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Combat Problems #610
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Duplicated #570 |
My situation was different from his. When the monsters attacked me from behind, my character was not idle. My character kept trying to shoot ice arrows, but failed because I was facing away from the monsters. |
Based on the description what you given for me essentially the same, unless you provide logs i won't treat differently. |
It happened at 23:04:56. I don't know if it was caused by this annoying negative number problem. |
Based on what i'm seeing is that, the addon and the backend cannot work properly due the keypresses feedback does not seems to reliably get back to the backend. 1047 [18:37:30:954 D] [ConfigurableInput] [寒冰箭] D1 pressed 71ms
1048: [18:37:30:954 I] [ReactCastError ] React to ERR_SPELL_COOLDOWN -- wait until its ready
1049 [18:37:31:266 I] [CombatGoal ] Lost target!
3763 [18:47:39:934 D] [ConfigurableInput] [寒冰箭] D1 pressed 67ms
3764: [18:47:39:934 I] [ReactCastError ] React to CAST_SUCCESS -- wait until its ready
3765 [18:47:40:306 I] [CombatGoal ] Lost target!
14770 [19:22:15:069 I] [WowProcessInput] [I] press random 31ms
14771: [19:22:15:194 W] [ReactCastError ] Unable to react to ERR_BADATTACKFACING - Fast turn with Interact 0.0004ms
14772 [19:22:15:240 I] [WowProcessInput] [Delete] press random 43ms
14773 [19:22:15:240 V] [ConfigurableInput] [StopAttack] Delete pressed 43ms
14774: [19:22:15:240 I] [ReactCastError ] React to ERR_BADATTACKFACING - Slow turn 180deg
14775 [19:22:15:240 I] [CombatGoal ] Lost target!
16275 [19:27:51:458 D] [ConfigurableInput] [寒冰箭] D1 pressed 77ms
16276: [19:27:51:458 I] [ReactCastError ] React to CAST_SUCCESS -- wait until its ready
16277 [19:27:51:471 I] [GoapAgent ] New Plan= Consume Corpse
18107 [19:33:53:453 D] [ConfigurableInput] [寒冰箭] D1 pressed 50ms
18108: [19:33:53:453 I] [ReactCastError ] React to CAST_SUCCESS -- wait until its ready
18109 [19:33:53:468 I] [GoapAgent ] New Plan= Consume Corpse
18996 [19:36:43:782 D] [ConfigurableInput] [寒冰屏障] D4 pressed 59ms
18997: [19:36:43:782 I] [ReactCastError ] React to ERR_SPELL_COOLDOWN -- wait until its ready
18998 [19:36:44:093 I] [CombatGoal ] Lost target!
23015 [19:48:04:321 D] [ConfigurableInput] [寒冰箭] D1 pressed 66ms
23016: [19:48:04:321 I] [ReactCastError ] React to ERR_SPELL_COOLDOWN -- wait until its ready
23017 [19:48:04:321 I] [CombatGoal ] Lost target!
33328 [20:59:43:376 D] [ConfigurableInput] [寒冰屏障] D4 pressed 68ms
33329: [20:59:43:377 I] [ReactCastError ] React to SPELL_FAILED_NOT_READY -- wait until its ready
33330 [20:59:43:377 I] [CombatGoal ] Lost target!
33905 [21:01:43:518 I] [WowProcessInput] [I] press random 42ms
33906: [21:01:43:626 W] [ReactCastError ] Unable to react to ERR_BADATTACKFACING - Fast turn with Interact 0.0001ms
33907 [21:01:43:673 I] [WowProcessInput] [Delete] press random 34ms
33908 [21:01:43:673 V] [ConfigurableInput] [StopAttack] Delete pressed 34ms
33909: [21:01:43:674 I] [ReactCastError ] React to ERR_BADATTACKFACING - Slow turn 180deg
33910 [21:01:43:674 I] [CombatGoal ] Lost target!
34207 [21:04:14:931 I] [WowProcessInput] [I] press random 40ms
34208: [21:04:15:040 W] [ReactCastError ] Unable to react to ERR_BADATTACKFACING - Fast turn with Interact 0.0002ms
34209 [21:04:15:103 I] [WowProcessInput] [Delete] press random 58ms
34210 [21:04:15:103 V] [ConfigurableInput] [StopAttack] Delete pressed 58ms
34211: [21:04:15:104 I] [ReactCastError ] React to ERR_BADATTACKFACING - Slow turn 180deg
34212 [21:04:15:104 I] [CombatGoal ] Lost target!
40617 [21:28:20:830 I] [WowProcessInput] [I] press random 42ms
40618: [21:28:20:927 W] [ReactCastError ] Unable to react to ERR_BADATTACKFACING - Fast turn with Interact 0.0004ms
40619 [21:28:20:986 I] [WowProcessInput] [Delete] press random 45ms
40620 [21:28:20:986 V] [ConfigurableInput] [StopAttack] Delete pressed 45ms
40621: [21:28:20:987 I] [ReactCastError ] React to ERR_BADATTACKFACING - Slow turn 180deg
40622 [21:28:20:987 I] [CombatGoal ] Lost target!
46393 [21:50:08:497 D] [ConfigurableInput] [寒冰箭] D1 pressed 59ms
46394: [21:50:08:497 I] [ReactCastError ] React to CAST_SUCCESS -- wait until its ready
46395 [21:50:08:510 I] [GoapAgent ] New Plan= Consume Corpse
62977 [22:44:53:124 D] [ConfigurableInput] [寒冰箭] D1 pressed 61ms
62978: [22:44:53:124 I] [ReactCastError ] React to CAST_SUCCESS -- wait until its ready
62979 [22:44:53:498 I] [CombatGoal ] Lost target! The ReactCastError component is responsible to handle any issues what the game error notification presents, however it is clear for me that this issue is caused by the negative numbers in the CastingHandler. The following code snippet ensures that if the player unable to cast on the target then its going to attempt to turn fast if it can, otherwise falls back to slowly turning It's hard to say why it happens, i can only guess, but most likely i wont be able to figure out what's going on without myself inspecting your machine. |
Previously you told me to fix the negative number problem by recreating the framework, but I recreated the framework exactly as instructed and the negative number problem persists. |
I understand that. For me when such issues happened regarding the negative numbers, usually managed to resolve the problem by creating a new frame config. However, i just cannot handle every customization what every person could make on their system. The best support what i can offer is to invite you to a discord server, were more personal investigation can be conducted. However i'm just a little afraid that our language barrier would be too big of a problem to make meaningful progress in the matter. |
@Xian55 thanks for your response. |
Hello @cppbeliever I just want to let you know that on the latest version of Be sure to check the at least this version: #617
Have a good day! |
Hello, xian55.
Does your bot have this problem:
My character (Mage) used Frost Arrow to pull the first mob to kill, and during the battle, my character attracted the second mob to attack me from behind. After I killed the first mob, the Mage would not turn around to kill the second mob.
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