diff --git a/zh-cn.json b/zh-cn.json index c035a844..914d7f68 100644 --- a/zh-cn.json +++ b/zh-cn.json @@ -169,11 +169,11 @@ "Facets.FPS": "{fps} 帧每秒", "World.Waiting": "正在等候...", - "World.HostIsStarting": "房主正在开始会话", + "World.HostIsStarting": "房主正在初始化一个房间", "World.Loading": "正在载入...", "World.LoadingFailed": "失败", - "World.LoadedAssets": "已加载{assets}个资产,共{total_assets}个", - "World.Downloading": "正在下载{total_bytes}个{bytes}资产", + "World.LoadedAssets": "已加载 {total_assets}/{assets} 资产", + "World.Downloading": "正在下载 {bytes}/{total_bytes}", "World.Loaded": "加载完成", "World.Connection.EstablishingConnection": "正在连接", @@ -194,9 +194,9 @@ "World.Error.OnlyRegisteredUsers": "只允许注册用户加入", "World.Error.OnlyContacts": "仅允许房主的好友加入", "World.Error.OnlyContactsOfContacts": "仅允许在会话中的用戶的好友加入", - "World.Error.Private": "本会话仅允许私人加入", - "World.Error.SessionEnded": "会话已关闭", - "World.Error.UserLimitReached": "会话达到了用户数限制", + "World.Error.Private": "此房间仅允许房主邀请加入", + "World.Error.SessionEnded": "此房间已关闭", + "World.Error.UserLimitReached": "此房间达到了人数上限", "World.Error.FailedAuthentication": "身份验证失败", "World.Error.FailedUserID": "认证用户标识失败", "World.Error.FailedFetchingAuthentication": "无法获取身份验证信息", @@ -206,7 +206,7 @@ "World.Error.InvalidAddress": "无效地址", "World.Error.NoPort": "未指定端口", "World.Error.IncompatibleVersion": "不兼容的版本", - "World.Error.HostBlocked": "房主被屏蔽", + "World.Error.HostBlocked": "房主已屏蔽", "World.Error.HostBlockedDetail": "你已屏蔽该房主", "World.Error.WorldCrash": "世界崩溃了", "World.Error.WorldCrashDetail" : "在尝试更新该世界时遭遇了致命错误", @@ -221,20 +221,20 @@ "World.Config.MobileFriendly": "移动端友好", "World.Config.SaveOptionsHeader": "保存这个世界:", "World.Config.EditMode": "编辑模式:", - "World.Config.AccessLevelHeader": "谁可以加入这个世界?", + "World.Config.AccessLevelHeader": "谁可以加入这个房间?", "World.Config.AutoKickAFK": "自动踢出AFK用户:", "World.Config.AutoKickAFKMinutes": "最长AFK时长(分):", - "World.Config.HideFromListing": "不显示在会话列表中", + "World.Config.HideFromListing": "不显示在房间列表中", "World.Config.Autosave": "自动保存(将覆盖上一次保存):", "World.Config.AutosaveInterval": "自动保存间隔(分钟):", "World.Config.CleanupAssets": "清理未使用的资产:", "World.Config.CleanupInterval": "清理间隔(秒):", - "World.Actions.StartSession": "开始会话", + "World.Actions.StartSession": "创建房间", "World.Actions.Join": "加入", "World.Actions.Focus": "聚焦", - "World.Actions.Close": "关闭世界", - "World.Actions.Leave": "离开世界", + "World.Actions.Close": "关闭房间", + "World.Actions.Leave": "离开房间", "World.Actions.Save": "保存更改", "World.Actions.SaveAs": "另存为...", "World.Actions.SaveCopy": "保存副本...", @@ -250,13 +250,13 @@ "World.Actions.ConfirmOverwrite": "确认覆盖", "World.Actions.Overwriting": "正在覆盖...", - "World.Actions.ClosePrompt": "关闭世界?", - "World.Actions.LeavePrompt": "离开世界?", + "World.Actions.ClosePrompt": "要关闭房间吗?", + "World.Actions.LeavePrompt": "要离开房间吗?", "World.Actions.CloseConfirm": "关闭", "World.Actions.LeaveConfirm": "离开", - "World.Actions.CannotClose": "(无法关闭这个世界)", + "World.Actions.CannotClose": "(无法关闭这个房间)", "World.Actions.GuestWarning": "", - "World.Actions.HostingWarning": "你目前在主持这个世界。如果继续,所有的用户都会从此会话断开连接。", + "World.Actions.HostingWarning": "你的设备目前是此房间的主机。如果继续操作,所有的玩家都会从此房间断开连接。", "World.Actions.GetWorldOrb": "获取世界球体", "World.Actions.CopyWorldURL": "复制世界URL", @@ -267,18 +267,18 @@ "World.Actions.CopySessionURL": "复制会话URL", "World.Indicator.NoData": "没有数据", - "World.Indicator.LocalWorld": "本地机器", + "World.Indicator.LocalWorld": "本地设备", "World.Indicator.Author": "作者: {name}", - "World.Indicator.Host": "主持: {name}", - "World.Indicator.Hosting": "主持中", - "World.Indicator.Sessions": "{n,plural, other {# 会话}}", + "World.Indicator.Host": "房主: {name}", + "World.Indicator.Hosting": "房间运行中", + "World.Indicator.Sessions": "{n} 个房间", "World.Indicator.Users": "用户", "World.Indicator.Users.None": "(找不到活跃的会话)", "World.Indicator.Description": "描述", "World.Indicator.Description.None": "(没有提供描述)", "World.Indicator.Visited": "(造访过)", - "World.Detail.ActiveSessions": "活动的会话:", + "World.Detail.ActiveSessions": "活跃的会话:", "World.Detail.ActiveUsers": "活跃用户:", "World.Detail.NewSession": "<新会话>", "World.Detail.DescriptionHeader": "描述: ", @@ -312,12 +312,12 @@ "World.Category.Custom": "自定义", "World.Category.GroupWorlds": "群组世界", - "World.AccessLevel.Anyone": "任何人", - "World.AccessLevel.RegisteredUsers": "注册用户", + "World.AccessLevel.Anyone": "公开", + "World.AccessLevel.RegisteredUsers": "公开,但不含匿名访客", "World.AccessLevel.Contacts": "仅好友", "World.AccessLevel.ContactsPlus": "好友+", "World.AccessLevel.LAN": "局域网", - "World.AccessLevel.Private": "私人(仅邀请)", + "World.AccessLevel.Private": "仅邀请", "World.SortParameter.SearchScore": "搜索分数", "World.SortParameter.Name": "名称", @@ -364,7 +364,7 @@ "World.Edit.ReadOnly": "只读", "Tools.AvatarCreator": "虚拟形象创建工具", - "Tools.FullBodyCalibrator": "全身/虚拟形象校准器", + "Tools.FullBodyCalibrator": "全身/虚拟形象校准工具", "Tools.CameraStreaming": "相机/流媒体", "Tools.CreateNewWorld": "创建新世界", "Tools.Debug": "调试", @@ -390,9 +390,9 @@ "Options.Nameplates.DefaultStyle": "仅使用默认铭牌风格", "Options.Nameplates.CustomStyle": "显示自定义铭牌", - "Indicator.OnlineUsers": "目前共有 {users} 位用户在线 ", - "Indicator.OnlineUsersVR": "{users} 位用户在VR模式游玩", - "Indicator.OnlineUsersDesktop": "{users} 位用户在桌面模式游玩", + "Indicator.OnlineUsers": "服务器共 {users} 人在线", + "Indicator.OnlineUsersVR": "其中 {users} 人位于VR模式", + "Indicator.OnlineUsersDesktop": "{users} 人位于桌面模式", "Indicator.ServerStatus.Status": "云服务状态", "Indicator.ServerStatus.Good": "良好", @@ -401,39 +401,39 @@ "Indicator.ServerStatus.NoInternet": "无网络连接", "Indicator.Sync.AllSynced": "已全部同步", - "Indicator.Sync.SyncingItems": "正在同步
