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blizz.lua
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blizz.lua
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local addonName,addonTable = ...
local strfind, format, gsub, strmatch, strsub = string.find, string.format, string.gsub, string.match, string.sub
local pairs, type = pairs, type
------------------------------------------------------------------------
local addonFuncs = {}
local blizzHexColors = {}
for class, color in pairs(CUSTOM_CLASS_COLORS) do
blizzHexColors[color.colorStr] = class
end
do
local GetNumGroupMembers, GetRaidRosterInfo, IsInRaid, UnitCanCooperate = GetNumGroupMembers, GetRaidRosterInfo, IsInRaid, UnitCanCooperate
local UnitClass, UnitRace, UnitLevel, UnitEffectiveLevel, UnitName = UnitClass, UnitRace, UnitLevel, UnitEffectiveLevel, UnitName
local GetNumSubgroupMembers = GetNumSubgroupMembers
local UnitIsPlayer = UnitIsPlayer
local select = select
------------------------------------------------------------------------
-- Blizzard_GuildUI
addonFuncs["Blizzard_GuildUI"] = function()
-- Blizzard_GuildRoster.lua
hooksecurefunc("GuildRosterButton_SetStringText", function(buttonString, text, isOnline, class)
local color = isOnline and class and CUSTOM_CLASS_COLORS[class]
if color then
buttonString:SetTextColor(color.r, color.g, color.b)
end
end)
end
------------------------------------------------------------------------
-- Blizzard_Communities
addonFuncs["Blizzard_Communities"] = function()
-- CommunitiesMemberList.lua
CommunitiesFrame.Chat.FormatMessage = function(self, clubId, streamId, message)
local name = message.author.name or " ";
local displayName = name;
if message.author.timerunningSeasonID then
displayName = TimerunningUtil.AddSmallIcon(name);
end
local link;
if message.author.clubType == Enum.ClubType.BattleNet then
link = GetBNPlayerCommunityLink(name, displayName, message.author.bnetAccountId, clubId, streamId, message.messageId.epoch, message.messageId.position);
elseif message.author.clubType == Enum.ClubType.Character or message.author.clubType == Enum.ClubType.Guild then
local classInfo = message.author.classID and C_CreatureInfo.GetClassInfo(message.author.classID);
if classInfo then
local classColorInfo = CUSTOM_CLASS_COLORS[classInfo.classFile];
link = GetPlayerCommunityLink(name, WrapTextInColorCode(displayName, classColorInfo.colorStr), clubId, streamId, message.messageId.epoch, message.messageId.position);
else
link = GetPlayerCommunityLink(name, displayName, clubId, streamId, message.messageId.epoch, message.messageId.position);
end
end
local content;
if message.destroyed then
if message.destroyer and message.destroyer.name then
content = GRAY_FONT_COLOR:WrapTextInColorCode(COMMUNITIES_CHAT_MESSAGE_DESTROYED_BY:format(message.destroyer.name));
else
content = GRAY_FONT_COLOR:WrapTextInColorCode(COMMUNITIES_CHAT_MESSAGE_DESTROYED);
end
elseif message.edited then
content = COMMUNITIES_CHAT_MESSAGE_EDITED_FMT:format(message.content, GRAY_FONT_COLOR:WrapTextInColorCode(COMMUNITIES_CHAT_MESSAGE_EDITED));
else
content = message.content;
end
local format = GetChatTimestampFormat();
if format then
return BetterDate(format, message.messageId.epoch / 1000000)..COMMUNITIES_CHAT_MESSAGE_FORMAT:format(link or name, content);
else
return COMMUNITIES_CHAT_MESSAGE_FORMAT:format(link or name, content);
end
end
hooksecurefunc(CommunitiesMemberListEntryMixin, "UpdatePresence", function(self)
local memberInfo = self:GetMemberInfo()
if memberInfo then
if memberInfo.classID then
local classInfo = C_CreatureInfo.GetClassInfo(memberInfo.classID)
