High contrast mode #4853
Labels
♿️ aspect: a11y
Concerns related to the project's accessibility
🕹 aspect: interface
Concerns end-users' experience with the software
design: needed
Needs a designer's touch before implementation can begin
🌟 goal: addition
Addition of new feature
🟨 priority: medium
Not blocking but should be addressed soon
🧱 stack: frontend
Related to the Nuxt frontend
Problem
We are working to add Dark Mode in Openverse: #3592
In discussions reviewing and bug-checking Dark Mode implementation and designs, we've decided it would be a good idea to also develop an additional high contrast versions of Openverse light and dark modes, to be enabled by users, or by default when the user agent reports a preference for high contrast UIs.
Refer to the last section of this comment and the follow-up from @fcoveram for more context: #4783 (reply in thread)
Description
This is a follow-up issue to the dark mode project and is out of scope of the project. Therefore, it does not affect the status of that project.
The dark mode project lays a solid foundation for implementing a high-contrast variation of both Openverse visual designs.
This issue requires design and implementation:
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