{item_count, plural, one {# 项目} other {# 项目}}", + "Indicator.Sync.SyncingItems": "正在同步
{item_count}项内容", "Indicator.Sync.UploadingVariants": "正在上传
资产", "Indicator.Sync.SyncError": "同步错误 查看日志了解细节", "Indicator.Sync.StorageFull": "存储已满 无法同步", "Indicator.Storage.StorageFull": "存储已满", - "Indicator.Storage.Usage": "已使用 {storage_used} 的存储 你共有 {storage_max}的存储空间
", + "Indicator.Storage.Usage": "存储空间使用率 {storage_used}/{storage_max}
", "Indicator.LiveHiddenMessage": "(直播时信息已隐藏)", "Login.InvalidCredentials": "登录信息无效", - "Login.InvalidCredentials.Description": "检查你的登录信息后再试一次,或者点击 \"忘记密码?\"来进行密码重置", + "Login.InvalidCredentials.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置", "Login.InvalidLogin": "登录信息无效", - "Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击 \"忘记密码?\"来进行密码重置", + "Login.InvalidLogin.Description": "检查你的登录信息后再试一次,或者点击“忘记密码?”来进行密码重置", "Login.MalformedUID": "设备信息无效", - "Login.MalformedUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Login.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Login.MissingUID": "设备信息缺失", - "Login.MissingUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Login.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Login.MissingSecretMachineId": "机器码缺失", - "Login.MissingSecretMachineId.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Login.MissingSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Login.MalformedSecretMachineId": "机器码无效", - "Login.MalformedSecretMachineId.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Login.MalformedSecretMachineId.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Register.MissingUID": "设备信息无效", - "Register.MissingUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Register.MissingUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Register.MalformedUID": "设备信息无效", - "Register.MalformedUID.Description": "尝试重新安装Resonite, 或者在 {supportUrl}联系支持人员。", + "Register.MalformedUID.Description": "尝试重新安装 Resonite, 或者在 {supportUrl}联系支持人员。", "Login.MissingLogin": "未提供凭据", "Login.MissingLogin.Description": "你是不是忘了填写你的登录信息了?", @@ -486,8 +486,8 @@ "Register.InvalidDateOfBirth": "无效出生日期", "Register.InvalidDateOfBirth.Description": "你的出生日期无效", - "Register.UsernameContainsBlockedTerms": "用户名含有屏蔽词", - "Register.UsernameContainsBlockedTerms.Description": "你的用户名含有屏蔽词。 如果你认为这是一个错误,请在 {supportUrl}联系支持人员。", + "Register.UsernameContainsBlockedTerms": "用户名含有敏感词", + "Register.UsernameContainsBlockedTerms.Description": "你的用户名含有敏感词。如果你认为这是一个错误,请在 {supportUrl} 联系支持人员。", "Register.MissingPassword": "未输入密码", "Register.MissingPassword.Description": "你似乎没有提供密码", @@ -496,32 +496,32 @@ "Register.InvalidPassword.Description": "你的密码无效。 密码必须至少包含 8 个字符,包括 1 个数字、1 个大写字母和 1 个小写字母。", "Register.EmailAlreadyRegistered": "此邮箱已注册", - "Register.EmailAlreadyRegistered.Description": "使用此电子邮件的账户已经存在, 如果你忘记了密码,可以点击\"忘记密码?\"。 或者通过 {supportUrl} 联系支持人员。", + "Register.EmailAlreadyRegistered.Description": "使用此电子邮件的账户已经存在, 如果你忘记了密码,可以点击“忘记密码?”。 或者通过 {supportUrl} 联系支持人员。", "Register.UsernameAlreadyRegistered": "此用户名已注册", - "Register.UsernameAlreadyRegistered.Description": "使用此用户名的帐户已经存在, 如果你忘记了密码,可以点击\"忘记密码?\"。 或者通过 {supportUrl} 联系支持人员。", + "Register.UsernameAlreadyRegistered.Description": "使用此用户名的帐户已经存在, 如果你忘记了密码,可以点击“忘记密码?”。 或者通过 {supportUrl} 联系支持人员。", "Register.ErrorCheckingUserId": "检查用户ID时出错", - "Register.ErrorCheckingUserId.Description": "请在 {supportUrl}联系支持人员。", + "Register.ErrorCheckingUserId.Description": "请在 {supportUrl} 联系支持人员。", "Recovery.MissingEmail": "未输入电子邮箱", "Recovery.MissingEmail.Description": "你似乎没有填写你的邮箱", "Recovery.IncorrectEmail": "电子邮箱错误", - "Recovery.IncorrectEmail.Description": "你填写了一个错误的用于恢复密码的邮箱。 请检查细节后再试一次。", + "Recovery.IncorrectEmail.Description": "你填写了一个错误的用于恢复密码的邮箱。请检查细节后再试一次。", "Recovery.NoPasswordSetup": "未设置密码", - "Recovery.NoPasswordSetup.Description": "请在:{supportUrl}联系支持人员。", + "Recovery.NoPasswordSetup.Description": "请在:{supportUrl} 联系支持人员。", "Register.UnknownError": "未知错误", - "Register.UnknownError.Description": "在注册时发生了未知的错误。 请在 {supportUrl}联系支持人员。", + "Register.UnknownError.Description": "在注册时发生了未知的错误。 请在 {supportUrl} 联系支持人员。", "Account.Login": "登录", "Account.Logout": "登出", "Account.Register": "注册", "Account.Saml2" : "使用 SAML 2.0 登录", "Account.LoginOrRegister": "登录 / 注册", - "Account.LogoutConfirm": "确认登出?", + "Account.LogoutConfirm": "确认登出?", "Account.LoggingIn": "正在登录...", "Account.LoggingOut": "正在登出...", "Account.Registering": "正在注册...", @@ -529,11 +529,11 @@ "Account.Username": "用户名:", "Account.Email": "电子邮件:", "Account.RememberMe": "记住我
(30天无活动后将登出)", - "Account.RepeatEmail": "重复电子邮件:", + "Account.RepeatEmail": "再次输入电子邮件:", "Account.UsernameOrEmail": "用户名或电子邮件:", "Account.Password": "密码:", - "Account.RepeatPassword": "重复输入密码:", - "Account.RecoverPassword": "忘记密码?", + "Account.RepeatPassword": "再次输入密码:", + "Account.RecoverPassword": "忘记密码", "Account.LiveEmailWarning": "警告: live.com,hotmail.com,Outlook.com和其他Microsoft托管的服务最多可能需要1-2天才能接收到该电子邮件。", "Account.PasswordRules": "(至少8个字符,1个数字,1个小写字母,1个大写字母)", "Account.LostPassword": "忘记密码", @@ -547,7 +547,7 @@ "Account.ErrorPasswordMismatch": "密码不匹配!", "Account.ErrorEmailMismatch": "电子邮件不匹配!", "Account.ErrorLoginError": "登录错误:", - "Account.RegistrationSuccess": "成功!

