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This repository has been archived by the owner on Nov 9, 2023. It is now read-only.

Cloth discussion #71

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LeCloutPanda opened this issue Aug 30, 2022 · 3 comments
Open

Cloth discussion #71

LeCloutPanda opened this issue Aug 30, 2022 · 3 comments
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Help Wanted Extra attention is needed New Component New Node Use this for when you want a new node added

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@LeCloutPanda
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LeCloutPanda commented Aug 30, 2022

  • New Cloth collision types such as box, mesh, plane, inverted colliders(Don't know if this would be mesh or not)

    • Temp solution is have a Capsule/Sphere collider be really large in the world
  • Have the Add PinningCoefficients button index by from the prior items VertexIndex

    • Prevents RSI
  • Have the ability to grab all colliders from a referenced slot and if it is null grab all from root

    • Prevents RSI
  • Have a list stored on the Host's client for when a Cloth collision is attached and have it added via "OnAttach" or "OnAwake"(Not to sure)

    • Theoretically better but not sure
@Xlinka Xlinka changed the title Clothe discussion Cloth discussion Aug 30, 2022
@Xlinka Xlinka added the Help Wanted Extra attention is needed label Aug 30, 2022
@alexderpyfox
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A referenceuserassigner for colliders would be nice so it automatically adds the cloth collider when active user got them on them and grab the cloth

@dfgHiatus dfgHiatus self-assigned this Aug 31, 2022
@dfgHiatus
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Added cloth "autopinning" and custom slot declarations in #75

@Xlinka
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Xlinka commented Apr 9, 2023

cloth should be looked into for alternatives such as bepu or figure out a way to work with headless without the unity dependency.

@Xlinka Xlinka added New Node Use this for when you want a new node added New Component labels Apr 10, 2023
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