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chapter-3.txt
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Chapter 3. Lexical Structure
Table of Contents
3.1. Unicode
3.2. Lexical Translations
3.3. Unicode Escapes
3.4. Line Terminators
3.5. Input Elements and Tokens
3.6. White Space
3.7. Comments
3.8. Identifiers
3.9. Keywords
3.10. Literals
3.10.1. Integer Literals
3.10.2. Floating-Point Literals
3.10.3. Boolean Literals
3.10.4. Character Literals
3.10.5. String Literals
3.10.6. Text Blocks
3.10.7. Escape Sequences
3.10.8. The Null Literal
3.11. Separators
3.12. Operators
This chapter specifies the lexical structure of the Java programming language.
Programs are written in Unicode (§3.1), but lexical translations are provided (§3.2) so that Unicode escapes (§3.3) can be used to include any Unicode character using only ASCII characters. Line terminators are defined (§3.4) to support the different conventions of existing host systems while maintaining consistent line numbers.
The Unicode characters resulting from the lexical translations are reduced to a sequence of input elements (§3.5), which are white space (§3.6), comments (§3.7), and tokens. The tokens are the identifiers (§3.8), keywords (§3.9), literals (§3.10), separators (§3.11), and operators (§3.12) of the syntactic grammar.
3.1. Unicode
Programs are written using the Unicode character set (§1.7). Information about this character set and its associated character encodings may be found at https://www.unicode.org/.
The Java SE Platform tracks the Unicode Standard as it evolves. The precise version of Unicode used by a given release is specified in the documentation of the class Character.
The Unicode standard was originally designed as a fixed-width 16-bit character encoding. It has since been changed to allow for characters whose representation requires more than 16 bits. The range of legal code points is now U+0000 to U+10FFFF, using the hexadecimal U+n notation. Characters whose code points are greater than U+FFFF are called supplementary characters. To represent the complete range of characters using only 16-bit units, the Unicode standard defines an encoding called UTF-16. In this encoding, supplementary characters are represented as pairs of 16-bit code units, the first from the high-surrogates range (U+D800 to U+DBFF), and the second from the low-surrogates range (U+DC00 to U+DFFF). For characters in the range U+0000 to U+FFFF, the values of code points and UTF-16 code units are the same.
The Java programming language represents text in sequences of 16-bit code units, using the UTF-16 encoding.
Some APIs of the Java SE Platform, primarily in the Character class, use 32-bit integers to represent code points as individual entities. The Java SE Platform provides methods to convert between 16-bit and 32-bit representations.
This specification uses the terms code point and UTF-16 code unit where the representation is relevant, and the generic term character where the representation is irrelevant to the discussion.
Except for comments (§3.7), identifiers (§3.8), and the contents of character literals, string literals, and text blocks (§3.10.4, §3.10.5, §3.10.6), all input elements (§3.5) in a program are formed only from ASCII characters (or Unicode escapes (§3.3) which result in ASCII characters).
ASCII (ANSI X3.4) is the American Standard Code for Information Interchange. The first 128 characters of the Unicode UTF-16 encoding are the ASCII characters.
3.2. Lexical Translations
A raw Unicode character stream is translated into a sequence of tokens, using the following three lexical translation steps, which are applied in turn:
A translation of Unicode escapes (§3.3) in the raw stream of Unicode characters to the corresponding Unicode character. A Unicode escape of the form \uxxxx, where xxxx is a hexadecimal value, represents the UTF-16 code unit whose encoding is xxxx. This translation step allows any program to be expressed using only ASCII characters.
A translation of the Unicode stream resulting from step 1 into a stream of input characters and line terminators (§3.4).
A translation of the stream of input characters and line terminators resulting from step 2 into a sequence of input elements (§3.5) which, after white space (§3.6) and comments (§3.7) are discarded, comprise the tokens that are the terminal symbols of the syntactic grammar (§2.3).
The longest possible translation is used at each step, even if the result does not ultimately make a correct program while another lexical translation would. There are two exceptions to account for situations that need more granular translation: in step 1, for the processing of contiguous \ characters (§3.3), and in step 3, for the processing of contextual keywords and adjacent > characters (§3.5).
The input characters a--b are tokenized as a, --, and b, which is not part of any grammatically correct program, even though the tokenization a, -, -, b could be part of a grammatically correct program. The tokenization a, -, -, b can be realized with the input characters a- -b (with an ASCII SP character between the two - characters).
It might be supposed that the raw input \\u1234 is translated to a \ character and (following the "longest possible" rule) a Unicode escape of the form \u1234. In fact, the leading \ character causes this raw input to be translated to seven distinct characters: \ \ u 1 2 3 4.
3.3. Unicode Escapes
A compiler for the Java programming language ("Java compiler") first recognizes Unicode escapes in its raw input, translating the ASCII characters \u followed by four hexadecimal digits to a raw input character which denotes the UTF-16 code unit (§3.1) for the indicated hexadecimal value. One Unicode escape can represent characters in the range U+0000 to U+FFFF; representing supplementary characters in the range U+010000 to U+10FFFF requires two consecutive Unicode escapes. All other characters in the compiler's raw input are recognized as raw input characters and passed unchanged.
This translation step results in a sequence of Unicode input characters, all of which are raw input characters (any Unicode escapes having been reduced to raw input characters).
UnicodeInputCharacter:
UnicodeEscape
RawInputCharacter
UnicodeEscape:
\ UnicodeMarker HexDigit HexDigit HexDigit HexDigit
UnicodeMarker:
u {u}
HexDigit:
(one of)
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
RawInputCharacter:
any Unicode character
The \, u, and hexadecimal digits here are all ASCII characters.
The UnicodeInputCharacter production is ambiguous because an ASCII \ character in the compiler's raw input could be reduced to either a RawInputCharacter or the \ of a UnicodeEscape (to be followed by an ASCII u). To avoid ambiguity, for each ASCII \ character in the compiler's raw input, input processing must consider the most recent raw input characters that resulted from this translation step:
If the most recent raw input character in the result was itself translated from a Unicode escape in the compiler's raw input, then the ASCII \ character is eligible to begin a Unicode escape.
For example, if the most recent raw input character in the result was a backslash that arose from a Unicode escape \u005c in the raw input, then an ASCII \ character appearing next in the raw input is eligible to begin another Unicode escape.
Otherwise, consider how many backslashes appeared contiguously as raw input characters in the result, back to a non-backslash character or the start of the result. (It is immaterial whether any such backslash arose from an ASCII \ character in the compiler's raw input or from a Unicode escape \u005c in the compiler's raw input.) If this number is even, then the ASCII \ character is eligible to begin a Unicode escape; if the number is odd, then the ASCII \ character is not eligible to begin a Unicode escape.
For example, the raw input "\\u2122=\u2122" results in the eleven characters " \ \ u 2 1 2 2 = ™ " because while the second ASCII \ character in the raw input is not eligible to begin a Unicode escape, the third ASCII \ character is eligible, and \u2122 is the Unicode encoding of the character ™.
If an eligible \ is not followed by u, then it is treated as a RawInputCharacter and remains part of the escaped Unicode stream.
If an eligible \ is followed by u, or more than one u, and the last u is not followed by four hexadecimal digits, then a compile-time error occurs.
The character produced by a Unicode escape does not participate in further Unicode escapes.
For example, the raw input \u005cu005a results in the six characters \ u 0 0 5 a, because 005c is the Unicode value for a backslash. It does not result in the character Z, which is Unicode value 005a, because the backslash that resulted from processing the Unicode escape \u005c is not interpreted as the start of a further Unicode escape.
Note that \u005cu005a cannot be written in a string literal to denote the six characters \ u 0 0 5 a. This is because the first two characters resulting from translation, \ and u, are interpreted in a string literal as an illegal escape sequence (§3.10.7).
Fortunately, the rule about contiguous backslash characters helps programmers to craft raw inputs that denote Unicode escapes in a string literal. Denoting the six characters \ u 0 0 5 a in a string literal simply requires another \ to be placed adjacent to the existing \, such as "\\u005a is Z". This works because the second \ in the raw input \\u005a is not eligible to begin a Unicode escape, so the first \ and the second \ are preserved as raw input characters, as are the next five characters u 0 0 5 a. The two \ characters are subsequently interpreted in a string literal as the escape sequence for a backslash, resulting in a string with the desired six characters \ u 0 0 5 a. Without the rule, the raw input \\u005a would be processed as a raw input character \ followed by a Unicode escape \u005a which becomes a raw input character Z; this would be unhelpful because \Z is an illegal escape sequence in a string literal. (Note that the rule translates \u005c\u005c to \\ because the translation of the first Unicode escape to a raw input character \ does not prevent the translation of the second Unicode escape to another raw input character \.)
The rule also allows programmers to craft raw inputs that denote escape sequences in a string literal. For example, the raw input \\\u006e results in the three characters \ \ n because the first \ and the second \ are preserved as raw input characters, while the third \ is eligible to begin a Unicode escape and thus \u006e is translated to a raw input character n. The three characters \ \ n are subsequently interpreted in a string literal as \ n which denotes the escape sequence for a linefeed. (Note that \\\u006e may be written as \u005c\u005c\u006e because each Unicode escape \u005c is translated to a raw input character \ and so the remaining raw input \u006e is preceded by an even number of backslashes and processed as the Unicode escape for n.)
The Java programming language specifies a standard way of transforming a program written in Unicode into ASCII that changes a program into a form that can be processed by ASCII-based tools. The transformation involves converting any Unicode escapes in the source text of the program to ASCII by adding an extra u - for example, \uxxxx becomes \uuxxxx - while simultaneously converting non-ASCII characters in the source text to Unicode escapes containing a single u each.
This transformed version is equally acceptable to a Java compiler and represents the exact same program. The exact Unicode source can later be restored from this ASCII form by converting each escape sequence where multiple u's are present to a sequence of Unicode characters with one fewer u, while simultaneously converting each escape sequence with a single u to the corresponding single Unicode character.
A Java compiler should use the \uxxxx notation as an output format to display Unicode characters when a suitable font is not available.
3.4. Line Terminators
A Java compiler next divides the sequence of Unicode input characters into lines by recognizing line terminators.
LineTerminator:
the ASCII LF character, also known as "newline"
the ASCII CR character, also known as "return"
the ASCII CR character followed by the ASCII LF character
InputCharacter:
UnicodeInputCharacter but not CR or LF
Lines are terminated by the ASCII characters CR, or LF, or CR LF. The two characters CR immediately followed by LF are counted as one line terminator, not two.
A line terminator specifies the termination of the // form of a comment (§3.7).
The lines defined by line terminators may determine the line numbers produced by a Java compiler.
The result is a sequence of line terminators and input characters, which are the terminal symbols for the third step in the tokenization process.
3.5. Input Elements and Tokens
The input characters and line terminators that result from Unicode escape processing (§3.3) and then input line recognition (§3.4) are reduced to a sequence of input elements.
Input:
{InputElement} [Sub]
InputElement:
WhiteSpace
Comment
Token
Token:
Identifier
Keyword
Literal
Separator
Operator
Sub:
the ASCII SUB character, also known as "control-Z"
Those input elements that are not white space or comments are tokens. The tokens are the terminal symbols of the syntactic grammar (§2.3).