验证链接已通过电子邮件发送到{email}。

保持此会话打开并单击此链接后,你将自动登录。

如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。", + "Account.RegistrationSuccess": "成功!

验证链接已通过电子邮件发送到 {email}。

保持此会话打开并单击此链接后,你将自动登录。

如果遇到问题,请通过 {appEmail} 或 {appCommunity} 与我们联系。", "Account.BirthMonth": "出生月份:", "Account.BirthDay": "出生日:", "Account.BirthYear": "出生年份:", @@ -561,16 +561,16 @@ "Account.TOTP.Title" : "两步验证(2FA)", "Account.TOTP.Initializing": "正在检查你账户的 2FA 状态...", "Account.TOTP.Code.Header": "安全码", - "Account.TOTP.Code.Description": "首先,你需要将一个安全码输入你的 TOTP 认证应用,例如 Authy 或者 Google Authenticator.

我们建议以扫描二维码的方式输入,但你也可以手动输入。 千万不要告诉他人你的安全码。

如果你正在VR模式下,你可以通过按下 F8 切换到桌面模式。", + "Account.TOTP.Code.Description": "首先,你需要将一个安全码输入你的 2FA 认证应用,例如微软“Authenticator”或“Authy”,它们可以在手机应用商店获取。

我们建议以扫描二维码的方式输入,但你也可以手动输入。千万不要告诉他人你的安全码。

如果你正在 VR 模式下,你可以通过按下 F8 切换到桌面模式。", "Account.TOTP.Code.QRCode": "扫描二维码", "Account.TOTP.Code.Key": "安全码:", "Account.TOTP.RecoveryCodes.Header": "恢复码", "Account.TOTP.RecoveryCodes.Description": "把这些代码保存在安全的地方。它们可以在你的手机丢失或损坏后,帮助你再次访问你的账户。每条代码只能使用一次。千万不要告诉他人这些代码。 如果你弄丢了它们,你将会 永远 失去对你账户的访问权。", "Account.TOTP.RecoveryCodes.Codes": "恢复码:", "Account.TOTP.Activate.Header": "激活 2FA", - "Account.TOTP.Activate.Description": "要在你的账户上激活 2FA, 请使用你认证应用所产生的六位数字口令来确保一切工作正常。

一旦激活,你将需要这些代码来进行特定操作。", - "Account.TOTP.Activate.Token": "六位数字口令:", - "Account.TOTP.Activate.TokenField": "在此处输入口令...", + "Account.TOTP.Activate.Description": "要在你的账户上激活 2FA, 请使用你认证应用所产生的六位一次性密码来确保一切工作正常。

一旦激活,你将需要这些代码来进行特定操作。", + "Account.TOTP.Activate.Token": "六位一次性密码:", + "Account.TOTP.Activate.TokenField": "在此处输入一次性密码...", "Account.TOTP.Activate.Activate": "激活", "Account.TOTP.Activate.Activating": "激活中...", "Account.TOTP.Activate.InvalidToken": "无效口令!", @@ -593,7 +593,7 @@ "Avatar.Badge.Live" : "直播", "2FA.Header": "2FA验证", - "2FA.Token": "6位令牌:", + "2FA.Token": "一次性密码:", "Profile.Status.Sociable" : "想社交", "Profile.Status.Online": "在线", @@ -613,7 +613,7 @@ "Session.Permission.Vistor": "访客的默认权限:", "Session.Permission.Contact": "好友的默认权限:", "Session.Permission.Host": "主机的默认权限:", - "Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {---} other {{n}}}", + "Session.Permission.PermissionOverrideCount": "权限覆盖: {n,select, -1 {无} other {#}}", "Session.Permission.ClearOverrides": "清除权限覆盖项", "Session.JoinVerifier.EnableHeader" : "激活自定义准入认证?", @@ -670,10 +670,10 @@ "Contacts.Migrated": "好友未迁移", "Contacts.IncompatibleSession" : "不兼容的会话", - "Notifications.IsSociable" : "有社交意愿, 叫一下或者邀请他们!", - "Notifications.IsOnline": "上线了", - "Notifications.IsOnlineOnDifferentVersion": "上线了 (使用版本: {version})", - "Notifications.ReceivedContactRequest": "发来一个好友请求", + "Notifications.IsSociable" : "有社交意愿,叫一下或者邀请他们!", + "Notifications.IsOnline": "已上线", + "Notifications.IsOnlineOnDifferentVersion": "已上线 (使用版本: {version})", + "Notifications.ReceivedContactRequest": "请求添加你为好友", "Notifications.ReceivedInvite": "邀请你:", "Notifications.ReceivedItem": "发来一件物品:", "Notifications.VoiceMessage": "发来一条语音消息", @@ -748,7 +748,7 @@ "Tools.Dev.Interaction.Projection": "估算", "Tools.Color.Name": "颜色工具", - "Tools.Color.Picker": "选色器", + "Tools.Color.Picker": "取色器", "Tools.GrabbableSetter.Name": "抓取状态设置工具", "Tools.GrabbableSetter.Scalable": "设为可缩放", @@ -869,7 +869,7 @@ "CreateNew.ExperimentalParticleSystem": "PhotonDust 系统 (警告:实验性组件!)", "CreateNew.Object": "对象", - "CreateNew.Object.AvatarCreator": "虚拟形象创建器", + "CreateNew.Object.AvatarCreator": "虚拟形象创建工具", "CreateNew.Object.Camera": "相机", "CreateNew.Object.ReflectionProbe": "反射探针", "CreateNew.Object.Mirror": "镜子", @@ -887,15 +887,15 @@ "CreateNew.Object.FogVolume.Gradient": "梯度", "CreateNew.Text": "文本", - "CreateNew.Text.Basic": "基本的", - "CreateNew.Text.Outline": "描边", + "CreateNew.Text.Basic": "常规文本", + "CreateNew.Text.Outline": "描边文本", "CreateNew.Editor": "编辑器", - "CreateNew.Editor.UserInspector": "用户查看器", + "CreateNew.Editor.UserInspector": "用户查看工具", "CreateNew.Editor.LightSourcesWizard": "世界光源设置向导", "CreateNew.Editor.TextRendererWizard": "世界文字渲染器设置向导", "CreateNew.Editor.AssetOptimizationWizard": "资产优化设置向导", - "CreateNew.Editor.CubemapCreator": "立方体贴图创建器", + "CreateNew.Editor.CubemapCreator": "立方体贴图创建工具", "CreateNew.Editor.ReflectionProbes": "反射探针设置向导", "CreateNew.3DModel": "3D模型", @@ -904,7 +904,7 @@ "CreateNew.3DModel.Sphere": "球形", "CreateNew.3DModel.Capsule": "胶囊", "CreateNew.3DModel.Cone": "锥体", - "CreateNew.3DModel.Cylinder": "圆筒", + "CreateNew.3DModel.Cylinder": "圆柱体", "CreateNew.3DModel.Quad": "四边形", "CreateNew.3DModel.Grid": "网格", "CreateNew.3DModel.Torus": "圆环面", @@ -929,28 +929,28 @@ "CreateNew.Directory.Error.LongName": "名称太长了:", "CreateNew.Directory.Error.InvalidName": "无效名称:", - "AvatarCreator.Title": "虚拟形象创建器", - "AvatarCreator.Instructions": "将虚拟形象对象与头显和控制器参考对齐(可选),然后按创建将其转换为虚拟形象", - "AvatarCreator.UseSymmetry": "使用对称", + "AvatarCreator.Title": "虚拟形象创建工具", + "AvatarCreator.Instructions": "将头戴式显示器和控制器参照与模型尽可能对齐,之后按下“创建”将其转换为虚拟形象", + "AvatarCreator.UseSymmetry": "启用对称", "AvatarCreator.ShowToolAnchors": "显示工具锚点", - "AvatarCreator.SetupVolumeMeter": "设置音量计", - "AvatarCreator.SetupEyes": "设置眼睛", - "AvatarCreator.SetupFaceTracking": "设置人脸追踪", + "AvatarCreator.SetupVolumeMeter": "启用麦克风关联", + "AvatarCreator.SetupEyes": "启用眼睛", + "AvatarCreator.SetupFaceTracking": "启用面部追踪", "AvatarCreator.ProtectAvatar": "保护虚拟形象", - "AvatarCreator.CalibrateFeet": "校准脚", - "AvatarCreator.CalibrateHips": "校准骨盆/臀部", - "AvatarCreator.AlignHeadForward": "头向前对齐", - "AvatarCreator.AlignHeadUp": "头向上对齐", - "AvatarCreator.AlignHeadRight": "头向右对齐", - "AvatarCreator.CenterHead": "居中头位置", - "AvatarCreator.TryAlignHands": "尝试对齐手", - "AvatarCreator.AlignToolAnchors": "对齐工具锚点", + "AvatarCreator.CalibrateFeet": "校准脚部", + "AvatarCreator.CalibrateHips": "校准髋部(Hips)", + "AvatarCreator.AlignHeadForward": "将参照向前对齐头部", + "AvatarCreator.AlignHeadUp": "将参照向上对齐头部", + "AvatarCreator.AlignHeadRight": "将参照向右对齐头部", + "AvatarCreator.CenterHead": "将参照居中对齐头部", + "AvatarCreator.TryAlignHands": "尝试将参照与手部对齐", + "AvatarCreator.AlignToolAnchors": "将参照对齐工具锚点", "AvatarCreator.Create": "创建", - "AvatarCreator.ProtectionUnavailable": "虚拟形象保护在该世界不可用。 请切换到另外一个世界来保护虚拟形象。", + "AvatarCreator.ProtectionUnavailable": "虚拟形象保护在该世界不可用。请切换到另外一个世界来保护虚拟形象。", - "Importer.General.AsRawFile": "Raw文件", + "Importer.General.AsRawFile": "原文件", - "Importer.Folder.Title": "文件夹导入器", + "Importer.Folder.Title": "文件夹导入工具", "Importer.Folder.Individual": "逐个导入", "Importer.Folder.Individual.Description": "为文件夹中的每个受支持文件创建一个单独的导入对话框", "Importer.Folder.Batch": "批量导入", @@ -958,18 +958,18 @@ "Importer.Folder.Minecraft": "Minecraft 中的世界", "Importer.Folder.Minecraft.Description": "如果安装了 Mineways,导入 Minecraft 中的世界。", - "Importer.Image.Title": "图片导入器", - "Importer.Image.Prompt": "你要导入什么?", - "Importer.Image.Regular": "图像/纹理", + "Importer.Image.Title": "图像导入工具", + "Importer.Image.Prompt": "请选择导入方式", + "Importer.Image.Regular": "常规图像、纹理", "Importer.Image.Screenshot": "(在这) 截图", - "Importer.Image.PixelArt" : "像素艺术", - "Importer.Image.Sprite": "雪碧(Sprite)式图片", - "Importer.Image.360": "360度照片/天空盒", - "Importer.Image.StereoPhoto": "立体照片", - "Importer.Image.Stereo360": "立体360度照片", - "Importer.Image.180": "180度照片", - "Importer.Image.Stereo180": "立体180度照片", - "Importer.Image.LUT": "LUT", + "Importer.Image.PixelArt" : "像素图", + "Importer.Image.Sprite": "精灵(网格图像)", + "Importer.Image.360": "360°图像(天空盒)", + "Importer.Image.StereoPhoto": "双目图像", + "Importer.Image.Stereo360": "360°双目图像", + "Importer.Image.180": "180°图像", + "Importer.Image.Stereo180": "180°双目图像", + "Importer.Image.LUT": "LUT 图像", "Importer.Image.Failure.Heading": "导入图片 {image} 失败", "Importer.Image.Failure.Description": "导入图片失败, 发生以下错误:\n\n{error}", @@ -977,31 +977,31 @@ "Importer.LUT.Failure.Heading": "导入 LUT {image} 失败", "Importer.LUT.Failure.Description": "导入 LUT 失败, 发生以下错误:\n\n{error}", - "Importer.ImageVideo.LayoutPrompt": "它使用什么布局?", + "Importer.ImageVideo.LayoutPrompt": "请选择布局", "Importer.ImageVideo.LayoutHorizontalLR": "并排 LR", "Importer.ImageVideo.LayoutHorizontalRL": "并排 RL", "Importer.ImageVideo.LayoutVerticalLR": "上下 LR", "Importer.ImageVideo.LayoutVerticalRL": "上下 