Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

In-Game: Debug runs crash in the attached project when using 2024.11.0.227 runtime #9245

Closed
gm-bug-reporter bot opened this issue Feb 1, 2025 · 5 comments
Assignees
Labels
build-bug Bugs when compiling projects inside GameMaker project This issue has a sample project attached
Milestone

Comments

@gm-bug-reporter
Copy link

gm-bug-reporter bot commented Feb 1, 2025

Description

When I try to debug this project, the console shows it starting up and the debugger UI appears, but the game halts immediately and no game window is created.

Here is some of the log as to where the console ends and the exit code:

Waiting for debugger to connect...
Client(-1) Connected: ::ffff:127.0.0.1
Debugger connected
43 code buffers added (1809)

C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.11.0.227/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:02.5089589s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2024.11.0.227/bin/igor/windows/x64/Igor.exe" -j=8  -options="C:\Users\yonat\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 02/01/2025 02:50:08
FAILED: Run Program Complete

It simply does not open up, and this only occurs for this project, all my other projects are fine.

Steps To Reproduce

  1. Start GM and import the attached project
  2. Run it in the debugger
  3. Observe that the debugger UI will appear (as will the firewall dialog, if needed), but that no game window ever appears
  4. Check the Output panel to see the game died on startup

Which version of GameMaker are you reporting this issue for?

IDE v2024.11.0.179 Runtime v2024.11.0.227

Which operating system(s) are you seeing the problem on?

Windows 10.0.22631.0

Which platform(s) are you seeing the problem on?

HTML5, Windows

1e1fe722-4a63-4f75-bdef-75fd6e8bb3e5

@gm-bug-reporter gm-bug-reporter bot added build-bug Bugs when compiling projects inside GameMaker project This issue has a sample project attached labels Feb 1, 2025
@stuckie
Copy link

stuckie commented Feb 3, 2025

Please update your runtime, as there is a crash fix for this.

@stuckie stuckie closed this as completed Feb 3, 2025
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Feb 3, 2025
@L-Clouds
Copy link

L-Clouds commented Feb 3, 2025

Please update your runtime, as there is a crash fix for this.

Really? Because the report says they already were using 227

@YYBartT YYBartT added this to the 2024.13 milestone Feb 3, 2025
@YYBartT YYBartT moved this from Done to Ready for QA in Team Workload Feb 3, 2025
@stuckie
Copy link

stuckie commented Feb 4, 2025

I blame Monday mornings. Reopening.

@stuckie stuckie reopened this Feb 4, 2025
@github-project-automation github-project-automation bot moved this from Ready for QA to Triage in Team Workload Feb 4, 2025
@stuckie stuckie moved this from Triage to Backlog in Team Workload Feb 4, 2025
@stuckie stuckie removed this from the 2024.13 milestone Feb 4, 2025
@jackerley
Copy link

This is fixed in internal Red build. I'm not 100% sure which of the many changes since stable have fixed it. It can also be resolved by disabling Automatically remove unused assets when compiling in the Main Options - General

@jackerley jackerley closed this as not planned Won't fix, can't repro, duplicate, stale Feb 4, 2025
@github-project-automation github-project-automation bot moved this from Backlog to Done in Team Workload Feb 4, 2025
@YYBartT YYBartT added this to the 2024.13 milestone Feb 4, 2025
@YYBartT YYBartT moved this from Done to Ready for QA in Team Workload Feb 4, 2025
@YYDan YYDan changed the title Debugger Not In-Game: Debug runs crash in the attached project when using 2024.11.0.227 runtime Feb 6, 2025
@YYDan
Copy link
Collaborator

YYDan commented Feb 6, 2025

Confirmed the crash in the old runtime and that the project now launches correctly in today's Beta:
Image

Fixing the resolution and marking as verified.

@YYDan YYDan closed this as completed Feb 6, 2025
@github-project-automation github-project-automation bot moved this from Ready for QA to Done in Team Workload Feb 6, 2025
@YYDan YYDan moved this from Done to Verified in Team Workload Feb 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
build-bug Bugs when compiling projects inside GameMaker project This issue has a sample project attached
Projects
Status: Verified
Development

No branches or pull requests

5 participants