White space (§3.6) and comments (§3.7) can serve to separate tokens that, if adjacent, might be tokenized in another manner.
For example, the input characters - and = can form the operator token -= (§3.12) only if there is no intervening white space or comment. As another example, the ten input characters staticvoid form a single identifier token while the eleven input characters static void (with an ASCII SP character between c and v) form a pair of keyword tokens, static and void, separated by white space.
As a special concession for compatibility with certain operating systems, the ASCII SUB character (\u001a, or control-Z) is ignored if it is the last character in the escaped input stream.
The Input production is ambiguous, meaning that for some sequences of input characters, there is more than one way to reduce the input characters to input elements (that is, to tokenize the input characters). Ambiguities are resolved as follows:
A sequence of input characters that could be reduced to either an identifier token or a literal token is always reduced to a literal token.
A sequence of input characters that could be reduced to either an identifier token or a reserved keyword token (§3.9) is always reduced to a reserved keyword token.
A sequence of input characters that could be reduced to either a contextual keyword token or to other (non-keyword) tokens is reduced according to context, as specified in §3.9.
If the input character > appears in a type context (§4.11), that is, as part of a Type or an UnannType in the syntactic grammar (§4.1, §8.3), it is always reduced to the numerical comparison operator >, even when it could be combined with an adjacent > character to form a different operator.
Without this rule for > characters, two consecutive > brackets in a type such as List<List<String>> would be tokenized as the signed right shift operator >>, while three consecutive > brackets in a type such as List<List<List<String>>> would be tokenized as the unsigned right shift operator >>>. Worse, the tokenization of four or more consecutive > brackets in a type such as List<List<List<List<String>>>> would be ambiguous, as various combinations of >, >>, and >>> tokens could represent the >>>> characters.
Consider two tokens x and y in the resulting input stream. If x precedes y, then we say that x is to the left of y and that y is to the right of x.
For example, in this simple piece of code:
class Empty {
}
we say that the } token is to the right of the { token, even though it appears, in this two-dimensional representation, downward and to the left of the { token. This convention about the use of the words left and right allows us to speak, for example, of the right-hand operand of a binary operator or of the left-hand side of an assignment.
3.6. White Space
White space is defined as the ASCII space character, horizontal tab character, form feed character, and line terminator characters (§3.4).
WhiteSpace:
the ASCII SP character, also known as "space"
the ASCII HT character, also known as "horizontal tab"
the ASCII FF character, also known as "form feed"
LineTerminator
3.7. Comments
There are two kinds of comments:
/* text */
A traditional comment: all the text from the ASCII characters /* to the ASCII characters */ is ignored (as in C and C++).
// text
An end-of-line comment: all the text from the ASCII characters // to the end of the line is ignored (as in C++).
Comment:
TraditionalComment
EndOfLineComment
TraditionalComment:
/ * CommentTail
CommentTail:
* CommentTailStar
NotStar CommentTail
CommentTailStar:
/
* CommentTailStar
NotStarNotSlash CommentTail
NotStar:
InputCharacter but not *
LineTerminator
NotStarNotSlash:
InputCharacter but not * or /
LineTerminator
EndOfLineComment:
/ / {InputCharacter}
These productions imply all of the following properties:
Comments do not nest.
/* and */ have no special meaning in comments that begin with //.
// has no special meaning in comments that begin with /* or /**.
As a result, the following text is a single complete comment:
/* this comment /* // /** ends here: */
The lexical grammar implies that comments do not occur within character literals, string literals, or text blocks (§3.10.4, §3.10.5, §3.10.6).
3.8. Identifiers
An identifier is an unlimited-length sequence of Java letters and Java digits, the first of which must be a Java letter.
Identifier:
IdentifierChars but not a ReservedKeyword or BooleanLiteral or NullLiteral
IdentifierChars:
JavaLetter {JavaLetterOrDigit}
JavaLetter:
any Unicode character that is a "Java letter"
JavaLetterOrDigit:
any Unicode character that is a "Java letter-or-digit"
A "Java letter" is a character for which the method Character.isJavaIdentifierStart(int) returns true.
A "Java letter-or-digit" is a character for which the method Character.isJavaIdentifierPart(int) returns true.
The "Java letters" include uppercase and lowercase ASCII Latin letters A-Z (\u0041-\u005a), and a-z (\u0061-\u007a), and, for historical reasons, the ASCII dollar sign ($, or \u0024) and underscore (_, or \u005f). The dollar sign should be used only in mechanically generated source code or, rarely, to access pre-existing names on legacy systems. The underscore may be used in identifiers formed of two or more characters, but it cannot be used as a one-character identifier due to being a keyword.
The "Java digits" include the ASCII digits 0-9 (\u0030-\u0039).
Letters and digits may be drawn from the entire Unicode character set, which supports most writing scripts in use in the world today, including the large sets for Chinese, Japanese, and Korean. This allows programmers to use identifiers in their programs that are written in their native languages.
Two identifiers are the same only if, after ignoring characters that are ignorable, the identifiers have the same Unicode character for each letter or digit. An ignorable character is a character for which the method Character.isIdentifierIgnorable(int) returns true. Identifiers that have the same external appearance may yet be different.
For example, the identifiers consisting of the single letters LATIN CAPITAL LETTER A (A, \u0041), LATIN SMALL LETTER A (a, \u0061), GREEK CAPITAL LETTER ALPHA (A, \u0391), CYRILLIC SMALL LETTER A (a, \u0430) and MATHEMATICAL BOLD ITALIC SMALL A (a, \ud835\udc82) are all different.
