-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Code Editor 2: [Mac IDE] DPI is wrong for code windows #8910
Comments
Unable to reproduce on Windows. This appears to be something related to DPI caching. |
Looking at the screenshots seems to show multiple DPI related issues. This does not appear to be CE2 specific but rather a race condition with caching the |
Further investigation complete. We were not able to find a reliable repro on Mac or Windows. I will be closing this ticket as Won't Fix unless a reliable repro is found. All this means that either:
There are plans to address DPI issues already so I will be closing this for now as this seems to be an issue that would naturally resolve once those changes are implemented. |
Description
MacOS 14.5, macbook pro 2019 16", radeon pro 5300M
GameMaker 2014.11.0.179 (runtime .226)
Code in the editor is very small and cut off on the side. Text in the bottom tabs with output is very small as well.
I tried restarting GameStudio
I think it has something to do with Mac's resolution.
There are no options to adjust font size for menu or editor (at least in v2 i could not find it)
Steps To Reproduce
Open a project. Switch to editor v2 (text should look ok at first). Note the font size in the output.
Close gamemaker and open it again. I also merged my working branch into master right before this happened and there was a message about updating the editor, maybe it's related
Which version of GameMaker are you reporting this issue for?
IDE v2024.11.0.179 Runtime v2024.11.0.226
Which operating system(s) are you seeing the problem on?
Mac 14.5
Attached Files
43951cb2-ac13-42f7-9307-85ce7000a2b8
The text was updated successfully, but these errors were encountered: