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Bepu - "undo" deoptimization done to the native raycasting #56

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Elektrospy opened this issue Aug 23, 2022 · 1 comment
Open

Bepu - "undo" deoptimization done to the native raycasting #56

Elektrospy opened this issue Aug 23, 2022 · 1 comment

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@Elektrospy
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Elektrospy commented Aug 23, 2022

  • Froox did some in-depth changes to the way ray casts from the bepu physics work

    • he mentioned forcing a synced update, instead of the original, separate thread approach
  • They are way more heavy on performance than they need to be

    • if you watch closely at the numbers in the provided unity demo scenes (or the video show casing raycasts), we should have way more head room there
  • We need to take a look at the "intended way" of using them

  • Neos issues:

    • no open ones, only a comment of Froox at the end of the mmc traffic system show case
@alexderpyfox
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Would this be patching an existing feature?

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