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In-Game: Debug runs crash in the attached project when using 2024.11.0.227 runtime #9245
Comments
Please update your runtime, as there is a crash fix for this. |
Really? Because the report says they already were using 227 |
I blame Monday mornings. Reopening. |
This is fixed in internal Red build. I'm not 100% sure which of the many changes since stable have fixed it. It can also be resolved by disabling Automatically remove unused assets when compiling in the Main Options - General |
Description
When I try to debug this project, the console shows it starting up and the debugger UI appears, but the game halts immediately and no game window is created.
Here is some of the log as to where the console ends and the exit code:
It simply does not open up, and this only occurs for this project, all my other projects are fine.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.11.0.179 Runtime v2024.11.0.227
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
HTML5, Windows
1e1fe722-4a63-4f75-bdef-75fd6e8bb3e5
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