local color = classInfo and CUSTOM_CLASS_COLORS[classInfo.classFile]
if color then
if memberInfo.presence ~= Enum.ClubMemberPresence.Offline then
self.NameFrame.Name:SetTextColor(color.r, color.g, color.b);
end
self.NameFrame.Name:SetText(memberInfo.level .. " " .. memberInfo.name);
end
end
end
end)
hooksecurefunc(CommunitiesMemberListEntryMixin, "OnEnter", function(self)
local memberInfo = self:GetMemberInfo()
if memberInfo and GameTooltip:IsShown() then
--DevTools_Dump(memberInfo)
if memberInfo.profession1ID or memberInfo.profession2ID then
GameTooltip:AddLine(" ")
if memberInfo.profession1ID then
GameTooltip:AddLine(memberInfo.profession1Name .. " " .. memberInfo.profession1Rank)
end
if memberInfo.profession2ID then
GameTooltip:AddLine(memberInfo.profession2Name .. " " .. memberInfo.profession2Rank)
end
end
end
end)
end
------------------------------------------------------------------------
-- Blizzard_UnitPopupShared
addonFuncs["Blizzard_UnitPopupShared"] = function()
-- UnitPopupShared.lua
hooksecurefunc("UnitPopup_ShowMenu", function(_, _, unit)
if unit and UnitIsPlayer(unit) then
local class = select(2, UnitClass(unit))
local name = UnitName(unit)
if class and name then
local coloredName = CUSTOM_CLASS_COLORS:ColorTextByClass(name, class)
DropDownList1Button1NormalText:SetText(coloredName)
end
end
end)
end
------------------------------------------------------------------------
-- Blizzard_InspectUI/InspectPaperDollFrame.lua
addonFuncs["Blizzard_InspectUI"] = function()
hooksecurefunc("InspectPaperDollFrame_SetLevel", function()
local unit = InspectFrame.unit
if not unit then
return
end
local className, class = UnitClass(unit)
local race = UnitRace(unit)
local color = class and CUSTOM_CLASS_COLORS[class]
if not color then
return
end
className = CUSTOM_CLASS_COLORS:ColorTextByClass(className, class)
local level, effectiveLevel = UnitLevel(unit), UnitEffectiveLevel(unit)
if level == -1 or effectiveLevel == -1 then
level = "??"
elseif ( effectiveLevel ~= level ) then
level = EFFECTIVE_LEVEL_FORMAT:format(effectiveLevel, level)
end
InspectLevelText:SetFormattedText(PLAYER_LEVEL, level, race, className)
end)
end
------------------------------------------------------------------------
-- Blizzard_RaidUI/Blizzard_RaidUI.lua
addonFuncs["Blizzard_RaidUI"] = function()
local _G = _G
local min = math.min
local MAX_RAID_MEMBERS, MEMBERS_PER_RAID_GROUP = MAX_RAID_MEMBERS, MEMBERS_PER_RAID_GROUP
hooksecurefunc("RaidGroupFrame_Update", function()
if not IsInRaid() then
return
end
for i = 1, MAX_RAID_MEMBERS do
local _, _, _, _, _, class, _, online, isDead = GetRaidRosterInfo(i);
local color = online and not isDead and class and CUSTOM_CLASS_COLORS[class]
if color then
_G["RaidGroupButton" .. i .. "Name"]:SetTextColor(color.r, color.g, color.b)
_G["RaidGroupButton" .. i .. "Class"].text:SetTextColor(color.r, color.g, color.b)
_G["RaidGroupButton" .. i .. "Level"]:SetTextColor(color.r, color.g, color.b)
end
end
end)
hooksecurefunc("RaidGroupFrame_UpdateHealth", function(i)
local _, _, _, _, _, class, _, online, isDead = GetRaidRosterInfo(i);
local color = online and not isDead and class and CUSTOM_CLASS_COLORS[class]
if color then
local r, g, b = color.r, color.g, color.b
_G["RaidGroupButton" .. i .. "Name"]:SetTextColor(r, g, b)
_G["RaidGroupButton" .. i .. "Class"].text:SetTextColor(r, g, b)
_G["RaidGroupButton" .. i .. "Level"]:SetTextColor(r, g, b)
end
end)
hooksecurefunc("RaidPullout_UpdateTarget", function(frame, button, unit, which)
if _G[frame]["show" .. which] and UnitCanCooperate("player", unit) then
local _, class = UnitClass(unit)
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
