 100% world tension, scales linearly @@ -102,6 +114,7 @@ NDiplomacy = { MAX_PARTICIPANTS_FOR_MAJOR_COUNTRIES = 5, -- If we have more then x aggressors/defenders we only list major countries in tooltip for warscore progressbar or entry in world tension view OPINION_FOR_DEMO_FROM_WT_GENERATION = -2.0, -- How much less do democracies like us if we generate world tension NOT_READY_FOR_WAR_BASE = -50, -- AI should be unwilling to enter accept a call to war if not ready for war against the relevant enemies. + FRONT_IS_DANGEROUS = -100, -- AI should be unwilling to enter accept a call to war if front is too dangerous. NOT_READY_FOR_WAR_VAL_PER_DAY_SINCE_CALL = 1, -- Value modifying the not ready base over time. PEACE_MIN_SCORE = 0.3, -- Value how much of your score you are always allowed to take TAKE_STATES_PUPPET_COST_MULT = 0.5, -- Cost multiplier for feeding states to a puppet that you have created, assuming the puppet currently owns the states @@ -118,6 +131,8 @@ NDiplomacy = { LL_TO_PUPPET_AUTONOMY_DAILY_BASE = 0.0, -- If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy LL_TO_PUPPET_AUTONOMY_DAILY_FACTOR = -0.01, -- If overlord lend leases equipment to puppet of higher tech level as they have, puppet losses autonomy AUTONOMY_FREEDOM_FROM_CAPITULATE = 0.5, -- if overlord capitulate you get this + ATTACHE_TO_SUBJECT_EFFECT = -0.05, -- If overlord sent attaches to the subject it losses autonomy + ATTACHE_TO_OVERLORD_EFFECT = 0.05, -- If subject sent attaches to the overlord it gains autonomy AUTONOMY_LEVEL_CHANGE_PP_COST_BASE = 50.0, -- Base cost of changing level of autonomy AUTONOMY_LEVEL_CHANGE_PP_ANNEX = 300, -- Annexation cost @@ -136,7 +151,7 @@ NDiplomacy = { }, NCountry = { - EVENT_PROCESS_OFFSET = 20, -- Events are checked every X day per character or province (1 is ideal, but CPU heavy) + EVENT_PROCESS_OFFSET = 20, -- Events are checked every X day per country or state (1 is ideal, but CPU heavy) BASE_RESEARCH_SLOTS = 2, -- Base number of research slots per country. VP_TO_SUPPLY_BASE = 1, -- Bonus to supply from a VP, no matter the level VP_TO_SUPPLY_BONUS_CONVERSION = 0.1, -- Bonus to supply local supplies from Victory Points, multiplied by this aspect and rounded to closest integer @@ -168,9 +183,10 @@ NCountry = { INDUSTRY_SCORE_MULTIPLIER = 1.0, -- Based on number of factories. PROVINCE_SCORE_MULTIPLIER = 0.1, -- Based on number of controlled provinces. NUCLEAR_PRODUCTION_SCALE = 365, -- +1 nuclear_production gives 1 nuke per year - NUCLEAR_BOMB_DROP_UNITY_EFFECT_MAX_INFRA = 0.2, -- Reduce enemy national unity on nuking a province, the value scales with infrastructure up to this number - NUCLEAR_BOMB_DROP_UNITY_EFFECT_MAX_VP = 3, -- National unity will be scaled down if there's less VP than this in the province - WEEKLY_UNITY_GAIN = 0.0, + NUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_INFRA = 0.2, -- Reduce enemy national war support on nuking a province, the value scales with infrastructure up to this number + NUCLEAR_BOMB_DROP_WAR_SUPPORT_EFFECT_MAX_VP = 3,-- War support will be scaled down if there's less VP than this in the province + WEEKLY_STABILITY_GAIN = 0.0, + WEEKLY_WAR_SUPPORT_GAIN = 0.0, RESOURCE_ORIGIN_PRIORITY = 1, -- Default convoy priority for resources shipped internally RESOURCE_EXPORT_PRIORITY = 1, -- Default convoy priority for export trade RESOURCE_LENDLEASE_PRIORITY = 1, -- Default convoy priority for export lend lease @@ -179,8 +195,20 @@ NCountry = { LOCAL_MANPOWER_ACCESSIBLE_FACTOR = 0.5, -- accessible recruitable factor base LOCAL_MANPOWER_ACCESSIBLE_NON_CORE_FACTOR = 0.02, -- accessible recruitable factor base STATE_CONTROLLER_VP_RATIO_FLIP = 0.5, -- If current state controller has less share than this of state total and no armies in it the state changes controller - DEFAULT_NATIONAL_UNITY = 0.7, -- Default national unity if not scripted otherwise. - MAX_NATIONAL_UNITY = 0.90, + DEFAULT_STABILITY = 0.5, -- Default stability if not scripted otherwise. + DEFAULT_WAR_SUPPORT = 0.5, -- Default war support if not scripted otherwise. + BASE_STABILITY_WAR_FACTOR = -0.3, -- Default stability war factor + BASE_STABILITY_PARTY_POPULARITY_FACTOR = 0.15, -- Default stability rulling party popularity factor + MIN_COUP_STABILITY_FACTOR = 0.0, -- Min value of coup factor in stability + MAX_COUP_STABILITY_FACTOR = 2.0, -- Max value of coup factor in stability + MIN_COUP_SUCCESS_STABILITY = 0.8, -- Max stability when coup will happen + WAR_SUPPORT_OFFNSIVE_WAR = -0.2, -- Impact of being in offensive war + WAR_SUPPORT_DEFENSIVE_WAR = 0.3, -- Impact of being in defensive war + WAR_SUPPORT_TENSION_IMPACT = 0.3, -- Total impact of world tension + MIN_STABILITY = 0.0, + MAX_STABILITY = 1.0, + MIN_WAR_SUPPORT = 0.0, + MAX_WAR_SUPPORT = 1.0, FRONT_PROVINCE_SCORE = 20, -- Max province score of a front. Used for the hostile troop alert FRONT_PROVINCE_SCORE_HOSTILE_TROOPS = -1, -- If province score in a front is below this value we are losing territory, and hostile troop alert will show. MAJOR_IC_RATIO = 3, -- difference in total factories needed to be considered major with respect to other nation @@ -196,6 +224,7 @@ NCountry = { MAX_INTELLIGENCE_FIELDED_MANPOWER_DATA_DEVIATION = 0.35, -- Max deviation in estimating enemy fielded manpower amount ( 0.0 - 1.0 ) MIN_MANPOWER_RATIO = 0.15, -- Min manpower ratio to show manpower alert ARMY_IMPORTANCE_FACTOR = 5.0, -- Army factor for AI and calculations + TERRAIN_IMPORTANCE_FACTOR = 5.0, -- Terrain base factor for state strategic value VICTORY_POINTS_IMPORTANCE_FACTOR = 5.0, -- State victory points importance factor for AI and calculations BUILDING_IMPORTANCE_FACTOR = 3.0, -- State building importance factor for AI and calculations RESOURCE_IMPORTANCE_FACTOR = 0.1, -- State resource importance factor for AI and calculations @@ -219,13 +248,33 @@ NCountry = { AUTONOMOUS_SPILLOVER = 0.025, -- Total score that can be saved to reach next level CIVIL_WAR_INVOLVEMENT_MIN_TENSION = 0.5, -- base value of world tension to involve other sides to the civil war UNCAPITULATE_LEVEL = 0.1, -- if we reclaim this much and our capital we reset capitulate status + BASE_SURRENDER_LIMIT = 0.8, -- Base level of occupation required for country surrender + BASE_MOBILIZATION_SPEED = 0.01, -- Base speed of manpower mobilization #in 1/1000 of 1 % + BOMBING_WAR_SUPPORT_SCALE = -0.00003, -- Scaling of health damaged by bombers to war support impact + MAX_BOMBING_WAR_SUPPORT_IMPACT = 0.3, -- Max impact of bombing on the war support + INTERCEPTION_WAR_SUPPORT_SCALE = 0.00002, -- Scaling of interceptions to war support impact + HEROES_BEING_KILLED_WAR_SUPPORT_IMPACT = 0.3, -- Max impact of war heroes being killed + HEROES_BEING_KILLED_WAR_SUPPORT_SCALE = 0.008, -- Scaling of war heroes total damage to war support + INTERCEPTION_BOMBING_WAR_SUPPORT_IMPACT = 0.3, -- Max impact of interceptions on the war support + NUM_DAYS_TO_FULLY_DELETE_STOCKPILED_EQUIPMENT = 90, -- time in days to fully delete equipments from stockpile. when you delete an equipment, they go to a temporary hidden pool which still can be seized + AIR_SUPPLY_CONVERSION_SCALE = 0.05, -- Conversion scale for planes to air supply + AIR_SUPPLY_DROP_EXPIRATION_HOURS = 168, -- Air drop length after being dropped + STARTING_COMMAND_POWER = 0.0, -- starting command power for every country + BASE_MAX_COMMAND_POWER = 100.0, -- base value for maximum command power + BASE_COMMAND_POWER_GAIN = 0.006, -- base value for daily command power gain + AIR_VOLUNTEER_PLANES_LIMIT = 0.2, -- Ratio for volunteer planes available for sending in relation to sender air force + AIR_VOLUNTEER_BASES_CAPACITY_LIMIT = 0.1, -- Ratio for volunteer planes available for sending in relation to receiver air base capacity + ATTACHE_XP_SHARE = 0.2, -- Country received xp from attaches + SPECIAL_FORCES_CAP_BASE = 0.05, -- Max ammount of special forces battalions is total number of non-special forces battalions multiplied by this and modified by a country modifier + SPECIAL_FORCES_CAP_MIN = 24, -- You can have a minimum of this many special forces battalions, regardless of the number of non-special forces battalions you have, this can also be modified by a country modifier + DAYS_OF_WAR_BEFORE_SURRENDER = 7, -- Number of days a war has to have existed before anyone can surrender in it }, NProduction = { MAX_EQUIPMENT_RESOURCES_NEED = 3, -- Max number of different strategic resources an equipment can be dependent on. MAX_CIV_FACTORIES_PER_LINE = 15, -- Max number of factories that can be assigned a single production line. MAX_NAV_FACTORIES_PER_LINE = 15, - MAX_MIL_FACTORIES_PER_LINE = 15, + MAX_MIL_FACTORIES_PER_LINE = 150, EFFICIENCY_LOSS_PER_UNUSED_DAY = 1, -- Daily loss of efficiency for unused factory slots ( efficiency is tracked per factory slot in the production line ) MAX_LINE_RESOURCE_PENALTY = 90, -- Max penalty factor for production lines lacking strategic resources in %. RESOURCE_PENALTY_WARNING_CRITICAL_RATIO = 0.8, -- Switch to red progress bar if penalty is over threshold @@ -275,7 +324,7 @@ NTechnology = { NPolitics = { BASE_LEADER_TRAITS = 3, -- Base amount of leader traits. MAX_RANDOM_LEADERS = 1, -- Maximum amount random leader to have per party. - BASE_POLITICAL_POWER_INCREASE = 2, -- Weekly increase of PP. + BASE_POLITICAL_POWER_INCREASE = 1, -- Weekly increase of PP. ARMY_LEADER_COST = 5, -- cost for recruiting new leaders, 'this value' * number_of_existing_leaders_of_type NAVY_LEADER_COST = 5, -- cost for recruiting new leaders, 'this value' * number_of_existing_leaders_of_type GOAL_COST_FACTOR = 1.0, -- Multiplayer for cost of political goals @@ -297,7 +346,7 @@ NBuildings = { NAVALBASE_REPAIR_MULT = 0.075, -- Each level of navalbase building repairs X strength. The value is spread on all ships needed reparation. Fe Navalbase lvl 5 x 0.5 str repair = 2.5 str repaired over 10 ships, so each ship repair hourly 0.25 str. RADAR_RANGE_BASE = 20, -- Radar range base, first level radar will be this + min, best radar will be this + max RADAR_RANGE_MIN = 20, -- Radar range (from state center to province center) in measure of map pixels. Exluding techs. - RADAR_RANGE_MAX = 220, -- Range is interpolated between building levels 1-15. + RADAR_RANGE_MAX = 200, -- Range is interpolated between building levels 1-15. RADAR_INTEL_EFFECT = 40, -- Province covered by radar increases intel by 10 (where 255 is max). Province may be covered by multiple radars, then the value sums up. ENCRYPTION_INTEL_EFFECT = 50, -- Intel level effect by encryption (reduces intel gained from country with encryption higher than other countries decryption) DECRYPTION_INTEL_EFFECT = 50, -- Intel level effect by decryption (increases intel gained from country with decryption lower than other countries decryption) @@ -310,6 +359,8 @@ NBuildings = { MAX_SHARED_SLOTS = 25, -- Max slots shared by factories OWNER_CHANGE_EXTRA_SHARED_SLOTS_FACTOR = 0.5, --Scale factor of extra shared slots when state owner change. DESTRUCTION_COOLDOWN_IN_WAR = 30, -- Number of days cooldown between removal of buildings in war times + + INFRASTRUCTURE_RESOURCE_BONUS = 0.1, -- multiplactive resource bonus for each level of (non damaged) infrastructure }, NDeployment = { @@ -324,6 +375,8 @@ NMilitary = { ZERO_ORG_MOVEMENT_MODIFIER = -0.8, -- speed impact at 0 org. INFRA_ORG_IMPACT = 0.5, -- scale factor of infra on org regain. + UNIT_DAMAGE_TO_WAR_SUPPORT_REDUCTION_MULT = 0.5, -- if a unit reduces war support when it is damaged, this base multiplier is multiplied by the total damage they suffered to convert it war support damage + INFRASTRUCTURE_MOVEMENT_SPEED_IMPACT = -0.05, -- speed penalty per infrastucture below maximum. WAR_SCORE_LOSSES_RATIO = 0.2, -- Scale how much losses will affect warscore ( per 1000 losses ). @@ -332,8 +385,11 @@ NMilitary = { WAR_SCORE_AIR_WORTH_CAP = 1000, -- the warscore limit we get from strategic bombing WAR_SCORE_AIR_MONTHLY_FALLOFF = 10, -- how much the warscore we got from the strategic bombing falls off every month. - CORPS_COMMANDER_CAP = 24, -- how many a corps commander is limited to. 0 = inf - FIELD_MARSHALL_CAP = 0, -- how many a marshall is limited to. 0 = inf + CORPS_COMMANDER_DIVISIONS_CAP = 24, -- how many divisions a corps commander is limited to. 0 = inf, < 0 = blocked + CORPS_COMMANDER_ARMIES_CAP = -1, -- how many armies a corps commander is limited to. 0 = inf, < 0 = blocked + FIELD_MARSHAL_DIVISIONS_CAP = 24, -- how many divisions a field marshall is limited to. 0 = inf, < 0 = blocked + FIELD_MARSHAL_ARMIES_CAP = 5, -- how many armies a field marshall is limited to. 0 = inf, < 0 = blocked + UNIT_LEADER_GENERATION_CAPITAL_CONTINENT_FACTOR = 100, --Integer factor to multiply manpower. RECON_SKILL_IMPACT = 5, -- how many skillpoints is a recon advantage worth when picking a tactic. @@ -343,9 +399,9 @@ NMilitary = { MAX_DIVISION_SUPPORT_WIDTH = 1, -- Max width of support in division designer. MAX_DIVISION_SUPPORT_HEIGHT = 5, -- Max height of support in division designer. - BASE_DIVISION_BRIGADE_GROUP_COST = 25, --Base cost to unlock a regiment slot, #HOI4TGW ::: BASE_DIVISION_BRIGADE_GROUP_COST = 20, - BASE_DIVISION_BRIGADE_CHANGE_COST = 9, --Base cost to change a regiment column. #HOI4TGW ::: BASE_DIVISION_BRIGADE_CHANGE_COST = 5, - BASE_DIVISION_SUPPORT_SLOT_COST = 13, --Base cost to unlock a support slot #HOI4TGW ::: BASE_DIVISION_SUPPORT_SLOT_COST = 10, + BASE_DIVISION_BRIGADE_GROUP_COST = 20, --Base cost to unlock a regiment slot, + BASE_DIVISION_BRIGADE_CHANGE_COST = 5, --Base cost to change a regiment column. + BASE_DIVISION_SUPPORT_SLOT_COST = 10, --Base cost to unlock a support slot MAX_ARMY_EXPERIENCE = 999, --Max army experience a country can store #HOI4TGW ::: MAX_ARMY_EXPERIENCE = 500, MAX_NAVY_EXPERIENCE = 999, --Max navy experience a country can store #HOI4TGW ::: MAX_NAVY_EXPERIENCE = 500, @@ -393,7 +449,7 @@ NMilitary = { MULTIPLE_COMBATS_PENALTY = -0.5, -- defender penalty if attacked from multiple directions DIG_IN_FACTOR = 0.02, -- bonus factor for each dug-in level LEADER_SKILL_FACTOR = 0.05, -- bonus per skill level of leader - BASE_LEADER_TRAIT_GAIN_XP = 1, -- Base xp gain for traits per hour. + BASE_LEADER_TRAIT_GAIN_XP = 0.5, -- Base xp gain for traits per hour. MAX_NUM_TRAITS = 6, -- cant have more ENEMY_AIR_SUPERIORITY_IMPACT = -0.5, -- effect on defense due to enemy air superiorty ENEMY_AIR_SUPERIORITY_DEFENSE = 0.70, -- more AA attack will approach this amount of help (diminishing returns) @@ -448,11 +504,13 @@ NMilitary = { EQUIPMENT_COMBAT_LOSS_FACTOR = 0.7, -- % of equipment lost to strength ratio in combat, so some % is returned if below 1 SUPPLY_USE_FACTOR_MOVING = 1.5, -- supply use when moving/fighting vs inactive SUPPLY_USE_FACTOR_INACTIVE = 0.95, - SUPPLY_GRACE = 72, -- troops always carry 3 days of food and supply + SUPPLY_GRACE = 72, -- troops always carry 3 days of food and supply + SUPPLY_GRACE_MAX_REDUCE_PER_HOUR = 2, -- supply grace is not decreased instantly when it is buffed temporarily and buff is removed MAX_OUT_OF_SUPPLY_DAYS = 30, -- how many days of shitty supply until max penalty achieved OUT_OF_SUPPLY_ATTRITION = 0.3, -- max attrition when out of supply OUT_OF_SUPPLY_SPEED = -0.8, -- max speed reduction from supply NON_CORE_SUPPLY_SPEED = -0.5, -- we are not running on our own VP supply so need to steal stuff along the way + NON_CORE_SUPPLY_AIR_SPEED = -0.25, -- we are not running on our own VP supply so need to steal stuff along the way, a bit less due to air supply OUT_OF_SUPPLY_MORALE = -0.3, -- max org regain reduction from supply TRAINING_ATTRITION = 0.06, -- amount of extra attrition from being in training TRAINING_MIN_STRENGTH = 0.1, -- if strength is less than this, the unit will pause training until it's been reinforced @@ -469,8 +527,9 @@ NMilitary = { LOW_ORG_FOR_ATTACK = 0.5, -- at what org % we start affecting speed when doign hostile moves. scales down ZERO_ORG_MOVEMENT_MODIFIER PLANNING_DECAY = 0.01, + PLAYER_ORDER_PLANNING_DECAY = 0.08, -- Amount of planning lost due to player manual order PLANNING_GAIN = 0.02, - PLANNING_MAX = 0.5, -- can get more from techs + PLANNING_MAX = 0.3, -- can get more from techs CIVILWAR_ORGANIZATION_FACTOR = 0.3, -- Multiplier of org for both sides when civilwar. LAND_COMBAT_ATTACKER_WINNING = 0.65, -- Above this means attacker is winning LAND_COMBAT_DEFENDER_WINNING = 0.35, -- Below this means defender is winning @@ -482,9 +541,10 @@ NMilitary = { PLAN_NEIGHBORING_ENEMY_PROVINCE_FACTOR = 0.7, -- When calculating the importance of provinces, it takes number of enemy provinces into account, factored by this PLAN_PROVINCE_BASE_IMPORTANCE = 2.0, -- Used when calculating the calue of front and defense area provinces for the battle plan system - PLAN_PROVINCE_LOW_VP_IMPORTANCE_AREA = 2.0, -- Used when calculating the calue of defense area in the battle plan system - PLAN_PROVINCE_MEDIUM_VP_IMPORTANCE_AREA = 5.0, -- Used when calculating the calue of defense area in the battle plan system - PLAN_PROVINCE_HIGH_VP_IMPORTANCE_AREA = 50.0, -- Used when calculating the calue of defense area in the battle plan system + PLAN_PROVINCE_LOW_VP_IMPORTANCE_AREA = 2.0, -- Used when calculating the value of defense area in the battle plan system + PLAN_PROVINCE_MEDIUM_VP_IMPORTANCE_AREA = 5.0, -- Used when calculating the value of defense area in the battle plan system + PLAN_PROVINCE_HIGH_VP_IMPORTANCE_AREA = 10.0, -- Used when calculating the value of defense area in the battle plan system + PLAN_PROVINCE_CAPITAL_IMPORTANCE_AREA = 50.0, -- Used when calculating the balue of defense area in the battle plan system PLAN_PROVINCE_LOW_VP_IMPORTANCE_FRONT = 2.0, -- Used when calculating the calue of fronts in the battle plan system PLAN_PROVINCE_MEDIUM_VP_IMPORTANCE_FRONT = 2.25, -- Used when calculating the calue of fronts in the battle plan system @@ -492,19 +552,22 @@ NMilitary = { PLAN_SHARED_FRONT_PROV_IMPORTANCE_FACTOR = 0.8, -- If fornt orders share end provinces, they should each have a somewhat reduced prio due to it being shared. - PLAN_PORVINCE_PORT_BASE_IMPORTANCE = 9.0, -- Added importance for area defense province with a port - PLAN_PORVINCE_PORT_LEVEL_FACTOR = 0.5, -- Bonus factor for port level + PLAN_PORVINCE_PORT_BASE_IMPORTANCE = 12.0, -- Added importance for area defense province with a port + PLAN_PORVINCE_PORT_LEVEL_FACTOR = 1.5, -- Bonus factor for port level PLAN_PORVINCE_AIRFIELD_BASE_IMPORTANCE = 3.0, -- Added importance for area defense province with air field PLAN_PORVINCE_AIRFIELD_POPULATED_FACTOR = 1.5, -- Bonus factor when an airfield has planes on it PLAN_PORVINCE_AIRFIELD_LEVEL_FACTOR = 0.25, -- Bonus factor for airfield level PLAN_PORVINCE_RESISTANCE_BASE_IMPORTANCE = 10.0, -- Used when calculating the calue of defense area provinces for the battle plan system (factored by resistance level) + + PLAN_TAKE_UNIT_PAIN_DISTANCE_SAME_CONTROLLER_AREA = 24.0, -- Used to lower how painful it is to take a unit for defense order within same controller area + PLAN_TAKE_UNIT_PAIN_DISTANCE_OTHER_CONTROLLER_AREA = 12.0, -- Used to lower how painful it is to take a unit for defense order from different controller area -- These need to result in province value > 1.0 for it to matter. PLAN_AREA_DEFENSE_ENEMY_CONTROLLER_SCORE = 15.0,-- Score applied to provinces in the defense area order controlled by enemies PLAN_AREA_DEFENSE_ENEMY_UNIT_FACTOR = -2.0, -- Factor applied to province score in area defense order per enemy unit in that province PLAN_AREA_DEFENSE_FORT_IMPORTANCE = 0.25, -- Used when calculating the calue of defense area provinces for the battle plan system, works as multipliers on the rest - PLAN_AREA_DEFENSE_COASTAL_FORT_IMPORTANCE = 5.0,-- Used when calculating the calue of defense area provinces for the battle plan system - PLAN_AREA_DEFENSE_COAST_NO_FORT_IMPORTANCE = 2.0,-- Used when calculating the calue of defense area provinces for the battle plan system + PLAN_AREA_DEFENSE_COASTAL_FORT_IMPORTANCE = 3.0,-- Used when calculating the calue of defense area provinces for the battle plan system + PLAN_AREA_DEFENSE_COAST_NO_FORT_IMPORTANCE = 1.1,-- Used when calculating the calue of defense area provinces for the battle plan system PLAN_STICKINESS_FACTOR = 100.0, -- Factor used in unitcontroller when prioritizing units for locations @@ -536,6 +599,7 @@ NMilitary = { COMBAT_OVER_WIDTH_PENALTY = -2, -- over combat width penalty per %. COMBAT_OVER_WIDTH_PENALTY_MAX = -0.33, -- over combat width max (when you cant join no more). RETREAT_SPEED_FACTOR = 0.25, -- speed bonus when retreating + WITHDRAWING_SPEED_FACTOR = 0.15, -- speed bonus when withdrawing STRATEGIC_SPEED_BASE = 10.0, -- Speed of strategic redeployment STRATEGIC_INFRA_SPEED = 10.0, -- Max of additional speed gained trouh=gh level for strategic redeployment per infra STRATEGIC_REDEPLOY_ORG_RATIO = 0.1, -- Ratio of max org while strategic redeployment @@ -563,6 +627,72 @@ NMilitary = { FRONT_MIN_PATH_TO_REDEPLOY = 8, -- If a units path is at least this long to reach its front location, it will strategically redeploy. ARMY_INITIATIVE_REINFORCE_FACTOR = 0.25, -- scales initiative for reinforce chance + + BASE_CAPTURE_EQUIPMENT_RATIO = 0.0, -- after a successful land combat, ratio of the equipments that are being captured/salvaged from enemy's lost equipment + + ACCLIMATIZATION_IN_COMBAT_SPEED_FACTOR = 3, -- Acclimatization speed multiplier while being in combat. + ACCLIMATIZATION_SPEED_GAIN = 0.15, -- A variable used to balance the overall speed of gaining the acclimatization + ACCLIMATIZATION_LOSS_SPEED_FACTOR = 2.0, -- Loosing one acclimatization while being under affect of the opposite climate should cause it to drop down much faster than gaining. + + ABILITY_STAFF_OFFICE_PLAN_COST = 2.0, -- cost of using staff office plan ability + ABILITY_STAFF_OFFICE_PLAN_BOOST_RATIO = 0.5, -- ratio of planning done when staff office plan ability is used + + PROMOTE_LEADER_CP_COST = 30.0, -- cost of promoting a leader + + CORPS_COMMANDER_ASSIGNABLE_TRAIT_NUM = 2, -- maximum number of traits that can be assigned to corps commanders + FIELD_MARSHAL_ASSIGNABLE_TRAIT_NUM = 3, -- maximum number of traits that can be assigned to field marshalls + NAVY_LEADER_ASSIGNABLE_TRAIT_NUM = 0, -- maximum number of traits that can be assigned to navy leaders + + FIELD_MARSHAL_ARMY_BONUS_RATIO = 0.5, -- ratio to apply regular bonuses FM bonuses to armies + + FIELD_MARSHAL_XP_RATIO = 0.25, -- xp gain ratio for army group leaders + + GARRISON_ORDER_ARMY_CAP_FACTOR = 3.0, -- armies gets increased cap when they are garrisoned + + COMMANDER_LEVEL_UP_STAT_COUNT = 3, -- num stats gained on level up + COMMANDER_LEVEL_UP_STAT_WEIGHTS = {5, 5, 5, 5}, -- level up stat random base weights attack, defense, planning, logistics + + COMMANDER_LEVEL_UP_STAT_COUNT = 3, -- num stats gained on level up + + UNIT_LEADER_INITIAL_TRAIT_SLOT = { -- trait slot for 0 level leader + 1.0, -- field marshal + 0.0, -- corps commander + 0.0 -- navy general + }, + + UNIT_LEADER_TRAIT_SLOT_PER_LEVEL = { -- num extra traits on each level + 0.5, -- field marshal + 0.5, -- corps commander + 0.0 -- navy general + }, + + UNIT_LEADER_PERK_SLOT_PER_LEVEL = { -- num extra traits on each level + 0.5, -- field marshal + 0.5, -- corps commander + 0.0 -- navy general + }, + + HOURS_REQ_REJOIN_BORDER_WAR_FOR_INJURED_UNITS = 336, -- minimum hours required for units to rejoin border wars + + NEW_COMMANDER_RANDOM_PERSONALITY_TRAIT_CHANCES = { -- chances to gain a personality trait for new generals + 0.5, -- 50% for first trait + 0.15 -- 15% for second trait after that + }, + + NEW_COMMANDER_RANDOM_BASIC_TRAIT_CHANCES = { -- chances to gain a basic trait for new generals + }, + + NEW_COMMANDER_RANDOM_STATUS_TRAIT_CHANCES = { -- chances to gain a status trait for new generals + }, + + NEW_COMMANDER_RANDOM_SKILL_CHANCES = { -- chances to give a random stat skill for new generals + }, + + UNIT_LEADER_MODIFIER_COOLDOWN_ON_GROUP_CHANGE = 15, -- time in days for a unit leader to regain its modifiers + UNIT_LEADER_ASSIGN_TRAIT_COST = 15.0, -- cost to assign a new trait to a unit leader + ATTACHED_WINGS_ORDER_UPDATE_DAYS = 5, -- Days untill the attached wing will update the order + + BORDER_WAR_WIN_DAYS_AGAINST_EMPTY_OPPONENTS = 14, -- border wars will be automatically won if no opponent shows up for this duration }, @@ -637,6 +767,7 @@ NAir = { ACE_WING_SIZE_MAX_BONUS = 10, -- biggest bonus we can get from having a small wing with an ace on NO_SEARCH_MISSION_DETECT_FACTOR = -0.5, -- value of planes not on active search missions for detection SUPPLY_NEED_FACTOR = 0.3, -- multiplies supply usage + SUPPLY_PRIO_FACTOR = 100.0, -- Effect of supply need per unit for target province picking for air supply CAPACITY_PENALTY = 2, -- scales penalty of having overcrowded bases. AIR_COMBAT_FINAL_DAMAGE_SCALE = 0.015, -- % how many max disrupted only planes are alloed to die in a single combat AIR_COMBAT_FINAL_DAMAGE_PLANES = 50, -- scaling/control for when only very few planes exist to stop roundoff issues @@ -646,13 +777,16 @@ NAir = { LEND_LEASED_EQUIPMENT_EXPERIENCE_GAIN = 0.5, -- Value used for equipment ANTI_AIR_PLANE_DAMAGE_FACTOR = 0.8, -- Anti Air Gun Damage factor ANTI_AIR_PLANE_DAMAGE_CHANCE = 0.1, -- Anti Air Gun hit chance - AIR_DEPLOYMENT_DAYS = 5, -- Days to deploy one air wing + AIR_DEPLOYMENT_DAYS = 2, -- Days to deploy one air wing PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, -- Min air superiority for performing of naval strike NAVAL_STRIKE_BASE_STR_TO_PLANES_RATIO = 0.1, -- Max airbombers to do port strike comparing to strength NAVAL_COMBAT_EXTERNAL_PLANES_JOIN_RATIO = 0.05, -- Max planes that can join a combat comparing to the total strength of the ships NAVAL_COMBAT_EXTERNAL_PLANES_JOIN_RATIO_PER_DAY = 0.2, -- max extra plane % that can join every day NAVAL_COMBAT_EXTERNAL_PLANES_MIN_CAP = 20, -- Min cap for planes that can join naval combat + AIR_MORE_GROUND_CREWS_COST = 20.0, -- CP cost to maintain more ground crews + AIR_MORE_GROUND_CREWS_BOOST = 0.1, -- Efficienct boost for more ground crews + DISRUPTION_FACTOR = 4.0, -- multiplier on disruption damage to scale its effects on planes DISRUPTION_SPEED_FACTOR = 1.0, DISRUPTION_AGILITY_FACTOR = 0.0, @@ -668,6 +802,24 @@ NAir = { DISRUPTION_DEFENCE_ATTACK_FACTOR = 0.5, CAS_NIGHT_ATTACK_FACTOR = 0.1, -- CAS damaged get multiplied by this in land combats at night + + MISSION_COMMAND_POWER_COSTS = { -- command power cost per plane to create a mission + 0.0, -- AIR_SUPERIORITY + 0.0, -- CAS + 0.0, -- INTERCEPTION + 0.0, -- STRATEGIC_BOMBER + 0.0, -- NAVAL_BOMBER + 0.0, -- DROP_NUKE + 0.0, -- PARADROP + 0.0, -- NAVAL_KAMIKAZE + 0.0, -- PORT_STRIKE + 0.3, -- AIR_SUPPLY + }, + + BOMBING_TARGETING_RANDOM_FACTOR = 0.25, -- % of picking the wrong target + BOMBING_PROV_BUILD_PRIO_SCALE = 1.5, -- Scale of the selected priority for provincial buildings + BOMBING_STATE_BUILD_PRIO_SCALE = 1.5, -- Scale of the selected priority for state buildings + BOMBING_INFRA_PRIO_SCALE = 0.7, -- Scale of the selected priority for infastryctyre }, NNavy = { @@ -772,6 +924,7 @@ NNavy = { NAVAL_MISSION_COVERAGE_DEFAULT_PROVINCES = 13.0, -- Amount of provinces for spotting efficiency for naval missions (Ex. If a ship has a 1.3 spotting efficiency then there is a 100 % effective spotting efficiency in a region with 13 provinces ( 10 * 1.3) ) NAVAL_INVASION_PREPARE_HOURS = 168, -- base hours needed to prepare an invasion NAVAL_COMBAT_RESULT_TIMEOUT_YEARS = 2, -- after that many years, we clear the naval combat results, so they don't get stuck forever in the memory. + CONVOY_LOSS_HISTORY_TIMEOUT_MONTHS = 24, -- after this many months remove the history of lost convoys to not bloat savegames and memory since there is no way to see them anyway NAVAL_TRANSFER_BASE_SPEED = 6, -- base speed of units on water being transported NAVAL_TRANSFER_BASE_NAVAL_DIST_ADD = 100, -- Extra cost for naval movement ( compared to land movement ) when deciding what ports to use for a naval transfer NAVAL_TRANSFER_BASE_NAVAL_DIST_MULT = 20, -- Multiplier for the cost of naval movement ( compared to land movement ) when deciding what ports to use for naval transfer @@ -795,7 +948,7 @@ NNavy = { ENEMY_AIR_SUPERIORITY_IMPACT = -1, -- effect on ship efficiency due to enemy air superiorty DECRYPTION_SPOTTING_BONUS = 0.2, DISBAND_MANPOWER_LOSS = 0.0, - }, +}, NTrade = { DISTANCE_TRADE_FACTOR = -0.02, -- Trade factor is modified by distance times this @@ -836,9 +989,14 @@ NAI = { DIPLOMACY_STAGE_COUP_COST_FACTOR = 100.0, -- Desire to stage a coup subtracts the cost multiplied by this DIPLOMACY_IMPROVE_RELATION_COST_FACTOR = 5.0,-- Desire to boost relations subtracts the cost multiplied by this DIPLOMACY_IMPROVE_RELATION_PP_FACTOR = 0.1, -- Desire to boost relations adds total PP multiplied by this + DIPLOMACY_SEND_ATTACHE_COST_FACTOR = 5.0, -- Desire to send attache substracts the cost multiplied by this + DIPLOMACY_SEND_ATTACHE_PP_FACTOR = 0.1, -- Desire to send attache adds total PP multiplied by this DIPLOMACY_REJECTED_WAIT_MONTHS_BASE = 4, -- AI will not repeat offers until at least this time has passed, and at most the double DIPLOMACY_SEND_MAX_FACTION = 0.75, -- Country should not send away more units than this as expeditionaries DIPLOMACY_ACCEPT_VOLUNTEERS_BASE = 50, -- Base value of volunteer acceptance (help is welcome) + DIPLOMACY_ACCEPT_ATTACHE_BASE = 50, -- Base value of attache acceptance (help is welcome) + DIPLOMACY_ACCEPT_ATTACHE_OPINION_TRASHHOLD = 20, -- Value of opinion that will remove accepting penalty for receiveing the attache + DIPLOMACY_ACCEPT_ATTACHE_OPINION_PENALTY = -100, -- Value of acceptance penalty if the opinion too low DIPLOMACY_FACTION_MAJOR_AT_WAR = 1000.0, -- Factor that will be multiplied with the surrender level in the desire to offer to the other ai to join a faction DIPLOMACY_FACTION_SURRENDER_LEVEL = 20, -- How much the recipient nation losing matters for joining a faction DIPLO_PREFER_OTHER_FACTION = -200, -- The country has yet to ask some other faction it would prefer to be a part of. @@ -943,7 +1101,8 @@ NAI = { GIVE_STATE_CONTROL_DIST_SCORE_MULT = 0.2, -- Multiplier for the score gained from distance ( GIVE_STATE_CONTROL_MAX_SCORE_DIST - distance ) * this IRRATIONALITY_LAMBDA = 200, -- Lambda given to Poisson Random function determining if a leader should act a bit irrational -- Value of 200 should give 0.3% chance of Stalin going for instance crazy and conquering all of America - GENERATE_WARGOAL_THREAT_BASELINE = 1.0, -- The baseline for what the AI considers the world is getting dangerous and we want to generate wargoals + GENERATE_WARGOAL_THREAT_BASELINE = 1.0, -- The baseline for what the AI considers the world is getting dangerous and we want to generate wargoals with no antagonize value + GENERATE_WARGOAL_ANTAGONIZE_SCALE = 0.35, -- works to scale the AIs antagonize value vs the threat baseline for when it should act on existing claims: threat used for baseline is min_threat - antagonize * scale RESERVE_TO_COMMITTED_BALANCE = 0.1, -- How many reserves compared to number of committed divisions in a combat (1.0 = as many as reserves as committed) DIPLOMACY_COMMUNIST_NOT_NEIGHBOUR = -10, -- Communists want to stay consolidated with their influence MAIN_ENEMY_FRONT_IMPORTANCE = 4.0, -- How much extra focus the AI should put on who it considers to be its current main enemy. @@ -951,7 +1110,7 @@ NAI = { AI_FRONT_MOVEMENT_FACTOR_FOR_READY = 0.25, -- If less than this fraction of units on a front is moving, AI sees it as ready for action MICRO_POCKET_SIZE = 4, -- Pockets with a size equal to or lower than this will be mocroed by the AI, for efficiency. POCKET_DISTANCE_MAX = 40000, -- shortest square distance we bother about chasing pockets - VP_LEVEL_IMPORTANCE_HIGH = 30, -- Victory points with values higher than or equal to this are considered to be of high importance. + VP_LEVEL_IMPORTANCE_HIGH = 100, -- Victory points with values higher than or equal to this are considered to be of high importance. VP_LEVEL_IMPORTANCE_MEDIUM = 10, -- Victory points with values higher than or equal to this are considered to be of medium importance. VP_LEVEL_IMPORTANCE_LOW = 5, -- Victory points with values higher than or equal to this are considered to be of low importance. ESTIMATED_CONVOYS_PER_DIVISION = 6, -- Not always correct, but mainly used to make sure AI does not go crazy @@ -964,12 +1123,18 @@ NAI = { BASE_DISTANCE_TO_CARE = 600.0, -- Countries that are too far away are less interesting in diplomacy MIN_FORCE_RATIO_TO_PROTECT = 0.5, -- Tiny countries should not feel protective or really large ones - ORG_UNIT_STRONG = 0.9, -- Organization % for unit to be considered strong - ORG_UNIT_WEAK = 0.15, -- Organization % for unit to be considered weak + ORG_UNIT_STRONG = 0.75, -- Organization % for unit to be considered strong STR_UNIT_STRONG = 0.75, -- Strength (equipment) % for unit to be considered strong + + ORG_UNIT_WEAK = 0.15, -- Organization % for unit to be considered weak STR_UNIT_WEAK = 0.2, -- Strength (equipment) % for unit to be considered weak - PLAN_FACTION_STRONG_TO_EXECUTE = 0.50, -- % or more of units in an order to consider ececuting the plan - PLAN_FACTION_WEAK_TO_ABORT = 0.65, -- % or more of units in an order to consider ececuting the plan + + ORG_UNIT_NORMAL = 0.35, -- Organization % for unit to be considered normal + STR_UNIT_NORMAL = 0.4, -- Strength (equipment) % for unit to be considered normal + + PLAN_FACTION_STRONG_TO_EXECUTE = 0.50, -- % or more of units in an order to consider executing the plan + PLAN_FACTION_NORMAL_TO_EXECUTE = 0.65, -- % or more of units in an order to consider executing the plan + PLAN_FACTION_WEAK_TO_ABORT = 0.65, -- % or more of units in an order to consider executing the plan PLAN_AVG_PREPARATION_TO_EXECUTE = 0.5, -- % or more average plan preparation before executing STATE_GARRISON_MAX_UNITS = 3, -- Max units to guard a garrison under normal circumstances (isolated core areas like England has is excempt) @@ -1020,7 +1185,7 @@ NAI = { FACTION_UNSTABLE_ACCEPTANCE = -100, DIPLOMACY_AT_WAR_WITH_ALLY_RELUCTANCE = -1000, DIPLOMACY_FACTION_JOIN_COUP_INITIATOR_BONUS = 70, -- If a country initiated coup on an another country, civil war revolter is more likely to join initiator's faction - + CALL_ALLY_WT_LIMIT = 0.8, -- fascists are hesitant to call allies if tension is lower than this CALL_ALLY_FASCIST_DESIRE_WT = -60, -- less desire if we are below the tension limit @@ -1030,6 +1195,17 @@ NAI = { AIR_WING_REINFORCEMENT_LIMIT = 150, AIR_BASE_DANGER_ZONE_WEIGHT = 100, -- Score used per province taken by enemy in a state to determine how dangerous it is to use an air base + FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.5, -- ai will consider a front fortified if this ratio of provinces has fort + HEAVILY_FORTIFIED_RATIO_TO_CONSIDER_A_FRONT_FORTIFIED = 0.5, -- ai will consider a front super fortified if this ratio of provinces has lots of forts + + DESPERATE_AI_MIN_UNIT_ASSIGN_TO_ESCAPE = 8, -- AI will assign at least this amount of units to break from desperate situations + + DESPERATE_AI_WEAK_UNIT_STR_LIMIT = 0.35, -- ai will increase number of units assigned to break from desperate situations when units are start falling lower than this str limit + DESPERATE_AI_MIN_ORG_BEFORE_ATTACK = 0.3, -- ai will wait for this much org to attack an enemy prov in desperate situations + DESPERATE_AI_MIN_ORG_BEFORE_MOVE = 0.06, -- ai will wait for this much org to move in desperate situations + DESPERATE_ATTACK_WITHOUT_ORG_WHEN_NO_ORG_GAIN = 120, -- if ai can't regain enough org to attack in this many hours, it will go truly desperate and attack anyway (still has to wait for move org) + + MANPOWER_FREE_USAGE_THRESHOLD = 500000, -- If AI has this much manpower he doesn't care about the percentage MANPOWER_RESERVED_THRESHOLD = 0.25, -- The AI will not deploy more units if he goes below this percentage START_TRAINING_EQUIPMENT_LEVEL = 0.9, -- ai will not start to train if equipment drops below this level @@ -1052,6 +1228,7 @@ NAI = { 0.0, -- suppression 0.0, -- suppression_factor 0.0, -- experience_loss_factor + 0.0, -- equipment_capture_factor -- Navy Values 0.0, -- surface_detection 0.0, -- sub_detection @@ -1085,7 +1262,6 @@ NAI = { -- Common Values 1.0, -- max_organisation 1.0, -- max_strength - -0.5, -- build_cost_ic 1.0, -- maximum_speed 1.0, -- armor_value 0.5, -- ap_attack @@ -1095,6 +1271,9 @@ NAI = { -- Special Values 0.0, -- strategic_attack 0.0, -- carrier_size + 0.0, -- acclimatization hot gain + 0.0, -- acclimatization cold gain + -0.5, -- build_cost_ic }, DIVISION_DESIGN_MANPOWER_WEIGHT = 0.005, DIVISION_DESIGN_STOCKPILE_WEIGHT = 0.01, @@ -1214,6 +1393,8 @@ NAI = { NAVAL_STRIKE_PLANES_PER_SHIP = 5, -- Amount of bombers requested per enemy ship PORT_STRIKE_PLANES_PER_SHIP = 10, -- Amount of bombers request per enemy ship in the port NAVAL_MIN_EXCORT_WINGS = 0, -- Min amount of airwings requested to excort operations + DEMOCRATIC_AI_FACTION_KICKING_PLAYER_THREAT_DIFFERENCE = 6.0, -- World threat generation difference needed to kick a player from a democratic faction + BEFRIEND_FACTOR_FOR_KICKING_COUNTRIES = 7.5, -- World threat difference addition per 100 befriend against a country, democratic leaders will forgive allies if they are befriending them LAND_DEFENSE_AIR_SUPERIORITY_IMPORTANCE = 0.10, -- Strategic importance of air superiority ( amount of enemy planes in area ) LAND_DEFENSE_CIVIL_FACTORY_IMPORTANCE = 50, -- Strategic importance of civil factories @@ -1268,9 +1449,35 @@ NAI = { PLAN_ACTIVATION_SUPERIORITY_AGGRO = 1.0, -- How aggressive a country is in activating a plan based on how superiour their force is. WAIT_YEARS_BEFORE_FREER_BUILDING = 3, -- The AI will skip considering certain buildings during the buildup phase, after htese many years it starts building them regardless of threat. + MAX_CARRIER_OVERFILL = 1.85, -- Carriers will be overfilled to this amount if there are doctrines to justify it + STRIKE_FLEET_MAX_DISTANCE_TO_COMBAT = 500.0, -- The strike fleet will not attempt to intervene in combats further away than this. DOCKYARDS_PER_NAVAL_DESIRE_EFFECT = -20.0, -- Effects how much AI wants to build dockyards based on how navally focused they are in general. Recommended range -100.0 to 100.0. + + DECISION_PRIORITY_RANDOMIZER = 0.1, -- random factor that is used while picking decisions. ai is able to pick a lower priority decision earler than a higher one if it is within this threshold + + MIN_SCALED_IDEA_WEIGHT_TO_COMPARE_WITH_DECISIONS = 100, -- idea scores are scaled between these two values while comparing them to decisions + MAX_SCALED_IDEA_WEIGHT_TO_COMPARE_WITH_DECISIONS = 200, -- idea scores are scaled between these two values while comparing them to decisions + + CRITICAL_DECISION_PRIORITY = 200, -- critical ai score for decisions, ai will be able to pick decisions if it has higher prio even if it is not time to pick them (0 to disable) + CRITICAL_IDEA_PRIORITY = 400, -- critical ai score for ideas, ai will be able to pick ideas if it has higher prio even if it is not time to pick them (0 to disable) + + MAX_PP_TO_SPEND_ON_LOWER_PRIO_TASKS = 25, -- max pp cost for ai to allow spend pp on lower prio things while a higher prio things are available + MIN_SCORE_FOR_LOWER_PRIO_TASKS = 100, -- this is a threshold for low prio tasks that will be considered critical + + LOW_PRIO_TEMPLATE_BONUS_FOR_GARRISONS = 10000, -- bonus to make ai more likely to assign low prio units to garrisons + LOW_PRIO_TEMPLATE_PENALTY_FOR_FRONTS = 10000, -- penalty to make ai less likely to assign low prio units to fronts + + DEPLOYED_UNIT_MANPOWER_RATIO_TO_BUFFER_WARTIME = 0.3, -- deployment will try to buffer a ratio of deployed manpower (for reinforcements) during war time + DEPLOYED_UNIT_MANPOWER_RATIO_TO_BUFFER_PEACETIME = 0.1, -- deployment will try to buffer a ratio of deployed manpower (for reinforcements) during peace time + + MAX_AVAILABLE_MANPOWER_RATIO_TO_BUFFER_WARTIME = 0.4, -- deployment will try to buffer a ratio of manpower (for reinforcements) during war time + MAX_AVAILABLE_MANPOWER_RATIO_TO_BUFFER_PEACETIME = 0.2, -- deployment will try to buffer a ratio of manpower (for reinforcements) during peace time + + MANPOWER_RATIO_REQUIRED_TO_PRIO_MOBILIZATION_LAW = 0.4, -- percentage of manpower in field is desired to be buffered for AI when it has upcoming wars or already at war. if it has less manpower, it will prio manpower laws + UPGRADES_DEFICIT_LIMIT_DAYS = 50, -- Ai will avoid upgrading units in the field to new templates if it takes longer than this to fullfill their equipment need + }, NFocus = { diff --git a/mod/thegreatwar/common/ideas/Austria-Hungary.txt b/mod/thegreatwar/common/ideas/Austria-Hungary.txt index 425b7ea0b..565e55a41 100755 --- a/mod/thegreatwar/common/ideas/Austria-Hungary.txt +++ b/mod/thegreatwar/common/ideas/Austria-Hungary.txt @@ -74,7 +74,7 @@ ideas={ removal_cost = -1 - modifier={ unity_factor=-0.10 } + modifier={ stability_factor=-0.10 } } @@ -135,7 +135,7 @@ ideas={ } modifier={ - unity_factor= 0.05 + stability_factor= 0.05 army_org_factor = 0.25 } } diff --git a/mod/thegreatwar/common/ideas/Qing.txt b/mod/thegreatwar/common/ideas/Qing.txt index f1db6bb85..7e46f090b 100755 --- a/mod/thegreatwar/common/ideas/Qing.txt +++ b/mod/thegreatwar/common/ideas/Qing.txt @@ -36,8 +36,9 @@ ideas={ naval_manufacturer={ designer = yes mingsong_dock_and_engineering_works={ allowed={ TAG=QIN } research_bonus={ naval_equipment=0.10 } traits={ naval_manufacturer } picture=generic_naval_manufacturer_2 } - jiangnan_shipyard_group={ allowed={ TAG=QIN } research_bonus={ naval_equipment=0.10 } traits={ naval_manufacturer } } - dagu_shipyard={ allowed={ TAG=QIN } research_bonus={ naval_equipment=0.10 } traits={ naval_manufacturer } picture=generic_naval_manufacturer_1 } + # 0.5.1 + #jiangnan_shipyard_group={ allowed={ TAG=QIN } research_bonus={ naval_equipment=0.10 } traits={ naval_manufacturer } } + #dagu_shipyard={ allowed={ TAG=QIN } research_bonus={ naval_equipment=0.10 } traits={ naval_manufacturer } picture=generic_naval_manufacturer_1 } } materiel_manufacturer={ designer = yes diff --git a/mod/thegreatwar/common/ideas/Russia.txt b/mod/thegreatwar/common/ideas/Russia.txt index 560a6bcef..6aa5ec7ec 100755 --- a/mod/thegreatwar/common/ideas/Russia.txt +++ b/mod/thegreatwar/common/ideas/Russia.txt @@ -5,7 +5,7 @@ ideas={ allowed_civil_war = {always = yes} removal_cost = -1 modifier = { - unity_factor = 0.05 + stability_factor = 0.05 consumer_goods_factor = -0.1 } } @@ -18,7 +18,7 @@ ideas={ army_org = -5 army_morale_factor = -0.1 training_time_army_factor = 0.1 - unity_factor = -0.05 + stability_factor = -0.05 production_speed_coastal_bunker_factor = 0.2 } equipment_bonus = { diff --git a/mod/thegreatwar/common/ideas/WW1.txt b/mod/thegreatwar/common/ideas/WW1.txt index 3415c788f..e5af702ca 100755 --- a/mod/thegreatwar/common/ideas/WW1.txt +++ b/mod/thegreatwar/common/ideas/WW1.txt @@ -16,7 +16,7 @@ ideas = { } removal_cost = -1 modifier = { - unity_weekly = -0.001 #Regular decline as women cause problems + stability_weekly = -0.001 #Regular decline as women cause problems consumer_goods_factor = 0.1 #Increased demand to account for miserable public } } @@ -26,7 +26,7 @@ ideas = { } removal_cost = -1 modifier = { - unity_weekly = -0.001 #Regular decline due to intense violence + stability_weekly = -0.001 #Regular decline due to intense violence consumer_goods_factor = 0.05 #Increased demand for consumer goods as bootleggers fill the void for liqour political_power_cost = 0.5 #Corruption @@ -61,7 +61,7 @@ ideas = { # always = no # } # removal_cost = -1 modifier = { - # unity_weekly = -0.001 + # stability_weekly = -0.001 # } # } officers_gain = { @@ -85,7 +85,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - unity_weekly = -0.002 + stability_weekly = -0.002 } } break_UK_blockade = { @@ -93,7 +93,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - unity_weekly = 0.002 + stability_weekly = 0.002 } } economic_panic = { @@ -123,7 +123,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - industrial_capacity_factory = -0.5 political_power_cost = 0.8 unity_factor = -0.10 communism_drift = 0.2 communism_acceptance = 50 + industrial_capacity_factory = -0.5 political_power_cost = 0.8 stability_factor = -0.10 communism_drift = 0.2 communism_acceptance = 50 } } octrev = { @@ -131,7 +131,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - industrial_capacity_factory = -0.5 political_power_cost = 0.8 unity_factor = -0.10 communism_drift = 0.1 communism_acceptance = 35 + industrial_capacity_factory = -0.5 political_power_cost = 0.8 stability_factor = -0.10 communism_drift = 0.1 communism_acceptance = 35 } } bolshevik_economy = { @@ -139,7 +139,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - industrial_capacity_factory = -0.1 unity_factor = -0.05 + industrial_capacity_factory = -0.1 stability_factor = -0.05 } } strikes_boycotts_chengdu = { @@ -147,7 +147,7 @@ ideas = { always = no } removal_cost = -1 modifier = { - industrial_capacity_factory = -0.9 unity_factor = -0.1 + industrial_capacity_factory = -0.9 stability_factor = -0.1 } } diff --git a/mod/thegreatwar/common/ideas/britain.txt b/mod/thegreatwar/common/ideas/britain.txt index 56c2089fc..f16075faa 100755 --- a/mod/thegreatwar/common/ideas/britain.txt +++ b/mod/thegreatwar/common/ideas/britain.txt @@ -116,8 +116,8 @@ ideas={ } country={ george_v={ allowed={ original_tag=ENG } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ENG has_government=democratic NOT={ tag=ROOT } } } } removal_cost=-1 traits={ popular_figurehead } } - ENG_king_edward={ allowed={ original_tag=ENG } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ENG has_government=democratic NOT={ tag=ROOT } } } } picture=king_edward removal_cost=-1 modifier={ unity_weekly=-0.001 } } - ENG_king_edward_fascism={ allowed={ original_tag=ENG } picture=king_edward removal_cost=-1 allowed_civil_war={ has_government=fascism } modifier={ unity_factor=0.05 drift_defence_factor=0.5 } } + ENG_king_edward={ allowed={ original_tag=ENG } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ENG has_government=democratic NOT={ tag=ROOT } } } } picture=king_edward removal_cost=-1 modifier={ stability_weekly=-0.001 } } + ENG_king_edward_fascism={ allowed={ original_tag=ENG } picture=king_edward removal_cost=-1 allowed_civil_war={ has_government=fascism } modifier={ stability_factor=0.05 drift_defence_factor=0.5 } } ENG_george_vi={ allowed={ original_tag=ENG } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ENG has_government=democratic NOT={ tag=ROOT } } } } picture=george_vi removal_cost=-1 traits={ popular_figurehead } } ENG_the_war_to_end_all_wars={ allowed={ always=no } allowed_civil_war={ NOT={ has_government=fascism } } removal_cost=-1 modifier={ conscription_factor=-0.25 } } stiff_upper_lip={ allowed={ always=no } removal_cost=-1 allowed_civil_war={ always=yes } modifier={ drift_defence_factor=0.5 } rule={ can_create_factions=yes } } @@ -126,7 +126,7 @@ ideas={ british_fighter_discount={ allowed={ always=no } allowed_civil_war={ always=yes } picture=generic_air_bonus removal_cost=-1 equipment_bonus={ fighter_equipment={ build_cost_ic=-0.1 instant=yes } } } british_arms_discount={ allowed={ always=no } allowed_civil_war={ NOT={ has_government=communism } } removal_cost=-1 picture=generic_infantry_bonus equipment_bonus={ infantry_equipment={ build_cost_ic=-0.1 instant=yes } } } british_convoy_discount={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_navy_bonus equipment_bonus={ destroyer={ build_cost_ic=-0.1 instant=yes } convoy={ build_cost_ic=-0.1 instant=yes } } } - indian_independence_promised_idea={ allowed={ always=no } allowed_civil_war={ has_government=democratic } picture=generic_morale_bonus removal_cost=-1 modifier={ unity_factor=-0.1 } } + indian_independence_promised_idea={ allowed={ always=no } allowed_civil_war={ has_government=democratic } picture=generic_morale_bonus removal_cost=-1 modifier={ stability_factor=-0.1 } } ENG_continuation_of_politics={ allowed={ always=no } allowed_civil_war={ always=yes } rule={ can_boost_other_ideologies=yes } picture=FRA_scw_intervention_republicans_focus removal_cost=-1 } ENG_Staff = { diff --git a/mod/thegreatwar/common/ideas/british_raj.txt b/mod/thegreatwar/common/ideas/british_raj.txt index 4b025c55a..a00adb4a4 100755 --- a/mod/thegreatwar/common/ideas/british_raj.txt +++ b/mod/thegreatwar/common/ideas/british_raj.txt @@ -71,7 +71,7 @@ ideas = { removal_cost = -1 modifier = { - unity_factor = -0.1 + stability_factor = -0.1 conscription_factor = -0.2 } } @@ -91,7 +91,7 @@ ideas = { removal_cost = -1 modifier = { - unity_factor = -0.1 + stability_factor = -0.1 conscription_factor = -0.2 autonomy_gain = -0.4 } @@ -112,7 +112,7 @@ ideas = { removal_cost = -1 modifier = { - unity_factor = -0.02 + stability_factor = -0.02 conscription_factor = -0.1 autonomy_gain = 0.6 } @@ -157,7 +157,7 @@ ideas = { removal_cost = -1 modifier = { - unity_factor = -0.15 + stability_factor = -0.15 industrial_capacity_factory = -0.25 conscription_factor = -0.1 consumer_goods_factor = 0.05 diff --git a/mod/thegreatwar/common/ideas/canada.txt b/mod/thegreatwar/common/ideas/canada.txt index 946c4496b..f67f7641a 100755 --- a/mod/thegreatwar/common/ideas/canada.txt +++ b/mod/thegreatwar/common/ideas/canada.txt @@ -218,7 +218,7 @@ ideas = { modifier = { industrial_capacity_factory = 0.02 conscription_factor = 0.05 - unity_factor = -0.05 + stability_factor = -0.05 } } @@ -410,7 +410,7 @@ ideas = { modifier = { #democratic_drift = -0.1 #fascism_drift = 0.2 - unity_factor = 0.05 + stability_factor = 0.05 conscription = 0.02 } } @@ -431,7 +431,7 @@ ideas = { modifier = { #democratic_drift = -0.1 #fascism_drift = 0.2 - unity_factor = 0.05 + stability_factor = 0.05 conscription = 0.02 send_volunteer_divisions_required = -1 send_volunteer_size = 1 diff --git a/mod/thegreatwar/common/ideas/france.txt b/mod/thegreatwar/common/ideas/france.txt index 2e77cdcdc..2fd6c1cad 100755 --- a/mod/thegreatwar/common/ideas/france.txt +++ b/mod/thegreatwar/common/ideas/france.txt @@ -399,7 +399,7 @@ ideas = { has_government = democratic } removal_cost = -1 picture = generic_disjointed_gov modifier = { - political_power_cost = 0.8 unity_factor = -0.10 + political_power_cost = 0.8 stability_factor = -0.10 } } FRA_protected_by_the_maginot_line = { @@ -533,7 +533,7 @@ ideas = { has_government = democratic } modifier = { - unity_weekly = 0.002 + stability_weekly = 0.002 } } FRA_support_the_right_focus = { @@ -592,7 +592,7 @@ ideas = { } } modifier = { - industrial_capacity_factory = -0.9 unity_factor = -0.1 + industrial_capacity_factory = -0.9 stability_factor = -0.1 } } FRA_matignon_agreements = { diff --git a/mod/thegreatwar/common/ideas/germany.txt b/mod/thegreatwar/common/ideas/germany.txt index 0194fce5d..47a50cfef 100755 --- a/mod/thegreatwar/common/ideas/germany.txt +++ b/mod/thegreatwar/common/ideas/germany.txt @@ -160,7 +160,7 @@ ideas={ triumphant_will={ allowed={ always=no } removal_cost=-1 allowed_civil_war={ has_government=fascism } modifier={ political_power_gain=1 drift_defence_factor=0.5 } rule={ can_create_factions=yes } } GER_air_innovations_2_idea={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ always=yes } picture=generic_air_bonus research_bonus={ battlefield_support_tree=0.10 jet_technology=0.10 } } GER_rocketry_idea={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ always=yes } research_bonus={ rocketry=0.10 } picture=generic_research_bonus modifier={ production_speed_rocket_site_factor=0.15 } } - rhineland_challenge_met={ allowed={ always=no } allowed_civil_war={ has_government=fascism } removal_cost=-1 picture=generic_democratic_drift_bonus modifier={ unity_factor=-0.10 } } + rhineland_challenge_met={ allowed={ always=no } allowed_civil_war={ has_government=fascism } removal_cost=-1 picture=generic_democratic_drift_bonus modifier={ stability_factor =-0.10 } } #KiS ====================================================== @@ -179,7 +179,7 @@ ideas={ removal_cost = -1 - modifier={ unity_factor = 0.10 } + modifier={ stability_factor = 0.10 } } German_staff_ww1 = { @@ -219,6 +219,483 @@ ideas={ #KiS ====================================================== + # 0.5.1 + GER_mefo_bills_1 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.20 + } + } + + GER_mefo_bills_2 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.25 + } + } + + GER_mefo_bills_3 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.30 + } + } + + GER_mefo_bills_4 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.35 + } + } + + GER_mefo_bills_5 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.40 + } + } + + GER_mefo_bills_6 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.45 + } + } + + GER_mefo_bills_7 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.50 + } + } + + GER_mefo_bills_8 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.55 + } + } + + GER_mefo_bills_9 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.60 + } + } + + GER_mefo_bills_10 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.65 + } + } + + GER_mefo_bills_11 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.70 + } + } + + GER_mefo_bills_12 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.75 + } + } + GER_mefo_bills_13 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.80 + } + } + + GER_mefo_bills_14 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.85 + } + } + + GER_mefo_bills_15 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.90 + } + } + + GER_mefo_bills_16 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -0.95 + } + } + + GER_mefo_bills_17 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.00 + } + } + + GER_mefo_bills_18 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.05 + } + } + + GER_mefo_bills_19 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.10 + } + } + + GER_mefo_bills_20 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.15 + } + } + + GER_mefo_bills_21 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.20 + } + } + + GER_mefo_bills_22 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.25 + } + } + + GER_mefo_bills_23 = { + name = GER_mefo_bills + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills + + modifier = { + consumer_goods_factor = -0.20 + political_power_gain = -1.30 + } + } + + GER_mefo_bills_ended = { + allowed = { + original_tag = GER + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = ger_mefo_bills_payment + + modifier = { + consumer_goods_factor = 0.20 + } + } } } diff --git a/mod/thegreatwar/common/ideas/italy.txt b/mod/thegreatwar/common/ideas/italy.txt index 3b17a9bcb..206aca2fc 100755 --- a/mod/thegreatwar/common/ideas/italy.txt +++ b/mod/thegreatwar/common/ideas/italy.txt @@ -96,14 +96,14 @@ ideas={ removal_cost = -1 - modifier={ unity_factor=0.05 } + modifier={ stability_factor =0.05 } } - victor_emmanuel={ allowed={ original_tag="ITA" } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ITA NOT={ tag=ROOT } has_government=fascism } } } removal_cost=-1 modifier={ unity_factor=0.05 } } + victor_emmanuel={ allowed={ original_tag="ITA" } allowed_civil_war={ NOT={ has_government=communism } NOT={ any_country={ original_tag=ITA NOT={ tag=ROOT } has_government=fascism } } } removal_cost=-1 modifier={ stability_factor =0.05 } } vittoria_mutilata={ allowed={ original_tag="ITA" } allowed_civil_war={ NOT={ OR={ has_government=communism has_government=democratic } } } removal_cost=-1 modifier={ communism_acceptance=-10 democratic_acceptance=-10 fascism_acceptance=10 ai_focus_aggressive_factor=0.5 justify_war_goal_time=-0.05 } } ITA_german_millitary_cooperation_focus={ picture=german_advisors allowed={ original_tag=ITA } allowed_civil_war={ OR={ AND={ has_government=fascism GER={ has_government=fascism } } AND={ has_government=communsim GER={ has_government=communsim } } AND={ has_government=democratic GER={ has_government=democratic } } } } removal_cost=-1 research_bonus={ land_doctrine=0.05 } research_bonus={ air_doctrine=0.05 } } } diff --git a/mod/thegreatwar/common/ideas/japan.txt b/mod/thegreatwar/common/ideas/japan.txt index 05822c475..314132501 100755 --- a/mod/thegreatwar/common/ideas/japan.txt +++ b/mod/thegreatwar/common/ideas/japan.txt @@ -110,8 +110,8 @@ ideas={ imperial_austerity_idea={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_goods_red_bonus modifier={ consumer_goods_factor=-0.05 } } spiritual_mobilization_idea={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_manpower_bonus modifier={ conscription=0.025 } } the_long_lance={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 modifier={ naval_torpedo_range_factor=1 } } - imperial_glory_idea={ allowed={ always=no } allowed_civil_war={ has_government=fascism } removal_cost=-1 modifier={ political_power_gain=1 unity_factor=0.15 } } - warrior_traditions_idea={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 modifier={ unity_factor=0.15 army_morale_factor=0.1 } } + imperial_glory_idea={ allowed={ always=no } allowed_civil_war={ has_government=fascism } removal_cost=-1 modifier={ political_power_gain=1 stability_factor =0.15 } } + warrior_traditions_idea={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 modifier={ stability_factor =0.15 army_morale_factor=0.1 } } for_the_emperor_idea={ allowed={ always=no } allowed_civil_war={ has_government=fascism } removal_cost=-1 picture=generic_morale_bonus modifier={ army_org=5 army_morale_factor=0.1 } } } } diff --git a/mod/thegreatwar/common/ideas/poland.txt b/mod/thegreatwar/common/ideas/poland.txt index a321e8524..eb792ae95 100755 --- a/mod/thegreatwar/common/ideas/poland.txt +++ b/mod/thegreatwar/common/ideas/poland.txt @@ -23,7 +23,7 @@ ideas={ } traits={ industrial_concern } picture=generic_tank_manufacturer_2 } } country={ - POL_ideological_fanaticism={ allowed={ always=no } allowed_civil_war={ has_government=neutrality } removal_cost=-1 picture=generic_pp_unity_bonus modifier={ unity_factor=0.05 } } + POL_ideological_fanaticism={ allowed={ always=no } allowed_civil_war={ has_government=neutrality } removal_cost=-1 picture=generic_pp_unity_bonus modifier={ stability_factor =0.05 } } POL_militarism_focus={ allowed={ original_tag=POL always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_manpower_bonus modifier={ conscription=0.025 enemy_partisan_effect=-0.1 } } POL_authoritarianism_focus={ allowed={ original_tag=POL always=no } allowed_civil_war={ NOT={ has_government=democratic } } removal_cost=-1 picture=generic_intel_bonus modifier={ democratic_drift=-0.1 democratic_acceptance=-100 } } POL_polish_revanchism_focus={ allowed={ original_tag=POL always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_intel_bonus modifier={ justify_war_goal_time=-0.25 generate_wargoal_tension=-0.4 } } diff --git a/mod/thegreatwar/common/ideas/soviet.txt b/mod/thegreatwar/common/ideas/soviet.txt index 35e0859bb..1a251dce2 100755 --- a/mod/thegreatwar/common/ideas/soviet.txt +++ b/mod/thegreatwar/common/ideas/soviet.txt @@ -11,9 +11,9 @@ ideas={ peoples_commissariat_focus={ allowed={ always=no } removal_cost=-1 picture=generic_production_bonus allowed_civil_war={ has_government=communism } modifier={ conversion_cost_civ_to_mil_factor=-0.2 } } rehabilitated_military_focus={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ always=yes } picture=generic_morale_bonus modifier={ land_reinforce_rate=0.02 army_morale_factor=0.10 } } home_of_revolution={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ drift_defence_factor=0.5 production_speed_buildings_factor=-0.1 } rule={ can_create_factions=yes } } - home_of_revolution_defended={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ drift_defence_factor=0.5 unity_factor = 0.10 } rule={ can_create_factions=yes } } - trotskyite_plot={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ unity_factor=-0.2 } } - trotskyite_plot_purged={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ unity_factor=-0.05 } } + home_of_revolution_defended={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ drift_defence_factor=0.5 stability_factor = 0.10 } rule={ can_create_factions=yes } } + trotskyite_plot={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ stability_factor =-0.2 } } + trotskyite_plot_purged={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ stability_factor =-0.05 } } officers_purged={ removal_cost=-1 allowed={ always=no } allowed_civil_war={ has_government=communism } research_bonus={ land_doctrine=-0.10 naval_doctrine=-0.10 air_doctrine=-0.10 } modifier={ army_org_factor=-0.5 } } officers_purged_2={ removal_cost=-1 picture=officers_purged allowed={ always=no } allowed_civil_war={ has_government=communism } research_bonus={ land_doctrine=-0.09 naval_doctrine=-0.09 air_doctrine=-0.09 } modifier={ army_org_factor=-0.45 } } officers_purged_3={ removal_cost=-1 picture=officers_purged allowed={ always=no } allowed_civil_war={ has_government=communism } research_bonus={ land_doctrine=-0.08 naval_doctrine=-0.08 air_doctrine=-0.08 } modifier={ army_org_factor=-0.4 } } @@ -30,14 +30,14 @@ ideas={ SOV_great_patriotic_war_4={ removal_cost=-1 picture=generic_intel_bonus allowed={ always=no } allowed_civil_war={ has_government=communism } research_bonus={ land_doctrine=0.02 naval_doctrine=0.02 air_doctrine=0.02 } modifier={ army_org_factor=0.15 } } SOV_great_patriotic_war_5={ removal_cost=-1 picture=generic_intel_bonus allowed={ always=no } allowed_civil_war={ has_government=communism } research_bonus={ land_doctrine=0.01 naval_doctrine=0.01 air_doctrine=0.01 } modifier={ army_org_factor=0.05 } } SOV_molotov_ribbentrop_pact={ removal_cost=-1 picture=soviet_german_friendship allowed={ always=no } allowed_civil_war={ has_government=communism } } - SOV_collectivist_propaganda={ removal_cost=-1 picture=generic_communism_drift_bonus allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ unity_factor=0.2 } } + SOV_collectivist_propaganda={ removal_cost=-1 picture=generic_communism_drift_bonus allowed={ always=no } allowed_civil_war={ has_government=communism } modifier={ stability_factor =0.2 } } SOV_scientist_defect={ picture=generic_research_bonus allowed={ always=no } research_bonus={ armor=-0.75 } } ###### soviet_volunteers = { removal_cost = -1 picture = generic_manpower_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { conscription = 0.01 land_reinforce_rate = 0.05 } } - the_cheka = { removal_cost = -1 picture = generic_intel_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { unity_factor = -0.1 subversive_activites_upkeep = -0.2 } } - red_terror = { removal_cost = -1 picture = generic_communism_drift_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { unity_factor = -0.1 } } + the_cheka = { removal_cost = -1 picture = generic_intel_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { stability_factor = -0.1 subversive_activites_upkeep = -0.2 } } + red_terror = { removal_cost = -1 picture = generic_communism_drift_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { stability_factor = -0.1 } } social_welfare_programs = { removal_cost = -1 picture = generic_goods_red_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { consumer_goods_factor = 0.1 } } collectivisation = { removal_cost = -1 picture = generic_manpower_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { conscription = 0.03 consumer_goods_factor = -0.05 } } - revanshism = { removal_cost = -1 picture = generic_manpower_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { conscription = 0.01 unity_factor = 0.05 } } + revanshism = { removal_cost = -1 picture = generic_manpower_bonus allowed_civil_war={ always=yes } allowed = { always = no } modifier = { conscription = 0.01 stability_factor = 0.05 } } } } diff --git a/mod/thegreatwar/common/ideas/usa.txt b/mod/thegreatwar/common/ideas/usa.txt index 0a7a60636..a1bf18788 100755 --- a/mod/thegreatwar/common/ideas/usa.txt +++ b/mod/thegreatwar/common/ideas/usa.txt @@ -89,8 +89,8 @@ ideas={ country={ great_depression={ allowed={ always=no } allowed_civil_war={ has_government=democratic } removal_cost=-1 modifier={ political_power_cost=1 consumer_goods_factor=0.3 conscription_factor=-0.5 } } - new_deal={ allowed={ always=no } allowed_civil_war={ has_government=democratic } removal_cost=-1 modifier={ production_speed_infrastructure_factor=0.2 unity_factor=0.10 } } - wilkies_new_deal={ allowed={ always=no } allowed_civil_war={ has_government=democratic } removal_cost=-1 modifier={ production_speed_infrastructure_factor=0.1 unity_factor=0.05 drift_defence_factor=0.2 } } + new_deal={ allowed={ always=no } allowed_civil_war={ has_government=democratic } removal_cost=-1 modifier={ production_speed_infrastructure_factor=0.2 stability_factor =0.10 } } + wilkies_new_deal={ allowed={ always=no } allowed_civil_war={ has_government=democratic } removal_cost=-1 modifier={ production_speed_infrastructure_factor=0.1 stability_factor =0.05 drift_defence_factor=0.2 } } full_employment={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_pp_unity_bonus modifier={ political_power_cost=1 } } wartime_industry_focus={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_production_bonus modifier={ conversion_cost_civ_to_mil_factor=-0.2 } } bureau_of_ships_focus={ allowed={ always=no } allowed_civil_war={ always=yes } removal_cost=-1 picture=generic_navy_bonus equipment_bonus={ capital_ship={ build_cost_ic=-0.05 instant=yes } carrier={ build_cost_ic=-0.05 instant=yes } screen_ship={ build_cost_ic=-0.05 instant=yes } submarine={ build_cost_ic=-0.05 instant=yes } } } diff --git a/mod/thegreatwar/common/ideas/zzz_generic.txt b/mod/thegreatwar/common/ideas/zzz_generic.txt deleted file mode 100755 index 35e6cb3f2..000000000 --- a/mod/thegreatwar/common/ideas/zzz_generic.txt +++ /dev/null @@ -1,1001 +0,0 @@ -ideas = { - - hidden_ideas = { - - idea_continuous_naval_production = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - equipment_bonus = { - carrier = { - instant = yes - build_cost_ic = -0.20 - } - capital_ship = { - instant = yes - build_cost_ic = -0.20 - } - screen_ship = { - instant = yes - build_cost_ic = -0.20 - } - submarine = { - instant = yes - build_cost_ic = -0.20 - } - convoy = { - instant = yes - build_cost_ic = -0.20 - } - } - } - - - idea_continuous_air_production = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - equipment_bonus = { - fighter_equipment = { - instant = yes - build_cost_ic = -0.20 - } - cv_fighter_equipment = { - instant = yes - build_cost_ic = -0.20 - } - jet_fighter_equipment = { - instant = yes - build_cost_ic = -0.20 - } - cv_CAS_equipment = { - instant = yes - build_cost_ic = -0.20 - } - nav_bomber_equipment = { - instant = yes - build_cost_ic = -0.20 - } - cv_nav_bomber_equipment = { - instant = yes - build_cost_ic = -0.20 - } - rocket_interceptor_equipment = { - instant = yes - build_cost_ic = -0.20 - } - tac_bomber_equipment = { - instant = yes - build_cost_ic = -0.20 - } - jet_tac_bomber_equipment = { - instant = yes - build_cost_ic = -0.20 - } - heavy_fighter_equipment = { - instant = yes - build_cost_ic = -0.20 - } - strat_bomber_equipment = { - instant = yes - build_cost_ic = -0.20 - } - transport_plane_equipment = { - instant = yes - build_cost_ic = -0.20 - } - guided_missile_equipment = { - instant = yes - build_cost_ic = -0.20 - } - } - } - } - - # Special ones that can be applied on other countries through focus system. - country = { - - nationalism = { - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = fascism - } - - removal_cost = -1 - - picture = generic_infantry_bonus - - - modifier = { - fascism_drift = 0.1 - } - } - - internationalism = { - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = communism - } - - removal_cost = -1 - - picture = generic_intel_bonus - - modifier = { - #justify_war_goal_time = -0.25 - communism_drift = 0.1 - } - } - - fascist_influence = { - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = fascism - } - - removal_cost = -1 - - picture = generic_fascism_drift_bonus - - modifier = { - fascism_drift = 0.1 - fascism_acceptance = 85 - } - } - - communist_influence = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = communism - } - - removal_cost = -1 - - picture = generic_communism_drift_bonus - - modifier = { - communism_drift = 0.1 - communism_acceptance = 85 - } - } - democratic_influence = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = democratic - } - - removal_cost = -1 - - picture = generic_democratic_drift_bonus - - modifier = { - democratic_drift = 0.1 - democratic_acceptance = 85 - } - } - - soviet_german_friendship = { - allowed = { - always = no - } - - allowed_civil_war = { - OR = { - AND = { - tag = GER - has_government = fascism - SOV = { - has_government = communism - } - } - AND = { - tag = SOV - has_government = communism - GER = { - has_government = fascism - } - } - } - } - - removal_cost = -1 - - modifier = { - communism_acceptance = 100 - fascism_acceptance = 100 - } - } - - communist_pressure = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = communism - } - - removal_cost = -1 - - picture = generic_communism_drift_bonus - - modifier = { - communism_drift = 0.1 - } - } - - - # Generic Focus Ideas - - - - collectivist_ethos_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = communism - } - - removal_cost = -1 - - picture = generic_pp_unity_bonus - - modifier = { - democratic_drift = -0.02 - } - } - - liberty_ethos_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = democratic - } - - removal_cost = -1 - - picture = generic_democratic_drift_bonus - - modifier = { - trade_opinion_factor = 0.2 - } - } - - militarism_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = fascism - } - - removal_cost = -1 - - picture = generic_manpower_bonus - - modifier = { - conscription = 0.05 - enemy_partisan_effect = -0.1 - } - } - - military_youth_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - OR = { - has_government = communism - has_government = fascism - } - } - - removal_cost = -1 - - picture = generic_manpower_bonus - - modifier = { - conscription = 0.02 - } - } - - paramilitarism_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - OR = { - has_government = communism - has_government = fascism - } - } - - removal_cost = -1 - - picture = generic_infantry_bonus - - modifier = { - training_time_army_factor = -0.1 - } - } - - indoctrination_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - OR = { - has_government = communism - has_government = fascism - } - } - - removal_cost = -1 - - picture = generic_pp_unity_bonus - - modifier = { - unity_factor = 0.05 - } - } - - ideological_fanaticism_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_pp_unity_bonus - - rule = { - can_create_factions = yes - } - - modifier = { - unity_factor = 0.05 - army_core_attack_factor = 0.1 - army_core_defence_factor = 0.1 - } - } - - political_commissars_focus = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = communism - } - - removal_cost = -1 - - picture = generic_morale_bonus - - modifier = { - army_morale_factor = 0.1 - } - } - - neutrality_idea = { - - - allowed = { - always = no - } - - allowed_civil_war = { - has_government = neutrality - } - - cancel = { - has_war = yes - } - - removal_cost = -1 - - modifier = { - #generate_wargoal_tension = 1.00 - join_faction_tension = 1.00 - #lend_lease_tension = 0.50 - send_volunteers_tension = 0.20 - guarantee_tension = 1.0 - ai_badass_factor = 0.01 # Will receive 1% of the threat from others - ai_get_ally_desire_factor = -100 - } - } - - deterrence = { - - - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_production_bonus - - modifier = { - production_speed_bunker_factor = 0.2 - production_speed_coastal_bunker_factor = 0.2 - production_speed_anti_air_building_factor = 0.2 - production_speed_arms_factory_factor = 0.2 - } - } - - volunteer_corps_focus = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - send_volunteer_divisions_required = -0.25 - } - } - - foreign_expeditions_focus = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_volunteer_expedition_bonus - - modifier = { - send_volunteer_divisions_required = -0.5 - } - } - - why_we_fight_focus = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_pp_unity_bonus - - modifier = { - unity_factor = 0.10 - } - } - - idea_political_correctness = { - allowed = { - always = no - } - - allowed_civil_war = { - always = yes - } - - removal_cost = -1 - - picture = generic_intel_bonus - - modifier = { - foreign_subversive_activites = -0.75 - } - } - } - - - # TECHNOLOGY - tank_manufacturer = { - - designer = yes - - generic_tank_manufacturer = { - - picture = generic_tank_manufacturer_1 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = BEL tag = CAN } } - NOT = { - has_available_idea_with_traits = { idea = tank_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - armor = 0.10 - } - - traits = { tank_manufacturer } - } - } - - naval_manufacturer = { - - designer = yes - - generic_naval_manufacturer = { - - picture = generic_naval_manufacturer_1 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = SWE } } - NOT = { - has_available_idea_with_traits = { idea = naval_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - naval_equipment = 0.10 - } - - traits = { naval_manufacturer } - } - } - - aircraft_manufacturer = { - - designer = yes - - generic_light_aircraft_manufacturer = { - - picture = generic_air_manufacturer_1 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = light_aircraft_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - air_equipment = 0.10 - } - - traits = { light_aircraft_manufacturer } - } - - generic_medium_aircraft_manufacturer = { - - picture = generic_air_manufacturer_3 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = medium_aircraft_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - air_equipment = 0.10 - } - - traits = { medium_aircraft_manufacturer } - } - - generic_heavy_aircraft_manufacturer = { - - picture = generic_air_manufacturer_2 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA tag = CAN } } - NOT = { - has_available_idea_with_traits = { idea = heavy_aircraft_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - air_equipment = 0.10 - } - - traits = { heavy_aircraft_manufacturer } - } - - generic_naval_aircraft_manufacturer = { - - picture = generic_naval_manufacturer_2 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = naval_aircraft_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - air_equipment = 0.10 - } - - traits = { naval_aircraft_manufacturer } - } - } - - industrial_concern = { - - generic_industrial_concern = { - - picture = generic_industrial_concern_1 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = industrial_concern limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - industry = 0.10 - } - - traits = { industrial_concern } - } - - generic_electronics_concern = { - - picture = generic_electronics_concern_1 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = electronics_concern limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - electronics = 0.10 - } - - traits = { electronics_concern } - } - } - - materiel_manufacturer = { - - designer = yes - - generic_motorized_equipment_manufacturer = { - - picture = generic_motorized_equipment_manufacturer_3 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = motorized_equipment_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - motorized_equipment = 0.10 - } - - traits = { motorized_equipment_manufacturer } - } - - generic_infantry_equipment_manufacturer = { - - picture = generic_infantry_equipment_manufacturer_2 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = infantry_equipment_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - infantry_weapons = 0.10 - } - - traits = { infantry_equipment_manufacturer } - } - - generic_artillery_manufacturer = { - - picture = generic_artillery_manufacturer_2 - - allowed = { - NOT = { OR { tag = GER tag = ENG tag = SOV tag = FRA tag = ITA tag = JAP tag = USA } } - NOT = { - has_available_idea_with_traits = { idea = artillery_manufacturer limit = 1 } - } - } - - cost = 150 - removal_cost = 10 - - research_bonus = { - artillery = 0.10 - } - - traits = { artillery_manufacturer } - } - } - - political_advisor = { - - generic_captain_of_industry = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { captain_of_industry } - } - - generic_fortification_engineer = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { fortification_engineer } - } - - generic_war_industrialist = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { war_industrialist } - } - } - - army_chief = { - - generic_army_chief_off = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { army_chief_offensive_1 } - } - - generic_army_chief_def = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { army_chief_defensive_1 } - } - } - - navy_chief = { - - generic_navy_chief_decisive_bat = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { navy_chief_decisive_battle_2 } - } - - generic_navy_anti_submarine = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { navy_anti_submarine_2 } - } - } - - air_chief = { - - generic_air_close_air_sup = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { air_close_air_support_2 } - } - - generic_air_chief_all_weather = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { air_chief_all_weather_2 } - } - } - - high_command = { - - generic_army_art = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { army_artillery_1 } - } - - generic_army_log = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { army_logistics_2 } - } - - generic_navy_fleet_log = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { navy_fleet_logistics_1 } - } - - generic_air_air_combat_trainer = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - traits = { air_air_combat_training_2 } - } - } - - theorist = { - - generic_military_theorist = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - research_bonus = { - land_doctrine = 0.07 - } - - traits = { military_theorist } - } - - generic_naval_theorist = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - research_bonus = { - naval_doctrine = 0.07 - } - - traits = { naval_theorist } - } - - generic_air_warfare_theorist = { - - allowed = { - OR = { original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL } - } - - research_bonus = { - air_warfare_doctrine = 0.07 - } - - traits = { air_warfare_theorist } - } - - } - -} \ No newline at end of file diff --git a/mod/thegreatwar/common/national_focus/austria.txt b/mod/thegreatwar/common/national_focus/austria.txt index 7315997f6..dffe63026 100755 --- a/mod/thegreatwar/common/national_focus/austria.txt +++ b/mod/thegreatwar/common/national_focus/austria.txt @@ -207,7 +207,7 @@ focus_tree = { completion_reward = { add_manpower = 5000 add_political_power = -100 - add_national_unity = -0.05 + add_stability = -0.05 add_timed_idea = { idea = kis_auh_unifyrealm_focus days = 730 } } @@ -902,7 +902,7 @@ focus_tree = { completion_reward = { add_political_power = 50 - add_national_unity = 0.05 + add_stability = 0.05 } ai_will_do = { factor = 40 } cost = 10 @@ -1346,7 +1346,7 @@ focus_tree = { completion_reward = { - add_national_unity = -0.10 + add_stability = -0.10 annex_country = { target = BOS @@ -1378,7 +1378,7 @@ focus_tree = { } completion_reward = { - add_national_unity = -0.05 + add_stability = -0.05 add_manpower = 10000 } diff --git a/mod/thegreatwar/common/national_focus/bulgaria.txt b/mod/thegreatwar/common/national_focus/bulgaria.txt index ffaa4161e..5aef38ebd 100755 --- a/mod/thegreatwar/common/national_focus/bulgaria.txt +++ b/mod/thegreatwar/common/national_focus/bulgaria.txt @@ -30,7 +30,7 @@ focus_tree = { # has_government = democratic } - completion_reward = { add_political_power=50 add_national_unity = 0.03 } + completion_reward = { add_political_power=50 add_stability = 0.03 } ai_will_do = { factor = 100 } cost = 10 @@ -70,7 +70,7 @@ focus_tree = { prerequisite = { focus=BUL_ww1_Reconciliation } icon = GFX_goal_demand_sudetenland - completion_reward = { add_political_power=-50 add_national_unity = -0.03 } + completion_reward = { add_political_power=-50 add_stability = -0.03 } ai_will_do = { factor = 0 } cost = 10 @@ -143,7 +143,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa completion_reward = { add_political_power= 20 - add_national_unity = 0.05 + add_stability = 0.05 army_experience=10 } @@ -189,7 +189,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa icon = GFX_goal_generic_demand_territory completion_reward = { add_political_power=50 - add_national_unity = 0.05 + add_stability = 0.05 add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=land_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=naval_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=air_doctrine } @@ -278,7 +278,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa prerequisite = { focus= BUL_ww1_BolshevikRevolution } icon = GFX_goal_generic_dangerous_deal - completion_reward = { add_national_unity = -0.05 add_ideas=communist_influence } + completion_reward = { add_stability = -0.05 add_ideas=communist_influence } ai_will_do = { factor = 0 } cost = 10 @@ -362,7 +362,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa prerequisite = { focus=BUL_ww1_diplomatic_effort } icon = GFX_goal_generic_territory_or_war - completion_reward = { add_national_unity=0.05 add_political_power=100 } + completion_reward = { add_stability=0.05 add_political_power=100 } ai_will_do = { factor = 2000 } cost = 10 @@ -449,7 +449,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa completion_reward = { add_political_power= -200 - add_national_unity = -0.2 + add_stability = -0.2 ROM = { transfer_state = 77 } } @@ -538,7 +538,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa army_experience=5 add_manpower = 20000 - add_national_unity = 0.01 + add_stability = 0.01 } @@ -675,7 +675,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa completion_reward = { army_experience = 15 - add_national_unity = 0.1 + add_stability = 0.1 add_manpower = 10000 } @@ -1095,7 +1095,7 @@ add_extra_state_shared_building_slots=1 add_building_construction={ type=arms_fa } - completion_reward = { add_manpower = 8000 add_political_power=150 add_national_unity = -0.01 } + completion_reward = { add_manpower = 8000 add_political_power=150 add_stability = -0.01 } ai_will_do = { factor = 10 } cost = 10 diff --git a/mod/thegreatwar/common/national_focus/china_communist.txt b/mod/thegreatwar/common/national_focus/china_communist.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/national_focus/china_nationalist.txt b/mod/thegreatwar/common/national_focus/china_nationalist.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/national_focus/china_shared.txt b/mod/thegreatwar/common/national_focus/china_shared.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/national_focus/china_warlord.txt b/mod/thegreatwar/common/national_focus/china_warlord.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/national_focus/france.txt b/mod/thegreatwar/common/national_focus/france.txt index fe0532c84..993569785 100755 --- a/mod/thegreatwar/common/national_focus/france.txt +++ b/mod/thegreatwar/common/national_focus/france.txt @@ -917,7 +917,7 @@ focus_tree = { } } completion_reward = { - add_national_unity = 0.2 + add_stability = 0.2 news_event = { days = 1 id = ww1_alternativehistory.2 } } ai_will_do = { @@ -2566,7 +2566,7 @@ focus_tree = { factor = 200 } completion_reward = { - add_national_unity = 0.5 + add_stability = 0.5 add_popularity = { ideology = democratic popularity = 0.20 @@ -4095,7 +4095,7 @@ focus_tree = { } completion_reward = { #add_ideas = { FRA_support_the_centre_focus } - add_national_unity= 0.05 + add_stability= 0.05 } } @@ -4129,7 +4129,7 @@ focus_tree = { } } completion_reward = { - add_national_unity= 0.05 + add_stability= 0.05 set_rule = { can_create_factions = yes } create_faction = "french_entente_alliance" if = { diff --git a/mod/thegreatwar/common/national_focus/germany.txt b/mod/thegreatwar/common/national_focus/germany.txt index 9b9de0086..46eee3088 100755 --- a/mod/thegreatwar/common/national_focus/germany.txt +++ b/mod/thegreatwar/common/national_focus/germany.txt @@ -540,7 +540,7 @@ focus_tree = { completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 add_manpower = 15000 BAV = { @@ -756,20 +756,25 @@ focus_tree = { icon = GFX_goal_generic_improve_relations available = { - NOT = { has_global_flag = kis_treaty_of_versailles } - is_puppet=no NOT={ has_war_with=TUR } TUR={ exists=yes is_puppet=no } TUR={ custom_trigger_tooltip={ tooltip=GER_alone_or_peace_faction_tt is_alone_or_in_faction_at_peace_with_GER=yes } } + NOT = { + has_global_flag = kis_treaty_of_versailles + } + is_puppet = no + NOT = { + has_war_with = TUR + } + TUR = { + exists=yes + is_puppet=no + } } - - - completion_reward = { TUR = { country_event = ww1_ottoman.100 } } - ai_will_do = { factor = 800 } @@ -1070,11 +1075,24 @@ focus_tree = { icon = GFX_goal_generic_military_deal available = { - NOT = { has_global_flag = kis_treaty_of_versailles } + NOT = { + has_global_flag = kis_treaty_of_versailles + } - date > 1915.6.1 is_puppet=no NOT={ has_war_with=BUL } BUL={ exists=yes is_puppet=no } BUL={ custom_trigger_tooltip={ tooltip=GER_alone_or_peace_faction_tt is_alone_or_in_faction_at_peace_with_GER=yes } } } + date > 1915.6.1 + is_puppet = no + NOT= { + has_war_with = BUL + } + BUL = { + exists = yes + is_puppet = no + } + } completion_reward = { - BUL = { country_event = ww1_bulgaria.1 } + BUL = { + country_event = ww1_bulgaria.1 + } } ai_will_do = { factor = 800 } cost = 10 @@ -2395,6 +2413,47 @@ focus_tree = { # 0.1.5 ################ INTERWAR START + + # 0.5.1 (03/2018) + + # The Locarno Treaties + focus = { + id = GER_interwar_locarno_treaties + + icon = GFX_goal_generic_national_unity + + available = { + date > 1922.1.1 + has_global_flag = kis_treaty_of_versailles + has_war = no + is_puppet = no + NOT = { has_government = fascism } + FRA = { has_completed_focus = FRA_interwar_occupation_ruhr } + } + + x = 11 + y = 7 + + cost = 10 + + ai_will_do = { + factor = 10 + } + completion_reward = { + add_political_power=-5 + add_named_threat = { + threat = -10 + name = "The Locarno Treaties" + } + + hidden_effect = { + news_event = { id = interwar_news.13 days = 1 } # News The Locarno Treaties + } + + + } + } + # Beer Hall Putsch @@ -2408,10 +2467,10 @@ focus_tree = { has_war = no is_puppet = no NOT = { has_government = fascism } - # Emplacement pour Treaty of Versailles + has_global_flag = kis_treaty_of_versailles } - x = 12 + x = 13 y = 7 cost = 10 diff --git a/mod/thegreatwar/common/national_focus/italy.txt b/mod/thegreatwar/common/national_focus/italy.txt index f06b99cce..c3cf9063c 100755 --- a/mod/thegreatwar/common/national_focus/italy.txt +++ b/mod/thegreatwar/common/national_focus/italy.txt @@ -4052,7 +4052,7 @@ focus_tree = { factor = 1 } completion_reward = { - add_national_unity = 0.2 + add_stability = 0.2 } } diff --git a/mod/thegreatwar/common/national_focus/japan.txt b/mod/thegreatwar/common/national_focus/japan.txt index e5cc427bb..4a3e0af2a 100755 --- a/mod/thegreatwar/common/national_focus/japan.txt +++ b/mod/thegreatwar/common/national_focus/japan.txt @@ -492,7 +492,7 @@ focus_tree = { id = warrior_traditions_focus prerequisite = { focus=JAP_ww1_Diplomatic_Siam } icon = GFX_goal_generic_army_doctrines - completion_reward = { add_national_unity=0.05 add_ideas=warrior_traditions_idea } + completion_reward = { add_stability=0.05 add_ideas=warrior_traditions_idea } ai_will_do = { factor=1000 } cost = 10 x = 7 @@ -1282,7 +1282,7 @@ focus_tree = { completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 # RUS disagree :'( add_opinion_modifier = { diff --git a/mod/thegreatwar/common/national_focus/manchukuo.txt b/mod/thegreatwar/common/national_focus/manchukuo.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/national_focus/mexico.txt b/mod/thegreatwar/common/national_focus/mexico.txt index da6e1b6fb..03a46be0d 100644 --- a/mod/thegreatwar/common/national_focus/mexico.txt +++ b/mod/thegreatwar/common/national_focus/mexico.txt @@ -32,7 +32,7 @@ focus = { mutually_exclusive = { focus=mex_support_revolucionary_forces } completion_reward = { add_political_power = -100 - add_national_unity = 0.10 + add_stability = 0.10 hidden_effect = { create_corps_commander={ name = "Bernardo Reyes" portrait_path="gfx/generals/MEX_Reyes.tga" traits={ } skill=3} create_corps_commander={ name = "Felix Diaz" portrait_path="gfx/generals/MEX_Felix_Diaz.tga" traits={ old_guard desert_fox trickster } skill=4 } @@ -63,7 +63,7 @@ focus = { } completion_reward = { add_political_power = -100 - add_national_unity = 0.10 + add_stability = 0.10 } cost = 5 x = 0 @@ -197,7 +197,7 @@ focus = { } prerequisite = { focus=mex_support_revolucionary_forces } completion_reward = { add_political_power=150 - add_national_unity = 0.10 } + add_stability = 0.10 } cost = 10 x = 3 @@ -374,7 +374,7 @@ focus = { icon = GFX_goal_molotov_ribbentrop_pact completion_reward = { add_political_power= 150 - add_national_unity = 0.05 + add_stability = 0.05 } cost = 10 x = 8 @@ -711,7 +711,7 @@ focus = { army_experience= 25 navy_experience = 25 air_experience = 25 add_manpower = 50000 add_political_power = -290 - add_national_unity = 0.10 + add_stability = 0.10 } cost = 10 x = 1 @@ -808,7 +808,7 @@ focus = { } completion_reward = { add_political_power= 10 - add_national_unity = 0.10 + add_stability = 0.10 } cost = 4 x = 6 @@ -827,7 +827,7 @@ focus = { has_civil_war = no } completion_reward = { - add_national_unity = 0.25 + add_stability = 0.25 add_ideas = democratic_influence } @@ -1218,120 +1218,9 @@ focus = { ai_will_do = { factor = 1000 } } -focus = { - id = mex_Invite_Brazil - prerequisite = { focus=mex_why_we_fight } - icon = GFX_goal_generic_major_alliance - completion_reward = { - create_faction = "UNASUR" - - if = { - limit = { - BRA = { - is_ai = yes - is_puppet = no - } - } - add_to_faction = BRA - BRA = { - add_ai_strategy = { - type = alliance - id = "MEX" - value = 200 - } - } - } -} - cost = 10 - x = 11 - y = 8 - ai_will_do = { factor = 1000 } -} -focus = { - id = mex_Invite_COL - prerequisite = { focus=mex_Invite_Brazil } - icon = GFX_goal_generic_major_alliance - completion_reward = { - - if = { - limit = { - COL = { - is_ai = yes - is_puppet = no - } - } - add_to_faction = COL - COL = { - add_ai_strategy = { - type = alliance - id = "MEX" - value = 200 - } - } - } -} - cost = 10 - x = 11 - y = 9 - ai_will_do = { factor = 10 } -} -focus = { - id = mex_Invite_Argentina - prerequisite = { focus=mex_why_we_fight } - icon = GFX_goal_generic_major_alliance - completion_reward = { - create_faction = "UNASUR" - if = { - limit = { - ARG = { - is_ai = yes - is_puppet = no - } - } - add_to_faction = ARG - ARG = { - add_ai_strategy = { - type = alliance - id = "MEX" - value = 200 - } - } - } -} - cost = 10 - x = 13 - y = 8 - ai_will_do = { factor = 10 } -} -focus = { - id = mex_Invite_Bolivia - prerequisite = { focus=mex_Invite_Argentina } - icon = GFX_goal_generic_major_alliance - completion_reward = { - if = { - limit = { - BOL = { - is_ai = yes - is_puppet = no - } - } - add_to_faction = BOL - BOL = { - add_ai_strategy = { - type = alliance - id = "MEX" - value = 200 - } - } - } -} - cost = 10 - x = 13 - y = 9 - ai_will_do = { factor = 10 } -} + focus = { id = mex_ww1_joingermany @@ -1399,14 +1288,14 @@ focus = { id = mex_ww1_war_effort prerequisite = { focus=mex_why_we_fight focus=mex_ww1_joinfrance focus=mex_ww1_joingermany } icon = GFX_goal_generic_army_doctrines - available = { has_war=yes is_in_faction=yes } + available = { has_war=yes } completion_reward = { army_experience=25 army_experience=15 add_tech_bonus={ name=land_doc_bonus bonus=0.2 uses=1 category=land_doctrine } } cost = 10 - x = 9 + x = 11 y = 8 ai_will_do = { factor = 10 } } @@ -1418,7 +1307,7 @@ focus = { available = { has_war=yes is_in_faction=yes } completion_reward = { if={ limit={ original_research_slots < 3 } add_research_slot=1 } if={ limit={ original_research_slots > 2 } add_tech_bonus={ name=electronics_bonus bonus=0.5 uses=1 category=electronics } add_tech_bonus={ name=industrial_bonus bonus=0.15 uses=1 category=industry } add_tech_bonus={ name=infantry_weapons_bonus bonus=0.5 uses=1 category=infantry_weapons category=artillery } } } cost = 10 - x = 9 + x = 11 y = 9 ai_will_do = { factor = 10 } } diff --git a/mod/thegreatwar/common/national_focus/netherlands.txt b/mod/thegreatwar/common/national_focus/netherlands.txt index 3187fabdc..6ebb3d107 100644 --- a/mod/thegreatwar/common/national_focus/netherlands.txt +++ b/mod/thegreatwar/common/national_focus/netherlands.txt @@ -68,7 +68,7 @@ focus = { completion_reward = { add_popularity={ ideology=communism popularity=0.10 } - add_national_unity = 0.10 } + add_stability = 0.10 } cost = 10 x = 1 @@ -82,7 +82,7 @@ focus = { prerequisite = { focus=HOL_Settle_religious_conflict } completion_reward = { - add_national_unity = 0.20 + add_stability = 0.20 add_manpower = 80000 add_ideas=internationalism } @@ -99,7 +99,7 @@ focus = { available = { date > 1917.1.1 } completion_reward = { - add_national_unity = 0.20 + add_stability = 0.20 add_manpower = 100000 add_ideas=indoctrination_focus add_political_power = -200 @@ -120,7 +120,7 @@ focus = { has_government=communism } completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 add_manpower = 10000 add_political_power = -150 add_popularity={ ideology=communism popularity= 1 } @@ -328,7 +328,7 @@ focus = { prerequisite = { focus=HOL_Capitalist_ideas } completion_reward = { add_political_power = 50 -add_national_unity = 0.05 +add_stability = 0.05 add_manpower = 5000 if={ limit={ NOT={ has_idea=neutrality_idea } } add_ideas=neutrality_idea } } @@ -345,7 +345,7 @@ focus = { prerequisite = { focus=HOL_neutrality_focus1 } completion_reward = { add_political_power = 50 -add_national_unity = 0.20 +add_stability = 0.20 add_manpower = 50000 } cost = 10 @@ -496,7 +496,7 @@ focus = { prerequisite = { focus=HOL_Reinforce_border } completion_reward = { add_manpower = 5000 - add_national_unity = 0.05 + add_stability = 0.05 } cost = 10 x = 4 @@ -511,7 +511,7 @@ focus = { prerequisite = { focus=HOL_God_save_the_queen focus= HOL_Eupen } completion_reward = { add_political_power = -345 - add_national_unity = -0.10 + add_stability = -0.10 add_manpower = 200000 army_experience= 35 navy_experience = 25 air_experience = 25 } @@ -529,7 +529,7 @@ focus = { prerequisite = { focus=HOL_Netherland_first } completion_reward = { add_political_power = -190 - add_national_unity = 0.05 + add_stability = 0.05 add_manpower = 15000 army_experience= 40 navy_experience = 50 air_experience = 50 56 = { add_core_of = HOL } @@ -552,7 +552,7 @@ focus = { completion_reward = { add_manpower = 30000 add_political_power = -120 - add_national_unity = 0.05 + add_stability = 0.05 army_experience= 35 navy_experience = 25 air_experience = 25 35 = { add_building_construction = { @@ -646,7 +646,7 @@ focus = { prerequisite = { focus=HOL_Capitalist_ideas } completion_reward = { add_political_power = 30 -add_national_unity = 0.05 +add_stability = 0.05 add_popularity={ ideology=democratic popularity=0.2 } add_ideas = democratic_influence } cost = 10 @@ -717,7 +717,7 @@ focus = { completion_reward = { add_political_power = 100 add_manpower = 10000 -add_national_unity = 0.10 +add_stability = 0.10 } cost = 10 x = 7 @@ -742,7 +742,7 @@ focus = { completion_reward = { add_political_power = 100 add_manpower = 10000 -add_national_unity = 0.05 +add_stability = 0.05 HOL = { transfer_state = 768 diff --git a/mod/thegreatwar/common/national_focus/ottoman.txt b/mod/thegreatwar/common/national_focus/ottoman.txt index d0f5d5a5e..614b774a8 100755 --- a/mod/thegreatwar/common/national_focus/ottoman.txt +++ b/mod/thegreatwar/common/national_focus/ottoman.txt @@ -507,7 +507,7 @@ focus_tree = { prerequisite = { focus=TUR_ww1_diplomatic_effort } icon = GFX_goal_generic_territory_or_war - completion_reward = { add_national_unity=0.05 add_political_power=100 } + completion_reward = { add_stability=0.05 add_political_power=100 } ai_will_do = { factor = 50000 } cost = 10 @@ -560,7 +560,7 @@ focus_tree = { } completion_reward = { - add_national_unity=-0.05 + add_stability=-0.05 ALB = { transfer_state = 44 } @@ -1249,7 +1249,7 @@ focus = { } completion_reward = { - add_national_unity=-0.10 + add_stability=-0.10 YEM = { transfer_state = 293 } diff --git a/mod/thegreatwar/common/national_focus/russia.txt b/mod/thegreatwar/common/national_focus/russia.txt index 069ae30ff..ed0e37044 100755 --- a/mod/thegreatwar/common/national_focus/russia.txt +++ b/mod/thegreatwar/common/national_focus/russia.txt @@ -96,7 +96,7 @@ focus_tree = { cost = 10 completion_reward = { add_political_power = -100 - add_national_unity = -0.05 + add_stability = -0.05 } ai_will_do = { factor = 0 } @@ -120,7 +120,7 @@ focus_tree = { y = 2 cost = 10 completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 } ai_will_do = { factor = 30 } } @@ -141,7 +141,7 @@ focus_tree = { y = 3 cost = 10 completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 } ai_will_do = { factor = 30 } } @@ -160,7 +160,7 @@ focus_tree = { y = 4 cost = 10 completion_reward = { - add_national_unity = 0.10 + add_stability = 0.10 } ai_will_do = { factor = 30 } } @@ -196,7 +196,7 @@ focus_tree = { cost = 10 completion_reward = { add_political_power = -200 - add_national_unity = 0.03 + add_stability = 0.03 } ai_will_do = { factor = 0 } } @@ -355,7 +355,7 @@ focus_tree = { prerequisite = { focus=RUS_ww1_diplomatic_effort } icon = GFX_goal_generic_territory_or_war - completion_reward = { add_national_unity=0.05 add_political_power=100 } + completion_reward = { add_stability=0.05 add_political_power=100 } ai_will_do = { factor = 2000 } cost = 10 diff --git a/mod/thegreatwar/common/national_focus/serbia.txt b/mod/thegreatwar/common/national_focus/serbia.txt index c327af5c7..bea86b519 100755 --- a/mod/thegreatwar/common/national_focus/serbia.txt +++ b/mod/thegreatwar/common/national_focus/serbia.txt @@ -29,7 +29,7 @@ focus_tree = { available = { has_government=democratic } - completion_reward = { add_political_power=50 add_national_unity = 0.03 } + completion_reward = { add_political_power=50 add_stability = 0.03 } ai_will_do = { factor = 0 } cost = 10 @@ -69,7 +69,7 @@ focus_tree = { prerequisite = { focus=SER_ww1_Reconciliation } icon = GFX_goal_demand_sudetenland - completion_reward = { add_political_power=-50 add_national_unity = -0.03 } + completion_reward = { add_political_power=-50 add_stability = -0.03 } ai_will_do = { factor = 0 } cost = 10 @@ -142,7 +142,7 @@ focus_tree = { completion_reward = { add_political_power= 20 - add_national_unity = 0.05 + add_stability = 0.05 army_experience=10 } @@ -188,7 +188,7 @@ focus_tree = { icon = GFX_goal_generic_demand_territory completion_reward = { add_political_power=50 - add_national_unity = 0.05 + add_stability = 0.05 add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=land_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=naval_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=air_doctrine } @@ -277,7 +277,7 @@ focus_tree = { prerequisite = { focus= SER_ww1_BolshevikRevolution } icon = GFX_goal_generic_dangerous_deal - completion_reward = { add_national_unity = -0.05 add_ideas=communist_influence } + completion_reward = { add_stability = -0.05 add_ideas=communist_influence } ai_will_do = { factor = 0 } cost = 10 @@ -361,7 +361,7 @@ focus_tree = { prerequisite = { focus=SER_ww1_diplomatic_effort } icon = GFX_goal_generic_territory_or_war - completion_reward = { add_national_unity=0.05 add_political_power=100 } + completion_reward = { add_stability=0.05 add_political_power=100 } ai_will_do = { factor = 2000 } cost = 10 @@ -498,7 +498,7 @@ focus_tree = { army_experience=5 add_manpower = 20000 - add_national_unity = 0.01 + add_stability = 0.01 } @@ -952,7 +952,7 @@ focus_tree = { } - completion_reward = { add_manpower = 8000 add_political_power=150 add_national_unity = -0.01 } + completion_reward = { add_manpower = 8000 add_political_power=150 add_stability = -0.01 } ai_will_do = { factor = 20 } cost = 10 @@ -1066,7 +1066,7 @@ focus_tree = { army_experience=5 add_manpower = 10000 - add_national_unity = 0.02 + add_stability = 0.02 } ai_will_do = { factor = 3 } @@ -1157,7 +1157,7 @@ focus_tree = { completion_reward = { set_cosmetic_tag = SER_YUG - add_national_unity=0.02 + add_stability=0.02 } ai_will_do = { factor = 500 } diff --git a/mod/thegreatwar/common/national_focus/soviet.txt b/mod/thegreatwar/common/national_focus/soviet.txt index 942a92eec..a1d6700c5 100755 --- a/mod/thegreatwar/common/national_focus/soviet.txt +++ b/mod/thegreatwar/common/national_focus/soviet.txt @@ -7,7 +7,7 @@ focus_tree = { id = SOV_ww1_recover_after_civwar icon = GFX_goal_generic_construction available = { has_idea = octrev NOT = { country_exists = RUS has_war_with = RUS } } - completion_reward = { add_political_power = 150 remove_ideas = octrev add_national_unity = -1.0 } + completion_reward = { add_political_power = 150 remove_ideas = octrev add_stability = -1.0 } ai_will_do = { factor = 10 } cost = 20 x = 22 @@ -59,7 +59,7 @@ focus_tree = { available = { NOT = { country_exists = RUS has_war_with = RUS } } prerequisite = { focus = SOV_ww1_volunteers } prerequisite = { focus = SOV_ww1_support_bolsheviks } - completion_reward = { add_national_unity = 0.02 add_opinion_modifier = { target = ENG modifier = romanovs_executed } add_opinion_modifier = { target = DEN modifier = romanovs_executed } } + completion_reward = { add_stability = 0.02 add_opinion_modifier = { target = ENG modifier = romanovs_executed } add_opinion_modifier = { target = DEN modifier = romanovs_executed } } ai_will_do = { factor = 10 } cost = 10 x = 1 @@ -71,7 +71,7 @@ focus_tree = { available = { NOT = { country_exists = RUS has_war_with = RUS } } icon = GFX_goal_anschluss prerequisite = { focus = SOV_ww1_execute_imperial_family } - completion_reward = { add_political_power = 20 add_national_unity = 0.05 custom_effect_tooltip = prevent_white_uprising } + completion_reward = { add_political_power = 20 add_stability = 0.05 custom_effect_tooltip = prevent_white_uprising } ai_will_do = { factor = 100 } cost = 10 x = 1 @@ -117,7 +117,7 @@ focus_tree = { id = SOV_ww1_SWP icon = GFX_goal_generic_production prerequisite = { focus = SOV_ww1_foster_new_values } - completion_reward = { add_national_unity = 0.05 add_ideas = social_welfare_programs } + completion_reward = { add_stability = 0.05 add_ideas = social_welfare_programs } ai_will_do = { factor = 10 modifier = { factor = 1 is_historical_focus_on = yes} } cost = 10 x = 9 @@ -141,7 +141,7 @@ focus_tree = { icon = GFX_goal_generic_military_deal prerequisite = { focus = SOV_ww1_complete_revolution } mutually_exclusive = { focus = SOV_ww1_support_bolsheviks } - completion_reward = { add_political_power = 20 add_national_unity = 0.1 create_country_leader = { name = "Julius Martov" picture = "gfx/leaders/hoi4tgw/Julius_Martov.dds" expire = "1935.1.1" ideology = leninism traits = { } } } + completion_reward = { add_political_power = 20 add_stability = 0.1 create_country_leader = { name = "Julius Martov" picture = "gfx/leaders/hoi4tgw/Julius_Martov.dds" expire = "1935.1.1" ideology = leninism traits = { } } } ai_will_do = { factor = 10 modifier = { factor = 0 is_historical_focus_on = yes} } cost = 10 x = 6 @@ -153,7 +153,7 @@ focus_tree = { icon = GFX_goal_generic_political_pressure prerequisite = { focus = SOV_ww1_complete_revolution } mutually_exclusive = { focus = SOV_ww1_support_mensheviks } - completion_reward = { add_political_power = 20 add_national_unity = -0.1 } + completion_reward = { add_political_power = 20 add_stability = -0.1 } ai_will_do = { factor = 10 } cost = 10 x = 4 @@ -187,7 +187,7 @@ focus_tree = { prerequisite = { focus = SOV_ww1_red_terror } icon = GFX_goal_generic_demand_territory bypass = { custom_trigger_tooltip={ tooltip=construction_effort_tt all_owned_state={ free_building_slots={ building=industrial_complex size < 1 include_locked=yes } } } } - completion_reward = { random_owned_state={ limit={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_on_continent = asia OR={ is_in_home_area=yes NOT={ owner={ any_owned_state={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_in_home_area=yes } } } } } add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } add_national_unity = -0.1 } + completion_reward = { random_owned_state={ limit={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_on_continent = asia OR={ is_in_home_area=yes NOT={ owner={ any_owned_state={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_in_home_area=yes } } } } } add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } add_stability = -0.1 } complete_tooltip = { add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } ai_will_do = { factor = 10 } cost = 10 @@ -260,7 +260,7 @@ focus_tree = { icon = GFX_goal_support_fascism prerequisite = { focus = SOV_ww1_authority } mutually_exclusive = { focus = SOV_ww1_imperial_glory } - completion_reward = { add_popularity = { ideology = fascism popularity = 0.1 } add_national_unity = 0.05 add_political_power = -20 } + completion_reward = { add_popularity = { ideology = fascism popularity = 0.1 } add_stability = 0.05 add_political_power = -20 } ai_will_do = { factor = 10 modifier = { factor = 1 is_historical_focus_on = yes} } cost = 10 x = 15 @@ -306,7 +306,7 @@ focus_tree = { id = SOV_ww1_respect_treaty icon = GFX_goal_generic_forceful_treaty prerequisite = { focus = SOV_ww1_diplomatic_effort } - completion_reward = { add_national_unity = 0.1 every_other_country = { limit = { OR = { tag = FRA is_in_faction_with = FRA } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_malus } } every_other_country = { limit = { OR = { tag = GER is_in_faction_with = GER } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_boost } } } + completion_reward = { add_stability = 0.1 every_other_country = { limit = { OR = { tag = FRA is_in_faction_with = FRA } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_malus } } every_other_country = { limit = { OR = { tag = GER is_in_faction_with = GER } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_boost } } } mutually_exclusive = { focus = SOV_ww1_break_treaty } ai_will_do = { factor = 10 modifier = { factor = 100 is_historical_focus_on = yes} } cost = 10 @@ -319,7 +319,7 @@ focus_tree = { icon = GFX_focus_renounce_the_treaty_of_trianon prerequisite = { focus = SOV_ww1_diplomatic_effort } mutually_exclusive = { focus = SOV_ww1_respect_treaty } - completion_reward = { add_national_unity = -0.2 every_other_country = { limit = { OR = { tag = GER is_in_faction_with = GER } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_malus } } every_other_country = { limit = { OR = { tag = FRA is_in_faction_with = FRA } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_boost } } } + completion_reward = { add_stability = -0.2 every_other_country = { limit = { OR = { tag = GER is_in_faction_with = GER } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_malus } } every_other_country = { limit = { OR = { tag = FRA is_in_faction_with = FRA } } add_opinion_modifier = { target = ROOT modifier = brestlitowsk_boost } } } ai_will_do = { factor = 10 modifier = { factor = 0 is_historical_focus_on = yes} } cost = 10 x = 8 @@ -342,7 +342,7 @@ focus_tree = { id = SOV_ww1_collectivisation icon = GFX_goal_generic_consumer_goods prerequisite = { focus = SOV_ww1_restore_order } - completion_reward = { add_national_unity = -0.05 add_ideas = collectivisation } + completion_reward = { add_stability = -0.05 add_ideas = collectivisation } ai_will_do = { factor = 10 } cost = 10 x = 2 @@ -354,7 +354,7 @@ focus_tree = { icon = GFX_goal_generic_construction2 prerequisite = { focus = SOV_ww1_collectivisation } bypass = { custom_trigger_tooltip={ tooltip=construction_effort_tt all_owned_state={ free_building_slots={ building=industrial_complex size < 1 include_locked=yes } } } } - completion_reward = { add_national_unity = -0.05 random_owned_state={ limit={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } OR={ is_in_home_area=yes NOT={ owner={ any_owned_state={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_in_home_area=yes } } } } } add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } } + completion_reward = { add_stability = -0.05 random_owned_state={ limit={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } OR={ is_in_home_area=yes NOT={ owner={ any_owned_state={ free_building_slots={ building=industrial_complex size > 0 include_locked=yes } is_in_home_area=yes } } } } } add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } } complete_tooltip = { add_extra_state_shared_building_slots=1 add_building_construction={ type=industrial_complex level=1 instant_build=yes } } ai_will_do = { factor = 10 } cost = 10 @@ -560,7 +560,7 @@ focus_tree = { id = SOV_ww1_prepare_people icon = GFX_goal_generic_propaganda prerequisite = { focus = SOV_ww1_contact_french } - completion_reward = { add_national_unity = 1 } + completion_reward = { add_stability = 1 } ai_will_do = { factor = 10 modifier = { factor = 1 is_historical_focus_on = yes} } cost = 10 x = 10 diff --git a/mod/thegreatwar/common/national_focus/uk.txt b/mod/thegreatwar/common/national_focus/uk.txt index 39c6c4f8c..e9cf6a2fe 100755 --- a/mod/thegreatwar/common/national_focus/uk.txt +++ b/mod/thegreatwar/common/national_focus/uk.txt @@ -999,7 +999,7 @@ focus_tree = { available = { has_global_flag = kis_treaty_of_versailles } completion_reward = { - add_national_unity = 0.1 + add_stability = 0.1 army_experience=-500 navy_experience=-500 air_experience=-500 diff --git a/mod/thegreatwar/common/national_focus/usa.txt b/mod/thegreatwar/common/national_focus/usa.txt index 6c594f2c9..c62432132 100755 --- a/mod/thegreatwar/common/national_focus/usa.txt +++ b/mod/thegreatwar/common/national_focus/usa.txt @@ -43,7 +43,7 @@ focus_tree = { prerequisite = { focus=USA_ww1_UnderwoodTariffAct } icon = GFX_goal_generic_national_unity #available = { has_government=neutrality } - completion_reward = { add_political_power=50 add_national_unity = 0.03 } + completion_reward = { add_political_power=50 add_stability = 0.03 } ai_will_do = { factor = 40 } cost = 10 @@ -65,7 +65,7 @@ focus_tree = { prerequisite = { focus=USA_ww1_MexicanRevolution } icon = GFX_goal_demand_sudetenland - completion_reward = { add_political_power=-50 add_national_unity = -0.03 } + completion_reward = { add_political_power=-50 add_stability = -0.03 } ai_will_do = { factor = 0 } cost = 10 @@ -138,7 +138,7 @@ focus_tree = { completion_reward = { add_political_power= 20 - add_national_unity = 0.05 + add_stability = 0.05 army_experience=10 } @@ -174,7 +174,7 @@ focus_tree = { icon = GFX_goal_generic_demand_territory completion_reward = { add_political_power=50 - add_national_unity = 0.05 + add_stability = 0.05 add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=land_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=naval_doctrine } add_tech_bonus={ name=unitedpeople_a_bonus bonus=0.15 uses=1 category=air_doctrine } @@ -263,7 +263,7 @@ focus_tree = { prerequisite = { focus= USA_ww1_BolshevikRevolution } icon = GFX_goal_generic_dangerous_deal - completion_reward = { add_national_unity = -0.05 add_ideas=communist_influence } + completion_reward = { add_stability = -0.05 add_ideas=communist_influence } ai_will_do = { factor = 0 } cost = 10 @@ -431,7 +431,7 @@ focus_tree = { } - completion_reward = { add_political_power=75 add_national_unity = -0.01 } + completion_reward = { add_political_power=75 add_stability = -0.01 } ai_will_do = { factor = 200 } cost = 10 x = 7 @@ -1070,7 +1070,7 @@ focus_tree = { } completion_reward = { - add_national_unity = -0.03 + add_stability = -0.03 add_political_power = -20 add_opinion_modifier = { target = LIB diff --git a/mod/thegreatwar/common/on_actions/00_on_actions.txt b/mod/thegreatwar/common/on_actions/00_on_actions.txt deleted file mode 100755 index 5eb672290..000000000 --- a/mod/thegreatwar/common/on_actions/00_on_actions.txt +++ /dev/null @@ -1,349 +0,0 @@ -on_actions = { - # country - on_new_term_election = { - } - - # Ace pilots - # country, FROM = ace - on_ace_promoted = { - random_events = { - 100 = ace_promoted.1 - 5 = ace_promoted.2 - } - } - - # country, FROM = ace, PREV = enemy ace - # This event fires twice, once for each ace. - on_aces_killed_each_other = { - random_events = { - 100 = aces_killed_each_other.1 - } - } - - # country, FROM = our ace, - # PREV = enemy ace, has killed FROM - on_ace_killed_by_ace = { - random_events = { - 100 = ace_killed_by_ace.1 - } - } - - # country, FROM = our ace, - # PREV = enemy ace, killed by FROM - on_ace_killed_other_ace = { - random_events = { - 100 = ace_killed_other_ace.1 - } - } - - # country, FROM = ace - on_ace_killed = { - random_events = { - 100 = ace_died.1 - } - } - - # During justifying wargoals - # triggered daily, so make sure there is a sink somewhere not firing events - # country, FROM = target nation - on_justifying_wargoal_pulse = { - - random_events = { - 100 = war_justification.1 - 100 = war_justification.2 - 100 = war_justification.3 - 100 = war_justification.4 - 100 = war_justification.5 - 100 = war_justification.6 - 100 = war_justification.7 - 100 = war_justification.8 - 100 = war_justification.9 - 100 = war_justification.10 - 100 = war_justification.11 - 100 = war_justification.12 - 100 = war_justification.13 - 100 = war_justification.14 - 100 = war_justification.15 - 100 = war_justification.16 - 100 = war_justification.17 - 100 = war_justification.18 - #100 = war_justification.19 - 17000 = 0 - } - } - - on_wargoal_expire = { - random_events = { - 100 = war_justification.301 - } - } - - on_nuke_drop = { - random_events = { - 100 = nuke_dropped.0 - } - - effect = { - news_event = { id = nuke_dropped.2 days = 1} - news_event = { id = nuke_dropped.3 days = 1} - news_event = { id = nuke_dropped.4 days = 1} - news_event = { id = nuke_dropped.5 days = 1} - news_event = { id = nuke_dropped.6 days = 1} - news_event = { id = nuke_dropped.7 days = 1} - news_event = { id = nuke_dropped.8 days = 1} - news_event = { id = nuke_dropped.9 days = 1} - news_event = { id = nuke_dropped.10 days = 1} - news_event = { id = nuke_dropped.11 days = 1} - news_event = { id = nuke_dropped.12 days = 1} - news_event = { id = nuke_dropped.13 days = 1} - } - } - - # country random events - #on_bi_yearly_pulse = { - # - #} - - #on_five_year_pulse = { - # - #} - - on_border_war_lost = { - effect = { - } - } - - on_leave_faction = { - effect = { - PREV = { - add_opinion_modifier = { - modifier = faction_traitor - target = ROOT - days = 365 - } - - add_opinion_modifier = { - modifier = faction_traitor_trade - target = ROOT - days = 365 - } - } - } - } - - #PREV is faction leader - on_join_faction = { - effect = { - #Remove anti_soviet_pact if joining commie Soviet in faction - if = { - limit = { - has_idea = anti_soviet_pact - PREV = { - original_tag = SOV - has_government = communism - } - } - remove_ideas = anti_soviet_pact - } - } - } - - #PREV is war target - on_declare_war = { - effect = { - if = { - limit = { - PREV = { - OR = { - has_idea = american_protection_drift_democratic - has_idea = american_protection_drift_communism - has_idea = american_protection_drift_fascism - has_idea = american_protection_defence_democratic - has_idea = american_protection_defence_communism - has_idea = american_protection_defence_fascism - } - } - NOT = { - tag = USA - is_in_faction_with = USA # I guess USA will not go to war with someone they are in faction with - has_war_with = USA - #USA = { has_war_with = PREV } Should USA enforce peace in a nation it is already at war with? - } - OR = { - has_idea = american_protection_drift_democratic - has_idea = american_protection_drift_communism - has_idea = american_protection_drift_fascism - has_idea = american_protection_defence_democratic - has_idea = american_protection_defence_communism - has_idea = american_protection_defence_fascism - } - } - } - - ## Soviet defensive war while having purge penalty - if = { - limit = { - PREV = { - tag = SOV - OR = { - has_idea = officers_purged - has_idea = officers_purged_2 - has_idea = officers_purged_3 - has_idea = officers_purged_4 - has_idea = officers_purged_5 - has_idea = officers_purged_6 - has_idea = officers_purged_7 - has_idea = officers_purged_8 - has_idea = officers_purged_9 - has_idea = officers_purged_10 - } - NOT = { has_idea = SOV_great_patriotic_war } - NOT = { has_idea = SOV_great_patriotic_war_2 } - NOT = { has_idea = SOV_great_patriotic_war_3 } - NOT = { has_idea = SOV_great_patriotic_war_4 } - NOT = { has_idea = SOV_great_patriotic_war_5 } - } - ROOT = { is_major = yes } - } - } - - ## Soviet war after purge - if = { - limit = { - OR = { - PREV = { tag = SOV } - ROOT = { tag = SOV } - } - SOV = { - NOT = { has_country_flag = SOV_war_since_purge } - has_completed_focus = SOV_great_purge - } - } - SOV = { set_country_flag = SOV_war_since_purge } - } - - # Remove pact opinion modifiers if at war with Germany - if = { - limit = { - tag = GER - PREV = { - OR = { - has_opinion_modifier = anti_comintern_pact_opinion - has_opinion_modifier = tripartite_pact_opinion - has_idea = anti_soviet_pact - } - } - } - PREV = { - remove_opinion_modifier = { target = GER modifier = anti_comintern_pact_opinion } - remove_opinion_modifier = { target = GER modifier = tripartite_pact_opinion } - remove_ideas = anti_soviet_pact - } - } - - #Call Anti-Soviet pact members to war - if = { - limit = { - ROOT = { tag = SOV } - PREV = { has_idea = anti_soviet_pact } - } - } - } - } - - # When a new faction is formed - on_faction_formed = { - effect = { - news_event = { id = news.159 } - } - } - - # ROOT is capitulated country, FROM is winner - on_capitulation = { - effect = { - news_event = { id = country_capitulated.0 days = 0 } - } - } - - on_government_change = { - effect = { - if = { - limit = { has_government = democratic } - if = { - limit = { has_idea = democratic_opposition_voicing_protests } - remove_ideas = democratic_opposition_voicing_protests - } - if = { - limit = { has_idea = democratic_revolutionaries } - remove_ideas = democratic_revolutionaries - } - if = { - limit = { has_idea = reign_of_terror } - remove_ideas = reign_of_terror - } - } - if = { - limit = { has_government = communism } - if = { - limit = { has_idea = communist_partisans_recruiting } - remove_ideas = communist_partisans_recruiting - } - if = { - limit = { has_idea = communist_revolutionaries } - remove_ideas = communist_revolutionaries - } - if = { - limit = { has_idea = communism_defeated } - remove_ideas = communism_defeated - } - - #Remove anti_soviet_pact - if = { - limit = { has_idea = anti_soviet_pact } - remove_ideas = anti_soviet_pact - } - } - if = { - limit = { has_government = fascism } - if = { - limit = { has_idea = fascist_assault_divisions } - remove_ideas = fascist_assault_divisions - } - if = { - limit = { has_idea = fascist_revolutionaries } - remove_ideas = fascist_revolutionaries - } - if = { - limit = { has_idea = fascism_defeated } - remove_ideas = fascism_defeated - } - if = { - limit = { has_idea = anti_nazi_coup } - remove_ideas = anti_nazi_coup - } - } - } - } - - on_coup_succeeded = { - effect = { - #Turn elections on for democracies created from coup - random_country = { - limit = { - has_government = democratic - original_tag = ROOT - } - set_politics = { - elections_allowed = yes - } - } - } - } - - #ROOT is winner #FROM gets annexed - on_civil_war_end = { - effect = { - - } - } -} diff --git a/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt b/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt deleted file mode 100755 index 16b0c7ea6..000000000 --- a/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt +++ /dev/null @@ -1,229 +0,0 @@ -on_actions = { - on_capitulation = { - effect = { - if = { - limit = { - ROOT = { - original_tag = INS - NOT = { has_government = fascism } - } - FROM = { - original_tag = INS - has_government = fascism - controls_state = 334 - controls_state = 673 - controls_state = 669 - controls_state = 668 - controls_state = 738 - controls_state = 667 - controls_state = 672 - controls_state = 335 - } - } - AST = { - country_event = { id = tfv_australia.41 } - } - } - if = { - limit = { - ROOT = { - original_tag = FRA - has_government = democratic - } - } - set_cosmetic_tag = FRA_FREE - } - } - - } - - #ROOT is subject FROM is previous overlord - on_subject_free = { - effect = { - if = { - limit = { - NOT = { - AND = { - TAG = SAF - has_government = communism #communist SAF gets cosmetic tag to allow recruitment of black generals. If they go communist before breaking free, they would lose the cosmetic tag. - } - } - } - drop_cosmetic_tag = yes - } - - if = { - limit = { - TAG = INS - } - retire_country_leader = yes - } - if = { - limit = { - TAG = MAL - } - retire_country_leader = yes - } - - if = { - limit = { - original_tag = RAJ - } - remove_ideas = { - RAJ_quit_india_movement - RAJ_marginalized_muslim_community - RAJ_marginalized_muslim_community_angry - RAJ_marginalized_muslim_community_happy - RAJ_princely_states - RAJ_princely_states_donations - RAJ_princely_states_donations_troops - } - } - - } - } - - #ROOT is subject FROM is overlord - on_subject_autonomy_level_change = { - effect = { - #Achievement - if = { - limit = { tag = EGY } - if = { - limit = { has_autonomy_state = autonomy_colony } - set_country_flag = achievement_EGY_colony - log = EGY_colony - } - if = { - limit = { has_autonomy_state = autonomy_dominion } - set_country_flag = achievement_EGY_dominion - log = EGY_dominion - } - } - - #Add to commonwealth tech group - if = { - limit = { - OR = { - has_autonomy_state = autonomy_colony - has_autonomy_state = autonomy_dominion - } - OVERLORD = { is_in_tech_sharing_group = commonwealth_research } - } - add_to_tech_sharing_group = commonwealth_research - } - - if = { - limit = { - tag = RAJ - has_autonomy_state = autonomy_dominion - } - set_politics = { - ruling_party = democratic - elections_allowed = yes - } - add_popularity = { - ideology = neutrality - popularity = -1 - } - } - } - } - - #ROOT is subject FROM is overlord - on_subject_annexed = { - - } - - #used when puppeting in a peace conference - #ROOT = nation being puppeted, FROM = overlord - on_puppet = { - effect = { - - if = { - limit = { - AND = { - OR = { - TAG = SOV - TAG = GER - } - SOV = { has_idea = SOV_molotov_ribbentrop_pact } - } - } - SOV = { remove_ideas = SOV_molotov_ribbentrop_pact } #the pact is OFF if one of them is a puppet - } - if = { - limit = { - AND = { - TAG = USA - is_subject_of = ENG - } - } - set_cosmetic_tag = USA_UK - } - - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = GER - } - } - set_cosmetic_tag = UKR_GER - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = SOV - SOV = { has_government = communism } - } - } - set_cosmetic_tag = UKR_SOV - } - - } - } - - #used when puppeting through the occupied territories menu during peace time (or when releasing from non-core but owned territory, f.e. Britain releasing Egypt) - #ROOT = nation being released, FROM = overlord - on_release_as_puppet = { - effect = { - if = { - limit = { - AND = { - TAG = USA - is_subject_of = ENG - } - } - set_cosmetic_tag = USA_UK - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = GER - } - } - set_cosmetic_tag = UKR_GER - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = SOV - SOV = { has_government = communism } - } - } - set_cosmetic_tag = UKR_SOV - } - } - } - - #ROOT is free nation FROM is releaser - on_release_as_free = { - effect = { - } - } - -} \ No newline at end of file diff --git a/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt new file mode 100755 index 000000000..522023c6e --- /dev/null +++ b/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt @@ -0,0 +1,476 @@ +# Example: +# +# example_effect = { +# add_political_power = 66 +# add_popularity = { +# ideology = fascism +# popularity = 0.33 +# } +# } +# +# +# In a script file: +# +# effect = { +# example_effect = yes +# } +# + +##################################### +### emergency_factory_conversion #### +##################################### + +#This is going to give misleading and ugly tooltips. Making it nice will take effort. TODO_WTT_CD make nice or ignore and remove comment. Easiest solution is just making a custom tooltip that says "5 civilian factories will be converted to military factories" and ignore telling the player the states where it will happen. + +replace_civ_with_arms_factories = { + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } +} + +#Country scope +ROOT_inherit_current_scope_wars_effect = { + custom_effect_tooltip = ROOT_inherit_current_scope_wars_effect + hidden_effect = { + every_country = { + limit = { + has_defensive_war_with = PREV + } + ROOT = { declare_war_on = { target = PREV type = annex_everything } } + } + every_country = { + limit = { + has_offensive_war_with = PREV + } + declare_war_on = { target = ROOT type = annex_everything } + } + } +} + +# Add AI strategies in case of Central European Alliance +GER_democratic_nations_ai_strategies = { + # Reduce Contain against SOV + add_ai_strategy = { + type = contain + id = "SOV" + value = -800 + } + add_ai_strategy = { + type = contain + id = "ITA" + value = -800 + } + # Poland + add_ai_strategy = { + type = protect + id = "POL" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "POL" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "POL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "POL" + value = -200 + } + # Finland + add_ai_strategy = { + type = protect + id = "FIN" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "FIN" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "FIN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "FIN" + value = -200 + } + # Estonia + add_ai_strategy = { + type = protect + id = "EST" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "EST" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "EST" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "EST" + value = -200 + } + # Latvia + add_ai_strategy = { + type = protect + id = "LAT" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "LAT" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "LAT" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LAT" + value = -200 + } + # Lithuania + add_ai_strategy = { + type = protect + id = "LIT" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "LIT" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "LIT" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LIT" + value = -200 + } + # Romania + add_ai_strategy = { + type = protect + id = "ROM" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "ROM" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "ROM" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "ROM" + value = -200 + } + # Norway + add_ai_strategy = { + type = ignore + id = "NOR" + value = 200 + } + add_ai_strategy = { + type = protect + id = "NOR" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "NOR" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "NOR" + value = -200 + } + # Sweden + add_ai_strategy = { + type = ignore + id = "SWE" + value = 200 + } + add_ai_strategy = { + type = protect + id = "SWE" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "SWE" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "SWE" + value = -200 + } + # Denmark + add_ai_strategy = { + type = ignore + id = "DEN" + value = 200 + } + add_ai_strategy = { + type = protect + id = "DEN" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "DEN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "DEN" + value = -200 + } + # Netherlands + add_ai_strategy = { + type = ignore + id = "HOL" + value = 200 + } + add_ai_strategy = { + type = protect + id = "HOL" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "HOL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "HOL" + value = -200 + } + # Belgium + add_ai_strategy = { + type = ignore + id = "BEL" + value = 200 + } + add_ai_strategy = { + type = protect + id = "BEL" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "BEL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "BEL" + value = -200 + } + # Luxemburg + add_ai_strategy = { + type = ignore + id = "LUX" + value = 200 + } + add_ai_strategy = { + type = protect + id = "LUX" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "LUX" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LUX" + value = -200 + } + # Austria + add_ai_strategy = { + type = ignore + id = "AUS" + value = 200 + } + add_ai_strategy = { + type = protect + id = "AUX" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "AUX" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "AUX" + value = -200 + } + # Hungary + add_ai_strategy = { + type = ignore + id = "HUN" + value = 200 + } + add_ai_strategy = { + type = protect + id = "HUN" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "HUN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "HUN" + value = -200 + } + # Czechoslovakia + add_ai_strategy = { + type = ignore + id = "CZE" + value = 200 + } + add_ai_strategy = { + type = protect + id = "CZE" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "CZE" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "CZE" + value = -200 + } + # Yugoslavia + add_ai_strategy = { + type = ignore + id = "YUG" + value = 200 + } + add_ai_strategy = { + type = protect + id = "YUG" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "YUG" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "YUG" + value = -200 + } +} \ No newline at end of file diff --git a/mod/thegreatwar/common/scripted_effects/CHI_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/CHI_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/GER_scripted_effects .txt b/mod/thegreatwar/common/scripted_effects/GER_scripted_effects .txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/JAP_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/JAP_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/MAN_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/MAN_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/PRC_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/PRC_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/SAF_german_coup_effects.txt b/mod/thegreatwar/common/scripted_effects/SAF_german_coup_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/SS_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/SS_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/TFV_RAJ_scaled_civil_war_effects.txt b/mod/thegreatwar/common/scripted_effects/TFV_RAJ_scaled_civil_war_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/WTT_china_political_struggle_effects.txt b/mod/thegreatwar/common/scripted_effects/WTT_china_political_struggle_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/WTT_warlord_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/WTT_warlord_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/state_category/city.txt b/mod/thegreatwar/common/state_category/city.txt deleted file mode 100644 index c68403906..000000000 --- a/mod/thegreatwar/common/state_category/city.