From cc36cf9ce35922831df5d8dede76e41c1647afdc Mon Sep 17 00:00:00 2001 From: Wolferos Date: Thu, 8 Mar 2018 20:12:49 +0100 Subject: [PATCH] Updated and Fixed --- mod/TheGreatWar.mod | 2 +- .../common/decisions/CHI_decisions.txt | 0 .../decisions/CHI_warlord_decisions.txt | 0 mod/thegreatwar/common/decisions/ENG.txt | 0 mod/thegreatwar/common/decisions/FRA.txt | 0 mod/thegreatwar/common/decisions/GER.txt | 0 mod/thegreatwar/common/decisions/JAP.txt | 0 .../common/decisions/MAN_decisions.txt | 0 mod/thegreatwar/common/decisions/PRC.txt | 0 mod/thegreatwar/common/decisions/SAF.txt | 0 mod/thegreatwar/common/decisions/SOV.txt | 0 mod/thegreatwar/common/decisions/SS.txt | 0 mod/thegreatwar/common/decisions/USA.txt | 0 .../common/decisions/WTT_border_conflicts.txt | 0 .../WTT_politcal_power_struggle_decisions.txt | 0 .../decisions/anti_japan_infiltration.txt | 0 .../categories/CHI_decision_categories.txt | 0 .../categories/FRA_decision_categories.txt | 0 .../categories/GER_decision_categories.txt | 0 .../categories/JAP_decision_categories.txt | 0 .../categories/MAN_decision_categories.txt | 0 .../categories/PRC_decision_categories.txt | 0 .../categories/SOV_decision_categories.txt | 0 .../categories/SS_decision_categories.txt | 0 .../categories/USA_decision_categories.txt | 0 .../common/decisions/political_decisions.txt | 174 +++++ .../common/on_actions/00_on_actions.txt | 349 --------- .../common/on_actions/01_tfv_on_actions.txt | 229 ------ .../scripted_effects/00_scripted_effects.txt | 476 +++++++++++++ .../scripted_effects/CHI_scripted_effects.txt | 0 .../GER_scripted_effects .txt | 0 .../scripted_effects/JAP_scripted_effects.txt | 0 .../scripted_effects/MAN_scripted_effects.txt | 0 .../scripted_effects/PRC_scripted_effects.txt | 0 .../SAF_german_coup_effects.txt | 0 .../scripted_effects/SS_scripted_effects.txt | 0 .../TFV_RAJ_scaled_civil_war_effects.txt | 0 .../WTT_china_political_struggle_effects.txt | 0 .../WTT_warlord_scripted_effects.txt | 0 .../common/technologies/artillery.txt | 4 +- .../common/technologies/infantry.txt | 8 +- mod/thegreatwar/events/WW1_Mexico.txt | 4 +- .../countries/AUH - Austria-Hungary.txt | 3 +- .../history/countries/BEL - Belgium.txt | 3 +- .../history/countries/BUL - Bulgaria.txt | 1 + .../history/countries/ENG - Britain.txt | 1 + .../history/countries/GER - Germany.txt | 2 +- .../history/countries/GRE - Greece.txt | 3 +- .../history/countries/ITA - Italy.txt | 1 + .../history/countries/MTN - Montenegro.txt | 1 + .../history/countries/ROM - Romania.txt | 1 + .../history/countries/RUS - Russia.txt | 3 +- .../history/countries/SER - Serbia.txt | 1 + .../history/countries/TUR - Turkey.txt | 4 +- .../history/countries/USA - USA.txt | 1 + .../localisation/modifiers_l_english.yml | 662 ------------------ .../localisation/unit_l_english.yml | 296 -------- .../localisation/ww1_events_l_english.yml | 6 +- 58 files changed, 680 insertions(+), 1555 deletions(-) create mode 100755 mod/thegreatwar/common/decisions/CHI_decisions.txt create mode 100755 mod/thegreatwar/common/decisions/CHI_warlord_decisions.txt create mode 100755 mod/thegreatwar/common/decisions/ENG.txt create mode 100755 mod/thegreatwar/common/decisions/FRA.txt create mode 100755 mod/thegreatwar/common/decisions/GER.txt create mode 100755 mod/thegreatwar/common/decisions/JAP.txt create mode 100755 mod/thegreatwar/common/decisions/MAN_decisions.txt create mode 100755 mod/thegreatwar/common/decisions/PRC.txt create mode 100755 mod/thegreatwar/common/decisions/SAF.txt create mode 100755 mod/thegreatwar/common/decisions/SOV.txt create mode 100755 mod/thegreatwar/common/decisions/SS.txt create mode 100755 mod/thegreatwar/common/decisions/USA.txt create mode 100755 mod/thegreatwar/common/decisions/WTT_border_conflicts.txt create mode 100755 mod/thegreatwar/common/decisions/WTT_politcal_power_struggle_decisions.txt create mode 100755 mod/thegreatwar/common/decisions/anti_japan_infiltration.txt create mode 100755 mod/thegreatwar/common/decisions/categories/CHI_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/FRA_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/GER_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/JAP_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/MAN_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/PRC_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/SOV_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/SS_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/categories/USA_decision_categories.txt create mode 100755 mod/thegreatwar/common/decisions/political_decisions.txt delete mode 100755 mod/thegreatwar/common/on_actions/00_on_actions.txt delete mode 100755 mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt create mode 100755 mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/CHI_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/GER_scripted_effects .txt create mode 100755 mod/thegreatwar/common/scripted_effects/JAP_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/MAN_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/PRC_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/SAF_german_coup_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/SS_scripted_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/TFV_RAJ_scaled_civil_war_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/WTT_china_political_struggle_effects.txt create mode 100755 mod/thegreatwar/common/scripted_effects/WTT_warlord_scripted_effects.txt delete mode 100755 mod/thegreatwar/localisation/modifiers_l_english.yml delete mode 100755 mod/thegreatwar/localisation/unit_l_english.yml diff --git a/mod/TheGreatWar.mod b/mod/TheGreatWar.mod index 85e5951b2..0680e1fa9 100755 --- a/mod/TheGreatWar.mod +++ b/mod/TheGreatWar.mod @@ -8,4 +8,4 @@ tags={ } picture="tgw_picture.png" remote_file_id="699709023" -supported_version="1.4.2" +supported_version="1.5" diff --git a/mod/thegreatwar/common/decisions/CHI_decisions.txt b/mod/thegreatwar/common/decisions/CHI_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/CHI_warlord_decisions.txt b/mod/thegreatwar/common/decisions/CHI_warlord_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/ENG.txt b/mod/thegreatwar/common/decisions/ENG.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/FRA.txt b/mod/thegreatwar/common/decisions/FRA.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/GER.txt b/mod/thegreatwar/common/decisions/GER.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/JAP.txt b/mod/thegreatwar/common/decisions/JAP.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/MAN_decisions.txt b/mod/thegreatwar/common/decisions/MAN_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/PRC.txt b/mod/thegreatwar/common/decisions/PRC.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SAF.txt b/mod/thegreatwar/common/decisions/SAF.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SOV.txt b/mod/thegreatwar/common/decisions/SOV.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/SS.txt b/mod/thegreatwar/common/decisions/SS.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/USA.txt b/mod/thegreatwar/common/decisions/USA.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/WTT_border_conflicts.txt b/mod/thegreatwar/common/decisions/WTT_border_conflicts.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/WTT_politcal_power_struggle_decisions.txt b/mod/thegreatwar/common/decisions/WTT_politcal_power_struggle_decisions.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/anti_japan_infiltration.txt b/mod/thegreatwar/common/decisions/anti_japan_infiltration.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/CHI_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/CHI_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/FRA_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/FRA_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/GER_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/GER_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/JAP_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/JAP_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/MAN_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/MAN_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/PRC_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/PRC_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/SOV_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/SOV_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/SS_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/SS_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/categories/USA_decision_categories.txt b/mod/thegreatwar/common/decisions/categories/USA_decision_categories.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/decisions/political_decisions.txt b/mod/thegreatwar/common/decisions/political_decisions.txt new file mode 100755 index 000000000..30e449b8f --- /dev/null +++ b/mod/thegreatwar/common/decisions/political_decisions.txt @@ -0,0 +1,174 @@ +political_actions = { + give_refuge_ger = { + + icon = generic_research + + allowed = { + OR = { + original_tag = ENG + original_tag = USA + original_tag = FRA + original_tag = CAN + } + NOT = { has_government = fascism } + NOT = { has_government = communism } + } + cost = 100 + fire_only_once = yes + + days_remove = -1 + + available = { + GER = { NOT = { has_government = ROOT } } + } + + modifier = { + research_time_factor = -0.03 + stability_factor = -0.05 + } + + remove = { + OR = { + GER = { has_government = ROOT } + AND = { + country_exists = WGR + WGR = { has_government = ROOT } + } + AND = { + country_exists = DDR + DDR = { has_government = ROOT } + } + } + } + + ai_will_do = { + factor = 1 + } + } + give_refuge_ita = { + + icon = generic_research + + allowed = { + OR = { + original_tag = ENG + original_tag = USA + original_tag = FRA + original_tag = CAN + } + NOT = { has_government = fascism } + NOT = { has_government = communism } + } + cost = 100 + fire_only_once = yes + days_remove = -1 + + available = { + ITA = { NOT = { has_government = ROOT } } + } + + modifier = { + research_time_factor = -0.03 + stability_factor = -0.05 + } + + remove = { + ITA = { has_government = ROOT } + } + ai_will_do = { + factor = 1 + } + } + + institute_press_censorship_fascist_state = { + + icon = generic_political_discourse + + visible = { + has_government = fascism + } + + modifier = { + communism_drift = -0.01 + fascism_drift = 0.03 + democratic_drift = -0.01 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_democratic_state = { + + icon = generic_political_discourse + + visible = { + has_government = democratic + } + + modifier = { + communism_drift = -0.01 + fascism_drift = -0.01 + democratic_drift = 0.03 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_communist_state = { + + icon = generic_political_discourse + + visible = { + has_government = communism + } + + modifier = { + communism_drift = 0.03 + fascism_drift = -0.01 + democratic_drift = -0.01 + neutrality_drift = -0.01 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } + + institute_press_censorship_neutrality_state = { + + icon = generic_political_discourse + + visible = { + has_government = neutrality + } + + modifier = { + communism_drift = -0.01 + fascism_drift = -0.01 + democratic_drift = -0.01 + neutrality_drift = 0.03 + } + + days_remove = 360 + cost = 150 + + ai_will_do = { + factor = 0 + } + } +} \ No newline at end of file diff --git a/mod/thegreatwar/common/on_actions/00_on_actions.txt b/mod/thegreatwar/common/on_actions/00_on_actions.txt deleted file mode 100755 index 5eb672290..000000000 --- a/mod/thegreatwar/common/on_actions/00_on_actions.txt +++ /dev/null @@ -1,349 +0,0 @@ -on_actions = { - # country - on_new_term_election = { - } - - # Ace pilots - # country, FROM = ace - on_ace_promoted = { - random_events = { - 100 = ace_promoted.1 - 5 = ace_promoted.2 - } - } - - # country, FROM = ace, PREV = enemy ace - # This event fires twice, once for each ace. - on_aces_killed_each_other = { - random_events = { - 100 = aces_killed_each_other.1 - } - } - - # country, FROM = our ace, - # PREV = enemy ace, has killed FROM - on_ace_killed_by_ace = { - random_events = { - 100 = ace_killed_by_ace.1 - } - } - - # country, FROM = our ace, - # PREV = enemy ace, killed by FROM - on_ace_killed_other_ace = { - random_events = { - 100 = ace_killed_other_ace.1 - } - } - - # country, FROM = ace - on_ace_killed = { - random_events = { - 100 = ace_died.1 - } - } - - # During justifying wargoals - # triggered daily, so make sure there is a sink somewhere not firing events - # country, FROM = target nation - on_justifying_wargoal_pulse = { - - random_events = { - 100 = war_justification.1 - 100 = war_justification.2 - 100 = war_justification.3 - 100 = war_justification.4 - 100 = war_justification.5 - 100 = war_justification.6 - 100 = war_justification.7 - 100 = war_justification.8 - 100 = war_justification.9 - 100 = war_justification.10 - 100 = war_justification.11 - 100 = war_justification.12 - 100 = war_justification.13 - 100 = war_justification.14 - 100 = war_justification.15 - 100 = war_justification.16 - 100 = war_justification.17 - 100 = war_justification.18 - #100 = war_justification.19 - 17000 = 0 - } - } - - on_wargoal_expire = { - random_events = { - 100 = war_justification.301 - } - } - - on_nuke_drop = { - random_events = { - 100 = nuke_dropped.0 - } - - effect = { - news_event = { id = nuke_dropped.2 days = 1} - news_event = { id = nuke_dropped.3 days = 1} - news_event = { id = nuke_dropped.4 days = 1} - news_event = { id = nuke_dropped.5 days = 1} - news_event = { id = nuke_dropped.6 days = 1} - news_event = { id = nuke_dropped.7 days = 1} - news_event = { id = nuke_dropped.8 days = 1} - news_event = { id = nuke_dropped.9 days = 1} - news_event = { id = nuke_dropped.10 days = 1} - news_event = { id = nuke_dropped.11 days = 1} - news_event = { id = nuke_dropped.12 days = 1} - news_event = { id = nuke_dropped.13 days = 1} - } - } - - # country random events - #on_bi_yearly_pulse = { - # - #} - - #on_five_year_pulse = { - # - #} - - on_border_war_lost = { - effect = { - } - } - - on_leave_faction = { - effect = { - PREV = { - add_opinion_modifier = { - modifier = faction_traitor - target = ROOT - days = 365 - } - - add_opinion_modifier = { - modifier = faction_traitor_trade - target = ROOT - days = 365 - } - } - } - } - - #PREV is faction leader - on_join_faction = { - effect = { - #Remove anti_soviet_pact if joining commie Soviet in faction - if = { - limit = { - has_idea = anti_soviet_pact - PREV = { - original_tag = SOV - has_government = communism - } - } - remove_ideas = anti_soviet_pact - } - } - } - - #PREV is war target - on_declare_war = { - effect = { - if = { - limit = { - PREV = { - OR = { - has_idea = american_protection_drift_democratic - has_idea = american_protection_drift_communism - has_idea = american_protection_drift_fascism - has_idea = american_protection_defence_democratic - has_idea = american_protection_defence_communism - has_idea = american_protection_defence_fascism - } - } - NOT = { - tag = USA - is_in_faction_with = USA # I guess USA will not go to war with someone they are in faction with - has_war_with = USA - #USA = { has_war_with = PREV } Should USA enforce peace in a nation it is already at war with? - } - OR = { - has_idea = american_protection_drift_democratic - has_idea = american_protection_drift_communism - has_idea = american_protection_drift_fascism - has_idea = american_protection_defence_democratic - has_idea = american_protection_defence_communism - has_idea = american_protection_defence_fascism - } - } - } - - ## Soviet defensive war while having purge penalty - if = { - limit = { - PREV = { - tag = SOV - OR = { - has_idea = officers_purged - has_idea = officers_purged_2 - has_idea = officers_purged_3 - has_idea = officers_purged_4 - has_idea = officers_purged_5 - has_idea = officers_purged_6 - has_idea = officers_purged_7 - has_idea = officers_purged_8 - has_idea = officers_purged_9 - has_idea = officers_purged_10 - } - NOT = { has_idea = SOV_great_patriotic_war } - NOT = { has_idea = SOV_great_patriotic_war_2 } - NOT = { has_idea = SOV_great_patriotic_war_3 } - NOT = { has_idea = SOV_great_patriotic_war_4 } - NOT = { has_idea = SOV_great_patriotic_war_5 } - } - ROOT = { is_major = yes } - } - } - - ## Soviet war after purge - if = { - limit = { - OR = { - PREV = { tag = SOV } - ROOT = { tag = SOV } - } - SOV = { - NOT = { has_country_flag = SOV_war_since_purge } - has_completed_focus = SOV_great_purge - } - } - SOV = { set_country_flag = SOV_war_since_purge } - } - - # Remove pact opinion modifiers if at war with Germany - if = { - limit = { - tag = GER - PREV = { - OR = { - has_opinion_modifier = anti_comintern_pact_opinion - has_opinion_modifier = tripartite_pact_opinion - has_idea = anti_soviet_pact - } - } - } - PREV = { - remove_opinion_modifier = { target = GER modifier = anti_comintern_pact_opinion } - remove_opinion_modifier = { target = GER modifier = tripartite_pact_opinion } - remove_ideas = anti_soviet_pact - } - } - - #Call Anti-Soviet pact members to war - if = { - limit = { - ROOT = { tag = SOV } - PREV = { has_idea = anti_soviet_pact } - } - } - } - } - - # When a new faction is formed - on_faction_formed = { - effect = { - news_event = { id = news.159 } - } - } - - # ROOT is capitulated country, FROM is winner - on_capitulation = { - effect = { - news_event = { id = country_capitulated.0 days = 0 } - } - } - - on_government_change = { - effect = { - if = { - limit = { has_government = democratic } - if = { - limit = { has_idea = democratic_opposition_voicing_protests } - remove_ideas = democratic_opposition_voicing_protests - } - if = { - limit = { has_idea = democratic_revolutionaries } - remove_ideas = democratic_revolutionaries - } - if = { - limit = { has_idea = reign_of_terror } - remove_ideas = reign_of_terror - } - } - if = { - limit = { has_government = communism } - if = { - limit = { has_idea = communist_partisans_recruiting } - remove_ideas = communist_partisans_recruiting - } - if = { - limit = { has_idea = communist_revolutionaries } - remove_ideas = communist_revolutionaries - } - if = { - limit = { has_idea = communism_defeated } - remove_ideas = communism_defeated - } - - #Remove anti_soviet_pact - if = { - limit = { has_idea = anti_soviet_pact } - remove_ideas = anti_soviet_pact - } - } - if = { - limit = { has_government = fascism } - if = { - limit = { has_idea = fascist_assault_divisions } - remove_ideas = fascist_assault_divisions - } - if = { - limit = { has_idea = fascist_revolutionaries } - remove_ideas = fascist_revolutionaries - } - if = { - limit = { has_idea = fascism_defeated } - remove_ideas = fascism_defeated - } - if = { - limit = { has_idea = anti_nazi_coup } - remove_ideas = anti_nazi_coup - } - } - } - } - - on_coup_succeeded = { - effect = { - #Turn elections on for democracies created from coup - random_country = { - limit = { - has_government = democratic - original_tag = ROOT - } - set_politics = { - elections_allowed = yes - } - } - } - } - - #ROOT is winner #FROM gets annexed - on_civil_war_end = { - effect = { - - } - } -} diff --git a/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt b/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt deleted file mode 100755 index 16b0c7ea6..000000000 --- a/mod/thegreatwar/common/on_actions/01_tfv_on_actions.txt +++ /dev/null @@ -1,229 +0,0 @@ -on_actions = { - on_capitulation = { - effect = { - if = { - limit = { - ROOT = { - original_tag = INS - NOT = { has_government = fascism } - } - FROM = { - original_tag = INS - has_government = fascism - controls_state = 334 - controls_state = 673 - controls_state = 669 - controls_state = 668 - controls_state = 738 - controls_state = 667 - controls_state = 672 - controls_state = 335 - } - } - AST = { - country_event = { id = tfv_australia.41 } - } - } - if = { - limit = { - ROOT = { - original_tag = FRA - has_government = democratic - } - } - set_cosmetic_tag = FRA_FREE - } - } - - } - - #ROOT is subject FROM is previous overlord - on_subject_free = { - effect = { - if = { - limit = { - NOT = { - AND = { - TAG = SAF - has_government = communism #communist SAF gets cosmetic tag to allow recruitment of black generals. If they go communist before breaking free, they would lose the cosmetic tag. - } - } - } - drop_cosmetic_tag = yes - } - - if = { - limit = { - TAG = INS - } - retire_country_leader = yes - } - if = { - limit = { - TAG = MAL - } - retire_country_leader = yes - } - - if = { - limit = { - original_tag = RAJ - } - remove_ideas = { - RAJ_quit_india_movement - RAJ_marginalized_muslim_community - RAJ_marginalized_muslim_community_angry - RAJ_marginalized_muslim_community_happy - RAJ_princely_states - RAJ_princely_states_donations - RAJ_princely_states_donations_troops - } - } - - } - } - - #ROOT is subject FROM is overlord - on_subject_autonomy_level_change = { - effect = { - #Achievement - if = { - limit = { tag = EGY } - if = { - limit = { has_autonomy_state = autonomy_colony } - set_country_flag = achievement_EGY_colony - log = EGY_colony - } - if = { - limit = { has_autonomy_state = autonomy_dominion } - set_country_flag = achievement_EGY_dominion - log = EGY_dominion - } - } - - #Add to commonwealth tech group - if = { - limit = { - OR = { - has_autonomy_state = autonomy_colony - has_autonomy_state = autonomy_dominion - } - OVERLORD = { is_in_tech_sharing_group = commonwealth_research } - } - add_to_tech_sharing_group = commonwealth_research - } - - if = { - limit = { - tag = RAJ - has_autonomy_state = autonomy_dominion - } - set_politics = { - ruling_party = democratic - elections_allowed = yes - } - add_popularity = { - ideology = neutrality - popularity = -1 - } - } - } - } - - #ROOT is subject FROM is overlord - on_subject_annexed = { - - } - - #used when puppeting in a peace conference - #ROOT = nation being puppeted, FROM = overlord - on_puppet = { - effect = { - - if = { - limit = { - AND = { - OR = { - TAG = SOV - TAG = GER - } - SOV = { has_idea = SOV_molotov_ribbentrop_pact } - } - } - SOV = { remove_ideas = SOV_molotov_ribbentrop_pact } #the pact is OFF if one of them is a puppet - } - if = { - limit = { - AND = { - TAG = USA - is_subject_of = ENG - } - } - set_cosmetic_tag = USA_UK - } - - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = GER - } - } - set_cosmetic_tag = UKR_GER - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = SOV - SOV = { has_government = communism } - } - } - set_cosmetic_tag = UKR_SOV - } - - } - } - - #used when puppeting through the occupied territories menu during peace time (or when releasing from non-core but owned territory, f.e. Britain releasing Egypt) - #ROOT = nation being released, FROM = overlord - on_release_as_puppet = { - effect = { - if = { - limit = { - AND = { - TAG = USA - is_subject_of = ENG - } - } - set_cosmetic_tag = USA_UK - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = GER - } - } - set_cosmetic_tag = UKR_GER - } - if = { - limit = { - AND = { - TAG = UKR - is_subject_of = SOV - SOV = { has_government = communism } - } - } - set_cosmetic_tag = UKR_SOV - } - } - } - - #ROOT is free nation FROM is releaser - on_release_as_free = { - effect = { - } - } - -} \ No newline at end of file diff --git a/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt new file mode 100755 index 000000000..522023c6e --- /dev/null +++ b/mod/thegreatwar/common/scripted_effects/00_scripted_effects.txt @@ -0,0 +1,476 @@ +# Example: +# +# example_effect = { +# add_political_power = 66 +# add_popularity = { +# ideology = fascism +# popularity = 0.33 +# } +# } +# +# +# In a script file: +# +# effect = { +# example_effect = yes +# } +# + +##################################### +### emergency_factory_conversion #### +##################################### + +#This is going to give misleading and ugly tooltips. Making it nice will take effort. TODO_WTT_CD make nice or ignore and remove comment. Easiest solution is just making a custom tooltip that says "5 civilian factories will be converted to military factories" and ignore telling the player the states where it will happen. + +replace_civ_with_arms_factories = { + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } + + random_owned_controlled_state = { + limit = { + is_fully_controlled_by = ROOT + industrial_complex > 0 + } + remove_building = { + type = industrial_complex + level = 1 + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + } +} + +#Country scope +ROOT_inherit_current_scope_wars_effect = { + custom_effect_tooltip = ROOT_inherit_current_scope_wars_effect + hidden_effect = { + every_country = { + limit = { + has_defensive_war_with = PREV + } + ROOT = { declare_war_on = { target = PREV type = annex_everything } } + } + every_country = { + limit = { + has_offensive_war_with = PREV + } + declare_war_on = { target = ROOT type = annex_everything } + } + } +} + +# Add AI strategies in case of Central European Alliance +GER_democratic_nations_ai_strategies = { + # Reduce Contain against SOV + add_ai_strategy = { + type = contain + id = "SOV" + value = -800 + } + add_ai_strategy = { + type = contain + id = "ITA" + value = -800 + } + # Poland + add_ai_strategy = { + type = protect + id = "POL" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "POL" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "POL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "POL" + value = -200 + } + # Finland + add_ai_strategy = { + type = protect + id = "FIN" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "FIN" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "FIN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "FIN" + value = -200 + } + # Estonia + add_ai_strategy = { + type = protect + id = "EST" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "EST" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "EST" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "EST" + value = -200 + } + # Latvia + add_ai_strategy = { + type = protect + id = "LAT" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "LAT" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "LAT" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LAT" + value = -200 + } + # Lithuania + add_ai_strategy = { + type = protect + id = "LIT" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "LIT" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "LIT" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LIT" + value = -200 + } + # Romania + add_ai_strategy = { + type = protect + id = "ROM" + value = -200 + } + add_ai_strategy = { + type = ignore + id = "ROM" + value = 200 + } + add_ai_strategy = { + type = befriend + id = "ROM" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "ROM" + value = -200 + } + # Norway + add_ai_strategy = { + type = ignore + id = "NOR" + value = 200 + } + add_ai_strategy = { + type = protect + id = "NOR" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "NOR" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "NOR" + value = -200 + } + # Sweden + add_ai_strategy = { + type = ignore + id = "SWE" + value = 200 + } + add_ai_strategy = { + type = protect + id = "SWE" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "SWE" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "SWE" + value = -200 + } + # Denmark + add_ai_strategy = { + type = ignore + id = "DEN" + value = 200 + } + add_ai_strategy = { + type = protect + id = "DEN" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "DEN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "DEN" + value = -200 + } + # Netherlands + add_ai_strategy = { + type = ignore + id = "HOL" + value = 200 + } + add_ai_strategy = { + type = protect + id = "HOL" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "HOL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "HOL" + value = -200 + } + # Belgium + add_ai_strategy = { + type = ignore + id = "BEL" + value = 200 + } + add_ai_strategy = { + type = protect + id = "BEL" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "BEL" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "BEL" + value = -200 + } + # Luxemburg + add_ai_strategy = { + type = ignore + id = "LUX" + value = 200 + } + add_ai_strategy = { + type = protect + id = "LUX" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "LUX" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "LUX" + value = -200 + } + # Austria + add_ai_strategy = { + type = ignore + id = "AUS" + value = 200 + } + add_ai_strategy = { + type = protect + id = "AUX" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "AUX" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "AUX" + value = -200 + } + # Hungary + add_ai_strategy = { + type = ignore + id = "HUN" + value = 200 + } + add_ai_strategy = { + type = protect + id = "HUN" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "HUN" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "HUN" + value = -200 + } + # Czechoslovakia + add_ai_strategy = { + type = ignore + id = "CZE" + value = 200 + } + add_ai_strategy = { + type = protect + id = "CZE" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "CZE" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "CZE" + value = -200 + } + # Yugoslavia + add_ai_strategy = { + type = ignore + id = "YUG" + value = 200 + } + add_ai_strategy = { + type = protect + id = "YUG" + value = -200 + } + add_ai_strategy = { + type = befriend + id = "YUG" + value = -200 + } + add_ai_strategy = { + type = alliance + id = "YUG" + value = -200 + } +} \ No newline at end of file diff --git a/mod/thegreatwar/common/scripted_effects/CHI_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/CHI_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/GER_scripted_effects .txt b/mod/thegreatwar/common/scripted_effects/GER_scripted_effects .txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/JAP_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/JAP_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/MAN_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/MAN_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/PRC_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/PRC_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/SAF_german_coup_effects.txt b/mod/thegreatwar/common/scripted_effects/SAF_german_coup_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/SS_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/SS_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/TFV_RAJ_scaled_civil_war_effects.txt b/mod/thegreatwar/common/scripted_effects/TFV_RAJ_scaled_civil_war_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/WTT_china_political_struggle_effects.txt b/mod/thegreatwar/common/scripted_effects/WTT_china_political_struggle_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/scripted_effects/WTT_warlord_scripted_effects.txt b/mod/thegreatwar/common/scripted_effects/WTT_warlord_scripted_effects.txt new file mode 100755 index 000000000..e69de29bb diff --git a/mod/thegreatwar/common/technologies/artillery.txt b/mod/thegreatwar/common/technologies/artillery.txt index 0a3307583..5b10e03bc 100644 --- a/mod/thegreatwar/common/technologies/artillery.txt +++ b/mod/thegreatwar/common/technologies/artillery.txt @@ -356,8 +356,8 @@ technologies = { date < 1915.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } diff --git a/mod/thegreatwar/common/technologies/infantry.txt b/mod/thegreatwar/common/technologies/infantry.txt index b655b1c5d..626f14c8b 100755 --- a/mod/thegreatwar/common/technologies/infantry.txt +++ b/mod/thegreatwar/common/technologies/infantry.txt @@ -129,8 +129,8 @@ technologies = { date < 1918.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } @@ -1440,8 +1440,8 @@ technologies = { date < 1918.5.1 OR = { TAG = ENG - TAG = RUS - TAG = TUR + #TAG = RUS + #TAG = TUR TAG = LUX TAG = BEL } diff --git a/mod/thegreatwar/events/WW1_Mexico.txt b/mod/thegreatwar/events/WW1_Mexico.txt index 177f43542..cf9c8158f 100755 --- a/mod/thegreatwar/events/WW1_Mexico.txt +++ b/mod/thegreatwar/events/WW1_Mexico.txt @@ -441,9 +441,9 @@ news_event = { picture= EVENT_hoi4tgw_Salinas_Cruz major = yes - fire_only_once=yes + fire_only_once=yes trigger = { - + TAG = MEX date > 1910.7.12 } diff --git a/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt b/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt index 21c896924..b46e37ffa 100755 --- a/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt +++ b/mod/thegreatwar/history/countries/AUH - Austria-Hungary.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_stability = 0.80 +set_stability = 0.70 +set_war_support = 0.70 set_convoys = 200 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/BEL - Belgium.txt b/mod/thegreatwar/history/countries/BEL - Belgium.txt index 73f6e351a..f981d6a34 100644 --- a/mod/thegreatwar/history/countries/BEL - Belgium.txt +++ b/mod/thegreatwar/history/countries/BEL - Belgium.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_stability = 0.75 +set_stability = 0.60 +set_war_support = 0.50 set_convoys = 80 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/BUL - Bulgaria.txt b/mod/thegreatwar/history/countries/BUL - Bulgaria.txt index 38204193f..154241533 100755 --- a/mod/thegreatwar/history/countries/BUL - Bulgaria.txt +++ b/mod/thegreatwar/history/countries/BUL - Bulgaria.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 3 set_stability = 0.7 +set_war_support = 0.70 set_convoys = 5 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ENG - Britain.txt b/mod/thegreatwar/history/countries/ENG - Britain.txt index b0ced98b6..ee09013d8 100755 --- a/mod/thegreatwar/history/countries/ENG - Britain.txt +++ b/mod/thegreatwar/history/countries/ENG - Britain.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 4 set_stability = 0.6 +set_war_support = 0.70 set_convoys = 800 # DIPLOMACY diff --git a/mod/thegreatwar/history/countries/GER - Germany.txt b/mod/thegreatwar/history/countries/GER - Germany.txt index ea2878011..ca3ba9a5e 100755 --- a/mod/thegreatwar/history/countries/GER - Germany.txt +++ b/mod/thegreatwar/history/countries/GER - Germany.txt @@ -5,7 +5,7 @@ #------------------------------------------------------- set_research_slots = 4 set_stability = 0.7 -set_war_support = 0.90 +set_war_support = 0.85 set_convoys = 200 add_namespace = { name = "ger_unit_leader" type = unit_leader } create_faction = central_powers diff --git a/mod/thegreatwar/history/countries/GRE - Greece.txt b/mod/thegreatwar/history/countries/GRE - Greece.txt index 88d09f759..1b7f3d7e8 100755 --- a/mod/thegreatwar/history/countries/GRE - Greece.txt +++ b/mod/thegreatwar/history/countries/GRE - Greece.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 3 -set_stability = 0.90 +set_stability = 0.75 +set_war_support = 0.70 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ITA - Italy.txt b/mod/thegreatwar/history/countries/ITA - Italy.txt index 1e8e3b870..b06c23958 100755 --- a/mod/thegreatwar/history/countries/ITA - Italy.txt +++ b/mod/thegreatwar/history/countries/ITA - Italy.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 4 set_stability = 0.6 +set_war_support = 0.60 set_convoys = 200 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/MTN - Montenegro.txt b/mod/thegreatwar/history/countries/MTN - Montenegro.txt index 0832ab78f..a6889cac9 100755 --- a/mod/thegreatwar/history/countries/MTN - Montenegro.txt +++ b/mod/thegreatwar/history/countries/MTN - Montenegro.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 3 set_stability = 0.60 +set_war_support = 0.70 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/ROM - Romania.txt b/mod/thegreatwar/history/countries/ROM - Romania.txt index 74a96d26a..c3ab0bbf1 100644 --- a/mod/thegreatwar/history/countries/ROM - Romania.txt +++ b/mod/thegreatwar/history/countries/ROM - Romania.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 3 set_stability = 0.75 +set_war_support = 0.65 set_convoys = 10 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/RUS - Russia.txt b/mod/thegreatwar/history/countries/RUS - Russia.txt index a9e12d51c..54fe3f0f7 100755 --- a/mod/thegreatwar/history/countries/RUS - Russia.txt +++ b/mod/thegreatwar/history/countries/RUS - Russia.txt @@ -4,7 +4,8 @@ # GENERIC VALUES #------------------------------------------------------- set_research_slots = 4 -set_stability = 0.5 +set_stability = 0.6 +set_war_support = 0.75 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/SER - Serbia.txt b/mod/thegreatwar/history/countries/SER - Serbia.txt index 37d76b7fa..7ddd45460 100755 --- a/mod/thegreatwar/history/countries/SER - Serbia.txt +++ b/mod/thegreatwar/history/countries/SER - Serbia.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 3 set_stability = 0.6 +set_war_support = 0.80 set_convoys = 0 #------------------------------------------------------- diff --git a/mod/thegreatwar/history/countries/TUR - Turkey.txt b/mod/thegreatwar/history/countries/TUR - Turkey.txt index b931aced9..f03cfad32 100755 --- a/mod/thegreatwar/history/countries/TUR - Turkey.txt +++ b/mod/thegreatwar/history/countries/TUR - Turkey.txt @@ -9,8 +9,8 @@ set_research_slots = 3 -set_stability = 0.55 - +set_stability = 0.65 +set_war_support = 0.70 set_convoys = 100 puppet = HJZ diff --git a/mod/thegreatwar/history/countries/USA - USA.txt b/mod/thegreatwar/history/countries/USA - USA.txt index 4ea9cc7c4..c5996826b 100755 --- a/mod/thegreatwar/history/countries/USA - USA.txt +++ b/mod/thegreatwar/history/countries/USA - USA.txt @@ -5,6 +5,7 @@ #------------------------------------------------------- set_research_slots = 4 set_stability = 0.5 +set_war_support = 0.60 set_convoys = 100 #------------------------------------------------------- diff --git a/mod/thegreatwar/localisation/modifiers_l_english.yml b/mod/thegreatwar/localisation/modifiers_l_english.yml deleted file mode 100755 index 41f689436..000000000 --- a/mod/thegreatwar/localisation/modifiers_l_english.yml +++ /dev/null @@ -1,662 +0,0 @@ -l_english: - MODIFIER_TECH_PREFIX:0 "£tech_mod " - MODIFIER_POLITICS_PREFIX:0 "£pol_idea " - MOD_DAYS:0 "Day(s)" - MOD_HOUR:0 "Hour(s)" - MOD_DAILY:0 "daily" - MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR:0 "Max Factories in a State" - MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR_DESC:1 "Modifies number of shared building slots in all States." - MODIFIER_GLOBAL_BUILDING_SLOTS:0 "Max Factories in a State" - MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR:0 "Max Factories in State" - MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR_DESC:1 "Modifies number of shared building slots in the State." - MODIFIER_LOCAL_BUILDING_SLOTS:0 "Max Factories in State" - CAN_GUARANTEE_OTHER_IDEOLOGIES_NO:0 "Can only guarantee $IDE$ nations." - MODIFIER_ORG_LOSS_WHEN_MOVING:0 "Org Loss when Moving" - MODIFIER_ORG_LOSS_WHEN_MOVING_DESC:0 "Modifies the amount of organization lost when a division is moving" - MODIFIER_NONE:0 "None" - MODIFIER_BUILDING_CONVERTION_FACTOR:0 "Building Conversion Factor" - MODIFIER_AIR_DETECTION:0 "Air Detection" - MODIFIER_NAVAL_STRIKE:0 "Naval Strike" - VISIBLE_MODIFIERS_END:0 "Visible Modifiers End" - MODIFIER_CARRIER_TRAFFIC:0 "Carrier Traffic" - MODIFIER_POLITICAL_POWER_GAIN:0 "Daily Political Power Gain" - MODIFIER_POLITICAL_POWER_COST:0 "Daily Political Power Cost" - MODIFIER_POLITICAL_POWER_FACTOR:0 "Political Power Gain" - MODIFIER_NAVAL_HIT_CHANCE:0 "Naval Hit Chance" - MODIFIER_NAVAL_SPEED:0 "Naval Speed" - MODIFIER_NAVAL_DETECTION:0 "Naval Detection" - MODIFIER_SUBMARINE_ATTACK:0 "Submarine Attack" - MODIFIER_SPY_ACQUIRE_INTEL_EFFICIENCY:0 "Acquire Intel" - MODIFIER_SPY_BOOST_PARTY_POPULARITY_EFFICIENCY:0 "Boost Party Popularity" - MODIFIER_SPY_ATTEMPT_COUP_EFFICIENCY:0 "Attempt Coup" - MODIFIER_SPY_FABRICATE_CLAIM_FACTOR:0 "Justify Claim" - MODIFIER_RESISTANCE_TICK:0 "Resistance Growth" - MODIFIER_RESISTANCE_TICK_AUTO:0 "Resistance Growth" - MODIFIER_LOCAL_RESOURCES:0 "Local Resources" - MODIFIER_LOCAL_RESOURCES_FACTOR:0 "Resource Gain Efficiency" - MODIFIER_LOCAL_RESOURCES_FACTOR_DESC:0 "Modifies the amount of resources gained" - MODIFIER_LOCAL_MANPOWER:0 "Local Manpower" - MODIFIER_LOCAL_SUPPLIES:0 "Local Supplies" - MODIFIER_LOCAL_FACTORIES:0 "Local Factories" - MODIFIER_LOCAL_INTEL_TO_ENEMIES:0 "Intel to Enemies" - MODIFIER_LOCAL_FACTORY_SABOTAGE:0 "Chance to Sabotage Constructions" - MODIFIER_ATTRITION:0 "Division Attrition" - MODIFIER_ATTRITION_DESC:0 "How much damage our divisions take from attrition when traversing " - MODIFIER_AIR_ACCIDENTS:0 "Air Accidents Chance" - MODIFIER_AIR_ACCIDENTS_FACTOR:0 "Air Accidents Chance" - MODIFIER_LOCAL_ORG_REGAIN:0 "Organization Regain" - occupation_policy_1:0 "Gentlest" - occupation_policy_2:0 "Gentle" - occupation_policy_3:0 "Harsh" - occupation_policy_4:0 "Harshest" - WEATHER_MODIFIERS:0 "Weather modifiers ($WEA$):" - WEATHER_PEACETIME:0 "Attrition from weather only applies if controller is at war" - NIGHT_MODIFIERS:0 "Night modifiers:" - MODIFIER_DEFENCE:0 "Defense" - MODIFIER_OFFENCE:0 "Attack" - MODIFIER_NUCLEAR_PRODUCTION:0 "Allows Nuclear Bomb" - MODIFIER_NUCLEAR_PRODUCTION_FACTOR:0 "Nuclear Production" - MODIFIER_BUILDING_CONVERTION:0 "Factory Conversion" - MODIFIER_NAVAL_SPEED_FACTOR:0 "Naval