RL", - "Importer.Model.Title": "模型导入器", - "Importer.Model.Prompt": "你要导入什么?", - "Importer.Model.Regular": "3D模型", - "Importer.Model.3DScan": "3D扫描", + "Importer.Model.Title": "模型导入工具", + "Importer.Model.Prompt": "请选择导入方式", + "Importer.Model.Regular": "常规3D模型", + "Importer.Model.3DScan": "3D扫描模型", "Importer.Model.CAD": "CAD模型", "Importer.Model.PointCloud": "点云", "Importer.Model.VertexColorModel": "顶点着色模型", "Importer.Model.AdvancedSettings": "高级设置", - "Importer.Model.ModelKindPrompt": "什么样的3D模型?", - "Importer.Model.RegularKind": "常规/虚拟形象", + "Importer.Model.ModelKindPrompt": "请选择模型类型", + "Importer.Model.RegularKind": "虚拟形象、常规物体", "Importer.Model.SeparableKind": "可分离的可吸附组件", - "Importer.Model.UnitsPrompt": "它的单位是什么?", - "Importer.Model.AutoScale": "自动缩放(未知缩放)", - "Importer.Model.AutoHumanoid": "自动人形高度", + "Importer.Model.UnitsPrompt": "请选择模型长度单位", + "Importer.Model.AutoScale": "自动猜测", + "Importer.Model.AutoHumanoid": "自动人形大小", "Importer.Model.Meters": "米(m)", "Importer.Model.Millimeters": "毫米(mm)", "Importer.Model.Centimeters": "厘米(cm)", - "Importer.Model.Inches": "英寸", - "Importer.Model.FinalizePrompt": "你确定要导入吗?", + "Importer.Model.Inches": "英寸(in)", + "Importer.Model.FinalizePrompt": "确定要导入吗?", "Importer.Model.RunImport": "运行导入!", "Importer.Model.Advanced.Scale": "缩放:", @@ -1049,8 +1049,8 @@ "Importer.Model.Advanced.PositionAtOrigin": "置于原点", "Importer.Model.Advanced.AssetsOnObject": "将资产放在对象上", - "Importer.Video.Title": "视频导入器", - "Importer.Video.Prompt": "你要导入什么?", + "Importer.Video.Title": "视频导入工具", + "Importer.Video.Prompt": "请选择视频类型", "Importer.Video.Regular": "视频", "Importer.Video.360": "360度视频", "Importer.Video.Stereo": "立体视频", @@ -1084,7 +1084,7 @@ "Importer.Package.Progress.ImportingAssets" : "正在导入资产", "Importer.Package.Progress.LoadingObject" : "正在加载物品", "Importer.Package.Progress.Imported" : "包文件已导入", - "Importer.Package.Progress.Fail" : "无法导入。 请检查日志", + "Importer.Package.Progress.Fail" : "无法导入。请检查日志", "NewWorld.Title": "创建世界", "NewWorld.SessionTitle": "新会话", @@ -1204,8 +1204,8 @@ "CameraControl.Control.ScreenSpaceReflections": "屏幕空间反射", "CameraControl.Control.SpawnPhotoInWorld": "在世界中生成照片", "CameraControl.Control.FlipPreview": "翻转预览", - "CameraControl.Control.GroupDetectionRadius": "组检测半径:{n} m", - "CameraControl.Control.GroupExcludeBoundary": "组排除边界:{n} m", + "CameraControl.Control.GroupDetectionRadius": "组检测半径:{n}m", + "CameraControl.Control.GroupExcludeBoundary": "组排除边界:{n}m", "CameraControl.Control.PositionSmoothSpeed": "位置平滑速度:{n}", "CameraControl.Control.AngleSmoothSpeed": "角度平滑速度:{n}", "CameraControl.Control.FramingSmoothSpeed": "构图平滑速度:{n}", @@ -1648,9 +1648,9 @@ "Settings.HostAccessSettings.Entries": "管理主机访问权限", "Settings.HostAccessSettings.Entries.Breadcrumb": "主机访问权限", "Settings.HostAccessSettings.Entries.AllowHTTP_Requests": "允许HTTP请求", - "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP(s)请求。这些请求通常是与第三方服务通信的 REST API 请求。", - "Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用websockets", - "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机允许的实时 Websocket 连接数。 这些连接通常用于更实时的双向通信和数据流。", + "Settings.HostAccessSettings.Entries.AllowHTTP_Requests.Description": "这表示该主机是否允许 HTTP/HTTPS 请求。这些请求通常是与第三方服务通信的 REST API 请求。", + "Settings.HostAccessSettings.Entries.AllowWebsockets": "允许使用 WebSocket", + "Settings.HostAccessSettings.Entries.AllowWebsockets.Description": "表示该主机将允许实时 WebSocket 连接。这些连接通常用于延迟敏感型的双向通信和数据流。", "Settings.HostAccessSettings.Entries.AllowOSC_Receiving": "允许通过 OSC 接收数据", "Settings.HostAccessSettings.Entries.AllowOSC_Receiving.Description": "这表示 Resonite 是否可以接收和处理 OSC 数据", "Settings.HostAccessSettings.Entries.AllowOSC_Sending": "允许通过 OSC 发送数据", @@ -2005,11 +2005,11 @@ "Inspector.Member.SetAllToZ": "全部设为 Z", "Inspector.Member.SetAllToW": "全部设为 W", "Inspector.Member.Normalize": "标准化", - "Inspector.Member.BakeBlendshape" : "烘焙 Blendshape", - "Inspector.Member.RemoveBlendshape" : "移除 Blendshape", - "Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割 Blendshape", - "Inspector.Member.SplitBlendshape.Y" : "在 Y 轴上分割 Blendshape", - "Inspector.Member.SplitBlendshape.Z" : "在 Z 轴上分割 Blendshape", + "Inspector.Member.BakeBlendshape" : "烘焙形态键", + "Inspector.Member.RemoveBlendshape" : "移除形态键", + "Inspector.Member.SplitBlendshape.X" : "在 X 轴上分割形态键", + "Inspector.Member.SplitBlendshape.Y" : "在 Y 轴上分割形态键", + "Inspector.Member.SplitBlendshape.Z" : "在 Z 轴上分割形态键", "Inspector.ProceduralAsset.UpdateCount": "更新次数: {n}", "Inspector.ProceduralAsset.Error": "错误: {error}", @@ -2030,9 +2030,9 @@ "Inspector.Mesh.RecalculateNormalsSmooth": "重新计算法线(平滑着色)", "Inspector.Mesh.RecalculateTangentsMikkt": "重新计算切线(Mikktspace)", "Inspector.Mesh.RecalculateTangentsSimple": "重新计算切线(简单)", - "Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算 