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Loot drops aren't falling down on floor destruction #55

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@robojumper

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@robojumper

X2TacticalGameRuleSet.HandleAdditionalFalling() has a typo:

if (!WorldData.IsTileOutOfRange(DeadUnit.TileLocation) && !WorldData.IsFloorTile( Loot.TileLocation ))

DeadUnit is a stale XComGameState_Unit from the previous loop that handles unit falling.

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