Speed" - MODIFIER_XP_GAIN_FACTOR:1 "Leader Experience Gain" - MODIFIER_XP_GAIN:0 "Experience Gain" - MODIFIER_COMMAND_CAP:0 "Command Limit" - MODIFIER_COMMAND_CAP_FACTOR:0 "Command Limit" - MODIFIER_SUBMARINE_ATTACK_FACTOR:0 "Submarine Attack" - MODIFIER_GLOBAL_MONTHLY_POPULATION:0 "Monthly Population" - MODIFIER_GLOBAL_MONTHLY_POPULATION_DESC:0 "Modifies the amount of total population gained per month" - MODIFIER_ATTRITION_FACTOR:0 "Attrition" - MODIFIER_WINTER_ATTRITION_FACTOR:0 "Winter Attrition" - MODIFIER_WINTER_ATTRITION:0 "Winter Attrition" - MODIFIER_HEAT_ATTRITION_FACTOR:0 "Heat Attrition" - MODIFIER_HEAT_ATTRITION:0 "Heat Attrition" - MODIFIER_SPOTTING_CHANCE_FACTOR:0 "Spotting Chance" - MODIFIER_SPOTTING_CHANCE:0 "Spotting Chance" - MODIFIER_SPREAD_OUT_FACTOR:0 "Fleet Spread" - MODIFIER_SPREAD_OUT:0 "Fleet Spread" - MODIFIER_SHIPS_AT_BATTLE_START_FACTOR:0 "Number of ships in the first contact" - MODIFIER_DISENGAGE_TIMER_FACTOR:0 "Disengage time" - MODIFIER_DISENGAGE_TIMER:0 "Disengage Time" - MODIFIER_NAVAL_RETREAT_CHANCE:0 "Retreat Decision Chance" - MODIFIER_NAVAL_RETREAT_SPEED:0 "Fleet speed while retreating" - MODIFIER_OUT_OF_SUPPLY_FACTOR:0 "Out of Supply" - MODIFIER_OUT_OF_SUPPLY_FACTOR_DESC:0 "Reduces the penalty that troops take when they run out of supplies." - MODIFIER_OUT_OF_SUPPLY:0 "Out of supply" - MODIFIER_OUT_OF_SUPPLY_DESC:0 "How severe of a penalty troops take when they run out of supplies." - MODIFIER_COMBINED_ARMS_BONUS_FACTOR:0 "Combined Arms" - MODIFIER_COMBINED_ARMS_BONUS:0 "Combined Arms" - MODIFIER_OFFENCE_FACTOR:0 "Offense" - MODIFIER_DEFENCE_FACTOR:0 "Defense" - MODIFIER_SUPPLY_CONSUMPTION_FACTOR:0 "Supply Consumption" - MODIFIER_SUPPLY_CONSUMPTION_FACTOR_DESC:0 "How much supplies our land troops need to operate efficiently." - MODIFIER_SUPPLY_CONSUMPTION:0 "Supply Consumption" - MODIFIER_SURPRISE_CHANCE_FACTOR:0 "Surprise Chance" - MODIFIER_SURPRISE_CHANCE:0 "Surprise Chance" - MODIFIER_TAC_BOMBING_FACTOR:0 "Tactical Bombing" - MODIFIER_TAC_BOMBING:0 "Tactical Bombing" - MODIFIER_AIR_SUPERIORITY_FACTOR:0 "Air Superiority" - MODIFIER_AIR_SUPERIORITY:0 "Air Superiority" - MODIFIER_CONSUMER_GOODS_FACTOR:0 "Consumer Goods Factories" - MODIFIER_AIR_ATTACK:0 "Air Attack" - MODIFIER_AIR_ATTACK_FACTOR:0 "Air Attack" - MODIFIER_AIR_DEFENCE:0 "Air Defense" - MODIFIER_AIR_DEFENCE_FACTOR:0 "Air Defense" - MODIFIER_AIR_MAX_SPEED:0 "Max Air Speed" - MODIFIER_AIR_MAX_SPEED_FACTOR:0 "Max Air Speed" - MODIFIER_AIR_AGILITY:0 "Agility" - MODIFIER_AIR_AGILITY_FACTOR:0 "Agility" - MODIFIER_AIR_BOMBING:0 "Ground Bombing" - MODIFIER_AIR_BOMBING_FACTOR:0 "Ground Bombing" - MODIFIER_AIR_BOMBING_TARGETTING:0 "Ground Bombing Targeting" - MODIFIER_STRATEGIC_BOMBER_BOMBING:0 "Strategic Bombing" - MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR:0 "Strategic Bombing" - MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR_DESC:0 "Modifies the effectiveness of aircraft put on strategic bombing missions" - MODIFIER_STRATEGIC_BOMBING_RANGE_FACTOR:0 "Strategic Bombing Range" - MODIFIER_AIR_RANGE:0 "Air Range" - MODIFIER_AIR_RANGE_FACTOR:0 "Air Range" - MODIFIER_NAVAL_STRIKE_ATTACK:0 "Naval Bombing" - MODIFIER_NAVAL_STRIKE_ATTACK_FACTOR:0 "Naval Bombing" - MODIFIER_NAVAL_STRIKE_TARGETTING:0 "Naval Targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_DESC:0 "How efficiently our planes target their objectives while executing naval strikes." - MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR:0 "Naval Targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR_DESC:0 "Modifies our planes ability to target their objectives when executing naval strikes" - MODIFIER_NAVAL_STRIKE_AGILITY:0 "Naval Agility" - MODIFIER_NAVAL_STRIKE_AGILITY_FACTOR:0 "Naval Agility" - light_air_research:1 "Light Aircraft Research Time" - medium_air_research:1 "Medium Aircraft Research Time" - heavy_air_research:1 "Heavy Aircraft Research Time" - armor_research:1 "Armor Research Time" - artillery_research:1 "Artillery Research Time" - naval_air_research:1 "Naval Aircraft Research Time" - infantry_weapons_research:2 "Weapons and Equipment Research Time" - motorized_equipment_research:1 "Motorization Research Time" - naval_equipment_research:1 "Naval Research Time" - rocketry_research:1 "Rocket Research Time" - nuclear_research:1 "Nuclear Research Time" - industry_research:1 "Industrial Research Time" - electronics_research:1 "Electronics Research Time" - land_doctrine_research:1 "Land Doctrine Research Time" - naval_doctrine_research:1 "Naval Doctrine Research Time" - air_doctrine_research:1 "Air Doctrine Research Time" - strategic_destruction_tree_research:1 "Strategic Destruction Research Time" - jet_technology_research:1 "Jet Technology Research Time" - improve_relation:0 "Improved relations" - IMPROVE_RELATION_EFFECTS:0 "From improved relations" - MODIFIER_AIR_ACE_GENERATION_CHANCE:0 "Ace generation chance" - MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR:0 "Ace generation chance" - MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR_DESC:0 "Modifies the chances of receiving an Ace for your air unit. Aces are superior pilots who boost your combat effectiveness" - MODIFIER_TRAINING_TIME_NAVY:0 "Naval training time" - MODIFIER_TRAINING_TIME_NAVY_FACTOR:0 "Naval training time" - MODIFIER_XP_GAIN_ARMY:0 "Army Experience Gain" - MODIFIER_XP_GAIN_ARMY_FACTOR:0 "Army Experience Gain" - MODIFIER_XP_GAIN_NAVY:0 "Naval Experience Gain" - MODIFIER_XP_GAIN_NAVY_FACTOR:0 "Naval Experience Gain" - MODIFIER_XP_GAIN_AIR:0 "Air Experience Gain" - MODIFIER_XP_GAIN_AIR_FACTOR:0 "Air Experience Gain" - MODIFIER_XP_GAIN_ARMY_UNIT:0 "Division Experience Gain" - MODIFIER_XP_GAIN_ARMY_UNIT_FACTOR:0 "Division Experience Gain" - MODIFIER_XP_GAIN_NAVY_UNIT:0 "Ship Experience Gain" - MODIFIER_XP_GAIN_NAVY_UNIT_FACTOR:0 "Ship Experience Gain" - MODIFIER_TRAINING_TIME_ARMY:0 "Division training time" - MODIFIER_TRAINING_TIME_ARMY_FACTOR:0 "Division training time" - MODIFIER_ARMY_SPEED_FACTOR:0 "Divisions speed" - MODIFIER_ARMY_SPEED_FACTOR_DESC:0 "Determines the speed at which our divisions move." - MODIFIER_ARMY_ARMOR_SPEED_FACTOR:0 "Armor speed" - MODIFIER_ARMY_ORG:0 "Division Organization" - MODIFIER_ARMY_ORG_FACTOR:0 "Division Organization" - MODIFIER_NAVY_ORG:0 "Navy Organization" - MODIFIER_NAVY_ORG_FACTOR:0 "Navy Organization" - MODIFIER_AIR_ORG:0 "Air Organization" - MODIFIER_AIR_ORG_FACTOR:0 "Air Organization" - MODIFIER_TRAINING_TIME_AIR:0 "Air training time" - MODIFIER_TRAINING_TIME_AIR_FACTOR:0 "Air training time" - MODIFIER_ARMY_MORALE:0 "Division Recovery Rate" - MODIFIER_ARMY_MORALE_FACTOR:0 "Division Recovery Rate" - MODIFIER_AIR_MORALE:0 "Air morale" - MODIFIER_AIR_MORALE_FACTOR:0 "Air morale" - MODIFIER_NAVAL_MORALE:0 "Navy morale" - MODIFIER_NAVAL_MORALE_FACTOR:0 "Navy morale" - MODIFIER_STRATEGIC_BOMBER_ATTACK:0 "Bomber attack" - MODIFIER_INTERCEPTION_ATTACK:0 "Interception attack" - MODIFIER_AIR_SUPERIORITY_ATTACK:0 "Air superiority attack" - MODIFIER_CAS_ATTACK:0 "Close air support attack" - MODIFIER_PARADROP_ATTACK:0 "Paradrop attack" - MODIFIER_STRATEGIC_BOMBER_DEFENCE:0 "Bomber defense" - MODIFIER_INTERCEPTION_DEFENCE:0 "Interception defense" - MODIFIER_AIR_SUPERIORITY_DEFENCE:0 "Air superiority defense" - MODIFIER_CAS_DEFENCE:0 "Close air support defense" - MODIFIER_PARADROP_DEFENCE:0 "Paradrop defense" - MODIFIER_STRATEGIC_BOMBER_AGILITY:0 "Bomber agility" - MODIFIER_INTERCEPTION_AGILITY:0 "Interception agility" - MODIFIER_AIR_SUPERIORITY_AGILITY:0 "Air superiority agility" - MODIFIER_CAS_AGILITY:0 "Close air support agility" - MODIFIER_PARADROP_AGILITY:0 "Paradrop agility" - MODIFIER_STRATEGIC_BOMBER_ATTACK_FACTOR:0 "Bomber attack" - MODIFIER_INTERCEPTION_ATTACK_FACTOR:0 "Interception attack" - MODIFIER_AIR_SUPERIORITY_ATTACK_FACTOR:0 "Air superiority attack" - MODIFIER_CAS_ATTACK_FACTOR:0 "Close air support attack" - MODIFIER_PARADROP_ATTACK_FACTOR:0 "Paradrop attack" - MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR:0 "Bomber defense" - MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR_DESC:0 "Increase the defensive value of bombers, allowing them to last longer in anti-air combat." - MODIFIER_INTERCEPTION_DEFENCE_FACTOR:0 "Interception defense" - MODIFIER_AIR_SUPERIORITY_DEFENCE_FACTOR:0 "Air superiority defense" - MODIFIER_CAS_DEFENCE_FACTOR:0 "Close air support defense" - MODIFIER_PARADROP_DEFENCE_FACTOR:0 "Paradrop defense" - MODIFIER_STRATEGIC_BOMBER_AGILITY_FACTOR:0 "Bomber agility" - MODIFIER_INTERCEPTION_AGILITY_FACTOR:0 "Interception agility" - MODIFIER_AIR_SUPERIORITY_AGILITY_FACTOR:0 "Air superiority agility" - MODIFIER_CAS_AGILITY_FACTOR:0 "Close air support agility" - MODIFIER_PARADROP_AGILITY_FACTOR:0 "Paradrop agility" - MODIFIER_DIG_IN_SPEED:0 "Entrenchment speed" - MODIFIER_DIG_IN_SPEED_DESC:0 "How quickly our troops can construct temporary fortifications to prepare defending a location." - MODIFIER_DIG_IN_SPEED_FACTOR:0 "Entrenchment speed" - MODIFIER_DIG_IN_SPEED_FACTOR_DESC:0 "How quickly our troops can construct temporary fortifications to prepare defending a location." - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER:0 "Weather naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR:0 "Weather naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_DESC:0 "Weather effect on naval strike attack." - MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike attack." - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER:0 "Weather naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR:0 "Weather naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_DESC:0 "Weather effect on naval strike targeting." - MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike targeting." - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER:0 "Weather naval strike agility" - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR:0 "Weather naval strike agility" - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_DESC:0 "Weather effect on naval strike agility." - MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR_DESC:0 "Weather effect on naval strike agility." - MODIFIER_AIR_RANGE_WEATHER:0 "Weather air range" - MODIFIER_AIR_RANGE_WEATHER_FACTOR:0 "Weather air range" - MODIFIER_AIR_RANGE_WEATHER_DESC:0 "Weather effect on air range." - MODIFIER_AIR_RANGE_WEATHER_FACTOR_DESC:0 "Weather effect on air range." - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER:0 "Weather effect bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR:0 "Weather effect bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_DESC:0 "Weather effect on ground bombing." - MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR_DESC:0 "Weather effect on ground bombing." - MODIFIER_AIR_MAX_SPEED_WEATHER:0 "Weather air max speed" - MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR:0 "Weather air max speed" - MODIFIER_AIR_MAX_SPEED_WEATHER_DESC:0 "Weather effect on air maximum speed." - MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR_DESC:0 "Weather effect on air maximum speed." - MODIFIER_AIR_DEFENCE_WEATHER:0 "Weather air defense" - MODIFIER_AIR_DEFENCE_WEATHER_FACTOR:0 "Weather air defense" - MODIFIER_AIR_ATTACK_WEATHER:0 "Weather air attack" - MODIFIER_AIR_ATTACK_WEATHER_FACTOR:0 "Weather air attack" - MODIFIER_AIR_AGILITY_WEATHER:0 "Weather air agility" - MODIFIER_AIR_AGILITY_WEATHER_FACTOR:0 "Weather air agility" - MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT:0 "Night naval strike attack" - MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT_FACTOR:0 "Night naval strike attack" - MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT:0 "Night naval strike targeting" - MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT_FACTOR:0 "Night naval strike targeting" - MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT:0 "Night naval strike agility during" - MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT_FACTOR:0 "Night naval strike agility" - MODIFIER_AIR_RANGE_NIGHT:0 "Night air range" - MODIFIER_AIR_RANGE_NIGHT_FACTOR:0 "Night air range" - MODIFIER_AIR_RANGE_NIGHT_DESC:0 "Air range during night." - MODIFIER_AIR_RANGE_NIGHT_FACTOR_DESC:0 "Air range during night." - MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT:0 "Night bombing" - MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT_FACTOR:0 "Night bombing" - MODIFIER_AIR_MAX_SPEED_NIGHT:0 "Night air max speed" - MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR:0 "Night air max speed" - MODIFIER_AIR_MAX_SPEED_NIGHT_DESC:0 "Air maximum speed during night." - MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR_DESC:0 "Air maximum speed during night." - MODIFIER_AIR_DEFENCE_NIGHT:0 "Night air defense" - MODIFIER_AIR_DEFENCE_NIGHT_FACTOR:0 "Night air defense" - MODIFIER_AIR_DEFENCE_NIGHT_DESC:0 "Air defense during night." - MODIFIER_AIR_DEFENCE_NIGHT_FACTOR_DESC:0 "Air defense during night." - MODIFIER_AIR_ATTACK_NIGHT:0 "Night air attack" - MODIFIER_AIR_ATTACK_NIGHT_FACTOR:0 "Night air attack" - MODIFIER_AIR_ATTACK_NIGHT_DESC:0 "Air attack during night." - MODIFIER_AIR_ATTACK_NIGHT_FACTOR_DESC:0 "Air attack during night." - MODIFIER_AIR_AGILITY_NIGHT:0 "Night Air Agility" - MODIFIER_AIR_AGILITY_NIGHT_FACTOR:0 "Night Air Agility" - MODIFIER_AIR_AGILITY_NIGHT_DESC:0 "Air Agility during night." - MODIFIER_AIR_AGILITY_NIGHT_FACTOR_DESC:0 "Air Agility during night." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY:1 "Air Superiority" - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_DESC:0 "Friendly Air Superiority effect on enemy divisions." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:1 "Air Superiority" - MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:0 "Enemy Air Support" - MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Enemy air superiority effect on our divisions." - MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "Friendly Air Superiority effect on enemy divisions." - MODIFIER_NAVY_ANTI_AIR_TARGETTING:0 "Naval AA targeting" - MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR:0 "Naval AA targeting" - MODIFIER_NAVY_ANTI_AIR_TARGETTING_DESC:0 "Naval targeting against aircraft." - MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR_DESC:0 "Naval targeting against aircraft." - MODIFIER_NAVY_ANTI_AIR_ATTACK:0 "Naval AA attack" - MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR:0 "Naval AA attack" - MODIFIER_NAVY_ANTI_AIR_ATTACK_DESC:0 "Naval attack against aircraft." - MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR_DESC:0 "Naval attack against aircraft." - MODIFIER_NAVY_MAX_RANGE:0 "Naval max range" - MODIFIER_NAVY_MAX_RANGE_DESC:0 "Increases the maximum naval range that our fleets can operate from any nearest naval base we have access to." - MODIFIER_NAVY_MAX_RANGE_FACTOR:0 "Naval max range factor" - MODIFIER_NAVY_MAX_RANGE_FACTOR_DESC:0 "Increases the maximum naval range that our fleets can operate from any nearest naval base we have access to." - MODIFIER_UNITY_FACTOR:0 "National unity" - MODIFIER_UNITY_WEEKLY:0 "Weekly national unity" - MODIFIER_UNITY_WEEKLY_FACTOR:0 "Weekly national unity gain" - MODIFIER_OPINION_GAIN_MONTHLY:0 "Improve relations opinion" - MODIFIER_OPINION_GAIN_MONTHLY_FACTOR:0 "Improve relations opinion" - MODIFIER_OPINION_GAIN_MONTHLY_FACTOR_DESC:0 "Increases opinion gain with other nations when using §HImprove relations§!" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY:0 "Same ideology monthly opinion" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR:0 "Same ideology monthly opinion" - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_DESC:0 "Monthly opinion change if same ideology." - MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR_DESC:0 "Monthly opinion change if same ideology." - MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR:1 "Production Efficiency Retention" - MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR_DESC:0 "Change in Production Efficiency loss when changing what a Production Line produces." - MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR:0 "Construction Speed" - MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR_DESC:0 "Modifies the speed of all building constructions." - modifier_production_speed_infrastructure_factor:0 "§YInfrastructure§! construction speed" - modifier_production_speed_infrastructure_factor_desc:0 "Modifies the speed of Infrastructure construction." - modifier_production_speed_arms_factory_factor:0 "§YMilitary Factory§! construction speed" - modifier_production_speed_arms_factory_factor_desc:0 "Modifies the speed of Military Factory construction." - modifier_production_speed_industrial_complex_factor:0 "§YCivilian Factory§! construction speed" - modifier_production_speed_industrial_complex_factor_desc:0 "Modifies the speed of Civilian Factory." - modifier_production_speed_air_base_factor:0 "§YAir Base§! construction speed" - modifier_production_speed_air_base_factor_desc:0 "Modifies the speed of Air base construction." - modifier_production_speed_naval_base_factor:0 "§YNaval base§! construction speed" - modifier_production_speed_naval_base_factor_desc:0 "Modifies the speed of Naval base construction." - modifier_production_speed_bunker_factor:0 "§YLand Fort§! construction speed" - modifier_production_speed_bunker_factor_desc:0 "Modifies the speed of Bunker construction." - modifier_production_speed_coastal_bunker_factor:0 "§YCoastal Fort§! construction speed" - modifier_production_speed_coastal_bunker_factor_desc:0 "Modifies the speed of Coastal bunker construction." - modifier_production_speed_dockyard_factor:0 "§YDockyard§! construction speed" - modifier_production_speed_dockyard_factor_desc:0 "Modifies the speed of Dockyard construction." - modifier_production_speed_anti_air_building_factor:0 "§YAnti Air§! construction speed" - modifier_production_speed_anti_air_building_factor_desc:0 "Modifies the speed of Anti air construction." - modifier_production_speed_synthetic_refinery_factor:0 "§YRefinery§! construction speed" - modifier_production_speed_synthetic_refinery_factor_desc:0 "Modifies the speed of Synthetic construction." - modifier_production_speed_radar_station_factor:0 "§YRadar Station§! construction speed" - modifier_production_speed_radar_station_factor_desc:0 "Modifies the speed of Radar Station construction." - modifier_production_speed_rocket_site_factor:0 "§YRocket Site§! construction speed" - modifier_production_speed_rocket_site_factor_desc:0 "Modifies the speed of Rocket Site construction." - modifier_production_speed_nuclear_reactor_factor:0 "§YNuclear Reactor§! construction speed" - modifier_production_speed_nuclear_reactor_factor_desc:0 "Modifies the speed of Nuclear Reactor construction speed" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY:0 "£prod_eff_cap Production Efficiency Cap" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_DESC:0 "Production Efficiency Cap that can be reached by mass-producing items in a single Production Line." - MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR:0 "Production Efficiency Base" - MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR_DESC:0 "Production Efficiency when starting a new Production Line." - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR:0 "£prod_eff_cap Production Efficiency Cap" - MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR_DESC:0 "£prod_eff_cap Production Efficiency Cap determines the maximum value for your £prod_eff Production Efficiency. It can be increased by £tech_mod Technologies." - MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR:0 "£prod_eff Production Efficiency growth" - MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR_DESC:0 "Modifies how much Efficiency is gained by mass-producing items in the same Production line." - MODIFIER_AMPHIBIOUS_INVASION:0 "Amphibious Invasion Speed" - MODIFIER_AMPHIBIOUS_INVASION_DESC:0 "How fast units move ashore when doing amphibious invasion." - MODIFIER_PARTISAN_EFFECT_FACTOR:0 "Effect of our partisans" - MODIFIER_PARTISAN_EFFECT_FACTOR_DESC:0 "How efficiently our partisans organize against enemies that have occupied our territories." - MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR:0 "Effect of partisans on us" - MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR_DESC:0 "How efficiently enemy partisans organize in territories we occupy" - MODIFIERS_ARMY_ATTACK_FACTOR:0 "Division Attack" - MODIFIERS_ARMY_DEFENCE_FACTOR:0 "Division Defense" - MODIFIERS_ARMY_CORE_ATTACK_FACTOR:0 "Division Attack on core territory" - MODIFIERS_ARMY_CORE_DEFENCE_FACTOR:0 "Division Defense on core territory" - MODIFIERS_ARMY_INFANTRY_ATTACK_FACTOR:0 "Infantry Attack" - MODIFIERS_ARMY_INFANTRY_DEFENCE_FACTOR:0 "Infantry Defense" - MODIFIERS_ARMY_ARMOR_ATTACK_FACTOR:0 "Armor Attack" - MODIFIERS_ARMY_ARMOR_DEFENCE_FACTOR:0 "Armor Defense" - MODIFIERS_ARMY_ARTILLERY_ATTACK_FACTOR:0 "Artillery Attack" - MODIFIERS_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "Artillery Defense" - MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR:0 "Special forces Attack" - MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR:0 "Special forces Defense" - MODIFIER_MOTORIZED_ATTACK_FACTOR:0 "Motorized Attack" - MODIFIER_MOTORIZED_DEFENCE_FACTOR:0 "Motorized Defense" - MODIFIER_CAVALRY_ATTACK_FACTOR:0 "Cavalry Attack" - MODIFIER_CAVALRY_DEFENCE_FACTOR:0 "Cavalry Defense" - CARRIER_SORTIE_EFFICIENCY_FACTOR:0 "Sortie efficiency" - CARRIER_SORTIE_EFFICIENCY_FACTOR_DESC:0 "The value describes additional percents to the speed of refueling and rearming planes on the carrier during the battle." - MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR:0 "Submarine Attack" - MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR_DESC:0 "Modifies the attack value of Submarines" - MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR:0 "Submarine Defense" - MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR_DESC:0 "Modifies the defense value of Submarines" - MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR:0 "Capital Ship Attack" - MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR_DESC:0 "Modifies the attack value of all Capital Ships" - MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR:0 "Capital Ship Armor" - MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR_DESC:0 "Modifies the armor value of all Capital Ships" - MODIFIER_NAVY_SCREEN_ATTACK_FACTOR:0 "Screen Attack" - MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR:0 "Screen Defense" - MODIFIER_NAVAL_CARRIER_AIR_ATTACK_FACTOR:0 "Naval Air Attacks from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_TARGETTING_FACTOR:0 "Naval Air Targeting from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR:0 "Naval Air Agility from Carriers" - MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR_DESC:0 "Modifies the agility of planes executing naval strike missions from carriers" - MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR:0 "Convoy Raiding Efficiency" - MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR_DESC:0 "How efficiently our ships can intercept and attack enemy convoys." - MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR:0 "Interception Detection" - MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR_DESC:0 "The chance of detecting enemy plane while on interception mission." - MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR:0 "Fighter Detection" - MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR_DESC:0 "The chance of detecting enemy planes while on air superiority mission." - MODIFIER_STRAT_BOMBING_VISIBILITY:0 "Strategic bombing visibility" - MODIFIER_STRAT_BOMBING_VISIBILITY_DESC:0 "The chance of being detected by the enemy, when on strategic bombing missions." - MODIFIER_ARMY_INFANTRY_ATTACK_FACTOR:0 "Infantry Division Attack" - MODIFIER_ARMY_INFANTRY_DEFENCE_FACTOR:0 "Infantry Division Defense" - MODIFIER_ARMY_ARMOR_ATTACK_FACTOR:0 "Armor Division Attack" - MODIFIER_ARMY_ARMOR_DEFENCE_FACTOR:0 "Armor Division Defense" - MODIFIER_ARMY_ARTILLERY_ATTACK_FACTOR:0 "Artillery Attack" - MODIFIER_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "Artillery Defense" - MODIFIERS_SUBMARINE_DETECTION_FACTOR:0 "Submarine Detection" - communism_drift:0 "Daily Communism Support" - democratic_drift:0 "Daily Democracy Support" - fascism_drift:0 "Daily Fascism Support" - neutrality_drift:0 "Daily Support for Unaligned" - communism_acceptance:0 "Acceptance of Communist Diplomacy" - democratic_acceptance:0 "Acceptance of Democratic Diplomacy" - fascism_acceptance:0 "Acceptance of Fascist Diplomacy" - MODIFIER_RESEARCH_TIME_FACTOR:1 "Research Time" - MODIFIER_RESEARCH_TIME_FACTOR_DESC:1 "Decreases the time it takes to research a new technology." - MODIFIER_ROCKET_ATTACK_FACTOR:0 "Rocket Damage" - MODIFIER_ENCRYPTION:0 "Encryption" - MODIFIER_ENCRYPTION_DESC:0 "Encryption will hide information about units on the map and focus tree progression from other countries. A higher value than the enemy's decryption will negate enemy decryption combat bonus" - MODIFIER_ENCRYPTION_FACTOR:0 "Encryption" - MODIFIER_DECRYPTION:0 "Decryption" - MODIFIER_DECRYPTION_DESC:0 "Decryption will show information about units on the map and focus tree progression from other countries. A higher value than the enemy's encryption will give a decryption combat bonus" - MODIFIER_DECRYPTION_FACTOR:0 "Decryption" - MODIFIER_INDUSTRIAL_CAPACITY_FACTOR:0 "Factory Output" - MODIFIER_INDUSTRIAL_CAPACITY_FACTOR_DESC:0 "This effectively increases the amount of work each factory can do per hour." - MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR:0 "Dockyard Output" - MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR_DESC:0 "This effectively increases the amount of work each dockyard can do per hour." - MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR:0 "Factory Bomb Vulnerability" - MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR_DESC:0 "Having our factories dispersed makes us take less damaged from enemy bombing." - MODIFIER_INDUSTRY_REPAIR_FACTOR:0 "Factory Repair Speed" - MODIFIER_INDUSTRY_REPAIR_FACTOR_DESC:1 "Modifies §HCivilian Factory§! output for all repairs." - MODIFIER_PRODUCTION_OIL_FACTOR:0 "Oil" # 1.4 Oak - MODIFIER_MAX_TRAINING_XP_FACTOR:0 "Max training" - MODIFIER_MIN_EXPORT_FACTOR:0 "Resources to Market" - MODIFIER_CONSCRIPTION_FACTOR:0 "Recruitable Population" - MODIFIER_CONSCRIPTION_FACTOR_DESC:0 "Modifies how much your manpower you can access from states." - MODIFIER_CONSCRIPTION_TOTAL_FACTOR:0 "Recruitable Population Factor" - MODIFIER_CONSCRIPTION_TOTAL_FACTOR_DESC:0 "Modifies how much your manpower you can access from states." - MODIFIER_TRADE_OPINION_FACTOR:0 "Trade deal opinion factor" - MODIFIER_TRADE_OPINION_FACTOR_DESC:0 "Factor of opinion value in trade deals" - MODIFIER_FACTION_TRADE_OPINION_FACTOR:0 "Faction trade deal opinion factor" - MODIFIER_FACTION_TRADE_OPINION_FACTOR_DESC:0 "Factor of opinion value in trade deals between members of the same faction." - MODIFIER_GROUND_ATTACK:0 "Ground attack" - MODIFIER_GROUND_ATTACK_FACTOR:0 "Ground attack factor" - MODIFIER_AIR_TAC_GROUND_ATTACK:0 "TAC attack" - MODIFIER_AIR_TAC_GROUND_ATTACK_DESC:0 "Bonus to tactical bomber attacks on ground troops." - MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR:0 "TAC attack" - MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR_DESC:0 "Bonus to tactical bomber attacks on ground troops." - MODIFIER_AIR_CAS_GROUND_ATTACK:0 "CAS attack" - MODIFIER_AIR_CAS_GROUND_ATTACK_DESC:0 "Bonus to close air support attacks on ground troops." - MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR:0 "CAS attack" - MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR_DESC:0 "Bonus to close air support attacks on ground troops." - MODIFIER_AIR_CAS_PRESENT_FACTOR:0 "Ground support" - MODIFIER_AIR_CAS_PRESENT_FACTOR_DESC:0 "Having well-coordinated planes helping out in combat lets your troops fight better." - MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR:0 "TAC Bombing" - MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR_DESC:0 "Bonus to Tactical bombers performing regular strategic bombing." - MODIFIER_TRAINING_TIME_FACTOR:0 "Training time" - MODIFIER_TRAINING_TIME_FACTOR_DESC:0 "Changes the time it takes to train troops." - MODIFIER_PUPPET_COST_FACTOR:0 "Puppet cost" - MODIFIER_PUPPET_COST_FACTOR_DESC:0 "Changes the cost of puppeting a country." - MODIFIER_EXPERIENCE_LOSS_FACTOR:0 "Experienced soldier losses" - MODIFIER_EXPERIENCE_LOSS_FACTOR_DESC:0 "How many extra losses are taken from experienced soldiers compared to fresh recruits." - MODIFIER_GENERATE_WARGOAL_TENSION_LIMIT:0 "Generate war goal tension limit" - MODIFIER_JOIN_FACTION_TENSION_LIMIT:0 "Join faction tension limit" - MODIFIER_LEND_LEASE_TENSION_LIMIT:0 "Lend-lease tension limit" - MODIFIER_SEND_VOLUNTEERS_TENSION_LIMIT:0 "Send volunteers tension limit" - MODIFIER_GUARANTEE_TENSION_LIMIT:0 "Guarantee tension limit" - MODIFIER_SEND_VOLUNTEER_SIZE:0 "Max volunteer force divisions" - MODIFIER_SEND_VOLUNTEER_FACTOR:0 "Max volunteer force divisions" - MODIFIER_SEND_VOLUNTEER_DIVISIONS_REQUIRED:0 "Divisions required for sending volunteer force" - MODIFIER_ENEMY_DECLARE_WAR_TENSION:0 "Declare war tension on us" - MODIFIER_ENEMY_JUSTIFY_WAR_GOAL_TIME:0 "Justify war goal time on us" - MODIFIER_JUSTIFY_WAR_GOAL_TIME:0 "Justify war goal time" - MODIFIER_JUSTIFY_WAR_GOAL_WHEN_IN_MAJOR_WAR_TIME:0 "Justify war goal time when at war with a major" - MODIFIER_NAVAL_TORPEDO_RANGE_FACTOR:0 "Torpedo range" - MODIFIER_SUBVERSIVE_ACTIVITES_UPKEEP:0 "Subversive activities cost" - MODIFIER_FOREIGN_SUBVERSIVE_ACTIVITIES:0 "Foreign subversive activities efficiency" - MODIFIER_LAND_REINFORCE_RATE:0 "Reinforce Rate" - MODIFIER_LAND_REINFORCE_RATE_DESC:0 "Chance per hour that units in reserve are able to actively join the fight." - MODIFIER_DRIFT_DEFENCE_FACTOR:0 "Ideology drift defense" - MODIFIER_DRIFT_DEFENCE_FACTOR_DESC:0 "Reduces the effect of foreign powers trying to meddle with politics." - MODIFIER_NAVAL_COORDINATION:0 "Fleet Coordination" - MODIFIER_NAVAL_COORDINATION_DESC:0 "How quickly the fleet can gather or disperse when a target is found or when switching missions." - MODIFIER_PLANNING_SPEED:0 "Planning Speed" - MODIFIER_PLANNING_SPEED_DESC:0 "Increases the rate at which a division's planning bonus is accumulated." - MODIFIER_MAX_PLANNING:0 "Max planning" - MODIFIER_MAX_PLANNING_DESC:0 "The biggest our planning advantage can get no matter how long we prepare." - MODIFIER_PARTISANS_EFFECT:0 "Partisans Effect" - MODIFIER_PARTISANS_EFFECT_DESC:0 "Controls how effective partisans are." - MODIFIER_LAND_LEADER_COMMAND:0 "Land Leader Command" - MODIFIER_LAND_LEADER_COMMAND_DESC:0 "Commanders can now lead more divisions." - MODIFIER_NAVAL_LEADER_COMMAND:0 "Naval Command" - MODIFIER_NAVAL_LEADER_COMMAND_DESC:0 "Naval Commanders can now lead more ships." - MODIFIER_MAX_DIG_IN:0 "Max Entrenchment" - MODIFIER_MAX_DIG_IN_FACTOR:0 "Max Entrenchment" - MODIFIER_MAX_DIG_IN_DESC:0 "How advanced temporary fortifications our troops can make. The higher the level the more days the troops can keep improving their defenses." - MODIFIER_LAND_NIGHT_ATTACK:0 "Land Night Attack" - MODIFIER_LAND_NIGHT_ATTACK_DESC:0 "How much we can offset penalties at night." - MODIFIER_POCKET_PENALTY:0 "Encirclement penalty" - MODIFIER_POCKET_PENALTY_DESC:0 "Ability to still function even though surrounded." - MODIFIER_NO_SUPPLY_GRACE:0 "Supply Grace" - MODIFIER_NO_SUPPLY_GRACE_DESC:0 "Extra hours that our troops can last without supplies." - MODIFIER_UNDER_AIR_SUPERIORITY_BONUS:0 "Air superiority bonus" - MODIFIER_UNDER_AIR_SUPERIORITY_BONUS_DESC:0 "Ground forces that do not need to worry about the sky fight better." - MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY:0 "Sortie efficiency" - MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY_DESC:0 "How efficiently the carrier personnel can manage its planes. The higher the more of its carried planes can go on each sortie." - MODIFIER_PORT_STRIKE_ATTACK_FACTOR:0 "Port strikes" - MODIFIER_PORT_STRIKE_ATTACK_FACTOR_DESC:0 "Improved damage when performing strikes against fleets in port." - MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION:0 "Carrier overcrowding" - MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION_DESC:0 "Reduces the penalty for overcrowding your carriers with planes. With this you can get more planes in the air even when over capacity." - MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY:0 "Escort efficiency" - MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY_DESC:0 "How quickly Escorts can defend a Convoy under attack." - MODIFIER_AIR_FIGHTER_ACE_CHANCE:0 "Fighter ace chance" - MODIFIER_AIR_FIGHTER_ACE_CHANCE_DESC:0 "Chance of gaining a fighter ace in battle." - MODIFIER_AIR_CAS_ACE_CHANCE:0 "CAS ace chance" - MODIFIER_AIR_CAS_ACE_CHANCE_DESC:0 "Chance of gaining a ground attack ace in battle." - MODIFIER_AIR_BOMBER_ACE_CHANCE:0 "Bomber ace chance" - MODIFIER_AIR_BOMBER_ACE_CHANCE_DESC:0 "Chance of gaining a bomber ace in battle." - MODIFIER_RECON_FACTOR:0 "Reconnaissance" - MODIFIER_COMBAT_WIDTH_FACTOR:0 "Own Combat Width" - MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR:0 "AI Modifier: Call Ally Desire" - MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR_DESC:0 "How interested or reluctant the country is to call allies into war with the current leadership." - MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR:0 "AI Modifier: Join Ally Desire" - MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR_DESC:0 "How interested or reluctant the country is to join allies in their wars." - MODIFIER_AI_GET_ALLY_DESIRE_FACTOR:0 "AI Modifier: Desire to be in or expand a faction" - MODIFIER_AI_GET_ALLY_DESIRE_FACTOR_DESC:0 "How much the country wants to be in a strong faction, whether by joining one or by inviting others." - MODIFIER_AI_FOCUS_DEFENSE_FACTOR:0 "AI Modifier: Focus on Defense" - MODIFIER_AI_FOCUS_DEFENSE_FACTOR_DESC:0 "How much the country focuses on defensive technologies and strategies." - MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR:0 "AI Modifier: Focus on Offense" - MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR_DESC:0 "How much the country focuses on aggressive technologies and strategies." - MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR:0 "AI Modifier: Focus on War Production" - MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR_DESC:0 "How much the country focuses on wartime production." - MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR:0 "AI Modifier: Focus on Military Advancements" - MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR_DESC:0 "How much the country focuses on researching advanced military technologies." - MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR:0 "AI Modifier: Focus on Military Equipment" - MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR_DESC:0 "How much the country focuses on researching basic military equipment." - MODIFIER_AI_DESIRED_DIVISIONS_FACTOR:0 "Factor on how many divisions the country aims to produce." - MODIFIER_AI_FOCUS_PEACEFUL_FACTOR:0 "AI Modifier: Focus on Peace" - MODIFIER_AI_FOCUS_PEACEFUL_FACTOR_DESC:0 "How much the country on peaceful research and policies." - MODIFIER_AI_FOCUS_NAVAL_FACTOR:0 "AI Modifier: Focus on Navy" - MODIFIER_AI_FOCUS_NAVAL_FACTOR_DESC:0 "How much the country focuses on developing its navy." - MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR:0 "AI Modifier: Focus on Naval Air" - MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR_DESC:0 "How much the country focuses on developing carriers, carrier planes and naval bombers." - MODIFIER_AI_FOCUS_AVIATION_FACTOR:0 "AI Modifier: Focus on Aviation" - MODIFIER_AI_FOCUS_AVIATION_FACTOR_DESC:0 "How much the country focuses on researching and building up its air force." - MODIFIER_NAVAL_INVASION_PREPARATION:0 "Invasion Preparation Time" - MODIFIER_NAVAL_INVASION_PREPARATION_DESC:0 "How quickly we can prepare a naval invasion." - MODIFIER_TRANSPORT_CAPACITY:0 "Troop convoy requirements" - MODIFIER_TRANSPORT_CAPACITY_DESC:0 "How much room units will require on transports. The lower the more efficiently we can move large armies over seas." - MODIFIER_NOT_SUPPORTED:0 "This modifier is §RNot Supported§! for this entry." - MODIFIER_SLOTS_FROM_POPULATION_FACTOR:0 "Building Slots from Population" - MODIFIER_SLOTS_FROM_POPULATION_FACTOR_DESC:0 "How much the Population influences the Population Building Slot limit" - MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR:0 "Building Slots from Infrastructure" - MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR_DESC:0 "How much the Infrastructure influences the Infrastructure Building Slot limit" - MODIFIER_ADDITIONAL_SLOTS_CAP:0 "Building Slots from Technology" - MODIFIER_ADDITIONAL_SLOTS_CAP_DESC:0 "Maximum number of Building Slots in a State" - MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR:0 "Military to Civilian Factory conversion cost" - MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR_DESC:0 "How efficiently can Military Factories be converted to Civilian Factories" - MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR:0 "Civilian to Military Factory conversion cost" - MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR_DESC:0 "How efficiently can Civilian Factories be converted to Military Factories" - MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR:0 "Lack of Resources Penalty" - MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR_DESC:0 "Reduces the penalties to production line output from a lack of resources." - MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY:0 "Night-time strategic bombing penalty" - MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY_DESC:0 "Reduces the penalty to bombing during the night for Strategic Bombing" - MODIFIER_AIR_NIGHT_PENALTY:0 "Night Operations Penalty" - MODIFIER_AIR_NIGHT_PENALTY_DESC:0 "Reduces the penalty to air operation during the night" - MODIFIER_AIR_WEATHER_PENALTY:0 "Bad Weather Penalty" - MODIFIER_AIR_WEATHER_PENALTY_DESC:0 "Reduces the penalty to air operation during bad weather" - MODIFIER_AIR_SUPERIORITY_EFFICIENCY:0 "Air Superiority Mission Efficiency" - MODIFIER_AIR_SUPERIORITY_EFFICIENCY_DESC:0 "Improved tactics for planes on air superiority resulting in increased ability in dogfights." - MODIFIER_AIR_ESCORT_EFFICIENCY:0 "Escort Efficiency" - MODIFIER_AIR_ESCORT_EFFICIENCY_DESC:0 "Improved tactics for planes on air superiority resulting in increased ability in dogfights." - MODIFIER_AIR_INTERCEPT_EFFICIENCY:0 "Interception Mission Efficiency" - MODIFIER_AIR_INTERCEPT_EFFICIENCY_DESC:0 "Improved tactics for planes when doing interception resulting in increased ability in dogfights." - MODIFIER_AIR_CAS_EFFICIENCY:0 "Air Support Mission Efficiency" - MODIFIER_AIR_CAS_EFFICIENCY_DESC:0 "Improved tactics for planes doing close air support resulting in increased abilities in dogfights." - MODIFIER_AIR_NAV_EFFICIENCY:0 "Naval Mission Efficiency" - MODIFIER_AIR_NAV_EFFICIENCY_DESC:0 "Improved tactics for planes doing naval bombing or port strikes resulting in increased abilities." - MODIFIER_ANNEX_COST_FACTOR:0 "Annex cost" - MODIFIER_ANNEX_COST_FACTOR_DESC:0 "Changes the cost of annexing a country." - MODIFIER_TAKE_STATES_COST_FACTOR:0 "Take states cost" - MODIFIER_TAKE_STATES_COST_FACTOR_DESC:0 "Changes the cost of taking states from a country." - MODIFIER_AI_BADASS_FACTOR:0 "AI Modifier: Threat receptivity" - MODIFIER_AIR_MISSION_EFFICIENCY:0 "Air Mission Efficiency" - MODIFIER_AIR_MISSION_EFFICIENCY_DESC:0 "With higher efficiency more aircraft are able to lift of and successfully join missions" - MODIFIER_NAVAL_INVASION_DEFENSE:0 "Invasion Defense" - MODIFIER_NAVAL_INVASION_DEFENSE_DESC:0 "Reduces the naval invasion penalties so you can fight more efficiently." - MODIFIER_OCCUPATION_COST:0 "Occupation Cost" - MODIFIER_OCCUPATION_COST_DESC:0 "Increases the cost of keeping another nation under occupation." - MODIFIER_ENEMY_PORT_SUPERIORITY_LIMIT:0 "Port strike enemy superiority limit:" - MODIFIER_MINIMUM_TRAINING_LEVEL:0 "Minimum training level" - MODIFIER_MINIMUM_TRAINING_LEVEL_DESC:0 "Reduces the minimum training needed for unit to be deployed" - MODIFIER_AUTONOMY_MANPOWER_SHARE:0 "Subject manpower requirement" - MODIFIER_AUTONOMY_MANPOWER_SHARE_DESC:0 "Amount of manpower required by subject forces" - MODIFIER_TRADE_TO_OVERLORD_FACTOR:0 "Extra trade to overlord" - MODIFIER_TRADE_TO_OVERLORD_FACTOR_DESC:0 "Extra produced recourses available for trade to overlord" - MODIFIER_TRADE_COST_FACTOR:1 "Overlord trade cost" - MODIFIER_TRADE_COST_FACTOR_DESC:0 "Resources per factory in trade from subject to overlord" - MODIFIER_CIC_TO_OVERLORD_FACTOR:0 "Civilian industry to overlord" - MODIFIER_CIC_TO_OVERLORD_FACTOR_DESC:0 "How many §Ycivilian§! factories are controlled by subjects overlord" - MODIFIER_MIC_TO_OVERLORD_FACTOR:0 "Military industry to overlord" - MODIFIER_MIC_TO_OVERLORD_FACTOR_DESC:0 "How many §Ymilitary§! factories are controlled by subjects overlord" - MODIFIER_AUTONOMY_GAIN_TRADE:0 "Freedom gain by trade" - MODIFIER_AUTONOMY_GAIN_TRADE_DESC:0 "Effect on freedom gained from trade" - MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR:0 "Freedom gain by trade" - MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR_DESC:0 "Effect on freedom gained from trade" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD:0 "Freedom gain by lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_DESC:0 "Effect on freedom gained or lossed by subject from lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT:0 "Freedom gain by subject from lend lease from overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_DESC:0 "Effect on freedom gained or lossed by subject from lend lease fromt overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR:0 "Freedom gain by lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR_DESC:0 "Effect on freedom gained or lossed by subject from lend lease to overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR:0 "Freedom gain by subject from lend lease from overlord" - MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR_DESC:0 "Effect on freedom gained or lossed by subject from lend lease fromt overlord" - MODIFIER_AUTONOMY_GAIN_WARSCORE:0 "Freedom gain by war score" - MODIFIER_AUTONOMY_GAIN_WARSCORE_DESC:0 "Effect on freedom gained from war participation" - MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR:0 "Freedom gain by war score" - MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR_DESC:0 "Effect on freedom gained from war participation" - MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS:0 "Technology sharing bonus" - MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS_FACTOR:0 "Technology sharing bonus" - MODIFIER_CAN_MASTER_BUILD_FOR_US:0 "Master can build constructions on the subject's territory" - MODIFIER_AUTONOMY_SUBJECT_GAIN:0 "Master impact" - MODIFIER_CIVIL_WAR_INVOLVEMENT_TENSION:0 "Civil war involvement tension" - MASTER_BUILDS_FREEDOM_EFFECT:0 "Autonomy effect from master building" - MASTER_BUILDS_FREEDOM_EFFECT_DESC:0 "Investments in the economy of a subject nation set back the progress made towards independence." - MODIFIER_ARMY_LEADER_COST_FACTOR:0 "Army Leader Cost" - MODIFIER_ARMY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of army leaders" - MODIFIER_NAVY_LEADER_COST_FACTOR:0 "Navy Leader Cost" - MODIFIER_NAVY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of navy leaders" - MODIFIER_MILITARY_LEADER_COST_FACTOR:0 "Military Leader Cost" - MODIFIER_MILITARY_LEADER_COST_FACTOR_DESC:0 "Modifies the cost of military leaders" - MODIFIER_AUTONOMY_GAIN:0 "Daily autonomy progress gain" - MODIFIER_ARMY_LEADER_START_LEVEL:1 "Starting level of new army leaders" - MODIFIER_INDUSTRY_FREE_REPAIR_FACTOR:0 "Free repair" - MODIFIER_MASTER_BUILD_AUTONOMY_FACTOR:0 "Autonomy from building" - MODIFIER_LOCAL_NON_CORE_MANPOWER:0 "Local Non-core Manpower" - MODIFIER_GLOBAL_NON_CORE_MANPOWER:0 "Non-core Manpower" - MODIFIER_IMPROVE_RELATIONS_MAINTAIN_COST_FACTOR:0 "Improve relations maintain cost" - MODIFIER_LICENSE_PURCHASE_COST:0 "License puchase cost" - MODIFIER_LICENSE_AIR_PURCHASE_COST:0 "Air license purchase cost" - MODIFIER_LICENSE_INFANTRY_PURCHASE_COST:0 "Infantry license purchase cost" - MODIFIER_LICENSE_ARMOR_PURCHASE_COST:0 "Armor license purchase cost" - MODIFIER_LICENSE_NAVAL_PURCHASE_COST:0 "Naval license purchase cost" - MODIFIER_LICENSE_PRODUCTION_SPEED:0 "License production speed" - MODIFIER_LICENSE_TECH_DIFFERENCE_SPEED:1 "License production speed from technology difference" - MODIFIER_EQUIPMENT_CONVERSION_SPEED:0 "Conversion speed bonus" - mobilization_laws_cost_factor:0 "Mobilization Laws cost" - trade_laws_cost_factor:0 "Trade Laws cost" - economy_cost_factor:0 "Economy cost" - political_advisor_cost_factor:0 "Political Advisor Cost" - tank_manufacturer_cost_factor:0 "Tank Manufacturer Cost" - naval_manufacturer_cost_factor:0 "Naval Manufacturer Cost" - aircraft_manufacturer_cost_factor:0 "Aircraft Manufacturer Cost" - materiel_manufacturer_cost_factor:0 "Materiel Manufacturer Cost" - industrial_concern_cost_factor:0 "Industrial Concern Cost" - theorist_cost_factor:0 "Theorist Cost" - army_chief_cost_factor:0 "Army Chief Cost" - navy_chief_cost_factor:0 "Navy Chief Cost" - air_chief_cost_factor:0 "Air Chief Cost" - high_command_cost_factor:0 "High Command Cost" - MODIFIER_AI_LICENSE_ACCEPTANCE:0 "Acceptance when requesting to buy license" - MODIFIER_GUARANTEE_COST:0 "Guarantee Cost" - MODIFIER_AUTONOMY_GAIN_GLOBAL_FACTOR:0 "All autonomy gain" - MODIFIER_LICENSE_SUBJECT_MASTER_PURCHASE_COST:0 "License cost between subject and master" - ROM_foreign_motor_company:0 "Automotive Industry Contacts" - HUN_dynastic_ties_license:0 "Royal Support" - free_license:0 "Free License" - huge_increase:0 "Huge Increase in opinion" - embargo:0 "Embargo" - backed_our_cause:0 "Backed our cause" - betrayed_our_cause:0 "Betrayed our cause" - HUN_stubborn_fools:0 "Stubborn Fools" - HUN_refused_alliance:0 "Refused Alliance" - HUN_renegade:0 "Renegade Actions" - HUN_SOV_betrayal:0 "Soviet Betrayal" - HUN_split_CZE:0 "Agreement on the Czech Issue" - HUN_split_CZE_betrayed:0 "Broke Agreement" - refused_alliance:0 "Refused Alliance" - YUG_sold_planes:0 "Approved purchase of planes" diff --git a/mod/thegreatwar/localisation/unit_l_english.yml b/mod/thegreatwar/localisation/unit_l_english.yml deleted file mode 100755 index 34a86d705..000000000 --- a/mod/thegreatwar/localisation/unit_l_english.yml +++ /dev/null @@ -1,296 +0,0 @@ -l_english: - night:0 "Night" - fort:0 "Fort" - river:0 "River" - amphibious:0 "Amphibious" - CURRENT_STRENGTH:0 "Current Fighting Strength: $PER|%0H$\n" - CURRENT_MANPOWER:0 " - Current Manpower: $VAL|*H1$ ($PER|%0H$)\n" - CURRENT_ORGANIZATION:0 "Organization: $CUR|0Y$/$MAX|0Y$" - CLICK_NAVY_SEE_DETAILS:0 "§GClick to view details.§!" - UNIT_STATS:0 "Unit Details" - SHIP_UNIT_STATS:0 "Ship Details" - UNIT_LEADER_SKILL_LAND_DESC:0 "Having higher skill than the enemy general gives the leader an extra chance to pick a counter tactic to beat the enemy. The skill of a general goes up as they earn experience.\n\n" - UNIT_LEADER_SKILL_NAVY_DESC:0 "The skill of an admiral goes up as they earn experience.\n\n" - UNIT_LEADER_NO_LEADER:0 "§R§!" - UNIT_LEADER_NEW_LEADER:0 "New Commander £pol_power $VALUE|Y0$" - UNIT_LEADER_NEW_LEADER_TOOLTIP:0 "Recruiting new Commanders costs £pol_power $VALUE|Y0$\n The more Commanders you have, the more expensive it gets to recruit new ones, so try to find jobs for the ones you have first." - UNIT_LEADER_NO_GROUP:0 "Army not created" - UNIT_LEADER_SKILL:0 "$SKILL|Y$" - UNIT_LEADER_PROMOTE_POPUP_TITLE:0 "Promote Leader" - UNIT_LEADER_PROMOTE_POPUP_DESC:0 "Are you sure you want to promote $LEADER$? All positive traits and one skill point will be §RLost§!!" - HOURLY_MORALE_REGAIN_BASE:0 "Base: $VAL|=+G$\n" - ATTRITION:0 "Attrition:" - ATTRITION_DESC:0 "Chance of equipment loss every day" - ATTRITION_TOTAL:0 "Total Attrition: $TOT|=-1%2$" - ATTRITION_TERRAIN:0 "\n - $TERR$: $ATT|=-1%0$" - ATTRITION_EQUIPMENT:0 "\n - Equipment: $ATT|=-1$" - ATTRITION_STATE_MODIFIERS:0 "\n - State modifiers:" - ATTRITION_WEATHER_MODIFIERS:0 "\n - Weather modifiers:" - ATTRITION_LOOSE_EQ_CHANCE:0 "Chance of equipment loss:" - ATTRITION_LOOSE_EQ_ENTRY:0 " - $EQ|G$ chance = $CH|Y%1$ (reliability = $RE|Y1%$)" - ATTRITION_TECH_FACTOR:0 "From tech: $VALUE|-0%$" - ATTRITION_TRAINING:0 "From exercise: $VALUE|-0%$" - ATTRITION_SUPPLY:0 " - Bad supply: $ATT|-0%$" - ATTRITION_SINGLE_UNIT:0 "§RThis unit is affected by attrition!\n Attrition present: $VALUE|Y0%$§!" - ATTRITION_SOME_UNITS:0 "§R$COUNT|Y$ unit(s) are affected by attrition!\nMaximum attrition present: $MAX|Y0%$§!" - ATTRITION_MULMOD_BY:0 "Multiplied by $MOD|Y$ due to:\n$WHY$" - DIG_IN_UNIT:0 "This unit is §HEntrenched§!. It receives a $DIG|0+%$ defensive combat bonus out of a maximum of $MAX|0%Y$." - DIG_IN_AVG:0 "These units are §HEntrenched§!. The average defensive combat is $DIG|0+%$" - ACTIONS_MIXED_HEADER:0 "This counter has mixed unit actions:" - ACTION_UNIT_STANDING_STILL:0 "$COUNT|H$ - Standing still" - ACTION_UNIT_DEFENDING:0 "$COUNT|H$ - Defending" - ACTION_UNIT_SUPPORT:0 "$COUNT|H$ - Supporting Attack" - ACTION_UNIT_MOVE:0 "$COUNT|H$ - Moving" - ACTION_UNIT_ATTACK:0 "$COUNT|H$ - Attacking" - ACTION_UNIT_STRATEGIC:0 "$COUNT|H$ - Strategically redeploying" - ACTION_UNIT_NAVAL_TRANSFER:0 "$COUNT|H$ - Naval transfering" - ACTION_UNIT_RETREAT:0 "$COUNT|H$ - Retreating" - ENTRENCHMENT_TT2:0 "This unit is §HEntrenched§!. It receives a $DIG|0+%$(Max: $MAX|0%Y$) defensive combat bonus. It will increase by $DELTA|0%Y$ each day. Max entrenchment will be reached in $DAYS|Y$ days." - ENTRENCHMENT_DESC:0 "Base maximum: $BASE_MAX|Y$\n$MAX_MODIFIERS$\n\nBase gain: $BASE_GAIN|Y$\n$GAIN_MODIFIERS$" - DIG_IN_DIVISION_MOD_DESC:0 "Division Template: $VALUE|=+$" - DIG_IN_MOD_MULTI_DESC:0 "Multiplicative Modifiers:" - MERGE_NAVIES_TOO_FEW:0 "You can only merge navies when you have more than one selected." - MERGE_NAVIES_OTHER_NATION:0 "You can only merge navies that are yours." - MERGE_NAVIES_IN_COMBAT:0 "You cannot merge navies when one of them is in combat." - MERGE_NAVIES_ON_A_MISSION:0 "You cannot merge navies when more than one of them is on a mission." - MERGE_NAVIES_NOT_SAME_LOCATION:0 "All navies selected must be at the same location to merge them." - RANDOM_AIR_ACCIDENT_CHANCE_HEADER:0 "Chance for random accidents during takeoff/landing:" - RANDOM_AIR_ACCIDENT_CHANCE_BASE:0 "\n - Base: $CH|R1%$" - RANDOM_AIR_ACCIDENT_CHANCE_RELIABILITY:0 "\n - Equipment reliability ($RE|Y%1$): $CH|R%1$" - RANDOM_AIR_ACCIDENT_CHANCE_CARRIER:0 "\n - On carrier ship multiplier: §R$CAR|1$§!" - RANDOM_AIR_ACCIDENT_CHANCE_WEATHER:0 "\n - Weather:" - RANDOM_AIR_ACCIDENT_CHANCE_TOTAL:0 "\nTotal: $TOT|R%$" - RANDOM_AIR_ACCIDENTS_HAPPENED:0 "Total accidents happened: $TOT|R$" - DESELECT_UNIT:0 "Deselect" - DISBAND_UNIT:0 "Disband" - DISBAND_ALL_UNIT:0 "Disband all selected units" - CHANGE_TEMPLATE_UNIT:0 "Change Division Template" - SELECT_UNIT:0 "Select" - UNIT_LEADER_BUTTON:0 "§GClick to change Commander§!" - MOVE_SHIPS_TITLE:0 "Select Ships to Transfer" - ALL_SHIPS:0 "All Ships" - ALL_SAME_TYPE_SHIPS:0 "All $TYPE$s" - SHIP_RESULT_SUNK:0 "All sunk ships of $SHIP$ type:" - AND_X_MORE_SUNK_SHIPS:0 "\nAnd $VAL|Y$ more ships" - SHIP_AND_TYPE:0 "$SHIP|H$ ($TYPE|H$)" - LEARNING_TRAITS_TITLE:0 "Learning Traits:" - LEARNING_TRAITS:0 "$NAME$ ($PERC|%0H$ done)" - UNIT_MOVEMENT_BLOCKED_BY_STRAIGHT:0 "§RCannot move through straights blocked by enemy fleet.§!" - UNIT_BLOCKS_STRAIGHT_WITHIN_FRIENDLY:0 "Navy §GBlocks§! straight within $STATE1|H$" - UNIT_BLOCKS_STRAIGHT_WITHIN_HOSTILE:0 "Navy §RBlocks§! straight within $STATE1|H$" - UNIT_BLOCKS_STRAIGHT_BETWEEN_FRIENDLY:0 "Navy §GBlocks§! straight between $STATE1|H$ and $STATE2|H$" - UNIT_BLOCKS_STRAIGHT_BETWEEN_HOSTILE:0 "Navy §RBlocks§! straight between $STATE1|H$ and $STATE2|H$" - NO_MOVE_IS_IN_HOME_REPAIRING:0 "$FLEET|H$ is currently repairing in $TARGET|H$. " - NO_MOVE_HEADING_HOME_TO_REPAIR:0 "$FLEET|H$ is on its way to $TARGET|H$ to repair. " - NO_MOVE_HEADING_HOME_TO_REPAIR_RESUME:0 "Afterwards, it will continue its last mission ($MIS|H$).\n" - NO_MOVE_HEADING_HOME_TO_REPAIR_REJOIN:0 "Afterwards, it will merge back with the $FLEET|H$.\n" - NO_MOVE_HEADING_HOME_TO_REPAIR_STAY:0 "Afterwards, it will stay in the base.\n" - NAVY_REPAIR_REJOIN_DESC:0 "Rejoining with $FLEET|H$ when reparations are complete." - NAVY_REPAIR_PARENT_STATUS:0 "Detached from main fleet, repairing." - NAVY_REPAIR_CHILD_STATUS:0 "Detached units are currently repairing." - NO_ACCESS_TO_TARGET:0 "Unit cannot enter province." - NO_RETREAT_ALLOWED:0 "We are not allowed to retreat here." - NO_ADVANCE_IN_COMBAT:0 "We cannot advance while already in combat." - NO_STRENGTH_TO_FIGHT:0 "We need at least §Y$VAL$§!% Strength to fight." - NO_ORG_TO_FIGHT:0 "We need at least §Y$VAL$§!