BlendShape 法线", - "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算 BlendShape 法线(平滑着色)", - "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算 Blendshape 切线(Mikktspace)", + "Inspector.Mesh.RecalculateBlendshapeNormals": "重新计算形态键法线", + "Inspector.Mesh.RecalculateBlendshapeNormalsSmooth": "重新计算形态键法线(平滑着色)", + "Inspector.Mesh.RecalculateBlendshapeTangentsMikkt": "重新计算形态键切线(Mikktspace)", "Inspector.Mesh.FlipNormals": "翻转法线", "Inspector.Mesh.ReverseWinding": "反向布线", "Inspector.Mesh.MakeDualSided": "使双面", @@ -2040,16 +2040,16 @@ "Inspector.Mesh.ConvertToConvexHull": "转换为凸包", "Inspector.Mesh.ConvertToPointCloud": "转换为点云", "Inspector.Mesh.MergeDoubles": "合并重复项", - "Inspector.Mesh.StripEmptyBlendshapes": "去除空 Blendshapes", - "Inspector.Mesh.StripBlendshapeNormals": "去除 Blendshape 法线", - "Inspector.Mesh.StripBlendshapeTangents": "去除 Blendshape 切线", - "Inspector.Mesh.MergeBlendshapes": "合并 Blendshapes", + "Inspector.Mesh.StripEmptyBlendshapes": "去除空形态键", + "Inspector.Mesh.StripBlendshapeNormals": "去除形态键法线", + "Inspector.Mesh.StripBlendshapeTangents": "去除形态键切线", + "Inspector.Mesh.MergeBlendshapes": "合并形态键", "Inspector.Mesh.GetBoneList": "获取骨骼列表", "Inspector.Mesh.GetBoneData": "获取骨骼数据", "Inspector.Mesh.TrimVertexBoneWeightsTo": "修剪顶点骨骼权重:", - "Inspector.Mesh.BoneTrimCount": "{n,plural, one {# 骨骼} other {# 骨骼}}", + "Inspector.Mesh.BoneTrimCount": "{n} 骨骼", "Inspector.Mesh.UV_Multiplicator": "乘数:", "Inspector.Mesh.ScaleUVs": "UV缩放", @@ -2089,21 +2089,21 @@ "Inspector.ReflectionProbe.Bake": "烘焙反射探针", "Inspector.ReflectionProbe.Baking": "正在烘焙反射探针...", - "Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受Blendshapes影响的网格分离为零件", - "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空 Blendshapes", - "Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了:{n,plural, one {# blendshape} other {# blendshapes}}", + "Inspector.SkinnedMesh.SeparateOutBlendshapes": "将不受形态键影响的网格分离为零件", + "Inspector.SkinnedMesh.StripEmptyBlendshapes": "去除空形态键", + "Inspector.SkinnedMesh.StripBlendshapesResult": "完成!删除了 {n} 个形态键", "Inspector.SkinnedMesh.StripEmptyBones": "去除空骨骼", - "Inspector.SkinnedMesh.StripBonesResult": "完成!删除了:{n,plural, one {# 骨骼} other {# 骨骼}}", - "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动 BlendShapes", - "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 BlendShapes:{n}", + "Inspector.SkinnedMesh.StripBonesResult": "完成!删除了 {n} 个骨骼", + "Inspector.SkinnedMesh.BakeNonDrivenBlendshapes": "烘焙无驱动形态键", + "Inspector.SkinnedMesh.BakeBlendShapeResult": "已烘焙 {n} 个形态键", "Inspector.SkinnedMesh.VisualizeBoneBounds": "可视化骨骼边界框", "Inspector.SkinnedMesh.VisualizeApproximateBoneBounds": "可视化近似合并骨骼的球形边界", "Inspector.SkinnedMesh.ClearBoundsVisuals": "删除骨骼边界框的视觉效果", "Inspector.SkinnedMesh.ComputeExplicitBoundsFromPose": "根据当前姿态计算显式边界", "Inspector.SkinnedMesh.ExtendExplicitBoundsFromPose": "从当前姿态拓展显式边界", "Inspector.SkinnedMesh.BakeToStaticMesh": "烘焙为静态网格", - "Inspector.SkinnedMesh.SortBlendshapes.Name": "分类 Blendshapes (通过名字)", - "Inspector.SkinnedMesh.SortBlendshapes.NameLength": "分类 Blendshapes (通过名字长度, 后名字)", + "Inspector.SkinnedMesh.SortBlendshapes.Name": "以名称对形态键排序", + "Inspector.SkinnedMesh.SortBlendshapes.NameLength": "以名称长度对形态键排序", "Inspector.SimpleAvatarProtection.RemoveAll": "移除所有实例", "Inspector.SimpleAvatarProtection.RemoveSingle": "移除单个实例", @@ -2121,18 +2121,18 @@ "Inspector.BipedRig.RightHandRigResult": "完成!检测到右手:{detected}", "Inspector.Texture.Size": "尺寸:{width} x {height}", - "Inspector.Texture.Format": "格式:{format}, 存储:{memory}", + "Inspector.Texture.Format": "格式:{format}, 大小:{memory}", "Inspector.Texture.Variant": "变种ID:{variant}", - "Inspector.Texture3D.Size": "大小: {width} x {height} x {depth}", + "Inspector.Texture3D.Size": "尺寸: {width} x {height} x {depth}", "Inspector.Texture.BakeTexture": "烘焙纹理", "Inspector.Texture.ReplaceFromClipboard" : "从剪贴板替换", - "Inspector.Texture.InvertRGB": "倒置 RGB", - "Inspector.Texture.InvertR": "倒置 R", - "Inspector.Texture.InvertG": "倒置 G", - "Inspector.Texture.InvertB": "倒置 B", - "Inspector.Texture.InvertA": "倒置 Alpha", + "Inspector.Texture.InvertRGB": "反色", + "Inspector.Texture.InvertR": "反相 R 通道", + "Inspector.Texture.InvertG": "反相 G 通道", + "Inspector.Texture.InvertB": "反相 B 