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - city = { - local_building_slots = 12 - - color = { 0 200 0 } - - } -} \ No newline at end of file diff --git a/mod/thegreatwar/common/state_category/enclave.txt b/mod/thegreatwar/common/state_category/enclave.txt deleted file mode 100644 index 70b928dee..000000000 --- a/mod/thegreatwar/common/state_category/enclave.txt +++ /dev/null @@ -1,7 +0,0 @@ -state_categories={ - enclave = { - local_building_slots = 0 - - color = { 40 40 40 } - } -} diff --git a/mod/thegreatwar/common/state_category/large_city.txt b/mod/thegreatwar/common/state_category/large_city.txt deleted file mode 100644 index 5ba130e62..000000000 --- a/mod/thegreatwar/common/state_category/large_city.txt +++ /dev/null @@ -1,7 +0,0 @@ -state_categories={ - large_city = { - local_building_slots = 16 - - color = { 0 240 0 } - } -} diff --git a/mod/thegreatwar/common/state_category/large_town.txt b/mod/thegreatwar/common/state_category/large_town.txt deleted file mode 100644 index b1dfa5932..000000000 --- a/mod/thegreatwar/common/state_category/large_town.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - large_town = { - local_building_slots = 10 - - color = { 240 240 0 } - - } -} \ No newline at end of file diff --git a/mod/thegreatwar/common/state_category/megalopolis.txt b/mod/thegreatwar/common/state_category/megalopolis.txt deleted file mode 100644 index 345231815..000000000 --- a/mod/thegreatwar/common/state_category/megalopolis.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - megalopolis = { - local_building_slots = 24 - - color = { 0 240 240 } - - } -} diff --git a/mod/thegreatwar/common/state_category/metropolis.txt b/mod/thegreatwar/common/state_category/metropolis.txt deleted file mode 100644 index fcf248152..000000000 --- a/mod/thegreatwar/common/state_category/metropolis.txt +++ /dev/null @@ -1,9 +0,0 @@ -state_categories={ - metropolis = { - local_building_slots = 20 - - - - color = { 0 200 200 } - } -} diff --git a/mod/thegreatwar/common/state_category/pastoral.txt b/mod/thegreatwar/common/state_category/pastoral.txt deleted file mode 100644 index 1ddbcb542..000000000 --- a/mod/thegreatwar/common/state_category/pastoral.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - pastoral = { - local_building_slots = 2 - - color = { 160 160 0 } - - } -} diff --git a/mod/thegreatwar/common/state_category/rural.txt b/mod/thegreatwar/common/state_category/rural.txt deleted file mode 100644 index ed9fc1fd7..000000000 --- a/mod/thegreatwar/common/state_category/rural.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - rural = { - local_building_slots = 4 - - color = { 240 160 0 } - - } -} \ No newline at end of file diff --git a/mod/thegreatwar/common/state_category/small_island.txt b/mod/thegreatwar/common/state_category/small_island.txt deleted file mode 100644 index b2bd28a65..000000000 --- a/mod/thegreatwar/common/state_category/small_island.txt +++ /dev/null @@ -1,7 +0,0 @@ -state_categories={ - small_island = { - local_building_slots = 2 - - color = { 200 160 0 } - } -} diff --git a/mod/thegreatwar/common/state_category/tiny_island.txt b/mod/thegreatwar/common/state_category/tiny_island.txt deleted file mode 100644 index 961723a94..000000000 --- a/mod/thegreatwar/common/state_category/tiny_island.txt +++ /dev/null @@ -1,7 +0,0 @@ -state_categories={ - tiny_island = { - local_building_slots = 0 - - color = { 40 40 40 } - } -} diff --git a/mod/thegreatwar/common/state_category/town.txt b/mod/thegreatwar/common/state_category/town.txt deleted file mode 100644 index 221d1faa9..000000000 --- a/mod/thegreatwar/common/state_category/town.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - town = { - local_building_slots = 8 - - color = { 200 200 0 } - - } -} \ No newline at end of file diff --git a/mod/thegreatwar/common/state_category/wasteland.txt b/mod/thegreatwar/common/state_category/wasteland.txt deleted file mode 100644 index 093bae7bc..000000000 --- a/mod/thegreatwar/common/state_category/wasteland.txt +++ /dev/null @@ -1,8 +0,0 @@ -state_categories={ - wasteland = { - local_building_slots = 0 - - color = { 40 40 40 } - - } -} diff --git a/mod/thegreatwar/common/technologies/artillery.txt b/mod/thegreatwar/common/technologies/artillery.txt old mode 100755 new mode 100644 index a934aec48..5b10e03bc --- a/mod/thegreatwar/common/technologies/artillery.txt +++ b/mod/thegreatwar/common/technologies/artillery.txt @@ -13,6 +13,11 @@ technologies = { research_cost_coeff = 1 } + path = { + leads_to_tech = bonus_artillery4 + research_cost_coeff = 1 + } + path = { leads_to_tech = heavy_field_gun1 research_cost_coeff = 0.75 @@ -53,6 +58,11 @@ technologies = { leads_to_tech = bonus_bertha1 research_cost_coeff = 1 } + + path = { + leads_to_tech = bonus_bertha4 + research_cost_coeff = 1 + } categories = { artillery @@ -95,6 +105,34 @@ technologies = { } } + # 0.5.1 (03/2018) + bonus_bertha4 = { + + start_year = 1910 + + heavy_artillery_brigade = { + maximum_speed = 0.05 + } + + research_cost = 1.5 + + start_year = 1910 + + folder = { + name = artillery_folder + position = { x = 3 y = 2 } + } + + categories = { + artillery + } + + ai_will_do = { + factor = 0 + } + } + + heavy_field_gun2 = { @@ -231,10 +269,10 @@ technologies = { bonus_artillery1 = { artillery = { - soft_attack = 0.1 + soft_attack = 0.05 } artillery_brigade = { - soft_attack = 0.1 + soft_attack = 0.05 } path = { @@ -260,6 +298,33 @@ technologies = { } } + # 0.5.1 (03/2018) + bonus_artillery4 = { + + artillery_brigade = { + maximum_speed = 0.05 + } + + research_cost = 1.5 + + start_year = 1910 + + folder = { + name = artillery_folder + position = { x = -2 y = 2 } + } + + categories = { + artillery + } + + ai_will_do = { + factor = 20 + } + } + + + light_field_gun2 = { enable_equipments = { @@ -291,8 +356,8 @@ technologies = { date < 1915.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } @@ -305,10 +370,10 @@ technologies = { bonus_artillery2 = { artillery = { - soft_attack = 0.1 + hard_attack = 0.1 } artillery_brigade = { - soft_attack = 0.1 + hard_attack = 0.1 } path = { diff --git a/mod/thegreatwar/common/technologies/electronic_mechanical_engineering.txt b/mod/thegreatwar/common/technologies/electronic_mechanical_engineering.txt old mode 100755 new mode 100644 index 40b018673..b5ba6aa6e --- a/mod/thegreatwar/common/technologies/electronic_mechanical_engineering.txt +++ b/mod/thegreatwar/common/technologies/electronic_mechanical_engineering.txt @@ -542,10 +542,10 @@ technologies = { torpedotech1 = { - navy_submarine_attack_factor = 0.02 + navy_submarine_attack_factor = 0.01 path = { - leads_to_tech = torpedotech2 + leads_to_tech = subhulltech1 research_cost_coeff = 1 } @@ -558,7 +558,7 @@ technologies = { } ai_will_do = { - factor = 6 + factor = 5 } categories = { @@ -566,6 +566,36 @@ technologies = { computing_tech } } + + # HOI4 TGW 0.5.1 (03/2018) + subhulltech1 = { # Improved Submarine Compartments + + submarine = { + max_organisation = 5 + } + + path = { + leads_to_tech = torpedotech2 + research_cost_coeff = 1 + } + + research_cost = 1 + start_year = 1910 + folder = { + name = electronics_folder + position = { x = 6 y = 4 } + } + + ai_will_do = { + factor = 3 + } + + categories = { + electronics + } + } + + torpedotech2 = { navy_submarine_attack_factor = 0.02 @@ -576,11 +606,11 @@ technologies = { } research_cost = 1.0 - start_year = 1910 + start_year = 1916 folder = { name = electronics_folder - position = { x = 6 y = 4 } + position = { x = 6 y = 6 } } ai_will_do = { @@ -597,11 +627,11 @@ technologies = { navy_submarine_attack_factor = 0.02 research_cost = 1.0 - start_year = 1916 + start_year = 1922 folder = { name = electronics_folder - position = { x = 6 y = 6 } + position = { x = 6 y = 8 } } ai_will_do = { diff --git a/mod/thegreatwar/common/technologies/infantry.txt b/mod/thegreatwar/common/technologies/infantry.txt index b655b1c5d..626f14c8b 100755 --- a/mod/thegreatwar/common/technologies/infantry.txt +++ b/mod/thegreatwar/common/technologies/infantry.txt @@ -129,8 +129,8 @@ technologies = { date < 1918.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } @@ -1440,8 +1440,8 @@ technologies = { date < 1918.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } diff --git a/mod/thegreatwar/events/AcePilots.txt b/mod/thegreatwar/events/AcePilots.txt index 7c81be3f0..37e0ba908 100755 --- a/mod/thegreatwar/events/AcePilots.txt +++ b/mod/thegreatwar/events/AcePilots.txt @@ -44,7 +44,7 @@ country_event = { option = { name = ace_promoted.1.a - #add_national_unity = 0.02 + #add_stability = 0.02 } } @@ -83,7 +83,7 @@ country_event = { option = { name = ace_promoted.1.a - #add_national_unity = 0.02 + #add_stability = 0.02 } } @@ -123,7 +123,7 @@ country_event = { option = { name = ace_died.1.a - #add_national_unity = -0.02 + #add_stability = -0.02 } } @@ -207,7 +207,7 @@ country_event = { option = { name = ace_killed_by_ace.1.a - #add_national_unity = -0.03 + #add_stability = -0.03 } } @@ -291,7 +291,7 @@ country_event = { option = { name = ace_killed_other_ace.1.a - #add_national_unity = 0.03 + #add_stability = 0.03 } } @@ -375,6 +375,6 @@ country_event = { option = { name = aces_killed_each_other.1.a - #add_national_unity = -0.01 + #add_stability = -0.01 } } diff --git a/mod/thegreatwar/events/ElectionEvents.txt b/mod/thegreatwar/events/ElectionEvents.txt index ddaed9853..0ca39a780 100755 --- a/mod/thegreatwar/events/ElectionEvents.txt +++ b/mod/thegreatwar/events/ElectionEvents.txt @@ -53,7 +53,7 @@ country_event = { option = { name = election.2.b ai_chance = { factor = 0 } - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -121,7 +121,7 @@ country_event = { option = { name = election.3.b ai_chance = { factor = 0 } - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -153,7 +153,7 @@ country_event = { option = { name = election.4.b - add_national_unity = -0.05 + add_stability = -0.05 set_country_flag = government_declined_fascists } } @@ -186,7 +186,7 @@ country_event = { option = { name = election.5.b - add_national_unity = -0.05 + add_stability = -0.05 set_country_flag = government_declined_communists } } @@ -271,7 +271,7 @@ country_event = { option = { name = election.7.b - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -313,7 +313,7 @@ country_event = { option = { name = election.8.b - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -427,13 +427,13 @@ country_event = { option = { name = election.14.a - add_national_unity = 0.05 + add_stability = 0.05 } option = { name = election.14.b add_political_power = 20 - add_national_unity = -0.05 + add_stability = -0.05 add_popularity = { ideology = communism popularity = 0.05 @@ -465,13 +465,13 @@ country_event = { option = { name = election.15.a add_political_power = -50 - add_national_unity = -0.05 + add_stability = -0.05 } option = { name = election.15.b add_political_power = 25 - add_national_unity = 0.05 + add_stability = 0.05 add_popularity = { ideology = communism popularity = 0.07 @@ -501,7 +501,7 @@ country_event = { option = { name = election.16.a - add_national_unity = 0.05 + add_stability = 0.05 } } @@ -523,6 +523,6 @@ country_event = { option = { name = election.17.a - add_national_unity = -0.05 + add_stability = -0.05 } } \ No newline at end of file diff --git a/mod/thegreatwar/events/Interwar_NewsEvents.txt b/mod/thegreatwar/events/Interwar_NewsEvents.txt old mode 100755 new mode 100644 index 123d90669..c11ead952 --- a/mod/thegreatwar/events/Interwar_NewsEvents.txt +++ b/mod/thegreatwar/events/Interwar_NewsEvents.txt @@ -526,3 +526,33 @@ news_event = { } } #____________________________________________________________ + + +# The Locarno_Treaties # Open Beta 0.5.1 (03/2018) +#____________________________________________________________ +news_event = { + id = interwar_news.13 + title = interwar_news.13.t + desc = interwar_news.13.d + + picture = EVENT_hoi4tgw_interwar_locarno_treaties + + major = yes + is_triggered_only = yes + + trigger = { + NOT = { has_global_flag = interwar_locarno_treaties } + } + + immediate = { + set_global_flag = interwar_locarno_treaties + } + + option = { + name = interwar_news.13.a + ai_chance = { + factor = 100 + } + } +} +#____________________________________________________________ diff --git a/mod/thegreatwar/events/PoliticalEvents.txt b/mod/thegreatwar/events/PoliticalEvents.txt index e29dfc9cb..cf809901b 100755 --- a/mod/thegreatwar/events/PoliticalEvents.txt +++ b/mod/thegreatwar/events/PoliticalEvents.txt @@ -145,7 +145,7 @@ country_event = { ideology = communism popularity = 0.15 } - add_national_unity = -0.02 + add_stability = -0.02 } } @@ -598,7 +598,7 @@ country_event = { ideology = democratic popularity = 0.1 } - add_national_unity = -0.02 + add_stability = -0.02 set_country_flag = democracy_opposition_formed } } @@ -720,7 +720,7 @@ country_event = { ruling_party = fascism elections_allowed = no } - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -781,7 +781,7 @@ country_event = { ruling_party = communism elections_allowed = no } - add_national_unity = -0.05 + add_stability = -0.05 } } @@ -840,7 +840,7 @@ country_event = { ruling_party = democratic elections_allowed = yes } - add_national_unity = -0.05 + add_stability = -0.05 } } diff --git a/mod/thegreatwar/events/WTT_Britain.txt b/mod/thegreatwar/events/WTT_Britain.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Britain.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_China.txt b/mod/thegreatwar/events/WTT_China.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_China.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_Denmark.txt b/mod/thegreatwar/events/WTT_Denmark.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Denmark.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_Germany.txt b/mod/thegreatwar/events/WTT_Germany.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Germany.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_Japan.txt b/mod/thegreatwar/events/WTT_Japan.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Japan.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_Manchukou.txt b/mod/thegreatwar/events/WTT_Manchukou.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Manchukou.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_NewsEvents.txt b/mod/thegreatwar/events/WTT_NewsEvents.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_NewsEvents.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_PRC.txt b/mod/thegreatwar/events/WTT_PRC.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_PRC.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_Soviet.txt b/mod/thegreatwar/events/WTT_Soviet.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_Soviet.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_border_conflict_events.txt b/mod/thegreatwar/events/WTT_border_conflict_events.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_border_conflict_events.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WTT_china_political_power_struggle.txt b/mod/thegreatwar/events/WTT_china_political_power_struggle.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/WTT_china_political_power_struggle.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/events/WW1_AlternativeHisotry.txt b/mod/thegreatwar/events/WW1_AlternativeHisotry.txt index 784b29225..86e98886d 100755 --- a/mod/thegreatwar/events/WW1_AlternativeHisotry.txt +++ b/mod/thegreatwar/events/WW1_AlternativeHisotry.txt @@ -303,7 +303,7 @@ country_event = { puppet = SER } SER = { - add_national_unity = -0.2 + add_stability = -0.2 } } diff --git a/mod/thegreatwar/events/WW1_Armistice.txt b/mod/thegreatwar/events/WW1_Armistice.txt index 996a8521c..383da0181 100755 --- a/mod/thegreatwar/events/WW1_Armistice.txt +++ b/mod/thegreatwar/events/WW1_Armistice.txt @@ -292,58 +292,78 @@ news_event = { } } - - FRA = { transfer_state = 28 #transfer_state = 667 - } + } - ROM = { - transfer_state = 80 - transfer_state = 79 - transfer_state = 46 - transfer_state = 77 - transfer_state = 81 - transfer_state = 82 - transfer_state = 83 - transfer_state = 84 - transfer_state = 76 + if = { + limit = { + ROM = { + has_war_with = AUH + is_in_faction_with = FRA + } + } + ROM = { + transfer_state = 80 + transfer_state = 79 + transfer_state = 46 + transfer_state = 77 + transfer_state = 81 + transfer_state = 82 + transfer_state = 83 + transfer_state = 84 + transfer_state = 76 + } } - ITA = { - transfer_state = 39 - transfer_state = 736 - } + if = { + limit = { + ITA = { + has_war_with = AUH + is_in_faction_with = FRA + } + } + ITA = { + transfer_state = 39 + transfer_state = 736 + } + } - SER = { - transfer_state = 107 - transfer_state = 108 - transfer_state = 760 - transfer_state = 106 - transfer_state = 759 - transfer_state = 104 - transfer_state = 103 - transfer_state = 109 - if = { - limit = { - MTN = { - is_ai = yes + + if = { + limit = { + SER = { + is_in_faction_with = FRA + } + } + SER = { + transfer_state = 107 + transfer_state = 108 + transfer_state = 760 + transfer_state = 106 + transfer_state = 759 + transfer_state = 104 + transfer_state = 103 + transfer_state = 109 + if = { + limit = { + MTN = { + is_ai = yes + } } + transfer_state = 105 + transfer_state = 761 } - transfer_state = 105 - transfer_state = 761 + country_event = { days = 1 id = ww1_armistice.101 } } - country_event = { days = 1 id = ww1_armistice.101 } } - ENG = { transfer_state = 656 transfer_state = 676 } - POL = { transfer_state = 85 transfer_state = 86 @@ -441,13 +461,11 @@ news_event = { #AUH = { diplomatic_relation = { country = QIN relation = non_aggression_pact } } #More appropriate, logical and less buggy code (MasterWaifuman) + # Updated by Wolferos every_country = { limit = { has_war_with = GER - OR = { - tag = FRA - is_in_faction_with = FRA - } + is_in_faction_with = FRA } white_peace = GER } @@ -455,10 +473,7 @@ news_event = { every_country = { limit = { has_war_with = AUH - OR = { - tag = FRA - is_in_faction_with = FRA - } + is_in_faction_with = FRA } white_peace = AUH } @@ -472,10 +487,7 @@ news_event = { every_country = { limit = { has_war_with = BUL - OR = { - tag = FRA - is_in_faction_with = FRA - } + is_in_faction_with = FRA } white_peace = BUL } @@ -490,17 +502,12 @@ news_event = { every_country = { limit = { has_war_with = TUR - OR = { - tag = FRA - is_in_faction_with = FRA - } + is_in_faction_with = FRA } white_peace = TUR } } - - news_event = { days = 3 id = ww1_armistice.2 } } } @@ -712,4 +719,4 @@ country_event = { } } -#____________________________________________________________ \ No newline at end of file +#____________________________________________________________ diff --git a/mod/thegreatwar/events/WW1_Austria.txt b/mod/thegreatwar/events/WW1_Austria.txt index b7663ba60..700d65716 100755 --- a/mod/thegreatwar/events/WW1_Austria.txt +++ b/mod/thegreatwar/events/WW1_Austria.txt @@ -106,7 +106,7 @@ country_event = { } add_political_power = -150 - add_national_unity = -0.05 + add_stability = -0.05 hidden_effect = { set_global_flag = hoi4tgw_Trialism_NO diff --git a/mod/thegreatwar/events/WW1_Bulgaria.txt b/mod/thegreatwar/events/WW1_Bulgaria.txt index eb9f15807..2114eeb2d 100755 --- a/mod/thegreatwar/events/WW1_Bulgaria.txt +++ b/mod/thegreatwar/events/WW1_Bulgaria.txt @@ -18,13 +18,14 @@ country_event = { option = { name = ww1_bulgaria.1.a ai_chance = { factor = 100 } - BUL={ add_opinion_modifier={ target=GER modifier=ger_tur_diplomacy_focus } if={ limit={ BUL={ is_ai=yes NOT={ is_in_faction=yes } NOT={ is_puppet=yes } } GER={ is_faction_leader=yes } } GER={ add_to_faction=BUL } } if={ limit={ GER={ has_government=fascism } } add_ideas=fascist_influence } if={ limit={ GER={ has_government=communism } } add_ideas=communist_influence } if={ limit={ GER={ has_government=democratic } } add_ideas=democratic_influence } country_event={ id=generic.1 } } + GER = { send_equipment = { target = BUL type = infantry_equipment_1 amount = 800 } + add_to_faction = BUL } hidden_effect = { BUL = { diff --git a/mod/thegreatwar/events/WW1_France.txt b/mod/thegreatwar/events/WW1_France.txt index c19d3ee63..4e19049c7 100755 --- a/mod/thegreatwar/events/WW1_France.txt +++ b/mod/thegreatwar/events/WW1_France.txt @@ -48,7 +48,7 @@ country_event = { } option={ name=ww1_france.3.a - add_national_unity=0.10 + add_stability=0.10 } } #____________________________________________________________ @@ -173,7 +173,7 @@ country_event = { base = 0 } #Open Beta 0.3 - add_national_unity = -0.05 + add_stability = -0.05 } } #____________________________________________________________ diff --git a/mod/thegreatwar/events/WW1_Frankfurt.txt b/mod/thegreatwar/events/WW1_Frankfurt.txt index d86f7f5fc..8ee71ec94 100644 --- a/mod/thegreatwar/events/WW1_Frankfurt.txt +++ b/mod/thegreatwar/events/WW1_Frankfurt.txt @@ -494,7 +494,8 @@ country_event = { #AUH = { diplomatic_relation = { country = QIN relation = non_aggression_pact } } #More appropriate, logical and less buggy code (MasterWaifuman) - every_other_country = { + # Updated by Wolferos + every_country = { limit = { has_war_with = GER is_in_faction_with = FRA @@ -502,27 +503,12 @@ country_event = { white_peace = GER } - every_other_country = { + every_country = { limit = { has_war_with = AUH is_in_faction_with = FRA } - white_peace = GER - } - - if = { - limit = { - BUL = { - is_in_faction_with = GER - } - } - every_other_country = { - limit = { - has_war_with = BUL - is_in_faction_with = FRA - } - white_peace = GER - } + white_peace = AUH } if = { @@ -531,10 +517,10 @@ country_event = { is_in_faction_with = GER } } - every_other_country = { + every_country = { limit = { has_war_with = BUL - is_in_faction_with = FRA + is_in_faction_with = FRA } white_peace = BUL } @@ -546,10 +532,10 @@ country_event = { is_in_faction_with = GER } } - every_other_country = { + every_country = { limit = { has_war_with = TUR - is_in_faction_with = FRA + is_in_faction_with = FRA } white_peace = TUR } diff --git a/mod/thegreatwar/events/WW1_Franzferdinand.txt b/mod/thegreatwar/events/WW1_Franzferdinand.txt index b293d0241..9975cdff1 100755 --- a/mod/thegreatwar/events/WW1_Franzferdinand.txt +++ b/mod/thegreatwar/events/WW1_Franzferdinand.txt @@ -283,7 +283,7 @@ country_event = { target = TUR modifier = medium_increase } - add_national_unity = 0.10 + add_stability = 0.10 #ITA = { # #country_event = { days = id = ww1_franzferdinand.6 } #} diff --git a/mod/thegreatwar/events/WW1_Holland.txt b/mod/thegreatwar/events/WW1_Holland.txt index db7d21a1f..788b32890 100644 --- a/mod/thegreatwar/events/WW1_Holland.txt +++ b/mod/thegreatwar/events/WW1_Holland.txt @@ -79,7 +79,7 @@ news_event = { hidden_effect = { - add_national_unity = 0.05 + add_stability = 0.05 } } diff --git a/mod/thegreatwar/events/WW1_Mexico.txt b/mod/thegreatwar/events/WW1_Mexico.txt index ab54f1277..cf9c8158f 100755 --- a/mod/thegreatwar/events/WW1_Mexico.txt +++ b/mod/thegreatwar/events/WW1_Mexico.txt @@ -55,7 +55,7 @@ country_event = { } load_oob = "MEX_1910" set_equipment_fraction = 0.4 - set_national_unity = 0.35 + set_stability = 0.35 create_field_marshal={ name = "Porfirio Diaz" portrait_path="gfx/fieldmarshal/MEX_Diaz.tga" traits={ defensive_doctrine offensive_doctrine old_guard } skill=4 } create_corps_commander={ name = "Huerta, V" portrait_path="gfx/generals/MEX_huerta__v.tga" traits={ fortress_buster } skill=2 } @@ -81,7 +81,7 @@ country_event = { set_equipment_fraction = 0.9 - set_national_unity = 0.8 + set_stability = 0.8 add_popularity = { ideology = democratic @@ -116,7 +116,7 @@ country_event = { create_corps_commander={ name = "Pascual Orozco" portrait_path="gfx/generals/MEX_Orozco.tga" traits={ } skill=1 } set_equipment_fraction = 0.9 - set_national_unity = 0.9 + set_stability = 0.9 } news_event = { hours = 6 id = ww1_mexico.101 } @@ -143,7 +143,7 @@ country_event = { load_oob = "MEX_1910" set_equipment_fraction = 0.9 - set_national_unity = 0.5 + set_stability = 0.5 } } } @@ -435,15 +435,15 @@ news_event = { news_event = { id=ww1_mexico.1082 title= ww1_mexico.1082.t - desc=ww1_mexico.1082_d + desc=ww1_mexico.1082.d picture= EVENT_hoi4tgw_Salinas_Cruz major = yes - fire_only_once=yes + fire_only_once=yes trigger = { - + TAG = MEX date > 1910.7.12 } diff --git a/mod/thegreatwar/events/WW1_Ottoman.txt b/mod/thegreatwar/events/WW1_Ottoman.txt index c03b17c18..d2b34685c 100755 --- a/mod/thegreatwar/events/WW1_Ottoman.txt +++ b/mod/thegreatwar/events/WW1_Ottoman.txt @@ -44,7 +44,10 @@ country_event = { option = { name = ww1_ottoman.100.a ai_chance = { factor = 100 } - TUR={ add_opinion_modifier={ target=GER modifier=ger_tur_diplomacy_focus } if={ limit={ TUR={ is_ai=yes NOT={ is_in_faction=yes } NOT={ is_puppet=yes } } GER={ is_faction_leader=yes } } GER={ add_to_faction=TUR } } if={ limit={ GER={ has_government=fascism } } add_ideas=fascist_influence } if={ limit={ GER={ has_government=communism } } add_ideas=communist_influence } if={ limit={ GER={ has_government=democratic } } add_ideas=democratic_influence } country_event={ id=generic.1 } } + + GER = { + add_to_faction = TUR + } hidden_effect = { TUR = { diff --git a/mod/thegreatwar/events/WW1_Russia.txt b/mod/thegreatwar/events/WW1_Russia.txt index fd104d45e..74065177d 100755 --- a/mod/thegreatwar/events/WW1_Russia.txt +++ b/mod/thegreatwar/events/WW1_Russia.txt @@ -33,7 +33,7 @@ country_event = { base = 0 } #Open Beta 0.2b - add_national_unity = -0.05 + add_stability = -0.05 } } #____________________________________________________________ @@ -99,7 +99,7 @@ country_event = { factor = 100 } add_political_power = -50 - add_national_unity = -0.02 + add_stability = -0.02 } } #____________________________________________________________ @@ -178,7 +178,7 @@ news_event = { # add_state_claim = PREV # } #} - set_national_unity = 0.9 + set_stability = 0.9 add_political_power = 800 add_manpower = 500000 @@ -215,7 +215,7 @@ news_event = { set_country_flag = kis_tsarnicholasabdicated set_country_flag = bolsheviks add_political_power = -100 - add_national_unity = -0.10 + add_stability = -0.10 add_timed_idea = { idea = dual_power days = 180 diff --git a/mod/thegreatwar/events/WW1_Secondbalkan.txt b/mod/thegreatwar/events/WW1_Secondbalkan.txt index 80f7ba69b..ee6545561 100755 --- a/mod/thegreatwar/events/WW1_Secondbalkan.txt +++ b/mod/thegreatwar/events/WW1_Secondbalkan.txt @@ -135,7 +135,7 @@ country_event = { trigger = { tag = BUL has_war_with = SER - surrender_progress > 0.12 + surrender_progress > 0.20 NOT = { has_global_flag = kis_secondbalkanwar_victory is_in_faction_with = GER diff --git a/mod/thegreatwar/events/WW1_Southafrica.txt b/mod/thegreatwar/events/WW1_Southafrica.txt index 3fa5715c9..33d5cb361 100755 --- a/mod/thegreatwar/events/WW1_Southafrica.txt +++ b/mod/thegreatwar/events/WW1_Southafrica.txt @@ -18,7 +18,7 @@ country_event = { target=GER } add_political_power=-50 - add_national_unity=-0.05 + add_stability=-0.05 remove_ideas=neutrality_idea set_country_flag=boers } @@ -34,7 +34,7 @@ country_event = { #remove_unit_leader=34545 #remove_unit_leader=34546 # } - add_national_unity=0.01 + add_stability=0.01 add_ideas=neutrality_idea add_opinion_modifier={ target=ENG diff --git a/mod/thegreatwar/events/WW1_Xinhai.txt b/mod/thegreatwar/events/WW1_Xinhai.txt index d94da5084..ec7f63452 100755 --- a/mod/thegreatwar/events/WW1_Xinhai.txt +++ b/mod/thegreatwar/events/WW1_Xinhai.txt @@ -62,7 +62,7 @@ country_event = { has_government = democratic } - set_national_unity = 0.9 + set_stability = 0.9 load_oob = "PRC_1911_Wuchang" add_timed_idea = { @@ -151,7 +151,7 @@ country_event = { create_navy_leader={ name = "Li Dingxin" id=73058 portrait_path="gfx/admiral/QIN_li_dingxin.tga" traits={ } skill=1 } - set_national_unity = 0.9 + set_stability = 0.9 load_oob = "QIN_Civil_War" add_popularity = { @@ -185,7 +185,7 @@ country_event = { has_government = neutrality } - set_national_unity = 0.1 + set_stability = 0.1 add_manpower = -2200000 load_oob = "QIN_Civil_War" create_field_marshal={ name = "Yuan Shikai" portrait_path="gfx/fieldmarshal/CHI_Yuan_Shikai.tga" traits={ defensive_doctrine offensive_doctrine old_guard } skill=4 } @@ -265,7 +265,7 @@ country_event = { create_navy_leader={ name = "Wu Yulin" id=15100 portrait_path="gfx/admiral/CHI_wu_yulin.tga" traits={ } skill=2 } create_navy_leader={ name = "Xu Zushan" id=15101 portrait_path="gfx/admiral/CHI_xu_zushan.tga" traits={ } skill=2 } - set_national_unity = 0.9 + set_stability = 0.9 add_manpower = 900000 load_oob = "PRC_1911_Wuchang" @@ -364,7 +364,7 @@ country_event = { ideology=neutrality popularity=-10 } - add_national_unity=-0.05 + add_stability=-0.05 set_country_flag=yuan_shikai } option={ @@ -554,7 +554,7 @@ country_event = { ideology=neutrality popularity=5 } - add_national_unity=0.01 + add_stability=0.01 random_country = { limit = { original_tag = QIN @@ -603,7 +603,7 @@ country_event = { } add_manpower=50 add_political_power=100 - add_national_unity=0.01 + add_stability=0.01 } } country_event = { @@ -619,7 +619,7 @@ country_event = { } add_manpower=50 add_political_power=100 - add_national_unity=0.01 + add_stability=0.01 } } country_event = { @@ -635,7 +635,7 @@ country_event = { } add_manpower=50 add_political_power=100 - add_national_unity=0.01 + add_stability=0.01 } } country_event = { @@ -654,7 +654,7 @@ country_event = { add_manpower=50000 add_political_power=100 - add_national_unity=0.01 + add_stability=0.01 } } @@ -684,7 +684,7 @@ country_event = { factor=20 } add_political_power=-5 - add_national_unity=-0.03 + add_stability=-0.03 } } country_event = { diff --git a/mod/thegreatwar/events/WarJustification.txt b/mod/thegreatwar/events/WarJustification.txt index 751624bbc..b836f9259 100755 --- a/mod/thegreatwar/events/WarJustification.txt +++ b/mod/thegreatwar/events/WarJustification.txt @@ -835,7 +835,7 @@ country_event = { name = war_justification.301.a trigger = { has_government = democratic } add_political_power = -30 - add_national_unity = -0.03 + add_stability = -0.03 add_popularity = { ideology = democratic popularity = -0.05 @@ -846,7 +846,7 @@ country_event = { name = war_justification.301.b trigger = { has_government = communism } add_political_power = -30 - add_national_unity = -0.03 + add_stability = -0.03 add_popularity = { ideology = communism popularity = -0.05 @@ -862,7 +862,7 @@ country_event = { } } add_political_power = -30 - add_national_unity = -0.03 + add_stability = -0.03 add_popularity = { ideology = fascism popularity = -0.05 diff --git a/mod/thegreatwar/events/ss_recruitment_event.txt b/mod/thegreatwar/events/ss_recruitment_event.txt new file mode 100755 index 000000000..5f282702b --- /dev/null +++ b/mod/thegreatwar/events/ss_recruitment_event.txt @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/mod/thegreatwar/gfx/events/hoi4tgw/hoi4tgw_locarno_treaties.dds b/mod/thegreatwar/gfx/events/hoi4tgw/hoi4tgw_locarno_treaties.dds new file mode 100644 index 000000000..e9aa6aa6c Binary files /dev/null and b/mod/thegreatwar/gfx/events/hoi4tgw/hoi4tgw_locarno_treaties.dds differ diff --git a/mod/thegreatwar/gfx/flags/small/BEL.tga b/mod/thegreatwar/gfx/flags/small/BEL.tga old mode 100755 new mode 100644 index efd375db6..341b26ea7 Binary files a/mod/thegreatwar/gfx/flags/small/BEL.tga and b/mod/thegreatwar/gfx/flags/small/BEL.tga differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_Emile_Dossin.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_Emile_Dossin.dds new file mode 100644 index 000000000..dee448f91 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_Emile_Dossin.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_van_Rode.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_van_Rode.dds new file mode 100644 index 000000000..1341734c8 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/BEL/army_generals/BEL_van_Rode.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Alexandru_Averescu.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Alexandru_Averescu.dds new file mode 100644 index 000000000..1887c8380 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Alexandru_Averescu.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Artur_Vaitoianu.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Artur_Vaitoianu.dds new file mode 100644 index 000000000..c8535f55a Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Artur_Vaitoianu.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Coanda.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Coanda.dds new file mode 100644 index 000000000..4da31e3b7 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Coanda.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Prezan.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Prezan.dds new file mode 100644 index 000000000..b9b1f697e Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Prezan.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Eremia_Grigorescu.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Eremia_Grigorescu.dds new file mode 100644 index 000000000..ffbcd7aef Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Eremia_Grigorescu.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Grigore_Crainiceanu.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Grigore_Crainiceanu.dds new file mode 100644 index 000000000..89574b4e2 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Grigore_Crainiceanu.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ioan_Culcer.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ioan_Culcer.dds new file mode 100644 index 000000000..6326d3daf Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ioan_Culcer.dds differ diff --git a/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ion_Dragalina.dds b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ion_Dragalina.dds new file mode 100644 index 000000000..c35b7aad3 Binary files /dev/null and b/mod/thegreatwar/gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ion_Dragalina.dds differ diff --git a/mod/thegreatwar/gfx/interface/major_country_flag_overlay.dds b/mod/thegreatwar/gfx/interface/major_country_flag_overlay.dds deleted file mode 100644 index bc0acdd01..000000000 Binary files a/mod/thegreatwar/gfx/interface/major_country_flag_overlay.dds and /dev/null differ diff --git a/mod/thegreatwar/gfx/interface/pdx_int_logo.dds b/mod/thegreatwar/gfx/interface/pdx_int_logo.dds index b01f48473..442d5c297 100644 Binary files a/mod/thegreatwar/gfx/interface/pdx_int_logo.dds and b/mod/thegreatwar/gfx/interface/pdx_int_logo.dds differ diff --git a/mod/thegreatwar/gfx/interface/stateview_bg.dds b/mod/thegreatwar/gfx/interface/stateview_bg.dds deleted file mode 100755 index 401449432..000000000 Binary files a/mod/thegreatwar/gfx/interface/stateview_bg.dds and /dev/null differ diff --git a/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_artillery4.dds b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_artillery4.dds new file mode 100644 index 000000000..474f69321 Binary files /dev/null and b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_artillery4.dds differ diff --git a/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha4.dds b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha4.dds new file mode 100644 index 000000000..7f4ae762a Binary files /dev/null and b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha4.dds differ diff --git a/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/engineering/subhulltech1.dds b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/engineering/subhulltech1.dds new file mode 100644 index 000000000..3f2b8ba28 Binary files /dev/null and b/mod/thegreatwar/gfx/interface/technologies/hoi4tgw/engineering/subhulltech1.dds differ diff --git a/mod/thegreatwar/gfx/interface/trade_resource_button.dds b/mod/thegreatwar/gfx/interface/trade_resource_button.dds deleted file mode 100755 index 628128afb..000000000 Binary files a/mod/thegreatwar/gfx/interface/trade_resource_button.dds and /dev/null differ diff --git a/mod/thegreatwar/gfx/leaders/KOR_emperor_gwangmu.dds b/mod/thegreatwar/gfx/leaders/KOR_emperor_gwangmu.dds old mode 100755 new mode 100644 diff --git a/mod/thegreatwar/gfx/leaders/KOR_emperor_yunghui.dds b/mod/thegreatwar/gfx/leaders/KOR_emperor_yunghui.dds old mode 100755 new mode 100644 index 0fc99b3d9..290d2ad84 Binary files a/mod/thegreatwar/gfx/leaders/KOR_emperor_yunghui.dds and b/mod/thegreatwar/gfx/leaders/KOR_emperor_yunghui.dds differ diff --git a/mod/thegreatwar/history/countries/AFG - Afghanistan.txt b/mod/thegreatwar/history/countries/AFG - Afghanistan.txt index 3eb08fb90..e24f57f0f 100755 --- a/mod/thegreatwar/history/countries/AFG - Afghanistan.txt +++ b/mod/thegreatwar/history/countries/AFG - Afghanistan.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.65 +set_stability = 0.65 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ALB - Albania.txt b/mod/thegreatwar/history/countries/ALB - Albania.txt index c829adefb..c23a2716d 100755 --- a/mod/thegreatwar/history/countries/ALB - Albania.txt +++ b/mod/thegreatwar/history/countries/ALB - Albania.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 5 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ANG - Angola.txt b/mod/thegreatwar/history/countries/ANG - Angola.txt new file mode 100755 index 000000000..1810a030e --- /dev/null +++ b/mod/thegreatwar/history/countries/ANG - Angola.txt @@ -0,0 +1 @@ +capital = 540 diff --git a/mod/thegreatwar/history/countries/ARG - Argentina.txt b/mod/thegreatwar/history/countries/ARG - Argentina.txt index 24810dc2b..2c68ce09e 100755 --- a/mod/thegreatwar/history/countries/ARG - Argentina.txt +++ b/mod/thegreatwar/history/countries/ARG - Argentina.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 120 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ARM - Armenia.txt b/mod/thegreatwar/history/countries/ARM - Armenia.txt index 85bcafd34..84461b516 100755 --- a/mod/thegreatwar/history/countries/ARM - Armenia.txt +++ b/mod/thegreatwar/history/countries/ARM - Armenia.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=20 } fascism={ popularity=18 } communism={ popularity=2 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1919.1.1" election_frequency=48 elections_allowed=yes } add_ideas=neutrality_idea -set_national_unity=0.75 +set_stability=0.75 set_convoys=10 1914.1.1 = { oob="ARM_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=20 } fascism={ popularity=18 } communism={ popularity=2 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1919.1.1" election_frequency=48 elections_allowed=yes } } diff --git a/mod/thegreatwar/history/countries/ASR - Asir.txt b/mod/thegreatwar/history/countries/ASR - Asir.txt index 5a62bc85e..b2c838a9e 100755 --- a/mod/thegreatwar/history/countries/ASR - Asir.txt +++ b/mod/thegreatwar/history/countries/ASR - Asir.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.50 +set_stability = 0.50 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/AST - Australia.txt b/mod/thegreatwar/history/countries/AST - Australia.txt index b91599ddc..453c6a5df 100755 --- a/mod/thegreatwar/history/countries/AST - Australia.txt +++ b/mod/thegreatwar/history/countries/AST - Australia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt b/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt index ae0340fac..b46e37ffa 100755 --- a/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt +++ b/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.80 +set_stability = 0.70 +set_war_support = 0.70 set_convoys = 200 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/AUS - Austria.txt b/mod/thegreatwar/history/countries/AUS - Austria.txt index acd9e17dc..721062a5a 100755 --- a/mod/thegreatwar/history/countries/AUS - Austria.txt +++ b/mod/thegreatwar/history/countries/AUS - Austria.txt @@ -38,7 +38,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ neutrality={ popularity=75 } fascism={ popularity=5 } democratic={ popularity=19 } communism={ popularity=1 } } ruling_party=neutrality last_election="1919.2.16" election_frequency=48 elections_allowed=yes } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="AUS_1914" } 1914.1.1 = { set_politics={ parties={ neutrality={ popularity=75 } fascism={ popularity=5 } democratic={ popularity=19 } communism={ popularity=1 } } ruling_party=neutrality last_election="1919.2.16" election_frequency=48 elections_allowed=yes } } 1914.1.1 = { set_technology={ @@ -128,7 +128,7 @@ capital=4 #set_technology={ infantry_weapons=1 ww1infantry_weapons1=1 tech_recon=1 tech_engineers=1 tech_support=1 tech_mountaineers=1 early_fighter=1 } # set_politics={ parties={ neutrality={ popularity=48 } fascism={ popularity=50 } democratic={ popularity=1 } communism={ popularity=1 } } ruling_party=neutrality last_election="1930.11.9" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 create_country_leader={ name="Kurt Schuschnigg" desc="POLITICS_KURT_SCHUSCHNIGG_DESC" picture="Portrait_Austria_Kurt_Schuschnigg.dds" expire="1965.1.1" ideology=centrism traits={ } } create_country_leader={ name="Karl Renner" desc="POLITICS_KARL_RENNER_DESC" picture="gfx/leaders/Europe/Portrait_Europe_Generic_2.dds" expire="1965.1.1" ideology=socialism traits={ } } create_country_leader={ name="Arthur Seyss-Inquart" desc="POLITICS_ARTHUR_SEYSS_INQUART_DESC" picture="gfx/leaders/Europe/Portrait_Europe_Generic_3.dds" expire="1965.1.1" ideology=nazism traits={ } } diff --git a/mod/thegreatwar/history/countries/AZR - Azerbaijan.txt b/mod/thegreatwar/history/countries/AZR - Azerbaijan.txt index 98292378d..f7b0af694 100755 --- a/mod/thegreatwar/history/countries/AZR - Azerbaijan.txt +++ b/mod/thegreatwar/history/countries/AZR - Azerbaijan.txt @@ -7,7 +7,7 @@ set_politics={ parties={ democratic={ popularity=20 } fascism={ popularity=18 add_ideas=neutrality_idea -set_national_unity=0.75 +set_stability=0.75 create_country_leader={ name="Alimardan Topchubashov" desc=AZB_alimardan_topchubashov_DESC picture="gfx/leaders/AZB_alimardan_topchubashov.dds" expire="1935.1.1" ideology=despotism traits={ } } diff --git a/mod/thegreatwar/history/countries/BAV - Bavaria.txt b/mod/thegreatwar/history/countries/BAV - Bavaria.txt index cc694974f..d25d73c75 100755 --- a/mod/thegreatwar/history/countries/BAV - Bavaria.txt +++ b/mod/thegreatwar/history/countries/BAV - Bavaria.txt @@ -8,7 +8,7 @@ capital = 52 # Munich # GENERIC VALUES #------------------------------------------------------- set_research_slots = 2 -set_national_unity = 0.86 +set_stability = 0.86 #------------------------------------------------------- # POLITICS & ARMY diff --git a/mod/thegreatwar/history/countries/BEL - Belgium.txt b/mod/thegreatwar/history/countries/BEL - Belgium.txt old mode 100755 new mode 100644 index d65139653..f981d6a34 --- a/mod/thegreatwar/history/countries/BEL - Belgium.txt +++ b/mod/thegreatwar/history/countries/BEL - Belgium.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.60 +set_war_support = 0.50 set_convoys = 80 #------------------------------------------------------- @@ -22,6 +23,32 @@ create_field_marshal={ create_corps_commander={ name = "Leman" id=9008 portrait_path="gfx/hoi4tgw_portraits/BEL/army_generals/BEL_Gerard_Leman.tga" traits={ trait_engineer } skill=4 } create_corps_commander={ name = "de Witte de Haelen" id=9012 portrait_path="gfx/hoi4tgw_portraits/BEL/army_generals/BEL_de_Witte_de_Haelen.tga" traits={ trickster } skill=3 } + + +#-# The Great War 0.5.1 (2018) #----------------------------------------------------------------------------------------------------------# + +create_field_marshal={ + name = "Albert Lantonnois van Rode" id=92109 + portrait_path="gfx/hoi4tgw_portraits/BEL/army_generals/BEL_van_Rode.dds" + traits={ offensive_doctrine } + skill=3 +} + +create_corps_commander={ + name = "Émile Dossin de Saint-Georges" id=92110 + portrait_path="gfx/hoi4tgw_portraits/BEL/army_generals/BEL_Emile_Dossin.dds" + traits={ } + skill=4 +} + +#----------------------------------------------------------------------------------------------------------# + + + + + + + #create_corps_commander={ name = "Michele du Faing de Aigremont" id=9009 portrait_path="gfx/generals/BEL_michele_du_faing_de_aigremont.tga" traits={ } skill=2 } #create_corps_commander={ name = "Drubbel" id=9019 portrait_path="gfx/generals/BEL_drubbel.tga" traits={ } skill=3 } #create_corps_commander={ name = "Lemercier" id=9023 portrait_path="gfx/generals/BEL_lemercier.tga" traits={ } skill=1 } diff --git a/mod/thegreatwar/history/countries/BHU - Bhutan.txt b/mod/thegreatwar/history/countries/BHU - Bhutan.txt index 51f3cf241..de0236f9b 100755 --- a/mod/thegreatwar/history/countries/BHU - Bhutan.txt +++ b/mod/thegreatwar/history/countries/BHU - Bhutan.txt @@ -38,7 +38,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ limited_conscription } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="BHU_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/BOL - Bolivia.txt b/mod/thegreatwar/history/countries/BOL - Bolivia.txt index 09387cb77..82d91c99d 100755 --- a/mod/thegreatwar/history/countries/BOL - Bolivia.txt +++ b/mod/thegreatwar/history/countries/BOL - Bolivia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/BOS - BosniaHerzegovina.txt b/mod/thegreatwar/history/countries/BOS - BosniaHerzegovina.txt index 54f090ef4..152092b1a 100755 --- a/mod/thegreatwar/history/countries/BOS - BosniaHerzegovina.txt +++ b/mod/thegreatwar/history/countries/BOS - BosniaHerzegovina.txt @@ -8,7 +8,7 @@ capital = 104 # Sarajevo # GENERIC VALUES #------------------------------------------------------- set_research_slots = 2 -set_national_unity = 0.56 +set_stability = 0.56 #------------------------------------------------------- # POLITICS & ARMY diff --git a/mod/thegreatwar/history/countries/BOT - Botswana.txt b/mod/thegreatwar/history/countries/BOT - Botswana.txt new file mode 100755 index 000000000..ee4afcc6f --- /dev/null +++ b/mod/thegreatwar/history/countries/BOT - Botswana.txt @@ -0,0 +1 @@ +capital = 542 diff --git a/mod/thegreatwar/history/countries/BRA - Brazil.txt b/mod/thegreatwar/history/countries/BRA - Brazil.txt index ba83105cf..9a33b149b 100755 --- a/mod/thegreatwar/history/countries/BRA - Brazil.txt +++ b/mod/thegreatwar/history/countries/BRA - Brazil.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/BUL - Bulgaria.txt b/mod/thegreatwar/history/countries/BUL - Bulgaria.txt index 1c750605d..154241533 100755 --- a/mod/thegreatwar/history/countries/BUL - Bulgaria.txt +++ b/mod/thegreatwar/history/countries/BUL - Bulgaria.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.7 +set_stability = 0.7 +set_war_support = 0.70 set_convoys = 5 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/CAN - Canada.txt b/mod/thegreatwar/history/countries/CAN - Canada.txt index cab786ddb..d8b9915c1 100755 --- a/mod/thegreatwar/history/countries/CAN - Canada.txt +++ b/mod/thegreatwar/history/countries/CAN - Canada.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.9 +set_stability = 0.9 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/CHI - China.txt b/mod/thegreatwar/history/countries/CHI - China.txt index 008ec7544..6494c0d10 100755 --- a/mod/thegreatwar/history/countries/CHI - China.txt +++ b/mod/thegreatwar/history/countries/CHI - China.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 40 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/CHL - Chile.txt b/mod/thegreatwar/history/countries/CHL - Chile.txt index 7e5152ae4..2df38ac72 100755 --- a/mod/thegreatwar/history/countries/CHL - Chile.txt +++ b/mod/thegreatwar/history/countries/CHL - Chile.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/COG - Congo.txt b/mod/thegreatwar/history/countries/COG - Congo.txt new file mode 100755 index 000000000..5ef60edb1 --- /dev/null +++ b/mod/thegreatwar/history/countries/COG - Congo.txt @@ -0,0 +1 @@ +capital = 295 diff --git a/mod/thegreatwar/history/countries/COL - Colombia.txt b/mod/thegreatwar/history/countries/COL - Colombia.txt index 225c131f0..2914592e4 100755 --- a/mod/thegreatwar/history/countries/COL - Colombia.txt +++ b/mod/thegreatwar/history/countries/COL - Colombia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/COS - Costa Rica.txt b/mod/thegreatwar/history/countries/COS - Costa Rica.txt index 7ab8e6036..133ef0e71 100755 --- a/mod/thegreatwar/history/countries/COS - Costa Rica.txt +++ b/mod/thegreatwar/history/countries/COS - Costa Rica.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 10 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/CRO - Croatia.txt b/mod/thegreatwar/history/countries/CRO - Croatia.txt index 2856e079f..d107fdbe3 100755 --- a/mod/thegreatwar/history/countries/CRO - Croatia.txt +++ b/mod/thegreatwar/history/countries/CRO - Croatia.txt @@ -38,7 +38,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=15 } fascism={ popularity=75 } communism={ popularity=10 } } ruling_party=fascism last_election="1910.1.1" election_frequency=12 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="CRO_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=15 } fascism={ popularity=75 } communism={ popularity=10 } } ruling_party=fascism last_election="1910.1.1" election_frequency=12 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/CUB - Cuba.txt b/mod/thegreatwar/history/countries/CUB - Cuba.txt index 0d3cfa8ad..bd5593552 100755 --- a/mod/thegreatwar/history/countries/CUB - Cuba.txt +++ b/mod/thegreatwar/history/countries/CUB - Cuba.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/CZE - Czechoslovakia.txt b/mod/thegreatwar/history/countries/CZE - Czechoslovakia.txt index a8a811967..d1f291969 100755 --- a/mod/thegreatwar/history/countries/CZE - Czechoslovakia.txt +++ b/mod/thegreatwar/history/countries/CZE - Czechoslovakia.txt @@ -38,7 +38,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=65 } fascism={ popularity=25 } communism={ popularity=10 } } ruling_party=democratic last_election="1919.1.1" election_frequency=60 elections_allowed=yes } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="CZE_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=65 } fascism={ popularity=25 } communism={ popularity=10 } } ruling_party=democratic last_election="1919.1.1" election_frequency=60 elections_allowed=yes } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/DDR - East Germany.txt b/mod/thegreatwar/history/countries/DDR - East Germany.txt index b82775e01..8c8ea904a 100755 --- a/mod/thegreatwar/history/countries/DDR - East Germany.txt +++ b/mod/thegreatwar/history/countries/DDR - East Germany.txt @@ -41,7 +41,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ } -set_national_unity=0.75 +set_stability=0.75 set_convoys=50 1914.1.1 = { oob="DDR_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } @@ -127,7 +127,7 @@ capital=64 # set_politics={ parties={ democratic={ popularity=30 } fascism={ popularity=10 } communism={ popularity=60 banned=no } } ruling_party=communism last_election="1936.1.1" election_frequency=48 elections_allowed=yes } add_ideas={ } -set_national_unity=0.7 +set_stability=0.7 set_convoys=50 create_country_leader={ name="Jake Richter" desc="" picture="gfx/leaders/Europe/Portrait_Europe_Generic_land_2.dds" expire="1965.1.1" ideology=fascism_ideology traits={ political_dancer } } create_country_leader={ name="Wilhelm Pieck" desc="POLITICS_WILHELM_PIECK_DESC" picture=gfx/leaders/GER/Portrait_Germany_Wilhelm_Pieck.dds expire="1965.1.1" ideology=stalinism traits={ stalins_puppet exiled } } diff --git a/mod/thegreatwar/history/countries/DEN - Denmark.txt b/mod/thegreatwar/history/countries/DEN - Denmark.txt index 3e4a72f66..be1f5eeff 100755 --- a/mod/thegreatwar/history/countries/DEN - Denmark.txt +++ b/mod/thegreatwar/history/countries/DEN - Denmark.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 40 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/DOM - Dominican Republic.txt b/mod/thegreatwar/history/countries/DOM - Dominican Republic.txt index 1b3c35dbd..7d1039697 100755 --- a/mod/thegreatwar/history/countries/DOM - Dominican Republic.txt +++ b/mod/thegreatwar/history/countries/DOM - Dominican Republic.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 5 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ECU - Ecuador.txt b/mod/thegreatwar/history/countries/ECU - Ecuador.txt index 7e0131e61..84371c54a 100755 --- a/mod/thegreatwar/history/countries/ECU - Ecuador.txt +++ b/mod/thegreatwar/history/countries/ECU - Ecuador.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/EGY - Egypt.txt b/mod/thegreatwar/history/countries/EGY - Egypt.txt index d11f9bf0d..d15e1342e 100755 --- a/mod/thegreatwar/history/countries/EGY - Egypt.txt +++ b/mod/thegreatwar/history/countries/EGY - Egypt.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ELS - El Salvador.txt b/mod/thegreatwar/history/countries/ELS - El Salvador.txt index 7329b851c..7b5b172d4 100755 --- a/mod/thegreatwar/history/countries/ELS - El Salvador.txt +++ b/mod/thegreatwar/history/countries/ELS - El Salvador.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ENG - Britain.txt b/mod/thegreatwar/history/countries/ENG - Britain.txt index 3e14d3a89..ee09013d8 100755 --- a/mod/thegreatwar/history/countries/ENG - Britain.txt +++ b/mod/thegreatwar/history/countries/ENG - Britain.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.6 +set_stability = 0.6 +set_war_support = 0.70 set_convoys = 800 # DIPLOMACY diff --git a/mod/thegreatwar/history/countries/EST - Estonia.txt b/mod/thegreatwar/history/countries/EST - Estonia.txt index 946c7002b..b0121c329 100755 --- a/mod/thegreatwar/history/countries/EST - Estonia.txt +++ b/mod/thegreatwar/history/countries/EST - Estonia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ETH - Ethiopia.txt b/mod/thegreatwar/history/countries/ETH - Ethiopia.txt index d7d722666..a4488b524 100755 --- a/mod/thegreatwar/history/countries/ETH - Ethiopia.txt +++ b/mod/thegreatwar/history/countries/ETH - Ethiopia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.60 +set_stability = 0.60 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/FEC - Fengtian.txt b/mod/thegreatwar/history/countries/FEC - Fengtian.txt index 75bcf9f42..ea92b2278 100755 --- a/mod/thegreatwar/history/countries/FEC - Fengtian.txt +++ b/mod/thegreatwar/history/countries/FEC - Fengtian.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="FEC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/FIN - Finland.txt b/mod/thegreatwar/history/countries/FIN - Finland.txt index b61eb7575..a5459eb7f 100755 --- a/mod/thegreatwar/history/countries/FIN - Finland.txt +++ b/mod/thegreatwar/history/countries/FIN - Finland.