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Odd issue name I know, but it's quite indicative. Currently Bongocat-Plus spawns a window big enough to fit all sprites. The issue is: the resolution of an image can be bigger than the resolution of the screen. For some reason I've had trouble grappling this issue. Mainly because dilating the image with the window causes stretching. Locking to an aspect ratio isn't possible (in a cross platform way), and it has me confused.
I don't want developers to have to worry about their sprite size that much. The current idea is to not allow resizing the window but instead dilating the sprite(s) to match the window size. This creates less of a problem but it still doesn't make me satisfied. If anyone has ideas, feel free comment. I will continue to update with ideas on this issue or on the Discord server.
The text was updated successfully, but these errors were encountered:
The solution for this is simple. Add functions for scaling sprites, this doesn't address window resizing in real time though. I think a solution like this would be fine though.
Odd issue name I know, but it's quite indicative. Currently Bongocat-Plus spawns a window big enough to fit all sprites. The issue is: the resolution of an image can be bigger than the resolution of the screen. For some reason I've had trouble grappling this issue. Mainly because dilating the image with the window causes stretching. Locking to an aspect ratio isn't possible (in a cross platform way), and it has me confused.
I don't want developers to have to worry about their sprite size that much. The current idea is to not allow resizing the window but instead dilating the sprite(s) to match the window size. This creates less of a problem but it still doesn't make me satisfied. If anyone has ideas, feel free comment. I will continue to update with ideas on this issue or on the Discord server.
The text was updated successfully, but these errors were encountered: