-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCaveStory.X68
264 lines (207 loc) · 4.92 KB
/
CaveStory.X68
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
*-----------------------------------------------------------
* Title : Cave Story (Port)
* Written by :
* Date :
* Description:
*-----------------------------------------------------------
INCLUDE "XPMODE.X68"
INCLUDE "MACROS.X68"
INCLUDE "CONSTSCR.X68"
INCLUDE "CONST.X68"
INIT: ; first instruction of program
JSR CLOSEFILES
CLR.B (GAMEFLAGS)
BSET.B #4, (GAMEFLAGS)
BSR SYSTEM_INIT
JSR KC_INIT
MOVE.W #0, SCREEN_X
MOVE.W #TILESIZE*0, SCREEN_Y
MOVE.W #0, SCR_SPEED_X
MOVE.W #0, SCR_SPEED_Y
JSR ZORD_CLEAR
JSR ENTSTCSTART
;MANUALMENTE CARGAR MAPA
MOVE.W #0, (LOAD_MAP_ID)
BSR DO_LOAD_MAP
JSR LOAD_SAVE
;CLEAR DEL VALOR FIXFILEBUG
CLR.B (FIXFILEBUG)
;MOVE.B #92, D0 ;don comedia, no apto fotosensibles
;MOVE.W #15, D1 ;el 12 no mola
;TRAP #15
CLRSCREEN
;GAMEFLAGS
;7 UPDATE
;6 END DBOX
;5 LINE DBOX
;4 SHOW HUD
;3 WAIT Z DBOX
;0 FULLSCREEN TOGGLE
MAINLOOP:
;UPDATE RNG
TRAP #14
;BSR UPDATE_KEYS
TRAP #0
;CHECK FULLSCREEN (F11)
BTST.B #KEYM_F11, (KEY_PRESS_MENU)
BEQ .NOFS
MOVE.B #33, D0
BCHG.B #0, (GAMEFLAGS)
BEQ .TOGGLE
;WINDOWED
MOVE.L #1, D1
BRA .FSET
.TOGGLE:
;FULLLSCREEN
MOVE.L #2, D1
.FSET:
TRAP #15
.NOFS:
IFNE DEBUG
;CHECK GO MAP
BTST.B #KEYM_ESC, (KEY_PRESS_MENU)
BEQ .NOGM
;MOVER CURSOR
MOVE.B #11, D0
CLR.W D1
TRAP #15
;FORZAR APARECER EN POS DEFECTO
MOVE.W #-1, (SPAWNX)
MOVE.B #18, D0
LEA ASKGMAP, A1
TRAP #15
MOVE.W D1, -(SP)
JSR LOAD_MAP
ADDQ.L #2, SP
.NOGM:
;EMPEZAR GRABACIÓN
BTST.B #KEYM_Q, (KEY_PRESS_MENU)
BEQ .REC
BTST.B #7, (CINEMASTS)
BNE .REC
BTST.B #6, (CINEMASTS)
BNE .REC
JSR RECORD_START
.REC:
;FINALIZAR GRABACIÓN
BTST.B #KEYM_E, (KEY_PRESS_MENU)
BEQ .NOREC
BTST.B #7, (CINEMASTS)
BEQ .NOREC
JSR RECORD_END
.NOREC:
BTST.B #KEYM_W, (KEY_PRESS_MENU)
BEQ .NOPLY
MOVE.W #0, -(SP)
JSR PLAYBACK_START
ADDQ.L #2, SP
.NOPLY:
ENDC
SUBQ.B #1, (FTOSKIP)
MOVE.B (FTOSKIP), D0
.UPDATE:
MOVE.B D0, (FTOSKIP)
JSR KC_UPD