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 30 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/FNR - FinnishReds.txt b/mod/thegreatwar/history/countries/FNR - FinnishReds.txt index 92b511e9d..078a24393 100755 --- a/mod/thegreatwar/history/countries/FNR - FinnishReds.txt +++ b/mod/thegreatwar/history/countries/FNR - FinnishReds.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=2 } fascism={ popularity=1 } communism={ popularity=97 } } ruling_party=communism last_election="1910.1.1" election_frequency=36 elections_allowed=no } add_ideas={ sisu } -set_national_unity=0.8 +set_stability=0.8 set_convoys=10 1914.1.1 = { oob="FNR_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=2 } fascism={ popularity=1 } communism={ popularity=97 } } ruling_party=communism last_election="1910.1.1" election_frequency=36 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/FRA - France.txt b/mod/thegreatwar/history/countries/FRA - France.txt index 5e8b6dc11..725815322 100755 --- a/mod/thegreatwar/history/countries/FRA - France.txt +++ b/mod/thegreatwar/history/countries/FRA - France.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.7 +set_stability = 0.7 +set_war_support = 0.80 set_convoys = 300 create_faction = entente # France is now Leader of the Entente | Since Beta 0.2 diff --git a/mod/thegreatwar/history/countries/GDC - Guangdong.txt b/mod/thegreatwar/history/countries/GDC - Guangdong.txt index 31ba215c5..e84c67983 100755 --- a/mod/thegreatwar/history/countries/GDC - Guangdong.txt +++ b/mod/thegreatwar/history/countries/GDC - Guangdong.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="GDC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/GEO - Georgia.txt b/mod/thegreatwar/history/countries/GEO - Georgia.txt index 1498cce47..561bb3c92 100755 --- a/mod/thegreatwar/history/countries/GEO - Georgia.txt +++ b/mod/thegreatwar/history/countries/GEO - Georgia.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=20 } fascism={ popularity=18 } communism={ popularity=2 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1919.1.1" election_frequency=48 elections_allowed=yes } add_ideas=neutrality_idea -set_national_unity=0.75 +set_stability=0.75 set_convoys=10 1914.1.1 = { oob="GEO_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=20 } fascism={ popularity=18 } communism={ popularity=2 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1919.1.1" election_frequency=48 elections_allowed=yes } } diff --git a/mod/thegreatwar/history/countries/GER - Germany.txt b/mod/thegreatwar/history/countries/GER - Germany.txt index fe1cb9618..ca3ba9a5e 100755 --- a/mod/thegreatwar/history/countries/GER - Germany.txt +++ b/mod/thegreatwar/history/countries/GER - Germany.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.7 +set_stability = 0.7 +set_war_support = 0.85 set_convoys = 200 add_namespace = { name = "ger_unit_leader" type = unit_leader } create_faction = central_powers diff --git a/mod/thegreatwar/history/countries/GMJ - Guominjun.txt b/mod/thegreatwar/history/countries/GMJ - Guominjun.txt index f7fb0dee0..9c19269b7 100755 --- a/mod/thegreatwar/history/countries/GMJ - Guominjun.txt +++ b/mod/thegreatwar/history/countries/GMJ - Guominjun.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="GMJ_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/GRE - Greece.txt b/mod/thegreatwar/history/countries/GRE - Greece.txt index 0cb768788..1b7f3d7e8 100755 --- a/mod/thegreatwar/history/countries/GRE - Greece.txt +++ b/mod/thegreatwar/history/countries/GRE - Greece.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.90 +set_stability = 0.75 +set_war_support = 0.70 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/GUA - Guatemla.txt b/mod/thegreatwar/history/countries/GUA - Guatemla.txt index 7ca8f6e27..b7b568f4c 100755 --- a/mod/thegreatwar/history/countries/GUA - Guatemla.txt +++ b/mod/thegreatwar/history/countries/GUA - Guatemla.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/GXC - Guangxi.txt b/mod/thegreatwar/history/countries/GXC - Guangxi.txt index 142721184..7ada09f4b 100755 --- a/mod/thegreatwar/history/countries/GXC - Guangxi.txt +++ b/mod/thegreatwar/history/countries/GXC - Guangxi.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="GXC_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/GZC - Guizhou.txt b/mod/thegreatwar/history/countries/GZC - Guizhou.txt index 175434cf3..8aebf80bf 100755 --- a/mod/thegreatwar/history/countries/GZC - Guizhou.txt +++ b/mod/thegreatwar/history/countries/GZC - Guizhou.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="GZC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/HAI - Haiti.txt b/mod/thegreatwar/history/countries/HAI - Haiti.txt index 6154ebbf8..e94fa8df7 100755 --- a/mod/thegreatwar/history/countries/HAI - Haiti.txt +++ b/mod/thegreatwar/history/countries/HAI - Haiti.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.40 +set_stability = 0.40 set_convoys = 100 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/HJZ - Hejaz.txt b/mod/thegreatwar/history/countries/HJZ - Hejaz.txt index 92e11cd64..b2227a0d9 100755 --- a/mod/thegreatwar/history/countries/HJZ - Hejaz.txt +++ b/mod/thegreatwar/history/countries/HJZ - Hejaz.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.50 +set_stability = 0.50 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/HNC - Hunan.txt b/mod/thegreatwar/history/countries/HNC - Hunan.txt index cd77e2014..0830d9bdc 100755 --- a/mod/thegreatwar/history/countries/HNC - Hunan.txt +++ b/mod/thegreatwar/history/countries/HNC - Hunan.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="HNC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/HOL - Holland.txt b/mod/thegreatwar/history/countries/HOL - Holland.txt index 32c7b7cf6..f012d1818 100755 --- a/mod/thegreatwar/history/countries/HOL - Holland.txt +++ b/mod/thegreatwar/history/countries/HOL - Holland.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.40 +set_stability = 0.40 set_convoys = 500 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/HON - Honduras.txt b/mod/thegreatwar/history/countries/HON - Honduras.txt index 38c58bb0a..f0cf14d70 100755 --- a/mod/thegreatwar/history/countries/HON - Honduras.txt +++ b/mod/thegreatwar/history/countries/HON - Honduras.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.55 +set_stability = 0.55 set_convoys = 5 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/HUN - Hungary.txt b/mod/thegreatwar/history/countries/HUN - Hungary.txt index 432609def..5276d1943 100755 --- a/mod/thegreatwar/history/countries/HUN - Hungary.txt +++ b/mod/thegreatwar/history/countries/HUN - Hungary.txt @@ -38,7 +38,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ neutrality={ popularity=92 } fascism={ popularity=5 } communism={ popularity=3 } } ruling_party=neutrality last_election="1919.1.1" election_frequency=48 elections_allowed=yes } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="HUN_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=92 } fascism={ popularity=5 } communism={ popularity=3 } } ruling_party=democratic last_election="1919.1.1" election_frequency=48 elections_allowed=yes } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/ICE - Iceland.txt b/mod/thegreatwar/history/countries/ICE - Iceland.txt index 43d6812fe..14c18682e 100755 --- a/mod/thegreatwar/history/countries/ICE - Iceland.txt +++ b/mod/thegreatwar/history/countries/ICE - Iceland.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ disarmed_nation } -set_national_unity=0.75 +set_stability=0.75 set_convoys=30 1914.1.1 = { oob="ICE_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } @@ -121,7 +121,7 @@ capital=100 # set_politics={ parties={ democratic={ popularity=96 } fascism={ popularity=2 } communism={ popularity=2 } } ruling_party=democratic last_election="1933.10.16" election_frequency=36 elections_allowed=yes } add_ideas={ disarmed_nation } -set_national_unity=0.85 +set_stability=0.85 set_convoys=30 create_country_leader={ name="Sveinn Björnsson" desc="" picture="gfx/leaders/Europe/Portrait_Europe_Generic_1.dds" expire="1965.1.1" ideology=conservatism traits={ } } create_country_leader={ name="Johannes Valurson" desc="" picture="gfx/leaders/Europe/Portrait_Europe_Generic_land_2.dds" expire="1965.1.1" ideology=fascism_ideology traits={ } } diff --git a/mod/thegreatwar/history/countries/INS - Indonesia.txt b/mod/thegreatwar/history/countries/INS - Indonesia.txt new file mode 100755 index 000000000..a98a50d33 --- /dev/null +++ b/mod/thegreatwar/history/countries/INS - Indonesia.txt @@ -0,0 +1 @@ +capital = 335 #Jakarta diff --git a/mod/thegreatwar/history/countries/IRE - Ireland.txt b/mod/thegreatwar/history/countries/IRE - Ireland.txt index 2002a9fe1..f768722ad 100755 --- a/mod/thegreatwar/history/countries/IRE - Ireland.txt +++ b/mod/thegreatwar/history/countries/IRE - Ireland.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.60 +set_stability = 0.60 set_convoys = 20 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/IRQ - Iraq.txt b/mod/thegreatwar/history/countries/IRQ - Iraq.txt index 874785ae7..07f7f4fee 100755 --- a/mod/thegreatwar/history/countries/IRQ - Iraq.txt +++ b/mod/thegreatwar/history/countries/IRQ - Iraq.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="IRQ_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/ITA - Italy.txt b/mod/thegreatwar/history/countries/ITA - Italy.txt index 744f53c2c..b06c23958 100755 --- a/mod/thegreatwar/history/countries/ITA - Italy.txt +++ b/mod/thegreatwar/history/countries/ITA - Italy.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.6 +set_stability = 0.6 +set_war_support = 0.60 set_convoys = 200 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/JAP - Japan.txt b/mod/thegreatwar/history/countries/JAP - Japan.txt index 2f129c3d0..3255da015 100755 --- a/mod/thegreatwar/history/countries/JAP - Japan.txt +++ b/mod/thegreatwar/history/countries/JAP - Japan.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.7 +set_stability = 0.7 set_convoys = 400 create_import = { resource = oil amount = 12 exporter = USA } puppet = KOR diff --git a/mod/thegreatwar/history/countries/JBS - Jabal Shammar.txt b/mod/thegreatwar/history/countries/JBS - Jabal Shammar.txt index 8b5013eea..ee2001e15 100755 --- a/mod/thegreatwar/history/countries/JBS - Jabal Shammar.txt +++ b/mod/thegreatwar/history/countries/JBS - Jabal Shammar.txt @@ -38,7 +38,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ limited_conscription } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/JOR - Jordan.txt b/mod/thegreatwar/history/countries/JOR - Jordan.txt index a19654239..33aa3ca97 100755 --- a/mod/thegreatwar/history/countries/JOR - Jordan.txt +++ b/mod/thegreatwar/history/countries/JOR - Jordan.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="JOR_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/KEN - Kenya.txt b/mod/thegreatwar/history/countries/KEN - Kenya.txt new file mode 100755 index 000000000..3cff5f3dd --- /dev/null +++ b/mod/thegreatwar/history/countries/KEN - Kenya.txt @@ -0,0 +1 @@ +capital = 547 diff --git a/mod/thegreatwar/history/countries/KOR - Korea.txt b/mod/thegreatwar/history/countries/KOR - Korea.txt index 96c355ebc..75b1fb897 100755 --- a/mod/thegreatwar/history/countries/KOR - Korea.txt +++ b/mod/thegreatwar/history/countries/KOR - Korea.txt @@ -49,7 +49,7 @@ set_technology={ elections_allowed=no } - set_national_unity=0.75 + set_stability=0.75 set_convoys=20 1914.1.1 = { set_politics={ parties={ diff --git a/mod/thegreatwar/history/countries/LAT - Latvia.txt b/mod/thegreatwar/history/countries/LAT - Latvia.txt index 30d6c78af..2a0d7fdf8 100755 --- a/mod/thegreatwar/history/countries/LAT - Latvia.txt +++ b/mod/thegreatwar/history/countries/LAT - Latvia.txt @@ -5,7 +5,7 @@ capital = 12 # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/LBA - Libya.txt b/mod/thegreatwar/history/countries/LBA - Libya.txt index 325374c3e..b5ead9f5c 100755 --- a/mod/thegreatwar/history/countries/LBA - Libya.txt +++ b/mod/thegreatwar/history/countries/LBA - Libya.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/LEB - Lebanon.txt b/mod/thegreatwar/history/countries/LEB - Lebanon.txt index 0e663f2ae..aa6a54cf6 100755 --- a/mod/thegreatwar/history/countries/LEB - Lebanon.txt +++ b/mod/thegreatwar/history/countries/LEB - Lebanon.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="LEB_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/LIB - Liberia.txt b/mod/thegreatwar/history/countries/LIB - Liberia.txt index a55605ebf..8cf7a7021 100755 --- a/mod/thegreatwar/history/countries/LIB - Liberia.txt +++ b/mod/thegreatwar/history/countries/LIB - Liberia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.50 +set_stability = 0.50 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/LIT - Lithuania.txt b/mod/thegreatwar/history/countries/LIT - Lithuania.txt index a518c4467..0215795e8 100755 --- a/mod/thegreatwar/history/countries/LIT - Lithuania.txt +++ b/mod/thegreatwar/history/countries/LIT - Lithuania.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/LUX - Luxemburg.txt b/mod/thegreatwar/history/countries/LUX - Luxemburg.txt index 18a339462..6593c2ea4 100755 --- a/mod/thegreatwar/history/countries/LUX - Luxemburg.txt +++ b/mod/thegreatwar/history/countries/LUX - Luxemburg.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.80 +set_stability = 0.80 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/MEN - Mengkukuo.txt b/mod/thegreatwar/history/countries/MEN - Mengkukuo.txt index 2d4ba72c8..80c74137b 100755 --- a/mod/thegreatwar/history/countries/MEN - Mengkukuo.txt +++ b/mod/thegreatwar/history/countries/MEN - Mengkukuo.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="MEN_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/MEX - Mexico.txt b/mod/thegreatwar/history/countries/MEX - Mexico.txt index c4283b032..42e842536 100755 --- a/mod/thegreatwar/history/countries/MEX - Mexico.txt +++ b/mod/thegreatwar/history/countries/MEX - Mexico.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.35 +set_stability = 0.35 set_convoys = 50 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/MON - Mongolia.txt b/mod/thegreatwar/history/countries/MON - Mongolia.txt index 2f82c9f2f..077969402 100755 --- a/mod/thegreatwar/history/countries/MON - Mongolia.txt +++ b/mod/thegreatwar/history/countries/MON - Mongolia.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.50 +set_stability = 0.50 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/MOR - Morocco.txt b/mod/thegreatwar/history/countries/MOR - Morocco.txt index 23929e295..623f63bdd 100755 --- a/mod/thegreatwar/history/countries/MOR - Morocco.txt +++ b/mod/thegreatwar/history/countries/MOR - Morocco.txt @@ -57,7 +57,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/MTN - Montenegro.txt b/mod/thegreatwar/history/countries/MTN - Montenegro.txt index 53c282f61..a6889cac9 100755 --- a/mod/thegreatwar/history/countries/MTN - Montenegro.txt +++ b/mod/thegreatwar/history/countries/MTN - Montenegro.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.60 +set_stability = 0.60 +set_war_support = 0.70 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/MZB - Mozambique.txt b/mod/thegreatwar/history/countries/MZB - Mozambique.txt new file mode 100755 index 000000000..faa702beb --- /dev/null +++ b/mod/thegreatwar/history/countries/MZB - Mozambique.txt @@ -0,0 +1 @@ +capital = 544 \ No newline at end of file diff --git a/mod/thegreatwar/history/countries/NEP - Nepal.txt b/mod/thegreatwar/history/countries/NEP - Nepal.txt index 785f55225..d1383946f 100755 --- a/mod/thegreatwar/history/countries/NEP - Nepal.txt +++ b/mod/thegreatwar/history/countries/NEP - Nepal.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="NEP_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1911.11.11 = { diff --git a/mod/thegreatwar/history/countries/NIC - Nicaragua.txt b/mod/thegreatwar/history/countries/NIC - Nicaragua.txt index adff542c9..c60f42793 100755 --- a/mod/thegreatwar/history/countries/NIC - Nicaragua.txt +++ b/mod/thegreatwar/history/countries/NIC - Nicaragua.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.60 +set_stability = 0.60 set_convoys = 10 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/NOR - Norway.txt b/mod/thegreatwar/history/countries/NOR - Norway.txt index eada4dfbc..39f560dbd 100755 --- a/mod/thegreatwar/history/countries/NOR - Norway.txt +++ b/mod/thegreatwar/history/countries/NOR - Norway.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.7 +set_stability = 0.7 set_convoys = 80 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/NZL - New Zealand.txt b/mod/thegreatwar/history/countries/NZL - New Zealand.txt index 3debf6d7f..1eb6b1911 100755 --- a/mod/thegreatwar/history/countries/NZL - New Zealand.txt +++ b/mod/thegreatwar/history/countries/NZL - New Zealand.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.72 +set_stability = 0.72 set_convoys = 70 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/OMA - Oman.txt b/mod/thegreatwar/history/countries/OMA - Oman.txt index 413ad3b82..05d14a89b 100755 --- a/mod/thegreatwar/history/countries/OMA - Oman.txt +++ b/mod/thegreatwar/history/countries/OMA - Oman.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/PAK - Pakistan.txt b/mod/thegreatwar/history/countries/PAK - Pakistan.txt new file mode 100755 index 000000000..53afcee9c --- /dev/null +++ b/mod/thegreatwar/history/countries/PAK - Pakistan.txt @@ -0,0 +1 @@ +capital = 440 \ No newline at end of file diff --git a/mod/thegreatwar/history/countries/PAL - Palestine.txt b/mod/thegreatwar/history/countries/PAL - Palestine.txt index 6d52a8d2b..ab6dbc1d6 100755 --- a/mod/thegreatwar/history/countries/PAL - Palestine.txt +++ b/mod/thegreatwar/history/countries/PAL - Palestine.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="PAL_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/PAN - Panama.txt b/mod/thegreatwar/history/countries/PAN - Panama.txt index f7598364e..eee5ef970 100755 --- a/mod/thegreatwar/history/countries/PAN - Panama.txt +++ b/mod/thegreatwar/history/countries/PAN - Panama.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.68 +set_stability = 0.68 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/PAR - Paraguay.txt b/mod/thegreatwar/history/countries/PAR - Paraguay.txt index 950194a0d..435b63022 100755 --- a/mod/thegreatwar/history/countries/PAR - Paraguay.txt +++ b/mod/thegreatwar/history/countries/PAR - Paraguay.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=25 } fascism={ popularity=0 } communism={ popularity=5 } neutrality={ popularity=70 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_country_flag=monroe_doctrine 1914.1.1 = { oob="PAR_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=25 } fascism={ popularity=0 } communism={ popularity=5 } neutrality={ popularity=70 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/PER - Persia.txt b/mod/thegreatwar/history/countries/PER - Persia.txt index b0564f3e7..1443f13a5 100755 --- a/mod/thegreatwar/history/countries/PER - Persia.txt +++ b/mod/thegreatwar/history/countries/PER - Persia.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/PHI - Philippines.txt b/mod/thegreatwar/history/countries/PHI - Philippines.txt index 3ea1107d6..dd16d692f 100755 --- a/mod/thegreatwar/history/countries/PHI - Philippines.txt +++ b/mod/thegreatwar/history/countries/PHI - Philippines.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=82 } fascism={ popularity=9 } communism={ popularity=9 } } ruling_party=democratic last_election="1935.9.15" election_frequency=72 elections_allowed=yes } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="PHI_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=82 } fascism={ popularity=9 } communism={ popularity=9 } } ruling_party=democratic last_election="1935.9.15" election_frequency=72 elections_allowed=yes } } diff --git a/mod/thegreatwar/history/countries/POL - Poland.txt b/mod/thegreatwar/history/countries/POL - Poland.txt index 1c140c7ff..e82aa811d 100755 --- a/mod/thegreatwar/history/countries/POL - Poland.txt +++ b/mod/thegreatwar/history/countries/POL - Poland.txt @@ -38,7 +38,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=18 } fascism={ popularity=15 } communism={ popularity=2 } neutrality={ popularity=65 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=36 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=10 1914.1.1 = { oob="POL_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=18 } fascism={ popularity=15 } communism={ popularity=2 } neutrality={ popularity=65 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=36 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/POR - Portugal.txt b/mod/thegreatwar/history/countries/POR - Portugal.txt index 7c9c33acc..10010da0a 100755 --- a/mod/thegreatwar/history/countries/POR - Portugal.txt +++ b/mod/thegreatwar/history/countries/POR - Portugal.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.80 +set_stability = 0.80 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/PRC - ComChina.txt b/mod/thegreatwar/history/countries/PRC - ComChina.txt index 7c48a4f29..2c0b8a292 100755 --- a/mod/thegreatwar/history/countries/PRC - ComChina.txt +++ b/mod/thegreatwar/history/countries/PRC - ComChina.txt @@ -38,7 +38,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ closed_economy service_by_requirement tot_economic_mobilisation } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="PRC_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/PRU - Peru.txt b/mod/thegreatwar/history/countries/PRU - Peru.txt index 90f054059..63a2f9ae7 100755 --- a/mod/thegreatwar/history/countries/PRU - Peru.txt +++ b/mod/thegreatwar/history/countries/PRU - Peru.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=49 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=51 } } ruling_party=neutrality last_election="1908.1.1" election_frequency=48 elections_allowed=yes } -set_national_unity=0.75 +set_stability=0.75 set_country_flag=monroe_doctrine set_convoys=5 1914.1.1 = { oob="PRU_1914" } diff --git a/mod/thegreatwar/history/countries/QIN - Qing.txt b/mod/thegreatwar/history/countries/QIN - Qing.txt index 50a315ef2..eecb17d0a 100755 --- a/mod/thegreatwar/history/countries/QIN - Qing.txt +++ b/mod/thegreatwar/history/countries/QIN - Qing.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.40 +set_stability = 0.40 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/RAJ - British Raj.txt b/mod/thegreatwar/history/countries/RAJ - British Raj.txt index 1cdeaf59a..459ff0f3f 100755 --- a/mod/thegreatwar/history/countries/RAJ - British Raj.txt +++ b/mod/thegreatwar/history/countries/RAJ - British Raj.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=17 } fascism={ popularity=2 } communism={ popularity=1 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.45 +set_stability=0.45 set_convoys=20 1914.1.1 = { oob="RAJ_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=17 } fascism={ popularity=2 } communism={ popularity=1 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/ROC - ROC.txt b/mod/thegreatwar/history/countries/ROC - ROC.txt index 528f6b715..99f625d24 100755 --- a/mod/thegreatwar/history/countries/ROC - ROC.txt +++ b/mod/thegreatwar/history/countries/ROC - ROC.txt @@ -36,7 +36,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="ROC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/ROM - Romania.txt b/mod/thegreatwar/history/countries/ROM - Romania.txt old mode 100755 new mode 100644 index ceacbde0d..c3ab0bbf1 --- a/mod/thegreatwar/history/countries/ROM - Romania.txt +++ b/mod/thegreatwar/history/countries/ROM - Romania.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 +set_war_support = 0.65 set_convoys = 10 #------------------------------------------------------- @@ -29,6 +30,68 @@ create_country_leader={ name = "Carol I" desc=ROM_carol_i_DESC picture="gfx/lead create_field_marshal={ name = "Kliment Boyadzhiev" id=75048 portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Kliment_Boyadzhiev.dds" traits={ fast_planner } skill=3 } +#-# The Great War 0.5.1 (2018) #----------------------------------------------------------------------------------------------------------# + +create_field_marshal={ + name = "Constantin Prezan" id=92101 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Prezan.dds" + traits={ offensive_doctrine old_guard } + skill=3 +} + +create_field_marshal={ + name = "Alexandru Averescu" id=92102 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Alexandru_Averescu.dds" + traits={ offensive_doctrine } + skill=3 +} + +create_field_marshal={ + name = "Grigore Crăiniceanu" id=92103 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Grigore_Crainiceanu.dds" + traits={ defensive_doctrine } + skill=2 +} + +create_field_marshal={ + name = "Ioan_Culcer" id=92104 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ioan_Culcer.dds" + traits={ defensive_doctrine old_guard } + skill=2 +} + + +create_corps_commander={ + name = "Artur Văitoianu" id=92105 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Artur_Vaitoianu.dds" + traits={ } + skill=3 +} + +create_corps_commander={ + name = "Eremia Grigorescu" id=92106 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Eremia_Grigorescu.dds" + traits={ } + skill=2 +} + +create_corps_commander={ + name = "Ion Dragalina" id=92107 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Ion_Dragalina.dds" + traits={ } + skill=2 +} + +create_corps_commander={ + name = "Constantin Coandă" id=92108 + portrait_path="gfx/hoi4tgw_portraits/ROM/army_generals/ROM_Constantin_Coanda.dds" + traits={ } + skill=2 +} + +#----------------------------------------------------------------------------------------------------------# + + create_navy_leader={ name = "Nigrescu" id=75021 portrait_path="gfx/admiral/ROM_nigrescu.tga" traits={ } skill=3 } create_navy_leader={ name = "Georgescu I." id=75033 portrait_path="gfx/admiral/ROM_georgescu_i.tga" traits={ } skill=3 } create_navy_leader={ name = "Sebestian" id=75034 portrait_path="gfx/admiral/ROM_sebestian.tga" traits={ } skill=3 } diff --git a/mod/thegreatwar/history/countries/RUS - Russia.txt b/mod/thegreatwar/history/countries/RUS - Russia.txt index daa4a7be3..54fe3f0f7 100755 --- a/mod/thegreatwar/history/countries/RUS - Russia.txt +++ b/mod/thegreatwar/history/countries/RUS - Russia.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.5 +set_stability = 0.6 +set_war_support = 0.75 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SAF - South Africa.txt b/mod/thegreatwar/history/countries/SAF - South Africa.txt index f93dc2c37..4e62bea7d 100755 --- a/mod/thegreatwar/history/countries/SAF - South Africa.txt +++ b/mod/thegreatwar/history/countries/SAF - South Africa.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.6 +set_stability = 0.6 set_convoys = 25 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SAU - Saudi Arabia.txt b/mod/thegreatwar/history/countries/SAU - Saudi Arabia.txt index 01e778fec..fe88580e2 100755 --- a/mod/thegreatwar/history/countries/SAU - Saudi Arabia.txt +++ b/mod/thegreatwar/history/countries/SAU - Saudi Arabia.txt @@ -38,7 +38,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ limited_conscription } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/SCC - Sichuan.txt b/mod/thegreatwar/history/countries/SCC - Sichuan.txt index b283c180a..9dea25123 100755 --- a/mod/thegreatwar/history/countries/SCC - Sichuan.txt +++ b/mod/thegreatwar/history/countries/SCC - Sichuan.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="SCC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/SER - Serbia.txt b/mod/thegreatwar/history/countries/SER - Serbia.txt index a8bed4f26..7ddd45460 100755 --- a/mod/thegreatwar/history/countries/SER - Serbia.txt +++ b/mod/thegreatwar/history/countries/SER - Serbia.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.6 +set_stability = 0.6 +set_war_support = 0.80 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SHX - Shanxi.txt b/mod/thegreatwar/history/countries/SHX - Shanxi.txt index 5306d517d..57de6283b 100755 --- a/mod/thegreatwar/history/countries/SHX - Shanxi.txt +++ b/mod/thegreatwar/history/countries/SHX - Shanxi.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="SHX_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/SIA - Siam.txt b/mod/thegreatwar/history/countries/SIA - Siam.txt index 5ba6043ac..49682c448 100755 --- a/mod/thegreatwar/history/countries/SIA - Siam.txt +++ b/mod/thegreatwar/history/countries/SIA - Siam.txt @@ -36,7 +36,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=15 1914.1.1 = { oob="SIA_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/SIK - Sinkiang.txt b/mod/thegreatwar/history/countries/SIK - Sinkiang.txt index 62374af64..edd8a07f2 100755 --- a/mod/thegreatwar/history/countries/SIK - Sinkiang.txt +++ b/mod/thegreatwar/history/countries/SIK - Sinkiang.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 banned=yes } fascism={ popularity=0 banned=yes } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="SIK_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 banned=yes } fascism={ popularity=0 banned=yes } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/SLO - Slovakia.txt b/mod/thegreatwar/history/countries/SLO - Slovakia.txt index 4889ac07d..c71c31633 100755 --- a/mod/thegreatwar/history/countries/SLO - Slovakia.txt +++ b/mod/thegreatwar/history/countries/SLO - Slovakia.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=5 } fascism={ popularity=90 } communism={ popularity=5 } } ruling_party=fascism last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="SLO_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=5 } fascism={ popularity=90 } communism={ popularity=5 } } ruling_party=fascism last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/SOV - Soviet union.txt b/mod/thegreatwar/history/countries/SOV - Soviet union.txt index 526289989..88e645f97 100755 --- a/mod/thegreatwar/history/countries/SOV - Soviet union.txt +++ b/mod/thegreatwar/history/countries/SOV - Soviet union.txt @@ -9,7 +9,7 @@ capital = 195 # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.65 +set_stability = 0.65 set_convoys = 100 #create_faction = Comintern #add_to_faction = SOV diff --git a/mod/thegreatwar/history/countries/SPR - Spain.txt b/mod/thegreatwar/history/countries/SPR - Spain.txt index d283a9ae5..edc09b3ac 100755 --- a/mod/thegreatwar/history/countries/SPR - Spain.txt +++ b/mod/thegreatwar/history/countries/SPR - Spain.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.85 +set_stability = 0.85 set_convoys = 150 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SWE - Sweden.txt b/mod/thegreatwar/history/countries/SWE - Sweden.txt index c59664267..3fe03becf 100755 --- a/mod/thegreatwar/history/countries/SWE - Sweden.txt +++ b/mod/thegreatwar/history/countries/SWE - Sweden.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.9 +set_stability = 0.9 set_convoys = 25 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SWI - Switzerland.txt b/mod/thegreatwar/history/countries/SWI - Switzerland.txt index 75ea179a9..1e5e6960f 100755 --- a/mod/thegreatwar/history/countries/SWI - Switzerland.txt +++ b/mod/thegreatwar/history/countries/SWI - Switzerland.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.85 +set_stability = 0.85 #------------------------------------------------------- # POLITICS & ARMY diff --git a/mod/thegreatwar/history/countries/SYR - Syria.txt b/mod/thegreatwar/history/countries/SYR - Syria.txt index bbfc504ea..7ae8c4638 100755 --- a/mod/thegreatwar/history/countries/SYR - Syria.txt +++ b/mod/thegreatwar/history/countries/SYR - Syria.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 set_convoys=5 1914.1.1 = { oob="SYR_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } diff --git a/mod/thegreatwar/history/countries/TAN - Tannu Tuva.txt b/mod/thegreatwar/history/countries/TAN - Tannu Tuva.txt index fe32b6a96..a95b1d447 100755 --- a/mod/thegreatwar/history/countries/TAN - Tannu Tuva.txt +++ b/mod/thegreatwar/history/countries/TAN - Tannu Tuva.txt @@ -38,7 +38,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 banned=yes } fascism={ popularity=0 banned=yes } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ limited_conscription } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="TAN_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 banned=yes } fascism={ popularity=0 banned=yes } communism={ popularity=100 } } ruling_party=communism last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/TIB - Tibet.txt b/mod/thegreatwar/history/countries/TIB - Tibet.txt index 1ee53d8b4..8ab48af7b 100755 --- a/mod/thegreatwar/history/countries/TIB - Tibet.txt +++ b/mod/thegreatwar/history/countries/TIB - Tibet.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="TIB_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/TUN - Tunisia.txt b/mod/thegreatwar/history/countries/TUN - Tunisia.txt index 61ee69b70..4b95f1e38 100755 --- a/mod/thegreatwar/history/countries/TUN - Tunisia.txt +++ b/mod/thegreatwar/history/countries/TUN - Tunisia.txt @@ -8,7 +8,7 @@ capital = 458 # Tunis # GENERIC VALUES #------------------------------------------------------- set_research_slots = 2 -set_national_unity = 0.66 +set_stability = 0.66 set_convoys = 12 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/TUR - Turkey.txt b/mod/thegreatwar/history/countries/TUR - Turkey.txt index 309d34b9b..f03cfad32 100755 --- a/mod/thegreatwar/history/countries/TUR - Turkey.txt +++ b/mod/thegreatwar/history/countries/TUR - Turkey.txt @@ -1,54 +1,54 @@ capital = 341 - -#------------------------------------------------------- -#GENERIC VALUES +#------------------------------------------------------- + +#GENERIC VALUES #------------------------------------------------------- - -set_research_slots = 3 -set_national_unity = 0.55 +set_research_slots = 3 +set_stability = 0.65 +set_war_support = 0.70 set_convoys = 100 - -puppet = HJZ + +puppet = HJZ #puppet = YEM - + #------------------------------------------------------- - -#POLITICS & ARMY -#------------------------------------------------------- +#POLITICS & ARMY -#LEADERS +#------------------------------------------------------- + +#LEADERS -create_country_leader={ name = "Mehmed VI" desc=TUR_mehmed_vi_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mehmed_vi.dds" expire="1935.1.1" ideology=liberalism traits={ } } +create_country_leader={ name = "Mehmed VI" desc=TUR_mehmed_vi_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mehmed_vi.dds" expire="1935.1.1" ideology=liberalism traits={ } } -create_country_leader={ name = "Mustafa Kemal" desc=TUR_mustafa_kemal_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mustafa_kemal.dds" expire="1935.1.1" ideology=despotism traits={ } } +create_country_leader={ name = "Mustafa Kemal" desc=TUR_mustafa_kemal_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mustafa_kemal.dds" expire="1935.1.1" ideology=despotism traits={ } } #create_country_leader={ name = "Mustafa Suphi" desc=TUR_mustafa_suphi_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mustafa_suphi.dds" expire="1935.1.1" ideology=leninism traits={ } } - + create_country_leader={ name = "Mehmed V" desc=TUR_mehmed_v_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mehmed_v.dds" expire="1935.1.1" ideology=despotism traits={ } } create_country_leader={ name = "Mehmed V" desc=TUR_mehmed_v_DESC picture="gfx/hoi4tgw_portraits/TUR/country_leaders/TUR_mehmed_v.dds" expire="1935.1.1" ideology=nazism traits={ } } - + #ARMY 1914.1.1 = { create_field_marshal={ name = "Liman von Sanders" id=90147 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/GER_von_Snaders.dds" traits={ offensive_doctrine } skill=3 } -} - +} + create_field_marshal={ name = "Mustafa Kemal Paşa" id=90013 portrait_path="gfx/fieldmarshal/TUR_mustafa_kemal.dds" traits={ fast_planner defensive_doctrine } skill=4 } create_corps_commander={ name = "İsmail Enver Paşa" id=90007 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Enver.dds" traits={ } skill=2 } create_corps_commander={ name = "Mehmed Esad Paşa" id=90008 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Esad.dds" traits={ } skill=3 } create_corps_commander={ name = "Hasan Tahsin Paşa" id=90138 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Hasan_Tahsin.dds" traits={ old_guard desert_fox } skill=3 } - + create_corps_commander={ name = "Mahmud Shevket Paşa" id=90507 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Shevket.dds" traits={ } skill=2 } create_corps_commander={ name = "Kölemen Abdullah Paşa" id=90508 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Kolemen.dds" traits={ } skill=1 } -create_corps_commander={ name = "Ali Rıza Paşa" id=90509 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Ali_Riza.dds" traits={ } skill=1 } +create_corps_commander={ name = "Ali Rıza Paşa" id=90509 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Ali_Riza.dds" traits={ } skill=1 } create_corps_commander={ name = "Mahmud Muhtar Paşa" id=90510 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Muhtar.dds" traits={ } skill=1 } create_corps_commander={ name = "Ahmed Djemal Paşa" id=90511 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Djemal.dds" traits={ } skill=1 } create_corps_commander={ name = "Abdülkerim Öpelimi Paşa" id=90512 portrait_path="gfx/hoi4tgw_portraits/TUR/army_generals/TUR_Abdulkerim.dds" traits={ } skill=2 } @@ -61,15 +61,15 @@ create_corps_commander={ name = "Halil Kut Paşa" id=90517 portrait_path="gfx/h #NAVY 1914.1.1 = { create_navy_leader={ name = "Wilhelm Souchon" id=90162 portrait_path="gfx/hoi4tgw_portraits/TUR/navy_admirals/GER_souchon.dds" traits={ superior_tactician } skill=4 } -} +} create_navy_leader={ name = "Ahmed Ramiz Bey" id=90159 portrait_path="gfx/hoi4tgw_portraits/TUR/navy_admirals/TUR_Ahmed_Ramiz_Bey.dds" traits={ } skill=2 } - + create_navy_leader={ name = "Arif Paşa" id=90097 portrait_path="gfx/hoi4tgw_portraits/TUR/navy_admirals/TUR_Arif_Pasa.dds" traits={ old_guard } skill=2 } - - + + 1910.1.1 = { oob = "TUR_1910" diff --git a/mod/thegreatwar/history/countries/UKR - Ukraine.txt b/mod/thegreatwar/history/countries/UKR - Ukraine.txt index 1397fdd6e..27e3f3478 100755 --- a/mod/thegreatwar/history/countries/UKR - Ukraine.txt +++ b/mod/thegreatwar/history/countries/UKR - Ukraine.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.50 +set_stability = 0.50 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/URG - Uruguay.txt b/mod/thegreatwar/history/countries/URG - Uruguay.txt index 198fcfe2d..a5b8d81d8 100755 --- a/mod/thegreatwar/history/countries/URG - Uruguay.txt +++ b/mod/thegreatwar/history/countries/URG - Uruguay.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 20 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/USA - USA.txt b/mod/thegreatwar/history/countries/USA - USA.txt index e37e6b7ac..c5996826b 100755 --- a/mod/thegreatwar/history/countries/USA - USA.txt +++ b/mod/thegreatwar/history/countries/USA - USA.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_national_unity = 0.5 +set_stability = 0.5 +set_war_support = 0.60 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/VEN - Venezula.txt b/mod/thegreatwar/history/countries/VEN - Venezula.txt index c238ba79f..832241541 100755 --- a/mod/thegreatwar/history/countries/VEN - Venezula.txt +++ b/mod/thegreatwar/history/countries/VEN - Venezula.txt @@ -4,7 +4,7 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_national_unity = 0.75 +set_stability = 0.75 set_convoys = 100 set_country_flag=monroe_doctrine #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/VNM - Vietnam.txt b/mod/thegreatwar/history/countries/VNM - Vietnam.txt index 0c0a2d914..0f6b0865b 100755 --- a/mod/thegreatwar/history/countries/VNM - Vietnam.txt +++ b/mod/thegreatwar/history/countries/VNM - Vietnam.txt @@ -33,7 +33,7 @@ set_politics={ parties={ democratic={ popularity=0 banned=yes } fascism={ popu add_ideas={ limited_conscription } -set_national_unity=0.75 +set_stability=0.75 create_country_leader={ name="Phan Châu Trinh" desc="phan_chau_trinh_desc" picture="gfx/leaders/hoi4tgw/VNM_phan_chau_trinh.dds" expire="1965.1.1" ideology=stalinism traits={ } } diff --git a/mod/thegreatwar/history/countries/WGR - West Germany.txt b/mod/thegreatwar/history/countries/WGR - West Germany.txt index 597bb1e6b..0c2dfbedb 100755 --- a/mod/thegreatwar/history/countries/WGR - West Germany.txt +++ b/mod/thegreatwar/history/countries/WGR - West Germany.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } add_ideas={ } -set_national_unity=0.75 +set_stability=0.75 set_convoys=50 1914.1.1 = { oob="WGR_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } @@ -121,7 +121,7 @@ capital=64 # set_politics={ parties={ democratic={ popularity=80 } fascism={ popularity=10 } communism={ popularity=10 banned=no } } ruling_party=democratic last_election="1936.1.1" election_frequency=48 elections_allowed=yes } add_ideas={ } -set_national_unity=0.7 +set_stability=0.7 set_convoys=50 create_country_leader={ name="Klaus Klauser" desc="" picture="gfx/leaders/Europe/Portrait_Europe_Generic_land_2.dds" expire="1965.1.1" ideology=nazism traits={ } } create_country_leader={ name="Konrad Adenauer" desc="POLITICS_KONRAD_ADENAUER_DESC" picture="gfx/leaders/GER/Portrait_Germany_Konrad_Adenauer.dds" expire="1965.1.1" ideology=conservatism traits={ } } diff --git a/mod/thegreatwar/history/countries/XSM - Xibei San Ma.txt b/mod/thegreatwar/history/countries/XSM - Xibei San Ma.txt index 9ef1513a7..767d0acc0 100755 --- a/mod/thegreatwar/history/countries/XSM - Xibei San Ma.txt +++ b/mod/thegreatwar/history/countries/XSM - Xibei San Ma.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="XSM_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/YEM - Yeman.txt b/mod/thegreatwar/history/countries/YEM - Yeman.txt index e2401a8f7..3dd53672d 100755 --- a/mod/thegreatwar/history/countries/YEM - Yeman.txt +++ b/mod/thegreatwar/history/countries/YEM - Yeman.txt @@ -36,7 +36,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 add_ideas={ ww1_Faith_Allah } diff --git a/mod/thegreatwar/history/countries/YUG - Yugoslavia.txt b/mod/thegreatwar/history/countries/YUG - Yugoslavia.txt index 806094fa6..7c03bb850 100755 --- a/mod/thegreatwar/history/countries/YUG - Yugoslavia.txt +++ b/mod/thegreatwar/history/countries/YUG - Yugoslavia.txt @@ -39,7 +39,7 @@ set_technology={ } set_politics={ parties={ democratic={ popularity=15 } fascism={ popularity=10 } communism={ popularity=15 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1920.11.28" election_frequency=36 elections_allowed=yes } add_ideas={ anti_german_military } -set_national_unity=0.6 +set_stability=0.6 set_convoys=10 1914.1.1 = { oob="YUG_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=15 } fascism={ popularity=10 } communism={ popularity=15 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1920.11.28" election_frequency=36 elections_allowed=yes } } @@ -122,7 +122,7 @@ capital=107 # set_politics={ parties={ democratic={ popularity=15 } fascism={ popularity=10 } communism={ popularity=15 } neutrality={ popularity=60 } } ruling_party=neutrality last_election="1935.5.3" election_frequency=36 elections_allowed=yes } add_ideas={ anti_german_military } -set_national_unity=0.6 +set_stability=0.6 set_convoys=10 create_country_leader={ name="Prince Paul" desc="POLITICS_PRINCE_PAUL_DESC" picture="Portrait_Yugoslavia_Prince_Paul.dds" expire="1965.1.1" ideology=despotism traits={ } } create_country_leader={ name="Milan Stojadinovic" desc="POLITICS_MILAN_STOJADINOVIC_DESC" picture="gfx/leaders/Europe/Portrait_Europe_Generic_3.dds" expire="1965.1.1" ideology=fascism_ideology traits={ } } diff --git a/mod/thegreatwar/history/countries/YUN - Yunnan.txt b/mod/thegreatwar/history/countries/YUN - Yunnan.txt index 22f84186b..7fa3d4960 100755 --- a/mod/thegreatwar/history/countries/YUN - Yunnan.txt +++ b/mod/thegreatwar/history/countries/YUN - Yunnan.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.75 +set_stability=0.75 1914.1.1 = { oob="YUN_1914" } 1914.1.1 = { set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=20 } communism={ popularity=0 } neutrality={ popularity=80 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/ZHC - Zhili.txt b/mod/thegreatwar/history/countries/ZHC - Zhili.txt index 4009a8288..ecc169404 100755 --- a/mod/thegreatwar/history/countries/ZHC - Zhili.txt +++ b/mod/thegreatwar/history/countries/ZHC - Zhili.txt @@ -37,7 +37,7 @@ set_technology={ #KiS #tech_signal_company=1 } set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } -set_national_unity=0.50 +set_stability=0.50 1914.1.1 = { oob="ZHC_1914" } 1914.1.1 = {set_politics={ parties={ democratic={ popularity=0 } fascism={ popularity=0 } communism={ popularity=0 } neutrality={ popularity=100 } } ruling_party=neutrality last_election="1910.1.1" election_frequency=48 elections_allowed=no } } 1914.1.1 = { set_technology={ diff --git a/mod/thegreatwar/history/countries/ZIM - Zimbabwe.txt b/mod/thegreatwar/history/countries/ZIM - Zimbabwe.txt new file mode 100755 index 000000000..5065c81e7 --- /dev/null +++ b/mod/thegreatwar/history/countries/ZIM - Zimbabwe.txt @@ -0,0 +1 @@ +capital = 545 diff --git a/mod/thegreatwar/history/states/104-Bosnia.txt b/mod/thegreatwar/history/states/104-Bosnia.txt index 8cb5d8f25..d91387736 100755 --- a/mod/thegreatwar/history/states/104-Bosnia.txt +++ b/mod/thegreatwar/history/states/104-Bosnia.txt @@ -5,8 +5,8 @@ state={ state_category=town provinces={ 606 953 982 3985 6614 6619 6799 6942 6957 6983 9586 9588 9591 9894 9922 11572 11574 11741 11845 11872 11899 } resources={ - wood=20 - aluminium=52 + wood=1 + aluminium=7 } history={ victory_points={ 11899 5 } diff --git a/mod/thegreatwar/history/states/157-Abruzzo.txt b/mod/thegreatwar/history/states/157-Abruzzo.txt index 849cf9018..dbee2985f 100755 --- a/mod/thegreatwar/history/states/157-Abruzzo.txt +++ b/mod/thegreatwar/history/states/157-Abruzzo.txt @@ -5,8 +5,8 @@ state={ state_category=city provinces={ 925 963 967 3910 3923 3966 6831 6926 9838 11790 11861 } resources={ - wood=10 - steel=23 + wood=1 + steel=1 } history={ victory_points={ 925 1 } diff --git a/mod/thegreatwar/history/states/161-Emilia Romagna.txt b/mod/thegreatwar/history/states/161-Emilia Romagna.txt index f881e4f08..374c14d18 100755 --- a/mod/thegreatwar/history/states/161-Emilia Romagna.txt +++ b/mod/thegreatwar/history/states/161-Emilia Romagna.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 782 3773 3976 6606 6790 6793 6985 9752 9924 } resources={ - wood=22 - aluminium=29 + wood=1 + aluminium=4 } history={ victory_points={ 6606 3 } diff --git a/mod/thegreatwar/history/states/192-Odessa.txt b/mod/thegreatwar/history/states/192-Odessa.txt index cbf464fa1..6aea48616 100755 --- a/mod/thegreatwar/history/states/192-Odessa.txt +++ b/mod/thegreatwar/history/states/192-Odessa.txt @@ -5,7 +5,7 @@ state={ state_category=city provinces={ 741 754 3575 3738 3757 9698 9714 11670 11703 } resources={ - wood=32 + wood=7 } history={ victory_points={ 11670 10 } diff --git a/mod/thegreatwar/history/states/211-Burgas.txt b/mod/thegreatwar/history/states/211-Burgas.txt index a038cd9f3..6e167cacc 100755 --- a/mod/thegreatwar/history/states/211-Burgas.txt +++ b/mod/thegreatwar/history/states/211-Burgas.txt @@ -5,7 +5,7 @@ state={ state_category=town provinces={ 649 6967 9612 9769 9783 9919 } resources={ - wood=32 + wood=17 } history={ victory_points={ 9783 5 } diff --git a/mod/thegreatwar/history/states/212-Plovdiv.txt b/mod/thegreatwar/history/states/212-Plovdiv.txt index 25405e5e5..54f36df79 100755 --- a/mod/thegreatwar/history/states/212-Plovdiv.txt +++ b/mod/thegreatwar/history/states/212-Plovdiv.txt @@ -5,9 +5,8 @@ state={ state_category=city provinces={ 3796 3819 3952 6814 6842 6923 6952 6982 9610 } resources={ - wood=0 chromium=1 - steel=19 + steel=2 } history={ victory_points={ 6923 5 } diff --git a/mod/thegreatwar/history/states/279-Chile.txt b/mod/thegreatwar/history/states/279-Chile.txt index dd3f3e1e5..c7db08ac5 100755 --- a/mod/thegreatwar/history/states/279-Chile.txt +++ b/mod/thegreatwar/history/states/279-Chile.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 650 5121 5169 5191 8194 8222 8229 8251 12920 12954 12984 } resources={ - wood=12 - steel=54 + wood=2 + steel=1 } history={ victory_points={ 650 10 } diff --git a/mod/thegreatwar/history/states/291-Iraq.txt b/mod/thegreatwar/history/states/291-Iraq.txt index 0e51cc3df..a2d6da4df 100755 --- a/mod/thegreatwar/history/states/291-Iraq.txt +++ b/mod/thegreatwar/history/states/291-Iraq.txt @@ -5,7 +5,7 @@ state={ state_category=town provinces={ 78 2004 2089 2097 3795 7977 7994 8001 10876 12046 12726 12839 12855 } resources={ - oil = 32 + oil = 3 } history={ victory_points={ 2097 3 } diff --git a/mod/thegreatwar/history/states/300-Uruguay.txt b/mod/thegreatwar/history/states/300-Uruguay.txt index b617a7905..f63b1ca39 100755 --- a/mod/thegreatwar/history/states/300-Uruguay.txt +++ b/mod/thegreatwar/history/states/300-Uruguay.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 1613 1626 1641 1654 4457 10347 10362 10502 12336 12440 12468 12481 12496 } resources={ - wood=15 - steel=8 + wood=1 + steel=1 } history={ victory_points={ 10362 5 } diff --git a/mod/thegreatwar/history/states/301-paraguay.txt b/mod/thegreatwar/history/states/301-paraguay.txt index c2f4e3d2f..98882ce26 100755 --- a/mod/thegreatwar/history/states/301-paraguay.txt +++ b/mod/thegreatwar/history/states/301-paraguay.txt @@ -5,8 +5,8 @@ state={ state_category=town provinces={ 2152 2173 2194 11023 12901 } resources={ - wood=42 - steel=30 + wood=31 + steel=1 } history={ victory_points={ 2152 5 } diff --git a/mod/thegreatwar/history/states/328-Manchukuo.txt b/mod/thegreatwar/history/states/328-Manchukuo.txt index 79b6c9665..1ce4cbf84 100755 --- a/mod/thegreatwar/history/states/328-Manchukuo.txt +++ b/mod/thegreatwar/history/states/328-Manchukuo.txt @@ -5,8 +5,7 @@ state={ state_category=rural provinces={ 800 861 887 927 945 946 1567 3860 3888 3913 3929 3932 3947 3949 4503 4572 6868 6905 6947 7523 7591 7652 7663 9759 9782 9803 9841 9848 9866 9883 9913 9928 10433 11744 11781 11823 11850 11862 11864 12412 } resources={ - wood=14 - steel=45 + wood=3 } history={ victory_points={ 4572 1 } diff --git a/mod/thegreatwar/history/states/34-Wallonie.txt b/mod/thegreatwar/history/states/34-Wallonie.txt index 2ad6a4a7f..c70e7f5b3 100755 --- a/mod/thegreatwar/history/states/34-Wallonie.txt +++ b/mod/thegreatwar/history/states/34-Wallonie.txt @@ -20,7 +20,7 @@ state={ victory_points={ 11519 10 } buildings={ infrastructure=6 - industrial_complex=4 + industrial_complex=2 air_base=1 arms_factory=1 } diff --git a/mod/thegreatwar/history/states/340-Bursa.txt b/mod/thegreatwar/history/states/340-Bursa.txt index 4e4a5f0ae..57bf334af 100755 --- a/mod/thegreatwar/history/states/340-Bursa.txt +++ b/mod/thegreatwar/history/states/340-Bursa.txt @@ -5,9 +5,8 @@ state={ state_category=town provinces={ 785 947 3786 3851 6864 6912 9799 9887 11778 11867 } resources={ - wood=0 - chromium=14 - steel=28 + chromium=1 + steel=1 } history={ victory_points={ 947 1 } diff --git a/mod/thegreatwar/history/states/341-Istanbul.txt b/mod/thegreatwar/history/states/341-Istanbul.txt index bbdd0cd61..e271aade1 100755 --- a/mod/thegreatwar/history/states/341-Istanbul.txt +++ b/mod/thegreatwar/history/states/341-Istanbul.txt @@ -5,10 +5,9 @@ state={ state_category=city provinces= { 849 922 3879 6895 9833 11829 } resources={ - wood=40 - coal=20 - chromium=5 - steel=11 + wood=2 + coal=4 + steel=1 } history={ victory_points={ 9833 20 } diff --git a/mod/thegreatwar/history/states/346-Konya.txt b/mod/thegreatwar/history/states/346-Konya.txt index 798a702ea..5e52fc7e0 100755 --- a/mod/thegreatwar/history/states/346-Konya.txt +++ b/mod/thegreatwar/history/states/346-Konya.txt @@ -5,8 +5,6 @@ state={ state_category=rural provinces={ 940 3788 6807 6894 9755 9763 9811 11792 11860 13122 } resources={ - wood=20 - chromium=42 } history={ victory_points={ 940 1 } diff --git a/mod/thegreatwar/history/states/347-Izmit.txt b/mod/thegreatwar/history/states/347-Izmit.txt index c4c048ca9..d4dc09a1d 100755 --- a/mod/thegreatwar/history/states/347-Izmit.txt +++ b/mod/thegreatwar/history/states/347-Izmit.txt @@ -5,9 +5,8 @@ state={ state_category=rural provinces={ 890 904 3905 3919 6871 11811 11866 11883 } resources={ - wood=20 - chromium=60 - steel=30 + wood=2 + steel=1 } history={ victory_points={ 890 1 } diff --git a/mod/thegreatwar/history/states/349-Silvas.txt b/mod/thegreatwar/history/states/349-Silvas.txt index 4807fc07b..bf974f73c 100755 --- a/mod/thegreatwar/history/states/349-Silvas.txt +++ b/mod/thegreatwar/history/states/349-Silvas.txt @@ -5,8 +5,6 @@ state={ state_category=rural provinces={ 3890 3903 3950 6919 6950 6965 9761 9777 9860 9868 11797 } resources={ - wood=10 - steel=52 } history={ owner=TUR diff --git a/mod/thegreatwar/history/states/4-Austria.txt b/mod/thegreatwar/history/states/4-Austria.txt index 574be96fc..4c645e28a 100755 --- a/mod/thegreatwar/history/states/4-Austria.txt +++ b/mod/thegreatwar/history/states/4-Austria.txt @@ -8,7 +8,7 @@ state={ wood=14 coal=58 oil=10 - steel=42 + steel=11 } history={ victory_points={ 11666 30.0 } diff --git a/mod/thegreatwar/history/states/43-Hungary.txt b/mod/thegreatwar/history/states/43-Hungary.txt index 8c065d9df..d413d73df 100755 --- a/mod/thegreatwar/history/states/43-Hungary.txt +++ b/mod/thegreatwar/history/states/43-Hungary.txt @@ -8,7 +8,7 @@ state={ wood=26 aluminium=45 chromium=10 - steel=48 + steel=10 } history={ diff --git a/mod/thegreatwar/history/states/477-Veracruz.txt b/mod/thegreatwar/history/states/477-Veracruz.txt index 075e6198c..eb5b6417a 100755 --- a/mod/thegreatwar/history/states/477-Veracruz.txt +++ b/mod/thegreatwar/history/states/477-Veracruz.txt @@ -6,7 +6,7 @@ state={ provinces={ 8079 8089 10732 12810 } resources={ wood=25 - oil=59 + oil=30 } history={ victory_points={ 12810 5 } diff --git a/mod/thegreatwar/history/states/478-Nayarit.txt b/mod/thegreatwar/history/states/478-Nayarit.txt index 368560846..c6d6c7b21 100755 --- a/mod/thegreatwar/history/states/478-Nayarit.txt +++ b/mod/thegreatwar/history/states/478-Nayarit.txt @@ -6,8 +6,8 @@ state={ provinces={ 2051 5052 10172 12746 12873 13089 } resources={ wood=10 - tungsten=25 - steel = 49 + tungsten=22 + steel = 11 } history={ victory_points={ 13089 5 } diff --git a/mod/thegreatwar/history/states/49-Turkey.txt b/mod/thegreatwar/history/states/49-Turkey.txt index 8e76d9f16..d00134ed4 100755 --- a/mod/thegreatwar/history/states/49-Turkey.txt +++ b/mod/thegreatwar/history/states/49-Turkey.txt @@ -5,9 +5,7 @@ state={ state_category=town provinces={ 804 909 3907 3951 6808 6908 6925 9806 9901 11747 11784 } resources={ - wood=19 - chromium=12 - steel=32 + steel=1 } history={ victory_points={ 11747 10 } diff --git a/mod/thegreatwar/history/states/490-Pastaza.txt b/mod/thegreatwar/history/states/490-Pastaza.txt index f84ef4881..f8b54b95e 100755 --- a/mod/thegreatwar/history/states/490-Pastaza.txt +++ b/mod/thegreatwar/history/states/490-Pastaza.txt @@ -3,7 +3,7 @@ state={ name="STATE_490" manpower = 70020 state_category=pastoral - provinces={ 8149 10942 12869} + provinces={ 8149 10942 12869} resources={ wood=50 steel = 30 diff --git a/mod/thegreatwar/history/states/491-Loreto.txt b/mod/thegreatwar/history/states/491-Loreto.txt index 3c4f8b6bb..d4e9d203c 100755 --- a/mod/thegreatwar/history/states/491-Loreto.txt +++ b/mod/thegreatwar/history/states/491-Loreto.txt @@ -3,7 +3,7 @@ state={ name="STATE_491" manpower = 176626 state_category=pastoral - provinces={ 5162 8213 10970 } + provinces={ 5162 8213 10970 } resources={ wood=0 } diff --git a/mod/thegreatwar/history/states/500-Rio de Janerio.txt b/mod/thegreatwar/history/states/500-Rio de Janerio.txt index e4b7b170d..9caff5cb6 100755 --- a/mod/thegreatwar/history/states/500-Rio de Janerio.txt +++ b/mod/thegreatwar/history/states/500-Rio de Janerio.txt @@ -6,7 +6,7 @@ state={ provinces={ 5112 5167 5172 7553 8190 8226 10432 10513 10947 10980 11008 12334 12996 } resources={ wood=50 - steel=70 + steel=2 } history={ victory_points={ 10980 16 } diff --git a/mod/thegreatwar/history/states/503-Santa Catarina.txt b/mod/thegreatwar/history/states/503-Santa Catarina.txt index 3ae808c68..bede9adf9 100755 --- a/mod/thegreatwar/history/states/503-Santa Catarina.txt +++ b/mod/thegreatwar/history/states/503-Santa Catarina.txt @@ -5,7 +5,7 @@ state={ state_category=rural provinces={ 1529 2109 4533 4548 4587 5156 5178 8181 8239 10405 12466 } resources={ - wood=40 + wood=2 } history={ owner=BRA diff --git a/mod/thegreatwar/history/states/505-Goias.txt b/mod/thegreatwar/history/states/505-Goias.txt index 6b7280fdd..10621c2a2 100755 --- a/mod/thegreatwar/history/states/505-Goias.txt +++ b/mod/thegreatwar/history/states/505-Goias.txt @@ -6,8 +6,8 @@ state={ buildings_max_level_factor=1.000 provinces={ 2168 2190 2218 5115 5148 5151 5174 5208 8129 8140 12923 12959 12987 } resources={ - wood=20 - steel=70 + wood=1 + steel=1 } history={ owner=BRA diff --git a/mod/thegreatwar/history/states/506-Northern Chile.txt b/mod/thegreatwar/history/states/506-Northern Chile.txt index 5271d3543..5aef9e25c 100755 --- a/mod/thegreatwar/history/states/506-Northern Chile.txt +++ b/mod/thegreatwar/history/states/506-Northern Chile.txt @@ -5,8 +5,8 @@ state={ state_category=rural provinces={ 5131 5146 5171 5192 5228 8217 8231 11000 12914 12994 } resources={ - wood=30 - steel=29 + wood=1 + steel=1 } history={ victory_points={ 12994 1 } diff --git a/mod/thegreatwar/history/states/509-Gran Chaco.txt b/mod/thegreatwar/history/states/509-Gran Chaco.txt index 5aa13f62e..b05cdd063 100755 --- a/mod/thegreatwar/history/states/509-Gran Chaco.txt +++ b/mod/thegreatwar/history/states/509-Gran Chaco.txt @@ -6,8 +6,8 @@ state={ provinces={ 2106 2208 5143 5213 8169 8255 10944 10965 10986 12922 12943 } resources={ wood=59 - steel=15 - tungsten=46 + steel=10 + tungsten=41 } history={ owner=ARG diff --git a/mod/thegreatwar/history/states/51-Moselland.txt b/mod/thegreatwar/history/states/51-Moselland.txt index ef7d89a20..1b700a3e3 100755 --- a/mod/thegreatwar/history/states/51-Moselland.txt +++ b/mod/thegreatwar/history/states/51-Moselland.txt @@ -5,9 +5,9 @@ state={ state_category=metropolis provinces={ 529 587 3444 3512 3547 6469 6570 9482 9522 } resources={ - wood=32 + wood=6 coal=93 - steel=69 + steel=53 } history={ victory_points={ 6469 10 } diff --git a/mod/thegreatwar/history/states/511-Cuyo.txt b/mod/thegreatwar/history/states/511-Cuyo.txt index cdf0f5dd9..b95a8da20 100755 --- a/mod/thegreatwar/history/states/511-Cuyo.txt +++ b/mod/thegreatwar/history/states/511-Cuyo.txt @@ -5,8 +5,8 @@ state={ state_category=rural provinces={ 2158 2179 2215 5152 5184 5219 7550 8215 10964 10992 11021 11022 12942 12970 } resources={ - wood=14 - steel=22 + wood=1 + steel=1 } history={ victory_points={ 12942 1 } diff --git a/mod/thegreatwar/history/states/52-Wuttemberg.txt b/mod/thegreatwar/history/states/52-Wuttemberg.txt index 06a7ce19c..7d7bb071b 100755 --- a/mod/thegreatwar/history/states/52-Wuttemberg.txt +++ b/mod/thegreatwar/history/states/52-Wuttemberg.txt @@ -5,8 +5,8 @@ state={ state_category=city provinces={ 692 707 708 3688 3705 6540 6693 9652 9666 11620 11638 11653 } resources={ - wood=30 - aluminium=70 + wood=8 + aluminium=60 } history={ victory_points={ 692 30 } diff --git a/mod/thegreatwar/history/states/523-New Guinea.txt b/mod/thegreatwar/history/states/523-New Guinea.txt index 391f5162e..3033354cc 100755 --- a/mod/thegreatwar/history/states/523-New Guinea.txt +++ b/mod/thegreatwar/history/states/523-New Guinea.txt @@ -6,8 +6,8 @@ state={ buildings_max_level_factor=1 provinces={ 1389 2129 4393 4418 5135 7365 7614 10251 10423 10954 11004 11018 12154 12193 12237 12240 12400 12428 12931 } resources={ - wood=32 - rubber=98 + wood=10 + rubber=32 } history={ victory_points={ 12237 1 } diff --git a/mod/thegreatwar/history/states/525-South Korea.txt b/mod/thegreatwar/history/states/525-South Korea.txt index e592ddc7d..dd7e649d3 100755 --- a/mod/thegreatwar/history/states/525-South Korea.txt +++ b/mod/thegreatwar/history/states/525-South Korea.txt @@ -3,7 +3,7 @@ state={ id=525 name="STATE_525" resources={ - wood=10.000 + wood=10 } history={ @@ -19,7 +19,7 @@ state={ owner = JAP add_core_of = KOR buildings = { - infrastructure = 4 + infrastructure = 3 industrial_complex = 1 dockyard = 1 arms_factory = 1 @@ -28,8 +28,8 @@ state={ } buildings = { - infrastructure = 4 - industrial_complex = 2 + infrastructure = 3 + industrial_complex = 1 arms_factory = 1 } diff --git a/mod/thegreatwar/history/states/527-North Korea.txt b/mod/thegreatwar/history/states/527-North Korea.txt index 85b837306..6f705d9e7 100755 --- a/mod/thegreatwar/history/states/527-North Korea.txt +++ b/mod/thegreatwar/history/states/527-North Korea.txt @@ -3,9 +3,9 @@ state={ id=527 name="STATE_527" resources={ - wood=17.000 - steel=2.000 - tungsten=2.000 + wood=17 + steel=2 + tungsten=2 } history={ diff --git a/mod/thegreatwar/history/states/529-Hiroshima.txt b/mod/thegreatwar/history/states/529-Hiroshima.txt index f2dbdc3b0..7c7ef3c60 100755 --- a/mod/thegreatwar/history/states/529-Hiroshima.txt +++ b/mod/thegreatwar/history/states/529-Hiroshima.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 1092 1167 1191 4197 7050 7145 7212 9968 10052 10055 11946 11985 } resources={ - wood=22 - steel=28 + wood=1 + steel=1 } history={ victory_points={ 1092 30 } diff --git a/mod/thegreatwar/history/states/531-Osaka.txt b/mod/thegreatwar/history/states/531-Osaka.txt index 22b5520cd..5575ce2b7 100755 --- a/mod/thegreatwar/history/states/531-Osaka.txt +++ b/mod/thegreatwar/history/states/531-Osaka.txt @@ -5,8 +5,8 @@ state={ state_category=metropolis provinces={ 1051 1067 1133 1136 4054 4142 7072 7113 9985 11960 12031 } resources={ - wood=28 - steel=48 + wood=1 + steel=1 } history={ victory_points={ 7072 40 } diff --git a/mod/thegreatwar/history/states/533-Akita.txt b/mod/thegreatwar/history/states/533-Akita.txt index 54410de0e..09b427bca 100755 --- a/mod/thegreatwar/history/states/533-Akita.txt +++ b/mod/thegreatwar/history/states/533-Akita.