_G[button .. which .. "Name"]:SetTextColor(color.r, color.g, color.b)
end
end
end)
local petowners = {}
for i = 1, 40 do
petowners["raidpet" .. i] = "raid" .. i
end
hooksecurefunc("RaidPulloutButton_UpdateDead", function(button, dead, class)
local color = not dead and class and CUSTOM_CLASS_COLORS[class]
if color then
if class == "PETS" then
class, class = UnitClass(petowners[button.unit])
end
button.nameLabel:SetVertexColor(color.r, color.g, color.b)
end
end)
end
------------------------------------------------------------------------
-- Blizzard_UIPanels_Game/LootFrame.lua
addonFuncs["Blizzard_UIPanels_Game"] = function()
hooksecurefunc("MasterLooterFrame_UpdatePlayers", function()
-- TODO: Find a better way of doing this... Blizzard's way is frankly quite awful,
-- creating multiple new local tables every time the function runs. :(
for k, playerFrame in pairs(MasterLooterFrame) do
if type(k) == "string" and strmatch(k, "^player%d+$") and type(playerFrame) == "table" and playerFrame.id and playerFrame.Name then
local _, _, className = GetMasterLootCandidate(LootFrame.selectedSlot, playerFrame.id);
local color = className and CUSTOM_CLASS_COLORS[className]
if color then
playerFrame.Name:SetTextColor(color.r, color.g, color.b)
end
end
end
end)
end
------------------------------------------------------------------------
-- SharedXML/UnitPositionFrameTemplate.lua
local function updatePin(self, unit, appearanceData)
if appearanceData.shouldShow and appearanceData.useClassColor then
local _, class = UnitClass(unit)
local color = CUSTOM_CLASS_COLORS[class]
if color then
self:SetUnitColor(unit, color.r, color.g, color.b, 1);
end
end
end
------------------------------------------------------------------------
-- Blizzard_WorldMap/Blizzard_WorldMap.lua
addonFuncs["Blizzard_WorldMap"] = function()
for k, _ in pairs(WorldMapFrame.dataProviders) do
if k.pin and k.pin.SetUnitAppearanceInternal then
hooksecurefunc(k.pin, 'SetUnitAppearanceInternal', function(self, timeNow, unit, appearanceData)
updatePin(self, unit, appearanceData)
end)
hooksecurefunc(k.pin, 'AddUnitInternal', function(self, timeNow, unit, appearanceData)
updatePin(self, unit, appearanceData)
end)
end
end
end
------------------------------------------------------------------------
-- Blizzard_BattlefieldMap/Blizzard_BattlefieldMap.lua
addonFuncs["Blizzard_BattlefieldMap"] = function()
for k, _ in pairs(BattlefieldMapFrame.dataProviders) do
if k.pin and k.pin.SetUnitAppearanceInternal then
hooksecurefunc(k.pin, 'SetUnitAppearanceInternal', function(self, timeNow, unit, appearanceData)
updatePin(self, unit, appearanceData)
end)
hooksecurefunc(k.pin, 'AddUnitInternal', function(self, timeNow, unit, appearanceData)
updatePin(self, unit, appearanceData)
end)
end
end
end
end
------------------------------------------------------------------------
-- FrameXML/ChatFrame.lua
function GetColoredName(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
if not arg2 then
return arg2
end
local chatType = strsub(event, 10)
if strsub(chatType, 1, 7) == "WHISPER" then
chatType = "WHISPER"
elseif strsub(chatType, 1, 7) == "CHANNEL" then
chatType = "CHANNEL"..arg8
end
if chatType == "GUILD" then
arg2 = Ambiguate(arg2, "guild")
else
arg2 = Ambiguate(arg2, "none")
end
local info = ChatTypeInfo[chatType]
if info and info.colorNameByClass and arg12 and arg12 ~= "" and arg12 ~= 0 then
local _, class = GetPlayerInfoByGUID(arg12)
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
return format("|c%s%s|r", color.colorStr, arg2)
end
end
return arg2
end
do
local AddMessage = {}
local function FixClassColors(frame, message, ...)
if type(message) == "string" and strfind(message, "|cff") then -- type check required for shitty addons that pass nil or non-string values
for hex, class in pairs(blizzHexColors) do
local color = CUSTOM_CLASS_COLORS[class]
message = color and gsub(message, hex, color.colorStr) or message -- color check required for Warmup, maybe others
end
end
return AddMessage[frame](frame, message, ...)
end
for i = 1, NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i]
AddMessage[frame] = frame.AddMessage
frame.AddMessage = FixClassColors
end
end
------------------------------------------------------------------------
-- FrameXML/ChatConfigFrame.xml
do
addonTable.postLoadFunctions["FrameXML/ChatConfigFrame.xml"] = function()
local frames = {_G["ChatConfigChatSettingsClassColorLegend"],_G["ChatConfigChannelSettingsClassColorLegend"]}
for _,frame in ipairs(frames) do
for index,fontString in pairs(frame.classStrings) do
local class = CLASS_SORT_ORDER[index]
local color = CUSTOM_CLASS_COLORS[class]
if color and fontString then
fontString:SetFormattedText("|cff%.2x%.2x%.2x%s|r\n", color.r*255, color.g*255, color.b*255, LOCALIZED_CLASS_NAMES_MALE[class])
end
end
end
end
end
------------------------------------------------------------------------
-- FrameXML/CompactUnitFrame.lua
do
local UnitClass, UnitIsConnected, UnitIsPlayer
= UnitClass, UnitIsConnected, UnitIsPlayer
hooksecurefunc("CompactUnitFrame_UpdateHealthColor", function(frame)
if frame.healthBar then
local opts = frame.optionTable
if opts.healthBarColorOverride or not opts.useClassColors
or not (opts.allowClassColorsForNPCs or UnitIsPlayer(frame.unit))
or not UnitIsConnected(frame.unit) then
return
end
local _, class = UnitClass(frame.unit)
local color = class and CUSTOM_CLASS_COLORS[class]
local texture = frame.healthBar:GetStatusBarTexture()
if color and texture then
frame.healthBar:SetStatusBarColor(color.r, color.g, color.b)
if frame.optionTable.colorHealthWithExtendedColors then
frame.selectionHighlight:SetVertexColor(color.r, color.g, color.b)
end
end
end
end)
end
------------------------------------------------------------------------
-- FrameXML/FriendsFrame.lua
hooksecurefunc("WhoList_Update", function()
local offset = FauxScrollFrame_GetOffset(WhoListScrollFrame)
for i = 1, WHOS_TO_DISPLAY do
local info = C_FriendList.GetWhoInfo(i + offset)
if (info and info.filename) then
local class = info.filename
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(1, 1, 1)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r, color.g, color.b)
end
end
end
end)
hooksecurefunc("GuildStatus_Update", function()
local offset = FauxScrollFrame_GetOffset(GuildListScrollFrame)
for i=1, GUILDMEMBERS_TO_DISPLAY, 1 do
local guildIndex = offset + i
local fullName, rank, rankIndex, level, classLoc, zone, note, officernote, online, isAway, class = GetGuildRosterInfo(guildIndex)
if (fullName and class and online) then
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
_G["GuildFrameButton"..i.."Class"]:SetTextColor(1, 1, 1)
_G["GuildFrameButton"..i.."Name"]:SetTextColor(color.r, color.g, color.b)
end
end
end
end)
hooksecurefunc("FriendsFrame_UpdateFriendButton", function(button)
local id = button.id
if ( button.buttonType == FRIENDS_BUTTON_TYPE_WOW ) then
local info = C_FriendList.GetFriendInfoByIndex(id)
local name = button.name:GetText()
if (info and info.className and name and type(name) == "string") then