JSR RECORD_UPDATE
JSR PLAYBACK_UPDATE
JSR GM_UPDATE
JSR UPDATE_DBOX
JSR TRANS_CONTROL
BTST.B #7, (GAMEFLAGS)
BNE .NOUPD
JSR UPDATE_ALL_ENT
MOVE.B (FTOSKIP), D0
EXT.W D0
DBRA D0, .UPDATE
.NOUPD:
BTST.B #0, (SCREEN_ST)
BNE .FSKIP
CLR.B (FTOSKIP)
REPAINT
CLRSCREEN
MOVE.L CURRENTMAPDIR, -(SP)
BSR DRAW_BG
JSR DRAW_ALL_ENT
BSR DRAW_FG
ADDQ.L #4, SP
BTST.B #4, (GAMEFLAGS)
BNE .NOHUD
BSR HUD_DRAW
.NOHUD:
JSR TRANS_DRAW
JSR DRAW_DBOX
.FSKIP:
;BCLR.B #0, (SCREEN_ST)
.PINTARFPS:
MOVE.B #11, D0 ;COLOCAR CURSOR
MOVE.W #25<<8, D1
TRAP #15
MOVE.B #81, D0 ;FONDO NEGRO
MOVE.L #BLACK, D1
TRAP #15
BSR SET_SCROLL_TEXT ;COLOR BLANCO
ENDMAINLOOP:
CLR.L D1
MOVE.B #3, D0
MOVE.B (FTOSKIP), D1
TRAP #15
MOVE.B #11, D0 ;COLOCAR CURSOR
MOVE.W #30<<8, D1
TRAP #15
MOVE.B #3, D0
MOVE.W (DBGWORD1), D1
TRAP #15
MOVE.B #11, D0 ;COLOCAR CURSOR
MOVE.W #37<<8, D1
TRAP #15
MOVE.B #3, D0
MOVE.W (DBGWORD2), D1
TRAP #15
MOVE.L #-1, (DBGWORD1)
.WAIT_REFRESH:
TST.B (FTOSKIP)
BEQ .WAIT_REFRESH
CMP.B #1, (FTOSKIP)
BGT .DOFSKIP
BCLR.B #0, (SCREEN_ST)
BRA MAINLOOP
.DOFSKIP:
BSET.B #0, (SCREEN_ST)
CMP.B #MAXFSKIP, (FTOSKIP)
BLE MAINLOOP
MOVE.B #MAXFSKIP, (FTOSKIP)
BCLR.B #0, (SCREEN_ST)
BRA MAINLOOP
INCLUDE "TECLADO.X68"
INCLUDE "SYSTEM.X68"
INCLUDE "FILEIO.X68"
INCLUDE "TCPCLIENT.X68"
INCLUDE "GAMEMANAGER.X68"
INCLUDE "COLISSION.X68"
INCLUDE "ScreenScroll.X68"
INCLUDE "FastSprite.x68"
INCLUDE "DRAWMAP.x68"
INCLUDE "HUD.X68"
INCLUDE "VARS.X68"
INCLUDE "CINEMATIC.X68"
INCLUDE "DBOX.X68"
INCLUDE "TRANSITIONS.X68"
INCLUDE "KC.X68"
INCLUDE "ENTITY/EntityZOrder.X68"
INCLUDE "ENTITY/EntityIncluder.x68"
INCLUDE "ENTITY/EntityManagement.x68"
INCLUDE "ENTITY/ENTITY_STATIC_START.x68"
INCLUDE "ENTITY/Physics.X68"
INCLUDE "ENTITY/Interactor.x68"
INCLUDE "MUSIC.X68"
INCLUDE "data/newEntsData.x68"
INCLUDE "data/DATA.x68"
INCLUDE "data/sprites.x68"
INCLUDE "CUBO_OUT.X68" ;PRUEBAS
INCLUDE "data/newMaps.x68"
INCLUDE "data/Dialogs.x68"
INCLUDE "data/sounds.x68"
*~Font name~Courier New~
*~Font size~10~
*~Tab type~1~
*~Tab size~4~