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 1024 1063 1165 3848 4067 4118 4122 4153 6870 6873 6994 7169 9807 9859 9865 11847 12056 } resources={ - wood=38 - steel=49 + wood=30 + steel=4 } history={ victory_points={ 6994 5 } diff --git a/mod/thegreatwar/history/states/535-Nagano.txt b/mod/thegreatwar/history/states/535-Nagano.txt index 2e17183aa..34ca29c96 100755 --- a/mod/thegreatwar/history/states/535-Nagano.txt +++ b/mod/thegreatwar/history/states/535-Nagano.txt @@ -5,9 +5,9 @@ state={ state_category=large_city provinces={ 998 7102 7217 10015 10032 } resources={ - wood=9 - steel=15 - tungsten=32 + wood=2 + steel=2 + tungsten=2 } history={ victory_points={ 10032 15 } diff --git a/mod/thegreatwar/history/states/536-Hokkaido.txt b/mod/thegreatwar/history/states/536-Hokkaido.txt index 5658584a1..7c14f045a 100755 --- a/mod/thegreatwar/history/states/536-Hokkaido.txt +++ b/mod/thegreatwar/history/states/536-Hokkaido.txt @@ -5,8 +5,8 @@ state={ state_category=rural provinces={ 1512 1642 3962 4576 4646 7532 7595 10444 10512 12352 12421 12493 } resources={ - wood=20 - coal=34 + wood=2 + coal=22 } history={ victory_points={ 10444 15 } diff --git a/mod/thegreatwar/history/states/59-Ost - Hannover.txt b/mod/thegreatwar/history/states/59-Ost - Hannover.txt index dd3313901..af184e7b3 100755 --- a/mod/thegreatwar/history/states/59-Ost - Hannover.txt +++ b/mod/thegreatwar/history/states/59-Ost - Hannover.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 374 526 3271 3326 3395 6218 6263 6298 6325 6349 6377 6513 9238 9264 9375 11402 11468 11493 } resources={ - wood=46 - oil=12 + wood=28 + oil=7 } history={ victory_points={ 3326 5 } diff --git a/mod/thegreatwar/history/states/6-Belgium.txt b/mod/thegreatwar/history/states/6-Belgium.txt index 375c24aa2..6f408cdb7 100755 --- a/mod/thegreatwar/history/states/6-Belgium.txt +++ b/mod/thegreatwar/history/states/6-Belgium.txt @@ -24,9 +24,9 @@ state={ victory_points={ 6560 5 } buildings={ infrastructure=9 - industrial_complex=7 + industrial_complex=2 air_base=3 - arms_factory=5 + arms_factory=2 6446={ naval_base=3 } } } diff --git a/mod/thegreatwar/history/states/60-Sud-Hannover.txt b/mod/thegreatwar/history/states/60-Sud-Hannover.txt index e1f795bb2..5eb3677ca 100755 --- a/mod/thegreatwar/history/states/60-Sud-Hannover.txt +++ b/mod/thegreatwar/history/states/60-Sud-Hannover.txt @@ -5,11 +5,10 @@ state={ state_category=large_city provinces={ 425 482 538 3500 3561 6501 6524 6582 9497 } resources={ - wood=37 - coal=148 - chromium=8 - steel=98 - tungsten=54 + coal=124 + chromium=1 + steel=19 + tungsten=34 } history={ victory_points={ 6524 5 } diff --git a/mod/thegreatwar/history/states/605-China 5.txt b/mod/thegreatwar/history/states/605-China 5.txt index 6a9570453..0da74980e 100755 --- a/mod/thegreatwar/history/states/605-China 5.txt +++ b/mod/thegreatwar/history/states/605-China 5.txt @@ -5,9 +5,9 @@ state={ state_category=city provinces={ 1367 1395 1893 2030 2091 4041 4141 4431 4925 5048 6999 7240 7256 8026 10132 10144 10304 11865 11972 12141 12274 12705 12767 12819 } resources={ - wood=24 - coal=24 - steel=42 + wood=1 + coal=7 + steel=3 } history={ victory_points={ 4925 5 } diff --git a/mod/thegreatwar/history/states/608-Beijing.txt b/mod/thegreatwar/history/states/608-Beijing.txt index 2b504069b..4cc5d5a97 100755 --- a/mod/thegreatwar/history/states/608-Beijing.txt +++ b/mod/thegreatwar/history/states/608-Beijing.txt @@ -5,8 +5,8 @@ state={ state_category=large_city provinces={ 1134 4137 4140 6828 9843 9969 10068 11761 12026 } resources={ - wood=40 - steel=34 + wood=1 + steel=1 } history={ victory_points={ 9843 20 } diff --git a/mod/thegreatwar/history/states/615-Shanxi.txt b/mod/thegreatwar/history/states/615-Shanxi.txt index 5aecc05b2..4f400dcff 100755 --- a/mod/thegreatwar/history/states/615-Shanxi.txt +++ b/mod/thegreatwar/history/states/615-Shanxi.txt @@ -5,8 +5,8 @@ state={ state_category=town provinces={ 1027 1034 1180 1203 1438 1519 1531 1575 4074 4174 4469 4538 4634 7571 10367 10421 10480 10507 12078 12300 12344 12432 } resources={ - wood=20 - steel=23 + wood=1 + steel=1 } history={ victory_points={ 1519 3 } diff --git a/mod/thegreatwar/history/states/65-Sachsen.txt b/mod/thegreatwar/history/states/65-Sachsen.txt index cfecefd15..bcdff947a 100755 --- a/mod/thegreatwar/history/states/65-Sachsen.txt +++ b/mod/thegreatwar/history/states/65-Sachsen.txt @@ -5,8 +5,8 @@ state={ state_category=metropolis provinces={ 514 573 3514 3535 6441 6559 9441 9471 9535 11481 11545 } resources={ - wood=36 - steel=137 + wood=1 + steel=84 } history={ victory_points={ 514 5 } diff --git a/mod/thegreatwar/history/states/676-Mosul.txt b/mod/thegreatwar/history/states/676-Mosul.txt index 8d8dcadc7..a15b8bdc2 100755 --- a/mod/thegreatwar/history/states/676-Mosul.txt +++ b/mod/thegreatwar/history/states/676-Mosul.txt @@ -5,7 +5,7 @@ state={ state_category=town provinces={ 1600 1938 3916 5014 6826 8123 10106 10793 10804 10811 12372 } resources={ - oil=29 + oil=1 } history={ victory_points={ 10106 1 } diff --git a/mod/thegreatwar/history/states/69-Sudatenland.txt b/mod/thegreatwar/history/states/69-Sudatenland.txt index a1b8b9216..6e1c659ea 100755 --- a/mod/thegreatwar/history/states/69-Sudatenland.txt +++ b/mod/thegreatwar/history/states/69-Sudatenland.txt @@ -5,9 +5,9 @@ state={ state_category=town provinces= { 424 469 543 557 3418 3585 5283 6470 7857 9555 11401 11414 11432 11525 } resources={ - wood=29 + wood=2 coal=16 - steel=42 + steel=1 } history={ owner=AUH diff --git a/mod/thegreatwar/history/states/714-Heilungkiang.txt b/mod/thegreatwar/history/states/714-Heilungkiang.txt index 1733745d1..fc9d73921 100755 --- a/mod/thegreatwar/history/states/714-Heilungkiang.txt +++ b/mod/thegreatwar/history/states/714-Heilungkiang.txt @@ -5,7 +5,7 @@ state={ state_category=pastoral provinces={ 1502 1545 1588 1645 1693 1732 1776 1847 4506 4592 4649 4745 4809 4852 4876 7526 7582 7613 7697 7743 7767 7832 7848 7873 7894 7897 10368 10379 10541 10567 10612 10638 10675 10698 12485 12537 12548 12618 12690 13150 } resources={ - wood=54 + wood=25 } history={ owner=QIN diff --git a/mod/thegreatwar/history/states/72-Zaolzie.txt b/mod/thegreatwar/history/states/72-Zaolzie.txt index b44d97e9f..979908fc4 100755 --- a/mod/thegreatwar/history/states/72-Zaolzie.txt +++ b/mod/thegreatwar/history/states/72-Zaolzie.txt @@ -5,8 +5,7 @@ state={ state_category=rural provinces={ 9551 9567 } resources={ - wood=0 - steel=98 + steel=1 } history={ owner=AUH diff --git a/mod/thegreatwar/history/states/743-Mellila-Ceuta.txt b/mod/thegreatwar/history/states/743-Qingdao.txt similarity index 100% rename from mod/thegreatwar/history/states/743-Mellila-Ceuta.txt rename to mod/thegreatwar/history/states/743-Qingdao.txt diff --git a/mod/thegreatwar/history/states/744-Dalian.txt b/mod/thegreatwar/history/states/744-Xian.txt similarity index 100% rename from mod/thegreatwar/history/states/744-Dalian.txt rename to mod/thegreatwar/history/states/744-Xian.txt diff --git a/mod/thegreatwar/history/states/745-Qingdau.txt b/mod/thegreatwar/history/states/745-Dalian.txt similarity index 100% rename from mod/thegreatwar/history/states/745-Qingdau.txt rename to mod/thegreatwar/history/states/745-Dalian.txt diff --git a/mod/thegreatwar/history/states/746-WeiHeiWei.txt b/mod/thegreatwar/history/states/746-Ordos.txt similarity index 100% rename from mod/thegreatwar/history/states/746-WeiHeiWei.txt rename to mod/thegreatwar/history/states/746-Ordos.txt diff --git a/mod/thegreatwar/history/states/747-Asir.txt b/mod/thegreatwar/history/states/747-Dali Bai.txt similarity index 100% rename from mod/thegreatwar/history/states/747-Asir.txt rename to mod/thegreatwar/history/states/747-Dali Bai.txt diff --git a/mod/thegreatwar/history/states/748-Tacna.txt b/mod/thegreatwar/history/states/748-Zunyi.txt similarity index 100% rename from mod/thegreatwar/history/states/748-Tacna.txt rename to mod/thegreatwar/history/states/748-Zunyi.txt diff --git a/mod/thegreatwar/history/states/749-Rwanda.txt b/mod/thegreatwar/history/states/749-Huangshan.txt similarity index 100% rename from mod/thegreatwar/history/states/749-Rwanda.txt rename to mod/thegreatwar/history/states/749-Huangshan.txt diff --git a/mod/thegreatwar/history/states/75-Moravia.txt b/mod/thegreatwar/history/states/75-Moravia.txt index 75ab17ee0..f2ef7e9c0 100755 --- a/mod/thegreatwar/history/states/75-Moravia.txt +++ b/mod/thegreatwar/history/states/75-Moravia.txt @@ -5,8 +5,8 @@ state={ state_category=city provinces={ 569 3553 3569 6562 6576 6590 11511 } resources={ - wood=40 - steel=90 + wood=1 + steel=11 } history={ victory_points={ 3569 1 } diff --git a/mod/thegreatwar/history/states/750-VirginIslands.txt b/mod/thegreatwar/history/states/750-Changde.txt similarity index 100% rename from mod/thegreatwar/history/states/750-VirginIslands.txt rename to mod/thegreatwar/history/states/750-Changde.txt diff --git a/mod/thegreatwar/history/states/751-SouthJutland.txt b/mod/thegreatwar/history/states/751-Liangshan.txt similarity index 100% rename from mod/thegreatwar/history/states/751-SouthJutland.txt rename to mod/thegreatwar/history/states/751-Liangshan.txt diff --git a/mod/thegreatwar/history/states/752-Cameroon.txt b/mod/thegreatwar/history/states/752-Chamdo.txt similarity index 100% rename from mod/thegreatwar/history/states/752-Cameroon.txt rename to mod/thegreatwar/history/states/752-Chamdo.txt diff --git a/mod/thegreatwar/history/states/753-PortMoresby.txt b/mod/thegreatwar/history/states/753-Gannan.txt similarity index 100% rename from mod/thegreatwar/history/states/753-PortMoresby.txt rename to mod/thegreatwar/history/states/753-Gannan.txt diff --git a/mod/thegreatwar/history/states/754-BritishLibya.txt b/mod/thegreatwar/history/states/754-Golog.txt similarity index 100% rename from mod/thegreatwar/history/states/754-BritishLibya.txt rename to mod/thegreatwar/history/states/754-Golog.txt diff --git a/mod/thegreatwar/history/states/755-NewCameroon.txt b/mod/thegreatwar/history/states/755-Haixi.txt similarity index 100% rename from mod/thegreatwar/history/states/755-NewCameroon.txt rename to mod/thegreatwar/history/states/755-Haixi.txt diff --git a/mod/thegreatwar/history/states/756-EastThrace.txt b/mod/thegreatwar/history/states/756-Jiuquan.txt similarity index 100% rename from mod/thegreatwar/history/states/756-EastThrace.txt rename to mod/thegreatwar/history/states/756-Jiuquan.txt diff --git a/mod/thegreatwar/history/states/757-CentralThrace.txt b/mod/thegreatwar/history/states/757-Shigatse.txt similarity index 100% rename from mod/thegreatwar/history/states/757-CentralThrace.txt rename to mod/thegreatwar/history/states/757-Shigatse.txt diff --git a/mod/thegreatwar/history/states/758-NorthEpirus.txt b/mod/thegreatwar/history/states/758-Ngari.txt similarity index 100% rename from mod/thegreatwar/history/states/758-NorthEpirus.txt rename to mod/thegreatwar/history/states/758-Ngari.txt diff --git a/mod/thegreatwar/history/states/759-EastMacedonia.txt b/mod/thegreatwar/history/states/759-Kunlun.txt similarity index 100% rename from mod/thegreatwar/history/states/759-EastMacedonia.txt rename to mod/thegreatwar/history/states/759-Kunlun.txt diff --git a/mod/thegreatwar/history/states/760-SouthSerbia.txt b/mod/thegreatwar/history/states/760-Dabancheng.txt similarity index 100% rename from mod/thegreatwar/history/states/760-SouthSerbia.txt rename to mod/thegreatwar/history/states/760-Dabancheng.txt diff --git a/mod/thegreatwar/history/states/761-EastMontenegro.txt b/mod/thegreatwar/history/states/761-Hulunbuir.txt similarity index 100% rename from mod/thegreatwar/history/states/761-EastMontenegro.txt rename to mod/thegreatwar/history/states/761-Hulunbuir.txt diff --git a/mod/thegreatwar/history/states/771 - victory_points.txt b/mod/thegreatwar/history/states/771 - victory_points.txt index 1ced3477e..ab7ab3357 100644 --- a/mod/thegreatwar/history/states/771 - victory_points.txt +++ b/mod/thegreatwar/history/states/771 - victory_points.txt @@ -10,1813 +10,7 @@ state={ #manpower = 1 history={ - victory_points = { 9620 15 } - victory_points = { 6666 1 } -#5 - victory_points = { 281 1 } - victory_points = { 3380 1 } - victory_points = { 266 1 } - victory_points = { 6375 1 } -#9 - victory_points = { 11542 20 } - victory_points = { 6418 5 } - victory_points = { 9541 1 } -#10 - victory_points = { 402 1 } -#15 - victory_points = { 11535 1 } -#16 - victory_points = { 9523 1 } -#17 - victory_points = { 698 1 } -#18 - victory_points = { 3546 1 } - victory_points = { 6531 1 } -#19 - victory_points = { 743 1 } -#20 - victory_points = { 6786 1 } -#22 - victory_points = { 11877 1 } - victory_points = { 3751 1 } -#25 - victory_points = { 9734 1 } -#26 - victory_points = { 9748 1 } -#27 - victory_points = { 9644 1 } -#29 - victory_points = { 11606 1 } - victory_points = { 9561 1 } - victory_points = { 454 1 } -#30 - victory_points = { 3509 1 } - victory_points = { 11613 1 } - victory_points = { 9478 1 } -#31 - victory_points = { 9853 1 } - victory_points = { 12169 1 } -#33 - victory_points = { 3655 1 } - victory_points = { 6651 1 } -#34 - victory_points = { 3488 1 } -#35 - victory_points = { 11562 1 } - victory_points = { 6500 1 } - victory_points = { 3262 1 } - victory_points = { 11456 1 } -#36 - victory_points = { 6286 1 } - victory_points = { 9335 1 } - victory_points = { 9403 1 } - victory_points = { 6336 1 } -#37 - victory_points = { 6361 1 } -#38 - victory_points = { 11091 1 } - victory_points = { 9151 1 } - victory_points = { 46 1 } -#39 - victory_points = { 9598 1 } - victory_points = { 11598 1 } - victory_points = { 9630 1 } - victory_points = { 6361 1 } - victory_points = { 656 1 } - victory_points = { 11587 1 } -#42 - victory_points = { 11435 10 } - victory_points = { 11494 1 } - victory_points = { 11531 1 } - victory_points = { 11547 1 } -#50 - victory_points = { 11499 1 } - victory_points = { 6934 1 } - victory_points = { 3692 1 } - victory_points = { 6542 1 } - victory_points = { 3530 1 } -#51 - victory_points = { 9522 1 } - victory_points = { 3547 1 } - victory_points = { 6570 1 } - victory_points = { 9482 1 } - victory_points = { 529 1 } - victory_points = { 3512 1 } -#52 - victory_points = { 707 1 } - victory_points = { 9652 1 } - victory_points = { 11638 1 } - victory_points = { 708 1 } - victory_points = { 6540 1 } -#53 - victory_points = { 532 1 } - victory_points = { 3299 1 } - victory_points = { 3541 1 } -#54 - victory_points = { 11417 1 } - victory_points = { 11404 1 } - victory_points = { 3474 1 } - victory_points = { 9416 1 } -#55 - victory_points = { 564 1 } - victory_points = { 11445 1 } - victory_points = { 3524 1 } - victory_points = { 3574 1 } - victory_points = { 6444 1 } -#56 - victory_points = { 11388 1 } - victory_points = { 9281 1 } - victory_points = { 336 1 } -#57 - victory_points = { 3398 1 } - victory_points = { 405 1 } - victory_points = { 6535 1 } -#58 - victory_points = { 317 1 } -#59 - victory_points = { 374 1 } - victory_points = { 6298 1 } - victory_points = { 6218 1 } - victory_points = { 526 1 } - victory_points = { 6513 1 } -#60 - victory_points = { 6524 5 } - victory_points = { 538 1 } -#61 - victory_points = { 11305 1 } - victory_points = { 11276 1 } -#62 - victory_points = { 9388 1 } - victory_points = { 3312 1 } - victory_points = { 3207 1 } - victory_points = { 6309 1 } -#63 - victory_points = { 9361 1 } - victory_points = { 11372 1 } - victory_points = { 11260 1 } -#64 - victory_points = { 3499 1 } - victory_points = { 375 1 } -#65 - victory_points = { 9535 1 } - victory_points = { 9471 1 } - victory_points = { 9441 1 } -#66 - victory_points = { 552 1 } - victory_points = { 3485 1 } - victory_points = { 6534 1 } -#68 - victory_points = { 9396 1 } - victory_points = { 478 1 } - victory_points = { 6236 1 } - victory_points = { 3572 1 } -#69 - victory_points = { 11251 1 } - victory_points = { 6235 1 } - victory_points = { 3341 1 } -#151 - victory_points = { 11623 1 } - victory_points = { 3662 1 } - victory_points = { 9600 1 } -#158 - victory_points = { 3772 1 } - victory_points = { 9741 1 } - victory_points = { 611 1 } - victory_points = { 770 1 } -#159 - victory_points = { 607 1 } - victory_points = { 9584 1 } - victory_points = { 969 1 } - victory_points = { 773 1 } - victory_points = { 3776 1 } -#160 - victory_points = { 603 1 } - victory_points = { 9582 1 } - victory_points = { 3604 1 } - victory_points = { 628 1 } -#Italy - victory_points = { 11595 1 } - victory_points = { 782 1 } - victory_points = { 9752 1 } - victory_points = { 9924 1 } - victory_points = { 6946 1 } - victory_points = { 9750 1 } - victory_points = { 3885 1 } - victory_points = { 6831 1 } - victory_points = { 3966 1 } - victory_points = { 6862 1 } - victory_points = { 923 1 } - victory_points = { 11803 1 } - victory_points = { 883 1 } - victory_points = { 955 1 } - victory_points = { 6979 1 } - victory_points = { 3901 1 } - victory_points = { 9990 1 } - victory_points = { 4014 1 } - victory_points = { 7147 1 } - victory_points = { 7059 1 } - victory_points = { 9772 1 } - victory_points = { 9863 1 } -#Spain -#165 - victory_points = { 6927 1 } - victory_points = { 6812 1 } - victory_points = { 6836 1 } -#166 - victory_points = { 11821 1 } - victory_points = { 9812 1 } -#172 - victory_points = { 3737 1 } - victory_points = { 3931 1 } - victory_points = { 11688 1 } -#176 - victory_points = { 6936 1 } -#174 - victory_points = { 726 1 } - victory_points = { 6907 1 } - victory_points = { 11843 1 } -#171 - victory_points = { 6734 1 } - victory_points = { 9686 1 } - victory_points = { 9689 1 } -#170 - victory_points = { 11756 1 } - victory_points = { 6866 1 } - victory_points = { 9925 1 } - victory_points = { 6902 1 } -#41 - victory_points = { 858 1 } -#175 - victory_points = { 11742 1 } - victory_points = { 6800 1 } -#167 - victory_points = { 6817 1 } - victory_points = { 962 1 } - victory_points = { 4098 1 } -#168 - victory_points = { 10109 1 } - victory_points = { 832 1 } -#173 - victory_points = { 1176 1 } - victory_points = { 747 1 } - victory_points = { 12083 1 } -#169 - victory_points = { 9815 1 } -#Portugal -#179 - victory_points = { 3790 1 } - victory_points = { 6880 1 } - victory_points = { 9686 1 } -#112 - victory_points = { 970 1 } - victory_points = { 799 1 } - victory_points = { 3798 1 } -#181 - victory_points = { 3969 1 } - victory_points = { 6996 1 } -#180 - victory_points = { 6921 1 } - victory_points = { 724 1 } -#England -#127 - victory_points = { 11446 1 } - victory_points = { 6489 1 } - victory_points = { 13070 1 } - victory_points = { 507 1 } -#123 - victory_points = { 3463 1 } - victory_points = { 11406 1 } -#338 - victory_points = { 9484 1 } - victory_points = { 6351 1 } - victory_points = { 11471 1 } -#126 - victory_points = { 9239 1 } - victory_points = { 11374 1 } -#125 - victory_points = { 1221 1 } - victory_points = { 221 1 } -#129 - victory_points = { 9268 1 } - victory_points = { 9322 1 } - victory_points = { 11279 1 } - victory_points = { 6237 1 } - victory_points = { 9250 1 } -#128 - victory_points = { 6270 1 } - victory_points = { 3241 1 } - victory_points = { 3301 1 } -#122 - victory_points = { 407 1 } - victory_points = { 3274 1 } - victory_points = { 9364 1 } -#132 - victory_points = { 3205 1 } - victory_points = { 6335 1 } -#130 - victory_points = { 9315 1 } - victory_points = { 9332 1 } -#131 - victory_points = { 11270 1 } - victory_points = { 11332 1 } - victory_points = { 3311 1 } -#121 - victory_points = { 9383 1 } -#133 - victory_points = { 11218 1 } - victory_points = { 6395 1 } -#136 - victory_points = { 11136 1 } - victory_points = { 11207 1 } -#120 - victory_points = { 9075 1 } - victory_points = { 6062 1 } - victory_points = { 11161 1 } - victory_points = { 6196 1 } -#119 - victory_points = { 11257 1 } - victory_points = { 385 1 } -#Ireland -#134 - victory_points = { 337 1 } - victory_points = { 9255 1 } - victory_points = { 3396 1 } -#135 - victory_points = { 6313 1 } - victory_points = { 6289 1 } -#113 - victory_points = { 285 1 } - victory_points = { 6289 1 } - victory_points = { 3342 1 } - victory_points = { 3359 1 } -#Austria -#153 - victory_points = { 11618 1 } - victory_points = { 6678 1 } - victory_points = { 6680 1 } - victory_points = { 671 1 } - victory_points = { 6673 1 } -#152 - victory_points = { 6708 1 } - victory_points = { 3684 1 } - victory_points = { 9665 1 } - victory_points = { 3673 1 } - victory_points = { 6723 1 } -#4 - victory_points = { 9661 1 } - victory_points = { 9646 1 } - victory_points = { 9679 1 } - victory_points = { 704 1 } -#Czechoslovakia -#69 - victory_points = { 11401 1 } - victory_points = { 11432 1 } - victory_points = { 3585 1 } - victory_points = { 424 1 } - victory_points = { 6470 1 } - victory_points = { 9679 1 } - victory_points = { 5283 1 } - victory_points = { 11525 1 } -#9 - victory_points = { 583 1 } - victory_points = { 9569 1 } -#74 - victory_points = { 3583 1 } - victory_points = { 3414 1 } -#75 - victory_points = { 6562 1 } - victory_points = { 6576 1 } -#72 - victory_points = { 9567 1 } -#70 - victory_points = { 3484 1 } - victory_points = { 3537 1 } - victory_points = { 11522 1 } -#664 - victory_points = { 6561 1 } - victory_points = { 11679 1 } -#71 - victory_points = { 3581 1 } - victory_points = { 581 1 } -#73 - victory_points = { 11691 1 } - victory_points = { 3548 1 } -#Hungary -#151 - victory_points = { 686 1 } - victory_points = { 9676 1 } - victory_points = { 11663 1 } - victory_points = { 3680 1 } - victory_points = { 3548 1 } -#43 - victory_points = { 3713 1 } - victory_points = { 3731 1 } -#154 - victory_points = { 6700 1 } - victory_points = { 9656 1 } -#Poland -#85 - victory_points = { 9263 1 } - victory_points = { 279 1 } -#86 - victory_points = { 17 1 } - victory_points = { 3460 1 } -#87 - victory_points = { 9546 1 } - victory_points = { 11428 1 } -#90 - victory_points = { 3586 1 } - victory_points = { 3497 1 } - victory_points = { 3458 1 } -#88 - victory_points = { 6464 1 } - victory_points = { 442 1 } - victory_points = { 6522 1 } - victory_points = { 3410 1 } -#98 - victory_points = { 6401 1 } - victory_points = { 6347 1 } - victory_points = { 6321 1 } - victory_points = { 3410 1 } -#10 - victory_points = { 11492 1 } -#97 - victory_points = { 11301 1 } - victory_points = { 400 1 } - victory_points = { 11274 1 } -#95 - victory_points = { 9274 1 } - victory_points = { 6359 1 } -#96 - victory_points = { 406 1 } -#94 - victory_points = { 6280 1 } - victory_points = { 9520 1 } -#92 - victory_points = { 9452 1 } - victory_points = { 11399 1 } -#93 - victory_points = { 513 1 } -#89 - victory_points = { 6460 1 } - victory_points = { 577 1 } - victory_points = { 3743 1 } -### -#102 - victory_points = { 596 1 } - victory_points = { 11612 1 } -#109 - victory_points = { 11594 1 } - victory_points = { 6647 1 } -#103 - victory_points = { 11564 1 } - victory_points = { 3974 1 } - victory_points = { 6889 1 } -#104 - victory_points = { 9894 1 } - victory_points = { 11572 1 } - victory_points = { 606 1 } - victory_points = { 6983 1 } -#45 - victory_points = { 3623 1 } - victory_points = { 3617 1 } -#107 - victory_points = { 3956 1 } - victory_points = { 3984 1 } -#108 - victory_points = { 9906 1 } -#105 - victory_points = { 9874 1 } - victory_points = { 9809 1 } -#106 - victory_points = { 974 1 } - victory_points = { 907 1 } -#44 - victory_points = { 914 1 } - victory_points = { 6900 1 } -#82 - victory_points = { 9606 1 } - victory_points = { 11592 1 } -#76 - victory_points = { 3696 1 } - victory_points = { 11676 1 } - victory_points = { 6731 1 } - victory_points = { 9668 1 } -#84 - victory_points = { 9668 1 } -#81 - victory_points = { 6652 1 } - victory_points = { 637 1 } -#46 - victory_points = { 3639 1 } - victory_points = { 687 1 } - victory_points = { 3076 1 } -#77 - victory_points = { 11597 1 } -#79 - victory_points = { 3728 1 } - victory_points = { 11672 1 } - victory_points = { 6706 1 } - victory_points = { 6584 1 } -#80 - victory_points = { 9548 1 } -#78 - victory_points = { 3704 1 } - victory_points = { 9683 1 } - victory_points = { 6600 1 } -#48 - victory_points = { 965 1 } - victory_points = { 935 1 } - victory_points = { 9771 1 } -#212 - victory_points = { 9610 1 } - victory_points = { 6842 1 } -#211 - victory_points = { 9902 1 } - victory_points = { 9769 1 } -#184 - victory_points = { 11905 1 } - victory_points = { 9930 1 } -#185 - victory_points = { 10203 1 } - victory_points = { 3914 1 } - victory_points = { 1205 1 } - victory_points = { 1106 1 } -#47 - victory_points = { 863 1 } - victory_points = { 3973 1 } - victory_points = { 976 1 } - victory_points = { 3988 1 } -#186 - victory_points = { 7211 1 } - victory_points = { 4193 1 } - victory_points = { 11965 1 } -#187 - victory_points = { 8435 1 } - victory_points = { 6550 1 } - victory_points = { 3401 1 } -#182 - victory_points = { 12058 1 } - victory_points = { 4170 1 } -#USA imported by other mod, no states defined - victory_points = { 9684 1 } - victory_points = { 11669 1 } - victory_points = { 9724 1 } - victory_points = { 11656 1 } - victory_points = { 4601 1 } - victory_points = { 689 1 } - victory_points = { 6874 1 } - victory_points = { 831 1 } - victory_points = { 870 1 } - victory_points = { 11621 1 } - victory_points = { 9654 1 } - victory_points = { 12368 1 } - victory_points = { 12312 1 } - victory_points = { 9682 1 } - victory_points = { 12497 1 } - victory_points = { 1527 1 } - victory_points = { 12456 1 } - victory_points = { 4166 1 } - victory_points = { 1719 1 } - victory_points = { 4664 1 } - victory_points = { 1734 1 } - victory_points = { 7306 1 } - victory_points = { 10478 1 } - victory_points = { 7607 1 } - victory_points = { 12361 1 } - victory_points = { 9727 1 } - victory_points = { 1445 1 } - victory_points = { 7797 1 } - victory_points = { 7791 1 } - victory_points = { 10909 1 } - victory_points = { 12670 1 } - victory_points = { 10281 1 } - victory_points = { 4565 1 } - victory_points = { 12429 1 } - victory_points = { 11717 1 } - victory_points = { 1615 1 } - victory_points = { 492 1 } - victory_points = { 5059 1 } - victory_points = { 4622 1 } - victory_points = { 7118 1 } - victory_points = { 7583 1 } - victory_points = { 11975 1 } - victory_points = { 7612 1 } - victory_points = { 638 1 } - victory_points = { 5090 1 } - victory_points = { 12381 1 } - victory_points = { 7388 1 } - victory_points = { 12439 1 } - victory_points = { 10407 1 } - victory_points = { 10489 1 } - victory_points = { 1556 1 } - victory_points = { 866 1 } - victory_points = { 1584 1 } - victory_points = { 10352 1 } - victory_points = { 12752 1 } - victory_points = { 9834 1 } - victory_points = { 10029 1 } - victory_points = { 12054 1 } - victory_points = { 10081 1 } - victory_points = { 7045 1 } - victory_points = { 10096 1 } - victory_points = { 10051 1 } - victory_points = { 7083 1 } - victory_points = { 1019 1 } - victory_points = { 7643 1 } - victory_points = { 3823 1 } - victory_points = { 865 1 } - victory_points = { 873 1 } - victory_points = { 1506 1 } - victory_points = { 7588 1 } - victory_points = { 11892 1 } - victory_points = { 9758 1 } - victory_points = { 11799 1 } - victory_points = { 3687 1 } - victory_points = { 9804 1 } - victory_points = { 3693 1 } - victory_points = { 11782 1 } - victory_points = { 11900 1 } - victory_points = { 9864 1 } - victory_points = { 9693 1 } - victory_points = { 859 1 } - victory_points = { 3733 1 } - victory_points = { 6911 1 } - victory_points = { 9708 1 } - victory_points = { 3894 1 } - victory_points = { 734 1 } - victory_points = { 3710 1 } - victory_points = { 908 1 } - victory_points = { 3732 1 } - victory_points = { 9847 1 } - victory_points = { 6909 1 } - victory_points = { 9850 1 } - victory_points = { 3712 1 } - victory_points = { 715 1 } - victory_points = { 7462 1 } - victory_points = { 4445 1 } - victory_points = { 733 1 } - victory_points = { 7629 1 } - victory_points = { 1453 1 } - victory_points = { 12401 1 } - victory_points = { 4507 1 } - victory_points = { 3719 1 } - victory_points = { 10709 1 } - victory_points = { 10685 1 } - victory_points = { 10595 1 } - victory_points = { 12620 1 } - victory_points = { 7862 1 } - victory_points = { 10676 1 } - victory_points = { 4740 1 } - victory_points = { 7834 1 } - victory_points = { 1352 1 } - victory_points = { 10798 1 } - victory_points = { 9822 1 } - victory_points = { 2043 1 } - victory_points = { 1851 1 } - victory_points = { 7779 1 } - victory_points = { 6742 1 } - victory_points = { 4723 1 } - victory_points = { 4794 1 } - victory_points = { 4610 1 } - victory_points = { 4820 1 } - victory_points = { 12651 1 } - victory_points = { 10588 1 } - victory_points = { 12642 1 } - victory_points = { 7780 1 } - victory_points = { 12627 1 } - victory_points = { 3869 1 } - victory_points = { 6887 1 } - victory_points = { 12552 1 } - victory_points = { 4975 1 } - victory_points = { 8070 1 } - victory_points = { 3834 1 } - victory_points = { 7747 1 } - victory_points = { 1793 1 } - victory_points = { 10783 1 } - victory_points = { 12765 1 } - victory_points = { 4799 1 } - victory_points = { 10422 1 } - victory_points = { 7827 1 } - victory_points = { 4607 1 } - victory_points = { 4328 1 } - victory_points = { 528 1 } - victory_points = { 11733 1 } - victory_points = { 1414 1 } - victory_points = { 7442 1 } - victory_points = { 10271 1 } - victory_points = { 12214 1 } - victory_points = { 10157 1 } - victory_points = { 7386 1 } - victory_points = { 10155 1 } - victory_points = { 13203 1 } - victory_points = { 4833 1 } - victory_points = { 13202 1 } - victory_points = { 13069 1 } - victory_points = { 7884 1 } - victory_points = { 1830 1 } - victory_points = { 7855 1 } - victory_points = { 4848 1 } - victory_points = { 12021 1 } - victory_points = { 7195 1 } - victory_points = { 7112 1 } - victory_points = { 10582 1 } - victory_points = { 10662 1 } - victory_points = { 9616 1 } - victory_points = { 9695 1 } - victory_points = { 12535 1 } - victory_points = { 10672 1 } - victory_points = { 12778 1 } - victory_points = { 4567 1 } - victory_points = { 7543 1 } - victory_points = { 3677 1 } - victory_points = { 4518 1 } - victory_points = { 11757 1 } - victory_points = { 3678 1 } - victory_points = { 9911 1 } - victory_points = { 941 1 } - victory_points = { 10483 1 } - victory_points = { 11795 1 } - victory_points = { 3840 1 } - victory_points = { 6699 1 } - victory_points = { 12374 1 } - victory_points = { 7517 1 } - victory_points = { 10387 1 } - victory_points = { 6694 1 } - victory_points = { 11859 1 } - victory_points = { 9855 1 } - victory_points = { 6681 1 } - victory_points = { 9637 1 } - victory_points = { 710 1 } - victory_points = { 823 1 } - victory_points = { 11763 1 } - victory_points = { 610 1 } - victory_points = { 3588 1 } - victory_points = { 9697 1 } - victory_points = { 12303 1 } - victory_points = { 6881 1 } - victory_points = { 1927 1 } - victory_points = { 9220 1 } - victory_points = { 10740 1 } - victory_points = { 7981 1 } - victory_points = { 6785 1 } - victory_points = { 5061 1 } - victory_points = { 12301 1 } - victory_points = { 12893 1 } - victory_points = { 12369 1 } - victory_points = { 12410 1 } - victory_points = { 5022 1 } - victory_points = { 1998 1 } - victory_points = { 10861 1 } - victory_points = { 12875 1 } - victory_points = { 4955 1 } - victory_points = { 1500 1 } - victory_points = { 12341 1 } - victory_points = { 5085 1 } - victory_points = { 10778 1 } - victory_points = { 8064 1 } - victory_points = { 2082 1 } -#from now without state number -#Sweden - victory_points = { 11376 1 } - victory_points = 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victory_points = { 4119 1 } - victory_points = { 12319 1 } - victory_points = { 1464 1 } - victory_points = { 4613 1 } - victory_points = { 11936 1 } - victory_points = { 4397 1 } - victory_points = { 10309 1 } - victory_points = { 4334 1 } - victory_points = { 4363 1 } - victory_points = { 10162 1 } - victory_points = { 7271 1 } - victory_points = { 12232 1 } - victory_points = { 7376 1 } - victory_points = { 4302 1 } - victory_points = { 7572 1 } - victory_points = { 7559 1 } - victory_points = { 4433 1 } - victory_points = { 12230 1 } - victory_points = { 10156 1 } - victory_points = { 12271 1 } - victory_points = { 4355 1 } - victory_points = { 12215 1 } -#Africa - victory_points = { 2046 1 } - victory_points = { 4963 1 } - victory_points = { 2088 1 } - victory_points = { 8043 1 } - victory_points = { 8124 1 } - victory_points = { 2072 1 } - victory_points = { 2009 1 } - victory_points = { 10775 1 } - victory_points = { 12941 1 } - victory_points = { 2063 1 } - victory_points = { 12840 1 } - victory_points = { 1964 1 } - victory_points = { 10833 1 } - victory_points = { 10921 1 } - victory_points = { 2096 1 } - victory_points = { 12989 1 } - victory_points = { 1939 1 } - victory_points = { 5160 1 } - victory_points = { 2206 1 } - victory_points = { 9962 1 } - victory_points = { 2220 1 } - victory_points = { 2123 1 } - victory_points = { 12986 1 } - victory_points = { 8214 1 } - victory_points = { 12648 1 } - victory_points = { 1833 1 } - victory_points = { 2229 1 } - victory_points = { 5199 1 } - victory_points = { 12775 1 } - victory_points = { 1181 1 } - victory_points = { 2115 1 } - victory_points = { 12975 1 } - victory_points = { 8244 1 } - victory_points = { 1903 1 } - victory_points = { 6039 1 } - victory_points = { 2080 1 } - victory_points = { 2081 1 } - victory_points = { 7963 1 } - victory_points = { 8034 1 } - victory_points = { 8021 1 } - victory_points = { 4972 1 } - victory_points = { 10919 1 } - victory_points = { 1951 1 } - victory_points = { 1975 1 } - victory_points = { 12787 1 } - victory_points = { 10803 1 } - victory_points = { 8122 1 } - victory_points = { 1909 1 } - victory_points = { 12751 1 } - victory_points = { 12891 1 } - victory_points = { 12834 1 } - victory_points = { 4989 1 } - victory_points = { 13016 1 } - victory_points = { 13013 1 } - victory_points = { 10995 1 } - victory_points = { 12960 1 } -#Philippines - victory_points = { 10241 1 } - victory_points = { 4350 1 } - victory_points = { 7325 1 } - victory_points = { 12253 1 } - victory_points = { 4423 1 } - victory_points = { 4228 1 } - victory_points = { 12279 1 } - victory_points = { 7307 1 } - victory_points = { 4429 1 } - victory_points = { 1311 1 } - victory_points = { 1224 1 } - victory_points = { 1261 1 } - victory_points = { 1368 1 } - victory_points = { 1293 1 } - victory_points = { 1407 1 } - victory_points = { 4427 1 } - victory_points = { 1421 1 } -#Oceanic - victory_points = { 1351 1 } - victory_points = { 7413 1 } - victory_points = { 1437 1 } - victory_points = { 10342 1 } - victory_points = { 7487 1 } - victory_points = { 7585 1 } - victory_points = { 7542 1 } - victory_points = { 4593 1 } - victory_points = { 10505 1 } - victory_points = { 1574 1 } - victory_points = { 7557 1 } - victory_points = { 12190 1 } - victory_points = { 12206 1 } - victory_points = { 1355 1 } - victory_points = { 10175 1 } - victory_points = { 12234 1 } - victory_points = { 12162 1 } - victory_points = { 7293 1 } - victory_points = { 4273 1 } - victory_points = { 10479 1 } - victory_points = { 7421 1 } - victory_points = { 7396 1 } - victory_points = { 1345 1 } - victory_points = { 1428 1 } - victory_points = { 12181 1 } - victory_points = { 7673 1 } - victory_points = { 7658 1 } - victory_points = { 4349 1 } - victory_points = { 12330 1 } - victory_points = { 12358 1 } - victory_points = { 4564 1 } - victory_points = { 7311 1 } - victory_points = { 10153 1 } - victory_points = { 4211 1 } - victory_points = { 1208 1 } - victory_points = { 4279 1 } - victory_points = { 1316 1 } - victory_points = { 2170 1 } - victory_points = { 4396 1 } - victory_points = { 7296 1 } - victory_points = { 2184 1 } - victory_points = { 12196 1 } - victory_points = { 7415 1 } - victory_points = { 12228 1 } - victory_points = { 12132 1 } - victory_points = { 4231 1 } - victory_points = { 1237 1 } - victory_points = { 4247 1 } - victory_points = { 7390 1 } - victory_points = { 13056 1 } - victory_points = { 7290 1 } - victory_points = { 12148 1 } -#Australia - victory_points = { 7339 1 } - victory_points = { 4352 1 } - victory_points = { 1301 1 } - victory_points = { 4421 1 } - victory_points = { 10234 1 } - victory_points = { 1085 1 } - victory_points = { 4252 1 } - victory_points = { 10260 1 } - victory_points = { 7305 1 } - victory_points = { 11004 1 } - victory_points = { 12154 1 } - victory_points = { 12240 1 } - victory_points = { 10954 1 } - victory_points = { 1283 1 } - victory_points = { 10276 1 } - victory_points = { 1410 1 } - victory_points = { 4487 1 } - victory_points = { 7481 1 } - victory_points = { 12957 1 } - victory_points = { 4520 1 } - victory_points = { 4560 1 } - victory_points = { 5206 1 } - victory_points = { 12308 1 } - victory_points = { 7522 1 } - victory_points = { 7535 1 } - victory_points = { 10445 1 } - victory_points = { 5198 1 } - victory_points = { 7496 1 } - victory_points = { 10682 1 } - victory_points = { 1667 1 } - victory_points = { 2114 1 } - victory_points = { 12576 1 } - victory_points = { 1773 1 } - victory_points = { 5181 1 } - victory_points = { 7567 1 } - victory_points = { 2219 1 } - victory_points = { 8186 1 } - victory_points = { 8206 1 } - victory_points = { 7623 1 } - victory_points = { 12948 1 } - victory_points = { 12990 1 } - victory_points = { 8130 1 } - victory_points = { 8228 1 } - victory_points = { 4630 1 } - victory_points = { 4645 1 } - victory_points = { 10971 1 } - victory_points = { 2117 1 } - victory_points = { 2133 1 } - victory_points = { 8152 1 } - victory_points = { 8155 1 } - victory_points = { 8209 1 } - victory_points = { 5207 1 } -#New Zeeland - victory_points = { 7887 1 } - victory_points = { 4718 1 } - victory_points = { 1746 1 } - victory_points = { 7692 1 } - victory_points = { 12632 1 } - victory_points = { 8232 1 } - victory_points = { 8241 1 } -#Canada - victory_points = { 373 1 } - victory_points = { 12505 1 } - victory_points = { 7788 1 } - victory_points = { 7758 1 } - victory_points = { 7304 1 } - victory_points = { 4285 1 } - victory_points = { 4360 1 } - victory_points = { 4422 1 } - victory_points = { 10230 1 } - victory_points = { 3605 1 } - victory_points = { 3763 1 } - victory_points = { 722 1 } - victory_points = { 9467 1 } - victory_points = { 12223 1 } - victory_points = { 10715 1 } - victory_points = { 12503 1 } - victory_points = { 1426 1 } - victory_points = { 4720 1 } - victory_points = { 3208 1 } - victory_points = { 13196 1 } - victory_points = { 4753 1 } - victory_points = { 6728 1 } - victory_points = { 12688 1 } - victory_points = { 4872 1 } - victory_points = { 12633 1 } - victory_points = { 736 1 } - victory_points = { 6779 1 } - victory_points = { 3706 1 } - victory_points = { 12116 1 } - victory_points = { 10548 1 } - victory_points = { 1869 1 } - victory_points = { 7869 1 } - victory_points = { 3691 1 } - victory_points = { 4430 1 } -#Atlantic - victory_points = { 13010 1 } - victory_points = { 4647 1 } - victory_points = { 10254 1 } - victory_points = { 1513 1 } - victory_points = { 10440 1 } - victory_points = { 4600 1 } - victory_points = { 7451 1 } - victory_points = { 1550 1 } - victory_points = { 4476 1 } - victory_points = { 12304 1 } - victory_points = { 1635 1 } - victory_points = { 4155 1 } - victory_points = { 13084 1 } - victory_points = { 4450 1 } - victory_points = { 9377 1 } - victory_points = { 7123 1 } - victory_points = { 177 10 } - victory_points = { 13009 1 } - victory_points = { 379 1 } - victory_points = { 11350 1 } - victory_points = { 11106 1 } - victory_points = { 3284 1 } - victory_points = { 153 1 } -#Mexico - victory_points = { 12461 1 } - victory_points = { 12736 1 } - victory_points = { 10765 1 } - victory_points = { 4977 1 } - victory_points = { 1945 1 } - victory_points = { 8057 1 } - victory_points = { 10830 1 } - victory_points = { 8003 1 } - victory_points = { 5021 1 } - victory_points = { 12804 1 } - victory_points = { 2051 1 } - victory_points = { 8089 1 } - victory_points = { 12867 1 } - victory_points = { 4904 1 } - victory_points = { 12715 1 } -#Central America - victory_points = { 2077 1 } - victory_points = { 8017 1 } - victory_points = { 13092 1 } -#South America - victory_points = { 12845 1 } - victory_points = { 12872 1 } - victory_points = { 2007 1 } - victory_points = { 10855 1 } - victory_points = { 2052 1 } - victory_points = { 10912 1 } - victory_points = { 10879 1 } - victory_points = { 4982 1 } - victory_points = { 12828 1 } - victory_points = { 11020 1 } - victory_points = { 8213 1 } - victory_points = { 8199 1 } - victory_points = { 2226 1 } - victory_points = { 2182 1 } - victory_points = { 13086 1 } - victory_points = { 12917 1 } - victory_points = { 10924 1 } - victory_points = { 8157 1 } - victory_points = { 5229 1 } - victory_points = { 5131 1 } - victory_points = { 5228 1 } - victory_points = { 8222 1 } - victory_points = { 5121 1 } - victory_points = { 8218 1 } - victory_points = { 11009 1 } - victory_points = { 10953 1 } - victory_points = { 1639 1 } - victory_points = { 10981 1 } - victory_points = { 10992 1 } - victory_points = { 1568 1 } - victory_points = { 4573 1 } - victory_points = { 5184 1 } - victory_points = { 10964 1 } - victory_points = { 5163 1 } - victory_points = { 12453 1 } - victory_points = { 5143 1 } - victory_points = { 11001 1 } - victory_points = { 12336 1 } - victory_points = { 10405 1 } - victory_points = { 8239 1 } - victory_points = { 10360 1 } - victory_points = { 12438 1 } - victory_points = { 10959 1 } - victory_points = { 12938 1 } - victory_points = { 2190 1 } - victory_points = { 2218 1 } - victory_points = { 8175 1 } - victory_points = { 8143 1 } - victory_points = { 2227 1 } - victory_points = { 10993 1 } - victory_points = { 2150 1 } - victory_points = { 12993 1 } - victory_points = { 4980 1 } - victory_points = { 10934 1 } - victory_points = { 5214 1 } - victory_points = { 2195 1 } -#Pacific - victory_points = { 5023 1 } - victory_points = { 1280 1 } -#Added - victory_points = { 333 1 } - victory_points = { 6609 1 } - victory_points = { 958 1 } - victory_points = { 911 1 } - victory_points = { 6917 1 } - victory_points = { 3598 1 } - victory_points = { 629 1 } - victory_points = { 11974 1 } - victory_points = { 9472 1 } } } diff --git a/mod/thegreatwar/history/states/772-Gyeonggi.txt b/mod/thegreatwar/history/states/772-Gyeonggi.txt index b1bda9213..96a3f6200 100644 --- a/mod/thegreatwar/history/states/772-Gyeonggi.txt +++ b/mod/thegreatwar/history/states/772-Gyeonggi.txt @@ -2,9 +2,6 @@ state={ id=772 name="STATE_772" - resources={ - wood=4.000 - } history={ victory_points = { 7125 3 @@ -25,18 +22,12 @@ state={ 7125 3 } buildings = { - infrastructure = 4 - industrial_complex = 1 - arms_factory = 1 - + infrastructure = 3 } } buildings = { - infrastructure = 6 - industrial_complex = 2 - arms_factory = 1 - + infrastructure = 3 } } diff --git a/mod/thegreatwar/history/states/773-ChungCheong.txt b/mod/thegreatwar/history/states/773-ChungCheong.txt index f849f9435..f9facb3e9 100644 --- a/mod/thegreatwar/history/states/773-ChungCheong.txt +++ b/mod/thegreatwar/history/states/773-ChungCheong.txt @@ -15,17 +15,12 @@ state={ owner = JAP add_core_of = KOR buildings = { - infrastructure = 4 - industrial_complex = 1 - arms_factory = 1 - + infrastructure = 2 } } buildings = { - infrastructure = 3 - industrial_complex = 1 - + infrastructure = 2 } } diff --git a/mod/thegreatwar/history/states/774-Gyeongsang.txt b/mod/thegreatwar/history/states/774-Gyeongsang.txt index de2081f05..fb7469a79 100644 --- a/mod/thegreatwar/history/states/774-Gyeongsang.txt +++ b/mod/thegreatwar/history/states/774-Gyeongsang.txt @@ -21,7 +21,7 @@ state={ 4056 1 } buildings = { - infrastructure = 4 + infrastructure = 3 industrial_complex = 1 dockyard = 1 arms_factory = 1 @@ -34,7 +34,7 @@ state={ } buildings = { - infrastructure = 4 + infrastructure = 3 industrial_complex = 1 arms_factory = 1 4056 = { diff --git a/mod/thegreatwar/history/states/775-South Gwangwon.txt b/mod/thegreatwar/history/states/775-South Gwangwon.txt index 1cdc8d52e..5858d113c 100644 --- a/mod/thegreatwar/history/states/775-South Gwangwon.txt +++ b/mod/thegreatwar/history/states/775-South Gwangwon.txt @@ -2,7 +2,7 @@ state={ id=775 name="STATE_775" resources={ - wood=10.000 + wood=8 } @@ -19,15 +19,12 @@ state={ owner = JAP add_core_of = KOR buildings = { - infrastructure = 4 - industrial_complex = 1 - arms_factory = 1 - + infrastructure = 2 } } buildings = { - infrastructure = 3 + infrastructure = 2 } diff --git a/mod/thegreatwar/history/states/776-Hwanghae.txt b/mod/thegreatwar/history/states/776-Hwanghae.txt index 29f803cc8..0bf78c1cf 100644 --- a/mod/thegreatwar/history/states/776-Hwanghae.txt +++ b/mod/thegreatwar/history/states/776-Hwanghae.txt @@ -2,9 +2,9 @@ state={ id=776 name="STATE_776" resources={ - wood=5.000 - steel=2.000 - tungsten=5.000 + wood=5 + steel=2 + tungsten=5 } @@ -21,18 +21,13 @@ state={ owner = JAP add_core_of = KOR buildings = { - infrastructure = 4 - industrial_complex = 1 - arms_factory = 1 + infrastructure = 2 } } buildings = { - infrastructure = 4 - industrial_complex = 3 - arms_factory = 2 - + infrastructure = 2 } } diff --git a/mod/thegreatwar/history/states/777-North Gwangwon.txt b/mod/thegreatwar/history/states/777-North Gwangwon.txt index 6a02a97b6..c0ad9e0b8 100644 --- a/mod/thegreatwar/history/states/777-North Gwangwon.txt +++ b/mod/thegreatwar/history/states/777-North Gwangwon.txt @@ -2,8 +2,8 @@ state={ id=777 name="STATE_777" resources={ - wood=11.000 - steel=2.000 + wood=4 + steel=1 } @@ -20,15 +20,12 @@ state={ owner = JAP add_core_of = KOR buildings = { - infrastructure = 4 - industrial_complex = 1 - arms_factory = 1 - + infrastructure = 2 } } buildings = { - infrastructure = 3 + infrastructure = 2 } diff --git a/mod/thegreatwar/history/states/778-PyeongAn.txt b/mod/thegreatwar/history/states/778-PyeongAn.txt index d7c49859a..3b78b8c5b 100644 --- a/mod/thegreatwar/history/states/778-PyeongAn.txt +++ b/mod/thegreatwar/history/states/778-PyeongAn.txt @@ -22,15 +22,14 @@ state={ } buildings = { infrastructure = 3 - industrial_complex = 1 } } buildings = { - infrastructure = 4 - industrial_complex = 2 - arms_factory = 3 + infrastructure = 3 + industrial_complex = 1 + arms_factory = 1 } diff --git a/mod/thegreatwar/history/states/9-Czechoslovakia.txt b/mod/thegreatwar/history/states/9-Czechoslovakia.txt index d2b3989c5..b77880ba7 100755 --- a/mod/thegreatwar/history/states/9-Czechoslovakia.txt +++ b/mod/thegreatwar/history/states/9-Czechoslovakia.txt @@ -6,8 +6,8 @@ state={ provinces={ 445 494 583 3462 6418 6440 6592 9414 9421 9429 9541 9569 11542 11556 } resources={ wood=19 - coal=34 - steel=40 + coal=17 + steel=1 } history={ victory_points={ 11542 20 } diff --git a/mod/thegreatwar/history/units/SER_1914.txt b/mod/thegreatwar/history/units/SER_1914.txt index 26072fdfa..6b1eb0a42 100755 --- a/mod/thegreatwar/history/units/SER_1914.txt +++ b/mod/thegreatwar/history/units/SER_1914.txt @@ -90,8 +90,8 @@ units = { location = 11586 # Beograd division_template="Infantry Division" start_experience_factor=0.1 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } @@ -100,8 +100,8 @@ units = { location = 11586 # Beograd division_template="Infantry Division" start_experience_factor=0.1 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } @@ -166,8 +166,8 @@ units = { location = 6998 # Krusevac division_template="Infantry Division" start_experience_factor=0.05 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } @@ -208,8 +208,8 @@ units = { location = 9906 # Pirot division_template="Infantry Division" start_experience_factor=0.05 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } @@ -218,8 +218,8 @@ units = { location = 9906 # Pirot division_template="Infantry Division" start_experience_factor=0.05 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } @@ -228,8 +228,8 @@ units = { location = 9906 # Pirot division_template="Infantry Division" start_experience_factor=0.05 - # start_equipment_factor = 0.3 - # start_manpower_factor = 0.3 + start_equipment_factor = 0.3 + start_manpower_factor = 0.3 } } diff --git a/mod/thegreatwar/history/units/TUR_1914.txt b/mod/thegreatwar/history/units/TUR_1914.txt index 01588bce1..27e9c7323 100644 --- a/mod/thegreatwar/history/units/TUR_1914.txt +++ b/mod/thegreatwar/history/units/TUR_1914.txt @@ -203,16 +203,7 @@ units = { division_template="Piyade Tümeni" start_experience_factor=0.05 } - - - #division= { - # name = "24. Piyade Tümeni" - # location=9833 # Istanbul - # division_template="Piyade Tümeni" - # start_experience_factor=0.05 - # } - - + division= { name = "26. Piyade Tümeni" location=9833 # Istanbul @@ -375,38 +366,6 @@ units = { # start_equipment_factor = 0.3 # start_manpower_factor = 0.3 } - - - division= { - name = "35. Piyade Tümeni 'Musul'" - location=10106 # Mosul - division_template="Piyade Tümeni" - start_experience_factor=0.05 - } - - - division= { - name = "36. Piyade Tümeni 'Bagdat'" - location=2097 # Baghdad - division_template="Piyade Tümeni" - start_experience_factor=0.05 - } - - - division= { - name = "37. Piyade Tümeni 'Basra'" - location = 2089 # Al Basrah - division_template="Piyade Tümeni" - start_experience_factor=0.05 - } - - - division= { - name = "39. Piyade Tümeni" - location = 11747 # Ankara - division_template="Piyade Tümeni" - start_experience_factor=0.05 - } navy = { name = "Osmanli Donanmasi" location = 4112 # Smyrna diff --git a/mod/thegreatwar/interface/Technologies.gfx b/mod/thegreatwar/interface/Technologies.gfx old mode 100755 new mode 100644 index 6e859931f..1d8bda20c --- a/mod/thegreatwar/interface/Technologies.gfx +++ b/mod/thegreatwar/interface/Technologies.gfx @@ -234,7 +234,9 @@ spriteTypes = { #KiS# name = "GFX_bertha3_medium" name = "GFX_heavy_field_gun3_medium" texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bertha3.dds" - } + } + + SpriteType = { name = "GFX_bonus_artillery1_medium" @@ -251,6 +253,12 @@ spriteTypes = { texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bonus_artillery3.dds" } + # HOI4 TGW 0.5.1 (03/2018) + SpriteType = { + name = "GFX_bonus_artillery4_medium" + texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bonus_artillery4.dds" + } + SpriteType = { name = "GFX_bonus_bertha1_medium" texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha1.dds" @@ -266,6 +274,11 @@ spriteTypes = { texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha3.dds" } + # HOI4 TGW 0.5.1 (03/2018) + SpriteType = { + name = "GFX_bonus_bertha4_medium" + texturefile = "gfx/interface/technologies/hoi4tgw/artillery/bonus_bertha4.dds" + } @@ -2189,6 +2202,14 @@ spriteTypes = { name = "GFX_supertech2_medium" texturefile = "gfx/interface/technologies/hoi4tgw/engineering/supertech2.dds" } + + # HOI4 TGW 0.5.1 (03/2018) + SpriteType = { + name = "GFX_subhulltech1_medium" + texturefile = "gfx/interface/technologies/hoi4tgw/engineering/subhulltech1.dds" + } + + SpriteType = { name = "GFX_torpedotech1_medium" texturefile = "gfx/interface/technologies/hoi4tgw/engineering/torpedotech1.dds" diff --git a/mod/thegreatwar/interface/countryproductionlineview.gui b/mod/thegreatwar/interface/countryproductionlineview.gui index 9555a02de..95dd70875 100755 --- a/mod/thegreatwar/interface/countryproductionlineview.gui +++ b/mod/thegreatwar/interface/countryproductionlineview.gui @@ -1,3 +1,10 @@ +@prod_icon_pos_x = 358 +@prod_sub_pos_x = 379 +@prod_add_pos_x = 453 +@prod_nof_pos_x = 403 + + + guiTypes = { containerWindowType = { @@ -44,10 +51,13 @@ guiTypes = { containerWindowType = { name = "production_lines" - position = { x = 0 y = 194 } + position = { x = 0 y = 223 } size = { width = 550 height = 100%% } margin = {top =36 bottom = 13} + scroll_wheel_factor = 40 verticalScrollbar = "right_vertical_slider" + vertical_scroll_step = 50 + smooth_scrolling = yes background = { name = "Background" @@ -59,14 +69,13 @@ guiTypes = { quadTextureSprite ="GFX_tiled_generic_overlay_bg1" } - - gridBoxType = { name = "item_grid" position = { x =14 y = 5 } size = { width = 100% height = 100%% } - slotsize = { width = 508 height = 108 } + slotsize = { width = 508 height = 1 } max_slots_horizontal = 1 + add_horizontal = no format = "UPPER_LEFT" } } @@ -86,14 +95,15 @@ guiTypes = { name = "resources" position = { x = 32 y = 15 } size = { width = 100% height = 60 } - + buttonType = { name = "oil_icon" position = { x=0 y=2 } spriteType = "GFX_resources_strip" frame = 1 #pdx_tooltip = "PRODUCTION_MATERIALS_OIL" - } + } + instantTextboxType = { name = "oil_value" position = { x = 31 y = 5 } @@ -106,14 +116,15 @@ guiTypes = { format = left #pdx_tooltip = "PRODUCTION_MATERIALS_OIL" } - + buttonType = { name = "rubber_icon" position = { x=60 y=2 } spriteType = "GFX_resources_strip" frame = 3 #pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER" - } + } + instantTextboxType = { name = "rubber_value" position = { x = 91 y = 5 } @@ -132,8 +143,9 @@ guiTypes = { position = { x=120 y=2 } spriteType = "GFX_resources_strip" frame = 3 - #pdx_tooltip = "PRODUCTION_MATERIALS_RUBBER" - } + #pdx_tooltip = "PRODUCTION_MATERIALS_STEEL" + } + instantTextboxType = { name = "steel_value" position = { x = 151 y = 5 } @@ -153,7 +165,8 @@ guiTypes = { spriteType = "GFX_resources_strip" frame = 2 #pdx_tooltip = "PRODUCTION_MATERIALS_ALUMINIUM" - } + } + instantTextboxType = { name = "aluminium_value" position = { x = 211 y = 5 } @@ -173,7 +186,8 @@ guiTypes = { spriteType = "GFX_resources_strip" frame = 4 #pdx_tooltip = "PRODUCTION_MATERIALS_TUNGSTEN" - } + } + instantTextboxType = { name = "tungsten_value" position = { x = 269 y = 5 } @@ -194,6 +208,7 @@ guiTypes = { frame = 6 #pdx_tooltip = "PRODUCTION_MATERIALS_CHROMIUM" } + instantTextboxType = { name = "chromium_value" position = { x = 331 y = 5 } @@ -502,8 +517,6 @@ guiTypes = { position = { x = 13 y = 179 } quadTextureSprite = "GFX_inf_art_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_EQUIPMENT_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -522,8 +535,6 @@ guiTypes = { position = { x = 98 y = 179 } quadTextureSprite = "GFX_armour_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_ARMOR_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -542,8 +553,6 @@ guiTypes = { position = { x = 183 y = 179 } quadTextureSprite = "GFX_air_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_AIR_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -562,8 +571,6 @@ guiTypes = { position = { x = 268 y = 179 } quadTextureSprite = "GFX_capital_ships_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_CAPITAL_SHIPS_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -582,8 +589,6 @@ guiTypes = { position = { x = 353 y = 179 } quadTextureSprite = "GFX_screen_ships_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_SCREEN_SHIPS_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -602,8 +607,6 @@ guiTypes = { position = { x = 438 y = 179 } quadTextureSprite = "GFX_other_ships_checkbox" clicksound = click_checkbox - pdx_tooltip = PRODUCTION_OTHER_SHIPS_FILTER - pdx_tooltip_delayed = PRODUCTION_FILTER_SHIFTCLICK } instantTextboxType = { @@ -617,6 +620,104 @@ guiTypes = { pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS } + # SECOND LINE OF FILTERS + + checkBoxType = { + name = "toggle_expand_all" + position = { x = 14 y = 212 } + quadTextureSprite ="GFX_expand_all_checkbox" + clicksound = click_checkbox + } + + checkBoxType = { + name = "show_resources" + position = { x = 98 y = 211 } + quadTextureSprite = "GFX_resources_checkbox" + clicksound = click_checkbox + } + + instantTextboxType = { + name = "factories_used_resources" + position = { x = 139 y = 218 } + font = "hoi_18mbs" + text = "110" + maxWidth = 40 + maxHeight = 20 + format = center + #pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES + } + + checkBoxType = { + name = "show_outdated" + position = { x = 183 y = 211 } + quadTextureSprite = "GFX_outdated_checkbox" + clicksound = click_checkbox + } + + instantTextboxType = { + name = "factories_used_outdated" + position = { x = 224 y = 218 } + font = "hoi_18mbs" + text = "110" + maxWidth = 40 + maxHeight = 20 + format = center + #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS + } + + checkBoxType = { + name = "show_stockpiling" + position = { x = 268 y = 211 } + quadTextureSprite = "GFX_stockpiling_checkbox" + clicksound = click_checkbox + } + + instantTextboxType = { + name = "factories_used_stockpiling" + position = { x = 309 y = 218 } + font = "hoi_18mbs" + text = "110" + maxWidth = 40 + maxHeight = 20 + format = center + #pdx_tooltip = PRODUCTION_FILTER_ARMS_FACTORIES + } + + checkBoxType = { + name = "show_reinforcing" + position = { x = 353 y = 211 } + quadTextureSprite = "GFX_reinforcing_checkbox" + clicksound = click_checkbox + } + + instantTextboxType = { + name = "factories_used_reinforcing" + position = { x = 394 y = 218 } + font = "hoi_18mbs" + text = "110" + maxWidth = 40 + maxHeight = 20 + format = center + #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS + } + + checkBoxType = { + name = "show_upgrading" + position = { x = 438 y = 211 } + quadTextureSprite = "GFX_upgrading_checkbox" + clicksound = click_checkbox + } + + instantTextboxType = { + name = "factories_used_upgrading" + position = { x = 479 y = 218 } + font = "hoi_18mbs" + text = "110" + maxWidth = 40 + maxHeight = 20 + format = center + #pdx_tooltip = PRODUCTION_FILTER_DOCKYARDS + } # instantTextboxType = { # name = "equipment" # position = { x = 85 y = 200 } @@ -687,6 +788,7 @@ guiTypes = { position = { x=0 y=85 } size = { width=100%% height=100%% } verticalScrollbar = "right_vertical_slider" + smooth_scrolling = yes margin = { top = 13 bottom = 12} background = { @@ -886,11 +988,11 @@ guiTypes = { containerWindowType = { name = "production_equipment_window" position = { x=-356 y=78} - show_position = { x=544 y =78 } + show_position = { x=539 y =78 } show_animation_type = decelerated hide_animation_type = accelerated animation_time = 300 - size = { width=495 height=70%% } + size = { width=495 height=100%% } click_to_front = yes background = { @@ -902,7 +1004,10 @@ guiTypes = { name = "equipments" position = { x=0 y=85 } size = { width=100%% height=100%% } + scroll_wheel_factor = 40 verticalScrollbar = "right_vertical_slider" + vertical_scroll_step = 50 + smooth_scrolling = yes margin = { top = 14 bottom = 14} background = { @@ -1121,6 +1226,7 @@ guiTypes = { position = { x=0 y=50 } size = { width=100%% height=100%% } verticalScrollbar = "right_vertical_slider" + smooth_scrolling = yes margin = { top = 14 bottom = 12} background = { @@ -1153,23 +1259,30 @@ guiTypes = { containerWindowType = { name = "production_military_line_entry" position = { x=0 y=0 } - size = { width=500 height= 108 } + size = { width=500 height=111 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item" + pdx_tooltip = "PRODUCTION_DRAG_N_DROP" } + iconType = { + name ="production_line_selected" + spriteType = "GFX_production_line_selected" + position = { x= 0 y = 0 } + } + iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" - position = { x= -1 y = 1 } + position = { x= 2 y = 1 } } instantTextboxType = { name = "priority" - position = { x = 0 y = 6 } + position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 @@ -1178,34 +1291,28 @@ guiTypes = { format = center alwaystransparent = yes } - - iconType = { - name ="production_line_selected" - spriteType = "GFX_production_line_selected" - position = { x= 0 y = 0 } - } iconType = { name ="efficiency_progressbar_to_max" spriteType = "GFX_efficiency_progressbar_to_max" - position = { x= 328 y = 8 } + position = { x= 250 y = 8 } } iconType = { name ="efficiency_progressbar" spriteType = "GFX_efficiency_progressbar" - position = { x= 328 y = 8 } + position = { x= 250 y = 8 } } iconType = { name ="efficiency_progressbar_frame" spriteType = "GFX_efficiency_progressbar_frame" - position = { x= 324 y = 6 } + position = { x= 246 y = 7 } } iconType = { name ="efficiency_icon" spriteType = "GFX_efficiency_icon" - position = { x= 289 y = 4 } + position = { x= 223 y = 4 } } buttonType = { @@ -1240,16 +1347,16 @@ guiTypes = { iconType = { name ="carrier_fighter_icon" spriteType = "GFX_airwing_carrier_icon" - position = { x=140 y=88 } + position = { x=20 y=88 } centerposition = yes alwaystransparent = yes } gridBoxType = { name = "resources_grid" - position = { x = 430 y = 31 } - size = { width = 90 height = 50 } - slotsize = { width = 50 height = 24 } + position = { x = 462 y = 31 } + size = { width = 40 height = 50 } + slotsize = { width = 40 height = 24 } max_slots_vertical = 3 max_slots_horizontal = 1 format = "UPPER_LEFT" @@ -1258,13 +1365,13 @@ guiTypes = { iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" - position = { x= 158 y = 31 } + position = { x= 157 y = 27 } hide = yes } instantTextboxType = { name = "speed" - position = { x = 157 y = 32 } + position = { x = 155 y = 28 } textureFile = "" font = "hoi_18mbs" text = "--" @@ -1289,7 +1396,7 @@ guiTypes = { gridBoxType = { name = "factories_grid" - position = { x = 282 y = 33 } + position = { x = 317 y = 33 } size = { width = 150 height = 90 } slotsize = { width = 29 height = 23 } max_slots = { x = 5 y = 3 } @@ -1298,45 +1405,59 @@ guiTypes = { iconType = { name = "prod_line_glow" - position = { x = 280 y = 31 } + position = { x = 315 y = 31 } spriteType = "GFX_prod_line_glow" alwaystransparent = yes } buttonType = { - name = "increase_priority" - position = { x=488 y=41 } - quadTextureSprite = "GFX_arrow_up_small" - pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" - clicksound = click_default + name = "btn_x10" + position = { x=278 y=30 } + quadTextureSprite = "GFX_btn_x10" + clicksound = click_close } - buttonType = { - name = "decrease_priority" - position = { x=488 y=70 } - quadTextureSprite = "GFX_arrow_down_small" - pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" - pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" - clicksound = click_default + name = "btn_x5" + position = { x=278 y=68 } + quadTextureSprite = "GFX_btn_x5" + clicksound = click_close } + #buttonType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # quadTextureSprite = "GFX_arrow_up_small" + # pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" + # clicksound = click_default + #} + # + #buttonType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # quadTextureSprite = "GFX_arrow_down_small" + # pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} buttonType = { name = "close_production_line" - position = { x=479 y=-1 } - quadTextureSprite = "GFX_NV_btn_close" + position = { x=481 y=2 } + quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close + scale = 0.9 } instantTextboxType = { name = "name" - position = { x = 25 y = 4 } + position = { x = 55 y = 4 } textureFile = "" font = "hoi_18mbs" borderSize = {x = 0 y = 0} - maxWidth = 239 + maxWidth = 145 maxHeight = 20 fixedsize = yes format = left + alwaystransparent = yes } instantTextboxType = { @@ -1370,76 +1491,206 @@ guiTypes = { buttonType = { name = "convert" - position = { x=248 y=1 } + position = { x=10 y=75 } quadTextureSprite = "GFX_production_line_convert" clicksound = click_default } + + buttonType = { + name = "expand" + position = { x=30 y=4 } + quadTextureSprite = "GFX_strategicair_expand" + font = "hoi_16mbs" + frame = 2 + clicksound = click_default + } + + iconType = { + name = "factories_used" + position = { x=@prod_icon_pos_x y=7 } + spriteType = "GFX_factory_item" + frame = 1 + scale = 0.9 + } + instantTextboxType = { + name = "factories_used_txt" + position = { x=@prod_nof_pos_x y=6 } + font = "hoi_18b" + borderSize = {x = 0 y = 0} + text = "" + maxWidth = 50 + maxHeight = 25 + fixedsize = yes + format = center + } + buttonType = { + name = "factories_sub_1x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_5x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_10x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_1x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_5x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_10x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } } - + containerWindowType = { - name = "production_military_new_line_entry" + name = "production_military_line_entry_collapsed" position = { x=0 y=0 } - size = { width=500 height= 108 } + size = { width=500 height=63 } clipping = no background = { name = "Background" - quadTextureSprite ="GFX_production_item" + quadTextureSprite ="GFX_production_item_collapsed" + pdx_tooltip = "PRODUCTION_DRAG_N_DROP" } - + iconType = { name ="production_line_selected" - spriteType = "GFX_production_line_selected" + spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } + iconType = { + name ="priority_frame" + spriteType = "GFX_conveyor_group_btn_frame" + position = { x= 2 y = 1 } + } + + instantTextboxType = { + name = "priority" + position = { x = 3 y = 6 } + textureFile = "" + font = "hoi_16mbs" + maxWidth = 25 + maxHeight = 20 + text = "7" + format = center + alwaystransparent = yes + } + iconType = { name ="efficiency_progressbar_to_max" spriteType = "GFX_efficiency_progressbar_to_max" - position = { x= 328 y = 8 } + position = { x= 250 y = 8 } } iconType = { name ="efficiency_progressbar" spriteType = "GFX_efficiency_progressbar" - position = { x= 328 y = 8 } + position = { x= 250 y = 8 } } iconType = { name ="efficiency_progressbar_frame" spriteType = "GFX_efficiency_progressbar_frame" - position = { x= 324 y = 6 } + position = { x= 246 y = 7 } } iconType = { name ="efficiency_icon" spriteType = "GFX_efficiency_icon" - position = { x= 289 y = 4 } + position = { x= 223 y = 4 } } - iconType = { + buttonType = { name = "equipment_button" - position = { x=1 y=27 } - spriteType = "GFX_prod_land_equipment_item_large" + position = { x=0 y=33 } + quadTextureSprite = "GFX_equipment_item_collapsed" + clicksound = click_default } + iconType = { + name ="outdated_equipment_overlay" + spriteType = "GFX_outdated_equipment_overlay_collapsed" + position = { x=4 y=31 } + alwaystransparent = yes + } + iconType = { name ="equipment_icon" spriteType = "GFX_technology_medium" - position = { x=80 y=68 } + position = { x=80 y=43 } + centerposition = yes + scale = 0.5 + alwaystransparent = yes + } + + iconType = { + name ="subtech_strip_w_bg" + spriteType = "GFX_sub_tech_strip_w_bg" + position = { x=130 y=32 } + scale = 0.7 + alwaystransparent = yes + } + + iconType = { + name ="carrier_fighter_icon" + spriteType = "GFX_airwing_carrier_icon" + position = { x=20 y=44 } centerposition = yes alwaystransparent = yes + } + + gridBoxType = { + name = "resources_grid" + position = { x = 360 y = 32 } + size = { width = 200 height = 50 } + slotsize = { width = 46 height = 24 } + max_slots_vertical = 1 + max_slots_horizontal = 3 + format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" - position = { x= 158 y = 31 } - alwaystransparent = yes + position = { x= 157 y = 32 } + hide = yes } instantTextboxType = { name = "speed" - position = { x = 157 y = 32 } + position = { x = 157 y = 34 } textureFile = "" font = "hoi_18mbs" text = "--" @@ -1447,68 +1698,340 @@ guiTypes = { maxHeight = 20 format = center } + + #iconType = { + # name = "creator_flag" + # quadTextureSprite ="GFX_flag_small" + # position = { x = 245 y = 53 } + #} + # + #iconType = { + # name ="equipment_designer" + # spriteType = "GFX_tech_idea_bg" + # position = { x = 230 y = 51 } + # scale = 0.6 + # alwaystransparent = yes + #} + # + #gridBoxType = { + # name = "factories_grid" + # position = { x = 282 y = 33 } + # size = { width = 150 height = 90 } + # slotsize = { width = 29 height = 23 } + # max_slots = { x = 5 y = 3 } + # format = "UPPER_LEFT" + #} +# + #iconType = { + # name = "prod_line_glow" + # position = { x = 280 y = 31 } + # spriteType = "GFX_prod_line_glow" + # alwaystransparent = yes + #} + # + #buttonType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # quadTextureSprite = "GFX_arrow_up_small" + # pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" + # clicksound = click_default + #} + # + #buttonType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # quadTextureSprite = "GFX_arrow_down_small" + # pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} - iconType = { - name = "increase_priority" - position = { x=488 y=41 } - spriteType = "GFX_arrow_up_small" - } - - iconType = { - name = "decrease_priority" - position = { x=488 y=70 } - spriteType = "GFX_arrow_down_small" + buttonType = { + name = "close_production_line" + position = { x=481 y=3 } + quadTextureSprite = "GFX_NV_btn_delete" + clicksound = click_close + scale = 0.9 + } + + instantTextboxType = { + name = "name" + position = { x = 55 y = 4 } + textureFile = "" + font = "hoi_18mbs" + borderSize = {x = 0 y = 0} + maxWidth = 170 + maxHeight = 20 + fixedsize = yes + format = left + alwaystransparent = yes } - } - - containerWindowType = { - name = "production_type_resource_item" - position = { x=0 y=0 } - size = { width = 35 height = 27 } - clipping = no + #instantTextboxType = { + # name = "general_name" + # position = { x = 8 y = 36 } + # font = "hoi_16mbs" + # maxWidth = 150 + # maxHeight = 30 + # format = center + # #alwaystransparent = yes + #} + iconType = { - name = "resource_icon" - position = { x=0 y=0 } - spriteType = "GFX_resources_strip" - scale = 0.8 - alwaystransparent = yes + name = "new_target" + position = { x=320 y=32 } + quadTextureSprite = "GFX_prod_line_target_strip" } instantTextboxType = { - name = "amount" - position = { x = 16 y = 2 } + name = "total_need" + position = { x = 281 y = 37 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} - text = "8" - maxWidth = 30 - maxHeight = 25 - format = center - alwaystransparent = yes + maxWidth = 40 + maxHeight = 20 + text = "Total need: 200" + format = right + #alwaystransparent = yes } - } - - containerWindowType = { + + buttonType = { + name = "convert" + position = { x=7 y=30 } + quadTextureSprite = "GFX_production_line_convert" + clicksound = click_default + } + + buttonType = { + name = "expand" + position = { x=30 y=4 } + quadTextureSprite = "GFX_strategicair_expand" + font = "hoi_16mbs" + frame = 1 + clicksound = click_default + } + iconType = { + name = "factories_used" + position = { x=359 y=7 } + spriteType = "GFX_factory_item" + frame = 1 + scale = 0.9 + } + instantTextboxType = { + name = "factories_used_txt" + position = { x=405 y=6 } + font = "hoi_18b" + borderSize = {x = 0 y = 0} + text = "" + maxWidth = 50 + maxHeight = 25 + fixedsize = yes + format = center + } + buttonType = { + name = "factories_sub_1x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_5x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_10x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_1x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_5x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_10x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + } + + containerWindowType = { + name = "production_military_new_line_entry" + position = { x=0 y=0 } + size = { width=500 height= 108 } + clipping = no + + background = { + name = "Background" + quadTextureSprite ="GFX_production_item" + } + + iconType = { + name ="production_line_selected" + spriteType = "GFX_production_line_selected" + position = { x= 0 y = 0 } + } + + #iconType = { + # name ="efficiency_progressbar_to_max" + # spriteType = "GFX_efficiency_progressbar_to_max" + # position = { x= 328 y = 8 } + #} + #iconType = { + # name ="efficiency_progressbar" + # spriteType = "GFX_efficiency_progressbar" + # position = { x= 328 y = 8 } + # + #} + #iconType = { + # name ="efficiency_progressbar_frame" + # spriteType = "GFX_efficiency_progressbar_frame" + # position = { x= 324 y = 6 } + #} +# + #iconType = { + # name ="efficiency_icon" + # spriteType = "GFX_efficiency_icon" + # position = { x= 289 y = 4 } + #} + + buttonType = { + name = "btn_x10" + position = { x=278 y=30 } + quadTextureSprite = "GFX_btn_x10" + clicksound = click_close + } + buttonType = { + name = "btn_x5" + position = { x=278 y=68 } + quadTextureSprite = "GFX_btn_x5" + clicksound = click_close + } + + iconType = { + name = "equipment_button" + position = { x=1 y=27 } + spriteType = "GFX_prod_land_equipment_item_large" + } + + iconType = { + name ="equipment_icon" + spriteType = "GFX_technology_medium" + position = { x=140 y=68 } + centerposition = yes + alwaystransparent = yes + } + + #iconType = { + # name ="progressbar" + # spriteType = "GFX_prod_progress_bar2" + # position = { x= 158 y = 31 } + # alwaystransparent = yes + #} + # + #instantTextboxType = { + # name = "speed" + # position = { x = 157 y = 32 } + # textureFile = "" + # font = "hoi_18mbs" + # text = "--" + # maxWidth = 120 + # maxHeight = 20 + # format = center + #} + + #iconType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # spriteType = "GFX_arrow_up_small" + #} + # + #iconType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # spriteType = "GFX_arrow_down_small" + #} + } + + containerWindowType = { + name = "production_type_resource_item" + position = { x=0 y=0 } + size = { width = 35 height = 27 } + clipping = no + + iconType = { + name = "resource_icon" + position = { x=0 y=0 } + spriteType = "GFX_resources_strip" + scale = 0.8 + alwaystransparent = yes + } + + instantTextboxType = { + name = "amount" + position = { x = 16 y = 2 } + textureFile = "" + font = "hoi_16mbs" + borderSize = {x = 0 y = 0} + text = "8" + maxWidth = 30 + maxHeight = 25 + format = center + alwaystransparent = yes + } + } + + containerWindowType = { name = "production_naval_line_entry" position = { x=0 y=0 } - size = { width=513 height= 108 } + size = { width=513 height=111 } clipping = no background = { name = "Background" quadTextureSprite ="GFX_production_item" + pdx_tooltip = "PRODUCTION_DRAG_N_DROP" } + iconType = { + name ="production_line_selected" + spriteType = "GFX_production_line_selected" + position = { x= 2 y = 0 } + } + iconType = { name ="priority_frame" spriteType = "GFX_conveyor_group_btn_frame" - position = { x= -1 y = 1 } + position = { x= 2 y = 1 } } instantTextboxType = { name = "priority" - position = { x = 0 y = 6 } + position = { x = 3 y = 6 } textureFile = "" font = "hoi_16mbs" maxWidth = 25 @@ -1518,15 +2041,9 @@ guiTypes = { alwaystransparent = yes } - iconType = { - name ="production_line_selected" - spriteType = "GFX_production_line_selected" - position = { x= 0 y = 0 } - } - buttonType = { name = "equipment_button" - position = { x=1 y=27 } + position = { x=0 y=27 } quadTextureSprite = "GFX_prod_naval_equipment_item_large" clicksound = click_default } @@ -1554,7 +2071,7 @@ guiTypes = { buttonType = { name = "increase_amount" - position = { x=58 y=30 } + position = { x=282 y=26 } quadTextureSprite = "GFX_naval_increase_amount" pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" clicksound = click_default @@ -1562,7 +2079,7 @@ guiTypes = { buttonType = { name = "decrease_amount" - position = { x=4 y=30 } + position = { x=282 y=74 } quadTextureSprite = "GFX_naval_decrease_amount" pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" clicksound = click_default @@ -1570,7 +2087,7 @@ guiTypes = { buttonType = { name = "carrier_air_wing_composition" - position = { x=88 y=30 } + position = { x=7 y=67 } quadTextureSprite = "GFX_carrier_airwing_comp_button" clicksound = click_default pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE @@ -1578,7 +2095,7 @@ guiTypes = { instantTextboxType = { name = "amount" - position = { x = 32 y = 36 } + position = { x = 283 y = 56 } font = "hoi_18b" text = "INFINITY" maxWidth = 30 @@ -1599,9 +2116,9 @@ guiTypes = { gridBoxType = { name = "resources_grid" - position = { x = 430 y = 31 } - size = { width = 90 height = 50 } - slotsize = { width = 50 height = 24 } + position = { x = 462 y = 31 } + size = { width = 40 height = 50 } + slotsize = { width = 40 height = 24 } max_slots_vertical = 3 max_slots_horizontal = 1 format = "UPPER_LEFT" @@ -1626,7 +2143,7 @@ guiTypes = { gridBoxType = { name = "factories_grid" - position = { x = 282 y = 33 } + position = { x = 317 y = 33 } size = { width = 150 height = 90 } slotsize = { width = 29 height = 23 } max_slots = { x = 5 y = 3 } @@ -1635,149 +2152,307 @@ guiTypes = { iconType = { name = "prod_line_glow" - position = { x = 280 y = 31 } + position = { x = 315 y = 31 } spriteType = "GFX_prod_line_glow" alwaystransparent = yes } - buttonType = { - name = "increase_priority" - position = { x=488 y=41 } - quadTextureSprite = "GFX_arrow_up_small" - pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" - pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" - clicksound = click_default - } - - buttonType = { - name = "decrease_priority" - position = { x=488 y=70 } - quadTextureSprite = "GFX_arrow_down_small" - pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" - pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" - clicksound = click_default - } + #buttonType = { + # name = "btn_x10" + # position = { x=278 y=30 } + # quadTextureSprite = "GFX_btn_x10" + # clicksound = click_close + #} + #buttonType = { + # name = "btn_x5" + # position = { x=278 y=68 } + # quadTextureSprite = "GFX_btn_x5" + # clicksound = click_close + #} + #buttonType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # quadTextureSprite = "GFX_arrow_up_small" + # pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} + # + #buttonType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # quadTextureSprite = "GFX_arrow_down_small" + # pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} buttonType = { name = "close_production_line" - position = { x=479 y=-1 } - quadTextureSprite = "GFX_NV_btn_close" + position = { x=481 y=2 } + quadTextureSprite = "GFX_NV_btn_delete" clicksound = click_close + scale = 0.9 } buttonType = { name = "deploy_location" - position = { x=300 y=-1 } + position = { x=222 y=-1 } quadTextureSprite = "GFX_naval_deploy_button" buttonFont = "hoi_16mbs" clicksound = click_default + } iconType = { name = "deploy_icon" - position = { x=301 y=-2 } + position = { x=223 y=-2 } spriteType = "GFX_deploy_port_fleet_icons" alwaystransparent = yes } - + instantTextboxType = { name = "deploy_name" - position = { x = 331 y = 4 } + position = { x = 255 y = 4 } font = "hoi_18b" borderSize = {x = 0 y = 0} text = "This buttontext is a bug and should not appear" - maxWidth = 140 + maxWidth = 100 maxHeight = 25 fixedsize = yes alwaystransparent = yes } + + iconType = { + name = "factories_used" + position = { x=@prod_icon_pos_x y=7 } + spriteType = "GFX_naval_factory_icon" + frame = 1 + scale = 0.9 + } + instantTextboxType = { + name = "factories_used_txt" + position = { x=@prod_nof_pos_x y=5 } + font = "hoi_18b" + borderSize = {x = 0 y = 0} + text = "" + maxWidth = 50 + maxHeight = 25 + fixedsize = yes + format = center + } + buttonType = { + name = "factories_sub_1x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_5x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_10x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_1x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_5x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_10x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } instantTextboxType = { name = "name" - position = { x = 25 y = 3 } + position = { x = 55 y = 3 } font = "hoi_18mbs" borderSize = {x = 0 y = 0} - maxWidth = 239 + maxWidth = 145 maxHeight = 20 fixedsize = yes format = left + alwaystransparent = yes } instantTextboxType = { name = "general_name" - position = { x = 14 y = 86 } + position = { x = 12 y = 32 } font = "hoi_16mbs" maxWidth = 150 maxHeight = 30 format = left alwaystransparent = yes } + + buttonType = { + name = "expand" + position = { x=29 y=4 } + quadTextureSprite = "GFX_strategicair_expand" + font = "hoi_16mbs" + frame = 2 + clicksound = click_default + } } - + + containerWindowType = { - name = "production_naval_new_line_entry" + name = "production_naval_line_entry_collapsed" position = { x=0 y=0 } - size = { width=513 height= 108 } + size = { width=513 height=63 } clipping = no background = { name = "Background" - quadTextureSprite ="GFX_production_item" + quadTextureSprite ="GFX_production_item_collapsed" + pdx_tooltip = "PRODUCTION_DRAG_N_DROP" } - iconType = { name ="production_line_selected" - spriteType = "GFX_production_line_selected" + spriteType = "GFX_production_line_selected_collapsed" position = { x= 0 y = 0 } } - + iconType = { - name = "equipment_button" - position = { x=1 y=27 } - spriteType = "GFX_prod_naval_equipment_item_large" - } + name ="priority_frame" + spriteType = "GFX_conveyor_group_btn_frame" + position = { x= 1 y = 1 } + } - iconType = { - name ="equipment_icon" - spriteType = "GFX_technology_medium" - position = { x=138 y=76 } - scale=0.8 - centerposition = yes + instantTextboxType = { + name = "priority" + position = { x = 2 y = 6 } + textureFile = "" + font = "hoi_16mbs" + maxWidth = 25 + maxHeight = 20 + text = "7" + format = center alwaystransparent = yes } + buttonType = { + name = "equipment_button" + position = { x=0 y=32 } + quadTextureSprite = "GFX_naval_item_collapsed" + clicksound = click_default + } + iconType = { + name ="outdated_equipment_overlay" + spriteType = "GFX_outdated_naval_overlay_collapsed" + position = { x=3 y=36 } + alwaystransparent = yes + } + + #iconType = { + # name ="equipment_designer" + # spriteType = "GFX_tech_idea_bg" + # position = { x = 238 y = 49 } + # scale = 0.5 + # alwaystransparent = yes + #} +# + #iconType = { + # name = "creator_flag" + # quadTextureSprite ="GFX_flag_small" + # position = { x = 245 y = 53 } + #} + + buttonType = { name = "increase_amount" - position = { x=58 y=30 } - spriteType = "GFX_naval_increase_amount" + position = { x=326 y=32 } + quadTextureSprite = "GFX_add_one" + pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" + clicksound = click_default + scale = 0.9 } - iconType = { + buttonType = { name = "decrease_amount" - position = { x=4 y=30 } - spriteType = "GFX_naval_decrease_amount" + position = { x=275 y=32 } + quadTextureSprite = "GFX_subtract_one" + pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" + clicksound = click_default + scale = 0.9 } - + instantTextboxType = { name = "amount" - position = { x = -12 y = 36 } + position = { x = 296 y = 34 } font = "hoi_18b" text = "INFINITY" - maxWidth = 120 - maxHeight = 20 - format = centre + maxWidth = 30 + maxHeight = 30 + format = centre + pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" + } + + + iconType = { + name ="equipment_icon" + spriteType = "GFX_technology_medium" + position = { x=80 y=42 } + scale=0.49 + centerposition = yes + alwaystransparent = yes + } + + buttonType = { + name = "carrier_air_wing_composition" + position = { x=4 y=30 } + quadTextureSprite = "GFX_carrier_airwing_comp_button" + clicksound = click_default + pdx_tooltip = CARRIER_AIR_WING_COMPOSITION_TITLE + } + + gridBoxType = { + name = "resources_grid" + position = { x = 360 y = 32 } + size = { width = 200 height = 50 } + slotsize = { width = 46 height = 24 } + max_slots_vertical = 1 + max_slots_horizontal = 3 + format = "UPPER_LEFT" } iconType = { name ="progressbar" spriteType = "GFX_prod_progress_bar2" - position = { x= 158 y = 31 } + position = { x= 157 y = 33 } } instantTextboxType = { name = "speed" - position = { x = 157 y = 32 } + position = { x = 154 y = 35~ } textureFile = "" font = "hoi_18mbs" text = "--" @@ -1786,24 +2461,270 @@ guiTypes = { format = center } + #gridBoxType = { + # name = "factories_grid" + # position = { x = 282 y = 33 } + # size = { width = 150 height = 90 } + # slotsize = { width = 29 height = 23 } + # max_slots = { x = 5 y = 3 } + # format = "UPPER_LEFT" + #} + + #iconType = { + # name = "prod_line_glow" + # position = { x = 280 y = 31 } + # spriteType = "GFX_prod_line_glow" + # alwaystransparent = yes + #} + + #buttonType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # quadTextureSprite = "GFX_arrow_up_small" + # pdx_tooltip = "PRODUCTION_INCREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} + # + #buttonType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # quadTextureSprite = "GFX_arrow_down_small" + # pdx_tooltip = "PRODUCTION_DECREASE_PRIORITY_LABEL" + # pdx_tooltip_delayed = "PRODUCTION_PRIORITY_DELAYED" + # clicksound = click_default + #} + + buttonType = { + name = "close_production_line" + position = { x=481 y=3 } + quadTextureSprite = "GFX_NV_btn_delete" + clicksound = click_close + scale = 0.9 + } + + buttonType = { + name = "deploy_location" + position = { x=222 y=-1 } + quadTextureSprite = "GFX_naval_deploy_button" + buttonFont = "hoi_16mbs" + clicksound = click_default + } + iconType = { - name = "increase_priority" - position = { x=488 y=41 } - spriteType = "GFX_arrow_up_small" + name = "deploy_icon" + position = { x=223 y=-2 } + spriteType = "GFX_deploy_port_fleet_icons" + alwaystransparent = yes + } + + instantTextboxType = { + name = "deploy_name" + position = { x = 255 y = 4 } + font = "hoi_18b" + borderSize = {x = 0 y = 0} + text = "This buttontext is a bug and should not appear" + maxWidth = 140 + maxHeight = 25 + fixedsize = yes + alwaystransparent = yes + } + + instantTextboxType = { + name = "name" + position = { x = 55 y = 3 } + font = "hoi_18mbs" + borderSize = {x = 0 y = 0} + maxWidth = 225 + maxHeight = 20 + fixedsize = yes + format = left + alwaystransparent = yes } + #instantTextboxType = { + # name = "general_name" + # position = { x = 5 y = 37 } + # font = "hoi_16mbs" + # maxWidth = 140 + # maxHeight = 30 + # format = center + # #alwaystransparent = yes + #} + + buttonType = { + name = "expand" + position = { x=28 y=4 } + quadTextureSprite = "GFX_strategicair_expand" + font = "hoi_16mbs" + frame = 1 + clicksound = click_default + } iconType = { - name = "decrease_priority" - position = { x=488 y=70 } - spriteType = "GFX_arrow_down_small" + name = "factories_used" + position = { x=@prod_icon_pos_x y=7 } + spriteType = "GFX_naval_factory_icon" + frame = 1 + scale = 0.9 + } + instantTextboxType = { + name = "factories_used_txt" + position = { x=@prod_nof_pos_x y=5 } + font = "hoi_18b" + borderSize = {x = 0 y = 0} + text = "" + maxWidth = 50 + maxHeight = 25 + fixedsize = yes + format = center + } + buttonType = { + name = "factories_sub_1x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_5x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_sub_10x" + position = { x=@prod_sub_pos_x y=2 } + quadTextureSprite = "GFX_subtract_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_SUB_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_1x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_one" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_5x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_5" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + buttonType = { + name = "factories_add_10x" + position = { x=@prod_add_pos_x y=2 } + quadTextureSprite = "GFX_add_10" + font = "hoi_16mbs" + clicksound = click_default + pdx_tooltip = "PRODUCTION_ADD_FACTORIES_CLICK" + } + } + + containerWindowType = { + name = "production_naval_new_line_entry" + position = { x=0 y=0 } + size = { width=513 height= 108 } + clipping = no + + background = { + name = "Background" + quadTextureSprite ="GFX_production_item" } + iconType = { - name = "deploy_location" - position = { x=300 y=-1 } - spriteType = "GFX_naval_deploy_button" + name ="production_line_selected" + spriteType = "GFX_production_line_selected" + position = { x= 0 y = 0 } + } + + iconType = { + name = "equipment_button" + position = { x=1 y=27 } + spriteType = "GFX_prod_naval_equipment_item_large" + } + + iconType = { + name ="equipment_icon" + spriteType = "GFX_technology_medium" + position = { x=140 y=68 } + scale=0.8 + centerposition = yes + alwaystransparent = yes } + buttonType = { + name = "increase_amount" + position = { x=282 y=26 } + quadTextureSprite = "GFX_naval_increase_amount" + pdx_tooltip = "NAVAL_SERIES_INCREASE_DESC" + clicksound = click_default + } + + buttonType = { + name = "decrease_amount" + position = { x=282 y=74 } + quadTextureSprite = "GFX_naval_decrease_amount" + pdx_tooltip = "NAVAL_SERIES_DECREASE_DESC" + clicksound = click_default + } + + instantTextboxType = { + name = "amount" + position = { x = 283 y = 56 } + font = "hoi_18b" + text = "INFINITY" + maxWidth = 30 + maxHeight = 30 + format = centre + pdx_tooltip = "NAVAL_SERIES_AMOUNT_DESC" + } + + #iconType = { + # name ="progressbar" + # spriteType = "GFX_prod_progress_bar2" + # position = { x= 158 y = 31 } + #} +# + #instantTextboxType = { + # name = "speed" + # position = { x = 157 y = 32 } + # textureFile = "" + # font = "hoi_18mbs" + # text = "--" + # maxWidth = 120 + # maxHeight = 20 + # format = center + #} + + #iconType = { + # name = "increase_priority" + # position = { x=488 y=41 } + # spriteType = "GFX_arrow_up_small" + #} + # + #iconType = { + # name = "decrease_priority" + # position = { x=488 y=70 } + # spriteType = "GFX_arrow_down_small" + #} + + #buttonType = { + # name = "deploy_location" + # position = { x=200 y=-1 } + # quadTextureSprite = "GFX_naval_deploy_button" + # buttonFont = "hoi_16mbs" + # clicksound = click_default + #} + instantTextboxType = { name = "name" position = { x = 14 y = 3 } @@ -2119,6 +3040,12 @@ guiTypes = { position = { x=3 y=2 } spriteType = "GFX_factory_item" } + + iconType = { + name = "icon_overlay" + position = { x=3 y=2 } + spriteType = "GFX_factory_item_half" + } } containerWindowType = { @@ -2148,13 +3075,14 @@ guiTypes = { iconType = { name = "icon" - position = { x=0 y=0 } + position = { x=5 y=4 } spriteType = "GFX_resources_strip" + scale = 0.7 } instantTextboxType = { name = "amount" - position = { x = 26 y = 5 } + position = { x = 18 y = 5 } textureFile = "" font = "hoi_16mbs" borderSize = {x = 0 y = 0} diff --git a/mod/thegreatwar/interface/countrytechnologyview.gfx b/mod/thegreatwar/interface/countrytechnologyview.gfx index 6465b3c0c..4b1a7e394 100755 --- a/mod/thegreatwar/interface/countrytechnologyview.gfx +++ b/mod/thegreatwar/interface/countrytechnologyview.gfx @@ -24,13 +24,13 @@ spriteTypes = { spriteType = { name = "GFX_engineering_techtree_bg" - textureFile = "gfx//interface//engineering_techtree_bg.dds" + textureFile = "gfx//interface//techtree//engineering_techtree_bg.dds" allwaystransparent = yes } spriteType = { name = "GFX_industry_techtree_bg" - textureFile = "gfx//interface//industry_techtree_bg.dds" + textureFile = "gfx//interface//techtree//industry_techtree_bg.dds" allwaystransparent = yes } @@ -60,7 +60,7 @@ spriteTypes = { spriteType = { name = "GFX_naval_techtree_bg" - textureFile = "gfx//interface//naval_techtree_bg.dds" + textureFile = "gfx//interface//techtree//naval_techtree_bg.dds" allwaystransparent = yes } @@ -82,29 +82,6 @@ spriteTypes = { allwaystransparent = yes } -#====================================================================== -#HOI4 DOCTRINES LAND/NAVAL/AIR "BG" - - spriteType = { - name = "GFX_ww1_landdoctrine_bg" - textureFile = "gfx//interface//ww1_landdoctrine_bg.dds" - allwaystransparent = yes - } - - spriteType = { - name = "GFX_ww1_navaldoctrine_bg" - textureFile = "gfx//interface//ww1_navaldoctrine_bg.dds" - allwaystransparent = yes - } - - spriteType = { - name = "GFX_ww1_airdoctrine_bg" - textureFile = "gfx//interface//ww1_airdoctrine_bg.dds" - allwaystransparent = yes - } - -#====================================================================== - spriteType = { name = "GFX_mass_assault_bg" textureFile = "gfx//interface//mass_assault_bg.dds" @@ -150,22 +127,22 @@ spriteTypes = { spriteType = { name = "GFX_air_techtree_bg" - textureFile = "gfx//interface//air_techtree_bg.dds" + textureFile = "gfx//interface//techtree//air_techtree_bg.dds" } spriteType = { name = "GFX_artillery_techtree_bg" - textureFile = "gfx//interface//artillery_techtree_bg.dds" + textureFile = "gfx//interface//techtree//artillery_techtree_bg.dds" } spriteType = { name = "GFX_support_techtree_bg" - textureFile = "gfx//interface//support_techtree_bg.dds" + textureFile = "gfx//interface//techtree//support_techtree_bg.dds" } spriteType = { name = "GFX_infantry_techtree_bg" - textureFile = "gfx//interface//infantry_techtree_bg.dds" + textureFile = "gfx//interface//techtree//infantry_techtree_bg.dds" } spriteType = { @@ -221,6 +198,28 @@ spriteTypes = { pause_on_loop = 0.0 allwaystransparent = yes effectFile = "gfx/FX/buttonstate_blendframes.lua" - } + } + + #====================================================================== + #HOI4 DOCTRINES LAND/NAVAL/AIR "BG" + + spriteType = { + name = "GFX_ww1_landdoctrine_bg" + textureFile = "gfx//interface//ww1_landdoctrine_bg.dds" + allwaystransparent = yes + } + + spriteType = { + name = "GFX_ww1_navaldoctrine_bg" + textureFile = "gfx//interface//ww1_navaldoctrine_bg.dds" + allwaystransparent = yes + } + + spriteType = { + name = "GFX_ww1_airdoctrine_bg" + textureFile = "gfx//interface//ww1_airdoctrine_bg.dds" + allwaystransparent = yes + } + #====================================================================== } diff --git a/mod/thegreatwar/interface/eventpictures.gfx b/mod/thegreatwar/interface/eventpictures.gfx old mode 100755 new mode 100644 index 1a55a0f12..ede42721d --- a/mod/thegreatwar/interface/eventpictures.gfx +++ b/mod/thegreatwar/interface/eventpictures.gfx @@ -115,6 +115,11 @@ spriteTypes = { spriteType = { name = "EVENT_hoi4tgw_finnish_civil_war" texturefile = "gfx/events/hoi4tgw/hoi4tgw_finnish_civil_war.dds" } #====================================================================================================================================== + # Beta 0.5.1 (03/2018) + + spriteType = { name = "EVENT_hoi4tgw_interwar_locarno_treaties" texturefile = "gfx/events/hoi4tgw/hoi4tgw_locarno_treaties.dds" } + + #====================================================================================================================================== diff --git a/mod/thegreatwar/interface/general_stuff.gfx b/mod/thegreatwar/interface/general_stuff.gfx index d8072aef4..d52cef688 100755 --- a/mod/thegreatwar/interface/general_stuff.gfx +++ b/mod/thegreatwar/interface/general_stuff.gfx @@ -1,10 +1,5 @@ spriteTypes = { - spriteType = { - name = "GFX_major_country_flag_overlay" - texturefile = "gfx/interface/major_country_flag_overlay.dds" - } - spriteType = { name = "GFX_leader_frame_0_6" texturefile = "gfx/interface/leader_frame_0_6.dds" @@ -104,6 +99,31 @@ spriteTypes = { spriteType = { name = "GFX_generic_w_box_125" texturefile = "gfx/interface/generic_w_box_125.dds" + } + + spriteType = { + name = "GFX_generic_box_smallest" + texturefile = "gfx/interface/generic_box_smallest.dds" + } + + spriteType = { + name = "GFX_generic_box_small" + texturefile = "gfx/interface/generic_box_small.dds" + } + + spriteType = { + name = "GFX_generic_box" + texturefile = "gfx/interface/generic_box.dds" + } + + spriteType = { + name = "GFX_generic_box_96" + texturefile = "gfx/interface/generic_box_96.dds" + } + + spriteType = { + name = "GFX_generic_box_125" + texturefile = "gfx/interface/generic_box_125.dds" } spriteType = { @@ -170,6 +190,13 @@ spriteTypes = { effectFile = "gfx/FX/buttonstate.shader" } + spriteType = { + name = "GFX_closebutton_small_2" + texturefile = "gfx/interface/closebutton_small_2.dds" + noOfFrames = 3 + effectFile = "gfx/FX/buttonstate.shader" + } + ### TEMP spriteType = { name = "GFX_remove" @@ -222,6 +249,11 @@ spriteTypes = { effectFile = "gfx/FX/maskedflag.lua" } + spriteType = { + name = "GFX_major_country_flag_overlay" + texturefile = "gfx/interface/major_country_flag_overlay.dds" + } + spriteType = { name = "GFX_flag_small2_not_masked" texturefile = "gfx/interface/flag_overlay_small.dds" @@ -321,7 +353,7 @@ spriteTypes = { name = "GFX_scroll_drager_blue" texturefile = "gfx/interface/scroll_drager_blue.dds" } - + corneredTileSpriteType = { name = "GFX_scroll_track" size= {x =12 y = 12 } @@ -336,4 +368,9 @@ spriteTypes = { borderSize = { x=4 y=4 } } + spriteType = { + name = "GFX_return_btn" + texturefile = "gfx/interface/return_btn.dds" + } + } diff --git a/mod/thegreatwar/interface/landcombat.gfx b/mod/thegreatwar/interface/landcombat.gfx index 120c8d8b1..b34ec6fa3 100755 --- a/mod/thegreatwar/interface/landcombat.gfx +++ b/mod/thegreatwar/interface/landcombat.gfx @@ -53,7 +53,7 @@ spriteTypes = { spriteType = { name = "GFX_battle_div_modifier_strip" texturefile = "gfx/interface/landcombat/battle_div_modifier_strip.dds" - noOfFrames = 13 + noOfFrames = 14 } spriteType = { @@ -160,7 +160,7 @@ spriteTypes = { spriteType = { name = "GFX_battle_modifier_strip" texturefile = "gfx/interface/landcombat/battle_modifier_strip.dds" - noOfFrames = 7 + noOfFrames = 8 } spriteType = { @@ -178,8 +178,8 @@ spriteTypes = { name = "GFX_combat_unit_bar_str" color = { 0.0 0.5 0.0 } colortwo = { 1.0 0.0 0.0 } - textureFile1 = "gfx\\interface\\mapicon_bar_str.dds" - textureFile2 = "gfx\\interface\\mapicon_bar_bg.dds" + textureFile1 = "gfx\\interface\\mapicons\\mapicon_bar_str.dds" + textureFile2 = "gfx\\interface\\mapicons\\mapicon_bar_bg.dds" size = { x = 16 y = 7 } effectFile = "gfx/FX/progress.lua" horizontal = yes @@ -188,8 +188,8 @@ spriteTypes = { name = "GFX_combat_unit_bar_org" color = { 0.0 0.5 0.0 } colortwo = { 1.0 0.0 0.0 } - textureFile1 = "gfx\\interface\\mapicon_bar_org.dds" - textureFile2 = "gfx\\interface\\mapicon_bar_bg.dds" + textureFile1 = "gfx\\interface\\mapicons\\mapicon_bar_org.dds" + textureFile2 = "gfx\\interface\\mapicons\\mapicon_bar_bg.dds" size = { x = 16 y = 7 } effectFile = "gfx/FX/progress.lua" horizontal = yes diff --git a/mod/thegreatwar/localisation/modifiers_l_english.yml b/mod/thegreatwar/localisation/modifiers_l_english.yml deleted file mode 100755 index 41f689436..000000000 --- a/mod/thegreatwar/localisation/modifiers_l_english.yml +++ /dev/null @@ -1,662 +0,0 @@ -l_english: - MODIFIER_TECH_PREFIX:0 "£tech_mod " - MODIFIER_POLITICS_PREFIX:0 "£pol_idea " - MOD_DAYS:0 "Day(s)" - MOD_HOUR:0 "Hour(s)" - MOD_DAILY:0 "daily" - MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR:0 "Max Factories in a State" - MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR_DESC:1 "Modifies number of shared building slots in all States." - MODIFIER_GLOBAL_BUILDING_SLOTS:0 "Max Factories in a State" - MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR:0 "Max Factories in State" - MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR_DESC:1 "Modifies number of shared building slots in the State." - MODIFIER_LOCAL_BUILDING_SLOTS:0 "Max Factories in State" - CAN_GUARANTEE_OTHER_IDEOLOGIES_NO:0 "Can only guarantee $IDE$ nations." - MODIFIER_ORG_LOSS_WHEN_MOVING:0 "Org Loss when Moving" - MODIFIER_ORG_LOSS_WHEN_MOVING_DESC:0 "Modifies the amount of organization lost when a division is moving" - MODIFIER_NONE:0 "None" - MODIFIER_BUILDING_CONVERTION_FACTOR:0 "Building Conversion Factor" - MODIFIER_AIR_DETECTION:0 "Air Detection" - MODIFIER_NAVAL_STRIKE:0 "Naval Strike" - VISIBLE_MODIFIERS_END:0 "Visible Modifiers End" - MODIFIER_CARRIER_TRAFFIC:0 "Carrier Traffic" - MODIFIER_POLITICAL_POWER_GAIN:0 "Daily Political Power Gain" - MODIFIER_POLITICAL_POWER_COST:0 "Daily Political Power Cost" - MODIFIER_POLITICAL_POWER_FACTOR:0 "Political Power Gain" - MODIFIER_NAVAL_HIT_CHANCE:0 "Naval Hit Chance" - MODIFIER_NAVAL_SPEED:0 "Naval Speed" - MODIFIER_NAVAL_DETECTION:0 "Naval Detection" - MODIFIER_SUBMARINE_ATTACK:0 "Submarine Attack" - MODIFIER_SPY_ACQUIRE_INTEL_EFFICIENCY:0 "Acquire Intel" - MODIFIER_SPY_BOOST_PARTY_POPULARITY_EFFICIENCY:0 "Boost Party Popularity" - MODIFIER_SPY_ATTEMPT_COUP_EFFICIENCY:0 "Attempt Coup" - MODIFIER_SPY_FABRICATE_CLAIM_FACTOR:0 "Justify Claim" - MODIFIER_RESISTANCE_TICK:0 "Resistance Growth" - MODIFIER_RESISTANCE_TICK_AUTO:0 "Resistance Growth" - MODIFIER_LOCAL_RESOURCES:0 "Local Resources" - MODIFIER_LOCAL_RESOURCES_FACTOR:0 "Resource Gain Efficiency" - MODIFIER_LOCAL_RESOURCES_FACTOR_DESC:0 "Modifies the amount of resources gained" - MODIFIER_LOCAL_MANPOWER:0 "Local Manpower" - MODIFIER_LOCAL_SUPPLIES:0 "Local Supplies" - MODIFIER_LOCAL_FACTORIES:0 "Local Factories" - MODIFIER_LOCAL_INTEL_TO_ENEMIES:0 "Intel to Enemies" - MODIFIER_LOCAL_FACTORY_SABOTAGE:0 "Chance to Sabotage Constructions" - MODIFIER_ATTRITION:0 "Division Attrition" - MODIFIER_ATTRITION_DESC:0 "How much damage our divisions take from attrition when traversing " - MODIFIER_AIR_ACCIDENTS:0 "Air Accidents Chance" - MODIFIER_AIR_ACCIDENTS_FACTOR:0 "Air Accidents Chance" - MODIFIER_LOCAL_ORG_REGAIN:0 "Organization Regain" - occupation_policy_1:0 "Gentlest" - occupation_policy_2:0 "Gentle" - occupation_policy_3:0 "Harsh" - occupation_policy_4:0 "Harshest" - WEATHER_MODIFIERS:0 "Weather modifiers ($WEA$):" - WEATHER_PEACETIME:0 "Attrition from weather only applies if controller is at war" - NIGHT_MODIFIERS:0 "Night modifiers:" - MODIFIER_DEFENCE:0 "Defense" - MODIFIER_OFFENCE:0 "Attack" - MODIFIER_NUCLEAR_PRODUCTION:0 "Allows Nuclear Bomb" - MODIFIER_NUCLEAR_PRODUCTION_FACTOR:0 "Nuclear Production" - MODIFIER_BUILDING_CONVERTION:0 "Factory Conversion" - MODIFIER_NAVAL_SPEED_FACTOR:0 "Naval Speed" - MODIFIER_XP_GAIN_FACTOR:1 "Leader Experience Gain" - MODIFIER_XP_GAIN:0 "Experience Gain" - MODIFIER_COMMAND_CAP:0 "Command Limit" - MODIFIER_COMMAND_CAP_FACTOR:0 "Command Limit" - MODIFIER_SUBMARINE_ATTACK_FACTOR:0 "Submarine Attack" - MODIFIER_GLOBAL_MONTHLY_POPULATION:0 "Monthly Population" - MODIFIER_GLOBAL_MONTHLY_POPULATION_DESC:0 "Modifies the amount of total population gained per month" - MODIFIER_ATTRITION_FACTOR:0 "Attrition" - MODIFIER_WINTER_ATTRITION_FACTOR:0 "Winter Attrition" - MODIFIER_WINTER_ATTRITION:0 "Winter Attrition" - MODIFIER_HEAT_ATTRITION_FACTOR:0 "Heat Attrition" - MODIFIER_HEAT_ATTRITION:0 "Heat Attrition" - MODIFIER_SPOTTING_CHANCE_FACTOR:0 "Spotting Chance" - MODIFIER_SPOTTING_CHANCE:0 "Spotting Chance" - MODIFIER_SPREAD_OUT_FACTOR:0 "Fleet Spread" - MODIFIER_SPREAD_OUT:0 "Fleet Spread" - MODIFIER_SHIPS_AT_BATTLE_START_FACTOR:0 "Number of ships in the first contact" - MODIFIER_DISENGAGE_TIMER_FACTOR:0 "Disengage time" - MODIFIER_DISENGAGE_TIMER:0 "Disengage Time" - MODIFIER_NAVAL_RETREAT_CHANCE:0 "Retreat Decision Chance" - MODIFIER_NAVAL_RETREAT_SPEED:0 "Fleet speed while retreating" - MODIFIER_OUT_OF_SUPPLY_FACTOR:0 "Out of Supply" - MODIFIER_OUT_OF_SUPPLY_FACTOR_DESC:0 "Reduces the penalty that troops take when they run out of supplies." - MODIFIER_OUT_OF_SUPPLY:0 "Out of supply" - MODIFIER_OUT_OF_SUPPLY_DESC:0 "How severe of a penalty troops take when they run out of supplies." - MODIFIER_COMBINED_ARMS_BONUS_FACTOR:0 "Combined Arms" - MODIFIER_COMBINED_ARMS_BONUS:0 "Combined Arms" - MODIFIER_OFFENCE_FACTOR:0 "Offense" - MODIFIER_DEFENCE_FACTOR:0 "Defense" - MODIFIER_SUPPLY_CONSUMPTION_FACTOR:0 "Supply Consumption" - MODIFIER_SUPPLY_CONSUMPTION_FACTOR_DESC:0 "How much supplies our land troops need to operate efficiently." - MODIFIER_SUPPLY_CONSUMPTION:0 "Supply Consumption" - MODIFIER_SURPRISE_CHANCE_FACTOR:0 "Surprise Chance" - MODIFIER_SURPRISE_CHANCE:0 "Surprise Chance" - MODIFIER_TAC_BOMBING_FACTOR:0 "Tactical Bombing" - MODIFIER_TAC_BOMBING:0 "Tactical Bombing" - MODIFIER_AIR_SUPERIORITY_FACTOR:0 "Air Superiority" - MODIFIER_AIR_SUPERIORITY:0 "Air Superiority" - MODIFIER_CONSUMER_GOODS_FACTOR:0 "Consumer Goods Factories" - MODIFIER_AIR_ATTACK:0 "Air Attack" - MODIFIER_AIR_ATTACK_FACTOR:0 "Air Attack" - MODIFIER_AIR_DEFENCE:0 "Air Defense" - MODIFIER_AIR_DEFENCE_FACTOR:0 "Air Defense" - MODIFIER_AIR_MAX_SPEED:0 "Max Air Speed" - MODIFIER_AIR_MAX_SPEED_FACTOR:0 "Max Air Speed" - MODIFIER_AIR_AGILITY:0 "Agility" - MODIFIER_AIR_AGILITY_FACTOR:0 "Agility" - MODIFIER_AIR_BOMBING:0 "Ground Bombing" - MODIFIER_AIR_BOMBING_FACTOR:0 "Ground Bombing" - MODIFIER_AIR_BOMBING_TARGETTING:0 "Ground Bombing Targeting" - MODIFIER_STRATEGIC_BOMBER_BOMBING:0 "Strategic Bombing" - MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR:0 "Strategic Bombing" - MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR_DESC:0 "Modifies the effectiveness of aircraft put on strategic bombing missions" - MODIFIER_STRATEGIC_BOMBING_RANGE_FACTOR:0 "Strategic Bombing Range" - MODIFIER_AIR_RANGE:0 "Air Range" - MODIFIER_AIR_RANGE_FACTOR:0 "Air Range" - MODIFIER_NAVAL_STRIKE_ATTACK:0 "Naval Bombing" - MODIFIER_NAVAL_STRIKE_ATTACK_FACTOR:0 "Naval Bombing" - MODIFIER_NAVAL_STRIKE_TARGETTING:0 "Naval Targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_DESC:0 "How efficiently our planes target their objectives while executing naval strikes." - MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR:0 "Naval Targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR_DESC:0 "Modifies our planes ability to target their objectives when executing naval strikes" - MODIFIER_NAVAL_STRIKE_AGILITY:0 "Naval Agility" - MODIFIER_NAVAL_STRIKE_AGILITY_FACTOR:0 "Naval Agility" - light_air_research:1 "Light Aircraft Research Time" - medium_air_research:1 "Medium Aircraft Research Time" - heavy_air_research:1 "Heavy Aircraft Research Time" - armor_research:1 "Armor Research Time" - artillery_research:1 "Artillery Research Time" - naval_air_research:1 "Naval Aircraft Research Time" - infantry_weapons_research:2 "Weapons and Equipment Research Time" - motorized_equipment_research:1 "Motorization Research Time" - naval_equipment_research:1 "Naval Research Time" - rocketry_research:1 "Rocket Research Time" - nuclear_research:1 "Nuclear Research Time" - industry_research:1 "Industrial Research Time" - electronics_research:1 "Electronics Research Time" - land_doctrine_research:1 "Land Doctrine Research Time" - naval_doctrine_research:1 "Naval Doctrine Research Time" - air_doctrine_research:1 "Air Doctrine Research Time" - strategic_destruction_tree_research:1 "Strategic Destruction Research Time" - jet_technology_research:1 "Jet Technology Research Time" - improve_relation:0 "Improved relations" - IMPROVE_RELATION_EFFECTS:0 "From improved relations" - MODIFIER_AIR_ACE_GENERATION_CHANCE:0 "Ace generation chance" - MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR:0 "Ace generation chance" - MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR_DESC:0 "Modifies the chances of receiving an Ace for your air unit. Aces are superior pilots who boost your combat effectiveness" - MODIFIER_TRAINING_TIME_NAVY:0 "Naval training time" - MODIFIER_TRAINING_TIME_NAVY_FACTOR:0 "Naval training time" - MODIFIER_XP_GAIN_ARMY:0 "Army Experience Gain" - MODIFIER_XP_GAIN_ARMY_FACTOR:0 "Army Experience Gain" - MODIFIER_XP_GAIN_NAVY:0 "Naval Experience Gain" - MODIFIER_XP_GAIN_NAVY_FACTOR:0 "Naval Experience Gain" - MODIFIER_XP_GAIN_AIR:0 "Air Experience Gain" - MODIFIER_XP_GAIN_AIR_FACTOR:0 "Air Experience Gain" - MODIFIER_XP_GAIN_ARMY_UNIT:0 "Division Experience Gain" - MODIFIER_XP_GAIN_ARMY_UNIT_FACTOR:0 "Division Experience Gain" - MODIFIER_XP_GAIN_NAVY_UNIT:0 "Ship Experience Gain" - MODIFIER_XP_GAIN_NAVY_UNIT_FACTOR:0 "Ship Experience Gain" - MODIFIER_TRAINING_TIME_ARMY:0 "Division training time" - MODIFIER_TRAINING_TIME_ARMY_FACTOR:0 "Division training time" - MODIFIER_ARMY_SPEED_FACTOR:0 "Divisions speed" - MODIFIER_ARMY_SPEED_FACTOR_DESC:0 "Determines the speed at which our divisions move." - MODIFIER_ARMY_ARMOR_SPEED_FACTOR:0 "Armor speed" - MODIFIER_ARMY_ORG:0 "Division Organization" - MODIFIER_ARMY_ORG_FACTOR:0 "Division Organization" - MODIFIER_NAVY_ORG:0 "Navy Organization" - MODIFIER_NAVY_ORG_FACTOR:0 "Navy Organization" - MODIFIER_AIR_ORG:0 "Air Organization" - MODIFIER_AIR_ORG_FACTOR:0 "Air Organization" - MODIFIER_TRAINING_TIME_AIR:0 "Air training time" - MODIFIER_TRAINING_TIME_AIR_FACTOR:0 "Air training time" - MODIFIER_ARMY_MORALE:0 "Division Recovery Rate" - MODIFIER_ARMY_MORALE_FACTOR:0 "Division Recovery Rate" - MODIFIER_AIR_MORALE:0 "Air morale" - MODIFIER_AIR_MORALE_FACTOR:0 "Air morale" - MODIFIER_NAVAL_MORALE:0 "Navy morale" - MODIFIER_NAVAL_MORALE_FACTOR:0 "Navy morale" - MODIFIER_STRATEGIC_BOMBER_ATTACK:0 "Bomber attack" - MODIFIER_INTERCEPTION_ATTACK:0 "Interception attack" - MODIFIER_AIR_SUPERIORITY_ATTACK:0 "Air superiority attack" - MODIFIER_CAS_ATTACK:0 "Close air support attack" - MODIFIER_PARADROP_ATTACK:0 "Paradrop attack" - MODIFIER_STRATEGIC_BOMBER_DEFENCE:0 "Bomber defense" - MODIFIER_INTERCEPTION_DEFENCE:0 "Interception defense" - MODIFIER_AIR_SUPERIORITY_DEFENCE:0 "Air superiority defense" - MODIFIER_CAS_DEFENCE:0 "Close air support defense" - MODIFIER_PARADROP_DEFENCE:0 "Paradrop defense" - MODIFIER_STRATEGIC_BOMBER_AGILITY:0 "Bomber agility" - MODIFIER_INTERCEPTION_AGILITY:0 "Interception agility" - MODIFIER_AIR_SUPERIORITY_AGILITY:0 "Air superiority agility" - MODIFIER_CAS_AGILITY:0 "Close air support agility" - MODIFIER_PARADROP_AGILITY:0 "Paradrop agility" - MODIFIER_STRATEGIC_BOMBER_ATTACK_FACTOR:0 "Bomber attack" - MODIFIER_INTERCEPTION_ATTACK_FACTOR:0 "Interception attack" - MODIFIER_AIR_SUPERIORITY_ATTACK_FACTOR:0 "Air superiority attack" - MODIFIER_CAS_ATTACK_FACTOR:0 "Close air support attack" - MODIFIER_PARADROP_ATTACK_FACTOR:0 "Paradrop attack" - MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR:0 "Bomber defense" - MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR_DESC:0 "Increase the defensive value of bombers, allowing them to last longer in anti-air combat." - MODIFIER_INTERCEPTION_DEFENCE_FACTOR:0 "Interception defense" - MODIFIER_AIR_SUPERIORITY_DEFENCE_FACTOR:0 "Air superiority defense" - MODIFIER_CAS_DEFENCE_FACTOR:0 "Close air support defense" - MODIFIER_PARADROP_DEFENCE_FACTOR:0 "Paradrop defense" - MODIFIER_STRATEGIC_BOMBER_AGILITY_FACTOR:0 "Bomber agility" - MODIFIER_INTERCEPTION_AGILITY_FACTOR:0 "Interception agility" - MODIFIER_AIR_SUPERIORITY_AGILITY_FACTOR:0 "Air superiority agility" - MODIFIER_CAS_AGILITY_FACTOR:0 "Close air support agility" - MODIFIER_PARADROP_AGILITY_FACTOR:0 "Paradrop agility" - MODIFIER_DIG_IN_SPEED:0 "Entrenchment speed" - MODIFIER_DIG_IN_SPEED_DESC:0 "How quickly our troops can construct temporary fortifications to prepare defending a location." - MODIFIER_DIG_IN_SPEED_FACTOR:0 "Entrenchment speed" - MODIFIER_DIG_IN_SPEED_FACTOR_DESC:0 "How quickly our troops can construct temporary fortifications to prepare defending a location." - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER:0 "Weather naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR:0 "Weather naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_DESC:0 "Weather effect on naval strike attack." - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike attack." - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER:0 "Weather naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR:0 "Weather naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_DESC:0 "Weather effect on naval strike targeting." - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike targeting." - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER:0 "Weather naval strike agility" - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR:0 "Weather naval strike agility" - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_DESC:0 "Weather effect on naval strike agility." - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike agility." - MODIFIER_AIR_RANGE_WEATHER:0 "Weather air range" - MODIFIER_AIR_RANGE_WEATHER_FACTOR:0 "Weather air range" - MODIFIER_AIR_RANGE_WEATHER_DESC:0 "Weather effect on air range." - MODIFIER_AIR_RANGE_WEATHER_FACTOR_DESC:0 "Weather effect on air range." - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER:0 "Weather effect bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR:0 "Weather effect bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_DESC:0 "Weather effect on ground bombing." - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR_DESC:0 "Weather effect on ground bombing." - MODIFIER_AIR_MAX_SPEED_WEATHER:0 "Weather air max speed" - MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR:0 "Weather air max speed" - MODIFIER_AIR_MAX_SPEED_WEATHER_DESC:0 "Weather effect on air maximum speed." - MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR_DESC:0 "Weather effect on air maximum speed." - MODIFIER_AIR_DEFENCE_WEATHER:0 "Weather air defense" - MODIFIER_AIR_DEFENCE_WEATHER_FACTOR:0 "Weather air defense" - MODIFIER_AIR_ATTACK_WEATHER:0 "Weather air attack" - MODIFIER_AIR_ATTACK_WEATHER_FACTOR:0 "Weather air attack" - MODIFIER_AIR_AGILITY_WEATHER:0 "Weather air agility" - MODIFIER_AIR_AGILITY_WEATHER_FACTOR:0 "Weather air agility" - MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT:0 "Night naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT_FACTOR:0 "Night naval strike attack" - MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT:0 "Night naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT_FACTOR:0 "Night naval strike targeting" - MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT:0 "Night naval strike agility during" - MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT_FACTOR:0 "Night naval strike agility" - MODIFIER_AIR_RANGE_NIGHT:0 "Night air range" - MODIFIER_AIR_RANGE_NIGHT_FACTOR:0 "Night air range" - MODIFIER_AIR_RANGE_NIGHT_DESC:0 "Air range during night." - MODIFIER_AIR_RANGE_NIGHT_FACTOR_DESC:0 "Air range during night." - MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT:0 "Night bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT_FACTOR:0 "Night bombing" - MODIFIER_AIR_MAX_SPEED_NIGHT:0 "Night air max speed" - MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR:0 "Night air max speed" - MODIFIER_AIR_MAX_SPEED_NIGHT_DESC:0 "Air maximum speed during night." - MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR_DESC:0 "Air maximum speed during night." - MODIFIER_AIR_DEFENCE_NIGHT:0 "Night air defense" - MODIFIER_AIR_DEFENCE_NIGHT_FACTOR:0 "Night air defense" - MODIFIER_AIR_DEFENCE_NIGHT_DESC:0 "Air defense during night." - MODIFIER_AIR_DEFENCE_NIGHT_FACTOR_DESC:0 "Air defense during night." - MODIFIER_AIR_ATTACK_NIGHT:0 "Night air attack" - MODIFIER_AIR_ATTACK_NIGHT_FACTOR:0 "Night air attack" - MODIFIER_AIR_ATTACK_NIGHT_DESC:0 "Air attack during night." - MODIFIER_AIR_ATTACK_NIGHT_FACTOR_DESC:0 "Air attack during night." - MODIFIER_AIR_AGILITY_NIGHT:0 "Night Air Agility" - MODIFIER_AIR_AGILITY_NIGHT_FACTOR:0 "Night Air Agility" - MODIFIER_AIR_AGILITY_NIGHT_DESC:0 "Air Agility during night." - MODIFIER_AIR_AGILITY_NIGHT_FACTOR_DESC:0 "Air Agility during night." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY:1 "Air Superiority" - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_DESC:0 "Friendly Air Superiority effect on enemy divisions." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:1 "Air Superiority" - MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:0 "Enemy Air Support" - MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Enemy air superiority effect on our divisions." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Friendly Air Superiority effect on enemy divisions." - MODIFIER_NAVY_ANTI_AIR_TARGETTING:0 "Naval AA targeting" - MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR:0 "Naval AA targeting" - MODIFIER_NAVY_ANTI_AIR_TARGETTING_DESC:0 "Naval targeting against aircraft." - MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR_DESC:0 "Naval targeting against aircraft." - MODIFIER_NAVY_ANTI_AIR_ATTACK:0 "Naval AA attack" - MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR:0 "Naval AA attack" - MODIFIER_NAVY_ANTI_AIR_ATTACK_DESC:0 "Naval attack against aircraft." - MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR_DESC:0 "Naval attack against aircraft." - MODIFIER_NAVY_MAX_RANGE:0 "Naval max range" - MODIFIER_NAVY_MAX_RANGE_DESC:0 "Increases the maximum naval range that our fleets can operate from any nearest naval base we have access to." - MODIFIER_NAVY_MAX_RANGE_FACTOR:0 "Naval max range factor" - MODIFIER_NAVY_MAX_RANGE_FACTOR_DESC:0 "Increases the maximum naval range that our fleets can operate from any nearest naval base we have access to." - MODIFIER_UNITY_FACTOR:0 "National unity" - MODIFIER_UNITY_WEEKLY:0 "Weekly national unity" - MODIFIER_UNITY_WEEKLY_FACTOR:0 "Weekly national unity gain" - MODIFIER_OPINION_GAIN_MONTHLY:0 "Improve relations opinion" - MODIFIER_OPINION_GAIN_MONTHLY_FACTOR:0 "Improve relations opinion" - MODIFIER_OPINION_GAIN_MONTHLY_FACTOR_DESC:0 "Increases opinion gain with other nations when using §HImprove relations§!" