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generateTextures.js
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const {
createCanvas,
loadImage
} = require('canvas')
const fs = require("file-system")
const md5 = require("md5")
var skin_data = {
faces: {},
patterns: {},
models: {},
colors: {}
}
var faces = fs.readFileSync("data/faces.json", "utf8")
faces = JSON.parse(faces)
var colors = fs.readFileSync("data/colors.json", "utf8")
colors = JSON.parse(colors)
skin_data.colors = colors
async function run() {
var sprites = fs.readdirSync(__dirname + "/resources/Sprite")
for (var sprite of sprites) {
listModel(sprite)
}
for (let face in faces) {
await createFace(face)
}
var Texture2D = fs.readdirSync(__dirname + "/resources/Texture2D")
var patterns = []
var pattern_skip = ["CH_FallGuy_NM.png", "CH_FallGuy_faceEyes_MSK.png"]
for (var texture of Texture2D) {
if (texture.indexOf("CH_FallGuy_") != -1 &&
texture.indexOf("bodyParts") == -1 &&
pattern_skip.indexOf(texture) == -1) {
var patternName = texture.substr(11, texture.lastIndexOf("_") - 11)
if (patternName != "") {
patterns.push(texture)
skin_data.patterns[patternName] = md5(patternName)
}
}
}
for (var pattern of patterns) {
for (var color in colors) {
await createPattern(pattern, color)
}
}
fs.writeFileSync(__dirname + "/data/data.js", `const skin_data = ${JSON.stringify(skin_data)}`)
}
run()
function listModel(sprite) {
let start;
var top = false;
if (sprite.indexOf("UI_Icon_Bottom_") != -1) {
start = sprite.substr(15)
} else if (sprite.indexOf("UI_Icon_Top_" != -1)) {
top = true;
start = sprite.substr(12)
} else {
return
}
var name = start.substr(0, start.indexOf(".png"))
skin_data.models[sprite] = {
name,
top
}
}
function createPattern(pattern, color_name) {
var canvas = createCanvas(512, 512)
var ctx = canvas.getContext('2d')
return new Promise((resolve, reject) => {
loadImage("resources/Texture2D/" + pattern).then(image => {
var patternName = pattern.substr(11, pattern.lastIndexOf("_") - 11)
var color = colors[color_name]
var hash = md5(patternName)
var folder = __dirname + "/resources/Patterns/" + md5(color_name)
var path = `${folder}/${hash}.png`
if (!fs.existsSync(folder)) fs.mkdirSync(folder)
skin_data.patterns[patternName] = hash
if (fs.existsSync(path)) {
console.log("Skipped " + patternName)
resolve()
return
}
ctx.clearRect(0, 0, 512, 512)
ctx.drawImage(image, 0, 0, 512, 512)
let imgData = ctx.getImageData(0, 0, 512, 512)
let data = imgData.data;
for (var y = 0; y < 512; y++) {
for (var x = 0; x < 512; x++) {
var index = (x + 512 * y) * 4;
var amountOfRed = data[index] / 255
var replacement = getGradientColor(color[0], color[1], amountOfRed)
replacement = hexToRgb(replacement)
data[index + 0] = replacement.r
data[index + 1] = replacement.g
data[index + 2] = replacement.b
}
}
ctx.clearRect(0, 0, 512, 512)
ctx.putImageData(
imgData, 0, 0)
const out = fs.createWriteStream(path)
const stream = canvas.createPNGStream()
stream.pipe(out)
out.on('finish', () => {
console.log(patternName + " pattern was generated.")
resolve()
})
})
})
}
function createFace(key) {
var canvas = createCanvas(2048, 2048)
var ctx = canvas.getContext('2d')
return new Promise((resolve, reject) => {
loadImage("resources/Texture2D/CH_FallGuy_faceEyes_MSK.png").then(image => {
var hash = md5(key)
var path = `${__dirname}/resources/Faces/${hash}.png`
skin_data.faces[key] = hash
if (fs.existsSync(path)) {
console.log("Skipped " + key)
resolve()
return
}
ctx.clearRect(0, 0, 2048, 2048)
ctx.drawImage(image, 0, 0, 2048, 2048)
let imgData = ctx.getImageData(0, 0, 2048, 2048)
let data = imgData.data;
var face = faces[key]
for (let y = 0; y < 2048; y++) {
for (let x = 0; x < 2048; x++) {
let index = (x + 2048 * y) * 4;
let replacement;
if (data[index + 2] > 0) {
// Blue = Transparent
data[index + 3] = 0;
} else if (data[index + 0] > 0) {
// Red = Eyes
replacement = face[1]
} else {
replacement = face[0]
}
if (replacement) {
replacement = hexToRgb(replacement)
data[index + 0] = replacement.r
data[index + 1] = replacement.g
data[index + 2] = replacement.b
}
}
}
ctx.clearRect(0, 0, 2048, 2048)
ctx.putImageData(
imgData, 0, 0)
const out = fs.createWriteStream(path)
const stream = canvas.createPNGStream()
stream.pipe(out)
out.on('finish', () => {
console.log(key + " face was generated.")
resolve()
})
})
})
}
function hexToRgb(hex) {
var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? {
r: parseInt(result[1], 16),
g: parseInt(result[2], 16),
b: parseInt(result[3], 16)
} : null;
}
function getGradientColor(start_color, end_color, percent) {
// strip the leading # if it's there
start_color = start_color.replace(/^\s*#|\s*$/g, '');
end_color = end_color.replace(/^\s*#|\s*$/g, '');
// convert 3 char codes --> 6, e.g. `E0F` --> `EE00FF`
if (start_color.length == 3) {
start_color = start_color.replace(/(.)/g, '$1$1');
}
if (end_color.length == 3) {
end_color = end_color.replace(/(.)/g, '$1$1');
}
// get colors
var start_red = parseInt(start_color.substr(0, 2), 16),
start_green = parseInt(start_color.substr(2, 2), 16),
start_blue = parseInt(start_color.substr(4, 2), 16);
var end_red = parseInt(end_color.substr(0, 2), 16),
end_green = parseInt(end_color.substr(2, 2), 16),
end_blue = parseInt(end_color.substr(4, 2), 16);
// calculate new color
var diff_red = end_red - start_red;
var diff_green = end_green - start_green;
var diff_blue = end_blue - start_blue;
diff_red = ((diff_red * percent) + start_red).toString(16).split('.')[0];
diff_green = ((diff_green * percent) + start_green).toString(16).split('.')[0];
diff_blue = ((diff_blue * percent) + start_blue).toString(16).split('.')[0];
// ensure 2 digits by color
if (diff_red.length == 1) diff_red = '0' + diff_red
if (diff_green.length == 1) diff_green = '0' + diff_green
if (diff_blue.length == 1) diff_blue = '0' + diff_blue
return '#' + diff_red + diff_green + diff_blue;
}