Unicode composite characters are different from their canonical equivalent decomposed characters. For example, a LATIN CAPITAL LETTER A ACUTE (Á, \u00c1) is different from a LATIN CAPITAL LETTER A (A, \u0041) immediately followed by a NON-SPACING ACUTE (´, \u0301) in identifiers. See The Unicode Standard, Section 3.11 "Normalization Forms".
Examples of identifiers are:
String
i3
αρετη
MAX_VALUE
isLetterOrDigit
An identifier never has the same spelling (Unicode character sequence) as a reserved keyword (§3.9), a boolean literal (§3.10.3) or the null literal (§3.10.8), due to the rules of tokenization (§3.5). However, an identifier may have the same spelling as a contextual keyword, because the tokenization of a sequence of input characters as an identifier or a contextual keyword depends on where the sequence appears in the program.
To facilitate the recognition of contextual keywords, the syntactic grammar (§2.3) sometimes disallows certain identifiers by defining a production to accept only a subset of identifiers. The subsets are as follows:
TypeIdentifier:
Identifier but not permits, record, sealed, var, or yield
UnqualifiedMethodIdentifier:
Identifier but not yield
TypeIdentifier is used in the declaration of classes, interfaces, and type parameters (§8.1, §9.1, §4.4), and when referring to types (§6.5). For example, the name of a class must be a TypeIdentifier, so it is illegal to declare a class named permits, record, sealed, var, or yield.
UnqualifiedMethodIdentifier is used when a method invocation expression refers to a method by its simple name (§6.5.7.1). Since the term yield is excluded from UnqualifiedMethodIdentifier, any invocation of a method named yield must be qualified, thus distinguishing the invocation from a yield statement (§14.21).
3.9. Keywords
51 character sequences, formed from ASCII characters, are reserved for use as keywords and cannot be used as identifiers (§3.8). Another 17 character sequences, also formed from ASCII characters, may be interpreted as keywords or as other tokens, depending on the context in which they appear.
Keyword:
ReservedKeyword
ContextualKeyword
ReservedKeyword:
(one of)
abstract continue for new switch
assert default if package synchronized
boolean do goto private this
break double implements protected throw
byte else import public throws
case enum instanceof return transient
catch extends int short try
char final interface static void
class finally long strictfp volatile
const float native super while
_ (underscore)
ContextualKeyword:
(one of)
exports opens requires uses yield
module permits sealed var
non-sealed provides to when
open record transitive with
The keywords const and goto are reserved, even though they are not currently used. This may allow a Java compiler to produce better error messages if these C++ keywords incorrectly appear in programs.
The keyword strictfp is obsolete and should not be used in new code.
The keyword _ (underscore) may be used in certain declarations in place of an identifier (§6.1).
true and false are not keywords, but rather boolean literals (§3.10.3).
null is not a keyword, but rather the null literal (§3.10.8).
During the reduction of input characters to input elements (§3.5), a sequence of input characters that notionally matches a contextual keyword is reduced to a contextual keyword if and only if both of the following conditions hold:
The sequence is recognized as a terminal specified in a suitable context of the syntactic grammar (§2.3), as follows:
For module and open, when recognized as a terminal in a ModuleDeclaration (§7.7).
For exports, opens, provides, requires, to, uses, and with, when recognized as a terminal in a ModuleDirective.
For transitive, when recognized as a terminal in a RequiresModifier.
For example, recognizing the sequence requires transitive ; does not make use of RequiresModifier, so the term transitive is reduced here to an identifier and not a contextual keyword.
For var, when recognized as a terminal in a LocalVariableType (§14.4) or a LambdaParameterType (§15.27.1).
In other contexts, attempting to use var as an identifier will cause an error, because var is not a TypeIdentifier (§3.8).
For yield, when recognized as a terminal in a YieldStatement (§14.21).
In other contexts, attempting to use the yield as an identifier will cause an error, because yield is neither a TypeIdentifier nor a UnqualifiedMethodIdentifier.
For record, when recognized as a terminal in a RecordDeclaration (§8.10).
For non-sealed, permits, and sealed, when recognized as a terminal in a NormalClassDeclaration (§8.1) or a NormalInterfaceDeclaration (§9.1).
For when, when recognized as a terminal in a Guard (§14.11.1).
The sequence is not immediately preceded or immediately followed by an input character that matches JavaLetterOrDigit.
In general, accidentally omitting white space in source code will cause a sequence of input characters to be tokenized as an identifier, due to the "longest possible translation" rule (§3.2). For example, the sequence of twelve input characters p u b l i c s t a t i c is always tokenized as the identifier publicstatic, rather than as the reserved keywords public and static. If two tokens are intended, they must be separated by white space or a comment.
The rule above works in tandem with the "longest possible translation" rule to produce an intuitive result in contexts where contextual keywords may appear. For example, the sequence of eleven input characters v a r f i l e n a m e is usually tokenized as the identifier varfilename, but in a local variable declaration, the first three input characters are tentatively recognized as the contextual keyword var by the first condition of the rule above. However, it would be confusing to overlook the lack of white space in the sequence by recognizing the next eight input characters as the identifier filename. (This would mean that the sequence undergoes different tokenization in different contexts: an identifier in most contexts, but a contextual keyword and an identifier in local variable declarations.) Accordingly, the second condition prevents recognition of the contextual keyword var on the grounds that the immediately following input character f is a JavaLetterOrDigit. The sequence v a r f i l e n a m e is therefore tokenized as the identifier varfilename in a local variable declaration.
