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The latest version of the extension is not creating the zip folder with the files that were used to create the package #88
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When mentioned that the last version of the extension doesn't work according to the expected does it mean that the previous version did work fine?! What extension version are you using currently (please make sure you are using a released version from the releases section). What version used to work correctly? |
@DiasFranciscoA The success information inside log is from the folder with the msixvc, ekb and other files and the error message is from the zip, with the exe and the files used to create the game (which are sent as symbol files for Microsoft certification) FINAL LOG: "################################### Finished Creating Package ###################################" C:\Users\marce\GameMakerProjects\BrickOut_pc\extensions\GDKExtension\post_package_step.bat exited with non-zero status (255) |
We just update the extension to a latest version (2.0.0) this version requires an update to the GDK which needs to be Note The zip file referenced in this issue is not generated by the extension or by GameMaker. It is produced by Microsoft's packaging system, and its absence might be related to using an outdated version of the GDK. We believe updating the GDK should resolve this issue. We were unable to reproduce the problem locally after testing with the latest GDK version (240602) |
I had tested with the gdk version in the same version used for xbox by game maker. Changing the gdk version in the extension properties One observation: putting different versions of the GDK for the Windows GDK extension and another version of the GDK for the Xbox runtime is a terrible solution. The version of the GDK used by the extension can be changed in its properties, but it would be feasible for both to use the same version of the GDK. |
@MarceloGh05t hello, I wanted to ask if the problem persists, then? What GameMaker version is being used? Thank you so much for your patience and collaboration to figure this issue out. |
@DiasFranciscoA version 2.0.0 gave an error when using gdk version 24300 (which worked with version 1.0.0 of the extension) and did not even create the package folder, which before creating the error logs suggest, that the path came broken only as Program instead of Program Files, probably due to the space, which in cli command in line when the path has space you need to use quotes Error: [GDKEXTENSION] ERROR: Failed to copy "C:\Program Logs: [GDKEXTENSION] INIT: Script initialization succeeded (v2.0.0 :: 1). Version game maker |
In gdk version 240602, the package folder was generated in extension version 2.0.0, but the zip file was not created. In other words, it is not the gdk version, but there is a problem that occurs when using the bat file: C:\Users\marce\GameMakerProjects\teste_pc\extensions\GDKExtension\post_package_step.bat |
Thank you so much for the report there was indeed a typo on the version to use it should be 240602 (but our links were pointing to Update3). The version should be the same as the one used by GameMaker to build Xbox. The extensions was updated yet another time (2.0.2) to make sure the correct path is being used in case your system has more than one version of GDK installed. In regards to your previous output the log was misleading as the paths were computed and resolved successfully We will kindly ask you to:
Thank you once again for the cooperation, |
The latest version of the extension is not creating the zip folder with the files that were used to create the package, which shows the executable .exe file and the other files. They only appear in the VM that was used to create the package, but it is not creating the zip file. This is necessary to be sent as a symbol file to Microsoft.
It is only creating the folder with the package files.
I'm taking the files from the vm folder and making a zip with it, as a workaround.
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