local className = info.className
local pattern = className .. "$"
local coloredResult = CUSTOM_CLASS_COLORS:ColorTextByClassToken(className, className)
if coloredResult then
button.name:SetText(name:gsub(pattern, coloredResult))
end
end
end
end)
------------------------------------------------------------------------
-- FrameXML/LootHistory.lua
hooksecurefunc("LootHistoryFrame_UpdateItemFrame", function(self, itemFrame)
local itemID = itemFrame.itemIdx
local rollID, _, _, done, winnerID = C_LootHistory.GetItem(itemID)
local expanded = self.expandedRolls[rollID]
if done and winnerID and not expanded then
local _, class = C_LootHistory.GetPlayerInfo(itemID, winnerID)
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
itemFrame.WinnerName:SetVertexColor(color.r, color.g, color.b)
end
end
end)
hooksecurefunc("LootHistoryFrame_UpdatePlayerFrame", function(self, playerFrame)
if playerFrame.playerIdx then
local name, class = C_LootHistory.GetPlayerInfo(playerFrame.itemIdx, playerFrame.playerIdx)
local color = name and class and CUSTOM_CLASS_COLORS[class]
if color then
playerFrame.PlayerName:SetVertexColor(color.r, color.g, color.b)
end
end
end)
function LootHistoryDropDown_Initialize(self)
local info = UIDropDownMenu_CreateInfo()
info.text = MASTER_LOOTER
info.fontObject = GameFontNormalLeft
info.isTitle = 1
info.notCheckable = 1
UIDropDownMenu_AddButton(info)
local name, class = C_LootHistory.GetPlayerInfo(self.itemIdx, self.playerIdx)
local color = CUSTOM_CLASS_COLORS[class]
info = UIDropDownMenu_CreateInfo()
info.text = format(MASTER_LOOTER_GIVE_TO, format("|c%s%s|r", color.colorStr, name))
info.func = LootHistoryDropDown_OnClick
info.notCheckable = 1
UIDropDownMenu_AddButton(info)
end
------------------------------------------------------------------------
-- FrameXML/RaidWarning.lua
do
local AddMessage = RaidNotice_AddMessage
RaidNotice_AddMessage = function(frame, message, ...)
if strfind(message, "|cff") then
for hex, class in pairs(blizzHexColors) do
local color = CUSTOM_CLASS_COLORS[class]
message = gsub(message, hex, color.colorStr)
end
end
return AddMessage(frame, message, ...)
end
end
------------------------------------------------------------------------
-- FrameXML/StaticPopup.lua (via GetClassColor)
hooksecurefunc("StaticPopup_OnUpdate", function(self, elapsed)
if self.which ~= "GROUP_INVITE_CONFIRMATION" or self.timeLeft <= 0 then return end
if not self.linkRegion or not self.nextUpdateTime then return end
if self.nextUpdateTime > GetTime() then return end
local _, _, guid = GetInviteConfirmationInfo(self.data)
local _, class, _, _, _, name = GetPlayerInfoByGUID(guid)
local color = class and CUSTOM_CLASS_COLORS[class]
if color then
GameTooltipTextLeft1:SetFormattedText("|c%s%s|r", color.colorStr, name)
end
end)
------------------------------------------------------------------------
addonTable.postLoadFunctions["WeWantBlueShamansPostLoad"] = function()
local numAddons = 0
for addon, func in pairs(addonFuncs) do
if IsAddOnLoaded(addon) then
addonFuncs[addon] = nil
func()
else
numAddons = numAddons + 1
end
end
if numAddons > 0 then
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(self, event, addon)
local func = addonFuncs[addon]
if func then
addonFuncs[addon] = nil
numAddons = numAddons - 1
func()
end
if numAddons == 0 then
self:UnregisterEvent("ADDON_LOADED")
self:SetScript("OnEvent", nil)
end
end)
end
end