通道", + "Inspector.Texture.InvertA": "反相透明度", "Inspector.Texture.ColorToAlphaWhite": "色彩为Alpha(白色)", "Inspector.Texture.ColorToAlphaBlack": "色彩为Alpha(黑色)", "Inspector.Texture.AlphaFromIntensity": "基于强度的Alpha", @@ -2140,15 +2140,15 @@ "Inspector.Texture.RemoveAlpha": "删除Alpha", "Inspector.Texture.ConvertToGrayscaleAverage": "转换为灰度(平均)", "Inspector.Texture.ConvertToGrayscaleLuminance": "转换为灰度(明度)", - "Inspector.Texture.SwapRG": "交换R和G", - "Inspector.Texture.SwapRB": "交换R和B", - "Inspector.Texture.SwapRA": "交换R和A", - "Inspector.Texture.SwapGB": "交换G和B", - "Inspector.Texture.SwapGA": "交换G和A", - "Inspector.Texture.SwapBA": "交换B和A", + "Inspector.Texture.SwapRG": "交换 R-G 通道", + "Inspector.Texture.SwapRB": "交换 R-B 通道", + "Inspector.Texture.SwapRA": "交换 R-A 通道", + "Inspector.Texture.SwapGB": "交换 G-B 通道", + "Inspector.Texture.SwapGA": "交换 G-A 通道", + "Inspector.Texture.SwapBA": "交换 B-A 通道", "Inspector.Texture.AddWhiteBackground": "添加白色背景", "Inspector.Texture.AddBlackBackground": "添加黑色背景", - "Inspector.Texture.Hue": "色调:", + "Inspector.Texture.Hue": "色相:", "Inspector.Texture.ShiftHue": "转变色相", "Inspector.Texture.Saturation": "饱和:", "Inspector.Texture.AdjustSaturation": "调整饱和度", @@ -2168,10 +2168,10 @@ "Inspector.Texture.MakeSquare": "使成正方形", "Inspector.Texture.ToNearestPOT": "到最接近的2的幂", "Inspector.Texture.MakeTileable": "使可切块(过渡比率):", - "Inspector.Texture.TileLoop": "平铺(循环)", - "Inspector.Texture.TileMirror": "平铺(镜面)", - "Inspector.Texture.NormalizeMaxOnly" : "归一化(仅最大值)", - "Inspector.Texture.NormalizeMinMax" : "归一化(最小值与最大值)", + "Inspector.Texture.TileLoop": "循环平铺", + "Inspector.Texture.TileMirror": "镜面平铺", + "Inspector.Texture.NormalizeMaxOnly" : "最大值归一化", + "Inspector.Texture.NormalizeMinMax" : "区间归一化", "Inspector.Texture.NormalizeIndependent" : "独立归一化RGB值(最小值与最大值)", "Inspector.Texture.BleedColorToAlpha" : "将颜色渗入Alpha", "Inspector.Texture.AlphaGamma": "Alpha 伽玛", @@ -2181,13 +2181,13 @@ "Inspector.Texture.InvalidFloats": "诊断:无效的浮点数", "Inspector.Texture.GenerateMetadata": "诊断:生成位图元数据", - "Inspector.Material.VariantInfo": "变种ID:{variantID} (Raw变种ID:{rawVariantID})", - "Inspector.Material.WaitingForApply": "应用变种(WaitingForApply):{waiting,select,True{等候} False{已应用}}", + "Inspector.Material.VariantInfo": "变种ID:{variantID} (原始变种ID:{rawVariantID})", + "Inspector.Material.WaitingForApply": "{waiting,select,True{等待} False{已}}应用变种", "Inspector.Audio.BakeAudio": "烘焙音频剪辑", - "Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 频道:{channels} ({channel_count})", + "Inspector.Audio.FormatInfo": "采样率:{rate} Hz, 通道数:{channels} ({channel_count})", "Inspector.Audio.Duration": "持续时间:{duration},采样数:{samples}", - "Inspector.Audio.EncodingInfo": "编码器信息:{info}, 完全解码:{decoded}", + "Inspector.Audio.EncodingInfo": "编码器信息:{info}, {decoded,select,True{已} False{未}}完全解码", "Inspector.Audio.Normalize": "归一化音量", "Inspector.Audio.AmplitudeThreshold": "幅度阈值:", @@ -2211,9 +2211,9 @@ "Inspector.AudioStream.DecodeState": "包总数:{total}, 丢包总数:{lost}, 数据包丢失:{loss, number, percent}", "Inspector.AudioStream.BufferStats": "平均编解码:{avgCodec}/s, 平均读取:{avgRead}/s, 平均写入:{avgWritten}/s", - "Inspector.DynamicBoneChain.SetupFromChildren": "从子级设置", - "Inspector.DynamicBoneChain.SetupFromChildrenAll": "从子级设置 (强制全部)", - "Inspector.DynamicBoneChain.SetupFromChildrenRig": "从子级设置 (只有绑定)", + "Inspector.DynamicBoneChain.SetupFromChildren": "应用到子级", + "Inspector.DynamicBoneChain.SetupFromChildrenAll": "全部应用到子级", + "Inspector.DynamicBoneChain.SetupFromChildrenRig": "仅将绑定应用到子级", "Inspector.DynamicBoneChain.ReplaceSmoothTransforms": "替换子级中的平滑变换", "Inspector.DynamicBoneChain.ClearSmoothTransforms": "清除子级中的平滑变换", "Inspector.DynamicBoneChain.CollidersGrabbingHeader": "------- 碰撞体与抓取 -------", @@ -2228,7 +2228,7 @@ "Inspector.Rig.GenerateDebugVisuals": "生成调试视觉效果", "Inspector.Rig.ClearDebugVisuals": "清除调试视觉效果", - "Inspector.AvatarExpression.AutoAssign": "自动分配Blendshapes(使用启发式)", + "Inspector.AvatarExpression.AutoAssign": "使用启发式自动分配形态键", "Inspector.CharacterController.Warning": "警告!
当勾选模拟旋转(SimulateRotation)时这个组件可以被当作一个简单的刚体。在你这样做之前,你需要明白它不曾为此优化,且对刚体的正式支持会在未来加入。
正式支持包括:
- CPU和网络效率提升 - 使用角色控制器,你的CPU和网络占用会显著上升
- 约束 - 你将能够在刚体间创建关节、合页、弹簧和其他约束
- 对每个人的平滑模拟与交互 - 在另一个人尝试交互时,角色控制器会发生故障
- 新功能与工具 - 让使用更加简单
-----------------------
只要你理解了上述限制,放开玩吧!", "Inspector.PrimitiveMemberEditor.Warning": "警告!