As another example of the careful recognition of contextual keywords, consider the sequence of 15 input characters n o n - s e a l e d c l a s s. This sequence is usually translated to three tokens - the identifier non, the operator -, and the identifier sealedclass - but in a normal class declaration, where the first condition holds, the first ten input characters are tentatively recognized as the contextual keyword non-sealed. To avoid translating the sequence to two keyword tokens (non-sealed and class) rather than three non-keyword tokens, and to avoid rewarding the programmer for omitting white space before class, the second condition prevents recognition of the contextual keyword. The sequence n o n - s e a l e d c l a s s is therefore tokenized as three tokens in a class declaration.
In the rule above, the first condition depends on details of the syntactic grammar, but a compiler for the Java programming language can implement the rule without fully parsing the input program. For example, a heuristic could be used to track the contextual state of the tokenizer, as long as the heuristic guarantees that valid uses of contextual keywords are tokenized as keywords, and valid uses of identifiers are tokenized as identifiers. Alternatively, a compiler could always tokenize a contextual keyword as an identifier, leaving it to a later phase to recognize special uses of these identifiers.
3.10. Literals
A literal is the source code representation of a value of a primitive type (§4.2), the String type (§4.3.3), or the null type (§4.1).
Literal:
IntegerLiteral
FloatingPointLiteral
BooleanLiteral
CharacterLiteral
StringLiteral
TextBlock
NullLiteral
3.10.1. Integer Literals
An integer literal may be expressed in decimal (base 10), hexadecimal (base 16), octal (base 8), or binary (base 2).
IntegerLiteral:
DecimalIntegerLiteral
HexIntegerLiteral
OctalIntegerLiteral
BinaryIntegerLiteral
DecimalIntegerLiteral:
DecimalNumeral [IntegerTypeSuffix]
HexIntegerLiteral:
HexNumeral [IntegerTypeSuffix]
OctalIntegerLiteral:
OctalNumeral [IntegerTypeSuffix]
BinaryIntegerLiteral:
BinaryNumeral [IntegerTypeSuffix]
IntegerTypeSuffix:
(one of)
l L
An integer literal is of type long if it is suffixed with an ASCII letter L or l (ell); otherwise it is of type int (§4.2.1).
The suffix L is preferred, because the letter l (ell) is often hard to distinguish from the digit 1 (one).
Underscores are allowed as separators between digits that denote the integer.
In a hexadecimal or binary literal, the integer is only denoted by the digits after the 0x or 0b characters and before any type suffix. Therefore, underscores may not appear immediately after 0x or 0b, or after the last digit in the numeral.
In a decimal or octal literal, the integer is denoted by all the digits in the literal before any type suffix. Therefore, underscores may not appear before the first digit or after the last digit in the numeral. Underscores may appear after the initial 0 in an octal numeral (since 0 is a digit that denotes part of the integer) and after the initial non-zero digit in a non-zero decimal literal.
A decimal numeral is either the single ASCII digit 0, representing the integer zero, or consists of an ASCII digit from 1 to 9 optionally followed by one or more ASCII digits from 0 to 9 interspersed with underscores, representing a positive integer.
DecimalNumeral:
0
NonZeroDigit [Digits]
NonZeroDigit Underscores Digits
NonZeroDigit:
(one of)
1 2 3 4 5 6 7 8 9
Digits:
Digit
Digit [DigitsAndUnderscores] Digit
Digit:
0
NonZeroDigit
DigitsAndUnderscores:
DigitOrUnderscore {DigitOrUnderscore}
DigitOrUnderscore:
Digit
_
Underscores:
_ {_}
A hexadecimal numeral consists of the leading ASCII characters 0x or 0X followed by one or more ASCII hexadecimal digits interspersed with underscores, and can represent a positive, zero, or negative integer.
Hexadecimal digits with values 10 through 15 are represented by the ASCII letters a through f or A through F, respectively; each letter used as a hexadecimal digit may be uppercase or lowercase.
HexNumeral:
0 x HexDigits
0 X HexDigits
HexDigits:
HexDigit
HexDigit [HexDigitsAndUnderscores] HexDigit
HexDigit:
(one of)
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
HexDigitsAndUnderscores:
HexDigitOrUnderscore {HexDigitOrUnderscore}
HexDigitOrUnderscore:
HexDigit
_
The HexDigit production above comes from §3.3.
An octal numeral consists of an ASCII digit 0 followed by one or more of the ASCII digits 0 through 7 interspersed with underscores, and can represent a positive, zero, or negative integer.
OctalNumeral:
0 OctalDigits
0 Underscores OctalDigits
OctalDigits:
OctalDigit
OctalDigit [OctalDigitsAndUnderscores] OctalDigit
OctalDigit:
(one of)
0 1 2 3 4 5 6 7
OctalDigitsAndUnderscores:
OctalDigitOrUnderscore {OctalDigitOrUnderscore}
OctalDigitOrUnderscore:
OctalDigit
_
Note that octal numerals always consist of two or more digits, as 0 alone is always considered to be a decimal numeral - not that it matters much in practice, for the numerals 0, 00, and 0x0 all represent exactly the same integer value.
A binary numeral consists of the leading ASCII characters 0b or 0B followed by one or more of the ASCII digits 0 or 1 interspersed with underscores, and can represent a positive, zero, or negative integer.
BinaryNumeral:
0 b BinaryDigits
0 B BinaryDigits
BinaryDigits:
BinaryDigit
BinaryDigit [BinaryDigitsAndUnderscores] BinaryDigit
BinaryDigit:
(one of)
0 1
BinaryDigitsAndUnderscores:
BinaryDigitOrUnderscore {BinaryDigitOrUnderscore}
BinaryDigitOrUnderscore:
BinaryDigit
_
The largest decimal literal of type int is 2147483648 (231).
All decimal literals from 0 to 2147483647 may appear anywhere an int literal may appear. The decimal literal 2147483648 may appear only as the operand of the unary minus operator - (§15.15.4).
