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In-Game: Wrong particle effects are displayed if "remove unused assets" is enabled for the attached project #8724

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gm-bug-reporter bot opened this issue Dec 17, 2024 · 4 comments
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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gm-bug-reporter bot commented Dec 17, 2024

Description

After updating to 11.0.179, my project is playing the wrong particle effects. The correct one is shown in the room editor asset layers, but played as a burst instead of stream. The particle effects generated by instances are displaying the wrong effect. This seem to apply only to this project.

Steps To Reproduce

  1. Start GameMaker and import the attached project
  2. Run it (e.g., Windows VM)
  3. Once you reach the main fullscreen game (after the first grey "menu" screen transition) you will be able to move the player char around.
  4. Observe a lack of white flame particles shooting upwards either side of the door (potentially you can actually see these as the edges of a "cloud" in the very top-right of the game window)
  5. Walk to the door and press Up arrow to go to the next room
  6. Observe over to the right there will be a large mass of blue particles rather than a simple orb

Which version of GameMaker are you reporting this issue for?

IDE v2024.11.0.179 Runtime v2024.11.0.226

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

Which platform(s) are you seeing the problem on?

Windows

Attached Files

  • SOULFENCER.yyz

b4b29eb9-ea80-4ac3-a008-4ca8f7544230

@gm-bug-reporter gm-bug-reporter bot added project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes labels Dec 17, 2024
@stuckie stuckie moved this from Triage to Backlog in Team Workload Dec 18, 2024
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YYDan commented Dec 18, 2024

This is an issue with the new Game Option for not including unused assets in your game - turn that option off for now and the particles are fine.

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@YYDan YYDan added this to the 2024.13 milestone Dec 18, 2024
@YYDan YYDan moved this from Backlog to Todo in Team Workload Dec 18, 2024
@YYDan YYDan changed the title Wrong particle effects are displayed In-Game: Wrong particle effects are displayed if "remove unused assets" is enabled for the attached project Dec 18, 2024
@YYDan YYDan pinned this issue Dec 18, 2024
@jackerley jackerley assigned rwkay and unassigned jackerley Dec 18, 2024
@rwkay rwkay assigned pkraif and unassigned rwkay Dec 18, 2024
@rwkay
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rwkay commented Dec 18, 2024

Assigning to @pkraif as I am sure that he has already done some work on this...

@pkraif pkraif moved this from Todo to In Progress in Team Workload Jan 6, 2025
@github-project-automation github-project-automation bot moved this from In Progress to Done in Team Workload Jan 20, 2025
@gurpreetsinghmatharoo gurpreetsinghmatharoo moved this from Done to Ready for QA in Team Workload Jan 21, 2025
@cameron-home cameron-home self-assigned this Jan 27, 2025
@cameron-home
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Verified fixed in VM in IDE v2024.1300.0.731 Runtime v2024.1300.0.742. YYC is blocked by 4678

@cameron-home
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Verified fixed in YYC in IDE v2024.1300.0.732 Runtime v2024.1300.0.743

@cameron-home cameron-home moved this from Ready for QA to Verified in Team Workload Jan 28, 2025
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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