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- updated github actions workflow
Continuous Integration #4434: Commit 4115310 pushed by alexey-lysiuk
October 10, 2024 10:07 8m 28s master
October 10, 2024 10:07 8m 28s
Added MF9_FORCESECTORDAMAGE.
Continuous Integration #4432: Commit 61bd3a7 pushed by RicardoLuis0
October 9, 2024 16:51 7m 49s master
October 9, 2024 16:51 7m 49s
- use newer zmusic
Continuous Integration #4430: Commit 15241cb pushed by madame-rachelle
October 9, 2024 15:06 8m 37s master
October 9, 2024 15:06 8m 37s
- use newer zmusic
Continuous Integration #4429: Commit 258d4cd pushed by madame-rachelle
October 9, 2024 15:06 8m 30s prep-4.13
October 9, 2024 15:06 8m 30s
avoid floats in integer math.
Continuous Integration #4428: Commit d90de3a pushed by madame-rachelle
October 9, 2024 13:15 8m 33s master
October 9, 2024 13:15 8m 33s
avoid floats in integer math.
Continuous Integration #4427: Commit 15623a8 pushed by madame-rachelle
October 9, 2024 13:15 8m 52s prep-4.13
October 9, 2024 13:15 8m 52s
Orthographic projection Widescreen aspect ratio horizontal clipping f…
Continuous Integration #4425: Commit 65bbebc pushed by madame-rachelle
October 8, 2024 16:37 11m 35s prep-4.13
October 8, 2024 16:37 11m 35s
Orthographic projection Widescreen aspect ratio horizontal clipping f…
Continuous Integration #4424: Commit f9a59a9 pushed by madame-rachelle
October 8, 2024 16:36 11m 14s master
October 8, 2024 16:36 11m 14s
Updated ZDoom UDMF spec changelog.
Continuous Integration #4423: Commit 23c97b5 pushed by coelckers
October 8, 2024 16:35 7m 20s master
October 8, 2024 16:35 7m 20s
Use a light_ prefix for custom ZDRay stuff, and actually parse ligh…
Continuous Integration #4420: Commit 059e49c pushed by madame-rachelle
October 7, 2024 20:27 8m 6s prep-4.13
October 7, 2024 20:27 8m 6s
Use a light_ prefix for custom ZDRay stuff, and actually parse ligh…
Continuous Integration #4419: Commit f5c0655 pushed by RicardoLuis0
October 6, 2024 14:24 6m 47s master
October 6, 2024 14:24 6m 47s
Use a light_ prefix for custom ZDRay stuff
Continuous Integration #4418: Pull request #2746 synchronize by nashmuhandes
October 6, 2024 14:19 7m 23s nashmuhandes:VKD_light_prefix_update
October 6, 2024 14:19 7m 23s
Use a light_ prefix for custom ZDRay stuff
Continuous Integration #4417: Pull request #2746 opened by nashmuhandes
October 6, 2024 14:07 7m 30s nashmuhandes:VKD_light_prefix_update
October 6, 2024 14:07 7m 30s
Made GetMidTexturePosition() const.
Continuous Integration #4416: Commit 23d131f pushed by RicardoLuis0
October 6, 2024 02:10 6m 48s master
October 6, 2024 02:10 6m 48s
Add bounds checking to GetMidTexturePosition, add assert to P_GetMidT…
Continuous Integration #4414: Commit 19e1d40 pushed by RicardoLuis0
October 6, 2024 02:03 7m 18s master
October 6, 2024 02:03 7m 18s
Add a basic overridable footstep system and TERRAIN lump fixes.
Continuous Integration #4413: Pull request #2743 synchronize by inkoalawetrust
October 5, 2024 18:40 7m 28s inkoalawetrust:footsteps
October 5, 2024 18:40 7m 28s
added a menu option for switching module players.
Continuous Integration #4412: Commit 2e795be pushed by coelckers
October 5, 2024 10:53 7m 46s master
October 5, 2024 10:53 7m 46s
added CVAR to select the preferred MOD player and SNDINFO option to s…
Continuous Integration #4411: Commit 413aefb pushed by coelckers
October 5, 2024 10:38 7m 11s master
October 5, 2024 10:38 7m 11s
- set a default value of 1.0 for MissileChanceMult property
Continuous Integration #4410: Commit 6b5be65 pushed by coelckers
October 5, 2024 09:43 7m 41s master
October 5, 2024 09:43 7m 41s
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