% Organization to fight." - NO_MOVE_DISEMBARKING:0 "Not possible to move while disembarking." - NO_MOVE_RETREAT:0 "We cannot give move orders while retreating." - UNIT_STAT_MANPOWER:0 "§TCurrent §HManpower§! is $VAL|H$ out of $MAX|H$§!" - UNIT_LEADER_CAPACITY_SORT:0 "Capacity" - UNIT_LEADER_NAME_SORT:0 "Name" - UNIT_LEADER_SKILL_SORT:0 "Skill" - MANPOWER_CAPACITY:0 "$VAL|*0$/$MAX|*0$" - MANPOWER_CAPACITY_1:0 "$VAL|*1$/$MAX|*1$" - EQUIPMENT_RATIO:0 "$VALUE|0%$" - EQUIPMENT_FILL:0 "$CURRENT|*0$/$TOTAL|*0$" - EQUIPMENT_FILL2:0 "$CURRENT$/$TOTAL$" - EQUIPMENT_TOTAL:0 "$CURRENT|0$" - MANPOWER_TOTAL_VALUE:0 "$VALUE|0*$" - MANPOWER_AIR_WING_CREATION_VALUE:0 "$VALUE|0$" - SERVICE_MANPOWER_HEADER:0 "Service Manpower" - anti_tank:0 "Support Anti-Tank" - anti_tank_desc:0 "" - anti_air:0 "Support Anti-Air" - anti_air_desc:0 "" - artillery:0 "Support Artillery" - artillery_desc:0 "" - rocket_artillery:0 "Support Rocket Artillery" - rocket_artillery_desc:0 "" - rocket_artillery_brigade:0 "Rocket Artillery" - rocket_artillery_brigade_desc:0 "" - anti_tank_brigade:0 "Anti-Tank" - anti_tank_brigade_desc:0 "" - anti_air_brigade:0 "Anti-Air" - anti_air_brigade_desc:0 "" - artillery_brigade:0 "Artillery" - artillery_brigade_desc:0 "" - light_tank_destroyer_brigade:0 "Light Tank Destroyer" - light_tank_destroyer_brigade_desc:0 "Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Light Tank Destroyers are based on the chassis of Light Tanks, which means they are fairly mobile but do not carry particularly powerful guns compared to heavier TDs." - medium_tank_destroyer_brigade:0 "Medium Tank Destroyer" - medium_tank_destroyer_brigade_desc:0 "Tank Destroyers are tanks with a larger than normal gun in a fixed mounting in place of a turret. Medium Tank Destroyers are based on the chassis of Medium Tanks, meaning they are fairly mobile and carry respectable firepower." - heavy_tank_destroyer_brigade:0 "Heavy Tank Destroyer" - heavy_tank_destroyer_brigade_desc:0 "A heavy tank destroyer has the turret removed to carry an even larger gun in a fixed mounting." - super_heavy_tank_destroyer_brigade:0 "Super Heavy Tank Destroyer" - super_heavy_tank_destroyer_brigade_desc:0 "A super heavy tank chassis with an even larger gun in a fixed mount instead of a turret." - modern_tank_destroyer_brigade:0 "Modern Tank Destroyer" - modern_tank_destroyer_brigade_desc:0 "A Modern Tank chassis fitted with a much larger gun instead of a turret." - light_sp_anti_air_brigade:0 "Light SP Anti-Air" - medium_sp_anti_air_brigade:0 "Medium SP Anti-Air" - heavy_sp_anti_air_brigade:0 "Heavy SP Anti-Air" - super_heavy_sp_anti_air_brigade:0 "Super Heavy SP Anti-Air" - modern_sp_anti_air_brigade:0 "Modern SP Anti-Air" - light_sp_artillery_brigade:0 "Light SP Artillery" - medium_sp_artillery_brigade:0 "Medium SP Artillery" - heavy_sp_artillery_brigade:0 "Heavy SP Artillery" - super_heavy_sp_artillery_brigade:0 "Super Heavy SP Artillery" - modern_sp_artillery_brigade:0 "Modern SP Artillery" - cavalry:0 "Cavalry" - cavalry_desc:0 "Horse mounted infantry. More expensive, but with good mobility." - light_armor:0 "Light Tank" - light_armor_desc:0 "Lightly armored tanks." - medium_armor:0 "Medium Tank" - medium_armor_desc:0 "Medium tanks are flexible and can do almost any job." - heavy_armor:0 "Heavy Tank" - heavy_armor_desc:0 "The strongest tanks with powerful armor and weapons, but slow and tactically inflexible." - super_heavy_armor:0 "Super-Heavy Tank" - - motorized:0 "Motorized Infantry" - motorized_desc:0 "Motorized infantry transportation, such as trucks and motorcycles." - - mechanized:0 "Mechanized Infantry" - mechanized_desc:0 "Lightly armored infantry transportation." - modern_armor:0 "Modern Tank" - modern_armor_desc:0 "Modern Tanks have evolved to deal with most battlefield situations. Powerful guns and sloped armor have eliminated the need for specialized tanks." - infantry:0 "Infantry" - infantry_desc:0 "Meat for the meat grinder." - paratrooper:0 "Paratroopers" - paratrooper_desc:0 "By incorporating airborne forces into our army, we can make forced entries and position key troops in previously inaccessible areas, allowing for new tactical opportunities." - marine:0 "Marines" - marine_desc:0 "Troops specializing in amphibious warfare are growing ever more indispensable. Improvised methods and equipment become things of the past as our naval infantry is supported by specialized landing craft and training." - mountaineers:0 "Mountaineers" - mountaineers_desc:0 "Combat in mountain ranges exposes troops to many perils, but sometimes cannot be avoided. Providing our soldiers with specialized training for this environment, we can minimize these risks." - recon:0 "Recon Company" - recon_desc:0 "Sending smaller groups to scout ahead before moving in the main force allows us to gather intelligence about where the enemy is and how many we are facing." - engineer:0 "Engineer Company" - engineer_desc:0 "Construction of fortifications and breaching obstacles make combat engineers vital in the field. Giving our engineers a versatile role enables us to deploy them in the diverse situations where they will be needed." - field_hospital:0 "Field Hospital" - field_hospital_desc:0 "Provides emergency medical attention to wounded soldiers in the field." - logistics_company:0 "Logistics Company" - logistics_company_desc:0 "Handles planning, requesting and distributing resources for the division." - military_police:0 "Military Police" - military_police_desc:0 "Maintains order and suppresses resistance in occupied territories." - signal_company:0 "Signal Company" - signal_company_desc:0 "Responsible for local communications working in the division." - maintenance_company:0 "Maintenance Company" - maintenance_company_desc:0 "Performs various forms of maintenance on division equipment to prevent failure." - UNIT_LEADER_PROMOTE:0 "Promote" - CANNOT_MOVE_WHILE_TRAINING:0 "Cannot move while conducting an exercise" - UNIT_DEMILITARIZED:0 "$STATE|H$ is a demilitarized zone." - UNIT_ADJECENCY_RULE_BLOCKED:0 "Movement is blocked due to the $RULE_NAME|H$ permission" - DEMILITARIZED_ZONE:0 "§RDemilitarized Zone - troops may not enter.§!" - PLAN_PREPARATION:0 "Plan preparation attack bonus: $VALUE|0Y%$ (Max: $MAX|0Y%$)" - PLAN_PREPARATION_CHANGE:0 "Preparation increases by $VALUE|1Y%$ each day." - PLAN_PREPARATION_DESC:0 "Units at the starting position of a plan will start ticking up a preparation bonus. Once they start fighting with the plan or move away this bonus will be ticking down again." - SELECT_HALF_DIVISIONS:0 "§TSelect half of the current divisions§!" - HOLD_DIVISIONS:0 "§THold the divisions.§!" - MOUNT_BUTTON_SINGLE_LOAD_DESC:0 "Load division to transport ship." - MOUNT_BUTTON_SINGLE_UNLOAD_DESC:0 "Unload division from transport ship." - MOUNT_BUTTON_MULT_LOAD_DESC:0 "Load all available divisions to transport ships." - MOUNT_BUTTON_MULT_UNLOAD_DESC:0 "Unload all available divisions from transport ships." - MOUNT_BUTTON_ERROR_DESC:0 "Load/Unload transport ships with units." - MAX_ORGANIZATION_TITLE:0 "§HMax Organization:§!\n" - FROM_TEMPLATE:0 "Division Template: $VAL|Y$" - FROM_TEMPLATE_MOD:0 "From Division Template: $VAL|+=%$" - FROM_TEMPLATE_MOD2:0 "From Division Template: $VAL|+=$" - OOS_MOD2:0 "Out of Supply: $VAL|+=%$" - ORG_REGAIN_INFRA2:0 "Infrastructure: $VAL|+=%$" - PARADROP_MORALE_PENALTY:0 "Recent Paradrop: $VAL|+=%$" - MORALE_TITLE:0 "§HHourly Recovery:§! $VAL|+=$" - SHIP_MORALE:0 "Ship: $VAL|Y$" - SHIP_MORALE_MOD:0 "Ship: $VAL|=%$" - NAVAL_COMBAT_SHIP_ORGANIZATION:0 "Organization: $CUR|0Y$/$MAX|0Y$\n" - NAVAL_COMBAT_SHIP_ORGANIZATION_DESC:0 "Organization indicates combat readiness and how organized a ship is. A ship with no organization can't fight" - STAT_FROM_TECH:0 "From Technology: $VAL|+=1%$" - STAT_FROM_EQUIPMENT:0 "From Equipment: $VAL|+=1%$" - STAT_BASE_VALUE:0 "Base: " - LOW_MANPOWER_STAT_EFFECT:0 "§RWe currently only have $CUR|Y$ of $MAX|Y$ men in this division reducing all stats to $FACTOR|%Y$ of what they would be.§!" - TITLE_STATS_FROM_BATTALIONS:0 "§HDivision Setup:§!" - TITLE_STATS_FROM_OTHER:0 "§YExternal Factors:§!" - UNIT_EXILED:0 "This unit is exiled. It needs to return to our territories." - FINAL_STAT_AVERAGE:0 "Averaged base: " - FINAL_STAT_TOTAL:0 "Total base: " - FINAL_STAT_MAX:0 "Highest: " - FINAL_STAT_MIN:0 "Lowest base: " - FINAL_STAT_WEIGHTED:0 "Final Weighted Average ($WEIGHT|%0Y$ highest): " - STAT_SUBUNIT_COUNT:0 "$VAL$ x " - UNIT_STATS_STATS_TAB:0 "Stats" - UNIT_STATS_TEMPLATE_TAB:0 "Template" - COMBAT_UNIT_ICON_WINNING:0 "§GWinning Battle ($AMOUNT|H%0$)§!" - COMBAT_UNIT_ICON_LOSING:0 "§RLosing Battle ($AMOUNT|H%0$)§!" - COMBAT_UNIT_ICON_UNDECIDED:0 "§TBattle§!" - COMBAT_UNIT_ICON_DESC:0 "§T$UNIT|H$ is engaged in a battle in $STATE|H$.§!" - COMBAT_UNIT_ICON_TERRAIN:0 "§TTerrain: $TERRAIN|H$§!" - category_light_infantry:0 "Leg Infantry" - TRANSPORT_WEIGHT_VAL:0 "$VAL$" - TRANSPORT_WEIGHT_DESC:0 "Total weight of divisions" - category_all_infantry:0 "All Infantry & Mot/Mech" - category_front_line:0 "All Frontline Battalions" - category_support_battalions:0 "Support Battalions" - category_all_armor:0 "Tanks & Armor Variants" - category_tanks:0 "Tanks" - category_army:0 "Army" - category_line_artillery:0 "Line Artillery" - category_artillery:0 "Artillery Support & Line" - category_fighter:0 "Fighter" - category_heavy_fighter:0 "Heavy Fighter" - category_cas:0 "Close Air Support" - TRANSPORT_ALREADY_ACTIVE:0 "We are already being transported" - TRANSPORT_NO_NAVAL_BASE:0 "Cannot transport to a non-naval base location" - TRANSPORT_NO_FROM_NAVAL_BASE:0 "Cannot transport from a non-naval base location" - TRANSPORT_NOT_ENOUGH:0 "We need $NEED|Y$ convoys but have only $FREE|Y$ to transport this division(s)." - TRANSPORT_ACTIVE_CANT_MOVE:0 "Cannot move a unit while it is being transported." - TRANSPORT_NO_ACCESS:0 "We have no access there." - ATTRITION_NAVAL_TRANSFER:0 "Naval transportation: $ATT|=-1%0$" - NAVAL_TRANSPORT_INTERCEPT_WARNING:0 "§RWe are currently at war and our transports risk being sunk when moving troops. We can make sure ships on Escort Mission are in the area to help if that happens.§!\n Transporting on this particular route has a $ATTR|%R0$ of being detected and intercepted." - NAVAL_TRANSPORT_MOVE_DESC:0 "§GRight-click§! on §Ythe naval icon§! to §Ytransport§! the units to this §Ynaval base§!. Transport will require $CONVOYS|Y$ convoys." - NAVAL_TRANSPORT_MOVE_DESC_ICON:0 "§GRight-click§! to §Ytransport§! the units to this §Ynaval base§!. Transport will require $CONVOYS|Y$ convoys." - NAVAL_INVASION_LACK_TRANSPORT:0 "Reserved Convoys: $VAL|R$/$NEED|Y$." - NAVAL_INVASION_LACK_PREPARATION:0 "Invasion is still preparing $VAL|R0$/$NEED|Y0$ days." - NAVAL_INVASION_WE_LACK_PREPARATION:0 "We have prepared for $VAL|Y0$ days out of the $NEED|Y0$ needed." - NAVAL_INVASION_THEY_LACK_PREPARATION:0 "They have prepared for $VAL|Y0$ days out of the $NEED|Y0$ needed." - NAVAL_INVASION_BLOCKED_STRAIT:0 "§RDue to $RULES|H$ being blocked between $FIRST|H$ and $SECOND|H$ our armies cannot invade.§!" - NAVAL_INVASION_OVER_CAP:0 "§RNaval Invasion Capacity Exceeded:§!\nUsed in invasions $USED|Y$\nTotal limit $MAX|Y$\nSelected divisions $SELECTION|R$.\nResearch more £tech_mod Transports Technology to increase your Naval Invasion Capacity." - MODIFIER_NAVAL_INVASION_CAPACITY:0 "Naval Invasion Capacity" - motorized_rocket_brigade:0 "Motorized Rocket Artillery" - motorized_rocket_brigade_short:0 "Mot. R. Artillery" - motorized_rocket_brigade_desc:0 "Self-propelled rocket artillery allows for larger, multiple rocket launchers which can both move in and out quickly after striking a target area." - NAVAL_SUPREMACY:0 "§HNaval Supremacy:§! $VALUE|%H$" - CAN_NOT_PARADROP_BATALION:0 "$AMOUNT|H$ of $BATALION|H$ battalions cannot be parachuted." - CAN_PARADROP_TEMPLATE:0 "Divisions using this template §GCAN§! be parachuted." - CAN_NOT_PARADROP_TEMPLATE:0 "Divisions using this template §RCANNOT§! be parachuted." - BATALION_CAN_BE_PARCHUTED:0 "This battalion §GCAN§! be parachuted." - BATALION_CAN_NOT_BE_PARCHUTED:0 "This battalion §RCANNOT§! be parachuted." - ESTIMATED_NAVAL_POWER:0 "Friendly ships present: $US|0Y$\nEnemy ships present: $THEM|Y$" - NAV_AIR_SUPERIORITY:0 "Our Air Superiority: $VALUE|%+$" - NAV_ENEMY_AIR_SUPERIORITY:0 "Enemy Air Superiority: $VALUE|%+$" - NAV_SUPREMACY_INTEL:0 "§RWe know too little about this region!§!($VAL|%+$)" - NAVAL_INVASION_CAN_NOT_TRANSFER_THROUGH:0 "$NAME|Y$ - We only have $SUP|0%R$ Naval Superiority but require $NEEDED|0%Y$" - NAVAL_INVASION_CAN_NOT_TRANSFER_THROUGH_NO_INTEL:0 "$NAME|Y$ - §RWe lack sufficient intel to dare send an invasion through. Assign more navies or airwings on missions, or cover the area with Radar.§!\n" - NAVAL_INVASION_CANT_TRANSFER:0 "\nPerforming Naval Invasions requires Naval Supremacy along Areas in its path. This is gained by:\n - Air Superiority\n - Ships on Missions" - CLICK_TO_ASSIGN_COMMANDER:0 "§GClick to assign a commander.§!" - NAVAL_INVASION_NOT_REACHED_START:0 "§RSome divisions assigned to this invasion have not reached the start position yet.§!\n" - PARADROP_INVASION_CAN_NOT_TRANSFER:0 "§RTo perform a Paradrop operation we must have more than $RATIO|0%H$ Air Superiority in next strategic regions: $LIST$§!" - TEMPLATE_DURING_REORGANIZATION:0 "Division is currently switching to a new or upgraded template. During this time they will use stats from the old one until they have enough equipment suitable for the new.\n" - SPEED_OUT_OF_SUPPLY:0 "Out of supply: $VALUE|+=%$" - SPEED_INFRASTRUCTURE_IMPACT:0 "Infrastructure: $VALUE|+=%$" - SPEED_STRATEGIC_REDEPLOYMENT_DESC:0 "Strategic redeployment speed $VAUE|H$ km/h" - SPEED_RETREATING:0 "Retreating: $VALUE|+=%$" - GOOD_ARMOR_DEFENSE_DESC:0 "If an Enemy Division attacking us is unable to penetrate we will lose $ORG|%0G$ less organization and take $STR|%0G$ less damage.\n" - GOOD_ARMOR_ATTACK_DESC_STR:0 "If attacking an Enemy Division that cannot penetrate our armor we will do $VAL|%0G$ more damage.\n" - GOOD_ARMOR_ATTACK_DESC_ORG:0 "If attacking an Enemy Division that cannot penetrate our armor we will reduce their organization by an additional $VAL|%G0$.\n" - PIERCING_GOOD_DESC:0 "The division will not get extra bonuses from being able to penetrate an Enemy Division, but that division will not receive bonuses due to its armor." - DIVISION_SHATTERED:0 "Overrun!" - PREPERATION_BASE_DAILY_GAIN:0 "Base daily gain: $VALUE|0%Y$" - PREPERATION_BASE_MAX:0 "Base max: $VALUE|0%Y$" - PLAN_PREPERATION_BREAKDOWN:0 "$MAX_DESC$\n$SPEED_DESC$" - CLICK_TO_ASSIGN:0 "Click to assign." diff --git a/mod/thegreatwar/localisation/ww1_events_l_english.yml b/mod/thegreatwar/localisation/ww1_events_l_english.yml index 44bb526b2..4496468a0 100644 --- a/mod/thegreatwar/localisation/ww1_events_l_english.yml +++ b/mod/thegreatwar/localisation/ww1_events_l_english.yml @@ -1661,9 +1661,9 @@ ww1_armistice.500.a:0 "Force Them to Sign a Treaty" ww1_armistice.500.b:0 "The Fight Shall Continue" - ww1_armistice.100:t:0 "Austria Hungary is Dissolved" - ww1_armistice.100:d:0 "Austria Hungary is dissolved. It's a sad day for both Austria and Hungary." - ww1_armistice.100:a:0 "We have no other choice" + ww1_armistice.100.t:0 "Austria Hungary is Dissolved" + ww1_armistice.100.d:0 "Austria Hungary is dissolved. It's a sad day for both Austria and Hungary." + ww1_armistice.100.a:0 "We have no other choice" # Treaty of Frankfurt ww1_frankfurt.500.t:0 "What should we do?"