It is a compile-time error if the decimal literal 2147483648 appears anywhere other than as the operand of the unary minus operator; or if a decimal literal of type int is larger than 2147483648 (231).
The largest positive hexadecimal, octal, and binary literals of type int - each of which represents the decimal value 2147483647 (231-1) - are respectively:
0x7fff_ffff,
0177_7777_7777, and
0b0111_1111_1111_1111_1111_1111_1111_1111
The most negative hexadecimal, octal, and binary literals of type int - each of which represents the decimal value -2147483648 (-231) - are respectively:
0x8000_0000,
0200_0000_0000, and
0b1000_0000_0000_0000_0000_0000_0000_0000
The following hexadecimal, octal, and binary literals represent the decimal value -1:
0xffff_ffff,
0377_7777_7777, and
0b1111_1111_1111_1111_1111_1111_1111_1111
It is a compile-time error if a hexadecimal, octal, or binary int literal does not fit in 32 bits.
The largest decimal literal of type long is 9223372036854775808L (263).
All decimal literals from 0L to 9223372036854775807L may appear anywhere a long literal may appear. The decimal literal 9223372036854775808L may appear only as the operand of the unary minus operator - (§15.15.4).
It is a compile-time error if the decimal literal 9223372036854775808L appears anywhere other than as the operand of the unary minus operator; or if a decimal literal of type long is larger than 9223372036854775808L (263).
The largest positive hexadecimal, octal, and binary literals of type long - each of which represents the decimal value 9223372036854775807L (263-1) - are respectively:
0x7fff_ffff_ffff_ffffL,
07_7777_7777_7777_7777_7777L, and
0b0111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111L
The most negative hexadecimal, octal, and binary literals of type long - each of which represents the decimal value -9223372036854775808L (-263) - are respectively:
0x8000_0000_0000_0000L, and
010_0000_0000_0000_0000_0000L, and
0b1000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000_0000L
The following hexadecimal, octal, and binary literals represent the decimal value -1L:
0xffff_ffff_ffff_ffffL,
017_7777_7777_7777_7777_7777L, and
0b1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111_1111L
It is a compile-time error if a hexadecimal, octal, or binary long literal does not fit in 64 bits.
Examples of int literals:
0 2 0372 0xDada_Cafe 1996 0x00_FF__00_FF
Examples of long literals:
0l 0777L 0x100000000L 2_147_483_648L 0xC0B0L
3.10.2. Floating-Point Literals
A floating-point literal has the following parts: a whole-number part, a decimal or hexadecimal point (represented by an ASCII period character), a fraction part, an exponent, and a type suffix.
A floating-point literal may be expressed in decimal (base 10) or hexadecimal (base 16).
For decimal floating-point literals, at least one digit (in either the whole number or the fraction part) and either a decimal point, an exponent, or a float type suffix are required. All other parts are optional. The exponent, if present, is indicated by the ASCII letter e or E followed by an optionally signed integer.
For hexadecimal floating-point literals, at least one digit is required (in either the whole number or the fraction part), and the exponent is mandatory, and the float type suffix is optional. The exponent is indicated by the ASCII letter p or P followed by an optionally signed integer.
Underscores are allowed as separators between digits that denote the whole-number part, and between digits that denote the fraction part, and between digits that denote the exponent.
FloatingPointLiteral:
DecimalFloatingPointLiteral
HexadecimalFloatingPointLiteral
DecimalFloatingPointLiteral:
Digits . [Digits] [ExponentPart] [FloatTypeSuffix]
. Digits [ExponentPart] [FloatTypeSuffix]
Digits ExponentPart [FloatTypeSuffix]
Digits [ExponentPart] FloatTypeSuffix
ExponentPart:
ExponentIndicator SignedInteger
ExponentIndicator:
(one of)
e E
SignedInteger:
[Sign] Digits
Sign:
(one of)
+ -
FloatTypeSuffix:
(one of)
f F d D
HexadecimalFloatingPointLiteral:
HexSignificand BinaryExponent [FloatTypeSuffix]
HexSignificand:
HexNumeral [.]
0 x [HexDigits] . HexDigits
0 X [HexDigits] . HexDigits
BinaryExponent:
BinaryExponentIndicator SignedInteger
BinaryExponentIndicator:
(one of)
p P
A floating-point literal is of type float if it is suffixed with an ASCII letter F or f; otherwise its type is double and it can optionally be suffixed with an ASCII letter D or d.
The elements of the types float and double are those values that can be represented using the IEEE 754 binary32 and IEEE 754 binary64 floating-point formats, respectively (§4.2.3).
The details of proper input conversion from a Unicode string representation of a floating-point number to the internal IEEE 754 binary floating-point representation are described for the methods valueOf of class Float and class Double of the package java.lang.
The largest and smallest positive literals of type float are as follows:
The largest positive finite float value is numerically equal to (2 - 2-23) ⋅ 2127.
The shortest decimal literal which rounds to this value is 3.4028235e38f.
A hexadecimal literal for this value is 0x1.fffffeP+127f.
The smallest positive finite non-zero float value is numerically equal to 2-149.
The shortest decimal literal which rounds to this value is 1.4e-45f.
Two hexadecimal literals for this value are 0x0.000002P-126f and 0x1.0P-149f.
The largest and smallest positive literals of type double are as follows:
The largest positive finite double value is numerically equal to (2 - 2-52) ⋅ 21023.
The shortest decimal literal which rounds to this value is 1.7976931348623157e308.
A hexadecimal literal for this value is 0x1.f_ffff_ffff_ffffP+1023.
The smallest positive finite non-zero double value is numerically equal to 2-1074.
