In-Game: Wrong particle effects are displayed if "remove unused assets" is enabled for the attached project #8724
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project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Milestone
Description
After updating to 11.0.179, my project is playing the wrong particle effects. The correct one is shown in the room editor asset layers, but played as a burst instead of stream. The particle effects generated by instances are displaying the wrong effect. This seem to apply only to this project.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.11.0.179 Runtime v2024.11.0.226
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
Windows
Attached Files
b4b29eb9-ea80-4ac3-a008-4ca8f7544230
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