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In-Game: [HTML5] instance_activate/deactivate_object() do not work #7213

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gm-bug-reporter bot opened this issue Aug 11, 2024 · 3 comments
Open

In-Game: [HTML5] instance_activate/deactivate_object() do not work #7213

gm-bug-reporter bot opened this issue Aug 11, 2024 · 3 comments
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes

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@gm-bug-reporter
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Description

both instance_activate_object and instance_deactivate_object don't work when running the game in HTML5

Steps To Reproduce

The only code I used is the one attached in the image, then both Object2 (the one contaning the code) and Object3 in one room, when running in windows the down arrow deletes Object3, when running in HTML5 it doesn't.

Which version of GameMaker are you reporting this issue for?

IDE v2024.6.2.162 Runtime v2024.6.1.208

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

Which platform(s) are you seeing the problem on?

HTML5

9bc1b6c9-6976-4f7f-9bdb-2bf4fd2eabe4

@gm-bug-reporter gm-bug-reporter bot added project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes labels Aug 11, 2024
@YYDan YYDan changed the title instance_activate_object not working on HTML5 In-Game: [HTML5] instance_activate/deactivate_object() do not work Aug 12, 2024
@stuckie stuckie moved this from Triage to Backlog in Team Workload Aug 12, 2024
@aherrington7452
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I'm working on a game for a game jam this weekend and just discovered this bug for myself!

@Screcords1
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Also true for instance_deactivate_layer() I think.
instance_deactivate_all() crashes the whole game too.

@jackerley jackerley removed their assignment Dec 4, 2024
@JustMegaAlex
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Happened to me too
Mac
IDE 2024.11.0.179
Runtime 2024.11.0.226

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Labels
project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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Status: Backlog
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4 participants