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Aliasing in images, especially low-resolution images #21

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snavely opened this issue Jul 17, 2021 · 2 comments
Open

Aliasing in images, especially low-resolution images #21

snavely opened this issue Jul 17, 2021 · 2 comments

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@snavely
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snavely commented Jul 17, 2021

Thank you for the wonderful dataset! I have noticed significant aliasing in the images in the dataset (especially the low-resolution data, but also the high-resolution data). Here are some examples:

High-resolution image:
https://github.com/kwea123/BlendedMVS_scenes/blob/master/large/5afacb69ab00705d0cefdd5b.jpg

(Aliasing is noticable in various places, but maybe most noticeable in the race track in the stadium in the background (top middle) of image.)

Low-resolution image (5bf26cbbd43923194854b270\blended_images\00000003.jpg):

00000003

(Aliasing is evident in the rooftops, as well as in the wires crossing the water.)

Perhaps there is some aliasing from the rendering process (if anti-aliasing is not used when rendering high-res textures, and perhaps there is some aliasing resulting from downsampling high-resolution images to low-resolution ones.

I'm thinking this aliasing might hinder learning from this dataset. Is it possible to look into this issue and potentially rerender the dataset?

@YoYo000
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YoYo000 commented Jul 18, 2021

Hi @snavely,

Thanks for your suggestion! We use a simple renderer to render the high-res images, and generate the low-res ones via image downsampling. I think both steps might cause the aliasing problem.

I am not sure whether I have time to rerender the whole dataset in the next few months but I will definitely try to fix this problem in the future. If it is urgent for you, you could consider generating low-res blended images directly from texture meshes and low-res input images

@snavely
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snavely commented Jul 23, 2021

Got it. Thank you!

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