通过他们的ID,这个组件可以被用于与引用交互。这个过程常被称为“引用骇入”。

在你这样做之前,请知晓这种方式 不被 支持且随时可能失效。请勿让你的作品依赖于此项功能。", @@ -2238,18 +2238,18 @@ "Inspector.ParticleSystem.TrailInfo" : "尾迹: {trailCount} (容量: {trailCapacity}), 尾迹点容量: {trailPointCapacity}", "Inspector.ParticleStyle.CommonTransitions": "通用变化模板:", - "Inspector.ParticleStyle.AlphaFadeInOut": "Alpha 淡入 & 淡出", - "Inspector.ParticleStyle.AlphaFadeIn": "Alpha 淡入", - "Inspector.ParticleStyle.AlphaFadeOut": "Alpha 淡出", - "Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入 & 淡出", + "Inspector.ParticleStyle.AlphaFadeInOut": "透明淡入和淡出", + "Inspector.ParticleStyle.AlphaFadeIn": "透明淡入", + "Inspector.ParticleStyle.AlphaFadeOut": "透明淡出", + "Inspector.ParticleStyle.IntensityFadeInOut": "强度淡入和淡出", "Inspector.ParticleStyle.IntensityFadeIn": "强度淡入", "Inspector.ParticleStyle.IntensityFadeOut": "强度淡出", "Inspector.ParticleStyle.ClearFades": "清除渐变", "Inspector.Collider.SetFromLocalBounds": "根据本地边界设置", "Inspector.Collider.SetFromGlobalBounds": "根据全局边界设置", - "Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界设置(精准)", - "Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界设置(精准)", + "Inspector.Collider.SetFromLocalBoundsPrecise": "根据本地边界精确地设置", + "Inspector.Collider.SetFromGlobalBoundsPrecise": "根据全局边界精确地设置", "Inspector.Collider.SetFromPreciseBounds": "根据精确边界设置", "Inspector.Collider.SetFromPreciseCylinderBounds": "根据精确圆柱边界设置", "Inspector.Collider.Visualize": "圆柱体可视化", @@ -2351,29 +2351,29 @@ "Tutorial.Welcome.Begin": "让我们开始吧!", "Tutorial.Welcome.AccountHeader": "{appName}帐户", - "Tutorial.Welcome.AccountDescription": "创建帐户可为你提供1GB的免费存储空间,你将可以保存物品、喜欢的虚拟形象,添加朋友和传递信息。", - "Tutorial.Welcome.AccountCreate": "创建帐户", - "Tutorial.Welcome.AccountLogin": "我已经有一个帐户", - "Tutorial.Welcome.AccountSkip": "在没有帐户的情况下继续", - "Tutorial.Welcome.AccountSkipHeader": "跳过创建帐户?", - "Tutorial.Welcome.AccountSkipDescription": "某些功能(例如,保存物品、虚拟形象,添加好友等)将无法访问。", - "Tutorial.Welcome.AccountSkipConfirm": "确定跳过", + "Tutorial.Welcome.AccountDescription": "注册帐户后你将会拥有 1GB 免费存储空间,它可以用于保存物品、喜欢的虚拟形象,以及添加朋友和传递信息。", + "Tutorial.Welcome.AccountCreate": "注册", + "Tutorial.Welcome.AccountLogin": "登录", + "Tutorial.Welcome.AccountSkip": "以访客模式游玩", + "Tutorial.Welcome.AccountSkipHeader": "要以访客模式游玩吗?", + "Tutorial.Welcome.AccountSkipDescription": "一些功能将无法使用,例如保存物品、虚拟形象、添加好友等。", + "Tutorial.Welcome.AccountSkipConfirm": "确定", "Tutorial.Welcome.SettingsHeader": "基本配置", "Tutorial.Welcome.SettingsDescription": "你可以配置基本动作和用户首选项。 所有这些都可以在以后更改。", - "Tutorial.Welcome.SettingsTurning": "转向方式", - "Tutorial.Welcome.SettingsSnapTurn": "吸附式", - "Tutorial.Welcome.SettingsSnapTurn.Description": "立即转向新的角度。适用于新用户。", - "Tutorial.Welcome.SettingsSmoothTurn": "平滑", - "Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地转向,但易引起晕动症。", + "Tutorial.Welcome.SettingsTurning": "旋转方式", + "Tutorial.Welcome.SettingsSnapTurn": "固定角度", + "Tutorial.Welcome.SettingsSnapTurn.Description": "每次掰动摇杆,将会旋转固定的角度。适用于新用户。", + "Tutorial.Welcome.SettingsSmoothTurn": "平滑旋转", + "Tutorial.Welcome.SettingsSmoothTurn.Description": "平滑地旋转,旋转的角度与掰动摇杆的力度有关。容易引起3D眩晕。", "Tutorial.Welcome.SettingsPrimaryController": "主控制器", "Tutorial.Welcome.SettingsPrimaryLeft": "左", "Tutorial.Welcome.SettingsPrimaryLeft.Description": "左手", "Tutorial.Welcome.SettingsPrimaryRight": "右", "Tutorial.Welcome.SettingsPrimaryRight.Description": "右手", - "Tutorial.Welcome.SettingsHeadDirectionMovement": "移动位置", - "Tutorial.Welcome.SettingsUseHeadDirection": "头部位置", + "Tutorial.Welcome.SettingsHeadDirectionMovement": "移动方式", + "Tutorial.Welcome.SettingsUseHeadDirection": "面朝方向", "Tutorial.Welcome.SettingsUseHeadDirection.Description": "你将朝着你在看的方向前进", "Tutorial.Welcome.SettingsUseControllerDirection": "控制器方向", "Tutorial.Welcome.SettingsUseControllerDirection.Description": "你会朝着控制器的方向移动", @@ -2413,7 +2413,7 @@ "Tutorial.Intro.BadgesDescription": "徽章是一些展示用户特色的小图标。这儿是一些需要被记住的重要徽章。用户可以通过 {appName} 机器人赋予自己身体障碍徽章。请查阅 {appName} Wiki 以了解更多信息", "Tutorial.Intro.HelpSite": "帮助", - "Object.Mirror.Toggle": "开关(镜子)", + "Object.Mirror.Toggle": "开关镜子", "Twitch.Panel.Button.Commands.Enabled": "命令启用", "Twitch.Panel.Button.Commands.Disabled": "命令禁用", @@ -2423,7 +2423,7 @@ "Twitch.Panel.Button.SubscriberCommands.Disabled": "订阅者命令
对所有人启用", "Twitch.Panel.Title.Text": "Twitch 聊天室", - "Exiting.SavingItems": "正在保存 {n, plural, other {# 项内容}}...", + "Exiting.SavingItems": "正在保存 {n} 项内容...", "Exiting.SavingChanges": "正在保存更改...", "Exiting.Exiting": "正在退出...", "Exiting.LoggingOut": "正在注销...", @@ -2465,7 +2465,7 @@ "Migration.DataSelection.Contacts": "好友", "Migration.DataSelection.Message History": "消息历史", - "Migration.DataSelection.InventoryWorld": "库存 & 世界", + "Migration.DataSelection.InventoryWorld": "库存和世界", "Migration.DataSelection.CloudVariable.Definitions": "云变量定义", "Migration.DataSelection.CloudVariable.Values": "云变量值", @@ -2547,7 +2547,7 @@ "Tutorial.Teleporter.Error": "加载家园失败!
走出传送器,然后再尝试走进去", - "CloudHome.Info.OnlineUsers": "在线 {online_users,plural, one {用户} other {用户}}: {online_users}
可加入 {joinable_users,plural, one {用户} other {用户}}: {joinable_users}", + "CloudHome.Info.OnlineUsers": "在线用户: {online_users}
可加入用户: {joinable_users}", "CloudHome.Info.Moderation": "监管", "CloudHome.Info.Inventory": "库存", "CloudHome.Info.Tools": "工具", @@ -2582,7 +2582,7 @@ "Mirror.Header.RenderingOptions" : "渲染选项", "Mirror.Header.Type" : "镜子类型", - "Mirror.Header.Resolution" : "镜像分辨率", + "Mirror.Header.Resolution" : "分辨率", "Mirror.Header.AspectRatio" : "宽高比", "Mirror.EnableLights": "启用灯光", @@ -2753,7 +2753,7 @@ "UI.VideoPlayer.EnterURL": "在此输入URL", "UI.VideoPlayer.AudioZoneTheater": "本地
剧院", "UI.VideoPlayer.AudioZoneGlobal": "世界
音频", - "UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} {users_present,plural, one {用户} other {用户}}
已加载", + "UI.VideoPlayer.UsersLoaded": "{users_loaded}/{users_present} 用户
已加载", "UI.VideoPlayer.AllUsersLoaded": "所有用户
均已加载", "UI.ColorPicker.ColorPicker": "取色器",