The shortest decimal literal which rounds to this value is 4.9e-324.
Two hexadecimal literals for this value are 0x0.0_0000_0000_0001P-1022 and 0x1.0P-1074.
It is a compile-time error if a non-zero floating-point literal is too large, so that on rounded conversion to its internal representation, it becomes an IEEE 754 infinity.
A program can represent infinities without producing a compile-time error by using constant expressions such as 1f/0f or -1d/0d or by using the predefined constants POSITIVE_INFINITY and NEGATIVE_INFINITY of the classes Float and Double.
It is a compile-time error if a non-zero floating-point literal is too small, so that, on rounded conversion to its internal representation, it becomes a zero.
A compile-time error does not occur if a non-zero floating-point literal has a small value that, on rounded conversion to its internal representation, becomes a non-zero subnormal number.
Predefined constants representing Not-a-Number values are defined in the classes Float and Double as Float.NaN and Double.NaN.
Examples of float literals:
1e1f 2.f .3f 0f 3.14f 6.022137e+23f
Examples of double literals:
1e1 2. .3 0.0 3.14 1e-9d 1e137
3.10.3. Boolean Literals
The boolean type has two values, represented by the boolean literals true and false, formed from ASCII letters.
BooleanLiteral:
(one of)
true false
A boolean literal is always of type boolean (§4.2.5).
3.10.4. Character Literals
A character literal is expressed as a character or an escape sequence (§3.10.7), enclosed in ASCII single quotes. (The single-quote, or apostrophe, character is \u0027.)
CharacterLiteral:
' SingleCharacter '
' EscapeSequence '
SingleCharacter:
InputCharacter but not ' or \
A character literal is always of type char (§4.2.1).
The content of a character literal is the SingleCharacter or the EscapeSequence which follows the opening '.
It is a compile-time error for the character following the content to be other than a '.
It is a compile-time error for a line terminator (§3.4) to appear after the opening ' and before the closing '.
The characters CR and LF are never an InputCharacter; each is recognized as constituting a LineTerminator, so may not appear in a character literal, even in the escape sequence \ LineTerminator.
The character represented a character literal is the content of the character literal with any escape sequence interpreted, as if by execution of String.translateEscapes on the content.
Character literals can only represent UTF-16 code units (§3.1), i.e., they are limited to values from \u0000 to \uffff. Supplementary characters must be represented either as a surrogate pair within a char sequence, or as an integer, depending on the API they are used with.
The following are examples of char literals:
'a'
'%'
'\t'
'\\'
'\''
'\u03a9'
'\uFFFF'
'\177'
'™'
Because Unicode escapes are processed very early, it is not correct to write '\u000a' for a character literal whose value is linefeed (LF); the Unicode escape \u000a is transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a LineTerminator in step 2 (§3.4), so the character literal is not valid in step 3. Instead, one should use the escape sequence '\n'. Similarly, it is not correct to write '\u000d' for a character literal whose value is carriage return (CR). Instead, use '\r'. Finally, it is not possible to write '\u0027' for a character literal containing an apostrophe (').
In C and C++, a character literal may contain representations of more than one character, but the value of such a character literal is implementation-defined. In the Java programming language, a character literal always represents exactly one character.
3.10.5. String Literals
A string literal consists of zero or more characters enclosed in double quotes. Characters such as newlines may be represented by escape sequences (§3.10.7).
StringLiteral:
" {StringCharacter} "
StringCharacter:
InputCharacter but not " or \
EscapeSequence
A string literal is always of type String (§4.3.3).
The content of a string literal is the sequence of characters that begins immediately after the opening " and ends immediately before the matching closing ".
It is a compile-time error for a line terminator (§3.4) to appear after the opening " and before the matching closing ".
The characters CR and LF are never an InputCharacter; each is recognized as constituting a LineTerminator, so may not appear in a string literal, even in the escape sequence \ LineTerminator.
The string represented by a string literal is the content of the string literal with every escape sequence interpreted, as if by execution of String.translateEscapes on the content.
The following are examples of string literals:
"" // the empty string
"\"" // a string containing " alone
"This is a string" // a string containing 16 characters
"This is a " + // actually a string-valued constant expression,
"two-line string" // formed from two string literals
Because Unicode escapes are processed very early, it is not correct to write "\u000a" for a string literal containing a single linefeed (LF); the Unicode escape \u000a is transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a LineTerminator in step 2 (§3.4), so the string literal is not valid in step 3. Instead, one should use the escape sequence "\n". Similarly, it is not correct to write "\u000d" for a string literal containing a single carriage return (CR). Instead, use "\r". Finally, it is not possible to write "\u0022" for a string literal containing a double quotation mark (").
A long string literal can always be broken up into shorter pieces and written as a (possibly parenthesized) expression using the string concatenation operator + (§15.18.1).
At run time, a string literal is a reference to an instance of class String (§4.3.3) that denotes the string represented by the string literal.
Moreover, a string literal always refers to the same instance of class String. This is because string literals - or, more generally, strings that are the values of constant expressions (§15.29) - are "interned" so as to share unique instances, as if by execution of the method String.intern (§12.5).
Example 3.10.5-1. String Literals
The program consisting of the compilation unit (§7.3):
package testPackage;
class Test {
public static void main(String[] args) {
String hello = "Hello", lo = "lo";
System.out.println(hello == "Hello");
System.out.println(Other.hello == hello);
System.out.println(other.Other.hello == hello);
System.out.println(hello == ("Hel"+"lo"));
System.out.println(hello == ("Hel"+lo));
System.out.println(hello == ("Hel"+lo).intern());
}
}
class Other { static String hello = "Hello"; }
and the compilation unit:
package other;
public class Other { public static String hello = "Hello"; }
produces the output:
true
true
true
true
false
true
This example illustrates six points:
String literals in the same class and package represent references to the same String object (§4.3.1).
