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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

MToon Shader does not behave as expected with lighting #119

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epicEaston197 opened this issue Oct 20, 2022 · 6 comments
Open

MToon Shader does not behave as expected with lighting #119

epicEaston197 opened this issue Oct 20, 2022 · 6 comments
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Bug Something isn't working FUCK Shader Use this for requesting a new shader to NeosPlus

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@epicEaston197
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epicEaston197 commented Oct 20, 2022

from what I can see the lighting is acting the exact opposite
image
and here is PBS metallic
image
image
image

@Xlinka
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Xlinka commented Oct 20, 2022

Nightmare Fuel

@LeCloutPanda
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99% sure this is just incorrect use but will look at it in next few days.

@epicEaston197
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99% sure this is just incorrect use but will look at it in next few days.

what do you mean?
this is a normal MToon material with my main texture and my emission texture and I have not modified any of its settings to invert the lighting calculation

@Xlinka
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Xlinka commented Apr 9, 2023

this shader needs looking into and the way it interacts with lighting and might be more appropriate to use a unlit version of it going forward ?

@Xlinka Xlinka added Bug Something isn't working Shader Use this for requesting a new shader to NeosPlus FUCK labels Apr 10, 2023
@Xlinka
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Xlinka commented Sep 5, 2023

i havent seen this issue since on other mtoon models so im a little confused here easton can you retest it latest neos+ ??

@epicEaston197
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i havent seen this issue since on other mtoon models so im a little confused here easton can you retest it latest neos+ ??

Was there a new release recently?

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