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Config.cs
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Config.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NESDEV
{
public partial class Config : Form
{
public static string Assmblr;
public static string Emulatr;
public static string Targetf;
public Config()
{
InitializeComponent();
}
private void label2_Click(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
openFileDialog1.ShowDialog();
if (openFileDialog1.FileName != "")
{
Pth.Text = $"Path: {openFileDialog1.FileName}";
}
}
private void button2_Click(object sender, EventArgs e)
{
openFileDialog2.ShowDialog();
if (openFileDialog2.FileName != "")
{
Pth2.Text = $"Path: {openFileDialog2.FileName}";
}
}
private void button4_Click(object sender, EventArgs e)
{
Assmblr = openFileDialog1.FileName;
Emulatr = openFileDialog2.FileName;
Targetf = folderBrowserDialog1.SelectedPath;
MessageBox.Show("Successfully saved paths for the asssembler, emulator, and target folder!");
}
}
}