String literals in different classes in the same package represent references to the same String object.
String literals in different classes in different packages likewise represent references to the same String object.
Strings concatenated from constant expressions (§15.29) are computed at compile time and then treated as if they were literals.
Strings computed by concatenation at run time are newly created and therefore distinct.
The result of explicitly interning a computed string is the same String object as any pre-existing string literal with the same contents.
3.10.6. Text Blocks
A text block consists of zero or more characters enclosed by opening and closing delimiters. Characters may be represented by escape sequences (§3.10.7), but the newline and double quote characters that must be represented with escape sequences in a string literal (§3.10.5) may be represented directly in a text block.
TextBlock:
" " " {TextBlockWhiteSpace} LineTerminator {TextBlockCharacter} " " "
TextBlockWhiteSpace:
WhiteSpace but not LineTerminator
TextBlockCharacter:
InputCharacter but not \
EscapeSequence
LineTerminator
The following productions from §3.3, §3.4, and §3.6 are shown here for convenience:
WhiteSpace:
the ASCII SP character, also known as "space"
the ASCII HT character, also known as "horizontal tab"
the ASCII FF character, also known as "form feed"
LineTerminator
LineTerminator:
the ASCII LF character, also known as "newline"
the ASCII CR character, also known as "return"
the ASCII CR character followed by the ASCII LF character
InputCharacter:
UnicodeInputCharacter but not CR or LF
UnicodeInputCharacter:
UnicodeEscape
RawInputCharacter
UnicodeEscape:
\ UnicodeMarker HexDigit HexDigit HexDigit HexDigit
RawInputCharacter:
any Unicode character
A text block is always of type String (§4.3.3).
The opening delimiter is a sequence that starts with three double quote characters ("""), continues with zero or more space, tab, and form feed characters, and concludes with a line terminator.
The closing delimiter is a sequence of three double quote characters.
The content of a text block is the sequence of characters that begins immediately after the line terminator of the opening delimiter, and ends immediately before the first double quote of the closing delimiter.
Unlike in a string literal (§3.10.5), it is not a compile-time error for a line terminator to appear in the content of a text block.
Example 3.10.6-1. Text Blocks
When multi-line strings are desired, a text block is usually more readable than a concatenation of string literals. For example, compare these alternative representations of a snippet of HTML:
String html = "<html>\n" +
" <body>\n" +
" <p>Hello, world</p>\n" +
" </body>\n" +
"</html>\n";
String html = """
<html>
<body>
<p>Hello, world</p>
</body>
</html>
""";
The following are examples of text blocks:
class Test {
public static void main(String[] args) {
// The six characters w i n t e r
String season = """
winter""";
// The seven characters w i n t e r LF
String period = """
winter
""";
// The ten characters H i , SP " B o b " LF
String greeting = """
Hi, "Bob"
""";
// The eleven characters H i , LF SP " B o b " LF
String salutation = """
Hi,
"Bob"
""";
// The empty string (zero length)
String empty = """
""";
// The two characters " LF
String quote = """
"
""";
// The two characters \ LF
String backslash = """
\\
""";
}
}
Using the escape sequences \n and \" to represent a newline character and a double quote character, respectively, is permitted in a text block, though not usually necessary. The exception is where three consecutive double quote characters appear that are not intended to be the closing delimiter """ - in this case, it is necessary to escape at least one of the double quote characters in order to avoid mimicking the closing delimiter.
Example 3.10.6-2. Escape sequences in text blocks
In the following program, the value of the story variable would be less readable if individual double quote characters were escaped:
class Story1 {
public static void main(String[] args) {
String story = """
"When I use a word," Humpty Dumpty said,
in rather a scornful tone, "it means just what I
choose it to mean - neither more nor less."
"The question is," said Alice, "whether you
can make words mean so many different things."
"The question is," said Humpty Dumpty,
"which is to be master - that's all."
""";
}
}
If the program is modified to place the closing delimiter on the last line of the content, then an error occurs because the first three consecutive double quote characters on the last line are translated (§3.2) into the closing delimiter """ and thus a stray double quote character remains:
class Story2 {
public static void main(String[] args) {
String story = """
"When I use a word," Humpty Dumpty said,
in rather a scornful tone, "it means just what I
choose it to mean - neither more nor less."
"The question is," said Alice, "whether you
can make words mean so many different things."
"The question is," said Humpty Dumpty,
"which is to be master - that's all.""""; // error
}
}
The error can be avoided by escaping the final double quote character in the content:
class Story3 {
public static void main(String[] args) {
String story = """
"When I use a word," Humpty Dumpty said,
in rather a scornful tone, "it means just what I
choose it to mean - neither more nor less."
"The question is," said Alice, "whether you
can make words mean so many different things."
"The question is," said Humpty Dumpty,
"which is to be master - that's all.\""""; // OK
}
}
If a text block is intended to denote another text block, then it is recommended to escape the first double quote character of the embedded opening and closing delimiters:
class Code {
public static void main(String[] args) {
String text = """
The quick brown fox jumps over the lazy dog
""";
String code =
"""
String text = \"""
The quick brown fox jumps over the lazy dog
\""";
""";
}
}
The string represented by a text block is not the literal sequence of characters in the content. Instead, the string represented by a text block is the result of applying the following transformations to the content, in order:
Line terminators are normalized to the ASCII LF character, as follows:
An ASCII CR character followed by an ASCII LF character is translated to an ASCII LF character.
An ASCII CR character is translated to an ASCII LF character.