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY:0 "Same ideology monthly opinion" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR:0 "Same ideology monthly opinion" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_DESC:0 "Monthly opinion change if same ideology." - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR_DESC:0 "Monthly opinion change if same ideology." - MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR:1 "Production Efficiency Retention" - MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR_DESC:0 "Change in Production Efficiency loss when changing what a Production Line produces." - MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR:0 "Construction Speed" - MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR_DESC:0 "Modifies the speed of all building constructions." - modifier_production_speed_infrastructure_factor:0 "§YInfrastructure§! construction speed" - modifier_production_speed_infrastructure_factor_desc:0 "Modifies the speed of Infrastructure construction." - modifier_production_speed_arms_factory_factor:0 "§YMilitary Factory§! construction speed" - modifier_production_speed_arms_factory_factor_desc:0 "Modifies the speed of Military Factory construction." - modifier_production_speed_industrial_complex_factor:0 "§YCivilian Factory§! construction speed" - modifier_production_speed_industrial_complex_factor_desc:0 "Modifies the speed of Civilian Factory." - modifier_production_speed_air_base_factor:0 "§YAir Base§! construction speed" - modifier_production_speed_air_base_factor_desc:0 "Modifies the speed of Air base construction." - modifier_production_speed_naval_base_factor:0 "§YNaval base§! construction speed" - modifier_production_speed_naval_base_factor_desc:0 "Modifies the speed of Naval base construction." - modifier_production_speed_bunker_factor:0 "§YLand Fort§! construction speed" - modifier_production_speed_bunker_factor_desc:0 "Modifies the speed of Bunker construction." - modifier_production_speed_coastal_bunker_factor:0 "§YCoastal Fort§! construction speed" - modifier_production_speed_coastal_bunker_factor_desc:0 "Modifies the speed of Coastal bunker construction." - modifier_production_speed_dockyard_factor:0 "§YDockyard§! construction speed" - modifier_production_speed_dockyard_factor_desc:0 "Modifies the speed of Dockyard construction." - modifier_production_speed_anti_air_building_factor:0 "§YAnti Air§! construction speed" - modifier_production_speed_anti_air_building_factor_desc:0 "Modifies the speed of Anti air construction." - modifier_production_speed_synthetic_refinery_factor:0 "§YRefinery§! construction speed" - modifier_production_speed_synthetic_refinery_factor_desc:0 "Modifies the speed of Synthetic construction." - modifier_production_speed_radar_station_factor:0 "§YRadar Station§! construction speed" - modifier_production_speed_radar_station_factor_desc:0 "Modifies the speed of Radar Station construction." - modifier_production_speed_rocket_site_factor:0 "§YRocket Site§! construction speed" - modifier_production_speed_rocket_site_factor_desc:0 "Modifies the speed of Rocket Site construction." - modifier_production_speed_nuclear_reactor_factor:0 "§YNuclear Reactor§! construction speed" - modifier_production_speed_nuclear_reactor_factor_desc:0 "Modifies the speed of Nuclear Reactor construction speed" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY:0 "£prod_eff_cap Production Efficiency Cap" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_DESC:0 "Production Efficiency Cap that can be reached by mass-producing items in a single Production Line." - MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR:0 "Production Efficiency Base" - MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR_DESC:0 "Production Efficiency when starting a new Production Line." - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR:0 "£prod_eff_cap Production Efficiency Cap" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR_DESC:0 "£prod_eff_cap Production Efficiency Cap determines the maximum value for your £prod_eff Production Efficiency. It can be increased by £tech_mod Technologies." - MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR:0 "£prod_eff Production Efficiency growth" - MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR_DESC:0 "Modifies how much Efficiency is gained by mass-producing items in the same Production line." - MODIFIER_AMPHIBIOUS_INVASION:0 "Amphibious Invasion Speed" - MODIFIER_AMPHIBIOUS_INVASION_DESC:0 "How fast units move ashore when doing amphibious invasion." - MODIFIER_PARTISAN_EFFECT_FACTOR:0 "Effect of our partisans" - MODIFIER_PARTISAN_EFFECT_FACTOR_DESC:0 "How efficiently our partisans organize against enemies that have occupied our territories." - MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR:0 "Effect of partisans on us" - MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR_DESC:0 "How efficiently enemy partisans organize in territories we occupy" - MODIFIERS_ARMY_ATTACK_FACTOR:0 "Division Attack" - MODIFIERS_ARMY_DEFENCE_FACTOR:0 "Division Defense" - MODIFIERS_ARMY_CORE_ATTACK_FACTOR:0 "Division Attack on core territory" - MODIFIERS_ARMY_CORE_DEFENCE_FACTOR:0 "Division Defense on core territory" - MODIFIERS_ARMY_INFANTRY_ATTACK_FACTOR:0 "Infantry Attack" - MODIFIERS_ARMY_INFANTRY_DEFENCE_FACTOR:0 "Infantry Defense" - MODIFIERS_ARMY_ARMOR_ATTACK_FACTOR:0 "Armor Attack" - MODIFIERS_ARMY_ARMOR_DEFENCE_FACTOR:0 "Armor Defense" - MODIFIERS_ARMY_ARTILLERY_ATTACK_FACTOR:0 "Artillery Attack" - MODIFIERS_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "Artillery Defense" - MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR:0 "Special forces Attack" - MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR:0 "Special forces Defense" - MODIFIER_MOTORIZED_ATTACK_FACTOR:0 "Motorized Attack" - MODIFIER_MOTORIZED_DEFENCE_FACTOR:0 "Motorized Defense" - MODIFIER_CAVALRY_ATTACK_FACTOR:0 "Cavalry Attack" - MODIFIER_CAVALRY_DEFENCE_FACTOR:0 "Cavalry Defense" - CARRIER_SORTIE_EFFICIENCY_FACTOR:0 "Sortie efficiency" - CARRIER_SORTIE_EFFICIENCY_FACTOR_DESC:0 "The value describes additional percents to the speed of refueling and rearming planes on the carrier during the battle." - MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR:0 "Submarine Attack" - MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR_DESC:0 "Modifies the attack value of Submarines" - MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR:0 "Submarine Defense" - MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR_DESC:0 "Modifies the defense value of Submarines" - MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR:0 "Capital Ship Attack" - MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR_DESC:0 "Modifies the attack value of all Capital Ships" - MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR:0 "Capital Ship Armor" - MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR_DESC:0 "Modifies the armor value of all Capital Ships" - MODIFIER_NAVY_SCREEN_ATTACK_FACTOR:0 "Screen Attack" - MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR:0 "Screen Defense" - MODIFIER_NAVAL_CARRIER_AIR_ATTACK_FACTOR:0 "Naval Air Attacks from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_TARGETTING_FACTOR:0 "Naval Air Targeting from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR:0 "Naval Air Agility from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR_DESC:0 "Modifies the agility of planes executing naval strike missions from carriers" - MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR:0 "Convoy Raiding Efficiency" - MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR_DESC:0 "How efficiently our ships can intercept and attack enemy convoys." - MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR:0 "Interception Detection" - MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR_DESC:0 "The chance of detecting enemy plane while on interception mission." - MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR:0 "Fighter Detection" - MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR_DESC:0 "The chance of detecting enemy planes while on air superiority mission." - MODIFIER_STRAT_BOMBING_VISIBILITY:0 "Strategic bombing visibility" - MODIFIER_STRAT_BOMBING_VISIBILITY_DESC:0 "The chance of being detected by the enemy, when on strategic bombing missions." - MODIFIER_ARMY_INFANTRY_ATTACK_FACTOR:0 "Infantry Division Attack" - MODIFIER_ARMY_INFANTRY_DEFENCE_FACTOR:0 "Infantry Division Defense" - MODIFIER_ARMY_ARMOR_ATTACK_FACTOR:0 "Armor Division Attack" - MODIFIER_ARMY_ARMOR_DEFENCE_FACTOR:0 "Armor Division Defense" - MODIFIER_ARMY_ARTILLERY_ATTACK_FACTOR:0 "Artillery Attack" - MODIFIER_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "Artillery Defense" - MODIFIERS_SUBMARINE_DETECTION_FACTOR:0 "Submarine Detection" - communism_drift:0 "Daily Communism Support" - democratic_drift:0 "Daily Democracy Support" - fascism_drift:0 "Daily Fascism Support" - neutrality_drift:0 "Daily Support for Unaligned" - communism_acceptance:0 "Acceptance of Communist Diplomacy" - democratic_acceptance:0 "Acceptance of Democratic Diplomacy" - fascism_acceptance:0 "Acceptance of Fascist Diplomacy" - MODIFIER_RESEARCH_TIME_FACTOR:1 "Research Time" - MODIFIER_RESEARCH_TIME_FACTOR_DESC:1 "Decreases the time it takes to research a new technology." - MODIFIER_ROCKET_ATTACK_FACTOR:0 "Rocket Damage" - MODIFIER_ENCRYPTION:0 "Encryption" - MODIFIER_ENCRYPTION_DESC:0 "Encryption will hide information about units on the map and focus tree progression from other countries. A higher value than the enemy's decryption will negate enemy decryption combat bonus" - MODIFIER_ENCRYPTION_FACTOR:0 "Encryption" - MODIFIER_DECRYPTION:0 "Decryption" - MODIFIER_DECRYPTION_DESC:0 "Decryption will show information about units on the map and focus tree progression from other countries. A higher value than the enemy's encryption will give a decryption combat bonus" - MODIFIER_DECRYPTION_FACTOR:0 "Decryption" - MODIFIER_INDUSTRIAL_CAPACITY_FACTOR:0 "Factory Output" - MODIFIER_INDUSTRIAL_CAPACITY_FACTOR_DESC:0 "This effectively increases the amount of work each factory can do per hour." - MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR:0 "Dockyard Output" - MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR_DESC:0 "This effectively increases the amount of work each dockyard can do per hour." - MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR:0 "Factory Bomb Vulnerability" - MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR_DESC:0 "Having our factories dispersed makes us take less damaged from enemy bombing." - MODIFIER_INDUSTRY_REPAIR_FACTOR:0 "Factory Repair Speed" - MODIFIER_INDUSTRY_REPAIR_FACTOR_DESC:1 "Modifies §HCivilian Factory§! output for all repairs." - MODIFIER_PRODUCTION_OIL_FACTOR:0 "Oil" # 1.4 Oak - MODIFIER_MAX_TRAINING_XP_FACTOR:0 "Max training" - MODIFIER_MIN_EXPORT_FACTOR:0 "Resources to Market" - MODIFIER_CONSCRIPTION_FACTOR:0 "Recruitable Population" - MODIFIER_CONSCRIPTION_FACTOR_DESC:0 "Modifies how much your manpower you can access from states." - MODIFIER_CONSCRIPTION_TOTAL_FACTOR:0 "Recruitable Population Factor" - MODIFIER_CONSCRIPTION_TOTAL_FACTOR_DESC:0 "Modifies how much your manpower you can access from states." - MODIFIER_TRADE_OPINION_FACTOR:0 "Trade deal opinion factor" - MODIFIER_TRADE_OPINION_FACTOR_DESC:0 "Factor of opinion value in trade deals" - MODIFIER_FACTION_TRADE_OPINION_FACTOR:0 "Faction trade deal opinion factor" - MODIFIER_FACTION_TRADE_OPINION_FACTOR_DESC:0 "Factor of opinion value in trade deals between members of the same faction." - MODIFIER_GROUND_ATTACK:0 "Ground attack" - MODIFIER_GROUND_ATTACK_FACTOR:0 "Ground attack factor" - MODIFIER_AIR_TAC_GROUND_ATTACK:0 "TAC attack" - MODIFIER_AIR_TAC_GROUND_ATTACK_DESC:0 "Bonus to tactical bomber attacks on ground troops." - MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR:0 "TAC attack" - MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR_DESC:0 "Bonus to tactical bomber attacks on ground troops." - MODIFIER_AIR_CAS_GROUND_ATTACK:0 "CAS attack" - MODIFIER_AIR_CAS_GROUND_ATTACK_DESC:0 "Bonus to close air support attacks on ground troops." - MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR:0 "CAS attack" - MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR_DESC:0 "Bonus to close air support attacks on ground troops." - MODIFIER_AIR_CAS_PRESENT_FACTOR:0 "Ground support" - MODIFIER_AIR_CAS_PRESENT_FACTOR_DESC:0 "Having well-coordinated planes helping out in combat lets your troops fight better." - MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR:0 "TAC Bombing" - MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR_DESC:0 "Bonus to Tactical bombers performing regular strategic bombing." - MODIFIER_TRAINING_TIME_FACTOR:0 "Training time" - MODIFIER_TRAINING_TIME_FACTOR_DESC:0 "Changes the time it takes to train troops." - MODIFIER_PUPPET_COST_FACTOR:0 "Puppet cost" - MODIFIER_PUPPET_COST_FACTOR_DESC:0 "Changes the cost of puppeting a country." - MODIFIER_EXPERIENCE_LOSS_FACTOR:0 "Experienced soldier losses" - MODIFIER_EXPERIENCE_LOSS_FACTOR_DESC:0 "How many extra losses are taken from experienced soldiers compared to fresh recruits." - MODIFIER_GENERATE_WARGOAL_TENSION_LIMIT:0 "Generate war goal tension limit" - MODIFIER_JOIN_FACTION_TENSION_LIMIT:0 "Join faction tension limit" - MODIFIER_LEND_LEASE_TENSION_LIMIT:0 "Lend-lease tension limit" - MODIFIER_SEND_VOLUNTEERS_TENSION_LIMIT:0 "Send volunteers tension limit" - MODIFIER_GUARANTEE_TENSION_LIMIT:0 "Guarantee tension limit" - MODIFIER_SEND_VOLUNTEER_SIZE:0 "Max volunteer force divisions" - MODIFIER_SEND_VOLUNTEER_FACTOR:0 "Max volunteer force divisions" - MODIFIER_SEND_VOLUNTEER_DIVISIONS_REQUIRED:0 "Divisions required for sending volunteer force" - MODIFIER_ENEMY_DECLARE_WAR_TENSION:0 "Declare war tension on us" - MODIFIER_ENEMY_JUSTIFY_WAR_GOAL_TIME:0 "Justify war goal time on us" - MODIFIER_JUSTIFY_WAR_GOAL_TIME:0 "Justify war goal time" - MODIFIER_JUSTIFY_WAR_GOAL_WHEN_IN_MAJOR_WAR_TIME:0 "Justify war goal time when at war with a major" - MODIFIER_NAVAL_TORPEDO_RANGE_FACTOR:0 "Torpedo range" - MODIFIER_SUBVERSIVE_ACTIVITES_UPKEEP:0 "Subversive activities cost" - MODIFIER_FOREIGN_SUBVERSIVE_ACTIVITIES:0 "Foreign subversive activities efficiency" - MODIFIER_LAND_REINFORCE_RATE:0 "Reinforce Rate" - MODIFIER_LAND_REINFORCE_RATE_DESC:0 "Chance per hour that units in reserve are able to actively join the fight." - MODIFIER_DRIFT_DEFENCE_FACTOR:0 "Ideology drift defense" - MODIFIER_DRIFT_DEFENCE_FACTOR_DESC:0 "Reduces the effect of foreign powers trying to meddle with politics." - MODIFIER_NAVAL_COORDINATION:0 "Fleet Coordination" - MODIFIER_NAVAL_COORDINATION_DESC:0 "How quickly the fleet can gather or disperse when a target is found or when switching missions." - MODIFIER_PLANNING_SPEED:0 "Planning Speed" - MODIFIER_PLANNING_SPEED_DESC:0 "Increases the rate at which a division's planning bonus is accumulated." - MODIFIER_MAX_PLANNING:0 "Max planning" - MODIFIER_MAX_PLANNING_DESC:0 "The biggest our planning advantage can get no matter how long we prepare." - MODIFIER_PARTISANS_EFFECT:0 "Partisans Effect" - MODIFIER_PARTISANS_EFFECT_DESC:0 "Controls how effective partisans are." - MODIFIER_LAND_LEADER_COMMAND:0 "Land Leader Command" - MODIFIER_LAND_LEADER_COMMAND_DESC:0 "Commanders can now lead more divisions." - MODIFIER_NAVAL_LEADER_COMMAND:0 "Naval Command" - MODIFIER_NAVAL_LEADER_COMMAND_DESC:0 "Naval Commanders can now lead more ships." - MODIFIER_MAX_DIG_IN:0 "Max Entrenchment" - MODIFIER_MAX_DIG_IN_FACTOR:0 "Max Entrenchment" - MODIFIER_MAX_DIG_IN_DESC:0 "How advanced temporary fortifications our troops can make. The higher the level the more days the troops can keep improving their defenses." - MODIFIER_LAND_NIGHT_ATTACK:0 "Land Night Attack" - MODIFIER_LAND_NIGHT_ATTACK_DESC:0 "How much we can offset penalties at night." - MODIFIER_POCKET_PENALTY:0 "Encirclement penalty" - MODIFIER_POCKET_PENALTY_DESC:0 "Ability to still function even though surrounded." - MODIFIER_NO_SUPPLY_GRACE:0 "Supply Grace" - MODIFIER_NO_SUPPLY_GRACE_DESC:0 "Extra hours that our troops can last without supplies." - MODIFIER_UNDER_AIR_SUPERIORITY_BONUS:0 "Air superiority bonus" - MODIFIER_UNDER_AIR_SUPERIORITY_BONUS_DESC:0 "Ground forces that do not need to worry about the sky fight better." - MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY:0 "Sortie efficiency" - MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY_DESC:0 "How efficiently the carrier personnel can manage its planes. The higher the more of its carried planes can go on each sortie." - MODIFIER_PORT_STRIKE_ATTACK_FACTOR:0 "Port strikes" - MODIFIER_PORT_STRIKE_ATTACK_FACTOR_DESC:0 "Improved damage when performing strikes against fleets in port." - MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION:0 "Carrier overcrowding" - MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION_DESC:0 "Reduces the penalty for overcrowding your carriers with planes. With this you can get more planes in the air even when over capacity." - MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY:0 "Escort efficiency" - MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY_DESC:0 "How quickly Escorts can defend a Convoy under attack." - MODIFIER_AIR_FIGHTER_ACE_CHANCE:0 "Fighter ace chance" - MODIFIER_AIR_FIGHTER_ACE_CHANCE_DESC:0 "Chance of gaining a fighter ace in battle." - MODIFIER_AIR_CAS_ACE_CHANCE:0 "CAS ace chance" - MODIFIER_AIR_CAS_ACE_CHANCE_DESC:0 "Chance of gaining a ground attack ace in battle." - MODIFIER_AIR_BOMBER_ACE_CHANCE:0 "Bomber ace chance" - MODIFIER_AIR_BOMBER_ACE_CHANCE_DESC:0 "Chance of gaining a bomber ace in battle." - MODIFIER_RECON_FACTOR:0 "Reconnaissance" - MODIFIER_COMBAT_WIDTH_FACTOR:0 "Own Combat Width" - MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR:0 "AI Modifier: Call Ally Desire" - MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR_DESC:0 "How interested or reluctant the country is to call allies into war with the current leadership." - MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR:0 "AI Modifier: Join Ally Desire" - MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR_DESC:0 "How interested or reluctant the country is to join allies in their wars." - MODIFIER_AI_GET_ALLY_DESIRE_FACTOR:0 "AI Modifier: Desire to be in or expand a faction" - MODIFIER_AI_GET_ALLY_DESIRE_FACTOR_DESC:0 "How much the country wants to be in a strong faction, whether by joining one or by inviting others." - MODIFIER_AI_FOCUS_DEFENSE_FACTOR:0 "AI Modifier: Focus on Defense" - MODIFIER_AI_FOCUS_DEFENSE_FACTOR_DESC:0 "How much the country focuses on defensive technologies and strategies." - MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR:0 "AI Modifier: Focus on Offense" - MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR_DESC:0 "How much the country focuses on aggressive technologies and strategies." - MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR:0 "AI Modifier: Focus on War Production" - MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR_DESC:0 "How much the country focuses on wartime production." - MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR:0 "AI Modifier: Focus on Military Advancements" - MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR_DESC:0 "How much the country focuses on researching advanced military technologies." - MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR:0 "AI Modifier: Focus on Military Equipment" - MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR_DESC:0 "How much the country focuses on researching basic military equipment." - MODIFIER_AI_DESIRED_DIVISIONS_FACTOR:0 "Factor on how many divisions the country aims to produce." - MODIFIER_AI_FOCUS_PEACEFUL_FACTOR:0 "AI Modifier: Focus on Peace" - MODIFIER_AI_FOCUS_PEACEFUL_FACTOR_DESC:0 "How much the country on peaceful research and policies." - MODIFIER_AI_FOCUS_NAVAL_FACTOR:0 "AI Modifier: Focus on Navy" - MODIFIER_AI_FOCUS_NAVAL_FACTOR_DESC:0 "How much the country focuses on developing its navy." - MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR:0 "AI Modifier: Focus on Naval Air" - MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR_DESC:0 "How much the country focuses on developing carriers, carrier planes and naval bombers." - MODIFIER_AI_FOCUS_AVIATION_FACTOR:0 "AI Modifier: Focus on Aviation" - MODIFIER_AI_FOCUS_AVIATION_FACTOR_DESC:0 "How much the country focuses on researching and building up its air force." - MODIFIER_NAVAL_INVASION_PREPARATION:0 "Invasion Preparation Time" - MODIFIER_NAVAL_INVASION_PREPARATION_DESC:0 "How quickly we can prepare a naval invasion." - MODIFIER_TRANSPORT_CAPACITY:0 "Troop convoy requirements" - MODIFIER_TRANSPORT_CAPACITY_DESC:0 "How much room units will require on transports. The lower the more efficiently we can move large armies over seas." - MODIFIER_NOT_SUPPORTED:0 "This modifier is §RNot Supported§! for this entry." - MODIFIER_SLOTS_FROM_POPULATION_FACTOR:0 "Building Slots from Population" - MODIFIER_SLOTS_FROM_POPULATION_FACTOR_DESC:0 "How much the Population influences the Population Building Slot limit" - MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR:0 "Building Slots from Infrastructure" - MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR_DESC:0 "How much the Infrastructure influences the Infrastructure Building Slot limit" - MODIFIER_ADDITIONAL_SLOTS_CAP:0 "Building Slots from Technology" - MODIFIER_ADDITIONAL_SLOTS_CAP_DESC:0 "Maximum number of Building Slots in a State" - MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR:0 "Military to Civilian Factory conversion cost" - MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR_DESC:0 "How efficiently can Military Factories be converted to Civilian Factories" - MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR:0 "Civilian to Military Factory conversion cost" - MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR_DESC:0 "How efficiently can Civilian Factories be converted to Military Factories" - MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR:0 "Lack of Resources Penalty" - MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR_DESC:0 "Reduces the penalties to production line output from a lack of resources." - MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY:0 "Night-time strategic bombing penalty" - MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY_DESC:0 "Reduces the penalty to bombing during the night for Strategic Bombing" - MODIFIER_AIR_NIGHT_PENALTY:0 "Night Operations Penalty" - MODIFIER_AIR_NIGHT_PENALTY_DESC:0 "Reduces the penalty to air operation during the night" - MODIFIER_AIR_WEATHER_PENALTY:0 "Bad Weather Penalty" - MODIFIER_AIR_WEATHER_PENALTY_DESC:0 "Reduces the penalty to air operation during bad weather" - MODIFIER_AIR_SUPERIORITY_EFFICIENCY:0 "Air Superiority Mission Efficiency" - MODIFIER_AIR_SUPERIORITY_EFFICIENCY_DESC:0 "Improved tactics for planes on air superiority resulting in increased ability in dogfights." - MODIFIER_AIR_ESCORT_EFFICIENCY:0 "Escort Efficiency" - MODIFIER_AIR_ESCORT_EFFICIENCY_DESC:0 "Improved tactics for planes on air superiority resulting in increased ability in dogfights." - MODIFIER_AIR_INTERCEPT_EFFICIENCY:0 "Interception Mission Efficiency" - MODIFIER_AIR_INTERCEPT_EFFICIENCY_DESC:0 "Improved tactics for planes when doing interception resulting in increased ability in dogfights." - MODIFIER_AIR_CAS_EFFICIENCY:0 "Air Support Mission Efficiency" - MODIFIER_AIR_CAS_EFFICIENCY_DESC:0 "Improved tactics for planes doing close air support resulting in increased abilities in dogfights." - MODIFIER_AIR_NAV_EFFICIENCY:0 "Naval Mission Efficiency" - MODIFIER_AIR_NAV_EFFICIENCY_DESC:0 "Improved tactics for planes doing naval bombing or port strikes resulting in increased abilities." - MODIFIER_ANNEX_COST_FACTOR:0 "Annex cost" - MODIFIER_ANNEX_COST_FACTOR_DESC:0 "Changes the cost of annexing a country." - MODIFIER_TAKE_STATES_COST_FACTOR:0 "Take states cost" - MODIFIER_TAKE_STATES_COST_FACTOR_DESC:0 "Changes the cost of taking states from a country." - MODIFIER_AI_BADASS_FACTOR:0 "AI Modifier: Threat receptivity" - MODIFIER_AIR_MISSION_EFFICIENCY:0 "Air Mission Efficiency" - MODIFIER_AIR_MISSION_EFFICIENCY_DESC:0 "With higher efficiency more aircraft are able to lift of and successfully join missions" - MODIFIER_NAVAL_INVASION_DEFENSE:0 "Invasion Defense" - MODIFIER_NAVAL_INVASION_DEFENSE_DESC:0 "Reduces the naval invasion penalties so you can fight more efficiently." - MODIFIER_OCCUPATION_COST:0 "Occupation Cost" - MODIFIER_OCCUPATION_COST_DESC:0 "Increases the cost of keeping another nation under occupation." - MODIFIER_ENEMY_PORT_SUPERIORITY_LIMIT:0 "Port strike enemy superiority limit:" - MODIFIER_MINIMUM_TRAINING_LEVEL:0 "Minimum training level" - MODIFIER_MINIMUM_TRAINING_LEVEL_DESC:0 "Reduces the minimum training needed for unit to be deployed" - MODIFIER_AUTONOMY_MANPOWER_SHARE:0 "Subject manpower requirement" - MODIFIER_AUTONOMY_MANPOWER_SHARE_DESC:0 "Amount of manpower required by subject forces" - MODIFIER_TRADE_TO_OVERLORD_FACTOR:0 "Extra trade to overlord" - MODIFIER_TRADE_TO_OVERLORD_FACTOR_DESC:0 "Extra produced recourses available for trade to overlord" - MODIFIER_TRADE_COST_FACTOR:1 "Overlord trade cost" - MODIFIER_TRADE_COST_FACTOR_DESC:0 "Resources per factory in trade from subject to overlord" - MODIFIER_CIC_TO_OVERLORD_FACTOR:0 "Civilian industry to overlord" - MODIFIER_CIC_TO_OVERLORD_FACTOR_DESC:0 "How many §Ycivilian§! factories are controlled by subjects overlord" - MODIFIER_MIC_TO_OVERLORD_FACTOR:0 "Military industry to overlord" - MODIFIER_MIC_TO_OVERLORD_FACTOR_DESC:0 "How many §Ymilitary§! factories are controlled by subjects overlord" - MODIFIER_AUTONOMY_GAIN_TRADE:0 "Freedom gain by trade" - MODIFIER_AUTONOMY_GAIN_TRADE_DESC:0 "Effect on freedom gained from trade" - MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR:0 "Freedom gain by trade" - MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR_DESC:0 "Effect on freedom gained from trade" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD:0 "Freedom gain by lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_DESC:0 "Effect on freedom gained or lossed by subject from lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT:0 "Freedom gain by subject from lend lease from overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_DESC:0 "Effect on freedom gained or lossed by subject from lend lease fromt overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR:0 "Freedom gain by lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR_DESC:0 "Effect on freedom gained or lossed by subject from lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR:0 "Freedom gain by subject from lend lease from overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR_DESC:0 "Effect on freedom gained or lossed by subject from lend lease fromt overlord" - MODIFIER_AUTONOMY_GAIN_WARSCORE:0 "Freedom gain by war score" - MODIFIER_AUTONOMY_GAIN_WARSCORE_DESC:0 "Effect on freedom gained from war participation" - MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR:0 "Freedom gain by war score" - MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR_DESC:0 "Effect on freedom gained from war participation" - MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS:0 "Technology sharing bonus" - MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS_FACTOR:0 "Technology sharing bonus" - MODIFIER_CAN_MASTER_BUILD_FOR_US:0 "Master can build constructions on the subject's territory" - MODIFIER_AUTONOMY_SUBJECT_GAIN:0 "Master impact" - MODIFIER_CIVIL_WAR_INVOLVEMENT_TENSION:0 "Civil war involvement tension" - MASTER_BUILDS_FREEDOM_EFFECT:0 "Autonomy effect from master building" - MASTER_BUILDS_FREEDOM_EFFECT_DESC:0 "Investments in the economy of a subject nation set back the progress made towards independence." - MODIFIER_ARMY_LEADER_COST_FACTOR:0 "Army Leader Cost" - MODIFIER_ARMY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of army leaders" - MODIFIER_NAVY_LEADER_COST_FACTOR:0 "Navy Leader Cost" - MODIFIER_NAVY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of navy leaders" - MODIFIER_MILITARY_LEADER_COST_FACTOR:0 "Military Leader Cost" - MODIFIER_MILITARY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of military leaders" - MODIFIER_AUTONOMY_GAIN:0 "Daily autonomy progress gain" - MODIFIER_ARMY_LEADER_START_LEVEL:1 "Starting level of new army leaders" - MODIFIER_INDUSTRY_FREE_REPAIR_FACTOR:0 "Free repair" - MODIFIER_MASTER_BUILD_AUTONOMY_FACTOR:0 "Autonomy from building" - MODIFIER_LOCAL_NON_CORE_MANPOWER:0 "Local Non-core Manpower" - MODIFIER_GLOBAL_NON_CORE_MANPOWER:0 "Non-core Manpower" - MODIFIER_IMPROVE_RELATIONS_MAINTAIN_COST_FACTOR:0 "Improve relations maintain cost" - MODIFIER_LICENSE_PURCHASE_COST:0 "License puchase cost" - MODIFIER_LICENSE_AIR_PURCHASE_COST:0 "Air license purchase cost" - MODIFIER_LICENSE_INFANTRY_PURCHASE_COST:0 "Infantry license purchase cost" - MODIFIER_LICENSE_ARMOR_PURCHASE_COST:0 "Armor license purchase cost" - MODIFIER_LICENSE_NAVAL_PURCHASE_COST:0 "Naval license purchase cost" - MODIFIER_LICENSE_PRODUCTION_SPEED:0 "License production speed" - MODIFIER_LICENSE_TECH_DIFFERENCE_SPEED:1 "License production speed from technology difference" - MODIFIER_EQUIPMENT_CONVERSION_SPEED:0 "Conversion speed bonus" - mobilization_laws_cost_factor:0 "Mobilization Laws cost" - trade_laws_cost_factor:0 "Trade Laws cost" - economy_cost_factor:0 "Economy cost" - political_advisor_cost_factor:0 "Political Advisor Cost" - tank_manufacturer_cost_factor:0 "Tank Manufacturer Cost" - naval_manufacturer_cost_factor:0 "Naval Manufacturer Cost" - aircraft_manufacturer_cost_factor:0 "Aircraft Manufacturer Cost" - materiel_manufacturer_cost_factor:0 "Materiel Manufacturer Cost" - industrial_concern_cost_factor:0 "Industrial Concern Cost" - theorist_cost_factor:0 "Theorist Cost" - army_chief_cost_factor:0 "Army Chief Cost" - navy_chief_cost_factor:0 "Navy Chief Cost" - air_chief_cost_factor:0 "Air Chief Cost" - high_command_cost_factor:0 "High Command Cost" - MODIFIER_AI_LICENSE_ACCEPTANCE:0 "Acceptance when requesting to buy license" - MODIFIER_GUARANTEE_COST:0 "Guarantee Cost" - MODIFIER_AUTONOMY_GAIN_GLOBAL_FACTOR:0 "All autonomy gain" - MODIFIER_LICENSE_SUBJECT_MASTER_PURCHASE_COST:0 "License cost between subject and master" - ROM_foreign_motor_company:0 "Automotive Industry Contacts" - HUN_dynastic_ties_license:0 "Royal Support" - free_license:0 "Free License" - huge_increase:0 "Huge Increase in opinion" - embargo:0 "Embargo" - backed_our_cause:0 "Backed our cause" - betrayed_our_cause:0 "Betrayed our cause" - HUN_stubborn_fools:0 "Stubborn Fools" - HUN_refused_alliance:0 "Refused Alliance" - HUN_renegade:0 "Renegade Actions" - HUN_SOV_betrayal:0 "Soviet Betrayal" - HUN_split_CZE:0 "Agreement on the Czech Issue" - HUN_split_CZE_betrayed:0 "Broke Agreement" - refused_alliance:0 "Refused Alliance" - YUG_sold_planes:0 "Approved purchase of planes" diff --git a/mod/thegreatwar/localisation/unit_l_english.yml b/mod/thegreatwar/localisation/unit_l_english.yml deleted file mode 100755 index 34a86d705..000000000 --- a/mod/thegreatwar/localisation/unit_l_english.yml +++ /dev/null @@ -1,296 +0,0 @@ -l_english: - night:0 "Night" - fort:0 "Fort" - river:0 "River" - amphibious:0 "Amphibious" - CURRENT_STRENGTH:0 "Current Fighting Strength: $PER|%0H$\n" - CURRENT_MANPOWER:0 " - Current Manpower: $VAL|*H1$ ($PER|%0H$)\n" - CURRENT_ORGANIZATION:0 "Organization: $CUR|0Y$/$MAX|0Y$" - CLICK_NAVY_SEE_DETAILS:0 "§GClick to view details.§!" - UNIT_STATS:0 "Unit Details" - SHIP_UNIT_STATS:0 "Ship Details" - UNIT_LEADER_SKILL_LAND_DESC:0 "Having higher skill than the enemy general gives the leader an extra chance to pick a counter tactic to beat the enemy. The skill of a general goes up as they earn experience.\n\n" - UNIT_LEADER_SKILL_NAVY_DESC:0 "The skill of an admiral goes up as they earn experience.\n\n" - UNIT_LEADER_NO_LEADER:0 "§R§!" - UNIT_LEADER_NEW_LEADER:0 "New Commander £pol_power $VALUE|Y0$" - UNIT_LEADER_NEW_LEADER_TOOLTIP:0 "Recruiting new Commanders costs £pol_power $VALUE|Y0$\n The more Commanders you have, the more expensive it gets to recruit new ones, so try to find jobs for the ones you have first." - UNIT_LEADER_NO_GROUP:0 "Army not created" - UNIT_LEADER_SKILL:0 "$SKILL|Y$" - UNIT_LEADER_PROMOTE_POPUP_TITLE:0 "Promote Leader" - UNIT_LEADER_PROMOTE_POPUP_DESC:0 "Are you sure you want to promote $LEADER$? All positive traits and one skill point will be §RLost§!!" - HOURLY_MORALE_REGAIN_BASE:0 "Base: $VAL|=+G$\n" - ATTRITION:0 "Attrition:" - ATTRITION_DESC:0 "Chance of equipment loss every day" - ATTRITION_TOTAL:0 "Total Attrition: $TOT|=-1%2$" - ATTRITION_TERRAIN:0 "\n - $TERR$: $ATT|=-1%0$" - ATTRITION_EQUIPMENT:0 "\n - Equipment: $ATT|=-1$" - ATTRITION_STATE_MODIFIERS:0 "\n - State modifiers:" - ATTRITION_WEATHER_MODIFIERS:0 "\n - Weather modifiers:" - ATTRITION_LOOSE_EQ_CHANCE:0 "Chance of equipment loss:" - ATTRITION_LOOSE_EQ_ENTRY:0 " - $EQ|G$ chance = $CH|Y%1$ (reliability = $RE|Y1%$)" - ATTRITION_TECH_FACTOR:0 "From tech: $VALUE|-0%$" - ATTRITION_TRAINING:0 "From exercise: $VALUE|-0%$" - ATTRITION_SUPPLY:0 " - Bad supply: $ATT|-0%$" - ATTRITION_SINGLE_UNIT:0 "§RThis unit is affected by attrition!\n Attrition present: $VALUE|Y0%$§!" - ATTRITION_SOME_UNITS:0 "§R$COUNT|Y$ unit(s) are affected by attrition!\nMaximum attrition present: $MAX|Y0%$§!" - ATTRITION_MULMOD_BY:0 "Multiplied by $MOD|Y$ due to:\n$WHY$" - DIG_IN_UNIT:0 "This unit is §HEntrenched§!. It receives a $DIG|0+%$ defensive combat bonus out of a maximum of $MAX|0%Y$." - DIG_IN_AVG:0 "These units are §HEntrenched§!. The average defensive combat is $DIG|0+%$" - ACTIONS_MIXED_HEADER:0 "This counter has mixed unit actions:" - ACTION_UNIT_STANDING_STILL:0 "$COUNT|H$ - Standing still" - ACTION_UNIT_DEFENDING:0 "$COUNT|H$ - Defending" - ACTION_UNIT_SUPPORT:0 "$COUNT|H$ - Supporting Attack" - ACTION_UNIT_MOVE:0 "$COUNT|H$ - Moving" - ACTION_UNIT_ATTACK:0 "$COUNT|H$ - Attacking" - ACTION_UNIT_STRATEGIC:0 "$COUNT|H$ - Strategically redeploying" - ACTION_UNIT_NAVAL_TRANSFER:0 "$COUNT|H$ - Naval transfering" - ACTION_UNIT_RETREAT:0 "$COUNT|H$ - Retreating" - ENTRENCHMENT_TT2:0 "This unit is §HEntrenched§!. It receives a $DIG|0+%$(Max: $MAX|0%Y$) defensive combat bonus. It will increase by $DELTA|0%Y$ each day. Max entrenchment will be reached in $DAYS|Y$ days." - ENTRENCHMENT_DESC:0 "Base maximum: $BASE_MAX|Y$\n$MAX_MODIFIERS$\n\nBase gain: $BASE_GAIN|Y$\n$GAIN_MODIFIERS$" - DIG_IN_DIVISION_MOD_DESC:0 "Division Template: $VALUE|=+$" - DIG_IN_MOD_MULTI_DESC:0 "Multiplicative Modifiers:" - MERGE_NAVIES_TOO_FEW:0 "You can only merge navies when you have more than one selected." - MERGE_NAVIES_OTHER_NATION:0 "You can only merge navies that are yours." - MERGE_NAVIES_IN_COMBAT:0 "You cannot merge navies when one of them is in combat." - MERGE_NAVIES_ON_A_MISSION:0 "You cannot merge navies when more than one of them is on a mission." - MERGE_NAVIES_NOT_SAME_LOCATION:0 "All navies selected must be at the same location to merge them." - RANDOM_AIR_ACCIDENT_CHANCE_HEADER:0 "Chance for random accidents during takeoff/landing:" - RANDOM_AIR_ACCIDENT_CHANCE_BASE:0 "\n - Base: $CH|R1%$" - RANDOM_AIR_ACCIDENT_CHANCE_RELIABILITY:0 "\n - Equipment reliability ($RE|Y%1$): $CH|R%1$" - RANDOM_AIR_ACCIDENT_CHANCE_CARRIER:0 "\n - On carrier ship multiplier: §R$CAR|1$§!" - RANDOM_AIR_ACCIDENT_CHANCE_WEATHER:0 "\n - Weather:" - RANDOM_AIR_ACCIDENT_CHANCE_TOTAL:0 "\nTotal: $TOT|R%$" - RANDOM_AIR_ACCIDENTS_HAPPENED:0 "Total accidents happened: $TOT|R$" - DESELECT_UNIT:0 "Deselect" - DISBAND_UNIT:0 "Disband" - DISBAND_ALL_UNIT:0 "Disband all selected units" - CHANGE_TEMPLATE_UNIT:0 "Change Division Template" - SELECT_UNIT:0 "Select" - UNIT_LEADER_BUTTON:0 "§GClick to change Commander§!" - MOVE_SHIPS_TITLE:0 "Select Ships to Transfer" - ALL_SHIPS:0 "All Ships" - ALL_SAME_TYPE_SHIPS:0 "All $TYPE$s" - SHIP_RESULT_SUNK:0 "All sunk ships of $SHIP$ type:" - AND_X_MORE_SUNK_SHIPS:0 "\nAnd $VAL|Y$ more ships" - SHIP_AND_TYPE:0 "$SHIP|H$ ($TYPE|H$)" - LEARNING_TRAITS_TITLE:0 "Learning Traits:" - LEARNING_TRAITS:0 "$NAME$ ($PERC|%0H$ done)" - UNIT_MOVEMENT_BLOCKED_BY_STRAIGHT:0 "§RCannot move through straights blocked by enemy fleet.§!" - UNIT_BLOCKS_STRAIGHT_WITHIN_FRIENDLY:0 "Navy §GBlocks§! straight within $STATE1|H$" - UNIT_BLOCKS_STRAIGHT_WITHIN_HOSTILE:0 "Navy §RBlocks§! straight within $STATE1|H$" - UNIT_BLOCKS_STRAIGHT_BETWEEN_FRIENDLY:0 "Navy §GBlocks§! straight between $STATE1|H$ and $STATE2|H$" - UNIT_BLOCKS_STRAIGHT_BETWEEN_HOSTILE:0 "Navy §RBlocks§! straight between $STATE1|H$ and $STATE2|H$" - NO_MOVE_IS_IN_HOME_REPAIRING:0 "$FLEET|H$ is currently repairing in $TARGET|H$. " - NO_MOVE_HEADING_HOME_TO_REPAIR:0 "$FLEET|H$ is on its way to $TARGET|H$ to repair. " - NO_MOVE_HEADING_HOME_TO_REPAIR_RESUME:0 "Afterwards, it will continue its last mission ($MIS|H$).\n" - NO_MOVE_HEADING_HOME_TO_REPAIR_REJOIN:0 "Afterwards, it will merge back with the $FLEET|H$.\n" - NO_MOVE_HEADING_HOME_TO_REPAIR_STAY:0 "Afterwards, it will stay in the base.\n" - NAVY_REPAIR_REJOIN_DESC:0 "Rejoining with $FLEET|H$ when reparations are complete." - NAVY_REPAIR_PARENT_STATUS:0 "Detached from main fleet, repairing." - NAVY_REPAIR_CHILD_STATUS:0 "Detached units are currently repairing." - NO_ACCESS_TO_TARGET:0 "Unit cannot enter province." - NO_RETREAT_ALLOWED:0 "We are not allowed to retreat here." - NO_ADVANCE_IN_COMBAT:0 "We cannot advance while already in combat." - NO_STRENGTH_TO_FIGHT:0 "We need at least §Y$VAL$§!% Strength to fight." - NO_ORG_TO_FIGHT:0 "We need at least §Y$VAL$§!% Organization to fight." - NO_MOVE_DISEMBARKING:0 "Not possible to move while disembarking." - NO_MOVE_RETREAT:0 "We cannot give move orders while retreating." - UNIT_STAT_MANPOWER:0 "§TCurrent §HManpower§! is $VAL|H$ out of $MAX|H$§!" - UNIT_LEADER_CAPACITY_SORT:0 "Capacity" - UNIT_LEADER_NAME_SORT:0 "Name" - UNIT_LEADER_SKILL_SORT:0 "Skill" - MANPOWER_CAPACITY:0 "$VAL|*0$/$MAX|*0$" - MANPOWER_CAPACITY_1:0 "$VAL|*1$/$MAX|*1$" - EQUIPMENT_RATIO:0 "$VALUE|0%$" - EQUIPMENT_FILL:0 "$CURRENT|*0$/$TOTAL|*0$" - EQUIPMENT_FILL2:0 "$CURRENT$/$TOTAL$" - EQUIPMENT_TOTAL:0 "$CURRENT|0$" - MANPOWER_TOTAL_VALUE:0 "$VALUE|0*$" - MANPOWER_AIR_WING_CREATION_VALUE:0 "$VALUE|0$" - SERVICE_MANPOWER_HEADER:0 "Service Manpower" - anti_tank:0 "Support Anti-Tank" - anti_tank_desc:0 "" - anti_air:0 "Support Anti-Air" - anti_air_desc:0 "" - artillery:0 "Support Artillery" - artillery_desc:0 "" - rocket_artillery:0 "Support Rocket Artillery" - rocket_artillery_desc:0 "" - rocket_artillery_brigade:0 "Rocket Artillery" - rocket_artillery_brigade_desc:0 "" - anti_tank_brigade:0 "Anti-Tank" - anti_tank_brigade_desc:0 "" - anti_air_brigade:0 "Anti-Air" - anti_air_brigade_desc:0 "" - artillery_brigade:0 "Artillery" - artillery_brigade_desc:0 "" - light_tank_destroyer_brigade:0 "Light Tank Destroyer" - light_tank_destroyer_brigade_desc:0 "Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs." - medium_tank_destroyer_brigade:0 "Medium Tank Destroyer" - medium_tank_destroyer_brigade_desc:0 "Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower." - heavy_tank_destroyer_brigade:0 "Heavy Tank Destroyer" - heavy_tank_destroyer_brigade_desc:0 "A heavy tank destroyer has the turret removed to carry an even larger gun in a fixed mounting." - super_heavy_tank_destroyer_brigade:0 "Super Heavy Tank Destroyer" - super_heavy_tank_destroyer_brigade_desc:0 "A super heavy tank chassis with an even larger gun in a fixed mount instead of a turret." - modern_tank_destroyer_brigade:0 "Modern Tank Destroyer" - modern_tank_destroyer_brigade_desc:0 "A Modern Tank chassis fitted with a much larger gun instead of a turret." - light_sp_anti_air_brigade:0 "Light SP Anti-Air" - medium_sp_anti_air_brigade:0 "Medium SP Anti-Air" - heavy_sp_anti_air_brigade:0 "Heavy SP Anti-Air" - super_heavy_sp_anti_air_brigade:0 "Super Heavy SP Anti-Air" - modern_sp_anti_air_brigade:0 "Modern SP Anti-Air" - light_sp_artillery_brigade:0 "Light SP Artillery" - medium_sp_artillery_brigade:0 "Medium SP Artillery" - heavy_sp_artillery_brigade:0 "Heavy SP Artillery" - super_heavy_sp_artillery_brigade:0 "Super Heavy SP Artillery" - modern_sp_artillery_brigade:0 "Modern SP Artillery" - cavalry:0 "Cavalry" - cavalry_desc:0 "Horse mounted infantry. More expensive, but with good mobility." - light_armor:0 "Light Tank" - light_armor_desc:0 "Lightly armored tanks." - medium_armor:0 "Medium Tank" - medium_armor_desc:0 "Medium tanks are flexible and can do almost any job." - heavy_armor:0 "Heavy Tank" - heavy_armor_desc:0 "The strongest tanks with powerful armor and weapons, but slow and tactically inflexible." - super_heavy_armor:0 "Super-Heavy Tank" - - motorized:0 "Motorized Infantry" - motorized_desc:0 "Motorized infantry transportation, such as trucks and motorcycles." - - mechanized:0 "Mechanized Infantry" - mechanized_desc:0 "Lightly armored infantry transportation." - modern_armor:0 "Modern Tank" - modern_armor_desc:0 "Modern Tanks have evolved to deal with most battlefield situations. Powerful guns and sloped armor have eliminated the need for specialized tanks." - infantry:0 "Infantry" - infantry_desc:0 "Meat for the meat grinder." - paratrooper:0 "Paratroopers" - paratrooper_desc:0 "By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities." - marine:0 "Marines" - marine_desc:0 "Troops specializing in amphibious warfare are growing ever more indispensable. Improvised methods and equipment become things of the past as our naval infantry is supported by specialized landing craft and training." - mountaineers:0 "Mountaineers" - mountaineers_desc:0 "Combat in mountain ranges exposes troops to many perils, but sometimes cannot be avoided. Providing our soldiers with specialized training for this environment, we can minimize these risks." - recon:0 "Recon Company" - recon_desc:0 "Sending smaller groups to scout ahead before moving in the main force allows us to gather intelligence about where the enemy is and how many we are facing." - engineer:0 "Engineer Company" - engineer_desc:0 "Construction of fortifications and breaching obstacles make combat engineers vital in the field. Giving our engineers a versatile role enables us to deploy them in the diverse situations where they will be needed." - field_hospital:0 "Field Hospital" - field_hospital_desc:0 "Provides emergency medical attention to wounded soldiers in the field." - logistics_company:0 "Logistics Company" - logistics_company_desc:0 "Handles planning, requesting and distributing resources for the division." - military_police:0 "Military Police" - military_police_desc:0 "Maintains order and suppresses resistance in occupied territories." - signal_company:0 "Signal Company" - signal_company_desc:0 "Responsible for local communications working in the division." - maintenance_company:0 "Maintenance Company" - maintenance_company_desc:0 "Performs various forms of maintenance on division equipment to prevent failure." - UNIT_LEADER_PROMOTE:0 "Promote" - CANNOT_MOVE_WHILE_TRAINING:0 "Cannot move while conducting an exercise" - UNIT_DEMILITARIZED:0 "$STATE|H$ is a demilitarized zone." - UNIT_ADJECENCY_RULE_BLOCKED:0 "Movement is blocked due to the $RULE_NAME|H$ permission" - DEMILITARIZED_ZONE:0 "§RDemilitarized Zone - troops may not enter.§!" - PLAN_PREPARATION:0 "Plan preparation attack bonus: $VALUE|0Y%$ (Max: $MAX|0Y%$)" - PLAN_PREPARATION_CHANGE:0 "Preparation increases by $VALUE|1Y%$ each day." - PLAN_PREPARATION_DESC:0 "Units at the starting position of a plan will start ticking up a preparation bonus. Once they start fighting with the plan or move away this bonus will be ticking down again." - SELECT_HALF_DIVISIONS:0 "§TSelect half of the current divisions§!" - HOLD_DIVISIONS:0 "§THold the divisions.§!" - MOUNT_BUTTON_SINGLE_LOAD_DESC:0 "Load division to transport ship." - MOUNT_BUTTON_SINGLE_UNLOAD_DESC:0 "Unload division from transport ship." - MOUNT_BUTTON_MULT_LOAD_DESC:0 "Load all available divisions to transport ships." - MOUNT_BUTTON_MULT_UNLOAD_DESC:0 "Unload all available divisions from transport ships." - MOUNT_BUTTON_ERROR_DESC:0 "Load/Unload transport ships with units." - MAX_ORGANIZATION_TITLE:0 "§HMax Organization:§!\n" - FROM_TEMPLATE:0 "Division Template: $VAL|Y$" - FROM_TEMPLATE_MOD:0 "From Division Template: $VAL|+=%$" - FROM_TEMPLATE_MOD2:0 "From Division Template: $VAL|+=$" - OOS_MOD2:0 "Out of Supply: $VAL|+=%$" - ORG_REGAIN_INFRA2:0 "Infrastructure: $VAL|+=%$" - PARADROP_MORALE_PENALTY:0 "Recent Paradrop: $VAL|+=%$" - MORALE_TITLE:0 "§HHourly Recovery:§! $VAL|+=$" - SHIP_MORALE:0 "Ship: $VAL|Y$" - SHIP_MORALE_MOD:0 "Ship: $VAL|=%$" - NAVAL_COMBAT_SHIP_ORGANIZATION:0 "Organization: $CUR|0Y$/$MAX|0Y$\n" - NAVAL_COMBAT_SHIP_ORGANIZATION_DESC:0 "Organization indicates combat readiness and how organized a ship is. A ship with no organization can't fight" - STAT_FROM_TECH:0 "From Technology: $VAL|+=1%$" - STAT_FROM_EQUIPMENT:0 "From Equipment: $VAL|+=1%$" - STAT_BASE_VALUE:0 "Base: " - LOW_MANPOWER_STAT_EFFECT:0 "§RWe currently only have $CUR|Y$ of $MAX|Y$ men in this division reducing all stats to $FACTOR|%Y$ of what they would be.§!" - TITLE_STATS_FROM_BATTALIONS:0 "§HDivision Setup:§!" - TITLE_STATS_FROM_OTHER:0 "§YExternal Factors:§!" - UNIT_EXILED:0 "This unit is exiled. It needs to return to our territories." - FINAL_STAT_AVERAGE:0 "Averaged base: " - FINAL_STAT_TOTAL:0 "Total base: " - FINAL_STAT_MAX:0 "Highest: " - FINAL_STAT_MIN:0 "Lowest base: " - FINAL_STAT_WEIGHTED:0 "Final Weighted Average ($WEIGHT|%0Y$ highest): " - STAT_SUBUNIT_COUNT:0 "$VAL$ x " - UNIT_STATS_STATS_TAB:0 "Stats" - UNIT_STATS_TEMPLATE_TAB:0 "Template" - COMBAT_UNIT_ICON_WINNING:0 "§GWinning Battle ($AMOUNT|H%0$)§!" - COMBAT_UNIT_ICON_LOSING:0 "§RLosing Battle ($AMOUNT|H%0$)§!" - COMBAT_UNIT_ICON_UNDECIDED:0 "§TBattle§!" - COMBAT_UNIT_ICON_DESC:0 "§T$UNIT|H$ is engaged in a battle in $STATE|H$.§!" - COMBAT_UNIT_ICON_TERRAIN:0 "§TTerrain: $TERRAIN|H$§!" - category_light_infantry:0 "Leg Infantry" - TRANSPORT_WEIGHT_VAL:0 "$VAL$" - TRANSPORT_WEIGHT_DESC:0 "Total weight of divisions" - category_all_infantry:0 "All Infantry & Mot/Mech" - category_front_line:0 "All Frontline Battalions" - category_support_battalions:0 "Support Battalions" - category_all_armor:0 "Tanks & Armor Variants" - category_tanks:0 "Tanks" - category_army:0 "Army" - category_line_artillery:0 "Line Artillery" - category_artillery:0 "Artillery Support & Line" - category_fighter:0 "Fighter" - category_heavy_fighter:0 "Heavy Fighter" - category_cas:0 "Close Air Support" - TRANSPORT_ALREADY_ACTIVE:0 "We are already being transported" - TRANSPORT_NO_NAVAL_BASE:0 "Cannot transport to a non-naval base location" - TRANSPORT_NO_FROM_NAVAL_BASE:0 "Cannot transport from a non-naval base location" - TRANSPORT_NOT_ENOUGH:0 "We need $NEED|Y$ convoys but have only $FREE|Y$ to transport this division(s)." - TRANSPORT_ACTIVE_CANT_MOVE:0 "Cannot move a unit while it is being transported." - TRANSPORT_NO_ACCESS:0 "We have no access there." - ATTRITION_NAVAL_TRANSFER:0 "Naval transportation: $ATT|=-1%0$" - NAVAL_TRANSPORT_INTERCEPT_WARNING:0 "§RWe are currently at war and our transports risk being sunk when moving troops. We can make sure ships on Escort Mission are in the area to help if that happens.§!\n Transporting on this particular route has a $ATTR|%R0$ of being detected and intercepted." - NAVAL_TRANSPORT_MOVE_DESC:0 "§GRight-click§! on §Ythe naval icon§! to §Ytransport§! the units to this §Ynaval base§!. Transport will require $CONVOYS|Y$ convoys." - NAVAL_TRANSPORT_MOVE_DESC_ICON:0 "§GRight-click§! to §Ytransport§! the units to this §Ynaval base§!. Transport will require $CONVOYS|Y$ convoys." - NAVAL_INVASION_LACK_TRANSPORT:0 "Reserved Convoys: $VAL|R$/$NEED|Y$." - NAVAL_INVASION_LACK_PREPARATION:0 "Invasion is still preparing $VAL|R0$/$NEED|Y0$ days." - NAVAL_INVASION_WE_LACK_PREPARATION:0 "We have prepared for $VAL|Y0$ days out of the $NEED|Y0$ needed." - NAVAL_INVASION_THEY_LACK_PREPARATION:0 "They have prepared for $VAL|Y0$ days out of the $NEED|Y0$ needed." - NAVAL_INVASION_BLOCKED_STRAIT:0 "§RDue to $RULES|H$ being blocked between $FIRST|H$ and $SECOND|H$ our armies cannot invade.§!" - NAVAL_INVASION_OVER_CAP:0 "§RNaval Invasion Capacity Exceeded:§!\nUsed in invasions $USED|Y$\nTotal limit $MAX|Y$\nSelected divisions $SELECTION|R$.\nResearch more £tech_mod Transports Technology to increase your Naval Invasion Capacity." - MODIFIER_NAVAL_INVASION_CAPACITY:0 "Naval Invasion Capacity" - motorized_rocket_brigade:0 "Motorized Rocket Artillery" - motorized_rocket_brigade_short:0 "Mot. R. Artillery" - motorized_rocket_brigade_desc:0 "Self-propelled rocket artillery allows for larger, multiple rocket launchers which can both move in and out quickly after striking a target area." - NAVAL_SUPREMACY:0 "§HNaval Supremacy:§! $VALUE|%H$" - CAN_NOT_PARADROP_BATALION:0 "$AMOUNT|H$ of $BATALION|H$ battalions cannot be parachuted." - CAN_PARADROP_TEMPLATE:0 "Divisions using this template §GCAN§! be parachuted." - CAN_NOT_PARADROP_TEMPLATE:0 "Divisions using this template §RCANNOT§! be parachuted." - BATALION_CAN_BE_PARCHUTED:0 "This battalion §GCAN§! be parachuted." - BATALION_CAN_NOT_BE_PARCHUTED:0 "This battalion §RCANNOT§! be parachuted." - ESTIMATED_NAVAL_POWER:0 "Friendly ships present: $US|0Y$\nEnemy ships present: $THEM|Y$" - NAV_AIR_SUPERIORITY:0 "Our Air Superiority: $VALUE|%+$" - NAV_ENEMY_AIR_SUPERIORITY:0 "Enemy Air Superiority: $VALUE|%+$" - NAV_SUPREMACY_INTEL:0 "§RWe know too little about this region!§!($VAL|%+$)" - NAVAL_INVASION_CAN_NOT_TRANSFER_THROUGH:0 "$NAME|Y$ - We only have $SUP|0%R$ Naval Superiority but require $NEEDED|0%Y$" - NAVAL_INVASION_CAN_NOT_TRANSFER_THROUGH_NO_INTEL:0 "$NAME|Y$ - §RWe lack sufficient intel to dare send an invasion through. Assign more navies or airwings on missions, or cover the area with Radar.§!\n" - NAVAL_INVASION_CANT_TRANSFER:0 "\nPerforming Naval Invasions requires Naval Supremacy along Areas in its path. This is gained by:\n - Air Superiority\n - Ships on Missions" - CLICK_TO_ASSIGN_COMMANDER:0 "§GClick to assign a commander.§!" - NAVAL_INVASION_NOT_REACHED_START:0 "§RSome divisions assigned to this invasion have not reached the start position yet.§!\n" - PARADROP_INVASION_CAN_NOT_TRANSFER:0 "§RTo perform a Paradrop operation we must have more than $RATIO|0%H$ Air Superiority in next strategic regions: $LIST$§!" - TEMPLATE_DURING_REORGANIZATION:0 "Division is currently switching to a new or upgraded template. During this time they will use stats from the old one until they have enough equipment suitable for the new.\n" - SPEED_OUT_OF_SUPPLY:0 "Out of supply: $VALUE|+=%$" - SPEED_INFRASTRUCTURE_IMPACT:0 "Infrastructure: $VALUE|+=%$" - SPEED_STRATEGIC_REDEPLOYMENT_DESC:0 "Strategic redeployment speed $VAUE|H$ km/h" - SPEED_RETREATING:0 "Retreating: $VALUE|+=%$" - GOOD_ARMOR_DEFENSE_DESC:0 "If an Enemy Division attacking us is unable to penetrate we will lose $ORG|%0G$ less organization and take $STR|%0G$ less damage.\n" - GOOD_ARMOR_ATTACK_DESC_STR:0 "If attacking an Enemy Division that cannot penetrate our armor we will do $VAL|%0G$ more damage.\n" - GOOD_ARMOR_ATTACK_DESC_ORG:0 "If attacking an Enemy Division that cannot penetrate our armor we will reduce their organization by an additional $VAL|%G0$.\n" - PIERCING_GOOD_DESC:0 "The division will not get extra bonuses from being able to penetrate an Enemy Division, but that division will not receive bonuses due to its armor." - DIVISION_SHATTERED:0 "Overrun!" - PREPERATION_BASE_DAILY_GAIN:0 "Base daily gain: $VALUE|0%Y$" - PREPERATION_BASE_MAX:0 "Base max: $VALUE|0%Y$" - PLAN_PREPERATION_BREAKDOWN:0 "$MAX_DESC$\n$SPEED_DESC$" - CLICK_TO_ASSIGN:0 "Click to assign." diff --git a/mod/thegreatwar/localisation/victory_points_cities_l_english.yml b/mod/thegreatwar/localisation/victory_points_cities_l_english.yml deleted file mode 100644 index 19c0514e0..000000000 --- a/mod/thegreatwar/localisation/victory_points_cities_l_english.yml +++ /dev/null @@ -1,1676 +0,0 @@ -l_english: - VICTORY_POINTS_6666:0 "Geneva" - VICTORY_POINTS_281:0 "Tilsit" - VICTORY_POINTS_9541:0 "Budweis" - VICTORY_POINTS_402:0 "Minsk" - VICTORY_POINTS_11535:0 "Caen" - VICTORY_POINTS_9523:0 "Versailles" - VICTORY_POINTS_698:0 "Belfort" - VICTORY_POINTS_3546:0 "Verdun" - VICTORY_POINTS_743:0 "Bayonne" - VICTORY_POINTS_6786:0 "Saint-Etienne" - VICTORY_POINTS_11877:0 "Nimes" - VICTORY_POINTS_11877:0 "Clermont-Ferrand" - VICTORY_POINTS_9644:0 "Auxerre" - VICTORY_POINTS_11606:0 "Valenciennes" - VICTORY_POINTS_9561:0 "Compiegne" - VICTORY_POINTS_454:0 "Amiens" - VICTORY_POINTS_3509:0 "Le Mans" - VICTORY_POINTS_9478:0 "Angers" - VICTORY_POINTS_11613:0 "Cholet" - VICTORY_POINTS_12169:0 "Tarbes" - VICTORY_POINTS_9853:0 "Perpignan" - VICTORY_POINTS_3655:0 "Bourges" - VICTORY_POINTS_6651:0 "Chateauroux" - VICTORY_POINTS_3488:0 "Malmedy" - VICTORY_POINTS_3262:0 "Breda" - VICTORY_POINTS_6500:0 "Venlo" - VICTORY_POINTS_11562:0 "Roermond" - VICTORY_POINTS_6336:0 "Leeuwarden" - VICTORY_POINTS_9403:0 "Hengelo" - VICTORY_POINTS_9335:0 "Groningen" - VICTORY_POINTS_6286:0 "Zwolle" - VICTORY_POINTS_46:0 "Östersund" - VICTORY_POINTS_9151:0 "Sundsvall" - VICTORY_POINTS_11091:0 "Gävle" - VICTORY_POINTS_11598:0 "Bolzano" - VICTORY_POINTS_9598:0 "Trento" - VICTORY_POINTS_11456:0 "Arnhem" - VICTORY_POINTS_9522:0 "Aachen" - VICTORY_POINTS_3547:0 "Bonn" - VICTORY_POINTS_6570:0 "Wuppertal" - VICTORY_POINTS_9482:0 "Hagen" - VICTORY_POINTS_529:0 "Siegen" - VICTORY_POINTS_3512:0 "Bocholt" - VICTORY_POINTS_11494:0 "Koblenz" - VICTORY_POINTS_11531:0 "Saarbrücken" - VICTORY_POINTS_11547:0 "Kaiserslautern" - VICTORY_POINTS_564:0 "Kassel" - VICTORY_POINTS_11445:0 "Fulda" - VICTORY_POINTS_3524:0 "Marburg" - VICTORY_POINTS_3574:0 "Mannheim" - VICTORY_POINTS_6444:0 "Mainz" - VICTORY_POINTS_3398:0 "Iserlohn" - VICTORY_POINTS_405:0 "Bielefeld" - VICTORY_POINTS_6535:0 "Münster" - VICTORY_POINTS_11388:0 "Osnabrück" - VICTORY_POINTS_9281:0 "Meppen" - VICTORY_POINTS_336:0 "Oldenburg" - VICTORY_POINTS_374:0 "Cuxhaven" - VICTORY_POINTS_6298:0 "Lüneburg" - VICTORY_POINTS_6218:0 "Wolfsburg" - VICTORY_POINTS_526:0 "Braunschweig" - VICTORY_POINTS_6513:0 "Göttingen" - VICTORY_POINTS_317:0 "Flensburg" - VICTORY_POINTS_11305:0 "Lübeck" - VICTORY_POINTS_11276:0 "Schwerin" - VICTORY_POINTS_3499:0 "Potsdam" - VICTORY_POINTS_375:0 "Neuruppin" - VICTORY_POINTS_9388:0 "Stralsund" - VICTORY_POINTS_3312:0 "Pasewalk" - VICTORY_POINTS_3207:0 "Schwedt/Oder" - VICTORY_POINTS_6309:0 "Stargard" - VICTORY_POINTS_9361:0 "Köslin" - VICTORY_POINTS_11372:0 "Stolp" - VICTORY_POINTS_11260:0 "Konitz" - VICTORY_POINTS_3380:0 "Elbing" - VICTORY_POINTS_266:0 "Harpenthal" - VICTORY_POINTS_6375:0 "Rastenburg" - VICTORY_POINTS_9496:0 "Frankfurt(Oder)" - VICTORY_POINTS_478:0 "Cottbus" - VICTORY_POINTS_6236:0 "Landsberg" - VICTORY_POINTS_3572:0 "Grünberg" - VICTORY_POINTS_552:0 "Liegnitz" - VICTORY_POINTS_3485:0 "Glatz" - VICTORY_POINTS_6534:0 "Hirschberg" - VICTORY_POINTS_9535:0 "Görlitz" - VICTORY_POINTS_9471:0 "Chemnitz" - VICTORY_POINTS_9441:0 "Zwickau" - VICTORY_POINTS_538:0 "Jena" - VICTORY_POINTS_11417:0 "Würzburg" - VICTORY_POINTS_11404:0 "Bayreuth" - VICTORY_POINTS_3474:0 "Bamberg" - VICTORY_POINTS_9416:0 "Erlangen" - VICTORY_POINTS_532:0 "Passau" - VICTORY_POINTS_3299:0 "Regensburg" - VICTORY_POINTS_3541:0 "Straubing" - VICTORY_POINTS_707:0 "Berchtesgaden" - VICTORY_POINTS_9652:0 "Rosenheim" - VICTORY_POINTS_11638:0 "Kempten" - VICTORY_POINTS_708:0 "Augsburg" - VICTORY_POINTS_6540:0 "Ingolstadt" - VICTORY_POINTS_11499:0 "Ulm" - VICTORY_POINTS_6934:0 "Konstanz" - VICTORY_POINTS_3692:0 "Freiburg" - VICTORY_POINTS_6542:0 "Baden-Baden" - VICTORY_POINTS_3530:0 "Karlsruhe" - VICTORY_POINTS_11251:0 "Kolding" - VICTORY_POINTS_6235:0 "Aalborg" - VICTORY_POINTS_3341:0 "Herning" - VICTORY_POINTS_6361:0 "Bornholm" - VICTORY_POINTS_611:0 "Aosta" - VICTORY_POINTS_770:0 "Cuneo" - VICTORY_POINTS_3772:0 "Savona" - VICTORY_POINTS_6361:0 "Alessandria" - VICTORY_POINTS_607:0 "Varese" - VICTORY_POINTS_9584:0 "Como" - VICTORY_POINTS_969:0 "Bergamo" - VICTORY_POINTS_773:0 "Brescia" - VICTORY_POINTS_3776:0 "Mantua" - VICTORY_POINTS_603:0 "Verona" - VICTORY_POINTS_3604:0 "Treviso" - VICTORY_POINTS_9582:0 "Ferrara" - VICTORY_POINTS_628:0 "Udine" - VICTORY_POINTS_9630:0 "Meran" - VICTORY_POINTS_6361:0 "Bornholm" - VICTORY_POINTS_656:0 "Bruneck" - VICTORY_POINTS_11587:0 "Bormio" - VICTORY_POINTS_9600:0 "Locarno" - VICTORY_POINTS_11623:0 "St. Gallen" - VICTORY_POINTS_3662:0 "St. Moritz" - VICTORY_POINTS_11595:0 "Gorizia" - VICTORY_POINTS_782:0 "Ravenna" - VICTORY_POINTS_9752:0 "Parma" - VICTORY_POINTS_9924:0 "San Marino" - VICTORY_POINTS_6946:0 "Pisa" - VICTORY_POINTS_9750:0 "Siena" - VICTORY_POINTS_3885:0 "Arezzo" - VICTORY_POINTS_6831:0 "Pescara" - VICTORY_POINTS_3966:0 "Vasto" - VICTORY_POINTS_6862:0 "Grosseto" - VICTORY_POINTS_923:0 "Montecassino" - VICTORY_POINTS_11803:0 "Benevento" - VICTORY_POINTS_883:0 "Foggia" - VICTORY_POINTS_955:0 "Salerno" - VICTORY_POINTS_6979:0 "Lecce" - VICTORY_POINTS_3901:0 "Cosenza" - VICTORY_POINTS_9990:0 "Reggio Calabria" - VICTORY_POINTS_4014:0 "Ragusa" - VICTORY_POINTS_7147:0 "Agrigent" - VICTORY_POINTS_7059:0 "Marsala" - VICTORY_POINTS_9772:0 "Sassari" - VICTORY_POINTS_9863:0 "Olbia" - VICTORY_POINTS_6927:0 "Girona" - VICTORY_POINTS_6812:0 "Tarragona" - VICTORY_POINTS_6836:0 "Lleida" - VICTORY_POINTS_11821:0 "Huesca" - VICTORY_POINTS_9812:0 "Teruel" - VICTORY_POINTS_3737:0 "Donostia-San Sebastian" - VICTORY_POINTS_3931:0 "Pamplona" - VICTORY_POINTS_11688:0 "Santander" - VICTORY_POINTS_6936:0 "Palencia" - VICTORY_POINTS_6936:0 "Palencia" - VICTORY_POINTS_726:0 "Leon" - VICTORY_POINTS_6907:0 "Zamora" - VICTORY_POINTS_11843:0 "Ponferrada" - VICTORY_POINTS_6734:0 "Vigo" - VICTORY_POINTS_9686:0 "Ourense" - VICTORY_POINTS_9689:0 "Santiago de Compostela" - VICTORY_POINTS_11756:0 "Salamanca" - VICTORY_POINTS_6866:0 "Caceres" - VICTORY_POINTS_9925:0 "Merida" - VICTORY_POINTS_6902:0 "Badajoz" - VICTORY_POINTS_858:0 "Toledo" - VICTORY_POINTS_11742:0 "Cuenca" - VICTORY_POINTS_6800:0 "Ciudad Real" - VICTORY_POINTS_6817:0 "Catellon de la Plana" - VICTORY_POINTS_962:0 "Benidorm" - VICTORY_POINTS_4098:0 "Alicante" - VICTORY_POINTS_10109:0 "Lorca" - VICTORY_POINTS_832:0 "Albacete" - VICTORY_POINTS_1176:0 "Granada" - VICTORY_POINTS_747:0 "Almeria" - VICTORY_POINTS_12083:0 "Jaen" - VICTORY_POINTS_9815:0 "Huelva" - VICTORY_POINTS_3790:0 "Lagos" - VICTORY_POINTS_6880:0 "Faro" - VICTORY_POINTS_6986:0 "Evora" - VICTORY_POINTS_970:0 "Setubal" - VICTORY_POINTS_799:0 "Figueira da Foz" - VICTORY_POINTS_3798:0 "Coimbra" - VICTORY_POINTS_3969:0 "Guarda" - VICTORY_POINTS_6996:0 "Viseu" - VICTORY_POINTS_6921:0 "Braga" - VICTORY_POINTS_724:0 "Guimaraes" - VICTORY_POINTS_11446:0 "Brighton" - VICTORY_POINTS_6489:0 "Southampton" - VICTORY_POINTS_13070:0 "Maidstone" - VICTORY_POINTS_507:0 "Guildford" - VICTORY_POINTS_3463:0 "Exeter" - VICTORY_POINTS_11406:0 "Bideford" - VICTORY_POINTS_9484:0 "Taunton" - VICTORY_POINTS_6351:0 "Bath" - VICTORY_POINTS_11471:0 "Swindon" - VICTORY_POINTS_9239:0 "Oxford" - VICTORY_POINTS_11374:0 "Southend-on-Sea" - VICTORY_POINTS_1221:0 "Cambridge" - VICTORY_POINTS_221:0 "Ipswich" - VICTORY_POINTS_9268:0 "Northampton" - VICTORY_POINTS_9322:0 "Peterborough" - VICTORY_POINTS_11279:0 "Leicester" - VICTORY_POINTS_6237:0 "Nottingham" - VICTORY_POINTS_9250:0 "Grimsby" - VICTORY_POINTS_6270:0 "Coventry" - VICTORY_POINTS_3241:0 "Hereford" - VICTORY_POINTS_3301:0 "Wrexham" - VICTORY_POINTS_407:0 "Swansea" - VICTORY_POINTS_3274:0 "Aberystwyth" - VICTORY_POINTS_9364:0 "Colwyn Bay" - VICTORY_POINTS_3205:0 "Chester" - VICTORY_POINTS_6335:0 "Preston" - VICTORY_POINTS_9315:0 "Sheffield" - VICTORY_POINTS_9332:0 "York" - VICTORY_POINTS_11270:0 "Middlesbrough" - VICTORY_POINTS_11332:0 "Carlisle" - VICTORY_POINTS_9383:0 "Stirling" - VICTORY_POINTS_11218:0 "Dumfries" - VICTORY_POINTS_6395:0 "Ayr" - VICTORY_POINTS_11136:0 "Aberdeen" - VICTORY_POINTS_11207:0 "Elgin" - VICTORY_POINTS_9075:0 "Inverness" - VICTORY_POINTS_6062:0 "Stornoway" - VICTORY_POINTS_11161:0 "Fort William" - VICTORY_POINTS_6196:0 "Shetland Islands" - VICTORY_POINTS_11257:0 "Enniskillen" - VICTORY_POINTS_385:0 "Derry" - VICTORY_POINTS_337:0 "Letterkenny" - VICTORY_POINTS_9255:0 "Westport" - VICTORY_POINTS_3396:0 "Galway" - VICTORY_POINTS_6313:0 "Limerick" - VICTORY_POINTS_6289:0 "Tralee" - VICTORY_POINTS_285:0 "Waterford" - VICTORY_POINTS_6289:0 "Tralee" - VICTORY_POINTS_3342:0 "Carlow" - VICTORY_POINTS_3359:0 "Dundalk" - VICTORY_POINTS_3311:0 "Isle of Man" - VICTORY_POINTS_11618:0 "Steinach am Brenner" - VICTORY_POINTS_6678:0 "Bludenz" - VICTORY_POINTS_6680:0 "Bregenz" - VICTORY_POINTS_671:0 "Lienz" - VICTORY_POINTS_6673:0 "Villach" - VICTORY_POINTS_6708:0 "Braunau am Inn" - VICTORY_POINTS_3684:0 "Wels" - VICTORY_POINTS_9665:0 "Linz" - VICTORY_POINTS_3673:0 "Klagenfurt" - VICTORY_POINTS_6723:0 "Gmünd" - VICTORY_POINTS_9661:0 "Neunkirchen" - VICTORY_POINTS_9646:0 "Leibnitz" - VICTORY_POINTS_9679:0 "Kapfenberg" - VICTORY_POINTS_704:0 "St. Pölten" - VICTORY_POINTS_11401:0 "Reichenberg" - VICTORY_POINTS_11432:0 "Teplitz-Schönau" - VICTORY_POINTS_3585:0 "Karlsbad" - VICTORY_POINTS_424:0 "Marienbad" - VICTORY_POINTS_6470:0 "Eger" - VICTORY_POINTS_9679:0 "Kapfenberg" - VICTORY_POINTS_5283:0 "Krumau" - VICTORY_POINTS_11525:0 "Neuhaus" - VICTORY_POINTS_583:0 "Pardubitz" - VICTORY_POINTS_9569:0 "Tabor" - VICTORY_POINTS_3583:0 "Ostrau" - VICTORY_POINTS_3414:0 "Troppau" - VICTORY_POINTS_6562:0 "Olmütz" - VICTORY_POINTS_6576:0 "Zlin" - VICTORY_POINTS_9567:0 "Cieszyn" - VICTORY_POINTS_3484:0 "Trencin" - VICTORY_POINTS_3537:0 "Zvolen" - VICTORY_POINTS_11522:0 "Nitra" - VICTORY_POINTS_6561:0 "Lucenec" - VICTORY_POINTS_11679:0 "Komarno" - VICTORY_POINTS_3581:0 "Presov" - VICTORY_POINTS_581:0 "Poprad" - VICTORY_POINTS_11691:0 "Ungwar" - VICTORY_POINTS_3548:0 "Munkatsch" - VICTORY_POINTS_686:0 "Ödenburg" - VICTORY_POINTS_9676:0 "Györ" - VICTORY_POINTS_11663:0 "Tatabanya" - VICTORY_POINTS_3680:0 "Szekszard" - VICTORY_POINTS_3670:0 "Nagykanizsa" - VICTORY_POINTS_3713:0 "Miskolc" - VICTORY_POINTS_3731:0 "Eger" - VICTORY_POINTS_6700:0 "Szeged" - VICTORY_POINTS_9656:0 "Jula" - VICTORY_POINTS_9263:0 "Gdingen" - VICTORY_POINTS_279:0 "Bromberg" - VICTORY_POINTS_17:0 "Gnesen" - VICTORY_POINTS_3460:0 "Leszno" - VICTORY_POINTS_9546:0 "Kalisch" - VICTORY_POINTS_11428:0 "Petrikau" - VICTORY_POINTS_3586:0 "Czestochowa" - VICTORY_POINTS_3497:0 "Kielce" - VICTORY_POINTS_3458:0 "Radom" - VICTORY_POINTS_6464:0 "Kattowitz" - VICTORY_POINTS_442:0 "Tarnow" - VICTORY_POINTS_6522:0 "Rzezow" - VICTORY_POINTS_3410:0 "Krosno" - VICTORY_POINTS_6401:0 "Graudenz" - VICTORY_POINTS_6347:0 "Osterode" - VICTORY_POINTS_6321:0 "Olsztyn" - VICTORY_POINTS_3410:0 "Krosno" - VICTORY_POINTS_11492:0 "Plock" - VICTORY_POINTS_11301:0 "Bialystok" - VICTORY_POINTS_400:0 "Suwalken" - VICTORY_POINTS_11274:0 "Lomza" - VICTORY_POINTS_9274:0 "Lida" - VICTORY_POINTS_6359:0 "Baranawitschy" - VICTORY_POINTS_406:0 "Maladsetschna" - VICTORY_POINTS_6280:0 "Pinsk" - VICTORY_POINTS_9520:0 "Kowel" - VICTORY_POINTS_9452:0 "Chelm" - VICTORY_POINTS_11399:0 "Lublin" - VICTORY_POINTS_513:0 "Luzk" - VICTORY_POINTS_6460:0 "Stryj" - VICTORY_POINTS_577:0 "Czernowitz" - VICTORY_POINTS_3743:0 "Kolomea" - VICTORY_POINTS_6531:0 "Chaumont" - VICTORY_POINTS_9734:0 "Bergerac" - VICTORY_POINTS_3751:0 "Albi" - VICTORY_POINTS_596:0 "Maribor" - VICTORY_POINTS_11612:0 "Bled" - VICTORY_POINTS_11594:0 "Virovitica" - VICTORY_POINTS_6647:0 "Dakovo" - VICTORY_POINTS_11564:0 "Rijeka" - VICTORY_POINTS_3974:0 "Knin" - VICTORY_POINTS_6889:0 "Dubrovnik" - VICTORY_POINTS_9894:0 "Mostar" - VICTORY_POINTS_11572:0 "Zenica" - VICTORY_POINTS_606:0 "Bijeljina" - VICTORY_POINTS_6983:0 "Banja Luka" - VICTORY_POINTS_3623:0 "Subotica" - VICTORY_POINTS_3617:0 "Novi Sad" - VICTORY_POINTS_3956:0 "Cacak" - VICTORY_POINTS_3984:0 "Kragujevac" - VICTORY_POINTS_9906:0 "Nis" - VICTORY_POINTS_9874:0 "Pristina" - VICTORY_POINTS_9809:0 "Podgorica" - VICTORY_POINTS_974:0 "Bitola" - VICTORY_POINTS_907:0 "Stip" - VICTORY_POINTS_914:0 "Saranda" - VICTORY_POINTS_6900:0 "Korca" - VICTORY_POINTS_9606:0 "Timisoara" - VICTORY_POINTS_11592:0 "Reschitz" - VICTORY_POINTS_3696:0 "Oradea" - VICTORY_POINTS_11676:0 "Baia Mare" - VICTORY_POINTS_6731:0 "Bistritz" - VICTORY_POINTS_9668:0 "Schäßburg" - VICTORY_POINTS_676:0 "Karlsburg" - VICTORY_POINTS_6652:0 "Craiova" - VICTORY_POINTS_637:0 "Slatina" - VICTORY_POINTS_3639:0 "Pitesti" - VICTORY_POINTS_687:0 "Tulcea" - VICTORY_POINTS_3076:0 "Braila" - VICTORY_POINTS_11597:0 "Dobritsch" - VICTORY_POINTS_3728:0 "Kreuzburg" - VICTORY_POINTS_11672:0 "Bacau" - VICTORY_POINTS_6706:0 "Galati" - VICTORY_POINTS_6584:0 "Botosani" - VICTORY_POINTS_9548:0 "Radauti" - VICTORY_POINTS_3704:0 "Ismajil" - VICTORY_POINTS_9683:0 "Chisinau" - VICTORY_POINTS_6600:0 "Balti" - VICTORY_POINTS_965:0 "Montana" - VICTORY_POINTS_935:0 "Pernik" - VICTORY_POINTS_9771:0 "Widin" - VICTORY_POINTS_9610:0 "Plewen" - VICTORY_POINTS_6842:0 "Weliko" - VICTORY_POINTS_9902:0 "Burgas" - VICTORY_POINTS_9769:0 "Schumen" - VICTORY_POINTS_11905:0 "Alexandroupolis" - VICTORY_POINTS_9930:0 "Kavala" - VICTORY_POINTS_10203:0 "Korfu" - VICTORY_POINTS_3914:0 "Ioannina" - VICTORY_POINTS_1205:0 "Agrinio" - VICTORY_POINTS_1106:0 "Kefalonia" - VICTORY_POINTS_863:0 "Larisa" - VICTORY_POINTS_3973:0 "Bolos" - VICTORY_POINTS_976:0 "Lamia" - VICTORY_POINTS_3988:0 "Korinth" - VICTORY_POINTS_7211:0 "Patras" - VICTORY_POINTS_4193:0 "Olympia" - VICTORY_POINTS_11965:0 "Kalamata" - VICTORY_POINTS_8435:0 "Lesbos" - VICTORY_POINTS_6550:0 "Chios" - VICTORY_POINTS_3401:0 "Naxos (Kykladen)" - VICTORY_POINTS_12058:0 "Chania" - VICTORY_POINTS_4170:0 "Agios" - - #Sweden - VICTORY_POINTS_11376:0 "Ystad" - VICTORY_POINTS_6345:0 "Helsingborg" - VICTORY_POINTS_11160:0 "Kristianstad" - VICTORY_POINTS_6412:0 "Halmstad" - VICTORY_POINTS_211:0 "Öland" - VICTORY_POINTS_299:0 "Kalmar" - VICTORY_POINTS_242:0 "Vaxjö" - VICTORY_POINTS_9406:0 "Jönköping" - VICTORY_POINTS_295:0 "Trolhättan" - VICTORY_POINTS_3375:0 "Mariestad" - VICTORY_POINTS_9054:0 "Kristinehamn" - VICTORY_POINTS_9209:0 "Örebro" - VICTORY_POINTS_11163:0 "Västeras" - VICTORY_POINTS_9149:0 "Uppsala" - VICTORY_POINTS_11197:0 "Borlänge" - VICTORY_POINTS_9182:0 "Malung" - VICTORY_POINTS_11147:0 "Söderhamn" - VICTORY_POINTS_11053:0 "Sveg" - VICTORY_POINTS_6129:0 "Svenstavik" - VICTORY_POINTS_3162:0 "Äre" - VICTORY_POINTS_11148:0 "Strömsund" - VICTORY_POINTS_9088:0 "Nordmaling" - VICTORY_POINTS_6132:0 "Umea" - VICTORY_POINTS_6200:0 "Lycksele" - VICTORY_POINTS_11:0 "Storuman" - VICTORY_POINTS_148:0 "Arjepolog" - VICTORY_POINTS_3104:0 "Boden" - VICTORY_POINTS_9147:0 "Haparanda" - VICTORY_POINTS_11155:0 "Gällivare" - VICTORY_POINTS_6206:0 "Nikkaluokta" - VICTORY_POINTS_3095:0 "Kiruna" - VICTORY_POINTS_408:0 "Visby" - #Norway - VICTORY_POINTS_9116:0 "Kirkenes" - VICTORY_POINTS_9064:0 "Tana" - VICTORY_POINTS_2995:0 "Nordkapp" - VICTORY_POINTS_22:0 "Hammerfest" - VICTORY_POINTS_9191:0 "Kautokeino" - VICTORY_POINTS_11050:0 "Tromso" - VICTORY_POINTS_3145:0 "Harstad" - VICTORY_POINTS_9126:0 "Bode" - VICTORY_POINTS_9132:0 "Levanger" -VICTORY_POINTS_6041:0 "Namsos" -VICTORY_POINTS_3126:0 "Bronoysund" -VICTORY_POINTS_11100:0 "Kristiansund" -VICTORY_POINTS_9127:0 "Molde" -VICTORY_POINTS_188:0 "Älesund" -VICTORY_POINTS_9032:0 "Otta" -VICTORY_POINTS_11028:0 "Lillehammer" -VICTORY_POINTS_3021:0 "Hamar" -VICTORY_POINTS_14:0 "Drammen" -VICTORY_POINTS_3171:0 "Fredrikstad" -VICTORY_POINTS_9296:0 "Kristiansand" -VICTORY_POINTS_53:0 "Stavanger" -VICTORY_POINTS_3192:0 "Haugesund" -#Denmark -VICTORY_POINTS_13003:0 "Färöer" -VICTORY_POINTS_12512:0 "Nanortalik" -VICTORY_POINTS_10245:0 "Nuuk" -#iceland -VICTORY_POINTS_4861:0 "Akureyri" -VICTORY_POINTS_12689:0 "Vik i Myrdal" -#finland -VICTORY_POINTS_11164:0 "Kemi" -VICTORY_POINTS_6087:0 "Rovaniemi" -VICTORY_POINTS_3055:0 "Sirkka" -VICTORY_POINTS_6142:0 "Inari" -VICTORY_POINTS_158:0 "Oulu" -VICTORY_POINTS_3153:0 "Taivalkoski" -VICTORY_POINTS_66:0 "Kokkola" -VICTORY_POINTS_3172:0 "Jakobstad" -VICTORY_POINTS_11076:0 "Kuopio" -VICTORY_POINTS_9061:0 "Joensuu" -VICTORY_POINTS_9163:0 "Jyväskylä" -VICTORY_POINTS_37:0 "Mikkeli" -VICTORY_POINTS_169:0 "Pori" -VICTORY_POINTS_9073:0 "Lahti" -VICTORY_POINTS_6082:0 "Lappeenranta" -VICTORY_POINTS_9105:0 "Priosersk" -VICTORY_POINTS_3187:0 "Sportawala" -VICTORY_POINTS_9228:0 "Mariehamn" -#spain -VICTORY_POINTS_9793:0 "Mallorca" -VICTORY_POINTS_7114:0 "ibiza" -VICTORY_POINTS_9845:0 "Menorca" -VICTORY_POINTS_13071:0 "Gran Canaria" -#portugal -VICTORY_POINTS_3118:0 "Madeira" -VICTORY_POINTS_13014:0 "Cape Verde" -#england -VICTORY_POINTS_7193:0 "Paphos" -VICTORY_POINTS_11984:0 "Nikosia" -#Germany -VICTORY_POINTS_281:0 "Tilsit" -#Lithuania -VICTORY_POINTS_3288:0 "Memel" -VICTORY_POINTS_6314:0 "Klaipeda" -VICTORY_POINTS_9438:0 "Panevezys" -#Latvia -VICTORY_POINTS_3296:0 "Windau" -VICTORY_POINTS_265:0 "Jelgava" -VICTORY_POINTS_3298:0 "Marienburg" -VICTORY_POINTS_10493:0 "Wolmar" -VICTORY_POINTS_9262:0 "Liepaja" -#Estonia -VICTORY_POINTS_3174:0 "Pärnu" -VICTORY_POINTS_185:0 "Saaremaa" -VICTORY_POINTS_6201:0 "Hiiumaa" -VICTORY_POINTS_4640:0 "Narwa" -VICTORY_POINTS_9079:0 "Paide" -#Turkey -VICTORY_POINTS_3893:0 "Edirne" -VICTORY_POINTS_849:0 "Gallipoli" -VICTORY_POINTS_11829:0 "Gebze" -VICTORY_POINTS_11778:0 "Balikesir" -VICTORY_POINTS_928:0 "Akhisar" -VICTORY_POINTS_6992:0 "Aydin" -VICTORY_POINTS_9941:0 "Bodrum" -VICTORY_POINTS_12096:0 "Fethiye" -VICTORY_POINTS_10041:0 "Denizli" -VICTORY_POINTS_11796:0 "Usak" -VICTORY_POINTS_3951:0 "Eskisehir" -VICTORY_POINTS_9901:0 "Polatli" -VICTORY_POINTS_11866:0 "Zonguldak" -VICTORY_POINTS_6920:0 "Karabük" -VICTORY_POINTS_6995:0 "Sinop" -VICTORY_POINTS_11897:0 "Corum" -VICTORY_POINTS_869:0 "Aksaray" -VICTORY_POINTS_921:0 "Kayseri" -VICTORY_POINTS_10056:0 "Mersin" -VICTORY_POINTS_11894:0 "Samsun" -VICTORY_POINTS_3935:0 "Tokat" -VICTORY_POINTS_3950:0 "Sivas" -VICTORY_POINTS_11797:0 "Erzincan" -VICTORY_POINTS_9860:0 "Malatya" -VICTORY_POINTS_3714:0 "Rize" -VICTORY_POINTS_10472:0 "Kars" -VICTORY_POINTS_6935:0 "Van" -VICTORY_POINTS_11880:0 "Tatvan" -VICTORY_POINTS_7530:0 "Siirt" -VICTORY_POINTS_12416:0 "Mardin" -VICTORY_POINTS_4512:0 "Batman" -#Syria -VICTORY_POINTS_12029:0 "Antakya" -VICTORY_POINTS_1578:0 "al-Hasaka" -VICTORY_POINTS_1056:0 "Homs" -VICTORY_POINTS_1088:0 "Latakia" -VICTORY_POINTS_11919:0 "Tyros" -VICTORY_POINTS_7184:0 "Al-Qisa" -#Iraq -VICTORY_POINTS_3916:0 "Erbil" -VICTORY_POINTS_5014:0 "Soran" -VICTORY_POINTS_8123:0 "Kirkuk" -VICTORY_POINTS_3795:0 "Tikrit" -VICTORY_POINTS_12046:0 "Al-Fallujah" -VICTORY_POINTS_78:0 "Amara" -VICTORY_POINTS_8001:0 "Samawa" -VICTORY_POINTS_1631:0 "ar Rutba" -#Near East -VICTORY_POINTS_7170:0 "Irbid" -VICTORY_POINTS_4017:0 "Ma'an" -VICTORY_POINTS_1015:0 "Eilat" -VICTORY_POINTS_4088:0 "Gaza" -VICTORY_POINTS_1065:0 "Haifa" -VICTORY_POINTS_7107:0 "Nazareth" -VICTORY_POINTS_10099:0 "Scharm El-Scheich" -VICTORY_POINTS_11979:0 "al-Arisch" -#USSR -VICTORY_POINTS_6480:0 "Winnyzja" -VICTORY_POINTS_476:0 "Chmelnzykzyj" -VICTORY_POINTS_462:0 "Ternopil" -VICTORY_POINTS_3511:0 "Riwne" -VICTORY_POINTS_11490:0 "Berdytschiw" -VICTORY_POINTS_9493:0 "Riwne" -VICTORY_POINTS_441:0 "Korosten" -VICTORY_POINTS_504:0 "Fastiw" -VICTORY_POINTS_9568:0 "Prypjat (Tschernobyl)" -VICTORY_POINTS_6478:0 "Krementschuk" -VICTORY_POINTS_488:0 "Tscherkassy" -VICTORY_POINTS_11409:0 "Uman" -VICTORY_POINTS_11546:0 "Mykolajiw" -VICTORY_POINTS_3755:0 "Cherson" -VICTORY_POINTS_472:0 "Pawlohrad" -VICTORY_POINTS_9571:0 "Berdjansk" -VICTORY_POINTS_6596:0 "Melitopol" -VICTORY_POINTS_568:0 "Armjansk" -VICTORY_POINTS_3573:0 "Kachowka" -VICTORY_POINTS_9680:0 "Kertsch" -VICTORY_POINTS_705:0 "Jewpatorija" -VICTORY_POINTS_6420:0 "Mariupol" -VICTORY_POINTS_502:0 "Slowjansk" -VICTORY_POINTS_3466:0 "Pokrowsk" -VICTORY_POINTS_11418:0 "Schachty" -VICTORY_POINTS_6783:0 "Jeisk" -VICTORY_POINTS_11668:0 "Noworossiysk" -VICTORY_POINTS_719:0 "Tuapse" -VICTORY_POINTS_9709:0 "Kropotkin" -VICTORY_POINTS_735:0 "Armawir" -VICTORY_POINTS_9691:0 "Tscherkessk" -VICTORY_POINTS_9663:0 "Sotschi" -VICTORY_POINTS_9628:0 "Wladikawkas" -VICTORY_POINTS_11614:0 "Naltschik" -VICTORY_POINTS_772:0 "Poti" -VICTORY_POINTS_6671:0 "Gori" -VICTORY_POINTS_3564:0 "Gjumri" -VICTORY_POINTS_4660:0 "Kapan" -VICTORY_POINTS_4473:0 "Lankaran" -VICTORY_POINTS_11674:0 "Mingacevir" -VICTORY_POINTS_4463:0 "Derbent" -VICTORY_POINTS_4512:0 "Batman" -VICTORY_POINTS_3668:0 "Machatschkala" -VICTORY_POINTS_6760:0 "Basy" -VICTORY_POINTS_6620:0 "Charabli" -VICTORY_POINTS_11724:0 "Elista" -VICTORY_POINTS_6486:0 "Achtubinsk" -VICTORY_POINTS_6753:0 "Stawropol" -VICTORY_POINTS_6718:0 "Mosdok" -VICTORY_POINTS_6796:0 "Salsk" -VICTORY_POINTS_6490:0 "Wolgodonsk" -VICTORY_POINTS_9488:0 "Millerovo" -VICTORY_POINTS_509:0 "Morosowsk" -VICTORY_POINTS_3505:0 "Kalatsch am Don" -VICTORY_POINTS_11484:0 "Bykowo" -VICTORY_POINTS_11537:0 "Oral" -VICTORY_POINTS_11510:0 "Aqsai" -VICTORY_POINTS_464:0 "Atyrau" -VICTORY_POINTS_7322:0 "Makat" -VICTORY_POINTS_11701:0 "Aqtau" -VICTORY_POINTS_10262:0 "Beineu" -VICTORY_POINTS_12333:0 "Asgabat" -VICTORY_POINTS_1493:0 "Derweze" -VICTORY_POINTS_4482:0 "Mary" -VICTORY_POINTS_3350:0 "Babrujsk" -VICTORY_POINTS_360:0 "Stocubcy" -VICTORY_POINTS_215:0 "Salihorsk" -VICTORY_POINTS_9247:0 "Mahilhou" -VICTORY_POINTS_294:0 "Baryssau" -VICTORY_POINTS_9323:0 "Polazk" -VICTORY_POINTS_11220:0 "Orscha" -VICTORY_POINTS_11234:0 "Welikije Luki" -VICTORY_POINTS_3310:0 "Ostrow" -VICTORY_POINTS_9097:0 "Sosnowy Bor" -VICTORY_POINTS_9098:0 "Luga" -VICTORY_POINTS_9120:0 "Slanzy" -VICTORY_POINTS_79:0 "Puschkin" -VICTORY_POINTS_110:0 "Waldai" -VICTORY_POINTS_333:0 "Twer" -VICTORY_POINTS_226:0 "Torschok" -VICTORY_POINTS_6414:0 "Podolsk" -VICTORY_POINTS_3327:0 "Obinsk" -VICTORY_POINTS_3290:0 "Woskressensk" -VICTORY_POINTS_11314:0 "Rjasan" -VICTORY_POINTS_11236:0 "Sergijew Possad" -VICTORY_POINTS_382:0 "Kaluga" -VICTORY_POINTS_6396:0 "Serpuchow" -VICTORY_POINTS_3250:0 "Nowomoskowsk" -VICTORY_POINTS_11368:0 "Mtsensk" -VICTORY_POINTS_343:0 "Baklan" -VICTORY_POINTS_11325:0 "Klinzy" -VICTORY_POINTS_11553:0 "Schostka" -VICTORY_POINTS_9477:0 "Konotop" -VICTORY_POINTS_3520:0 "Sumy" -VICTORY_POINTS_3480:0 "Tschernihiw" -VICTORY_POINTS_3584:0 "Lubny" -VICTORY_POINTS_9177:0 "Borowitschi" -VICTORY_POINTS_6131:0 "Boksitogorsk" -VICTORY_POINTS_6163:0 "Tschagoda" -VICTORY_POINTS_11153:0 "Kuittinen" -VICTORY_POINTS_11212:0 "Segescha" -VICTORY_POINTS_6175:0 "Kostomukascha" -VICTORY_POINTS_9195:0 "Kem" -VICTORY_POINTS_9198:0 "Sohjana" -VICTORY_POINTS_3008:0 "Plotina" -VICTORY_POINTS_9215:0 "Sosnovka" -VICTORY_POINTS_142:0 "Nikel" -VICTORY_POINTS_9201:0 "Kirowsk" -VICTORY_POINTS_15:0 "Kowdor" -VICTORY_POINTS_511:0 "Poltawa" -VICTORY_POINTS_6243:0 "Glinka" -VICTORY_POINTS_11235:0 "Mossalsk" -VICTORY_POINTS_9449:0 "Belgorod" -VICTORY_POINTS_11500:0 "Stary Oskol" -VICTORY_POINTS_487:0 "Michailowka" -VICTORY_POINTS_6369:0 "Lipezk" -VICTORY_POINTS_11351:0 "Tambow" -VICTORY_POINTS_6167:0 "Rybinsk" -VICTORY_POINTS_3124:0 "Tscherepowez" -VICTORY_POINTS_11213:0 "Wologda" -VICTORY_POINTS_3190:0 "Kostroma" -VICTORY_POINTS_6269:0 "Iwanowo" -VICTORY_POINTS_378:0 "Wladimir" -VICTORY_POINTS_6299:0 "Dserschinsk" -VICTORY_POINTS_6166:0 "Welsk" -VICTORY_POINTS_3282:0 "Tscheboksary" -VICTORY_POINTS_3361:0 "Joschkar-Ola" -VICTORY_POINTS_381:0 "Glasow" -VICTORY_POINTS_6124:0 "Kirow" -VICTORY_POINTS_6278:0 "Ischewsk" -VICTORY_POINTS_9385:0 "Naberschnyje Tschelny" -VICTORY_POINTS_6275:0 "Toljatti" -VICTORY_POINTS_9338:0 "Uljanowsk" -VICTORY_POINTS_324:0 "Saransk" -VICTORY_POINTS_11335:0 "Pensa" -VICTORY_POINTS_9248:0 "Onega" -VICTORY_POINTS_9187:0 "Shalakusha" -VICTORY_POINTS_87:0 "Chim" -VICTORY_POINTS_10207:0 "Indiga" -VICTORY_POINTS_12530:0 "Bugrino" -VICTORY_POINTS_12587:0 "Uchta" -VICTORY_POINTS_11098:0 "Inta" -VICTORY_POINTS_4669:0 "Novy Port" -VICTORY_POINTS_3415:0 "Jamburg" -VICTORY_POINTS_7768:0 "Tegi" -VICTORY_POINTS_1729:0 "Nowy Urengoi" -VICTORY_POINTS_4859:0 "Dudinka" -VICTORY_POINTS_13204:0 "Wrangel Island" -VICTORY_POINTS_13063:0 "Prowidenija" -VICTORY_POINTS_1823:0 "Tilitschiki" -VICTORY_POINTS_7878:0 "Petropawlowsk-Kamtschatski" -VICTORY_POINTS_12207:0 "Bering Island" -VICTORY_POINTS_1295:0 "Izma" -VICTORY_POINTS_12298:0 "Orenburg" -VICTORY_POINTS_7313:0 "Orsk" -VICTORY_POINTS_7281:0 "Magnitogorsk" -VICTORY_POINTS_4374:0 "Aral" -VICTORY_POINTS_12324:0 "Nukus" -VICTORY_POINTS_12465:0 "Urganch" -VICTORY_POINTS_7775:0 "Samarkand" -VICTORY_POINTS_12250:0 "Duschanbe" -VICTORY_POINTS_4923:0 "Osch" -VICTORY_POINTS_12370:0 "Dschalalabat" -VICTORY_POINTS_1675:0 "Bischkek" -VICTORY_POINTS_12640:0 "Taras" -VICTORY_POINTS_7405:0 "Karaganda" -VICTORY_POINTS_4389:0 "Atassu" -VICTORY_POINTS_4277:0 "Derschawinsk" -VICTORY_POINTS_12662:0 "Urzhar" -VICTORY_POINTS_1239:0 "Balqasch" -VICTORY_POINTS_12594:0 "Semei" -VICTORY_POINTS_7708:0 "Pawlodar" -VICTORY_POINTS_1297:0 "Barnaul" -VICTORY_POINTS_10713:0 "Kosch-Agatsch" -VICTORY_POINTS_12631:0 "Kemerowo" -VICTORY_POINTS_12563:0 "Abakan" -VICTORY_POINTS_7802:0 "Bratsk" -VICTORY_POINTS_1877:0 "Erzin" -VICTORY_POINTS_1676:0 "Tschadan" -VICTORY_POINTS_12525:0 "Khuzhir" -VICTORY_POINTS_10524:0 "Sewerobaikalsk" -VICTORY_POINTS_1696:0 "Ulan-Ude" -VICTORY_POINTS_12641:0 "Tschita" -VICTORY_POINTS_4832:0 "Amazar" -VICTORY_POINTS_7851:0 "Never" -VICTORY_POINTS_10655:0 "Belogorsk" -VICTORY_POINTS_4246:0 "Nowy Urgal" -VICTORY_POINTS_12136:0 "Amursk" -VICTORY_POINTS_11575:0 "Sowetskaja Gawan" -VICTORY_POINTS_6686:0 "Bikin" -VICTORY_POINTS_6989:0 "Ussurijsk" -VICTORY_POINTS_1742:0 "Nogliki" -VICTORY_POINTS_855:0 "Ocha" -VICTORY_POINTS_7868:0 "Dzhaore" -VICTORY_POINTS_1761:0 "Taksimo" -VICTORY_POINTS_7871:0 "Tschumikan" -VICTORY_POINTS_12683:0 "Magadan" -VICTORY_POINTS_11607:0 "Ust-Nera" -VICTORY_POINTS_12518:0 "Ochotsk" -VICTORY_POINTS_12549:0 "Batagai" -VICTORY_POINTS_4455:0 "Tscherski" -VICTORY_POINTS_12531:0 "Mirny" -VICTORY_POINTS_13059:0 "Wiljuisk" -VICTORY_POINTS_12555:0 "Bor" -VICTORY_POINTS_7863:0 "Ust-Ilimsk" -VICTORY_POINTS_7789:0 "Tomsk" -VICTORY_POINTS_1726:0 "Surgut" -VICTORY_POINTS_10533:0 "Nischnewartowsk" -VICTORY_POINTS_1387:0 "Tjumen" -VICTORY_POINTS_12143:0 "Rudny" -#Afghanistan -VICTORY_POINTS_12314:0 "Kunduz" -VICTORY_POINTS_12248:0 "Masar-e Scharif" -VICTORY_POINTS_5064:0 "Kandahar" -VICTORY_POINTS_2017:0 "Farah" -VICTORY_POINTS_2062:0 "Anar Dara" -VICTORY_POINTS_12831:0 "Dschalalabad" -#Iran -VICTORY_POINTS_7602:0 "Gorgan" -VICTORY_POINTS_10385:0 "Sari" -VICTORY_POINTS_5073:0 "Sabzevar" -VICTORY_POINTS_12852:0 "Birdschand" -VICTORY_POINTS_12895:0 "Zabol" -VICTORY_POINTS_2070:0 "Zahedan" -VICTORY_POINTS_12832:0 "Kish" -VICTORY_POINTS_10922:0 "Ghom" -VICTORY_POINTS_5050:0 "Kermanschah" -VICTORY_POINTS_4901:0 "Ardabil" -#Saudi Arabia -VICTORY_POINTS_12455:0 "Tabuk" -VICTORY_POINTS_10901:0 "Sakaka" -VICTORY_POINTS_4974:0 "Rafha" -VICTORY_POINTS_12749:0 "Hafar Al-Batin" -VICTORY_POINTS_10923:0 "Buraida" -VICTORY_POINTS_5037:0 "Mekka" -VICTORY_POINTS_8051:0 "Katar" -VICTORY_POINTS_8073:0 "Dschaizan" -VICTORY_POINTS_10904:0 "Dubai" -VICTORY_POINTS_10870:0 "Sharoah" -#Oman -VICTORY_POINTS_2103:0 "Salala" -VICTORY_POINTS_2029:0 "al-Mukalla" -VICTORY_POINTS_8000:0 "Socotra" -#Egypt -VICTORY_POINTS_12049:0 "Port Said" -VICTORY_POINTS_4073:0 "Suez" -VICTORY_POINTS_10005:0 "al-Mansura" -VICTORY_POINTS_7164:0 "Damanhur" -VICTORY_POINTS_10073:0 "Tanta" -VICTORY_POINTS_1068:0 "Bani Suwaif" -VICTORY_POINTS_11974:0 "al-Minya" -VICTORY_POINTS_7073:0 "Qina" -VICTORY_POINTS_12889:0 "Hurghada" -VICTORY_POINTS_1028:0 "Luxor" -VICTORY_POINTS_5069:0 "Berenike" -VICTORY_POINTS_10061:0 "Marsa Matruh" -VICTORY_POINTS_7079:0 "Sallum" -#North Africa -VICTORY_POINTS_10120:0 "Bardia" -VICTORY_POINTS_7206:0 "Adam" -VICTORY_POINTS_4151:0 "al-Baida" -VICTORY_POINTS_7082:0 "Darna" -VICTORY_POINTS_1062:0 "el Abiar" -VICTORY_POINTS_8069:0 "Maradah" -VICTORY_POINTS_1198:0 "Brega" -VICTORY_POINTS_12088:0 "Ras Lanuf" -VICTORY_POINTS_4047:0 "Sirte" -VICTORY_POINTS_9980:0 "Misrata" -VICTORY_POINTS_4194:0 "Tagiura" -VICTORY_POINTS_4117:0 "Ash Shwayrif" -VICTORY_POINTS_7005:0 "GAbes" -VICTORY_POINTS_3987:0 "Tozeur" -VICTORY_POINTS_11921:0 "Sfax" -VICTORY_POINTS_11935:0 "Gafsa" -VICTORY_POINTS_12888:0 "Biskra" -VICTORY_POINTS_11953:0 "Constantine" -VICTORY_POINTS_13077:0 "Bordj Bou Arreidj" -VICTORY_POINTS_9960:0 "El Djelfa" -VICTORY_POINTS_4150:0 "Sidi bel Abbes" -VICTORY_POINTS_989:0 "Berkane" -VICTORY_POINTS_12100:0 "Melilla" -VICTORY_POINTS_7173:0 "Taza" -VICTORY_POINTS_12042:0 "Fes" -VICTORY_POINTS_10070:0 "Rabat" -VICTORY_POINTS_1102:0 "Agadir" -VICTORY_POINTS_12857:0 "Sidi Ifni" -VICTORY_POINTS_8038:0 "El Aaiun" -#Sinkiang -VICTORY_POINTS_4823:0 "Altay" -VICTORY_POINTS_1783:0 "Karamay" -VICTORY_POINTS_10545:0 "Turpan" -VICTORY_POINTS_1838:0 "Kumul" -VICTORY_POINTS_12526:0 "Ili" -VICTORY_POINTS_8086:0 "Aksu" -VICTORY_POINTS_2015:0 "Kaxgar" -#Tibet -VICTORY_POINTS_10918:0 "Nagqu" -VICTORY_POINTS_1961:0 "Ngari" -#India -VICTORY_POINTS_8005:0 "Leh" -VICTORY_POINTS_4979:0 "Islamabad" -VICTORY_POINTS_10772:0 "Lahore" -VICTORY_POINTS_8007:0 "Multan" -VICTORY_POINTS_12717:0 "Reschawa" -VICTORY_POINTS_10843:0 "Bahawalpur" -VICTORY_POINTS_5105:0 "Quetta" -VICTORY_POINTS_8013:0 "Kharan" -VICTORY_POINTS_4110:0 "Hyderabad" -VICTORY_POINTS_7084:0 "Nawabshah" -VICTORY_POINTS_12708:0 "Ludhiana" -VICTORY_POINTS_5157:0 "Dehradun" -VICTORY_POINTS_4915:0 "Agra" -VICTORY_POINTS_2036:0 "Kanpur" -VICTORY_POINTS_1908:0 "Jaipur" -VICTORY_POINTS_12718:0 "Bikaner" -VICTORY_POINTS_12743:0 "Indore" -VICTORY_POINTS_7150:0 "Surat" -VICTORY_POINTS_10118:0 "Rajkot" -VICTORY_POINTS_11952:0 "Vadodara" -VICTORY_POINTS_4299:0 "Lakhimpur" -VICTORY_POINTS_7938:0 "Jaunpur" -VICTORY_POINTS_1637:0 "Gaya" -VICTORY_POINTS_12338:0 "Kishanganjo" -VICTORY_POINTS_12035:0 "Ranchi" -VICTORY_POINTS_1444:0 "Jamshedpur" -VICTORY_POINTS_10116:0 "Puri" -VICTORY_POINTS_10088:0 "Bhubaneswar" -VICTORY_POINTS_10001:0 "Visakhapatnam" -VICTORY_POINTS_4883:0 "Nagpur" -VICTORY_POINTS_10401:0 "Raipur" -VICTORY_POINTS_10324:0 "Gulbarga" -VICTORY_POINTS_7340:0 "Vijayawada" -VICTORY_POINTS_10152:0 "Nellore" -VICTORY_POINTS_4414:0 "Anantapur" -VICTORY_POINTS_12182:0 "Pune" -VICTORY_POINTS_7250:0 "Belgaum" -VICTORY_POINTS_7395:0 "Mangaluru" -VICTORY_POINTS_12247:0 "Madurai" -VICTORY_POINTS_7447:0 "Kochi" -VICTORY_POINTS_7363:0 "Coimbatore" -VICTORY_POINTS_7344:0 "Colombo" -VICTORY_POINTS_7260:0 "Galle" -VICTORY_POINTS_10035:0 "Khulna" -VICTORY_POINTS_7634:0 "Sylhet" -VICTORY_POINTS_7455:0 "Nalbari" -VICTORY_POINTS_12322:0 "Dibrugarh" -VICTORY_POINTS_1581:0 "Imphal" -VICTORY_POINTS_9991:0 "Chittagong" -VICTORY_POINTS_1082:0 "Hpakan" -VICTORY_POINTS_10386:0 "Monywa" -VICTORY_POINTS_4626:0 "Naypyidaw" -VICTORY_POINTS_12090:0 "Sittwe" -VICTORY_POINTS_7254:0 "Pathein" -VICTORY_POINTS_1403:0 "Mawlamyaing" -VICTORY_POINTS_12292:0 "Mergui" -#Indian Ocean -VICTORY_POINTS_4967:0 "Maldives" -VICTORY_POINTS_2188:0 "Seychelles" -VICTORY_POINTS_13019:0 "Diego Garcia" -VICTORY_POINTS_13017:0 "Reunion" -VICTORY_POINTS_13018:0 "Mauritius" -VICTORY_POINTS_13072:0 "Comoro Islands" -VICTORY_POINTS_5222:0 "Sambava" -VICTORY_POINTS_10993:0 "Antananarivo" -VICTORY_POINTS_2165:0 "Kerguelen" -VICTORY_POINTS_13002:0 "Cocos Islands" -VICTORY_POINTS_13005:0 "Christmas Island" -VICTORY_POINTS_12251:0 "Andaman" -VICTORY_POINTS_10321:0 "Nicobar" -#Mongolia -VICTORY_POINTS_7843:0 "Ölgil" -VICTORY_POINTS_10695:0 "Sharga" -VICTORY_POINTS_1834:0 "Mörön" -VICTORY_POINTS_12605:0 "Erdenet" -VICTORY_POINTS_10647:0 "Matad" -VICTORY_POINTS_7806:0 "Dalandsadgad" -#Manchuku -VICTORY_POINTS_4852:0 "Hulun Buir" -VICTORY_POINTS_4506:0 "Qiqihar" -VICTORY_POINTS_1545:0 "Yichun" -VICTORY_POINTS_7848:0 "Greater Khingan" -VICTORY_POINTS_810:0 "Jixi" -VICTORY_POINTS_944:0 "Yanbian" -VICTORY_POINTS_887:0 "Tieling" -VICTORY_POINTS_9835:0 "Jinzhou" -VICTORY_POINTS_7633:0 "Chifeng" -VICTORY_POINTS_934:0 "Chaoyang" -#China -VICTORY_POINTS_900:0 "Tangshan" -VICTORY_POINTS_3900:0 "Qinguiangdao" -VICTORY_POINTS_7648:0 "Xilin Gol" -VICTORY_POINTS_10397:0 "Zhangijakou" -VICTORY_POINTS_12403:0 "Ulanqab" -VICTORY_POINTS_10424:0 "Hohhot" -VICTORY_POINTS_2087:0 "Bayan Nur" -VICTORY_POINTS_10854:0 "Yinchuan" -VICTORY_POINTS_10451:0 "Ordos" -VICTORY_POINTS_11996:0 "Cangzhou" -VICTORY_POINTS_7109:0 "Baoding" -VICTORY_POINTS_4469:0 "Xinzhou" -VICTORY_POINTS_1458:0 "Lüliang" -VICTORY_POINTS_1188:0 "Shijiazhuang" -VICTORY_POINTS_1200:0 "Yantai" -VICTORY_POINTS_12074:0 "Weifang" -VICTORY_POINTS_4037:0 "Tai'an" -VICTORY_POINTS_7160:0 "Liaocheng" -VICTORY_POINTS_1029:0 "Lianqungang" -VICTORY_POINTS_4181:0 "Linyi" -VICTORY_POINTS_10043:0 "Jining" -VICTORY_POINTS_1001:0 "Xuzhou" -VICTORY_POINTS_4091:0 "Nantong" -VICTORY_POINTS_9995:0 "Shangqiou" -VICTORY_POINTS_10076:0 "Suzhou" - -VICTORY_POINTS_1168:0 "Taizhou" -VICTORY_POINTS_1055:0 "Wenzhou" -VICTORY_POINTS_4185:0 "Jingdezhen" -VICTORY_POINTS_12059:0 "Jinhua" -VICTORY_POINTS_1193:0 "Nanping" -VICTORY_POINTS_11986:0 "Quanzhou" -VICTORY_POINTS_7108:0 "Dongguan" -VICTORY_POINTS_9938:0 "Shantou" -VICTORY_POINTS_11945:0 "Heyuan" -VICTORY_POINTS_10057:0 "Ganzhou" -VICTORY_POINTS_11981:0 "Zhanjiang" -VICTORY_POINTS_994:0 "Sanya" -VICTORY_POINTS_11959:0 "Taichung" -VICTORY_POINTS_4028:0 "Guigang" -VICTORY_POINTS_4121:0 "Chongzuo" -VICTORY_POINTS_7039:0 "Maoming" -VICTORY_POINTS_7665:0 "Huaihua" -VICTORY_POINTS_4532:0 "Qiannan" -VICTORY_POINTS_7976:0 "Dehong" -VICTORY_POINTS_10413:0 "Xishuangbanna" -VICTORY_POINTS_7446:0 "Yuxi" -VICTORY_POINTS_12705:0 "Luzhou" -VICTORY_POINTS_12141:0 "Ya'an" -VICTORY_POINTS_1367:0 "Deyang" -VICTORY_POINTS_2091:0 "Baoji" -VICTORY_POINTS_10841:0 "Garze" -VICTORY_POINTS_10490:0 "Hainan" -VICTORY_POINTS_4964:0 "Yushu" -VICTORY_POINTS_8126:0 "Deqen" -VICTORY_POINTS_10856:0 "Qambo" -VICTORY_POINTS_10796:0 "Haixi" -VICTORY_POINTS_5100:0 "Zhangye" -VICTORY_POINTS_7971:0 "Jiuquan" -VICTORY_POINTS_4256:0 "Tongchuan" -VICTORY_POINTS_7314:0 "Yulin" -VICTORY_POINTS_4167:0 "Xianyang" -VICTORY_POINTS_10724:0 "Alxa" -VICTORY_POINTS_1647:0 "Qingyang" -VICTORY_POINTS_2022:0 "Dingxi" -VICTORY_POINTS_7126:0 "Thoukou" -VICTORY_POINTS_12426:0 "Zhumadian" -VICTORY_POINTS_7459:0 "Luoyang" -VICTORY_POINTS_4547:0 "Sanmenxia" - -VICTORY_POINTS_1612:0 "Shiyan" -VICTORY_POINTS_12040:0 "Kaesong" -VICTORY_POINTS_848:0 "Tongchon" -VICTORY_POINTS_4107:0 "Changyon" -VICTORY_POINTS_1770:0 "Kaechon" -VICTORY_POINTS_9795:0 "Usi" -VICTORY_POINTS_6928:0 "Chong"pyong" -VICTORY_POINTS_3981:0 "Hamhung" -VICTORY_POINTS_6944:0 "Undok" -VICTORY_POINTS_3860:0 "Paekam" -VICTORY_POINTS_959:0 "Orang" -VICTORY_POINTS_3803:0 "Hyesan" -VICTORY_POINTS_11775:0 "Kanggye" -VICTORY_POINTS_978:0 "Tongsin" -VICTORY_POINTS_1177:0 "Jeju" -VICTORY_POINTS_7221:0 "Incheon" -VICTORY_POINTS_12089:0 "Daegu" -VICTORY_POINTS_4126:0 "Gwangju" -VICTORY_POINTS_7021:0 "Gangneun" -VICTORY_POINTS_11958:0 "Sokcho" -VICTORY_POINTS_9936:0 "Wonju" -VICTORY_POINTS_11948:0 "Jindo" -#Japan -VICTORY_POINTS_1399:0 "Sewero" -VICTORY_POINTS_13037:0 "Etorofu" -VICTORY_POINTS_4646:0 "Shari" -VICTORY_POINTS_4576:0 "Wakkanai" -VICTORY_POINTS_12493:0 "Obihiro" -VICTORY_POINTS_9859:0 "Misawa" -VICTORY_POINTS_11847:0 "Hachihohe" -VICTORY_POINTS_9865:0 "Akita" -VICTORY_POINTS_9807:0 "Morioka" -VICTORY_POINTS_1024:0 "Fukushima" -VICTORY_POINTS_7016:0 "Hitachinaka" -VICTORY_POINTS_4184:0 "Isumi" -VICTORY_POINTS_1097:0 "Takasaki" -VICTORY_POINTS_11989:0 "Nagaoka" -VICTORY_POINTS_12072:0 "Saku" -VICTORY_POINTS_10128:0 "Toyama" -VICTORY_POINTS_4069:0 "Nakatsugawa" -VICTORY_POINTS_4142:0 "Yokkaichi" -VICTORY_POINTS_11960:0 "Kyoto" -VICTORY_POINTS_7113:0 "Wakayama" -VICTORY_POINTS_7212:0 "Okayama" -VICTORY_POINTS_9965:0 "Naruto" -VICTORY_POINTS_7046:0 "Ozu" -VICTORY_POINTS_11985:0 "Ube" -VICTORY_POINTS_1136:0 "Maizuru" -VICTORY_POINTS_7145:0 "Izumo" -VICTORY_POINTS_4197:0 "Shobara" -VICTORY_POINTS_11925:0 "Kumamoto" -VICTORY_POINTS_4164:0 "Kurume" -VICTORY_POINTS_10092:0 "Saiki" -VICTORY_POINTS_1020:0 "Miyazaki" -VICTORY_POINTS_10011:0 "Tsushima" -VICTORY_POINTS_4198:0 "Yakushima" -VICTORY_POINTS_7115:0 "Amami-Oshima" -VICTORY_POINTS_1123:0 "Tokunoshima" -VICTORY_POINTS_10124:0 "Okinawa" -VICTORY_POINTS_13024:0 "Tinian" -VICTORY_POINTS_13023:0 "Songsong" -VICTORY_POINTS_13026:0 "Marcus Island" -#Indochina -VICTORY_POINTS_4119:0 "Haiphong" -VICTORY_POINTS_12319:0 "Lao Cai" -VICTORY_POINTS_1464:0 "Vientiane" -VICTORY_POINTS_4613:0 "Luang Prabang" -VICTORY_POINTS_11936:0 "Thanh Hoa" -VICTORY_POINTS_4397:0 "Vinh" -VICTORY_POINTS_4379:0 "Hue" -VICTORY_POINTS_10309:0 "Da Nang" -VICTORY_POINTS_4334:0 "Quy Nhon" -VICTORY_POINTS_4363:0 "Tp. Pleiku" -VICTORY_POINTS_10162:0 "Nha Trang" -VICTORY_POINTS_7271:0 "Da Lat" -VICTORY_POINTS_12133:0 "Can Tho" -VICTORY_POINTS_12232:0 "Vüng Tau" -VICTORY_POINTS_7376:0 "Phnom Penh" -VICTORY_POINTS_4302:0 "Siem Reap" -VICTORY_POINTS_7572:0 "Phitsanulok" -VICTORY_POINTS_7559:0 "Mae Sot" -VICTORY_POINTS_4433:0 "Pattaya" -VICTORY_POINTS_12230:0 "Phuket" -VICTORY_POINTS_10156:0 "Langkawi" -VICTORY_POINTS_12271:0 "Pekan" -VICTORY_POINTS_4355:0 "Kuala Dungun" -VICTORY_POINTS_7342:0 "Sungai Petani" -VICTORY_POINTS_12215:0 "Taiping" - -#Africa -VICTORY_POINTS_2046:0 "ad-Damir" -VICTORY_POINTS_4963:0 "Dunqula" -VICTORY_POINTS_2088:0 "Kassala" -VICTORY_POINTS_8043:0 "Assab" -VICTORY_POINTS_8124:0 "Dschibuti" -VICTORY_POINTS_2072:0 "Mek'ele" -VICTORY_POINTS_2009:0 "Gambela" -VICTORY_POINTS_10775:0 "Finchawa" -VICTORY_POINTS_12941:0 "Kismaayo" -VICTORY_POINTS_2063:0 "Baidoa" -VICTORY_POINTS_12840:0 "Hobyo" -VICTORY_POINTS_1964:0 "Gaalkacyo" -VICTORY_POINTS_10833:0 "Burao" -VICTORY_POINTS_10921:0 "Boosaaso" -VICTORY_POINTS_2096:0 "Juba" -VICTORY_POINTS_12989:0 "Kampala" -VICTORY_POINTS_1939:0 "Nairobi" -VICTORY_POINTS_5160:0 "Nakuru" -VICTORY_POINTS_2206:0 "Arusha" -VICTORY_POINTS_9962:0 "Butare" -VICTORY_POINTS_2220:0 "Bujumbura" -VICTORY_POINTS_2123:0 "Nacala" -VICTORY_POINTS_2120:0 "Beira" -VICTORY_POINTS_12986:0 "Lilongwe" -VICTORY_POINTS_8214:0 "Gaborone" -VICTORY_POINTS_12648:0 "Bloemfontein" -VICTORY_POINTS_1833:0 "East London" -VICTORY_POINTS_2229:0 "Lüderitz" -VICTORY_POINTS_5199:0 "Lusaka" -VICTORY_POINTS_12775:0 "Bandundu" -VICTORY_POINTS_1181:0 "Bukavu" -VICTORY_POINTS_2115:0 "Cabinda" -VICTORY_POINTS_12975:0 "Pointe-Noire" -VICTORY_POINTS_8244:0 "Bata" -VICTORY_POINTS_1903:0 "Malabo" -VICTORY_POINTS_6039:0 "Douala" -VICTORY_POINTS_2080:0 "Jaunde" -VICTORY_POINTS_2081:0 "N'Djamena" -VICTORY_POINTS_7963:0 "Maroua" -VICTORY_POINTS_8034:0 "Port Harcourt" -VICTORY_POINTS_8021:0 "Abuja" -VICTORY_POINTS_4972:0 "Kano" -VICTORY_POINTS_10919:0 "Porto-Novo" -VICTORY_POINTS_1951:0 "Lome" -VICTORY_POINTS_1975:0 "Niamey" -VICTORY_POINTS_12787:0 "Kumasi" -VICTORY_POINTS_10803:0 "Abidjan" -VICTORY_POINTS_8122:0 "Yamoussoukro" -VICTORY_POINTS_1909:0 "Conakry" -VICTORY_POINTS_12751:0 "Bamako" -VICTORY_POINTS_12891:0 "Bissau" -VICTORY_POINTS_12834:0 "Ziguinchor" -VICTORY_POINTS_4989:0 "Banjul" -VICTORY_POINTS_13016:0 "St. Helena" -VICTORY_POINTS_13013:0 "Georgetown" -VICTORY_POINTS_10995:0 "South Georgia" -VICTORY_POINTS_12960:0 "Falkland Islands" - -#Philippines -VICTORY_POINTS_10241:0 "Pagudpud" -VICTORY_POINTS_4350:0 "Vipan" -VICTORY_POINTS_7325:0 "Santiago" -VICTORY_POINTS_12253:0 "San Fernando" -VICTORY_POINTS_4423:0 "Baguio" -VICTORY_POINTS_4228:0 "Legazpi" -VICTORY_POINTS_12279:0 "Naga" -VICTORY_POINTS_4429:0 "Puerto Princesa" -VICTORY_POINTS_7307:0 "Masbate" -VICTORY_POINTS_1311:0 "Calbayog" -VICTORY_POINTS_1224:0 "Ormoc" -VICTORY_POINTS_1261:0 "Bacolod" -VICTORY_POINTS_1368:0 "Roxas" -VICTORY_POINTS_1293:0 "Surigao" -VICTORY_POINTS_1407:0 "Tagum" -VICTORY_POINTS_4427:0 "Cotabato" -VICTORY_POINTS_1421:0 "Zamboanga" -#Oceanic -VICTORY_POINTS_1351:0 "Pulau Karakelong" -VICTORY_POINTS_7413:0 "North Moluccas" -VICTORY_POINTS_1437:0 "Bacan" -VICTORY_POINTS_10342:0 "Pulau Obi" -VICTORY_POINTS_7487:0 "Bintuni" -VICTORY_POINTS_7585:0 "Kaimana" -VICTORY_POINTS_7542:0 "Serui" -VICTORY_POINTS_4593:0 "Timika" -VICTORY_POINTS_10505:0 "Merauke" -VICTORY_POINTS_1574:0 "Ambon" -VICTORY_POINTS_7557:0 "Pulau Buru (Moluccas)" -VICTORY_POINTS_12190:0 "Dili" -VICTORY_POINTS_12206:0 "Citrana" -VICTORY_POINTS_1355:0 "Kupang" -VICTORY_POINTS_10175:0 "Rapet" -VICTORY_POINTS_12234:0 "Waingapu" -VICTORY_POINTS_12162:0 "Bima" -VICTORY_POINTS_7293:0 "Mataram" -VICTORY_POINTS_4273:0 "Denpasar" -VICTORY_POINTS_10479:0 "Malang" -VICTORY_POINTS_7421:0 "Bandung" -VICTORY_POINTS_7396:0 "Pulau Bangka" -VICTORY_POINTS_1345:0 "Jambi" -VICTORY_POINTS_10354:0 "Bukittinggi" -VICTORY_POINTS_1428:0 "Pulau Siberut" -VICTORY_POINTS_12181:0 "Pekanbaru" -VICTORY_POINTS_7673:0 "Pematang Siantar" -VICTORY_POINTS_7658:0 "Banda Aceh" -VICTORY_POINTS_4349:0 "Tanete" -VICTORY_POINTS_12330:0 "Palopo" -VICTORY_POINTS_12358:0 "Palu" -VICTORY_POINTS_4564:0 "Kendari" -VICTORY_POINTS_7311:0 "Gorontalo" -VICTORY_POINTS_10153:0 "Bitung" -VICTORY_POINTS_4211:0 "Pulau Belitung" -VICTORY_POINTS_1208:0 "Kuching" -VICTORY_POINTS_4279:0 "Singkawang" -VICTORY_POINTS_1316:0 "Pontianak" -VICTORY_POINTS_2170:0 "Sintang" -VICTORY_POINTS_12283:0 "Sibu" -VICTORY_POINTS_4396:0 "Bintulu" -VICTORY_POINTS_7296:0 "Banjarmasin" -VICTORY_POINTS_2184:0 "Palangka Raya" -VICTORY_POINTS_12196:0 "Samarinda" -VICTORY_POINTS_7415:0 "Tarakan" -VICTORY_POINTS_12228:0 "Tawau" -VICTORY_POINTS_10199:0 "Sandakan" -VICTORY_POINTS_12132:0 "Bourail" -VICTORY_POINTS_4231:0 "Lifou" -VICTORY_POINTS_1237:0 "Vanuatu" -VICTORY_POINTS_4247:0 "Mystery Island" -VICTORY_POINTS_7390:0 "Nendo" -VICTORY_POINTS_13056:0 "Ellice Islands" -VICTORY_POINTS_7290:0 "Samoa" -VICTORY_POINTS_12148:0 "Tahiti" -#Australia -VICTORY_POINTS_7339:0 "Manus Island" -VICTORY_POINTS_4352:0 "New Hanover" -VICTORY_POINTS_1301:0 "Javeku" -VICTORY_POINTS_4421:0 "Lamassa" -VICTORY_POINTS_10234:0 "Buka Town" -VICTORY_POINTS_1085:0 "Malaita" -VICTORY_POINTS_4252:0 "Santa Isabel Island" -VICTORY_POINTS_10260:0 "Alotau" -VICTORY_POINTS_7305:0 "Popondetta" -VICTORY_POINTS_11004:0 "New Guinea" -VICTORY_POINTS_12154:0 "Madang" -VICTORY_POINTS_12240:0 "Wewak" -VICTORY_POINTS_10954:0 "Mount Hagen" -VICTORY_POINTS_1283:0 "Daru" -VICTORY_POINTS_10276:0 "Tiwi Islands" -VICTORY_POINTS_1410:0 "Nhulunbuy" -VICTORY_POINTS_12104:0 "Katherine" -VICTORY_POINTS_4487:0 "Daly Waters" -VICTORY_POINTS_7481:0 "Borroloola" -VICTORY_POINTS_12957:0 "Carpentaria" -VICTORY_POINTS_4520:0 "Cairns" -VICTORY_POINTS_4560:0 "Airlie Beach" -VICTORY_POINTS_5206:0 "Mount Isa" -VICTORY_POINTS_12308:0 "Rockhampton" -VICTORY_POINTS_7522:0 "Hervey Bay" -VICTORY_POINTS_7535:0 "Sunshine Coast" -VICTORY_POINTS_10445:0 "Gold Coast" -VICTORY_POINTS_5198:0 "Longreach" -VICTORY_POINTS_7496:0 "Tamworth" -VICTORY_POINTS_10682:0 "Wagga Wagga City" -VICTORY_POINTS_1667:0 "Albury" -VICTORY_POINTS_2114:0 "Mildura" -VICTORY_POINTS_12576:0 "Bendigo" -VICTORY_POINTS_1773:0 "Mount Gamier" -VICTORY_POINTS_5181:0 "Devonport" -VICTORY_POINTS_7567:0 "Kangaroo Island" -VICTORY_POINTS_2219:0 "Port Lincoln" -VICTORY_POINTS_8186:0 "Port Augusta" -VICTORY_POINTS_8206:0 "Innamincka" -VICTORY_POINTS_7623:0 "Marla" -VICTORY_POINTS_12948:0 "Madura" -VICTORY_POINTS_12990:0 "Esperance" -VICTORY_POINTS_8130:0 "Albany" -VICTORY_POINTS_8228:0 "Bunbury" -VICTORY_POINTS_4630:0 "Cervantes" -VICTORY_POINTS_4645:0 "Coral Bay" -VICTORY_POINTS_10971:0 "Exmouth" -VICTORY_POINTS_2117:0 "Newman" -VICTORY_POINTS_2133:0 "Plumridge Lakes" -VICTORY_POINTS_8152:0 "Port Hedland" -VICTORY_POINTS_8155:0 "St. George Ranges" -VICTORY_POINTS_8209:0 "Derby" -VICTORY_POINTS_5207:0 "Kununurra" -#New Zeeland -VICTORY_POINTS_7887:0 "Hamilton" -VICTORY_POINTS_4718:0 "Tauranga" -VICTORY_POINTS_1746:0 "Rotorua" -VICTORY_POINTS_7692:0 "Palmerston Nord" -VICTORY_POINTS_12632:0 "Nelson" -VICTORY_POINTS_8232:0 "Queenstown" -VICTORY_POINTS_8241:0 "Invercargill" -#Canada -VICTORY_POINTS_373:0 "St. Pierre and Miquelon" -VICTORY_POINTS_12505:0 "Saint Johns" -VICTORY_POINTS_7788:0 "Port aux Basques" -VICTORY_POINTS_7758:0 "Clarenville" -VICTORY_POINTS_7304:0 "New Glasgow" -VICTORY_POINTS_4285:0 "Saint John" -VICTORY_POINTS_4360:0 "Prince Edward Island" -VICTORY_POINTS_4422:0 "Gaspe" -VICTORY_POINTS_10230:0 "Sherbrooke" -VICTORY_POINTS_3605:0 "Kingston" -VICTORY_POINTS_3763:0 "Hamilton" -VICTORY_POINTS_722:0 "London" -VICTORY_POINTS_9467:0 "Sudbury" -VICTORY_POINTS_12223:0 "Saguenay" -VICTORY_POINTS_10715:0 "Sept-Iles" -VICTORY_POINTS_12503:0 "Postville" -VICTORY_POINTS_1426:0 "Nutak" -VICTORY_POINTS_4720:0 "Cartwright" -VICTORY_POINTS_3208:0 "Kangiqsualujjuaq" -VICTORY_POINTS_13196:0 "Wimin" -VICTORY_POINTS_4753:0 "Fort Severn" -VICTORY_POINTS_6728:0 "Nanowin Rivers Park Reserve" -VICTORY_POINTS_12688:0 "Dauphin" -VICTORY_POINTS_4872:0 "Winnipeg" -VICTORY_POINTS_12633:0 "Regina" -VICTORY_POINTS_736:0 "Saskatoon" -VICTORY_POINTS_6779:0 "Fort McMurray" -VICTORY_POINTS_3706:0 "Calgary" -VICTORY_POINTS_12116:0 "Edmonton" -VICTORY_POINTS_10548:0 "Hartley Bay" -VICTORY_POINTS_1869:0 "Graham Island" -VICTORY_POINTS_7869:0 "Yukon" -VICTORY_POINTS_3691:0 "Cape Dorset" -VICTORY_POINTS_4430:0 "Sydney (Cape Breton)" - -#Atlantic -VICTORY_POINTS_13010:0 "Bermuda" -VICTORY_POINTS_4647:0 "Grand Bahama" -VICTORY_POINTS_10254:0 "Nassau" -VICTORY_POINTS_7245:0 "Eleuthera" -VICTORY_POINTS_1513:0 "Long Island" -VICTORY_POINTS_10440:0 "Inagua Islands" -VICTORY_POINTS_4600:0 "Pinar del Rio" -VICTORY_POINTS_7451:0 "Santa Clara" -VICTORY_POINTS_1550:0 "Manzanillo" -VICTORY_POINTS_4476:0 "Camagüey" -VICTORY_POINTS_12304:0 "Kingston (Jamaika)" -VICTORY_POINTS_1635:0 "Les Cayes" -VICTORY_POINTS_4155:0 "Virgin Islands" -VICTORY_POINTS_13084:0 "Anguilla" -VICTORY_POINTS_4450:0 "St. Kitts and Nevis" -VICTORY_POINTS_9377:0 "Guadeloupe" -VICTORY_POINTS_7123:0 "Dominica" -VICTORY_POINTS_177:0 "Martinique" -VICTORY_POINTS_13009:0 "St. Lucia" -VICTORY_POINTS_379:0 "St. Vincent" -VICTORY_POINTS_11350:0 "Barbados" -VICTORY_POINTS_11106:0 "Brenada" -VICTORY_POINTS_3284:0 "Trinidad and Tobago" -VICTORY_POINTS_153:0 "Curacao" -#Mexico -VICTORY_POINTS_12461:0 "Tijuana" -VICTORY_POINTS_12736:0 "La Paz" -VICTORY_POINTS_10765:0 "Hermosillo" -VICTORY_POINTS_4977:0 "Navojoa" -VICTORY_POINTS_1945:0 "Los Mochis" -VICTORY_POINTS_8057:0 "Culiacan" -VICTORY_POINTS_10830:0 "Chihuahua" -VICTORY_POINTS_8003:0 "Torreon" -VICTORY_POINTS_5021:0 "Tampico" -VICTORY_POINTS_12804:0 "Zacatecas" -VICTORY_POINTS_2051:0 "Manzanillo" -VICTORY_POINTS_8089:0 "Puebla" -VICTORY_POINTS_12867:0 "Villahermosa" -VICTORY_POINTS_4904:0 "Campeche" -VICTORY_POINTS_12715:0 "Cancun" -#Central America -VICTORY_POINTS_2077:0 "Belize" -VICTORY_POINTS_8017:0 "San Pedro Sula" -VICTORY_POINTS_13092:0 "Liberia" -#South America -VICTORY_POINTS_12845:0 "Bucaramanga" -VICTORY_POINTS_12872:0 "Cali" -VICTORY_POINTS_2007:0 "Florencia" -VICTORY_POINTS_10855:0 "Barquisimeto" -VICTORY_POINTS_2052:0 "San Cristobal" -VICTORY_POINTS_10912:0 "Puerto La Cruz" -VICTORY_POINTS_10879:0 "Ciudad Bolivar" -VICTORY_POINTS_4982:0 "Georgetown" -VICTORY_POINTS_12828:0 "Paramaribo" -VICTORY_POINTS_11020:0 "Cuenca" -VICTORY_POINTS_8213:0 "Iquitos" -VICTORY_POINTS_8199:0 "Chiclayo" -VICTORY_POINTS_2226:0 "Pucallpa" -VICTORY_POINTS_2182:0 "Juliaca" -VICTORY_POINTS_13086:0 "Tacna" -VICTORY_POINTS_12917:0 "Cobija" -VICTORY_POINTS_10924:0 "Santa Cruz de la Sierra" -VICTORY_POINTS_8157:0 "Cochabamba" -VICTORY_POINTS_5229:0 "Tarija" -VICTORY_POINTS_5131:0 "Arica" -VICTORY_POINTS_5228:0 "Copiapo" -VICTORY_POINTS_8222:0 "Valparaiso" -VICTORY_POINTS_5121:0 "Concepcion" -VICTORY_POINTS_8218:0 "Puerto Natales" -VICTORY_POINTS_11009:0 "Rio Grande" -VICTORY_POINTS_10953:0 "Comodoro Rivadavia" -VICTORY_POINTS_1639:0 "Bahia Blanca" -VICTORY_POINTS_10981:0 "Las Grutas" -VICTORY_POINTS_10992:0 "Mendoza" -VICTORY_POINTS_1568:0 "Azul" -VICTORY_POINTS_4573:0 "Santa Teresita" -VICTORY_POINTS_5184:0 "Rio Cuarto" -VICTORY_POINTS_10964:0 "San Juan" -VICTORY_POINTS_5163:0 "Santa Fe" -VICTORY_POINTS_12453:0 "Concordia" -VICTORY_POINTS_5143:0 "Santiago del Estero" -VICTORY_POINTS_11001:0 "Salta" -VICTORY_POINTS_12336:0 "Punta del Este" -VICTORY_POINTS_10405:0 "Florianopolis" -VICTORY_POINTS_8239:0 "Curitiba" -VICTORY_POINTS_10360:0 "Campinas" -VICTORY_POINTS_12438:0 "Riberiao Preto" -VICTORY_POINTS_10959:0 "Campo Grande" -VICTORY_POINTS_12938:0 "Belo Horizonte" -VICTORY_POINTS_2190:0 "Brasilia" -VICTORY_POINTS_2218:0 "Goiania" -VICTORY_POINTS_8175:0 "Cuiaba" -VICTORY_POINTS_8143:0 "Aracaju" -VICTORY_POINTS_2227:0 "Joao Pessoa" -VICTORY_POINTS_10993:0 "Natal" -VICTORY_POINTS_2150:0 "Teresina" -VICTORY_POINTS_12993:0 "Sao Luis" -VICTORY_POINTS_4980:0 "Macapa" -VICTORY_POINTS_10934:0 "Manaus" -VICTORY_POINTS_5214:0 "Boa Vista" -VICTORY_POINTS_2195:0 "Mariscal Estigarribia" -#Pacific -VICTORY_POINTS_5023:0 "Galapagos Islands" -VICTORY_POINTS_1280:0 "Pitcairn Island" -#importet from another mod -VICTORY_POINTS_9684:0 "Lansing" -VICTORY_POINTS_11669:0 "Flint" -VICTORY_POINTS_9724:0 "Warren" -VICTORY_POINTS_11656:0 "Ann Arbor" -VICTORY_POINTS_4601:0 "Cincinnati" -VICTORY_POINTS_689:0 "Toledo" -VICTORY_POINTS_6874:0 "Akron" -VICTORY_POINTS_831:0 "Dayton" -VICTORY_POINTS_870:0 "Fort Wayne" -VICTORY_POINTS_11621:0 "Evansville" -VICTORY_POINTS_9654:0 "South Bend" -VICTORY_POINTS_12368:0 "Aurora" -VICTORY_POINTS_12312:0 "Rockford" -VICTORY_POINTS_9682:0 "Joliet" -VICTORY_POINTS_12497:0 "Springfield" -VICTORY_POINTS_1527:0 "Peoria" -VICTORY_POINTS_12456:0 "Madison" -VICTORY_POINTS_4166:0 "Green Bay" -VICTORY_POINTS_1719:0 "Saint Paul" -VICTORY_POINTS_4664:0 "Rochester" -VICTORY_POINTS_1734:0 "Duluth" -VICTORY_POINTS_7306:0 "Cedar Rapids" -VICTORY_POINTS_10478:0 "Davenport" -VICTORY_POINTS_7607:0 "Columbia" -VICTORY_POINTS_12361:0 "Jefferson City" -VICTORY_POINTS_9727:0 "Lexington" -VICTORY_POINTS_1445:0 "Frankfort" -VICTORY_POINTS_7797:0 "Memphis" -VICTORY_POINTS_7791:0 "Knoxville" -VICTORY_POINTS_10909:0 "Chattanooga" -VICTORY_POINTS_12670:0 "Clarksville" -VICTORY_POINTS_10281:0 "Murfreesboro" -VICTORY_POINTS_4565:0 "Jackson" -VICTORY_POINTS_12429:0 "Meridian" -VICTORY_POINTS_11717:0 "Tupelo" -VICTORY_POINTS_1615:0 "Hattiesburg" -VICTORY_POINTS_492:0 "Montgomery" -VICTORY_POINTS_5059:0 "Huntsville" -VICTORY_POINTS_4622:0 "Tuscaloosa" -VICTORY_POINTS_7118:0 "Augusta" -VICTORY_POINTS_7583:0 "Columbus" -VICTORY_POINTS_11975:0 "Savannah" -VICTORY_POINTS_7612:0 "Macon" -VICTORY_POINTS_638:0 "Athens" -VICTORY_POINTS_5090:0 "Sandy Springs" -VICTORY_POINTS_12381:0 "Jacksonville" -VICTORY_POINTS_7388:0 "Tampa" -VICTORY_POINTS_12439:0 "Orlando" -VICTORY_POINTS_10407:0 "Tallahassee" -VICTORY_POINTS_10489:0 "Port St. Lucie" -VICTORY_POINTS_1556:0 "Gainesville" -VICTORY_POINTS_866:0 "Palm Bay" -VICTORY_POINTS_1584:0 "Spring Hill" -VICTORY_POINTS_10352:0 "Pensacola" -VICTORY_POINTS_12752:0 "Fort Myres" -VICTORY_POINTS_9834:0 "West Palm Beach" -VICTORY_POINTS_10029:0 "Columbia" -VICTORY_POINTS_12054:0 "Raleigh" -VICTORY_POINTS_10081:0 "Greensboro" -VICTORY_POINTS_7045:0 "Durham" -VICTORY_POINTS_10096:0 "Winston-Salem" -VICTORY_POINTS_10051:0 "Fayetteville" -VICTORY_POINTS_7083:0 "Cary" -VICTORY_POINTS_1019:0 "Williamington" -VICTORY_POINTS_7643:0 "Asheville" -VICTORY_POINTS_3823:0 "Richmond" -VICTORY_POINTS_865:0 "Newport News" -VICTORY_POINTS_873:0 "Alexandria" -VICTORY_POINTS_1506:0 "Roanoke" -VICTORY_POINTS_7588:0 "Charleston" -VICTORY_POINTS_11892:0 "Annapolis" -VICTORY_POINTS_9758:0 "Dover" -VICTORY_POINTS_11799:0 "Allentown" -VICTORY_POINTS_3687:0 "Erie" -VICTORY_POINTS_9804:0 "Harrisburg" -VICTORY_POINTS_3693:0 "Paterson" -VICTORY_POINTS_11782:0 "Edison" -VICTORY_POINTS_11900:0 "Trenton" -VICTORY_POINTS_9864:0 "Atlantic City" -VICTORY_POINTS_9693:0 "Albany" -VICTORY_POINTS_859:0 "Long Island" -VICTORY_POINTS_3733:0 "Rochester" -VICTORY_POINTS_6911:0 "Yonkers" -VICTORY_POINTS_9708:0 "Syracuse" -VICTORY_POINTS_3894:0 "Ramapo" -VICTORY_POINTS_734:0 "Amherst" -VICTORY_POINTS_3710:0 "Worchester" -VICTORY_POINTS_908:0 "Springfield" -VICTORY_POINTS_3732:0 "Portland" -VICTORY_POINTS_9847:0 "Bridgeport" -VICTORY_POINTS_6909:0 "New Haven" -VICTORY_POINTS_9850:0 "Hartford" -VICTORY_POINTS_3712:0 "Manchester" -VICTORY_POINTS_715:0 "Lowell" -VICTORY_POINTS_7462:0 "Augusta" -VICTORY_POINTS_4445:0 "Montpelier" -VICTORY_POINTS_733:0 "Concord" -VICTORY_POINTS_7629:0 "Burlington" -VICTORY_POINTS_1453:0 "Baton Rouge" -VICTORY_POINTS_12401:0 "Shreveport" -VICTORY_POINTS_4507:0 "Lafayette" -VICTORY_POINTS_3719:0 "Grand Forks" -VICTORY_POINTS_10709:0 "Minot" -VICTORY_POINTS_10685:0 "Fargo" -VICTORY_POINTS_10595:0 "Sioux Falls" -VICTORY_POINTS_12620:0 "Pierre" -VICTORY_POINTS_7862:0 "Aberdeen" -VICTORY_POINTS_10676:0 "Lincoln" -VICTORY_POINTS_4740:0 "Wichita" -VICTORY_POINTS_7834:0 "Overland Park" -VICTORY_POINTS_1352:0 "Topeka" -VICTORY_POINTS_10798:0 "Oklahoma City" -VICTORY_POINTS_9822:0 "Norman" -VICTORY_POINTS_2043:0 "Broken Arrow" -VICTORY_POINTS_1851:0 "Billings" -VICTORY_POINTS_7779:0 "Helena" -VICTORY_POINTS_6742:0 "Missoula" -VICTORY_POINTS_4723:0 "Cheyenne" -VICTORY_POINTS_4794:0 "Casper" -VICTORY_POINTS_4610:0 "Sheridan" -VICTORY_POINTS_4820:0 "Gillette" -VICTORY_POINTS_12651:0 "Jackson" -VICTORY_POINTS_10588:0 "Colorado Springs" -VICTORY_POINTS_12642:0 "Aurora" -VICTORY_POINTS_7780:0 "Fort Collins" -VICTORY_POINTS_12627:0 "Pueblo" -VICTORY_POINTS_3869:0 "Boulder" -VICTORY_POINTS_6887:0 "Grand Junction" -VICTORY_POINTS_12552:0 "Albuquerque" -VICTORY_POINTS_4975:0 "Santa Fe" -VICTORY_POINTS_8070:0 "Roswell" -VICTORY_POINTS_3834:0 "Tucson" -VICTORY_POINTS_7747:0 "Queen Creek" -VICTORY_POINTS_1793:0 "Glendale" -VICTORY_POINTS_10783:0 "Yuma" -VICTORY_POINTS_12765:0 "Flagstaff" -VICTORY_POINTS_4799:0 "Las Vegas" -VICTORY_POINTS_10422:0 "Reno" -VICTORY_POINTS_7827:0 "Elko" -VICTORY_POINTS_4607:0 "Carson City" -VICTORY_POINTS_4328:0 "Salem" -VICTORY_POINTS_528:0 "Eugene" -VICTORY_POINTS_11733:0 "Medford" -VICTORY_POINTS_1414:0 "Bend" -VICTORY_POINTS_7442:0 "Tacoma" -VICTORY_POINTS_10271:0 "Vancouver" -VICTORY_POINTS_12214:0 "Bellevue" -VICTORY_POINTS_10157:0 "Everett" -VICTORY_POINTS_7386:0 "Olympia" -VICTORY_POINTS_10155:0 "Yakima" -VICTORY_POINTS_13203:0 "Juneau" -VICTORY_POINTS_4833:0 "Homer" -VICTORY_POINTS_13202:0 "Sitka" -VICTORY_POINTS_13069:0 "Fairbanks" -VICTORY_POINTS_7884:0 "Kodiak" -VICTORY_POINTS_1830:0 "Bethel" -VICTORY_POINTS_7855:0 "Nome" -VICTORY_POINTS_4848:0 "Mccarthy" -VICTORY_POINTS_12021:0 "Hilo" -VICTORY_POINTS_7195:0 "Lahaina" -VICTORY_POINTS_7112:0 "Kapaa" -VICTORY_POINTS_10582:0 "Ogden" -VICTORY_POINTS_10662:0 "Provo" -VICTORY_POINTS_9616:0 "Boise" -VICTORY_POINTS_9695:0 "Twin Falls" -VICTORY_POINTS_12535:0 "Pocatello" -VICTORY_POINTS_10672:0 "Idaho Falls" -VICTORY_POINTS_12778:0 "Fort Smith" -VICTORY_POINTS_4567:0 "Fayetteville" -VICTORY_POINTS_7543:0 "Pine Bluff" -VICTORY_POINTS_3677:0 "San Jose" -VICTORY_POINTS_4518:0 "Fresno" -VICTORY_POINTS_11757:0 "Long Beach" -VICTORY_POINTS_3678:0 "Oakland" -VICTORY_POINTS_9911:0 "Visalia" -VICTORY_POINTS_941:0 "Bakersfield" -VICTORY_POINTS_10483:0 "Anaheim" -VICTORY_POINTS_11795:0 "Riverside" -VICTORY_POINTS_3840:0 "Monterey" -VICTORY_POINTS_6699:0 "Stockton" -VICTORY_POINTS_12374:0 "Chula Vista" -VICTORY_POINTS_7517:0 "Irvine" -VICTORY_POINTS_10387:0 "San Bernardino" -VICTORY_POINTS_6694:0 "Modesto" -VICTORY_POINTS_11859:0 "Oxnard" -VICTORY_POINTS_9855:0 "Lancaster" -VICTORY_POINTS_6681:0 "Santa Rosa" -VICTORY_POINTS_9637:0 "Salinas" -VICTORY_POINTS_710:0 "Roseville" -VICTORY_POINTS_823:0 "Temecula" -VICTORY_POINTS_11763:0 "Clovis" -VICTORY_POINTS_610:0 "Eureka" -VICTORY_POINTS_3588:0 "Redding" -VICTORY_POINTS_9697:0 "Chico" -VICTORY_POINTS_12303:0 "Palm Springs" -VICTORY_POINTS_6881:0 "Santa Barbara" -VICTORY_POINTS_1927:0 "Austin" -VICTORY_POINTS_9920:0 "Fort Worth" -VICTORY_POINTS_10740:0 "El Paso" -VICTORY_POINTS_7981:0 "Arlington" -VICTORY_POINTS_6785:0 "Corpus Christi" -VICTORY_POINTS_5061:0 "Loredo" -VICTORY_POINTS_12301:0 "Lubbock" -VICTORY_POINTS_12893:0 "Armarillo" -VICTORY_POINTS_12369:0 "Brownsville" -VICTORY_POINTS_12410:0 "Pasedena" -VICTORY_POINTS_5022:0 "Killeen" -VICTORY_POINTS_1998:0 "Midland" -VICTORY_POINTS_10861:0 "Waco" -VICTORY_POINTS_12875:0 "Abilene" -VICTORY_POINTS_4955:0 "Odessa" -VICTORY_POINTS_1500:0 "Beaumont" -VICTORY_POINTS_12341:0 "College Station" -VICTORY_POINTS_5085:0 "Wichita Falls" -VICTORY_POINTS_10778:0 "Tyler" -VICTORY_POINTS_8064:0 "San Angelo" -VICTORY_POINTS_2082:0 "Plano" -#France2 -VICTORY_POINTS_6609:0 "Chambery" -VICTORY_POINTS_9736:0 "Gap" -VICTORY_POINTS_958:0 "Avignon" -VICTORY_POINTS_911:0 "Toulon" -VICTORY_POINTS_6917:0 "Carcassonne" -VICTORY_POINTS_3598:0 "Angouleme" -VICTORY_POINTS_629:0 "Poitiers" -VICTORY_POINTS_11794:0 "Macon" -VICTORY_POINTS_9472:0 "Sedan" \ No newline at end of file diff --git a/mod/thegreatwar/localisation/ww1_events_l_english.yml b/mod/thegreatwar/localisation/ww1_events_l_english.yml index 01b331986..4496468a0 100644 --- a/mod/thegreatwar/localisation/ww1_events_l_english.yml +++ b/mod/thegreatwar/localisation/ww1_events_l_english.yml @@ -1661,6 +1661,10 @@ ww1_armistice.500.a:0 "Force Them to Sign a Treaty" ww1_armistice.500.b:0 "The Fight Shall Continue" + ww1_armistice.100.t:0 "Austria Hungary is Dissolved" + ww1_armistice.100.d:0 "Austria Hungary is dissolved. It's a sad day for both Austria and Hungary." + ww1_armistice.100.a:0 "We have no other choice" + # Treaty of Frankfurt ww1_frankfurt.500.t:0 "What should we do?" ww1_frankfurt.500.d:0 "The situation in France has become far too much to bear.\nWhat should we decide" diff --git a/mod/thegreatwar/localisation/ww1_interwar_events_l_english.yml b/mod/thegreatwar/localisation/ww1_interwar_events_l_english.yml old mode 100755 new mode 100644 index 5e79c90a8..16c4cede7 --- a/mod/thegreatwar/localisation/ww1_interwar_events_l_english.yml +++ b/mod/thegreatwar/localisation/ww1_interwar_events_l_english.yml @@ -68,4 +68,9 @@ interwar_irish_free_state:0 "Irish Free State" interwar_news.12.t:0 "Irish Free State established" interwar_news.12.d:0 "The between the forces of the self-proclaimed Irish Republic, the Irish Republican Army (IRA), and British Crown forces is over. The Irish Free State is established!" - interwar_news.12.a:0 "Saoirse!" \ No newline at end of file + interwar_news.12.a:0 "Saoirse!" + + # The Locarno_Treaties + interwar_news.13.t:0 "The Locarno Treaties" + interwar_news.13.d:0 "The First World War Western European Allied powers and the new states of Central and Eastern Europe sought to secure the post-war territorial settlement, and return normalizing relations with defeated Germany. It also stated that Germany would never go to war with the other countries." + interwar_news.13.a:0 "Peace is Secured" \ No newline at end of file diff --git a/mod/thegreatwar/localisation/ww1_interwar_nf_german_l_english.yml b/mod/thegreatwar/localisation/ww1_interwar_nf_german_l_english.yml index 3211c93ac..263796ac1 100644 --- a/mod/thegreatwar/localisation/ww1_interwar_nf_german_l_english.yml +++ b/mod/thegreatwar/localisation/ww1_interwar_nf_german_l_english.yml @@ -8,6 +8,10 @@ GER_interwar_beer_hall_putsch:0 "Beer Hall Putsch" GER_interwar_beer_hall_putsch_desc:0 "Hitler has become the leader of the National Socialist party, and is stirring up trouble in Munich. Getting rid of him would be great for the stability of the Weimar Republic. Giving him a good opportunity to shoot off and try a coup may give us the opportunity to get rid of him. Of course, we DO run the risk of his success..." +# 0.5.1 (03/2018) +GER_interwar_locarno_treaties:0 "The Locarno Treaties" +GER_interwar_locarno_treaties_desc:0 "We realized that France deeply desired a British guarantee of its postwar borders. We can make an effort to preserve peace." + GER_interwar_mein_kampf:0 "Mein Kampf" GER_interwar_mein_kampf_desc:0 "Hitler's time in prison has given him the opportunity to write a long book about his life and ideology. Allowing its publication and spread may calm the growing movement. And hopefully not keep spreading it." diff --git a/mod/thegreatwar/localisation/ww1_techs_l_english.yml b/mod/thegreatwar/localisation/ww1_techs_l_english.yml old mode 100755 new mode 100644 index 32ac1fbfe..782f448bf --- a/mod/thegreatwar/localisation/ww1_techs_l_english.yml +++ b/mod/thegreatwar/localisation/ww1_techs_l_english.yml @@ -1,4 +1,14 @@ l_english: + +#HOI4 TGW 0.5.1 (03/2018) + bonus_artillery4:0 "Field Artillery Wheels" + bonus_artillery4_desc:0 " " + bonus_bertha4:0 "Heavy Artillery Wheels" + bonus_bertha4_desc:0 " " + subhulltech1:0 "Improved Submarine Compartments" + subhulltech1_desc:0 " " + + gas_masks1:0 "Gas Masks I" gas_masks2:0 "Gas Masks II" machinegun_equipment_0:0 "Machine Gun I" diff --git a/mod/thegreatwar/map/strategicregions/144-Western China.txt b/mod/thegreatwar/map/strategicregions/144-Western China.txt new file mode 100644 index 000000000..844ddae15 --- /dev/null +++ b/mod/thegreatwar/map/strategicregions/144-Western China.txt @@ -0,0 +1,166 @@ + +strategic_region={ + id=144 + name="STRATEGICREGION_144" + provinces={ + 517 531 556 1257 1367 1395 1458 1630 1647 1778 1893 1933 1959 1976 1985 2006 2022 2028 2030 2045 2087 2091 3427 3742 3745 4041 4141 4167 4256 4295 4313 4375 4403 4431 4525 4783 4925 4939 4960 4986 5007 5025 5031 5048 5057 5076 5092 5100 5193 6638 6999 7048 7158 7208 7240 7256 7301 7314 7397 7406 7418 7511 7631 7659 7727 7803 7911 7971 8026 8049 8055 8081 8102 8127 9966 10132 10144 10257 10304 10424 10451 10629 10724 10733 10770 10787 10854 10880 10899 10903 11865 11972 12141 12156 12274 12327 12331 12356 12403 12596 12609 12705 12706 12713 12750 12767 12776 12797 12819 12820 12880 12882 + } + weather={ + period={ + between={ 0.0 30.0 } + temperature={ -10.0 -3.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.700 + rain_light=0.000 + rain_heavy=0.000 + snow=0.200 + blizzard=0.100 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.1 27.1 } + temperature={ -5.0 5.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.750 + rain_light=0.000 + rain_heavy=0.000 + snow=0.200 + blizzard=0.050 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.2 30.2 } + temperature={ 7.0 10.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.850 + rain_light=0.050 + rain_heavy=0.000 + snow=0.050 + blizzard=0.050 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.3 29.3 } + temperature={ 15.0 17.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.850 + rain_light=0.100 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.4 30.4 } + temperature={ 19.0 22.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.750 + rain_light=0.100 + rain_heavy=0.150 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.5 29.5 } + temperature={ 23.0 27.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.650 + rain_light=0.100 + rain_heavy=0.250 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.6 30.6 } + temperature={ 24.0 28.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.600 + rain_light=0.150 + rain_heavy=0.250 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.7 30.7 } + temperature={ 23.0 27.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.650 + rain_light=0.150 + rain_heavy=0.200 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.8 29.8 } + temperature={ 18.0 22.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.750 + rain_light=0.100 + rain_heavy=0.150 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.9 30.9 } + temperature={ 12.0 16.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.850 + rain_light=0.070 + rain_heavy=0.080 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.10 29.10 } + temperature={ 3.0 6.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.900 + rain_light=0.050 + rain_heavy=0.000 + snow=0.050 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.11 30.11 } + temperature={ -4.0 -3.0 } + temperature_day_night={ 6.0 -6.0 } + no_phenomenon=0.750 + rain_light=0.000 + rain_heavy=0.000 + snow=0.150 + blizzard=0.100 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + } +} diff --git a/mod/thegreatwar/map/strategicregions/146-Himalayas.txt b/mod/thegreatwar/map/strategicregions/146-Himalayas.txt old mode 100755 new mode 100644 index 604ce07e1..193eb0976 --- a/mod/thegreatwar/map/strategicregions/146-Himalayas.txt +++ b/mod/thegreatwar/map/strategicregions/146-Himalayas.txt @@ -1,8 +1,9 @@ + strategic_region={ id=146 name="STRATEGICREGION_146" provinces={ - 1910 1961 1991 2010 2014 2041 2093 2098 4386 4900 4987 4994 5011 5033 5042 5094 5310 7273 7316 7374 7926 8005 8029 8068 8121 10755 10802 10821 10825 10905 10910 10918 12754 12784 12801 12807 12884 12892 5018 1882 1918 1999 2053 2067 2099 4407 4536 4888 4914 4964 4999 5080 5102 7270 7294 7940 7988 7997 8018 8037 8041 8059 8104 10490 10726 10741 10750 10796 10817 10834 10841 10856 10865 11448 12724 12732 12815 12837 12846 12890 12899 13146 + 1882 1910 1918 1961 1991 1999 2010 2014 2041 2053 2067 2093 2098 2099 4407 4536 4888 4900 4914 4964 4994 4999 5011 5018 5033 5042 5080 5094 5102 7270 7273 7294 7316 7926 7940 7988 7997 8005 8018 8029 8037 8041 8059 8068 8104 8121 10490 10726 10741 10750 10755 10796 10802 10817 10821 10834 10841 10856 10865 10905 10918 11448 12724 12732 12754 12784 12801 12807 12815 12837 12846 12884 12890 12899 13146 4386 4987 5310 7374 10825 10910 12892 } weather={ period={ diff --git a/mod/thegreatwar/map/strategicregions/164-South East China.txt b/mod/thegreatwar/map/strategicregions/164-South East China.txt new file mode 100644 index 000000000..f994661b7 --- /dev/null +++ b/mod/thegreatwar/map/strategicregions/164-South East China.txt @@ -0,0 +1,166 @@ + +strategic_region={ + id=164 + name="STRATEGICREGION_164" + provinces={ + 996 1001 1004 1029 1036 1055 1076 1083 1089 1096 1099 1121 1125 1139 1146 1161 1168 1171 1195 1603 1612 4001 4005 4009 4010 4013 4031 4042 4066 4079 4082 4091 4099 4105 4114 4123 4130 4144 4148 4158 4173 4203 4519 4547 4606 4619 4631 5030 6932 7014 7019 7025 7035 7058 7074 7085 7086 7094 7104 7120 7126 7129 7142 7146 7167 7174 7181 7191 7200 7201 7222 7459 7508 7540 7568 7580 7596 7609 7625 7637 7656 7948 8072 9934 9937 9944 9953 9956 9958 9959 9972 9974 9995 10008 10014 10017 10034 10040 10044 10058 10064 10076 10079 10086 10095 10098 10101 10364 10434 10446 10462 10474 10757 11913 11916 11920 11928 11931 11937 11947 11973 11982 11991 11994 12012 12019 12036 12052 12055 12059 12061 12067 12076 12086 12408 12414 12426 12467 13142 13144 + } + weather={ + period={ + between={ 0.0 30.0 } + temperature={ -2.0 7.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.250 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.1 27.1 } + temperature={ -2.0 7.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.250 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.2 30.2 } + temperature={ -2.0 7.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.250 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.3 29.3 } + temperature={ 23.0 36.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.700 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.4 30.4 } + temperature={ 23.0 36.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.700 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.5 29.5 } + temperature={ 23.0 36.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.700 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.6 30.6 } + temperature={ 20.0 30.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=0.500 + rain_light=0.600 + rain_heavy=0.450 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.7 30.7 } + temperature={ 20.0 30.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=0.500 + rain_light=0.600 + rain_heavy=0.450 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.8 29.8 } + temperature={ 20.0 30.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=0.500 + rain_light=0.600 + rain_heavy=0.450 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.9 30.9 } + temperature={ 10.0 30.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.600 + rain_heavy=0.450 + snow=0.000 + blizzard=0.000 + mud=1.050 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.10 29.10 } + temperature={ 10.0 23.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.250 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.11 30.11 } + temperature={ 10.0 23.0 } + temperature_day_night={ -2.0 2.0 } + no_phenomenon=1.500 + rain_light=0.250 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=1.000 + sandstorm=0.000 + min_snow_level=0.000 + } + } +} diff --git a/mod/thegreatwar/map/strategicregions/165-South West China.txt b/mod/thegreatwar/map/strategicregions/165-South West China.txt new file mode 100644 index 000000000..b376b4212 --- /dev/null +++ b/mod/thegreatwar/map/strategicregions/165-South West China.txt @@ -0,0 +1,166 @@ + +strategic_region={ + id=165 + name="STRATEGICREGION_165" + provinces={ + 994 1006 1010 1018 1023 1038 1047 1053 1066 1070 1078 1087 1094 1110 1114 1120 1131 1138 1153 1162 1166 1172 1187 1193 1196 1202 1319 1383 1448 1469 1474 1522 1597 1625 1628 1640 1653 1884 3992 4023 4028 4038 4050 4053 4070 4077 4081 4083 4085 4092 4113 4121 4125 4134 4152 4156 4160 4165 4169 4177 4183 4185 4192 4196 4207 4325 4480 4501 4504 4532 4559 4628 4656 4896 4937 5009 5072 7004 7007 7027 7039 7044 7054 7067 7071 7095 7097 7099 7101 7108 7128 7131 7135 7137 7141 7152 7159 7168 7172 7182 7192 7199 7210 7279 7434 7446 7502 7521 7549 7577 7606 7650 7653 7665 7965 7976 8023 8095 8126 9938 9939 9942 9963 9970 9978 9982 9984 9997 9999 10004 10006 10010 10012 10039 10042 10050 10054 10057 10069 10080 10084 10093 10105 10112 10114 10121 10335 10346 10377 10404 10413 10431 10459 10501 10517 10616 10763 10776 10819 10822 10863 11918 11926 11938 11941 11945 11961 11963 11983 11986 11988 11990 12014 12017 12023 12030 12053 12057 12077 12084 12095 12262 12282 12310 12350 12378 12407 12436 12483 12495 12789 12841 12898 13140 13141 13143 4189 10062 11981 + } + weather={ + period={ + between={ 0.0 30.0 } + temperature={ 18.0 20.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.920 + rain_light=0.050 + rain_heavy=0.030 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.1 27.1 } + temperature={ 22.0 24.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.900 + rain_light=0.050 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.2 30.2 } + temperature={ 26.0 30.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.820 + rain_light=0.050 + rain_heavy=0.130 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.3 29.3 } + temperature={ 28.0 32.0 } + temperature_day_night={ 9.0 -9.0 } + no_phenomenon=0.700 + rain_light=0.050 + rain_heavy=0.250 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.4 30.4 } + temperature={ 28.0 32.0 } + temperature_day_night={ 9.0 -9.0 } + no_phenomenon=0.600 + rain_light=0.200 + rain_heavy=0.400 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.5 29.5 } + temperature={ 28.0 31.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.400 + rain_light=0.200 + rain_heavy=0.400 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.6 30.6 } + temperature={ 28.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.200 + rain_light=0.300 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.7 30.7 } + temperature={ 28.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.200 + rain_light=0.300 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.8 29.8 } + temperature={ 26.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.300 + rain_light=0.200 + rain_heavy=0.500 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.9 30.9 } + temperature={ 28.0 29.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.600 + rain_light=0.050 + rain_heavy=0.350 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.10 29.10 } + temperature={ 24.0 26.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.900 + rain_light=0.050 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.11 30.11 } + temperature={ 22.0 24.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.950 + rain_light=0.050 + rain_heavy=0.000 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + } +} diff --git a/mod/thegreatwar/map/strategicregions/189-Burma.txt b/mod/thegreatwar/map/strategicregions/189-Burma.txt new file mode 100755 index 000000000..33e89c0af --- /dev/null +++ b/mod/thegreatwar/map/strategicregions/189-Burma.txt @@ -0,0 +1,165 @@ +strategic_region={ + id=189 + name="STRATEGICREGION_189" + provinces={ + 1014 1082 1142 1170 1197 1296 1315 1330 1333 1385 1403 1417 1492 1566 1607 1650 1934 2061 3651 3999 4019 4059 4087 4147 4175 4202 4210 4275 4293 4318 4336 4408 4425 4454 4541 4585 4588 4626 4654 4996 7034 7122 7163 7190 7254 7295 7382 7400 7441 7469 7534 7562 7603 7647 7909 7974 8063 10033 10154 10182 10217 10223 10267 10283 10344 10386 10486 10920 11966 12090 12125 12127 12197 12238 12256 12267 12284 12292 12317 12335 12363 12404 12449 12464 12492 + } + weather={ + period={ + between={ 0.0 30.0 } + temperature={ 18.0 20.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.920 + rain_light=0.050 + rain_heavy=0.030 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.1 27.1 } + temperature={ 22.0 24.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.900 + rain_light=0.050 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.2 30.2 } + temperature={ 26.0 30.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.820 + rain_light=0.050 + rain_heavy=0.130 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.3 29.3 } + temperature={ 28.0 32.0 } + temperature_day_night={ 9.0 -9.0 } + no_phenomenon=0.700 + rain_light=0.050 + rain_heavy=0.250 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.4 30.4 } + temperature={ 28.0 32.0 } + temperature_day_night={ 9.0 -9.0 } + no_phenomenon=0.600 + rain_light=0.400 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.5 29.5 } + temperature={ 28.0 31.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.400 + rain_light=0.400 + rain_heavy=0.100 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.6 30.6 } + temperature={ 28.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.200 + rain_light=0.500 + rain_heavy=0.300 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.7 30.7 } + temperature={ 28.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.200 + rain_light=0.500 + rain_heavy=0.300 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.8 29.8 } + temperature={ 26.0 30.0 } + temperature_day_night={ 5.0 -5.0 } + no_phenomenon=0.300 + rain_light=0.500 + rain_heavy=0.200 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.9 30.9 } + temperature={ 28.0 29.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.600 + rain_light=0.350 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.10 29.10 } + temperature={ 24.0 26.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.900 + rain_light=0.050 + rain_heavy=0.050 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + period={ + between={ 0.11 30.11 } + temperature={ 22.0 24.0 } + temperature_day_night={ 8.0 -8.0 } + no_phenomenon=0.950 + rain_light=0.050 + rain_heavy=0.000 + snow=0.000 + blizzard=0.000 + mud=0.500 + sandstorm=0.000 + min_snow_level=0.000 + } + } +} diff --git a/mod/thegreatwar/map/supplyareas/251-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/251-SupplyArea.txt new file mode 100755 index 000000000..8a1371b6b --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/251-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=251 + name="SUPPLYAREA_251" + value=9 + states={ + 531 532 535 + } +} diff --git a/mod/thegreatwar/map/supplyareas/263-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/263-SupplyArea.txt new file mode 100755 index 000000000..b38a2207c --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/263-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=263 + name="SUPPLYAREA_263" + value=8 + states={ + 714 + } +} diff --git a/mod/thegreatwar/map/supplyareas/271-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/271-SupplyArea.txt new file mode 100755 index 000000000..efd70c7dd --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/271-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=271 + name="SUPPLYAREA_271" + value=8 + states={ + 600 606 620 607 + } +} diff --git a/mod/thegreatwar/map/supplyareas/275-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/275-SupplyArea.txt new file mode 100755 index 000000000..ca62798b4 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/275-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=275 + name="SUPPLYAREA_275" + value=5 + states={ + 325 603 + } +} diff --git a/mod/thegreatwar/map/supplyareas/329-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/329-SupplyArea.txt new file mode 100755 index 000000000..21cd87259 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/329-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=329 + name="SUPPLYAREA_329" + value=2 + states={ + 322 + } +} diff --git a/mod/thegreatwar/map/supplyareas/331-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/331-SupplyArea.txt new file mode 100755 index 000000000..d4109fa95 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/331-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=331 + name="SUPPLYAREA_331" + value=4 + states={ + 287 619 + } +} diff --git a/mod/thegreatwar/map/supplyareas/332-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/332-SupplyArea.txt new file mode 100755 index 000000000..54fde2fd3 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/332-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=332 + name="SUPPLYAREA_332" + value=6 + states={ + 617 618 + } +} diff --git a/mod/thegreatwar/map/supplyareas/333-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/333-SupplyArea.txt new file mode 100755 index 000000000..8ec22ae83 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/333-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=333 + name="SUPPLYAREA_333" + value=2 + states={ + 601 604 + } +} diff --git a/mod/thegreatwar/map/supplyareas/334-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/334-SupplyArea.txt new file mode 100755 index 000000000..f00ba9526 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/334-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=334 + name="SUPPLYAREA_334" + value=4 + states={ + 621 616 + } +} diff --git a/mod/thegreatwar/map/supplyareas/355-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/355-SupplyArea.txt new file mode 100755 index 000000000..b580b8d56 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/355-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=355 + name="SUPPLYAREA_355" + value=5 + states={ + + } +} diff --git a/mod/thegreatwar/map/supplyareas/356-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/356-SupplyArea.txt new file mode 100755 index 000000000..faa4ff952 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/356-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=356 + name="SUPPLYAREA_356" + value=7 + states={ + 622 + } +} diff --git a/mod/thegreatwar/map/supplyareas/357-SupplyArea.txt b/mod/thegreatwar/map/supplyareas/357-SupplyArea.txt new file mode 100755 index 000000000..9d9df43f8 --- /dev/null +++ b/mod/thegreatwar/map/supplyareas/357-SupplyArea.txt @@ -0,0 +1,8 @@ +supply_area={ + id=357 + name="SUPPLYAREA_357" + value=0 + states={ + + } +}